forum

KNOWER - Time Traveler [Taiko]

posted
Total Posts
50
show more
Stefan
I've let you wait long enough, aye?

[General]
-) We could cut the unmapped part at the end, it's around twenty seconds. It's nothing major - and not that important - but if you don't mind, that'd reduce some kbits at least.
-) Background could be adjusted to fit better with the playfield. Put this in the .osu file in the [Events] section:
0,0,"makoto-konno-the-girl-who-leapt-through-time-32620-1920x1080.jpg",0,40

Otherwise, if you know how to move the BG on your own, then don't mind me. I just mentioned it to move it. ¯\_(ツ)_/¯

[Inner Oni]
01:29:096 - You missed this one. That actually should be 1.50x.

Good difficulty but you know how I think about the SVs in the Kiai parts.. :D but let's keep them for now like this.

[Oni]
01:10:534 - 01:43:534 - Although I understand you want to emphasize the song even more by SV lines I find the current setup feels too much. Inner Oni may have an excuse because it's the harder version of an Oni, obviously. As well how you use less notes and lower density and easier pattern, you should do this with the SVs and reduce the range of SV in- and decreases. The same case applies for 02:21:034 - 02:42:034 - too.
01:29:096 - just in case.

Difficulty is really nice but I'd really suggest to decrease the range of slider velocities, in case you need support I can offer myself to nerf them.

[Muzukashii]
We talked about the SV usage of this difficulty and that I really disagree to use such a wide range of it since the level difference between Oni and Muzukashii players related to scrolling speed are really big, and someone who's "proficient" to Muzukashiis will have a lot of trouble to get along with the SV increases and decreases. However, I offered the mapper to work together on this problem and to nerf it - to have them acceptable playable.

00:23:284 (43) - You could potentially move the note to 00:23:096 - , the beat here sounds stronger to me and I'd suggest of having a little longer break. You have an 3/2 break after all.
00:26:846 (57) - What about removing this note? Unless you didn't do the previous point an 3/2 break works here as well.
00:31:534 - 00:34:534 - because of the mix of single 1/4 notes and SV decrease it's really tough to follow that properly, accuracy and ryhthm-wise. You could skip constant SV decreases here completely or remove all notes on the red ticks, that makes it much easier to read with the current SV setup. Same story for 01:40:534 - 01:43:534 - .
00:34:534 - 00:45:596 - that part can be slightly harder. Futsuu is quite similar while Oni has at least double of hitobject numbers here. The only thing I wouldn't suggest to use are doublets - since they're present in the Oni already.
01:23:659 (78,79) - What about skipping them so you have the same rhythm built like 00:25:534 (53,54,55,56) - (in case you applied to remove 00:26:846 (57) - )? the 3/2 break can be a good addition of having a little longer breaks, apart form the 1/2 ones.
01:29:659 (108,109) - ^ for consistency reasons.
01:32:565 (123) - You're using single-colour triplets for the whole time so... a sudden multi-colour triplet might be a bad surprise. Change it to kat back.
02:42:409 (129,130) - as well I'd try to have a break since none 2/1 or 3/2 breaks appear for a long time after the kiais.
02:59:659 (205,206,207) - ^
03:05:659 (237,238) - ^

Overall the difficulty is nice, still having some flaws for rest times and having problems with the SVs - which we can hopefully solve soon.

[Futsuu]

[Kantan]
Topic Starter
Nifty

Stefan wrote:

I've let you wait long enough, aye?

[General]
-) We could cut the unmapped part at the end, it's around twenty seconds. It's nothing major - and not that important - but if you don't mind, that'd reduce some kbits at least.
-) Background could be adjusted to fit better with the playfield. Put this in the .osu file in the [Events] section:
0,0,"makoto-konno-the-girl-who-leapt-through-time-32620-1920x1080.jpg",0,40

Otherwise, if you know how to move the BG on your own, then don't mind me. I just mentioned it to move it. ¯\_(ツ)_/¯

[Inner Oni]
01:29:096 - You missed this one. That actually should be 1.50x.

Good difficulty but you know how I think about the SVs in the Kiai parts.. :D but let's keep them for now like this.

[Oni]
01:10:534 - 01:43:534 - Although I understand you want to emphasize the song even more by SV lines I find the current setup feels too much. Inner Oni may have an excuse because it's the harder version of an Oni, obviously. As well how you use less notes and lower density and easier pattern, you should do this with the SVs and reduce the range of SV in- and decreases. The same case applies for 02:21:034 - 02:42:034 - too.
01:29:096 - just in case.

