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Scar Symmetry - Technocalyptic Cybergeddon [Taiko]

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Topic Starter
Alchyr
This beatmap was submitted using in-game submission on Wednesday, October 11, 2017 at 6:17:02 PM

Artist: Scar Symmetry
Title: Technocalyptic Cybergeddon
Tags: The Singularity Phase 1: Neohumanity Nuclear Blast Melodic Death Metal Progressive Lars Palmqvist Robert Karlsson Per Nilsson Kenneth Seil Henrik Ohlsson
BPM: 120
Filesize: 15716kb
Play Time: 09:16
Difficulties Available:
  1. Demise Oni (6.93 stars, 4206 notes)
Download: Scar Symmetry - Technocalyptic Cybergeddon
Information: Scores/Beatmap Listing
---------------
10 9 minute marathon. Mainly 1/4 and 1/3, with very rare 1/6.

First half - 240 bpm (relatively dense)
Second half - 200 bpm (and a lot easier....)

COMBOBREAK WARNING AT 8 MINUTES
you have been warned

last update - 10/11/2017
Lumenite-
Literally every time I start modding this somethings comes along and distracts me. Then I forget about it until you remind me and HERE I AM FINALLY.

M4M via discord.

[Taiko, Section 1 (in BPM 120 - 240)]
00:21:556 - 00:37:556 - I struggle with how to really correct this, it's not wrong in a rhythmic stance, it actually sounds quite nice, but keep in mind that this section is still quite a bit of an introduction, therefore even though the BPM is rather low, it still should be lower on the density and difficulty side as to not create a sense of intensity to start off the map. This is really more of a subjective opinion, after all because this is a marathon there's no frame of reference you need to refer to in terms of difficulty spread. If you agree and want to change some of it, PM me in discord :3
00:44:306 (255,256,257,258,259,260) - The second triplet imo should be a kkd, specifically because note 257 leaves off a pitch that notes 258 and 259 have similarly, giving reason to keep them as a kat-also, the triplet as a whole leads down to note 260 which is the lowest pitch of all 6 notes. (Alternatively you can use kdd as the same effect, the main point being 260 should NOT be a kat)
00:47:681 (290,291,292) - This is the only triplet before the 1/3s that is not plotted as a ddd, and I can't figure out why. I recommend to keep this consistent with the others, and make it a ddd.
00:53:118 (353,354,355) - I understand that 255 is a reverberation of the big hit on note 353, however that big hit in itself should be emphasized by itself. I recommend removing these two notes, and making that 353 a finisher. It also leaves a nice 2/1 break, which I'm sure players will appreciate in a map like this.
00:57:681 (394,395,396,397,398,399,400,401,402,403,404,405,406,407,408,409,410,411,412,413,414,415,416,417,418,419,420,421,422,423) - Okay, quite frankly just, no. I see that your following the guitar here, HOWEVER, if you slow the playback down enough to 25%, you will hear that the guitar is not present in a sixteenth note fashion. I HIGHLY recommend using 3/5/7/9 note plets in place of this stream, not only to keep smooth consistency with the rest of the kiai, but also because it sounds so wrong in the editor quite frankly.
For the entirety of 00:57:681 - 01:01:056, there is room to plot plets that range from 3-9 notes here while still being able to emphasize the guitar. Along with that, the breaks you inserted in this section are quite weird 1/4 breaks on quite weird places.
01:08:556 (526,527,528,529,530,531,532,533,534,535,536,537,538) - Just a light suggestion, these can be left as 1/4 kdddkdddkdddkdddk because I only heard the 1/3 guitar for one beat, and even then it was faint. However, proceed as desired.
01:33:556 - 01:49:556 - For here I suggest you break the 1/3 stream every time the vocalist says "FOR" or "FOURTH" or whatever, the hit is extremely intense and as such it could be emphasized with a 2/1 or 1/1 break following the hit.
01:53:868 (1030) - The stream can end on note 1029, meaning 1030 can be removed as a 1/2 break. (If you slow it down to 25% you can also hear that this note doesn't really have much of anything to back it up.)
01:56:056 (1052) - The long drum stream you had plotted at 01:56:431 actually starts HERE, so the 1/2 notes you have snapped here sound kinda out of place.
02:30:056 - 02:46:056 - The same thing I said for 01:33:556 can apply here as well.
02:47:056 (1622,1623,1624,1625,1626,1627,1628,1629) - I find it weird that these sounds are mapped easier than they were mapped at 00:38:556. These sounds should actually be mapped HARDER because it is at a later point in the song-the longer the song goes on, the harder the map should get. It's why I was talking about a simple introduction HIGHLY recommend changing this to the 1/3 scheme you had mapped at 00:38:556. This applies to any similar occurrence of rhythm.
03:01:306 (1767,1768,1769,1770,1771) - I think this can be changed in such a way that note 1771 is a kat. I've actually been messing around with it for like 4 minutes and the best I could come up with was
ddddk. However, once again, proceed as desired. As long as 1771 is a kat because the guitar strum is much higher pitch than the notes before it, I don't think it'll matter TOO much.
03:19:056 (1930,1931,1932,1933,1934,1935,1936,1937) - This comes up again, and I see that it's consistent to the notes I mentioned earlier, so I'll back off a little bit but still HIGHLY recommend you change this to the 1/3 scheme as well. It seems weird to map something difficult in the beginning, than make it easier later on, y'know?
03:33:056 (2071,2072,2073,2074,2075,2076,2077,2078,2079,2080) - There are quite a few things you can do here, but my recommendation is to keep it the same as it was around 00:53:118. If you'd like to make it harder, go ahead, but keep in mind that there are key things that need to stay consistent if you want to beef up the difficulty.
03:56:722 (2296,2297,2298) - Yeah I recommend removing 2297, that note is so pesky to play, I'd just emphasize it by making the note after it a kat as well.
That third kiai could use some work, some of the breaks some kinda out of place, but I won't go into too much detail about it because the way I'd map a section like this is probably COMPLETELY different than the way you would, and I respect other people's styles.

And that my friend will rap up Part 1, as you requested. This map seems like it'd be a hit, hope to see it ranked one day~
Topic Starter
Alchyr

Taikocracy wrote:

Literally every time I start modding this somethings comes along and distracts me. Then I forget about it until you remind me and HERE I AM FINALLY.

M4M via discord.

[Taiko, Section 1 (in BPM 120 - 240)]
00:21:556 - 00:37:556 - I struggle with how to really correct this, it's not wrong in a rhythmic stance, it actually sounds quite nice, but keep in mind that this section is still quite a bit of an introduction, therefore even though the BPM is rather low, it still should be lower on the density and difficulty side as to not create a sense of intensity to start off the map. This is really more of a subjective opinion, after all because this is a marathon there's no frame of reference you need to refer to in terms of difficulty spread. If you agree and want to change some of it, PM me in discord :3 I agree that the intro should be a bit easier, and in my subjective opinion this is easy enough, in comparison to the rest of the map, to qualify as an easy intro
00:44:306 (255,256,257,258,259,260) - The second triplet imo should be a kkd, specifically because note 257 leaves off a pitch that notes 258 and 259 have similarly, giving reason to keep them as a kat-also, the triplet as a whole leads down to note 260 which is the lowest pitch of all 6 notes. (Alternatively you can use kdd as the same effect, the main point being 260 should NOT be a kat) yeah done
00:47:681 (290,291,292) - This is the only triplet before the 1/3s that is not plotted as a ddd, and I can't figure out why. I recommend to keep this consistent with the others, and make it a ddd. yes
00:53:118 (353,354,355) - I understand that 255 is a reverberation of the big hit on note 353, however that big hit in itself should be emphasized by itself. I recommend removing these two notes, and making that 353 a finisher. It also leaves a nice 2/1 break, which I'm sure players will appreciate in a map like this. yeah seems good to me
00:57:681 (394,395,396,397,398,399,400,401,402,403,404,405,406,407,408,409,410,411,412,413,414,415,416,417,418,419,420,421,422,423) - Okay, quite frankly just, no. I see that your following the guitar here, HOWEVER, if you slow the playback down enough to 25%, you will hear that the guitar is not present in a sixteenth note fashion. I HIGHLY recommend using 3/5/7/9 note plets in place of this stream, not only to keep smooth consistency with the rest of the kiai, but also because it sounds so wrong in the editor quite frankly. eh yeah changed. (originally I went through at 25% speed and mapped the exact rhythm of the guitar, and came to the conclusion that it would be a nightmare to play, so I did this instead. Simplifying it further probably is a good idea.)
For the entirety of 00:57:681 - 01:01:056, there is room to plot plets that range from 3-9 notes here while still being able to emphasize the guitar. Along with that, the breaks you inserted in this section are quite weird 1/4 breaks on quite weird places.
01:08:556 (526,527,528,529,530,531,532,533,534,535,536,537,538) - Just a light suggestion, these can be left as 1/4 kdddkdddkdddkdddk because I only heard the 1/3 guitar for one beat, and even then it was faint. However, proceed as desired. the drum is also 1/3 there, left as is
01:33:556 - 01:49:556 - For here I suggest you break the 1/3 stream every time the vocalist says "FOR" or "FOURTH" or whatever, the hit is extremely intense and as such it could be emphasized with a 2/1 or 1/1 break following the hit. but that would make it easier :
as a serious reason for no, the section is mapped to drums, vocals is mainly just use to decide what is k

