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AU - Infinite of Nuclear Fusion [Osu|Taiko]

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Yuzeyun

OnosakiHito wrote:

_Gezo_ for showing me the song![/b][/size]
Just saying :
(incoming lotsastuff)


IzzySM for providing the pack made by Gpop119 containing the cut version of this song, stepped by (dunno who) and played in a video uploaded by _Gezo_ who showed the song.


/me runs

Also Gezo => Germanium => Germany => OnosakiHito

/me runs²
Topic Starter
OnosakiHito
Thank you for stars Luka!
Anyway, still waiting for more mods. But seams like some of the people I asked forgot it or so. hmpf
Searching for more/new mods.
Vortex_old
Modding Time!

Normal

- 00:20:351 - 00:20:951 What's about a litle stream here?
- Put (4,5) from 00:37:601 - 00:37:676 to 00:37:451 - 00:37:526.
- 01:06:701 Add a circle.
- 02:08:651 - 02:09:251 (1,2) Spacing simmilar to (1,2) before.

General:
- You should use more hitsounds, because I love them :) If not, it's a wasting of Art!
- 02:06:262 - 02:20:651 I think it's too empty here~
- It would be nice if you use less Spinner's.

Hard

- 01:29:651 (2) Take down the slider velocity just for this slider and remove the reversal one.
- 01:36:851 (1) Remove new combo~
- 02:15:851 - 02:17:651 (1,2) Make them parallel.

General:
- Hitsounds are too loud...

Insane

- 00:22:441 - 00:23:491 (6,7,8,9) Overlapping~
- 02:05:941 - 02:06:241 (3,4,1) Spacing~
- 02:16:441 - 02:17:241 (2,3,4,5,6,7,8,9) Spacing~

General:
- They are such nice hitsounds from the other diffs, why you didn't put them in?


Hope it was helpful!

Vortex~
Saten
Topic Starter
OnosakiHito

Saten-san wrote:

All applied~ thanks
I will think about the generel things~ :3

Thank you Vortex!

Some infos:
- Going to make some combobursts soon, since I noticed because of videos that I forgot them. orz
- Taiko Inner Oni will be deleted soon and will be uploaded in the Taiko download again. So don't worry.~

By the way, videos:
Ulysses
Hello Ono.Long time no see.

Sadly,I hv to tell you a Rank map only accept 6diffs...

(Ignore me if yours is going to be an App map.)

Sorry that I don't hv enough kd to star this cool map.
Topic Starter
OnosakiHito
Oh yeah, I know.
At the moment there are 7 diff's because I don't know which Taiko diff. I should delete.
Anyway, thank you.^^
DarkDunskin
Modded your map :3

Generel:
[*] Fix Audio-Lead-In to 500ms via Notepad.

Normal:
[*] 00:06:251 (2) - Second Sliderpoint to x:228/y:368 so that (3) fits in that curve perfectly.
[*] 00:20:951 (5) - Move that note x:132/y:176
[*] 00:55:451 (3) - Sliderstart to x:320/y:220 :3
[*] 01:05:651 (4) - Sliderstart to x:352/y:14
[*] 01:30:851 (1) - Could look a bit rounder, try this:
204,280,90851,6,0,B|276:304|316:304|368:280|408:240|424:188|424:124|384:80|308:52|
[*]01:51:851 (4) - Sliderend to x:368/y:264

Saten's Hard:
[*] 00:39:251 (3) - Could use a bit moar roundness :3
00:39:251 (3) - 

baba's Insane:
[*] 00:48:541 (5) - Was is das denn für ne Wurst ^^" That Slider looks weird, straighten it a bit more dont worry about spacing though.
[*] 02:06:241 (1) - One grid down to fix spacing lol

Gj and good luck~
Shiirn
aaaaaaaaaaaaaaaaaaaa i can only mod standard

General
Since your map has a (very nice) skin, you need to force sliderborders for it. Since you =also= don't have custom combo colors, you'll need to force custom combo colors as well!
brb stealing image from kenezz' puush

of course, your combocolors will be the same as the default ones.

Do you ever use AlbumArtSmall.jpg? ever?
Folder.jpg?
I'll assume you got permission from original skin makers if applicable.


Normal
00:20:651 (3,4,5) - some people might complain about 200bpm 1/2 in a normal but i don't see any problem no sir
01:06:551 (5,6,1) - ^

Saten
noooothing

baba
a lot of the sliders look awkward, but no gameplay issues.
00:09:241 (1) - remove the whistle from this slider and place a whistle hitsound on each the end and the start - selecting the slider as a whole will add "soft-whistleslide" to it, which in this case is very audible and unsuited.
00:23:041 (8) - i worry about the visibility of the slider in play.
02:11:041 (1,3) - see :09:241
Loctav
You know that an overall maximum of 6 difficulties exists?
If I count right, you have 7.
You should now delete+add external link for the Inner Oni, as you intended. This prevents further complains, I guess.