Difficulty is really nice but I'd really suggest to decrease the range of slider velocities, in case you need support I can offer myself to nerf them.

[Muzukashii]
We talked about the SV usage of this difficulty and that I really disagree to use such a wide range of it since the level difference between Oni and Muzukashii players related to scrolling speed are really big, and someone who's "proficient" to Muzukashiis will have a lot of trouble to get along with the SV increases and decreases. However, I offered the mapper to work together on this problem and to nerf it - to have them acceptable playable.

00:23:284 (43) - You could potentially move the note to 00:23:096 - , the beat here sounds stronger to me and I'd suggest of having a little longer break. You have an 3/2 break after all.
00:26:846 (57) - What about removing this note? Unless you didn't do the previous point an 3/2 break works here as well.
00:31:534 - 00:34:534 - because of the mix of single 1/4 notes and SV decrease it's really tough to follow that properly, accuracy and ryhthm-wise. You could skip constant SV decreases here completely or remove all notes on the red ticks, that makes it much easier to read with the current SV setup. Same story for 01:40:534 - 01:43:534 - .
00:34:534 - 00:45:596 - that part can be slightly harder. Futsuu is quite similar while Oni has at least double of hitobject numbers here. The only thing I wouldn't suggest to use are doublets - since they're present in the Oni already.
01:23:659 (78,79) - What about skipping them so you have the same rhythm built like 00:25:534 (53,54,55,56) - (in case you applied to remove 00:26:846 (57) - )? the 3/2 break can be a good addition of having a little longer breaks, apart form the 1/2 ones.
01:29:659 (108,109) - ^ for consistency reasons.
01:32:565 (123) - You're using single-colour triplets for the whole time so... a sudden multi-colour triplet might be a bad surprise. Change it to kat back.
02:42:409 (129,130) - as well I'd try to have a break since none 2/1 or 3/2 breaks appear for a long time after the kiais.
02:59:659 (205,206,207) - ^
03:05:659 (237,238) - ^

Overall the difficulty is nice, still having some flaws for rest times and having problems with the SVs - which we can hopefully solve soon.

[Futsuu]

[Kantan]
Applied all but the very last on muzu, I gotta keep in those snare hits. Will kds when finished >:) Also added a few more breaks on moozoo
Stefan
part two

[General]
OD for the lower difficulties can be increased: Kantan to 3 (that's the absolute minimum we use), Futsuu 4 and Muzukashii 4.5 (if you keep Oni at 5), it'd fit to Muzukashii's density to have 4.5 instead of 5.
As well the HP drain can be adjusted: Kantan is very simple so 8 may be better, Oni doesn't necessarily need 6 imo, five should be enough.

[Futsuu]
01:04:534 - 01:09:034 - I'd suggest to remove some notes to split the combo's lenght a bit. I'd remove 01:05:284 (2,4,6,8) - ideally.
02:13:534 - 02:19:534 - pretty much the same case, 02:14:284 (2,4,6,8,10,12) - may be removed.

01:35:190 - noticed that the Futsuu difficulty has a different kiai setting and I am wondering if it makes sense at all. It's strictly not unrankable but questionable either to have them different across the set. That also goes for Kantan.

[Kantan]
00:21:034 - 00:58:534 - Okay, the breaks are hella long. Actually they fit well to the song and the fact it's a Kantan difficulty but it doesn't go well with the spread. Futsuu would need wider breaks to justify them in the Kantan, and the opposite.
01:55:534 - 02:07:159 - ^, gonna mention this only, so I give you some time if you want to do changes on your own. Otherwise, we'll take care about this issue together.

PMing the user in Discord as well.
Noffy
Hi Niffy
I can't mod taiko
i'll do my best


[Kantan]
00:25:534 (22,23) - Possibly make these both D so that they're like every other occurence of 3/2 spacing in this difficulty ? xd

[Futsuu]
00:45:784 (1) - Isn't this spinner being so short with a note 1/2 right after kinda hard? :c I, a poor noob, messed up here. (01:54:784 (1) - same)

[Muzukashii]
Looks good to me!

[Oni]
I have no idea what goes on in harder diffs I'm sorry, it's beyond my scope.

[Inner Oni]
I have no idea what goes on in harder diffs I'm sorry, it's beyond my scope.