01:53:868 (1030) - The stream can end on note 1029, meaning 1030 can be removed as a 1/2 break. (If you slow it down to 25% you can also hear that this note doesn't really have much of anything to back it up.) ye changed
01:56:056 (1052) - The long drum stream you had plotted at 01:56:431 actually starts HERE, so the 1/2 notes you have snapped here sound kinda out of place. adjusted
02:30:056 - 02:46:056 - The same thing I said for 01:33:556 can apply here as well. same response here
02:47:056 (1622,1623,1624,1625,1626,1627,1628,1629) - I find it weird that these sounds are mapped easier than they were mapped at 00:38:556. These sounds should actually be mapped HARDER because it is at a later point in the song-the longer the song goes on, the harder the map should get. It's why I was talking about a simple introduction HIGHLY recommend changing this to the 1/3 scheme you had mapped at 00:38:556. This applies to any similar occurrence of rhythm. v
03:01:306 (1767,1768,1769,1770,1771) - I think this can be changed in such a way that note 1771 is a kat. I've actually been messing around with it for like 4 minutes and the best I could come up with was
ddddk. However, once again, proceed as desired. As long as 1771 is a kat because the guitar strum is much higher pitch than the notes before it, I don't think it'll matter TOO much. changed to kdddk
03:19:056 (1930,1931,1932,1933,1934,1935,1936,1937) - This comes up again, and I see that it's consistent to the notes I mentioned earlier, so I'll back off a little bit but still HIGHLY recommend you change this to the 1/3 scheme as well. It seems weird to map something difficult in the beginning, than make it easier later on, y'know? i definitely didn't not even realize these sections had the same guitar thing because the first one didn't have vocals
03:33:056 (2071,2072,2073,2074,2075,2076,2077,2078,2079,2080) - There are quite a few things you can do here, but my recommendation is to keep it the same as it was around 00:53:118. If you'd like to make it harder, go ahead, but keep in mind that there are key things that need to stay consistent if you want to beef up the difficulty. changed other, so changed this
03:56:722 (2296,2297,2298) - Yeah I recommend removing 2297, that note is so pesky to play, I'd just emphasize it by making the note after it a kat as well. after some careful listening I came to the conclusion that that entire bar was 1/4, rather than 1/3 with a 1/6. It has been changed
That third kiai could use some work, some of the breaks some kinda out of place, but I won't go into too much detail about it because the way I'd map a section like this is probably COMPLETELY different than the way you would, and I respect other people's styles. yeah I like trying to map every sound way too much :
did make some changes to some parts that were less than accurate, so its as close as I could get it without feeling too confusing to play and not snapping to weird 1/8


And that my friend will rap up Part 1, as you requested. This map seems like it'd be a hit, hope to see it ranked one day~ maybe if I can get more mods :
frukoyurdakul
Hello, M4M via my queue.

[Taiko]

Based on drums, I'd do this. ( timestamp at 00:52:306 - )



00:59:556 (421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441) - Since this part is not following the guitar well, I suggest turning these to 1/3, that way it can follow drums because the guitar is going on 1/4 + 1/6.

01:01:556 (443) - You can add a finisher, since there is a crash cymbal sound.

01:32:556 (772,773,774,775,776) - kkkkd will fit better to the drums.

01:49:306 (967,968,969,970,971) - It's possible that it's 1/6, but 1/4 doesn't fit to the sounds.

01:51:431 (994,995,996) - I hear 4 notes in 1/4, there is no reason to map it 1/3.

01:52:764 (1014,1015,1016,1017,1018) - ^

01:53:472 (1023) - I'd suggest removing this and 01:53:556 (1024,1025,1026,1027) - instead of these 4 notes, change it to a slider due to the guitar.

01:55:931 (1048,1049,1050) - No reason to put 1/6, it looks overmapped because there are no 1/6 sounds on these notes.

01:57:556 (1075) - Change this one to kat for nicer readability, because of unusual stream ending (on blue tick I mean because of the double snares) this'll make it easier.

01:58:056 (1077) - Same as 01:01:556

02:04:243 (1147) - Move this to 02:04:118 - here for similiarity with 01:07:556.

02:14:056 (1255) - Add a finisher, there are sounds that supporting it.

02:29:056 (1413,1414,1415,1416,1417) - Same suggestion mentioned in 01:32:556.

03:00:056 (1765,1766,1767,1768,1769,1770,1771,1772) - Sudden instrument changes like this is not good for stream structures. I suggest changing this stream to all 1/3 sounds, because the drums are not in 1/4 as well but the guitar is in 1/3. The drums are not 1/3 i know, but it's not 1/4 either so it'll be better to following guitar here.

03:28:931 (2052) - d for a better flow with kkkdd.

03:33:493 (2104) - No need for this note, there is no sound on it. General advice: Don't use finishers after 1/4 notes unless they are very neccessary.

03:50:931 (2278,2279,2280,2281,2282,2283,2284) - Don't you think this stream is a bit long for just one note guitar? You can change it to a slider.

04:00:306 (2351) - You can delete this one and 04:00:056 (2348,2349,2350) - move this 3 as 1/3. It'll support the high-pitched guitar sound way better.

04:00:556 (2352,2353,2354,2355,2356,2357) - I'd recommend full 1/6 in kddddddk, will support the guitar slide better.

04:01:368 (2364) - Delete this one? There is no guitar sound on it.

04:47:867 - The notes are coming a bit late, consider moving this offset back about minus 7-10ms and move the notes and points along with it.

05:02:117 (2566) - kat? There is a snare sound on it which you've mapped it before as a kat.

05:34:067 (2795) - kat here? Snare sound on it.

05:45:267 (2895,2896) - There is no 1/3 sound on that spot, just 1/2 snare which I suggest you to map it as a kat.

05:57:317 - Add kat here, like you did before.

06:11:867 (3088,3089) - Ctrl + g? The 2nd one has the snare sound.

06:18:917 (3127) - kat here due to the snare.

06:28:517 (3166) - ^

06:54:542 (3290,3291) - Hmm. A bit overmapped in my opinion, a single kat will emphasize the guitar sound too.

06:58:367 (3310,3311,3312,3313) - I didn't hear a 1/3 sound here.

07:06:917 (3380) - kat? Snare sound is prominent.

07:10:417 (3413,3414) - These are in 1/4, not 1/6.

07:10:767 (3416,3417,3418,3419,3420,3421,3422,3423) - ^

07:43:967 (3706,3707,3708) - 1/4 works as well, it'll keep the consistency.

07:47:267 (3724,3725,3726,3727) - There are no 1/3 sounds on them.

08:03:917 - I'd follow something like this.



08:12:017 (3893,3895) - You can delete those two, just because of the guitar slide no need to mapping it in 1/6.

At the ending, I suggest putting one hell of a long spinner.

Good map, fun to play! I hope my mod helped, good luck on the ranking way~
Topic Starter
Alchyr

frukoyurdakul wrote:

Hello, M4M via my queue.

