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Our Stolen Theory - United (L.A.O.S Remix)

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Topic Starter
KappaPraise
This map has been deleted on the request of its creator. It is no longer available.
Ambu5h
Dailycare
just short opinions

[bro]
*01:42:773 (3,4) - There was any reason for those 1/8s? I couldn't find something special in the music.
*01:55:630 (6,7,1) - The spacing was awkward. Just because you only used x1.0 to emphasize strong sounds like 01:10:202 (8,9,10,11,1) - .
*02:36:173 (5) - What about removing it?
*03:08:573 (1) - Hmm I just recommend finishing this spinner at 03:11:059 - . The current one sounds a bit hm..
*03:48:173 (6,1) - They made me a bit confused. It isn't a major issue tho.
SkinnyJommy
hello! random m4m!

[Bro]
  1. 00:15:687 (1,2,3,1,2,3) - you have these notes at close distance but then for the next notes, they are spaced apart 00:21:173 (1,2,3,1,2,3) - i think its best to pick one distance and stick with it :D
  2. 01:04:030 (2) - i think this should be just a circle, the 1/4 slider seems kinda weird
  3. 01:07:459 (5,1) - kind of a random stack you used here, doesnt fit imo!
  4. 01:41:830 (14,15,16,1) - any particular reason that you just changed distance snap here??
  5. 02:03:345 (1,2) - stack please!
  6. 02:09:173 (5,1) - ugly overlap here
  7. 02:36:945 (1,2,3,4,5) - gotta move this whole stream so 5 stacks on top of 02:36:259 (6) -
  8. 04:42:431 (3,4,5,6,7,1,2,3,4,5) - this was really hard to read when i test played

well thats all ican find! cool map dude! gl
Aro
Hey, i am pretty new to the mapping community, but I hope I can help you with this NM! Also, my English isn't flawless, so excuse mistakes if I do some.

[Bro]
00:32:659 (2) - and 00:34:716 (4) - maybe NC these, because every NC in between starts on the same sound and for 00:34:716 (4) - you already got the emphasis on 00:34:888 (1) - through spacing
00:44:316 (x) - I don't know why you didn't put a note in here. this 00:44:145 (8,x) - is the same as 00:45:516 (7,8) - and here you mapped the hat, also it kind of interrupts the flow.
00:44:488 (1,2) - I think this could flow better (the angle is really sharp, but it's fine I guess)
00:47:745 (4,5,6,7,8) - don't know why this stream has a linear shape
01:00:945 (1,3) - overlap
01:42:773 (3,4) - and 02:26:659 (1,2) - meh, don't know why you 1/8 them (also there are only on the "nited" of "united" like they're bumping into the vocals)
02:30:430 (2) - not sure about this one but arranging this one like the kick sliders could cause reading issues because of misreading the time window between the sliders (but not sure because you already know how the rhythm flows at this point of the map, but I wanted to mention it)
03:21:345 (6,7) - and 03:24:173 (6,7) - it's almost the same voice line and could be misread because previously there was a bluetick time window between the stack and now its only a yellow tick time window
04:55:802 (2,3,4) - I think it would look sexier if you slightly increase the degree to each return slider, so they are more likely moving to the stream 04:56:830 (1) - also the spacing is pretty harsh I guess