Good luck on your taiko set!
Topic Starter
Nifty

Noffy wrote:

Hi Niffy
I can't mod taiko
i'll do my best


[Kantan]
00:25:534 (22,23) - Possibly make these both D so that they're like every other occurence of 3/2 spacing in this difficulty ? xd How about I make everything else K xd

[Futsuu]
00:45:784 (1) - Isn't this spinner being so short with a note 1/2 right after kinda hard? :c I, a poor noob, messed up here. (01:54:784 (1) - same) Thank u for your testplaying ability
Best mod on this map so far
Jonarwhal
well I was late ; w ;
here's what I had...

NM here
remember that you need 12 stars for an icon, and 20 is preferred
this means I can't even give you a star icon until you get more mods or shoot more stars!
[General]
  1. where's the cute little "Mapset by Nifty" you usually have
[Futsuu]
  1. 02:23:659 - unnecessary timing point, please remove or change to be organized
    more of this
    02:24:034 - ^
    Muzukashii
    02:24:034 - unnecessary timing point, please remove or change to be organized
    Oni
    01:28:815 - unnecessary timing point, please remove or change to be organized
    Inner
    01:01:784 - unnecessary timing point, please remove or change to be organized
    01:07:534 - ^
    01:28:815 - ^
    02:10:784 - ^
  2. 01:18:409 (37,38,39) - / 01:19:534 (41,42,43) - I disagree with using the same kdk pattern to represent both of these rhythms. They are clearly different and should be mapped as such. Doing this would also, coincidentally, result in a more enjoyable kiai. You can choose to invert one to dkd, or map as ddk to make a build-up. Mix through these options and that's good variety.
  3. 02:31:909 (52,53) - Why are the breaks in the second kiai section more forgiving than the breaks in the first kiai section? A map generally starts easier and and gets a little harder, eg. adding a few more notes to avoid total repetition, but it seems that you've made it easier in this section. You need to make the first sections more difficult, and the second sections less difficult in each difficulty.
cont.
[Muzu]
  1. 00:52:534 (34) - d for kick?
  2. 00:52:721 (35,36,37) - kkk for snare?
  3. 02:30:409 (69) - k since the pattern you've been following the whole time is k for duh duh noise (02:36:409 (99) - never mind it must be intentional unless this is copy/paste)
  4. 02:37:440 - inconsistent triplet... ? you're making the second kiai easier again
  5. 03:08:284 (242) - d emphasizes the bass better if that's what you're up to
[Oni]
  1. 00:37:440 - this seems inconsistent with the rest of the section (also with this 01:46:440 - )
  2. 00:52:534 - / 00:58:159 - is it intentional that some of the patterns here don't fully follow the kicks and snares?
  3. 01:31:534 (140) - k for the duh duh noise
  4. 01:58:909 (24,) the snare mapped as d here sounds a little strange, please make it a k
call me back owo
Topic Starter
Nifty

Jonawaga wrote:

well I was late ; w ;
here's what I had...

NM here
remember that you need 12 stars for an icon, and 20 is preferred
this means I can't even give you a star icon until you get more mods or shoot more stars!
[General]
  1. where's the cute little "Mapset by Nifty" you usually have right there in the banner uwu
[Futsuu]
  1. 02:23:659 - unnecessary timing point, please remove or change to be organized oh shit the lawn patrol is here
    more of this
    02:24:034 - ^
    Muzukashii
    02:24:034 - unnecessary timing point, please remove or change to be organized necessary D:
    Oni
    01:28:815 - unnecessary timing point, please remove or change to be organized necessary D:
    Inner
    01:01:784 - unnecessary timing point, please remove or change to be organized
    01:07:534 - ^
    01:28:815 - ^
    02:10:784 - ^
  2. 01:18:409 (37,38,39) - / 01:19:534 (41,42,43) - I disagree with using the same kdk pattern to represent both of these rhythms. They are clearly different and should be mapped as such. Doing this would also, coincidentally, result in a more enjoyable kiai. You can choose to invert one to dkd, or map as ddk to make a build-up. Mix through these options and that's good variety. The k's are meant to emphasize the hard synths in the pattern, which repeat from the beginning right 00:10:534 (3,4) - here, but I see your point in it getting boring. Added a few notes addressing the next points with the breaks, and changed the patterns to a kdk d ddk pattern.
  3. 02:31:909 (52,53) - Why are the breaks in the second kiai section more forgiving than the breaks in the first kiai section? A map generally starts easier and and gets a little harder, eg. adding a few more notes to avoid total repetition, but it seems that you've made it easier in this section. You need to make the first sections more difficult, and the second sections less difficult in each difficulty. ye fixed
cont.
[Muzu]
  1. 00:52:534 (34) - d for kick?
  2. 00:52:721 (35,36,37) - kkk for snare?
  3. 02:30:409 (69) - k since the pattern you've been following the whole time is k for duh duh noise (02:36:409 (99) - never mind it must be intentional unless this is copy/paste) you'll never know now >:)
  4. 02:37:440 - inconsistent triplet... ? you're making the second kiai easier again
  5. 03:08:284 (242) - d emphasizes the bass better if that's what you're up to
[Oni]
  1. 00:37:440 - this seems inconsistent with the rest of the section (also with this 01:46:440 - )
  2. 00:52:534 - / 00:58:159 - is it intentional that some of the patterns here don't fully follow the kicks and snares? my main focus here it to map k on 2 and 4 with that wacky offbeat synth thing represented by the patterns around them
  3. 01:31:534 (140) - k for the duh duh noise
  4. 01:58:909 (24,) the snare mapped as d here sounds a little strange, please make it a k
keep in mind that stefan generally knows better than me NO DEVALUATION ON MY FORUM POST PLEASE THANK YOU

