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ESQUARIA - Kantsubaki

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yf_bmp
起飞
Topic Starter
Regou
it's seems that fish is not active at this moment...I'll take a look at the mods for him.

Monstrata wrote:

Collab

03:50:371 (1,2,3,4) - In first kiai you did repeat then circle, maybe do that again here? 01:20:371 (1,2,3,4,1,2,3,4) - ok
04:29:211 (1,2,3,1,2,1) - Actually, NC rhythms like this look pretty bad xP. Just look at the colors and the patterns, they don't align well. What you did with 04:20:639 (1,2,3,1,2,3) - is a lot better. Apply this elsewhere cuz i saw it earlier too but idk where now lol. ok i removed the NC on 04:30:014 (1) -


Pretty neat. I like the SV changes used. Could still benefit from some polishing imo, but feel free to call me back when you feel its ready for rank.

ts8zs wrote:

04:12:871 (3) - remove NC
04:30:014 (1) - ^
要跟前面對齊,不改

03:40:728 (1,2,3,4) - 34应和12同间距 ok
03:49:836 (1,2,3,4) - ctrl+G的 03:49:701 (4,1) - 间距比较好吧。。。現在這樣比較有特色呃我覺得
04:24:589 (4) - 改成1/8滑条 然后后面接着连打?也能突出鼓 不太好吧?這麼短的滑條好像不太合啊我覺得

04:32:961 (2) - ctrl+G 体现电音?ok
04:56:800 (1) - 04:52:514 (1) - 这俩为啥一个有finish一个没有 我的部分沒改,我就不改這裡了
Thanks for modding!
7ambda
  1. 00:58:407 (3) - You could end at white tick since that's where the gasp sounds like it stops. It doesn't affect playability either way, just more of an accuracy suggestion.
  2. 02:36:978 (5) - 02:38:586 (5) - 02:41:264 (5) - 02:42:871 (5) - 02:45:550 (5) - Would be cool to have these stacked on the slidertail since the circles are mapped to the kicks, unlike 02:31:621 (4) - 02:35:907 (3) for example, where the kicks are on the sliderhead. You could create some contrast using snappy movement without affecting playability this way.
Topic Starter
Regou

F1r3tar wrote:

  1. 00:58:407 (3) - You could end at white tick since that's where the gasp sounds like it stops. It doesn't affect playability either way, just more of an accuracy suggestion. I want to follow the vocal here so I will keep this one.
  2. 02:36:978 (5) - 02:38:586 (5) - 02:41:264 (5) - 02:42:871 (5) - 02:45:550 (5) - Would be cool to have these stacked on the slidertail since the circles are mapped to the kicks, unlike 02:31:621 (4) - 02:35:907 (3) for example, where the kicks are on the sliderhead. You could create some contrast using snappy movement without affecting playability this way. ahh ok nice idea
Thanks!
Monstrata
Bubbled
MaridiuS
Woah this is a spectacular concept. However, It seems to me that there may be a few spots which are too uncomfy which I will get into other day. With slow SV and low ar, huge spacing is emphasis enough. However, some also have awkward angles and personally even when I hit them I feel bad idk. I didnt enjoy overforcing my hand to snap across the screen with an immediate movement stop at few occasions.
MaridiuS
Taking a closer look there also seem to exist a few rhythm choices I disagree with. Adding to that there are some large spacing inconsistencies, (not too often) on the same sounds you give sometimes a small jump, sometimes a large one. Keep in mind that the veto is done because I am a fan of the concept, and would like to see an improvement or somewhat balancing of it, without any ulterior motives.