Besides I think it's time to rank this map, srsly. >:

No kds, please. lol
Topic Starter
OnosakiHito
Thank you really Shiirn~
Changed most things in the Insane diff.. Also, I tryed to smooth some sliders in it.
00:23:041 (8) - i worry about the visibility of the slider in play. <- About this I think it is okay.
And I kept combor colours how they are since It intention my intention to use the standart. Don't know about the borders since they can't be added without custom colours. If I really need to change the border I will do so.

@Loctav: Yeah, I just have need to wait to update most thinks, so I can take out the external link.
MoonShade
General
- Storyboard/Soundeffects are cool 8-)
- Generally it seems a bit too random, but that's my opinion. Maybe for some things, ask other people if they can see the same issues.

Normal
- For a normal and your easiest diff, i think too much stuff is going on and the difficulty seems inconsistent (like an Easy-Normal-Hard mix), with those spacing changes and some fast notes. Try to make parts more consistent and use inherit timing sections rather than just spacing adjustments.
- Check AI-Mod for things like "Note exists 600ms after spinner (less than 1200ms)", seems a bit too hard.
00:20:651 (3,4,5) - some people might complain about 200bpm 1/2 in a normal but i don't see any problem no sir
I do:
00:20:801 (4) - delete, too fast for normal
00:20:951 (5,6) - jump? I don't know...
00:36:851 (3,4,5,6) - hm i think it's too fast. make the slider longer, to the next white tick, and place following cirlces one white tick apart
01:06:701 (6) - delete
01:23:651 (1,2,3,4,1,2,3,4) - for your easiest diff i don't know if this space isn't too far, it's nice and all, but maybe not suitable for the easiest diff
01:50:051 - why did the spacing turns to 0.7 suddenly? feels weird
02:30:251 - with a 0.5 spacing from here on, playing the sliders and then going to the next note feels kind of weird, cause the slider is fast and the distance is short, this may confuse beginners. It would be better to leave the distance to 0.8 or 1.0, then adjust the speed by an inherit timing section.

Hard
00:09:251 (5) - 1 grid right
00:39:251 (5) - try to use more sliderpoints and make it rounder http://puu.sh/cUTr
01:00:251 (3) - the end point of this slider should to be 1 grid down to be consistent with the next one
01:14:351 (2) - something more eye-appealing?
01:21:251 (1,2,3,4,1) - this and the next few pentagons doesn't look the same, I think you should make one and then copy-paste it
01:50:651 (2) - copy-paste the last one
01:51:701 (4,5) - ^
liked it :3

Insane
- A bit too random and unsorted in my opinion (and no distance snap at all? You should use it for some parts.)
- As Shiirn said, most sliders don't look so good.
00:05:041 (2,3,4) - copy-paste 'n flip
00:40:741 (2) - http://puu.sh/cUXO
00:50:041 (9) - something more eye-appealing?
01:17:641 (1,2,3,4,5) - you should make at least that symmetric, with the same spacing between all of the circles and such
01:32:341 (2) - the body is covered by the previous hitburst, this doesn't look to good. The slider could be shaped a bit better too.
01:33:541 (2) - ^ same about the hitburst. Maybe make it like this http://puu.sh/cUZV or this http://puu.sh/cV04 also copy-paste the previous slider please...
01:34:441 (1,3) - 1 grid right
02:06:091 (4,1) - spacing (see below v)
02:10:741 (2,3,1) - they touch each other? I would space them like 02:05:941 (3,4) so that they have a little space between them, looks nicer. If you do so, change the spacing of the next elements as well.
02:37:141 (6) - copy-paste the last one
02:36:091 (5,1,3,4) - some symmetric copy-paste 'n flip pattern of those sliders would be very nice at this part

Still needs some work imo, so ask for more mods. Take a star for your efford.
Saten

MoonShade wrote:

Hard
00:09:251 (5) - 1 grid right done
00:39:251 (5) - try to use more sliderpoints and make it rounder http://puu.sh/cUTr made it rounder
01:00:251 (3) - the end point of this slider should to be 1 grid down to be consistent with the next one fixed
01:14:351 (2) - something more eye-appealing? kay
01:21:251 (1,2,3,4,1) - this and the next few pentagons doesn't look the same, I think you should make one and then copy-paste it those are the same o_O
01:50:651 (2) - copy-paste the last one ^
01:51:701 (4,5) - ^ ?
liked it :3 :3
Download: AU - Infinite of Nuclear Fusion (OnosakiHito) [Saten's Hard].osu
Topic Starter
OnosakiHito
@MoonShade: Yachooozie, what's that! Thank you really much! I will update Saten-Sans part soon with my normal.
About baba... I don't know... if he shouldn't answer once again, I will change it by my own, so good as I can and call it just ,,Insane"(post will show that I just edit it).