[Taiko]

Based on drums, I'd do this. ( timestamp at 00:52:306 - )



partially changed, took kkkkdddd but left kdddk after that as is along with the gap, want to leave a gap there for a brief rest after (moderately) hard stream

00:59:556 (421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441) - Since this part is not following the guitar well, I suggest turning these to 1/3, that way it can follow drums because the guitar is going on 1/4 + 1/6. adjusted just end of stream

01:01:556 (443) - You can add a finisher, since there is a crash cymbal sound. yes

01:32:556 (772,773,774,775,776) - kkkkd will fit better to the drums. yes

01:49:306 (967,968,969,970,971) - It's possible that it's 1/6, but 1/4 doesn't fit to the sounds. listening at 25%, drum sounds like 1/4 to me there

01:51:431 (994,995,996) - I hear 4 notes in 1/4, there is no reason to map it 1/3. agree

01:52:764 (1014,1015,1016,1017,1018) - ^ disagree

01:53:472 (1023) - I'd suggest removing this and 01:53:556 (1024,1025,1026,1027) - instead of these 4 notes, change it to a slider due to the guitar. slider changed, but note not deleted, as it looks awkward with a single note snapped to 1/6 there, while moving it to 1/4 would be inaccurate

01:55:931 (1048,1049,1050) - No reason to put 1/6, it looks overmapped because there are no 1/6 sounds on these notes. yes

01:57:556 (1075) - Change this one to kat for nicer readability, because of unusual stream ending (on blue tick I mean because of the double snares) this'll make it easier. agree

01:58:056 (1077) - Same as 01:01:556 finshered

02:04:243 (1147) - Move this to 02:04:118 - here for similiarity with 01:07:556. moved

02:14:056 (1255) - Add a finisher, there are sounds that supporting it. finisher added, preceding note removed

02:29:056 (1413,1414,1415,1416,1417) - Same suggestion mentioned in 01:32:556. also changed

03:00:056 (1765,1766,1767,1768,1769,1770,1771,1772) - Sudden instrument changes like this is not good for stream structures. I suggest changing this stream to all 1/3 sounds, because the drums are not in 1/4 as well but the guitar is in 1/3. The drums are not 1/3 i know, but it's not 1/4 either so it'll be better to following guitar here. changed 1/3

03:28:931 (2052) - d for a better flow with kkkdd. changed

03:33:493 (2104) - No need for this note, there is no sound on it. General advice: Don't use finishers after 1/4 notes unless they are very neccessary. note removed

03:50:931 (2278,2279,2280,2281,2282,2283,2284) - Don't you think this stream is a bit long for just one note guitar? You can change it to a slider. stream made not a stream, but left as not slider to support drum sounds

04:00:306 (2351) - You can delete this one and 04:00:056 (2348,2349,2350) - move this 3 as 1/3. It'll support the high-pitched guitar sound way better. changed to 1/3

04:00:556 (2352,2353,2354,2355,2356,2357) - I'd recommend full 1/6 in kddddddk, will support the guitar slide better. density of a full 1/6 in 240 bpm would be really high considering there is no other in the entire song, so no

04:01:368 (2364) - Delete this one? There is no guitar sound on it. i hear three guitar sounds here 04:01:306 (2356,2357,2358) - the problem is that they're actually on weird 1/8 snapping

04:47:867 - The notes are coming a bit late, consider moving this offset back about minus 7-10ms and move the notes and points along with it. adjusted

05:02:117 (2566) - kat? There is a snare sound on it which you've mapped it before as a kat. kat

05:34:067 (2795) - kat here? Snare sound on it. kat

05:45:267 (2895,2896) - There is no 1/3 sound on that spot, just 1/2 snare which I suggest you to map it as a kat. kat

05:57:317 - Add kat here, like you did before. kat

06:11:867 (3088,3089) - Ctrl + g? The 2nd one has the snare sound. kat, but not ctrl-g

06:18:917 (3127) - kat here due to the snare. kat

06:28:517 (3166) - ^ kat

06:54:542 (3290,3291) - Hmm. A bit overmapped in my opinion, a single kat will emphasize the guitar sound too. kat

06:58:367 (3310,3311,3312,3313) - I didn't hear a 1/3 sound here. there wasn't

07:06:917 (3380) - kat? Snare sound is prominent. yes

07:10:417 (3413,3414) - These are in 1/4, not 1/6. These two are definitely 1/6 according to my ears, no matter how many times I listen to them at 50%

07:10:767 (3416,3417,3418,3419,3420,3421,3422,3423) - ^ ^

07:43:967 (3706,3707,3708) - 1/4 works as well, it'll keep the consistency. 1/4

07:47:267 (3724,3725,3726,3727) - There are no 1/3 sounds on them. here, I disagree

08:03:917 - I'd follow something like this.agree



08:12:017 (3893,3895) - You can delete those two, just because of the guitar slide no need to mapping it in 1/6. alright

At the ending, I suggest putting one hell of a long spinner. keeping many separate spinners, at that length people could finish a single spinner way too early, in addition the.. strings have many separate sounds, so I prefer to represent them with separate spinners

Good map, fun to play! I hope my mod helped, good luck on the ranking way~ thank you for the mod :D
rip pp star rating
strickluke
m4m my map: t/616565



1. 00:29:056 (123,124,125,126,127,128,129) - imo this part sounds better as kdkkddk

2. 00:52:993 (354) - delete this note or get rid of the finish note, too fast ! !

3. 01:21:431 (662) - u could delete this note to add some more interesting rhythm to this section, since it seems that you are only emphasising sounds through color choice and not note density

4. 01:29:431 (744) - same as suggestion 3

5. 01:41:139 (878) - change this to k to emphasise the guitar noise like you did in the earlier parts of this stream

6. 01:49:306 (971,972,973,974,975) - maybe see if you like the sound of kkkkd more than kdddd

7. 02:17:931 (1294) - same as suggestion 3

8. 02:25:931 (1380) - same as suggestion 3

9. 03:30:868 (2072) - change this to k to emphasise vocals

10. 04:05:931 (2403) - change this to k to prepare the player for the D :^) (not lewd)

11. 05:07:061 (2590) - perhaps make this a D

i cant mod stuff this hard very well, sorry :(
i hope i helped you in some way, though

good luck with this map :D
Topic Starter
Alchyr

strickluke wrote:

m4m my map: t/616565 yes



1. 00:29:056 (123,124,125,126,127,128,129) - imo this part sounds better as kdkkddk agree

2. 00:52:993 (354) - delete this note or get rid of the finish note, too fast ! ! eh yeah

3. 01:21:431 (662) - u could delete this note to add some more interesting rhythm to this section, since it seems that you are only emphasising sounds through color choice and not note density v

4. 01:29:431 (744) - same as suggestion 3 no, because the point of this section is to torture ddkk players like myself

5. 01:41:139 (878) - change this to k to emphasise the guitar noise like you did in the earlier parts of this stream this one i disagree with, partially because I like how it plays currently, and partially because the guitar sound there is not particularly attention grabbing due to low pitch

6. 01:49:306 (971,972,973,974,975) - maybe see if you like the sound of kkkkd more than kdddd i do

7. 02:17:931 (1294) - same as suggestion 3

8. 02:25:931 (1380) - same as suggestion 3 same responses

9. 03:30:868 (2072) - change this to k to emphasise vocals altered

10. 04:05:931 (2403) - change this to k to prepare the player for the D :^) (not lewd) they should be prepared now :^)

11. 05:07:061 (2590) - perhaps make this a D is a big d now

i cant mod stuff this hard very well, sorry :(
i hope i helped you in some way, though mods help even if their only effect is increasing my mod count >.>

good luck with this map :D
Yuzeyun
my part of the deal

[Taiko]
^ :dont:, choose a better diff name LIKE CYBERDEATH

00:48:722 (302,303,304) - awkward hand swap alert, just do kkd instead (like before because you know someone suggested it in a previous mod).
01:17:556 - up to 01:33:556 - , while i'm an advocate of using low colorswaps when needed, this part is kinda lackluster (some snares are mapped to d, kats are almost exclusive to vocal parts).
01:39:556 (864,865,866,867,868) - i don't get it just do a simple dddkk or something, this pattern is out of place
01:47:556 (955,956,957,958,959) - DUDE SAME
stream at 01:50:056 - gets me confused, is it 16ths or 12ths? the pace doesn't seem to change, yet you suddenly change the pace of the stream.
02:14:056 (1260) - yeah second point applies here as well
02:36:056 (1501,1502,1503,1504,1505) - EEEEEEEEEEEEEEEEEEEEEEEE 3rd point
02:44:056 (1595,1596,1597,1598,1599) - ^
02:57:222 (1739,1740,1741) - blah blah blah awkward handswap alert (1st point)
05:06:836 (2595) - push it back half a beat. it will be more natural this way than k kkk D somethin
05:26:261 (2718) - stream plays weird, kinda random colorswaps tbh
07:58:811 (3803,3804,3805,3806,3807,3808,3809) - CHEEKY LOL
the ending spinner part makes me feel like it's artificially extending the map and lol spam; just use notes with them as it makes this whole section more interesting and asks for more attention than just blindly mashing for 40 seconds straight.

