h3oCharles wrote:
SD Feedback, 1st compression
Spinner Approach Circle isn't a 1:1 scale on the spinner itself
hitbursts should have custom animations
hitbursts in ranking panel look off with the rest of it
pause screen sounds are also skinnable, not just the fail sound
combo and accuracy texts in ranking panel are too pixelated
Approach Circle =/= Spinner Approach Circle
aaand this is an art skin
Your answer I had alot of questions on. If you don't mind I would love some clarification.
Spinner Approach Circle isn't a 1:1 scale on the spinner itself. Approach Circle =/= Spinner Approach Circle
What do you mean? what scale should it be in? Visually what is turning you off about the spinner? Also I wanted to use different approach circles for both elements. So I dont understand when you say that the approach cicrlce does not ewual to the Spinner Approach Circle. Could you please clarify.
With the pause screen the ui sounds have been skinned. the pause-loop.wav however would play during a fail screen as well. So I decided against incorporating it. I think thats what you were referencing to.
Combo and Accuracy have been changed.
And what do you mean its an art skin? is that a good thing or a bad thing?