call me back owo it's at 12 13 20 now bubble please and thank you
Jonarwhal
Add tags: Let Go Louis Cole Genevieve Artadi dnb d&b drum and & bass jazz
Remove tag: "Pop" or "Electronic" (because one of these will be added to the map's description during qualification)

meta proof
Jonarwhal
seems ready, have a bubble!
=w= /~
Epicsteve2
GOGOGO RANKED
Surono
yu laik dahh
Topic Starter
Nifty
Popping bubble to fix the hard as heck Futsuu.

Now with 100% more consistency and 2/1 breaks!
Lumenite-

Nifty wrote:

Now with 100% more consistency and 2/1 breaks!
you're welcome
Stefan
[Muzukashii/Futsuu]
01:12:034 - 01:18:034 - the section looks too similar between the two difficulties. While I think it works ideally for Futsuu, Muzukashii may have triplets since longer combos probably won't be your decision.
02:24:034 - 02:30:034 - ^

[Oni/Muzukashii]
00:46:534 - You want to move the line to 00:46:440 - because hitting 00:46:534 (1) - one ms too early causes the note to be inaudible due the previous green line.
01:55:534 - ^
01:09:034 - that looks silly to me that Muzukashii is technically denser than Oni in this part. https://derpovic.s-ul.eu/1ZNdZL8B.png I'd highly suggest to switch that idea.
02:18:034 - same applies here.

[Oni/Muzukashii/Futsuu]
00:46:534 - So Kantan uses a D note here - naturally to emphasize the first note of the more intense part of the song. But why does no other difficulty includes that? Inner Oni had a good reason because it's dk here while Dk is silly.

call me back
Topic Starter
Nifty

Stefan wrote:

[Muzukashii/Futsuu]
01:12:034 - 01:18:034 - the section looks too similar between the two difficulties. While I think it works ideally for Futsuu, Muzukashii may have triplets since longer combos probably won't be your decision.
02:24:034 - 02:30:034 - ^ Added some triplets that make more sense being there

[Oni/Muzukashii]
00:46:534 - You want to move the line to 00:46:440 - because hitting 00:46:534 (1) - one ms too early causes the note to be inaudible due the previous green line.
01:55:534 - ^ I'm usually aware of that, guess I missed this one
01:09:034 - that looks silly to me that Muzukashii is technically denser than Oni in this part. https://derpovic.s-ul.eu/1ZNdZL8B.png I'd highly suggest to switch that idea.
02:18:034 - same applies here. Switched xd

[Oni/Muzukashii/Futsuu]
00:46:534 - So Kantan uses a D note here - naturally to emphasize the first note of the more intense part of the song. But why does no other difficulty includes that? Inner Oni had a good reason because it's dk here while Dk is silly. I think it's because of the spinner, fixed