The problems I have with the map are a bit particular. Firstly, I will address the problems I have with some of the spacing and angle choices.
  1. 01:30:952 (3,1) - Stopping motion after a large jump is just tedious. By either reducing the spacing, or making the slider go towards the left (which will make the flow comfortable, but spacing still big) it would be consistent to 01:43:675 (3,1) - since their difficulty to hit would be fairly similar. Although, that all becomes questionable as it is because of 04:00:952 (4,1) - which is stacked, meaning it is a lot easier to hit than the first two examples. 04:13:943 (3) - I understand that collab is more susceptible to inconsistency. By having 5/6 examples have 0.5x SV and NC on the same sound the sixth example being different in terms of SV and NC is really out of place.
  2. 02:01:621 (1,2) - Immense spacing for 1/8. Compared to its musical counterparts like 01:23:050 (1,2,3) - and 04:31:621 (1,2) - it feels oddly out of place and never repeated on same/similar sounds. Suggest reducing the spacing or to change the gap to 1/4 which will give a lot more space to the player, like the other patterns on those sounds do.
  3. 03:37:247 (4,1) - The spacing is absurdly different than 03:38:318 (4,1) - . It's basically the same sound, meaning it should have same/similar impact on the map. If you insist on preserving the symmetrical patterning, a much more logical placement for 03:37:514 (1) - would be around where 03:38:586 (1) - is located. Basically replace their placement on the timeline. By doing that, both sliders get immense spacing to them in comparison to one having much larger and the other much lower.
  4. 03:41:398 (6,1) - Similar issue here. This spacing is much lower, and gives off a completely different feeling of flow than 03:42:603 (4,5) - does. Also 03:42:871 (5) - should be NCed like you were doing till now, NC on second white tick like 03:37:514 (1,2,3,4,1) - .
  5. 03:46:086 (1,2,3,4,1,2,3,4) - All of these are essentially the same sounds yet 03:46:888 (4,1) - was given the biggest jump for some reason? I think it was to make a neat pattern, but I'm sure you could think of a neater pattern where the spacing is equal between them like the song suggests as it is on the same intensity throughout. https://osu.ppy.sh/ss/9431342 my idea of keeping the spacing similar.
  6. 03:49:568 (3,4,1) - This right here is the hardest particular thing to hit in the map. It is highly uncomfortable, checkout that 150 degree angle that it has going. The solution would be to only give it huge spacing as a sharp jump if you want to emphasize it, similar to what I've said on the start. It is overemphasized with it having huge spacing and an addition of extreme movement required to snap from (3). Comparing it to 01:19:568 (3,4,1) - you could easily feel the awkwardness that the movement suggests even if the spacing is fairly similar. https://osu.ppy.sh/ss/9427935 quickly thought of this pattern as an example where the circle would be given similar spacing, but a smoother angle, resulting in much friendlier playability.
Now relating the rhythm problems that I have trouble understanding.
  1. 01:33:764 (2) - The thought process that I had after relistening many times, is that maybe you thought on 25% speed it has an additional synth sound on that blue tick. Listening to any speed other than 25% it doesn't seem to me that there is a new sound on that, rather that it's fading from 01:34:032 - . It is currently found between a strong synth on a red tick, and a strong drum on the white tick managing to ignore them both. 01:23:050 (1,2,3) - Here on same/similar sounds you seemed to follow that synth on point by making the second slider be on red tick.
  2. Same could be said about 03:53:050 (1,2) - 04:03:764 (1,2) - and 04:31:621 (1,2) - . The map in the kiai sections is mostly on point with synth following and occasional wubs, these seem really unreasonable to me. 04:04:166 (2) - Considering that this has a normal hitsound on it, I also start assuming you wanted to follow drums in fact and not synth? Although, that normal hitsound seems like it was on accident there.
Concerning spacing and angles, I like the unusual ideas, however, some objects were too ambitious and needed imo a few adjustments in order to stay balanced with the map while also trying to stay consistent with the other similar sounds in the song. In terms of rhythm, some parts could be more consistent with their counterparts in the song. In their current state, they seem to ignore more important parts around them which you usually tend follow. In case I need to explain something further, you can contact me on discord (maridius #3182) forum pm or maybe irc if you see me online.
Topic Starter
Regou

MaridiuS wrote:

Taking a closer look there also seem to exist a few rhythm choices I disagree with. Adding to that there are some large spacing inconsistencies, (not too often) on the same sounds you give sometimes a small jump, sometimes a large one. Keep in mind that the veto is done because I am a fan of the concept, and would like to see an improvement or somewhat balancing of it, without any ulterior motives.


