21:56 [Nemesis]: sup
21:56 Sieg: hey there
21:56 [Nemesis]: would you mind an IRC? I feel like my map is really close to ranking
21:56 Sieg: uhm.. sorry?
21:56 [Nemesis]: also that rock bm you had was pretty good
21:56 [Nemesis]: uhm
21:56 Sieg: but i'm not a bn
21:57 [Nemesis]: yeah but
21:57 [Nemesis]: you're an experienced mapper
21:57 [Nemesis]: and I need some peoples opinions
21:57 Sieg: hm, okay, i can take a quick look
22:00 [Nemesis]: kies
22:00 *[Nemesis] is listening to [https://osu.ppy.sh/b/1311173 Fleshgod Apocalypse - The Violation]
22:02 *Sieg is editing [https://osu.ppy.sh/b/1311173 Fleshgod Apocalypse - The Violation [Anarchy]]
22:02 Sieg: 00:52:676 (1) -
22:03 Sieg: this one, wny nc? its p similar to 00:52:009 (1,2,3) -
22:03 Sieg: also
22:03 Sieg: 00:52:676 (1,2) - can use a bit larger spacing
22:03 Sieg: cuz of new strong music stanza
22:03 [Nemesis]: because 00:52:676 (1,2) - is an entirely new concept
22:04 [Nemesis]: staying away from all the previous patterns
22:04 [Nemesis]: all other objects placed in this pattern were sliders
22:04 [Nemesis]: now it's a circle with different flow
22:04 Sieg: but 00:52:676 (1) - is finisher to 00:52:453 (1,2) -
22:05 Sieg: well
22:05 [Nemesis]: so this should be a separate combo by itself?
22:05 [Nemesis]: 00:52:898 (2) -
22:05 Sieg: why not, this is the spot with new stanza actually
22:05 Sieg: listen carefully
22:05 Sieg: and imo spacing 1.5 - 2 times bigger
22:05 Sieg: from 00:52:676 (1) -
22:06 [Nemesis]: does the same thing apply to this?
22:06 [Nemesis]: 00:54:453 (1,2) -
22:06 Sieg: yup
22:06 Sieg: 00:57:120 (1) - also, this kind of nc
22:06 Sieg: not necessary because of the same logic
22:06 [Nemesis]: okay, fixed
22:07 Sieg: 00:58:009 (1,2,3,4,5,6) -
22:07 Sieg: perfect stacks can be hard for hd
22:07 [Nemesis]: lmao
22:07 Sieg: yea i know
22:07 [Nemesis]: they are easy to distinguish
22:07 [Nemesis]: with this ar
22:07 Sieg: who will this with hd
22:07 [Nemesis]: better question
22:07 Sieg: well, ask about them players
22:08 [Nemesis]: who will this without ht
22:08 Sieg: godd one question
22:08 [Nemesis]: yes is good
22:08 Sieg: in summary: ask opinions from pro players
22:08 Sieg: on this spot
22:08 [Nemesis]: spacing increased
22:08 [Nemesis]: NC's implemented
22:08 [Nemesis]: any other issues you see?
22:08 [Nemesis]: besides stacks
22:09 Sieg: 01:04:453 (4,5,6) - uhm
22:09 Sieg: maybe small design change
22:09 Sieg: 01:04:453 (4,5,6) -
22:10 [Nemesis]: what's wrong with that?