call me back
Thanks for your 2nd 3rd 4th mod
Stefan
log
04:16 Stefan: If XXXTENTACION was a white girl, he'd actually rankable in osu!. what a pity..
04:16 Stefan: Anyways, let's do the last steps for your map.
04:30 Stefan: Futsuu: 00:23:659 - doesn't have to stay empty, idea of having some rest time is good but that's too much than necessary.
04:31 Nifty: oi
04:31 Stefan: Futsuu: 00:37:534 - probably also worth to add a note, seems a good spot for it.
04:31 Nifty: oh yeah
04:33 Stefan: 01:46:534 - ^
04:33 Nifty: I agree!
04:35 Stefan: Muzukashii: 01:27:596 (95,97) - would remove (95) and change (97) to d
04:36 Stefan: the vocals are kept to d (like the triplet after), while 97 is slightly "darker" I'd say it should be different from 01:27:409 (94,96) -
04:37 Nifty: yes yes
04:37 Nifty: should I also remove 01:33:596 (122) -
04:37 Nifty: since it's almost the same pattern
04:37 Stefan: Muzukashii: 02:37:721 (103) - would remove since you barely use longer combos, that one however is also fairly long and could be tiring to follow
04:38 Stefan: hmm
04:38 Stefan: Yeah, you can remove it but it's not so crucial imo
04:38 Stefan: I leave it to you.
04:39 Nifty: mhm
04:39 Stefan: 02:39:596 (113) - this one should also be removed
04:39 Nifty: I think it'd be tiring to not have a break since the first pattern of that kiai is longer
04:40 Nifty: was about to get to that
04:40 Stefan: And, we're done.
Nwolf
what does the bg have to do with the song

ok he told me dis gud
Jonarwhal
Jonarwhal
still looks fine
Ascendance
cool song !
Epicsteve2
Gratz!!
Mentai
gz

me no mae no
Surono
yu laik ah

taim trabulah
Nardoxyribonucleic
Hi Nifty, I guess something went wrong in Futsuu?

01:49:159 (109,110) - 1/4 kd. This kind of patterns should not appear until Muzukashii at least. While in Muzukashii there are only 1/1 patterns, so maybe you misplaced a note at 01:49:252 - during an update or something.

Call me by any means to request for disqualification if that is true.
Nardoxyribonucleic
Disqualified as confirmed with map creator to fix the misplaced note in Futsuu.
Topic Starter
Nifty

Nardoxyribonucleic wrote:

Disqualified as confirmed with map creator to fix the misplaced note in Futsuu.
pretty sure I had a nightmare like this last night.

will be fixed in immediately 7 hours.
Topic Starter
Nifty
It has been 7 hours and the error is fixed, pls come back ;w;
Nwolf
I'm not nardo but this is fine
Stefan
I am not nardo and this is fine
strickluke

Nardoxyribonucleic wrote:

Disqualified as confirmed with map creator to fix the misplaced note in Futsuu.

go backwards
Topic Starter
Nifty

strickluke wrote:

Nardoxyribonucleic wrote:

Disqualified as confirmed with map creator to fix the misplaced note in Futsuu.

go backwards
now you're all up

in my face
in my face
in my face
in my face
in my face
in my face
in my face
in my
Kondou-Shinichi
note unsnapped on 5* diff dq pls
Topic Starter
Nifty

Kondou-Shinichi wrote:

note unsnapped on 5* diff dq pls
I had a dream nightmare yesterday this map got dq again
Surono
woah yu lik dah
strickluke

Surono wrote:

woah yu lik dah

t̨̰̗̩̣͈́̃̐͊̉͐̅ͅà̡̊̿̑͑̒̓i̼̜̼ͭͧ̂̐m̧̦͍̙̪̻̩ͭ ̹͎͖̭̳͑͗͐͗t̖̺̝̯̪r̲͙͌̏ͩ͆̈ͧ͐â̢̰͍̺̅̊͂̎͋ͨb̭͚͚͓͈͡u͉̮̤͚̼͇̩̅͛̅ͫ̔͘l̻̟̣ͧ̎ͨͩ̀̈̆a͓̱͈͕̦̩h̓̅ͤͩ̓̾̚͠
Skylish

Nifty wrote:

Kondou-Shinichi wrote:

note unsnapped on 5* diff dq pls
I had a dream nightmare yesterday this map got dq again
It is not Ishukan so it'd be fine XD Ishukan is a misfortune though, not related to the map itself

Next time make sure there's no 1/4 in Futsuu :P
Joe Castle
stupid question, but why there is "jazz" in tags?

maybe because the song is jazz for the soul? :P
Topic Starter
Nifty

Joe Castle wrote:

stupid question, but why there is "jazz" in tags?
I'm not nardo but it's there because this song and album is influenced by of multiple genres, including jazz, in this case in the form of funk.
Surono
maybe theres something jazz style, like not on the sound but it seems on the tempo beat of this song somewhere.

jazzforyoursoul.me
Stefan

Joe Castle wrote:

stupid question, but why there is "jazz" in tags?

maybe because the song is jazz for the soul? :P
In the worst case it can be removed via online tags.
show more
Please sign in to reply.

New reply