The problems I have with the map are a bit particular. Firstly, I will address the problems I have with some of the spacing and angle choices.
  1. 01:30:952 (3,1) - Stopping motion after a large jump is just tedious. By either reducing the spacing, or making the slider go towards the left (which will make the flow comfortable, but spacing still big) it would be consistent to 01:43:675 (3,1) - since their difficulty to hit would be fairly similar. Although, that all becomes questionable as it is because of 04:00:952 (4,1) - which is stacked, meaning it is a lot easier to hit than the first two examples. 04:13:943 (3) - I understand that collab is more susceptible to inconsistency. By having 5/6 examples have 0.5x SV and NC on the same sound the sixth example being different in terms of SV and NC is really out of place. I reduced the spacing between 01:30:952 (3,1) - that should be better now! About 04:13:943 (3) -I think fish should add a NC here too but I'll better wait for her response.
  2. 02:01:621 (1,2) - Immense spacing for 1/8. Compared to its musical counterparts like 01:23:050 (1,2,3) - and 04:31:621 (1,2) - it feels oddly out of place and never repeated on same/similar sounds. Suggest reducing the spacing or to change the gap to 1/4 which will give a lot more space to the player, like the other patterns on those sounds do. I changed the first slider into a 1/4 slider now!!
Now relating the rhythm problems that I have trouble understanding.
  1. 01:33:764 (2) - The thought process that I had after relistening many times, is that maybe you thought on 25% speed it has an additional synth sound on that blue tick. Listening to any speed other than 25% it doesn't seem to me that there is a new sound on that, rather that it's fading from 01:34:032 - . It is currently found between a strong synth on a red tick, and a strong drum on the white tick managing to ignore them both. 01:23:050 (1,2,3) - Here on same/similar sounds you seemed to follow that synth on point by making the second slider be on red tick.
  2. Same could be said about 03:53:050 (1,2) - 04:03:764 (1,2) - and 04:31:621 (1,2) - . The map in the kiai sections is mostly on point with synth following and occasional wubs, these seem really unreasonable to me. 04:04:166 (2) - Considering that this has a normal hitsound on it, I also start assuming you wanted to follow drums in fact and not synth? Although, that normal hitsound seems like it was on accident there.I changed the rhythm at 01:33:764 (2) - . Same as above i'll wait for fish39 to respond the mod for her own part.
Concerning spacing and angles, I like the unusual ideas, however, some objects were too ambitious and needed imo a few adjustments in order to stay balanced with the map while also trying to stay consistent with the other similar sounds in the song. In terms of rhythm, some parts could be more consistent with their counterparts in the song. In their current state, they seem to ignore more important parts around them which you usually tend follow. In case I need to explain something further, you can contact me on discord (maridius #3182) forum pm or maybe irc if you see me online.
Thanks for modding! Fixed everything for my part hope it's better now! Now I'll wait for fish's reply.
Topic Starter
Regou
even waiting for few more days i still got no reponse from fish starting from 2 months ago so I think I'll check the mod for her very soon!

MaridiuS wrote:

Taking a closer look there also seem to exist a few rhythm choices I disagree with. Adding to that there are some large spacing inconsistencies, (not too often) on the same sounds you give sometimes a small jump, sometimes a large one. Keep in mind that the veto is done because I am a fan of the concept, and would like to see an improvement or somewhat balancing of it, without any ulterior motives.