Overall a really well-made Map, wish you everything good with it and have a nice day!
Yamicchi
Hi
[General]
• Try Brotherhood tho, not the best but still better than just Bro xd
• Here, your BG. I'll explain why I chose this. Firstly it's raining, same as the intro of United. Seconly, there are 2 people looking at one sight at the same time, showing the way they connect to each other, which can be linked to the word Harmony or United (It's not many people that we called United tho, it could just be 2) so... it's up to you anyway, I'm just explaining stuff xd but hope you like it
• Have yourself a preview timing point
• No custom hitsound?
• Add dnb drum and bass etc,... to tag
[Bro]
• 00:17:230 (2) - NC should be here instead. I don't think making every combo 6 object is better in this situation, as you can see 00:17:059 (1) - is still in a pattern with 00:16:202 (4,5,6) - and there's no specific strong beat here so. Same goes with the next objects
• 00:37:545 - 03:11:145 - mute this spinner end?
• 00:41:230 (7) - It's the only place where you did not make 00:41:402 - , which is a clap, clickable. It's super inconsistent here. Better try something else
• 00:44:316 - Inconsistent again... Why did you skip a beat here?
• 00:54:088 - Hitsound when ;w;
• 01:27:688 (3,4,5) - This is really weird. How about http://puu.sh/wsePG/8d2ae9c7be.jpg this? The pattern you're using pointed towards 01:28:202 (6) - correctly but it's still bad aesthetically
• 02:24:601 (1) - The stream flow should be broken here instead of going continuously rounded, to show different vocal
• 02:32:915 (2,4) - you're just overmapping. Remove them
• And there's so much more pattern where you overused 1/4. Consider following the rhythm more strictly. Other should be removed are 04:19:887 (2,4) - because those 2 are very very weaker than the rest, 04:06:344 (2,4) - , 04:10:459 (2,4) - , 04:22:630 (2,4) - ,...
• 03:03:002 (1,2,3,4,1,2,3,4,5,6,7) - increasing the intensity here is not quite an idea. It's kinda sudden, also it makes 03:01:288 (1,2,3) - kinda off, because those are the only one with wide timing gap between each other (1/1 as I can tell), others are just 1/2. 03:03:859 (4,2,4,6) - Removing those should be fine
• 03:27:773 (1) - Not necessary to follow Asphyxia. You can map this as jumps or slider jumps, unless you have some specific excuse of your own
• 03:32:659 (3,4) - Making these a 1/4 slider, and 03:32:830 (5) - with high spacing might emphasize the patttern better
• 04:49:716 - missing beat
• 04:51:688 (5,6,7) - Those represent 1 word of the vocal. Making 04:52:373 (7) - from the two others is not a good idea.
• 05:04:288 - 05:04:973 - 05:07:030 - comparing to what you're doing recently, why did you ignore these?
Tbh I don't really like the way you put everything in a certain structure and ignoring the beats that should be emphasized using spacing, such as the snares or so. Other complaint is the rhythm following. You've got to map everything connected perfectly to the rhythm, or at least nearly perfect. Please consider my suggestions, and reply to me with a reasonable excuse. Good luck~
Topic Starter
KappaPraise

Dailycare wrote:

just short opinions

[bro]
*01:42:773 (3,4) - There was any reason for those 1/8s? I couldn't find something special in the music. speed up
*01:55:630 (6,7,1) - The spacing was awkward. Just because you only used x1.0 to emphasize strong sounds like 01:10:202 (8,9,10,11,1) - May be, lets see what will say other players, but for now nobody had problems with this moment
*02:36:173 (5) - What about removing it? Probably
*03:08:573 (1) - Hmm I just recommend finishing this spinner at 03:11:059 - . The current one sounds a bit hm.. Why not
*03:48:173 (6,1) - They made me a bit confused. It isn't a major issue tho. Ok)

SkinnyJommy wrote:

hello! random m4m!

[Bro]
  1. 00:15:687 (1,2,3,1,2,3) - you have these notes at close distance but then for the next notes, they are spaced apart 00:21:173 (1,2,3,1,2,3) - i think its best to pick one distance and stick with it :D They are following different sounds
  2. 01:04:030 (2) - i think this should be just a circle, the 1/4 slider seems kinda weird Just little rhythm variety, they are still feels similar
  3. 01:07:459 (5,1) - kind of a random stack you used here, doesnt fit imo! Reworked pattern
  4. 01:41:830 (14,15,16,1) - any particular reason that you just changed distance snap here?? Uh, no looks like I messed up a little with slider sv here
  5. 02:03:345 (1,2) - stack please! Ok
  6. 02:09:173 (5,1) - ugly overlap here Reworked pattern
  7. 02:36:945 (1,2,3,4,5) - gotta move this whole stream so 5 stacks on top of 02:36:259 (6) - Nah
  8. 04:42:431 (3,4,5,6,7,1,2,3,4,5) - this was really hard to read when i test played Probably only for you

well thats all ican find! cool map dude! gl

Aro wrote:

Hey, i am pretty new to the mapping community, but I hope I can help you with this NM! Also, my English isn't flawless, so excuse mistakes if I do some.