poce ble (thumbs up)
Topic Starter
Alchyr

Unmei Muma wrote:

my part of the deal

[Taiko]
^ :dont:, choose a better diff name LIKE CYBERDEATH sorry for being uncreative >.> I would be completely willing to take suggestions.. maybe I will just change it to CYBERDEATH... :thinking:

00:48:722 (302,303,304) - awkward hand swap alert, just do kkd instead (like before because you know someone suggested it in a previous mod). uhh I'm not quite sure I've got this right because of the notes that are selected, but I think you mean to make 1/3 pattern kkdkkd? If so,
that's done

01:17:556 - up to 01:33:556 - , while i'm an advocate of using low colorswaps when needed, this part is kinda lackluster (some snares are mapped to d, kats are almost exclusive to vocal parts). I could map either the drum or vocal, and the drum would be basically just k d k d k d k d so I decided on vocal instead. If I decided to map some of drum but not other to make it more interesting I would be irritated by the inconsistency...
01:39:556 (864,865,866,867,868) - i don't get it just do a simple dddkk or something, this pattern is out of place v
01:47:556 (955,956,957,958,959) - DUDE SAME yeah these were wrongly mapped
stream at 01:50:056 - gets me confused, is it 16ths or 12ths? the pace doesn't seem to change, yet you suddenly change the pace of the stream. the guitar DOES change pace... its just really hard to tell unless you slow it down to like 50% due to speed of section.. I could map is as all 1/4, but i would rather follow song as accurately as possible....
02:14:056 (1260) - yeah second point applies here as well same response... also, I'm not sure how easy/hard it is for kddk players, but as a (relatively slow) ddkk player this part is really annoying to play >.>
02:36:056 (1501,1502,1503,1504,1505) - EEEEEEEEEEEEEEEEEEEEEEEE 3rd point changed in same way
02:44:056 (1595,1596,1597,1598,1599) - ^ ^
02:57:222 (1739,1740,1741) - blah blah blah awkward handswap alert (1st point) same change made
05:06:836 (2595) - push it back half a beat. it will be more natural this way than k kkk D somethin yes
05:26:261 (2718) - stream plays weird, kinda random colorswaps tbh eh, yeah. I'll reupload with rest of changes once I think of a good way to remap this.
07:58:811 (3803,3804,3805,3806,3807,3808,3809) - CHEEKY LOL well it does match the song... and I definitely have no intention of screwing over players who have fced the rest of the map this far in... definitely not...
the ending spinner part makes me feel like it's artificially extending the map and lol spam; just use notes with them as it makes this whole section more interesting and asks for more attention than just blindly mashing for 40 seconds straight. hmmm mostly mapped it with spinners because the sounds are very long and held and I don't feel like normal notes convey that properly, while a single long spinner = people finishing the spinner really early in addition to the section having multiple separate noises... (I mean, if someone REALLY wants, they can just not play the spinners at all... they'll still get an fc :c)

poce ble (thumbs up)
thank for mod
JessiChan
Hi Alchyr M4M request from my queue :3

HP= 5

Taiko


  1. 01:09:306 (534,535,536,537) - What do you think the whole part was kkkd
  2. 03:04:431 (1811) - Change to k to follow the same rythm of this part: 03:03:056 (1799,1800,1801) -
  3. 03:08:431 (1847) - Same here^
  4. 03:12:431 (1884) - 03:16:431 (1920) - Same :3
  5. 03:55:806 (2312) - Change to k
  6. 04:54:911 (2521,2522) - I think here is ctrl + g 'w')
  7. 05:04:211 (2577,2578) - ctrl + g too
  8. 05:28:561 (2741,2742) - Ctrl + g if you want
  9. 05:58:961 (3008,3009) - Ctrl + g (?)
  10. 06:24:311 (3157,3158) - ctrl + g (yes again)(?) and 06:24:761 (3159) - d
  11. 06:40:511 (3217,3218) - 06:41:111 (3220,3221) - 06:43:511 (3236,3237) - ctrl + g and 06:43:961 (3238) - d
  12. 06:59:261 (3322,3323,3324) - ctrl + g and 06:59:561 (3325) - k
  13. 07:00:311 (3331) - d
  14. 07:14:161 (3452,3453) - ctrl + g
  15. 08:09:311 (3882) - k
  16. 08:24:761 (3973) - d
  17. 08:43:961 (4081) - Same^


    Wow... Amazing map, I want to see that ranked :3 GL Alchyr ♥
Topic Starter
Alchyr

JessiChan wrote:

Hi Alchyr M4M request from my queue :3

HP= 5 eh, yeah. I wanted it to be lenient so I set it to 4, but with how taiko hp works and the second half being way easier, hp 5 is fine.
Probably.
As a side note, OD has been changed to 7. Because pp. Because at 240 bpm 7 is a bit better than 6.5


Taiko


  1. 01:09:306 (534,535,536,537) - What do you think the whole part was kkkd did not change here, but did change in other spot Did not change, decided it felt awkward to play after playtest
  2. 03:04:431 (1811) - Change to k to follow the same rythm of this part: 03:03:056 (1799,1800,1801) - yes
  3. 03:08:431 (1847) - Same here^ yes
  4. 03:12:431 (1884) - 03:16:431 (1920) - Same :3 no for the first because k kdk is a bit awkward to play, and sort of to the second, changed with different pattern
  5. 03:55:806 (2312) - Change to k expressing rise in pitch with dkk while being higher than 03:55:181 (2309,2310,2311) - by being dkk instead of ddk
  6. 04:54:911 (2521,2522) - I think here is ctrl + g 'w') yes
  7. 05:04:211 (2577,2578) - ctrl + g too no, i feel pitch goes up and down here in guitar
  8. 05:28:561 (2741,2742) - Ctrl + g if you want this whole stream is getting changed
  9. 05:58:961 (3008,3009) - Ctrl + g (?) uhhh changed
  10. 06:24:311 (3157,3158) - ctrl + g (yes again)(?) no, I feel k d matches sound better here and 06:24:761 (3159) - d previous change not made, so not this one either
  11. 06:40:511 (3217,3218) - 06:41:111 (3220,3221) - 06:43:511 (3236,3237) - ctrl + g and 06:43:961 (3238) - d yes to all
  12. 06:59:261 (3322,3323,3324) - ctrl + g and 06:59:561 (3325) - k disagree, follows rise of guitar pitch
  13. 07:00:311 (3331) - d guitar sound here, and high pitched drum on last of triple
  14. 07:14:161 (3452,3453) - ctrl + g after having completed changes to these two 1/3 streams, I have come to the conclusion that this has indeed been ctrl+g'd compared to what it was before, so good job
  15. 08:09:311 (3882) - k yes
  16. 08:24:761 (3973) - d yes
  17. 08:43:961 (4081) - Same^ yes


    Wow... Amazing map, I want to see that ranked :3 GL Alchyr ♥ Thanks ♥
Nyan
[General]


- First half part ( ~ 01:57:681 ) is most challenging part, need to simplify patterns to rescue users from retrying first part again and again
- or add more notes on later parts
- reduce HP to 4 because it is marathon map which has much more notes
- Needs more Finishes
- album name "The Singularity Phase 1: Neohumanity" can be source instead of tags, or both
- if you want to put members' name in the tag, add other members


[Timing]

00:21:556 - Scroll speed can be 2.00x(240), you can choose 0.90x - 2.00x or 1.40x - 2.00x (simply add 0.5x to all timing points)
when changed, add Finish on 00:21:556 (73)

[Taiko]

00:37:556 (184) - add Finish
01:50:056 (981) ~ 01:53:556 (1034) -

to



to


03:02:056 (1789) - add Finish
03:18:056 (1937) - add Finish
05:07:061 (2597) - add Finish
05:42:536 - add a don
05:55:061 (2985) - add Finish
06:23:861 (3155) - add Finish
07:02:261 (3348) - add Finish
07:34:436 - add a don
07:40:661 (3700) - add Finish
07:50:261 (3752) - add Finish
08:08:861 (3883) - add Finish
08:09:461 (3886) - add Finish
08:47:861 (4111) - add Finish
08:56:186 - add a don
Topic Starter
Alchyr

Nyan wrote:

[General]

I succ at taiko
probably better than me

- First half part ( ~ 01:57:681 ) is most challenging part, need to simplify patterns to rescue users from retrying first part again and again Well I mean it's a 10 minute map, so if they're going for an fc, I think they'd prefer the hard stuff at the beginning...
- or add more notes on later parts and yeah I want the second half to be harder, but I don't want to overmap it too much....
- reduce HP to 4 because it is marathon map which has much more notes gosh dangit I had it at 4 and someone else was like 5..
I'm leaving it at 5, because if it was 4 the second half being so much easier would result in a guaranteed pass and I don't want it to be THAT easy... would probably need some fine tuning...