The problems I have with the map are a bit particular. Firstly, I will address the problems I have with some of the spacing and angle choices.
  1. 03:37:247 (4,1) - The spacing is absurdly different than 03:38:318 (4,1) - . It's basically the same sound, meaning it should have same/similar impact on the map. If you insist on preserving the symmetrical patterning, a much more logical placement for 03:37:514 (1) - would be around where 03:38:586 (1) - is located. Basically replace their placement on the timeline. By doing that, both sliders get immense spacing to them in comparison to one having much larger and the other much lower. I make the spacing lower so that it's more consistent with previous pattern
  2. 03:41:398 (6,1) - Similar issue here. This spacing is much lower, and gives off a completely different feeling of flow than 03:42:603 (4,5) - does. Also 03:42:871 (5) - should be NCed like you were doing till now, NC on second white tick like 03:37:514 (1,2,3,4,1) - . NC'd (5). Also make the angle slightly larger (but not too much to prevent breaking the pattern.)
  3. 03:46:086 (1,2,3,4,1,2,3,4) - All of these are essentially the same sounds yet 03:46:888 (4,1) - was given the biggest jump for some reason? I think it was to make a neat pattern, but I'm sure you could think of a neater pattern where the spacing is equal between them like the song suggests as it is on the same intensity throughout. https://osu.ppy.sh/ss/9431342 my idea of keeping the spacing similar. I swapped 03:47:157 (1,2) - and 03:47:693 (3,4) - . to reduced the spacing. I think fish is trying to use symmetry in this part by making few numbers for notes into a group like this case to do a symmetry so I'd prefer not to drastically change this pattern.
  4. 03:49:568 (3,4,1) - This right here is the hardest particular thing to hit in the map. It is highly uncomfortable, checkout that 150 degree angle that it has going. The solution would be to only give it huge spacing as a sharp jump if you want to emphasize it, similar to what I've said on the start. It is overemphasized with it having huge spacing and an addition of extreme movement required to snap from (3). Comparing it to 01:19:568 (3,4,1) - you could easily feel the awkwardness that the movement suggests even if the spacing is fairly similar. https://osu.ppy.sh/ss/9427935 quickly thought of this pattern as an example where the circle would be given similar spacing, but a smoother angle, resulting in much friendlier playability. I reduecd the angle by a lot by moving 03:49:836 (1,2,3,4) - towards 03:50:371 (1) - by alot should be better now!
Now relating the rhythm problems that I have trouble understanding.
  1. Same could be said about 03:53:050 (1,2) - 04:03:764 (1,2) - and 04:31:621 (1,2) - . The map in the kiai sections is mostly on point with synth following and occasional wubs, these seem really unreasonable to me. 04:04:166 (2) - Considering that this has a normal hitsound on it, I also start assuming you wanted to follow drums in fact and not synth? Although, that normal hitsound seems like it was on accident there. All fixed!
Concerning spacing and angles, I like the unusual ideas, however, some objects were too ambitious and needed imo a few adjustments in order to stay balanced with the map while also trying to stay consistent with the other similar sounds in the song. In terms of rhythm, some parts could be more consistent with their counterparts in the song. In their current state, they seem to ignore more important parts around them which you usually tend follow. In case I need to explain something further, you can contact me on discord (maridius #3182) forum pm or maybe irc if you see me online.
Again, thanks a lot for modding this map!!
MaridiuS
Source: 東方輝針城 ~ Double Dealing Character
Tags: Mei Ayakura, ミストレイク, Mist lake, 沖林仁之介, 綾倉 盟, Dubstep, 東方Project, Touhou, th.

Be sure to link fish39 profile link in description.