[Bro]
00:32:659 (2) - and 00:34:716 (4) - maybe NC these, because every NC in between starts on the same sound and for 00:34:716 (4) - you already got the emphasis on 00:34:888 (1) - through spacing Not here
00:44:316 (x) - I don't know why you didn't put a note in here. this 00:44:145 (8,x) - is the same as 00:45:516 (7,8) - and here you mapped the hat, also it kind of interrupts the flow. Rhythm variety, this little pause feels same as 1/2 slider
00:44:488 (1,2) - I think this could flow better (the angle is really sharp, but it's fine I guess) Ye, its fine
00:47:745 (4,5,6,7,8) - don't know why this stream has a linear shape Because why not?
01:00:945 (1,3) - overlap They are stacked
01:42:773 (3,4) - and 02:26:659 (1,2) - meh, don't know why you 1/8 them (also there are only on the "nited" of "united" like they're bumping into the vocals) Speed uping
02:30:430 (2) - not sure about this one but arranging this one like the kick sliders could cause reading issues because of misreading the time window between the sliders (but not sure because you already know how the rhythm flows at this point of the map, but I wanted to mention it) You just asked yourself on you question xd
03:21:345 (6,7) - and 03:24:173 (6,7) - it's almost the same voice line and could be misread because previously there was a bluetick time window between the stack and now its only a yellow tick time window Fixed
04:55:802 (2,3,4) - I think it would look sexier if you slightly increase the degree to each return slider, so they are more likely moving to the stream 04:56:830 (1) - also the spacing is pretty harsh I guess Nah

Overall a really well-made Map, wish you everything good with it and have a nice day!
Thx for mods everyone
Yamicchi
b-b-but what about me
Topic Starter
KappaPraise

Yamicchi wrote:

b-b-but what about me
You posted your mod while I checked prev, I'll check your mod soon as well.
Fanteer
00:43:459 (2) - Думаю этот объект нужно выделить более сильным спейсингом, потому что в других случаях ты его выделял
01:26:830 (8) - 01:35:059 (8) - не понимаю, почему эти ноты стоят так близко к предыдущему объекту. Больше удивляет то, что эти звуки в 2 киаи очень сильно выделены спейсингом 02:29:916 (10) - 02:32:659 (9) - 02:38:145 (10) - и тд.
01:42:773 (3) - Думаю с переходом на 1/8 надо ставить нк.
02:06:773 (1,2,3,4,5) - вроде музыка та же, но тут 02:10:373 (5,6,7) - спейсинг в разы больше, для меня это как-то странно.
02:32:145 (6,7,8,9) - просто сравни по спейсингу этот паттерн и 02:29:230 (6,7,8,9) - 02:37:630 (7,8,9,10) - . Мне кажется что они немного отливаются по спейсингу, А то он скачет постоянно, то мелкий, то большой.
03:32:830 (5) - Этот звук слишком сильный, чтобы делать его с таким же спейсингом как и 03:32:659 (3,4) - , можешь его подвинуть немного дальше, для большего выделения.
03:43:802 (1) - Может быть я ошибаюсь, но тут не должно быть нк, 03:44:145 (5) - но тут его нужно поставить.
04:24:259 (5,6,7) - Это показалось очень странным, т.к. используется всего 1 раз на всю карту. Лучше убрать эти слайдеры, ну или стоит добавить еще пару моментов с таким отображением.
04:56:488 (4,1) - до этого не было такого прыжка с реверс слайдера на стрим, даже в очень интенсивных частях был маленький джамп, к тому же видно, что этот кусок слабее киаи, и тут нету больших джампов, поэтому думаю, что джамп с реверс слайдера будет не уместным.
Ну сложно еще что-то тут найти, и так придирался к мелочам.
Бг подходящий пытался найти, да все уже юзается :)
Вот карта для м4м : https://osu.ppy.sh/s/620910
Удачи
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