22:10 Sieg: nothing but imo curved ones will be cuter
22:10 [Nemesis]: lul
22:10 Sieg: 01:11:232 (2,1) - why
22:10 [Nemesis]: this map isn't meant to be cute >:3
22:11 Sieg: spacing is lower here
22:11 Sieg: w\e
22:11 Sieg: that's my imo, subjective
22:11 Sieg: up to you
22:11 [Nemesis]: LOL
22:11 Sieg: to change or not :3
22:11 [Nemesis]: only now have I realised how shitty that flows
22:12 Sieg: 01:12:231 (1,2,3,4,5,6,7,8,9,10,11) -
22:12 Sieg: this is actually can use increased spacing
22:12 Sieg: not decrised
22:12 Sieg: because of stronger drums
22:12 Sieg: from 01:11:564 (1,2,3,4,5,6,7,8,9,10,11,12) -
22:13 Sieg: 01:13:120 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5) - okok
22:13 Sieg: that's pmuch ugly one lol
22:13 Sieg: sorry, no offence
22:13 Sieg: but you should really look into stream shapes
22:13 [Nemesis]: hmmmm
22:14 Sieg: look at mazzering maps for example, they should be clean
22:14 Sieg: more*
22:14 Sieg: 01:22:731 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12) - nice one
22:15 Sieg: 01:38:898 (1,2) -
22:15 Sieg: stack or increase spacing
22:15 Sieg: that's can be a bit confusing atm
22:15 Sieg: with the same spacing 01:38:676 (4,1,2) -
22:16 [Nemesis]: fixed
22:17 Sieg: 02:23:564 (2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - that's all nice
22:18 Sieg: but i think there is spots where you can implement gradually spacing streams
22:18 Sieg: i mean with spacing that increases over some spots in music
22:18 Sieg: right? just as another technique in this map
22:18 Sieg: cus now, it's a bit all the same
22:18 Sieg: but not overdone ofc
22:19 Sieg: streams are pmuch straight forward in music here
22:19 Sieg: "solid" or whatever idk
22:19 Sieg: 02:29:120 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - yup, this is what i'm talking about
22:19 Sieg: nice
22:20 [Nemesis]: the thing is
22:20 [Nemesis]: I don't really want this map to be unexpected
22:20 [Nemesis]: if you cannot expect something from an 8* map that is lol
22:20 [Nemesis]: but the thing is
22:21 Sieg: use it carefully, without radical changes
22:21 [Nemesis]: I do not want streams like these in the "red" part of the map
22:21 Sieg: uh
22:21 Sieg: maybe
22:21 [Nemesis]: it's really the moment where you have a constant stream
22:21 [Nemesis]: and the player needs to concentrate only on that
22:21 [Nemesis]: ESPECIALLY in the section with chorus
22:21 [Nemesis]: cause there it's literally 30-40-50s of pure streaming
22:21 [Nemesis]: without any break
22:21 Sieg: reasonable
22:22 [Nemesis]:
22:22 [Nemesis]: знаю
22:22 Sieg: 03:01:119 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5) -
22:22 Sieg: да
22:22 [Nemesis]: the thing is
22:22 Sieg: this stream shape :\
22:22 [Nemesis]: if I had to compare the "preview" red part and the "chorus" red part
22:22 [Nemesis]: they are completely different also
22:23 [Nemesis]: this one features more jumps and is wilder than the stale section of the chours
22:23 [Nemesis]: chorus*
22:23 [Nemesis]: not only is it intense, it also has clear stream shape changes in it
22:24 [Nemesis]: like, every time a stream shape/ds changes it's sygnalised by a finisher
22:24 [Nemesis]: and finishers are all over the place in this place
22:24 Sieg: uhu
22:24 [Nemesis]: whilst they can't be used too often in the chorus part since there's no room for that
22:24 [Nemesis]: thus, streams are boring but consistent
22:24 [Nemesis]: 02:38:008 -
22:25 [Nemesis]: except for these ofc, they are gradually increasing in spacing
22:25 [Nemesis]: I'd actually love to talk about it in russian but I don't really know specific words for things in the editor :/
22:25 Sieg: who timed this song?
22:25 [Nemesis]: it's the one from the original The Deceit/The Violation
22:26 [Nemesis]: by Razor Sharp
22:26 Sieg: 03:40:008 (2,3,1,2,3,1,2) - i feel this a bit off, uh can't say for sure atm
22:27 Sieg: but you may want to ask for recheck on this too
22:27 [Nemesis]: hm
22:27 [Nemesis]: actually in the timing panel it sounds perfect
22:27 Sieg: or maybe it's just evening and i'm tired :3
22:28 Sieg: 04:21:230 (3) - LOL
22:28 Sieg: cmon
22:28 Sieg: 04:20:674 (1,2) - 3 repeat 3 repeat
22:29 Sieg: ant 4 repeat
22:30 Sieg: 04:36:452 (1,2,3,4) - that's a pretty tricky tbh
22:30 [Nemesis]: lol
22:30 [Nemesis]: trust
22:30 [Nemesis]: me
22:30 [Nemesis]: it was really really REALLY fucking hard to time this properly
22:31 [Nemesis]: since either the drummer or the vocalist failed there
22:31 [Nemesis]: and I had to express it somehow
22:31 [Nemesis]: actually, I just decreased the spacing between 1 and 2 in the last thing you've mentioned
22:31 Sieg: 05:08:007 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11) - yea, shape can be nicer
22:32 Sieg: nothing to say apart from this in my quick view :3 solid stream map
22:32 Sieg: work out this slider shapes, think about use of more techniuqes
22:33 Sieg: and this various repeat sliders in the red part