IRC
2017-11-05 11:13 Regou: hello!
2017-11-05 11:13 MaridiuS: hey
2017-11-05 11:13 MaridiuS: also maybe you can think of some epic name
2017-11-05 11:14 Regou: ehhhh epic name......
2017-11-05 11:14 Regou: that's pretty hard to think ;w;
2017-11-05 11:14 MaridiuS: lemme try finding lyrics
2017-11-05 11:14 Regou: the only one i can think of would be to use our team name but that's super long
2017-11-05 11:14 Regou: sure!!
2017-11-05 11:17 Regou: how about "sakimashita"?
2017-11-05 11:17 Regou: it's in the lyrics and it means blooming
2017-11-05 11:17 MaridiuS: efflorescence wew
2017-11-05 11:18 MaridiuS: synonym for bloom
2017-11-05 11:18 MaridiuS: Efflorescence
2017-11-05 11:18 MaridiuS: and song name is refering to a flower
2017-11-05 11:19 MaridiuS: also having a collab in name is not even necessary I think
2017-11-05 11:19 MaridiuS: as long as the collab members are mentioned
2017-11-05 11:20 Regou: alright
2017-11-05 11:20 Regou: i'll change the diffname
2017-11-05 11:20 MaridiuS: noice
2017-11-05 11:21 Regou: but i guess i'd use sakimashita instead because when i search for what efflorescence means in google it tells me it means " migration of a salt to the surface of a porous material" as well which is kind of awkward lol
2017-11-05 11:21 MaridiuS: SaKiMaShiTa would be funny since Mei is singing it like that
2017-11-05 11:22 Regou: too edgy xD
2017-11-05 11:23 Regou: okay updated!
2017-11-05 11:24 MaridiuS: okay so reason why I'm up for iconing this is because I couldn't think of a better way to express this song
2017-11-05 11:24 MaridiuS: its so in tone with the song
2017-11-05 11:25 MaridiuS: also have you thought about ar 8.5?
2017-11-05 11:25 Regou: lemme try it
2017-11-05 11:25 MaridiuS: the jumps feel better that way
2017-11-05 11:26 Regou: true
2017-11-05 11:26 Regou: i will change it
2017-11-05 11:26 MaridiuS: alright
2017-11-05 11:26 MaridiuS: 02:01:621 (1,2) - also this
2017-11-05 11:26 MaridiuS: not sure if you've accidentaly got some old info
2017-11-05 11:26 MaridiuS: but its still 1/8
2017-11-05 11:27 Regou: that's a bug lol fixed
2017-11-05 11:27 MaridiuS: hopefully their sliderend are close
2017-11-05 11:27 MaridiuS: bcs spacing would still be big if you just reduced the gap ;d
2017-11-05 11:28 Regou: yeah i fixed the spacing as well ;p
2017-11-05 11:29 MaridiuS: 00:53:318 (1,1,2) - okay this was pretty weird
2017-11-05 11:29 MaridiuS: i mean weirder than the base weirdness of the map ;d
2017-11-05 11:29 MaridiuS: got few testplays everybody got 100's on that
2017-11-05 11:30 MaridiuS: probably because the slider is ending on a snare as strong as 00:53:987 (1,2) - these two
2017-11-05 11:30 Regou: didn't think it would be that difficult lol
2017-11-05 11:30 MaridiuS: yeah thats why its weird
2017-11-05 11:30 Regou: how about stacking them?
2017-11-05 11:31 MaridiuS: ec
2017-11-05 11:32 MaridiuS: https://imgur-archive.ppy.sh/TGguLTd.jpg the idea is to use this rhythm. Because all snares of same intensity will be clicked
2017-11-05 11:32 MaridiuS: 00:47:961 (1,2,1) - like these were
2017-11-05 11:33 Regou: oh you are right
2017-11-05 11:33 Regou: ok changed!
2017-11-05 11:33 MaridiuS: noice
2017-11-05 11:33 MaridiuS: 01:18:228 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - okay so this pattern was a bit weird