MoonShade wrote:

Still needs some work imo, so ask for more mods. Take a star for your efford.
I will do then so! Thank you~

You deserve your kd totally. If you need something, call me.
Topic Starter
OnosakiHito

MoonShade wrote:

Normal

00:20:801 (4) - delete, too fast for normal changed
00:20:951 (5,6) - jump? I don't know... changed
00:36:851 (3,4,5,6) - hm i think it's too fast. make the slider longer, to the next white tick, and place following cirlces one white tick apart changed in another way
01:06:701 (6) - delete changed
01:23:651 (1,2,3,4,1,2,3,4) - for your easiest diff i don't know if this space isn't too far, it's nice and all, but maybe not suitable for the easiest diff I like in this way. :s
01:50:051 - why did the spacing turns to 0.7 suddenly? feels weird changed
02:30:251 - with a 0.5 spacing from here on, playing the sliders and then going to the next note feels kind of weird, cause the slider is fast and the distance is short, this may confuse beginners. It would be better to leave the distance to 0.8 or 1.0, then adjust the speed by an inherit timing section..I will ask about this.
Topic Starter
OnosakiHito

MoonShade wrote:

Insane
00:05:041 (2,3,4) - copy-paste 'n flip
01:17:641 (1,2,3,4,5) - you should make at least that symmetric, with the same spacing between all of the circles and such
02:37:141 (6) - copy-paste the last one
02:36:091 (5,1,3,4) - some symmetric copy-paste 'n flip pattern of those sliders would be very nice at this part

Still needs some work imo, so ask for more mods. Take a star for your efford.
The suggestions I deleted here are the one I could change.
For the others I need to ask some one to help me. Maybe mapping an Insane by my own...? =w="
Topic Starter
OnosakiHito
- 4th post -
Revived map.
Going to make a new Insane, since baba is not in osu! anymore.
I will ad my Taiko Inner Oni, when osu! allowes to have more tehn 6 diff's.
Saten
Yay, more Nuclear
Jenny
@Regou's Extra (not yet submitted):

To tell straight before I start bitching: This was fun to play, but there's few things to improve to make it feel more comfortable (difficulty is no reason for uncomfortable mapping, just sayin - just if it is overdone).

  • 01:06:091 (1,2,3) - scale these down a bit, i'd suggest ~10%
    01:06:541 (1,2,1) - ^
    01:06:841 (1) - remove new combo since it's still part of the jumppattern
    01:07:141 (1) - add the new combo here then
    01:09:841 (1,2) - scale this jump down by ~5%
    01:10:141 (1,2) - ^
    01:17:791 (1,2,3,4,1,2,3,4) - reduce the spacing in the combos by 5-15% or reduce the spacing between each combo a bit, like this it's awkward to play due to the sudden change of directions combined with these huge spacingchanges (even though i was able to play it it was... let's say, hard)
    01:23:191 (4,5) - tbh, i'd like to see 4 and 5 reversed here, creating a wide jump and a more speedy feeling (plus i don't like edgy patterns which aren't jumpy)
    01:24:841 (1,2,3,4,5,6) - previous combo's spacing was fitting in my opinion, but this one is overdone, i'd recommend scaling it down by 15-20%, feels better to me
    01:30:241 (5,6,7,8) - these jumps (especcially 7,8) feel way too far for the rest of the map; scale 5,6 down by ~10%, 7,8 by 10-15%
    01:34:441 (1,2,3,4,5,6) - same thing as with 01:24:841, reduce spacing or rearrange to a more specific pattern to make it feel better
    01:38:641 (1,2,3,4) - scaling this down by ~15% feels way better imo

    02:20:191 - due to the missing note here (feels as if there has to be one), the following pattern feels very confusing; add one there or rearrange this pattern~

    02:39:841 (2) - reduce volume to 80% in this section, 100% blasts your ears way too hard in this part (imo)
    02:45:841 (1,2,3,1,2,3,4) - that is a badass huge spacing, reduce by ~10-15% please
    02:55:441 (1,2,3,4,5,6,7) - i'd like to see this pattern more as a jumpy one then... let's say... a "widespaced edgy flow" (you could rearrange the circles in the following order: 1-3-2-4-6-5-7
Regou

Jenny wrote:

@Regou's Extra (not yet submitted):

To tell straight before I start bitching: This was fun to play, but there's few things to improve to make it feel more comfortable (difficulty is no reason for uncomfortable mapping, just sayin - just if it is overdone).