- Needs more Finishes Yeah, I didn't put too many finishers, because too many things sound like I could make them finishers... and I'd rather not have a bunch of finishers in the middle of fast sections
- album name "The Singularity Phase 1: Neohumanity" can be source instead of tags, or both I'm preetty sure source is only for if the song comes from/is related to a specific game/anime/other non purely musical work
- if you want to put members' name in the tag, add other members thanks!


[Timing]

00:21:556 - Scroll speed can be 2.00x(240), you can choose 0.90x - 2.00x or 1.40x - 2.00x (simply add 0.5x to all timing points)
when changed, add Finish on 00:21:556 (73) Yes to finisher, but I want the scroll speed here to be not quite the full speed, to emphasize between this lighter part and when the really heavy guitar starts

[Taiko]

00:37:556 (184) - add Finish yes
01:50:056 (981) ~ 01:53:556 (1034) -

to


No to first one, because pitch goes down from 01:50:181 (983,984) - to 01:50:306 (985,986) -


to


Kind of sort of yes, most of rhythm change yes, most of color change no

03:02:056 (1789) - add Finish yes
03:18:056 (1937) - add Finish yes
05:07:061 (2597) - add Finish yes
05:42:536 - add a don no, i think a hit there feels out of place
05:55:061 (2985) - add Finish yes
06:23:861 (3155) - add Finish yes
07:02:261 (3348) - add Finish yes, and maybe one at beginning of section at end of 1/3... feels weird putting finisher in middle, but not at start of section
07:34:436 - add a don yes
07:40:661 (3700) - add Finish yes
07:50:261 (3752) - add Finish yes
08:08:861 (3883) - add Finish yes
08:09:461 (3886) - add Finish yes
08:47:861 (4111) - add Finish yes and changed pattern slightly to make finisher make more sense
08:56:186 - add a don yes (and a bit more)
Thanks for finishers :c

Will upload tomorrow after I sleep and then playtest and see if the finishers make sense (or if more are needed)
Tyistiana
Hi~ Alchyr :D
From my modding queue as you've request NM on here =w=
Didn't finished to mod your map yet, sorry for a very big late. ;;w;;
But I noticed something on your map, so I'll post it before.

No kudosu.

[General]
- The name looks too ordinary. How about "Demise Oni"? As this map almost reach SR7 and this music have some vocal which match to the demise.

Vocal (At the end of this music) wrote:

Count all those few remaining days, wasting away.
Your demise shows you will be as tears in rain, lost to the void.
Will mod your map very soon, sorry for make you waiting so long. :(
Topic Starter
Alchyr

Tyistiana wrote:

Hi~ Alchyr :D
From my modding queue as you've request NM on here =w=
Didn't finished to mod your map yet, sorry for a very big late. ;;w;;
But I noticed something on your map, so I'll post it before.

No kudosu.

[General]
- The name looks too ordinary. How about "Demise Oni"? As this map almost reach SR7 and this music have some vocal which match to the demise.

Vocal (At the end of this music) wrote:

Count all those few remaining days, wasting away.
Your demise shows you will be as tears in rain, lost to the void.
Will mod your map very soon, sorry for make you waiting so long. :(
Oh that's a pretty good name, I might use that
ts8zs
00:52:431 (345) - d for bass
01:15:806 - https://osu.ppy.sh/ss/8749196 fits bass better

01:19:806 (642) - k for vocal
01:21:556 (659) - ^
01:22:056 (664) - ^
01:24:868 (695,696,697,698,699) - all k? for vocal
02:14:056 - same above

03:49:681 (1016) - k for bass same to 03:49:556 (1014) -
05:13:361 (1375) - d for bass same to before
07:38:561 (2426) - k for bass?
07:39:861 (2437,2438,2439,2440,2441) - k k kkd to fit bass?
08:14:561 (2663,2664,2665) - all d for non-bass
Topic Starter
Alchyr

ts8zs wrote:

00:52:431 (345) - d for bass yes
01:15:806 - https://osu.ppy.sh/ss/8749196 fits bass better no, i prefer how it plays currently and feel that it follows the instruments well enough

01:19:806 (642) - k for vocal do not feel that it would match vocal
01:21:556 (659) - ^ yes
01:22:056 (664) - ^ the vocal this would match to really doesn't stand out at all, as the end of a very long held vocal
01:24:868 (695,696,697,698,699) - all k? for vocal kind of yes, partially changed to k
02:14:056 - same above same as above

03:49:681 (1016) - k for bass same to 03:49:556 (1014) - yes
05:13:361 (1375) - d for bass same to before yes
07:38:561 (2426) - k for bass? agree
07:39:861 (2437,2438,2439,2440,2441) - k k kkd to fit bass? the guitar/bass is very faint here and hard to hear, and also I feel that it plays more comfortably as ddd
08:14:561 (2663,2664,2665) - all d for non-bass yes
Ty for the mod! :D
Tyistiana
Sorry for a very big late, not have any pretext. :(
Seriously, 240 BPM is too hard to mod for me.
Always half the speed of the music while modding. lmao

Nvm, let's have a look on this powerful music! ;)

[ Demise Oni]
Overall change suggestion :
00:40:556 (216,217,218,219,220,221,222) / 02:49:056 (1648,1649,1650,1651,1652,1653,1654) / 03:21:056 (1966,1967,1968,1969,1970,1971,1972) / and all it's similar part - For me, this part is not fit to use kddkddk due to 00:40:806 didn't have any special pitch here , how about we change to kkdkkdk , to match 00:48:556 part which it have similar pitch and for it's consistency. Or might change 00:48:556 part / 02:57:056 part and all similar part to kddkddk instead.
Might disagree to this, this is only my opinion.

00:45:556 - This point, I heard finisher sounds clearly, so how about K ?
00:59:556 - Maybe k , to make some different to 00:59:431 (422,423) due to it's pitch.
01:16:639 - How about d , the pitch is different from 01:16:556
01:38:889 / 01:46:889 / 02:35:389 / 02:43:389 - Change to d , not have bass here , and for consistency of 01:34:806 part ( kddkddkkdkk )
01:56:556 - Very high pitch here, so how about k ? , seems fitter than d in my opinion.
04:18:474 until 04:25:747 - I think that this part is fit to the spinner, due to music is going down here, it give me a feeling like an end was coming. How about it?
06:50:711 (3270,3271) - Ctrl+G ? , seems fitter imo.
07:07:061 - How about d ? , due to 07:07:061 bass sound seems lower than 07:06:911 (I didn't know that this is a bass sound or not lmao.)
07:44:036 - Not sure that much but how about d to make a difference to 07:43:961. I think that the pitch is different.
08:51:161 - Maybe d , the vocal is lower than 08:50:861
09:08:438 - Delete , not have any noticeable pitch or vocal here.
09:14:068 - Maybe d , the vocal is lower than 09:13:734
09:57:068 - Still have some pitch, maybe we should continue the spinner until the pitch is gone for the inner of the player. :3

I like your mapping style so much! XD
Hope this can help you some.
Good luck for ranking~ :)
Topic Starter
Alchyr

Tyistiana wrote:

Sorry for a very big late, not have any pretext. :(
Seriously, 240 BPM is too hard to mod for me.
Always half the speed of the music while modding. lmao