2017-11-05 11:33 MaridiuS: since the spike from the first 4 notes which were stacked to jumps was too strong
2017-11-05 11:34 MaridiuS: even though the song doesn't change all that much in intensity
2017-11-05 11:35 MaridiuS: 01:18:228 (1,4) - so CTRL+G would make it back and forth
2017-11-05 11:35 MaridiuS: which will suggest that further circles would also be jumps and not stacked note
2017-11-05 11:35 Regou: i'm thinking of https://puu.sh/yfdzb/3b0bdd870b.png
2017-11-05 11:35 Regou: which the flow might be better o.o...
2017-11-05 11:36 MaridiuS: that will be super comfy and suggest that the harder pattern would have flow like that
2017-11-05 11:36 MaridiuS: but they switch to sharp jumps
2017-11-05 11:37 MaridiuS: maybe a small square like the second two group of jumps are
2017-11-05 11:37 Regou: sure
2017-11-05 11:38 Regou: https://puu.sh/yfdDV/755f79b9a4.png like this?
2017-11-05 11:38 MaridiuS: yea i think that works
2017-11-05 11:39 MaridiuS: 01:24:925 (1,2,1) - I know that the map has weird patterns but this is just ultra weird lol
2017-11-05 11:40 Regou: maybe i should space them out lol
2017-11-05 11:40 Regou: https://puu.sh/yfdHD/3fdfcb598e.png would this be better?
2017-11-05 11:41 MaridiuS: https://imgur-archive.ppy.sh/sZuyYcf.jpg think this should be better since it will be consistent to 01:24:523 (5,6) - and other hithat spacing
2017-11-05 11:42 MaridiuS: 01:25:728 (1,2,3) - actually since this structure for 1/8 snapped notes notes was not repeated I suggest making it like 03:55:728 (1,2,3) - spaced
2017-11-05 11:43 Regou: 01:24:925 (1,2) - i still prefer mine as the instrument is louder at 01:24:523 (5,6) - so I'd like to make a contrast here, changed 01:25:728 (1,2,3) -
2017-11-05 11:44 MaridiuS: oki
2017-11-05 11:44 MaridiuS: 01:31:086 (1,1) - this is new, usually you give 0 spacing after the mega slow note like 01:22:514 (1,1) -
2017-11-05 11:44 MaridiuS: and this is inconsistent with a really huge jump and uncomfy flow
2017-11-05 11:45 Regou: i think i accidentally did it because i forgot to adjust the spacing after changing jumps at 01:30:818 (2,3,1) - lol
2017-11-05 11:46 MaridiuS: 01:33:764 (1) - ugh drum sampleset at sliderend
2017-11-05 11:46 MaridiuS: 01:52:514 (1) - yeah this one is a bit inconsistent since every other sound of this is 0.5x sv
2017-11-05 11:47 Regou: all fixed
2017-11-05 11:49 MaridiuS: 01:21:978 (1) - this might be a bit overkill forgot to mention this
2017-11-05 11:49 MaridiuS: 4x would be more ideal, its too sudden imo
2017-11-05 11:50 Regou: fixed!
2017-11-05 11:52 MaridiuS: 02:49:032 (1,2) - not that its really important but the idea that this is not stacked like 02:48:228 (1,2) - bothers me
2017-11-05 11:52 MaridiuS: lol
2017-11-05 11:52 Regou: fixed lol
2017-11-05 11:53 MaridiuS: 03:38:318 (4,1) - not fixed in this version
2017-11-05 11:53 MaridiuS: 03:42:603 (4,5) - ame for this
2017-11-05 11:53 MaridiuS: probs the bug again
2017-11-05 11:54 Regou: yeah my edit was gone ;w;
2017-11-05 11:54 Regou: idk why but i fixed it (again)
2017-11-05 11:55 MaridiuS: 03:39:657 (1,2,3,4,5) - this is nailing the hp bar
2017-11-05 11:55 MaridiuS: Humbly suggest in moving it down lol
2017-11-05 11:55 MaridiuS: btw never saw circles out of grid before
2017-11-05 11:55 MaridiuS: stacking seems to be off lol
2017-11-05 11:56 Regou: did both stacking is off at 03:39:657 (1) -
2017-11-05 11:57 MaridiuS: 03:51:978 (1) - why is the slider not here
