Added Combo Colours
00:15:432 (1) - y not triple into 1/8th repeat lo ayy
00:21:057 (3) - if ur gonna switch off of the guitar to emphasize this then make it a jump at least rearranged and removed the triple
00:22:182 (1) - also skipping this now is weird cuz 00:21:432 (1,2,3) - is clearly following it rearranged and removed the triple
00:33:619 (6,1) - seems a bit drastic contrast wise, even though it has a piano buildup oo
01:10:744 (4,5) - ew diagonal sliders that r curved this much look ugly af rip and fixed
00:58:932 (2,3,4) - wrong snap btw this is 1/6th Dumbed down rhythms xd
01:04:744 - wuld b cool to map really minimalistic rhythm here for better contrast - i think a break sucks for that cuz it makes you zone out instead of noticing the lower density it shall be done on 01:04:182 (1) - and 02:19:182 - . I'm not mapping at 03:28:932 - because it's different
01:15:807 (1,2) - these 1s should be lined up with 01:15:057 (3,4) - cuz vocals right I don't understand what you mean, so Im waiting before actually tweaking anything on this lol
01:24:619 (4,5,6,1) - dont rly think 456 is distinguished enough frm the vocals, you could ctrl g it and make smaller spacing remapped
01:34:182 (1) - aaaa aaaa
01:57:057 (1,2,3,4,5,6) - rly big smaller now
02:30:807 (1,2) - same as before Not attempting to fix this yet
02:41:869 (2,3,4) - do u rly need this massive spacing here reduced
03:22:744 (5,6) - also kinda verspaced imo, ctrl g works better done
03:30:733 - same about mapping the break I mapped the other 2 breaks but I skipped this one because it's different and it's near unmappable due to extremely low density compared to other breaks
looks quite rankable ngl Thanks!! w
00:20:869 (2) - make this 2 circles, it looks like a 1/2 spacing if everything is sliders I assume you mean the slider before as well? I have changed it to 2 1/1 circle ye
00:28:088 - triple plz done
pixel verlaps are aids raise the ds of this sectin a bit to avoid them plz fixed the overlapped 1/1
01:39:807 (5) - triple here at least plz k
01:39:807 (5,1) - this much undermapping is just tilt gotta sell the Insane somehow
01:42:994 (6,1) - same If I do this it would have 2 consecutive active 1/4 rhythms, that would be quite tough to play, so I'm still considering on this one.
looks like a normal lol
02:42:994 (3,1) - aaaaaaaaaaaaaaaa FORGIVE ME
03:00:432 (2,3,1) - should b 3/4 snap imo I changed to 3/4 slider, that's what you meant right? If not RIP
03:13:932 (1,2) - its better t put a 1/1 repeat on this kinda thing cuz the vocal doesnt really change at all mmm that would leave a 1/1 gap after that
03:37:369 (4) - u make this important thing a repeat slider but then 03:40:369 (5,6) - is circles D= just make it all circles Here comes the Concept(tm): During the Kiai, vocal is the focus and mapped through different pairs of patterns. 03:40:369 (5,6,7) - the (5) is not vocal but I decide to make it clickable to keep the momentum and intensity of the Kiai. Your suggestion will also apply to every parts of the Kiais so me changing only on this timeline will only make inconsistency.
I went and tried your suggestion and applied it on every parts, the star rating just went Insane (almost literally). Due to the significant difficulty increase and what I discussed above, I have made the decision to revert it back to what it was.
04:11:494 (2,3,4) - will be misread fr sure Misread no more
00:57:244 (4,2) - yea uh dont do this on normal lol ok then
01:34:182 - u should ue a bit more circles in this sectin, with 1/1 or occasional 1/2 gaps; constant sliders is not differentiaated from the rest f the map despite the song being ttally different I just couldn't find the place to put down circles tbh, This could easily be more dense in terms of rhythm density than the Kiai as well. I also try to limit the use of 1/2 rhythm outside of the Kiai. So yeah adding more circles will make some combos simply become
a bit too long and I cannot remove other objects without it affecting the overall quality of the map, I believe.
02:33:057 (1) - remove nc woops
map the guitar more closely in the top diffs in the parts i highlighted, get 1 or 2 mods from decent modders, and call me back Thank you so much for modding!! I will make sure to improve the mapset as best as I can.