Nvm, let's have a look on this powerful music! ;)

[ Demise Oni]
Overall change suggestion :
00:40:556 (216,217,218,219,220,221,222) / 02:49:056 (1648,1649,1650,1651,1652,1653,1654) / 03:21:056 (1966,1967,1968,1969,1970,1971,1972) / and all it's similar part - For me, this part is not fit to use kddkddk due to 00:40:806 didn't have any special pitch here , how about we change to kkdkkdk , to match 00:48:556 part which it have similar pitch and for it's consistency. Or might change 00:48:556 part / 02:57:056 part and all similar part to kddkddk instead.
Might disagree to this, this is only my opinion. I want to have them be a bit different between first/second of each time it comes so I made it like this to have relatively similar patterns while being slightly different, if someone else also comments that they would prefer that it be the same I will make this change

00:45:556 - This point, I heard finisher sounds clearly, so how about K ? yes
00:59:556 - Maybe k , to make some different to 00:59:431 (422,423) due to it's pitch. yes
01:16:639 - How about d , the pitch is different from 01:16:556 no, the 1/3 comes in "pairs", first 6 notes are similar pattern, second six are similar, so I made them with same pattern
01:38:889 / 01:46:889 / 02:35:389 / 02:43:389 - Change to d , not have bass here , and for consistency of 01:34:806 part ( kddkddkkdkk ) yes
01:56:556 - Very high pitch here, so how about k ? , seems fitter than d in my opinion. altered to make that k
04:18:474 until 04:25:747 - I think that this part is fit to the spinner, due to music is going down here, it give me a feeling like an end was coming. How about it? Disagree, as the notes are still relatively audible and simply mapping a spinner over them would feel weird
06:50:711 (3270,3271) - Ctrl+G ? , seems fitter imo. yes
07:07:061 - How about d ? , due to 07:07:061 bass sound seems lower than 07:06:911 (I didn't know that this is a bass sound or not lmao.) yes
07:44:036 - Not sure that much but how about d to make a difference to 07:43:961. I think that the pitch is different. this is mostly just there to emphasize the relatively long guitar note, and making first one d would emphasize 07:44:036 (3715) - as a separate note too much
08:51:161 - Maybe d , the vocal is lower than 08:50:861 not here, since d is mainly used for drum/guitar while k is for voice in this section
09:08:438 - Delete , not have any noticeable pitch or vocal here. yes
09:14:068 - Maybe d , the vocal is lower than 09:13:734 09:13:734 (4202) - sounds lower to me so I made it a d...
09:57:068 - Still have some pitch, maybe we should continue the spinner until the pitch is gone for the inner of the player. :3 uhh... the spinner section is long enough as it is, don't really need to make player keep spinning on barely audible sound, let very last fading note play on its own

I like your mapping style so much! XD
Hope this can help you some.
Good luck for ranking~ :) thanks :c
Thank you for the mod!
Zing
Your mod, sir. A short one, and quite frankly done with the assumption that I was the first one. RIP the following: (Green are suggestions, yellow are warnings, red require the most urgent attention)

01:00:556 (438,439,440,441,442,443,444,445) - If you're mapping to the solo, the riff is all 1/3 through this section. I don't hear any 1/4 drums either.

01:17:556 (620,788) - Between these two points there is a large scarcity of blues. It would make sense if the music forced it to be this way, but I think there can be more creativity here.

01:57:556 (1078,1079) - The music does support ending on a blue tick, but I think it will be pretty freaky for those playing this for the first few times. What a way to gank someone out of a combo. Prepare for some angry comments if you leave this.

02:14:056 (1258,1426) - This is similar to (620) - (778).

02:46:056 (1617,1768,1786) - Something feels off about the timing on this section, especially from (1768) into the 1/3 roll.

07:43:961 (3715,3716) - Doublet doesn't make much sense here.

07:55:886 (3785,3786) - This one is even worse.

07:57:236 (3792) - And here's a spot where it would make sense to make a doublet. Otherwise the note here is nerd-at-the-prom awkward.

08:04:511 (3853,3854,3855) - I'm having a hard time picking out a sound that fits with (3854) - and nixing it doesn't hurt the feel of the map any.

08:06:011 (3864,3865,3866) - Again, the middle note is a silent hit, and I don't see much justification for keeping it.

08:18:611 (3947,3948,3949,3950,3951,3952,3953) - I see a couple things to make this better: one is getting rid of (3950) to make this part match the previous bursts; another is to get rid of (3952) and/or (3953) to emphasize the guitar as it ends right at (3951).

09:18:068 (1) - There is no need for every spinner after this one. Don't make people spin for a whole minute. Also, you can make this spinner match the drop off of the vocals by starting and finishing it a measure earlier. I think there was something against ending the song before a certain percent on the track, but 1. you might be past it here, and 2. I'm pretty sure everyone will be able to tell why you didn't add anything after this spinner.

Overall - Since your map has a really fast start and goes on to a slower end, I decided to test to see if someone could bottom out just before it slows down, and still pass by stringing together a reasonable play. In short: No, they can't. And that's a good thing for your map. To pass, they need about 15% HP before the slowdown and need to get good accuracy while having less than 20 misses after it. Someone who can do the latter probably can more easily do the former.

That test was to see if someone could pass your map with relative ease. My conclusion is that they likely won't be able to. I think that's a good thing.
Topic Starter
Alchyr

Zing wrote:

Your mod, sir. A short one, and quite frankly done with the assumption that I was the first one. RIP the following: (Green are suggestions, yellow are warnings, red require the most urgent attention)

01:00:556 (438,439,440,441,442,443,444,445) - If you're mapping to the solo, the riff is all 1/3 through this section. I don't hear any 1/4 drums either. slowed down to 25%, listened, sounds like 1/4 then 1/3 to me... though the earlier part of solo is definitely all over the place in terms of rhythm, right here it sounds pretty clear to me

01:17:556 (620,788) - Between these two points there is a large scarcity of blues. It would make sense if the music forced it to be this way, but I think there can be more creativity here. this is intentional, i don't really want to try to force in more k's, and the d heavyness provides an annoyance for ddkk players (unless that's just me and other ddkk players have no problem with this section at all)

01:57:556 (1078,1079) - The music does support ending on a blue tick, but I think it will be pretty freaky for those playing this for the first few times. What a way to gank someone out of a combo. Prepare for some angry comments if you leave this. I'm fine with angry comments :C Besides, its not that bad, since it's relatively early on and not something really awkward like 8 k's in a row ending a blue tick in a combination of both 1/4 and 1/6... If anything gets me angry comments, it would be 07:57:911 (3793,3794,3795,3796,3797,3798,3799,3800,3801,3802,3803,3804,3805,3806,3807,3808,3809,3810,3811,3812,3813,3814,3815,3816,3817,3818,3819) -

02:14:056 (1258,1426) - This is similar to (620) - (778). same response

02:46:056 (1617,1768,1786) - Something feels off about the timing on this section, especially from (1768) into the 1/3 roll. yeah, originally I had that 1/3 mapped as a combination of 1/3 and 1/4, but that makes it really awkward to read/play... the drum does (kind of) 1/3, but the guitar does.... some really weird rhythm... decided that 1/3 was best way to map it... if a better suggestion is made, I'd be happy to take it >.>

07:43:961 (3715,3716) - Doublet doesn't make much sense here. gone

07:55:886 (3785,3786) - This one is even worse. gone

07:57:236 (3792) - And here's a spot where it would make sense to make a doublet. Otherwise the note here is nerd-at-the-prom awkward. eh yeah, it is awkward. The guitar sound is a bit before the red tick, but it's unclear enough and the drum sound that IS on the red tick is loud enough, so I just moved it to the red tick

08:04:511 (3853,3854,3855) - I'm having a hard time picking out a sound that fits with (3854) - and nixing it doesn't hurt the feel of the map any. represents the guitar, uhhh.. slide? as it rises in pitch from 08:04:511 (3851) - to 08:04:661 (3853) -

08:06:011 (3864,3865,3866) - Again, the middle note is a silent hit, and I don't see much justification for keeping it. actually this time the guitar does distinctly change pitch in the middle, while the last one has a drum hit

08:18:611 (3947,3948,3949,3950,3951,3952,3953) - I see a couple things to make this better: one is getting rid of (3950) to make this part match the previous bursts; another is to get rid of (3952) and/or (3953) to emphasize the guitar as it ends right at (3951). 3952 removed

09:18:068 (1) - There is no need for every spinner after this one. Don't make people spin for a whole minute. Also, you can make this spinner match the drop off of the vocals by starting and finishing it a measure earlier. I think there was something against ending the song before a certain percent on the track, but 1. you might be past it here, and 2. I'm pretty sure everyone will be able to tell why you didn't add anything after this spinner. eh enough people have mentioned this now, spinners just gone

Overall - Since your map has a really fast start and goes on to a slower end, I decided to test to see if someone could bottom out just before it slows down, and still pass by stringing together a reasonable play. In short: No, they can't. And that's a good thing for your map. To pass, they need about 15% HP before the slowdown and need to get good accuracy while having less than 20 misses after it. Someone who can do the latter probably can more easily do the former. thanks, because I am too lazy to test it myself and this is around what I would want for the hp drain

That test was to see if someone could pass your map with relative ease. My conclusion is that they likely won't be able to. I think that's a good thing.
thank for mod
HomieLove
m4m from my queuehuehuehue

something
General:

Did a quick research on metadata, looks good.