  • 01:06:091 (1,2,3) - scale these down a bit, i'd suggest ~10% fixed
    01:06:541 (1,2,1) - ^fixed
    01:06:841 (1) - remove new combo since it's still part of the jumppatternfixed
    01:07:141 (1) - add the new combo here thenfixed
    01:09:841 (1,2) - scale this jump down by ~5%fixed
    01:10:141 (1,2) - ^fixed
    01:17:791 (1,2,3,4,1,2,3,4) - reduce the spacing in the combos by 5-15% or reduce the spacing between each combo a bit, like this it's awkward to play due to the sudden change of directions combined with these huge spacingchanges (even though i was able to play it it was... let's say, hard)Decreased the spacing for a bit.
    01:23:191 (4,5) - tbh, i'd like to see 4 and 5 reversed here, creating a wide jump and a more speedy feeling (plus i don't like edgy patterns which aren't jumpy)Done
    01:24:841 (1,2,3,4,5,6) - previous combo's spacing was fitting in my opinion, but this one is overdone, i'd recommend scaling it down by 15-20%, feels better to mefixed
    01:30:241 (5,6,7,8) - these jumps (especcially 7,8) feel way too far for the rest of the map; scale 5,6 down by ~10%, 7,8 by 10-15%fixed
    01:34:441 (1,2,3,4,5,6) - same thing as with 01:24:841, reduce spacing or rearrange to a more specific pattern to make it feel betterfixed
    01:38:641 (1,2,3,4) - scaling this down by ~15% feels way better imofixed

    02:20:191 - due to the missing note here (feels as if there has to be one), the following pattern feels very confusing; add one there or rearrange this pattern~Want to keep 755 combo here... :(

    02:39:841 (2) - reduce volume to 80% in this section, 100% blasts your ears way too hard in this part (imo)fixed
    02:45:841 (1,2,3,1,2,3,4) - that is a badass huge spacing, reduce by ~10-15% pleasefixed
    02:55:441 (1,2,3,4,5,6,7) - i'd like to see this pattern more as a jumpy one then... let's say... a "widespaced edgy flow" (you could rearrange the circles in the following order: 1-3-2-4-6-5-7fixed
Taking break now lol
Most fixed
Thanks a loooootttt!!! :D

Download: AU - Infinite of Nuclear Fusion (OnosakiHito) [Regou's Extra].osu
Zlew
Regou's Extra: Imo AR +1
Jenny

Zlew wrote:

Regou's Extra: Imo AR +1
...ar10 u mad?
Topic Starter
OnosakiHito
You guys are WAY to FAST for me. Mapped a map and modded it allready, although it wasn't even uploaded. www

Really big update - Added Regou's Extra and Taiko Inner Oni! (New coming rule will allow so many diff's)

@Regou: Thank you really much! Your diff is awesome and you used the custom-hitsounds, too. Great! Also it seams like you act quick for mods. I like people from HK. :3

@Jenny: Thank you for mod!
@Zlew: Let's see what is Regou going to say.
Regou

Jenny wrote:

Zlew wrote:

Regou's Extra: Imo AR +1
...ar10 u mad?
Regou
Sorry for double post...
Added back the second kiai time so it's same as other diff :)

Download: AU - Infinite of Nuclear Fusion (OnosakiHito) [Regou's Extra].osu
Leorda
Guten Morgen

General
* After I discuss to narakucrimson about number of diff, look here
* The kiai is different on each diff...
* Uninherited timing sections are different on each too.... You may want to go check all of them
* Make sure all diff has a storyboard sound, like [Normal]


Skin
* You need reversearrow.png, since you have a custom hitcircle
* comboburst.png dimensions are 559x717, and must not larger than 500x767


Normal
* AFAIK, different spacing in Normal diff can be confusing for average player. But, you may talk to MAT/BAT then :<


Saten's Hard
00:35:651 (1) - Add whistle at end slider and remove whistle at repeating slider
00:36:101 (2) - Remove whistle
00:36:251 (3) - Add whistle at start slider
00:48:851 (1) - Split this slider into two slider for following instruments?


