I've let you wait long enough, aye?
[General]
-) We could cut the unmapped part at the end, it's around twenty seconds. It's nothing major - and not that important - but if you don't mind, that'd reduce some kbits at least.
-) Background could be adjusted to fit better with the playfield. Put this in the .osu file in the [Events] section:
Otherwise, if you know how to move the BG on your own, then don't mind me. I just mentioned it to move it. ¯\_(ツ)_/¯
[Inner Oni]
01:29:096 - You missed this one. That actually should be 1.50x.
Good difficulty but you know how I think about the SVs in the Kiai parts.. but let's keep them for now like this.
[Oni]
01:10:534 - 01:43:534 - Although I understand you want to emphasize the song even more by SV lines I find the current setup feels too much. Inner Oni may have an excuse because it's the harder version of an Oni, obviously. As well how you use less notes and lower density and easier pattern, you should do this with the SVs and reduce the range of SV in- and decreases. The same case applies for 02:21:034 - 02:42:034 - too.
01:29:096 - just in case.
Difficulty is really nice but I'd really suggest to decrease the range of slider velocities, in case you need support I can offer myself to nerf them.
[Muzukashii]
We talked about the SV usage of this difficulty and that I really disagree to use such a wide range of it since the level difference between Oni and Muzukashii players related to scrolling speed are really big, and someone who's "proficient" to Muzukashiis will have a lot of trouble to get along with the SV increases and decreases. However, I offered the mapper to work together on this problem and to nerf it - to have them acceptable playable.
00:23:284 (43) - You could potentially move the note to 00:23:096 - , the beat here sounds stronger to me and I'd suggest of having a little longer break. You have an 3/2 break after all.
00:26:846 (57) - What about removing this note? Unless you didn't do the previous point an 3/2 break works here as well.
00:31:534 - 00:34:534 - because of the mix of single 1/4 notes and SV decrease it's really tough to follow that properly, accuracy and ryhthm-wise. You could skip constant SV decreases here completely or remove all notes on the red ticks, that makes it much easier to read with the current SV setup. Same story for 01:40:534 - 01:43:534 - .
00:34:534 - 00:45:596 - that part can be slightly harder. Futsuu is quite similar while Oni has at least double of hitobject numbers here. The only thing I wouldn't suggest to use are doublets - since they're present in the Oni already.
01:23:659 (78,79) - What about skipping them so you have the same rhythm built like 00:25:534 (53,54,55,56) - (in case you applied to remove 00:26:846 (57) - )? the 3/2 break can be a good addition of having a little longer breaks, apart form the 1/2 ones.
01:29:659 (108,109) - ^ for consistency reasons.
01:32:565 (123) - You're using single-colour triplets for the whole time so... a sudden multi-colour triplet might be a bad surprise. Change it to kat back.
02:42:409 (129,130) - as well I'd try to have a break since none 2/1 or 3/2 breaks appear for a long time after the kiais.
02:59:659 (205,206,207) - ^
03:05:659 (237,238) - ^
Overall the difficulty is nice, still having some flaws for rest times and having problems with the SVs - which we can hopefully solve soon.
[Futsuu]
[Kantan]
[General]
-) We could cut the unmapped part at the end, it's around twenty seconds. It's nothing major - and not that important - but if you don't mind, that'd reduce some kbits at least.
-) Background could be adjusted to fit better with the playfield. Put this in the .osu file in the [Events] section:
0,0,"makoto-konno-the-girl-who-leapt-through-time-32620-1920x1080.jpg",0,40
Otherwise, if you know how to move the BG on your own, then don't mind me. I just mentioned it to move it. ¯\_(ツ)_/¯
[Inner Oni]
01:29:096 - You missed this one. That actually should be 1.50x.
Good difficulty but you know how I think about the SVs in the Kiai parts.. but let's keep them for now like this.
[Oni]
01:10:534 - 01:43:534 - Although I understand you want to emphasize the song even more by SV lines I find the current setup feels too much. Inner Oni may have an excuse because it's the harder version of an Oni, obviously. As well how you use less notes and lower density and easier pattern, you should do this with the SVs and reduce the range of SV in- and decreases. The same case applies for 02:21:034 - 02:42:034 - too.
01:29:096 - just in case.
Difficulty is really nice but I'd really suggest to decrease the range of slider velocities, in case you need support I can offer myself to nerf them.
[Muzukashii]
We talked about the SV usage of this difficulty and that I really disagree to use such a wide range of it since the level difference between Oni and Muzukashii players related to scrolling speed are really big, and someone who's "proficient" to Muzukashiis will have a lot of trouble to get along with the SV increases and decreases. However, I offered the mapper to work together on this problem and to nerf it - to have them acceptable playable.
00:23:284 (43) - You could potentially move the note to 00:23:096 - , the beat here sounds stronger to me and I'd suggest of having a little longer break. You have an 3/2 break after all.
00:26:846 (57) - What about removing this note? Unless you didn't do the previous point an 3/2 break works here as well.
00:31:534 - 00:34:534 - because of the mix of single 1/4 notes and SV decrease it's really tough to follow that properly, accuracy and ryhthm-wise. You could skip constant SV decreases here completely or remove all notes on the red ticks, that makes it much easier to read with the current SV setup. Same story for 01:40:534 - 01:43:534 - .
00:34:534 - 00:45:596 - that part can be slightly harder. Futsuu is quite similar while Oni has at least double of hitobject numbers here. The only thing I wouldn't suggest to use are doublets - since they're present in the Oni already.
01:23:659 (78,79) - What about skipping them so you have the same rhythm built like 00:25:534 (53,54,55,56) - (in case you applied to remove 00:26:846 (57) - )? the 3/2 break can be a good addition of having a little longer breaks, apart form the 1/2 ones.
01:29:659 (108,109) - ^ for consistency reasons.
01:32:565 (123) - You're using single-colour triplets for the whole time so... a sudden multi-colour triplet might be a bad surprise. Change it to kat back.
02:42:409 (129,130) - as well I'd try to have a break since none 2/1 or 3/2 breaks appear for a long time after the kiais.
02:59:659 (205,206,207) - ^
03:05:659 (237,238) - ^
Overall the difficulty is nice, still having some flaws for rest times and having problems with the SVs - which we can hopefully solve soon.
[Futsuu]
[Kantan]