I found the timing at the beginning to be off, but this is the band's fault mostly, as it shifts between earlier and later than your current timing. I'm not good with precise timing, though, so I'd ask someone else to double-check it.

HP 5 is really harsh considering the length and the high object count, 4 would be much fairer, or at least 4.5 (seriously, I've missed a few notes and all my built up HP is gone instantly, it's really frustrating).

I'd also recommend OD 7 for this. Especially in the 240bpm part which is much more intense, notelocking is something you want to avoid, 6.5 is definitely not enough, but anything above 7 might just be frustrating to acc in the 200bpm part.

BG coordinates: for me, 0, 120 works better.

09:16:734 - onwards: what are these green lines for when there's nothing? Remove these, or add a spinner. Also change sampleset from soft to normal if you keep them lolz


[Demise Oni]


00:29:056 (123,124,125,126,127,128,129) - ddkkkdk follows the guitar's pitch better

00:36:368 (175) - move this note to 00:36:618 -, the drum you're mapping lies on this tick

00:43:556 (247,248,249) - I'd make this either kdd or kkd like 00:44:556 (258,259,260) -, follows both guitar and drums better and flows smoothly

00:54:556 (366,367,368) - kdd would be nice to show rising pitch in the guitar by adding a kat on the triplets each downbeat

00:57:556 (397,398,399) - ctrl+g, current pattern implies the pitch is going down although it's going up

01:02:806 (459) - either way works fine here, but I'd change it to don for flow and structure purposes (consistent with 01:59:306 (1092) - )

01:06:618 - why are you skipping this drumbeat? I think something like this sounds better while keeping the flow (density-wise the current thing seemed odd too, this is a bit more balanced)


01:12:368 (564,565) - this should be ctrl+g'd too to follow the overall vocal emphasis

01:17:556 (619) - kat for consistency?

01:32:618 (778) - odd to have a don here when the drummer is blasting the snare drum in your face, should be kat for sure and also it's neat to differentiate the pitch of the vocals (kats measure the stretched note, the down at the end implies a new phrase and lower pitch). same applies to 02:29:118 (1415) -

1/3 part looks good.

01:52:056 (1009) - don to make the pattern less confusing and to give contrast to the higher-pitched notes

01:52:243 (1012) - kat for flow and pattern purposes, also sounds better in relation to the decreasing pitch

01:52:493 (1016) - not sure about this, but kat is going along nicely with the pitch. I understand it if you wanna keep impact on 01:52:556 (1017) - though

01:52:806 (1020,1021,1022) - this sounds definitely like 1/4, not 1/3

01:53:556 (1030) - honestly I find that slider questionable here, there's no note hold to emphasis with this, in fact, it's still progressing

01:56:493 (1060) - this could be kat for the high pitch too

02:08:931 (1201) - kat, vocalist is singing a new note

03:11:431 (1871) - kat again, the guitar is still holding its pitch while playing another note on this tick

03:28:118 (2040,2041,2042,2043,2044,2045,2046,2047,2048) - I can see why you'd map kkkdd here, but it honestly plays really weird. I'd change both to kkddd, not only for playability but also to accompany with the kkd afterwards

03:37:618 (2141) - and 03:41:618 (2183) - should both be dons to accompany with the ddk kdd structure in this part and to differentiate this from the kkd dkk part after that, where the kkddk suit much better

03:50:056 - shouldn't the kiai begin here instead of 03:49:556 -? it's super odd to start it before the new section actually begins, the guitar is just introducing, but not starting it.

03:51:931 - OR 03:52:056 - consider adding a note on either of the timestamps to avoid iffy 3/2 gaps

03:56:972 (2322) - I'd change this to don to express the peak on better

04:01:264 - since you're mapping 1/6, 1/3 and 1/4 in the same stream, adding a note here should be alright, the sound is clearly audible (I'd ask around if this is acceptable tho if you consider applying it)

06:12:911 (3100,3101,3102) - I suggest either kkk or dkk here, the snares are clearly audible and it'd be weird leaving them out

07:10:136 (3413,3414) - and 07:10:286 (3415,3416) - I'd ctrl+g notes on both timestamps, to me it follows the guitar more accurately

07:54:361 (3773,3775) - ctrl+g would sound nice here, a single don between a ddkk 1/3 and the kkdkd 1/4 gives a very nice contrast

the guitar is playing 1/6 between 07:59:111 - and 07:59:261 -, consider mapping this too. it's understandable if you don't want to make this too difficult, though

[]

In summary, I think the 240bpm part needs more work, while the 200bpm part looks fine to me for the most part.

I do like the song, but I don't really agree with the approaches you took in some parts, so maybe I missed your intentions with my suggestions /runs

I wish you good luck with this, and thanks for showing me this song \m/
Topic Starter
Alchyr

Greenshell wrote:

m4m from my queuehuehuehue

something
General:

Did a quick research on metadata, looks good.

I found the timing at the beginning to be off, but this is the band's fault mostly, as it shifts between earlier and later than your current timing. I'm not good with precise timing, though, so I'd ask someone else to double-check it.

HP 5 is really harsh considering the length and the high object count, 4 would be much fairer, or at least 4.5 (seriously, I've missed a few notes and all my built up HP is gone instantly, it's really frustrating). i'll do 4.5, 4 would be a bit too easy, i don't want people passing from almost just the easier second half

I'd also recommend OD 7 for this. Especially in the 240bpm part which is much more intense, notelocking is something you want to avoid, 6.5 is definitely not enough, but anything above 7 might just be frustrating to acc in the 200bpm part. eh i didn't really want to do OD7 because... it's... it's really pp... but whatever, OD7 it is

BG coordinates: for me, 0, 120 works better. it does

09:16:734 - onwards: what are these green lines for when there's nothing? Remove these, or add a spinner. Also change sampleset from soft to normal if you keep them lolz uhh there was a large number of spinners there but i decided to delete them and was too lazy to remove the green lines
they are gone



[Demise Oni]


00:29:056 (123,124,125,126,127,128,129) - ddkkkdk follows the guitar's pitch better it does, but i don't want 00:29:056 (123) - to be a d,
since that would make it awkward to play with a d before it, and 00:28:931 (122) - really doesn't make sense as k
Did make the middle kkk though


00:36:368 (175) - move this note to 00:36:618 -, the drum you're mapping lies on this tick removed first 1/4, it just didn't really make sense

00:43:556 (247,248,249) - I'd make this either kdd or kkd like 00:44:556 (258,259,260) -, follows both guitar and drums better and flows smoothly yes

00:54:556 (366,367,368) - kdd would be nice to show rising pitch in the guitar by adding a kat on the triplets each downbeat yes

00:57:556 (397,398,399) - ctrl+g, current pattern implies the pitch is going down although it's going up altered

01:02:806 (459) - either way works fine here, but I'd change it to don for flow and structure purposes (consistent with 01:59:306 (1092) - ) yes

01:06:618 - why are you skipping this drumbeat? I think something like this sounds better while keeping the flow (density-wise the current thing seemed odd too, this is a bit more balanced)


out of the entire map, this and the other similar section following the next kiai are the sections I'm least satisfied with >.>
changed