Regou's Extra
00:11:041 (3,4,5) - These jump are too far, move it closer please
00:56:041 (1,2,3,1,2,3,1,2) - I feel this jumps are pretty random


Insane

00:13:441 (3,4) - Spacing error
02:12:241 (3) - Remove whistle at sliderbody


Once, you already done, forum PM me for recheck

P.S. Okuu is bird brain
Saten
Have a Cake, I'll check soon

Regou

Leorda wrote:

Guten Morgen

Regou's Extra
00:11:041 (3,4,5) - These jump are too far, move it closer please fixed
00:56:041 (1,2,3,1,2,3,1,2) - I feel this jumps are pretty random rearranged the pattern


Once, you already done, forum PM me for recheck

P.S. Okuu is bird brain
Thank you Leodra! :)

Download: AU - Infinite of Nuclear Fusion (OnosakiHito) [Regou's Extra].osu
wolfn
I like what you did to the insane diff, ono. Admittingly, I don't remember the original very well, and I played it when I was much worse standard than I am now, but I like the net result regardless. :D
Saten

Leorda wrote:

Saten's Hard
00:35:651 (1) - Add whistle at end slider and remove whistle at repeating slider
00:36:101 (2) - Remove whistle
00:36:251 (3) - Add whistle at start slider
00:48:851 (1) - Split this slider into two slider for following instruments?


P.S. Okuu is bird brain
Did everything

Download: AU - Infinite of Nuclear Fusion (OnosakiHito) [Saten's Hard].osu
Topic Starter
OnosakiHito

Leorda wrote:

Guten Morgen

General
* After I discuss to narakucrimson about number of diff, look here <- I will wait until the rules got approved.
* The kiai is different on each diff... <- fixed
* Uninherited timing sections are different on each too.... You may want to go check all of them <- I don't understand. Aren't they okay? Normaly yes.
* Make sure all diff has a storyboard sound, like [Normal] <- fixed, and ALSO made a new SB.


Skin
* You need reversearrow.png, since you have a custom hitcircle <- fixed, using now osu!'s arrow
* comboburst.png dimensions are 559x717, and must not larger than 500x767 <- fixed


Normal
* AFAIK, different spacing in Normal diff can be confusing for average player. But, you may talk to MAT/BAT then :< <- going to ask so


Insane

00:13:441 (3,4) - Spacing error fixed
02:12:241 (3) - Remove whistle at sliderbody fixed


Once, you already done, forum PM me for recheck

P.S. Okuu is bird brain
Okuu is a bird brain.
Thank you for modding it!

Information about update

Please redownload if you haven't the latest update of 01.03..

Changes:
- made new SB
- aded reversearrow
- changed size of comboburst
- changed Taiko_BG2.png to .jpg
- Insane got some new hitsounds, too.
- took the mod from Leorda

Thank you guys for modding and changing so fast!
Topic Starter
OnosakiHito
Added two external links now.
1. Just with Taiko diffs
2. Without SB
eikkaleyd

OnosakiHito wrote:

Leorda wrote:

P.S. Okuu is bird brain
Okuu is a bird brain.

DarkDunskin
Okay here are two code lines for you SB~

First you have to rename "l_2" and "l_3".png into "l_1" within the .osu file.
And then put the following lines right beneath the headlines.

This one is for colouring l_2.png blue:
 C,81176,102851,0,0,0,255,0,0,255

And this is for colouring l_3.png red:
 C,0,83651,95651,255,0,0,255,0,0

Delete unnecessary Images afterwards, that all~
Topic Starter
OnosakiHito
Changed Roko-Don's Taiko to Roko-Don's Taiko Ura Oni, as suggested by lolcubes.
Also deleted album.jpg from the MP3. lol

Everything is now finished.
Saten
Topic Starter
OnosakiHito
Thank you Saten-san.
Updated everything. External links, too!
Leorda
IRC Modding
  1. (Normal) - 2 notes are moved due to avoiding of overlapped by hitbursts from spinner
  2. (Saten's Hard) - Fixing a wrong hitsound pattern
  3. (Saten's Hard) - Split into 2 slider at 01:10:451 (1)
  4. (Insane) - Add some finish hitsound for following instruments at song
Bubbled

About diff spread : I and Ono-chan have discuss with lolcubes about this issue and he said it's fine because, the star rating has a bug. If you guys don't believe yet, ask lolcubes. Also, don't blame me ok? :(
Topic Starter
OnosakiHito
Thank you really much Leorda! After nearly one year I got a bubble again. lol
This is the time of Nuclear Fusion!!!
grumd
What about adding "baba1994" to the tags?
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