01:12:368 (564,565) - this should be ctrl+g'd too to follow the overall vocal emphasis yes

01:17:556 (619) - kat for consistency? ys

01:32:618 (778) - odd to have a don here when the drummer is blasting the snare drum in your face, should be kat for sure and also it's neat to differentiate the pitch of the vocals (kats measure the stretched note, the down at the end implies a new phrase and lower pitch). same applies to 02:29:118 (1415) - yes

1/3 part looks good. yeah i'm pretty happy with the 1/3

01:52:056 (1009) - don to make the pattern less confusing and to give contrast to the higher-pitched notes yes

01:52:243 (1012) - kat for flow and pattern purposes, also sounds better in relation to the decreasing pitch yes

01:52:493 (1016) - not sure about this, but kat is going along nicely with the pitch. I understand it if you wanna keep impact on 01:52:556 (1017) - though
yeah, no change for the emphasis

01:52:806 (1020,1021,1022) - this sounds definitely like 1/4, not 1/3 yes

01:53:556 (1030) - honestly I find that slider questionable here, there's no note hold to emphasis with this, in fact, it's still progressing while it definitely is actually clearly multiple notes when you slow it down, while playing it sounds more like a pitch wobble and playing actual rhythm there feels weird, while having nothing there feels even worse. Therefore, slider.

01:56:493 (1060) - this could be kat for the high pitch too yes, makes this more interesting to play than kdkdkdkdk

02:08:931 (1201) - kat, vocalist is singing a new note he is, but it's really quiet, unclear, and relatively unnoticable so having a k there feels like too much emphasis

03:11:431 (1871) - kat again, the guitar is still holding its pitch while playing another note on this tick no, because the guitar here has only been represented by single k as in 03:10:056 (1859,1864,1869) - and it would result in a change in pattern

03:28:118 (2040,2041,2042,2043,2044,2045,2046,2047,2048) - I can see why you'd map kkkdd here, but it honestly plays really weird. I'd change both to kkddd, not only for playability but also to accompany with the kkd afterwards yes

03:37:618 (2141) - and 03:41:618 (2183) - should both be dons to accompany with the ddk kdd structure in this part and to differentiate this from the kkd dkk part after that, where the kkddk suit much better yes

03:50:056 - shouldn't the kiai begin here instead of 03:49:556 -? it's super odd to start it before the new section actually begins, the guitar is just introducing, but not starting it. yes
I wish the start of the kiai had a more distinct sound so I could map a finisher or something to make it feel more like the start of a kiai


03:51:931 - OR 03:52:056 - consider adding a note on either of the timestamps to avoid iffy 3/2 gaps yes

03:56:972 (2322) - I'd change this to don to express the peak on better mmmmmmm yes, the note is high pitched, but this plays/looks better and has the emphasis

04:01:264 - since you're mapping 1/6, 1/3 and 1/4 in the same stream, adding a note here should be alright, the sound is clearly audible (I'd ask around if this is acceptable tho if you consider applying it)
hmmmmm decided i wasn't really happy with how accurately this represented the section, and did some changes.

06:12:911 (3100,3101,3102) - I suggest either kkk or dkk here, the snares are clearly audible and it'd be weird leaving them out dkk

07:10:136 (3413,3414) - and 07:10:286 (3415,3416) - I'd ctrl+g notes on both timestamps, to me it follows the guitar more accurately yes

07:54:361 (3773,3775) - ctrl+g would sound nice here, a single don between a ddkk 1/3 and the kkdkd 1/4 gives a very nice contrast yes that is nice

the guitar is playing 1/6 between 07:59:111 - and 07:59:261 -, consider mapping this too. it's understandable if you don't want to make this too difficult, though it is now 1/6
i bet a lot of people are going to lose their combo here, at the very last hard thing in the entire song, and be very mad


[]

In summary, I think the 240bpm part needs more work, while the 200bpm part looks fine to me for the most part. that's basically the same as i feel, which is why i haven't gone asking for a bn yet >.>
Just not happy with how some of the sections play


I do like the song, but I don't really agree with the approaches you took in some parts, so maybe I missed your intentions with my suggestions /runs

I wish you good luck with this, and thanks for showing me this song \m/ you are welcome
Thank you for the mod.
Tyistiana
Hi again~
Just opened this music randomly and I've notice something.

No kudosu since the last post is already receive. And this is only my opinion about timing.

[ Timing]
07:40:661 - After this point, maybe half a BPM might be better.
Since the music after 07:40:661 is the way too calm more than the previous part by the bass sound are use the slower rhythm.
Topic Starter
Alchyr

Tyistiana wrote:

Hi again~
Just opened this music randomly and I've notice something.

No kudosu since the last post is already receive. And this is only my opinion about timing.

[ Timing]
07:40:661 - After this point, maybe half a BPM might be better.
Since the music after 07:40:661 is the way too calm more than the previous part by the bass sound are use the slower rhythm.
Since halving the bpm would require doubling the SV and also make all the 1/4 1/8, I think there's not much point in changing the bpm here
frukoyurdakul
Hello.

[General]

I think you should use louder hitsounds: Low ones can stay but main parts should be at least 20% louder.

[Demise Oni]

  1. 01:52:556 - I doubt that this guitar sound is in 1/3, I hear 1/4 which stops on the red tick (01:52:681 - ) so I think you should change those 1/3 snappings to 1/4.
  2. 01:57:556 - Either delete 01:57:618 (1081) - this note or use a doublet to emphasize the double snare on that. I'm definitely sure that it's not on 1/4 snapping though.
  3. 01:17:556 - I think you should vary this part a bit more. Usage of d, ddd and ddk is too repetitive which makes the section a bit boring. Try using reversable patterns, 5-plets on longer vocals, emphasizing the snare sound (which is important because you are almost fully following the vocals), for example 01:18:806 (634) - kat on this one, 01:19:056 - kkd, 01:19:556 (641) - kat on this, 01:21:931 - 01:22:556 - 01:22:931 - these ones etc. But you should avoid the mono pattern usage, it makes the section a bit boring, especially with long vocal breaks like 01:27:431 - this spot. Applies to 02:14:056 - this section as well.
  4. 02:07:306 (1184) - This can be kat, due to the vocal sound on that and you're literally emphasizing all of them with it. 01:59:306 (1095) - This one as well.
  5. 02:08:806 (1201,1202,1203) - For some reason I think kdk works here better.
  6. 02:29:431 (1420,1421,1423) - I think changing these ones to kats will help you to emphasize the snare sounds on them a bit more.
  7. 02:50:618 - 02:50:868 - I think you can change those to kats, to make a bit various. kdd and ddk is too repetitive on this map.
  8. 03:00:056 - I don't think these notes are coming in time. Maybe you should try to change the offset here. So, I suggest something like: 03:00:006 - 240 bpm timing point here, 03:01:536 - 240 bpm here (omitted) and 03:02:056 - here. Move the notes as well, to 1/3 snap like they are now by starting from 03:00:006 - this section.
  9. 03:34:056 - I think you should change some of the kdd usage to kkd, I see you used kdd ddk and kkd dkk on different sections but to be honest kkd and dkk doesn't sound good to me. The main usage is kkd ddk and kdd dkk. Additionally: those patterns are not following the music, which is an important point here. You can emphasize the guitar on some places with kats, examples: 03:34:431 - 03:34:931 - those can be changed, alongside with the others. 03:42:056 - Especially after this spot, the drummer does some weird synchopations, which can be mapped in various ways, by emphasizing 03:42:931 - these kinds of sounds using like ddd k (k on the specific high sound). Repetitive kdd k ddk d kdd k ddk and the other way is well, too repetitive and that section needs to be various due to the sounds on them.
  10. 03:59:556 (2342) - This can be mapped as kat, due to the snare sound on it.
  11. 04:00:556 - This is overmapped, please find a better usage there.
  12. 04:09:681 (2415,2416,2417) - You should delete those three: You are following drums, keep that way. Applies to the other one too.
  13. 04:16:644 - 04:17:760 - I think you need the red points by decreasing 5 bpm too. Those come off, and using multiple timing points are neccessary. Make sure that you're omitting the barlines and snapping the notes.
This is the first part of the mod, I'll mod the 2nd part later. Major issues are going on so far, so I'm going to wait for you to fix those ones first. You can give kudos to this one, since I'll come back.
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