2017-11-05 11:57 MaridiuS: its where the synth and vocal starts
2017-11-05 11:59 Regou: idk why fish did that but it seems that starting slider at 03:51:978 is better
2017-11-05 11:59 Regou: changed!
2017-11-05 12:00 MaridiuS: btw who is fish
2017-11-05 12:00 MaridiuS: she made did a pretty nice job
2017-11-05 12:00 MaridiuS: even though never heard of her
2017-11-05 12:00 MaridiuS: she did*
2017-11-05 12:01 Regou: she just don't push maps for ranked
2017-11-05 12:01 Regou: she has been mapping for a while and her maps are pretty neat
2017-11-05 12:01 MaridiuS: if she maps so neatly she can ask me for checks ;3
2017-11-05 12:02 MaridiuS: 03:58:541 (2,1,2,3,4,5) - uh this doesn't look appealing, with stacking being enable the 3stack looks uncanny
2017-11-05 12:02 MaridiuS: other than that I've realized that the cirles could get better placement
2017-11-05 12:02 MaridiuS: and this is my idea
2017-11-05 12:02 MaridiuS: https://imgur-archive.ppy.sh/Mp4XBSU.jpg
2017-11-05 12:02 MaridiuS: could also make maps first blanket ;d
2017-11-05 12:03 MaridiuS: but the idea is on that pattern mostly to make the 3stack properly stacked
2017-11-05 12:04 Regou: done
2017-11-05 12:05 MaridiuS: 04:13:943 (3) - the non nced should be 0.5x SV I was talking about
2017-11-05 12:06 Regou: oh i forgot that one
2017-11-05 12:06 Regou: fixed
2017-11-05 12:07 MaridiuS: 04:23:452 (7,8) - ugh I couldn't realize at all that this was 1/4 gap
2017-11-05 12:07 MaridiuS: until I looked at the timeline
2017-11-05 12:07 MaridiuS: just space it away
2017-11-05 12:09 Regou: sure
2017-11-05 12:09 Regou: https://puu.sh/yferT/75134e6b68.png would this do?
2017-11-05 12:09 MaridiuS: maybe a tad bit more
2017-11-05 12:09 MaridiuS: and it'd be just right
2017-11-05 12:10 MaridiuS: 04:43:943 - oh hey first general stuff that I could mention about a whole section that could be improved
2017-11-05 12:10 MaridiuS: this section doesn't feel right with the map
2017-11-05 12:10 MaridiuS: since when there is a large gap in the timeline
2017-11-05 12:10 MaridiuS: it is most usually followed up by large spacing
2017-11-05 12:11 MaridiuS: 02:24:388 (3,1) - like this stuff
2017-11-05 12:11 MaridiuS: 02:25:461 (3,1) -
2017-11-05 12:11 Regou: maybe ill space them up just like what i did in my section
2017-11-05 12:12 MaridiuS: Since they're a group of 4
2017-11-05 12:12 MaridiuS: you can place each 3 notes on every large square of the grid
2017-11-05 12:12 MaridiuS: bottom right to bottom left to top left etc
2017-11-05 12:13 MaridiuS: quarter of the grid yea
2017-11-05 12:13 MaridiuS: or quadrant note sure what is the wording on english
2017-11-05 12:13 MaridiuS: not*
2017-11-05 12:13 Regou: i'm doint a large square right now
2017-11-05 12:14 MaridiuS: https://imgur-archive.ppy.sh/m3kkX1g.png aka this is one quadrant ;d
2017-11-05 12:14 MaridiuS: https://imgur-archive.ppy.sh/BoNvj86.png this is the other lmao
2017-11-05 12:14 Regou: oh i get what you mean
2017-11-05 12:15 Regou: https://puu.sh/yfeCi/7c07f6fe88.png im doing this right now as putting them at the corner of each quadrat looks pretty overkilling
2017-11-05 12:16 MaridiuS: you don't have to put them in corner
2017-11-05 12:16 MaridiuS: like in the middle of it
2017-11-05 12:16 MaridiuS: oh wait
2017-11-05 12:16 MaridiuS: jump from 2 to 3
2017-11-05 12:16 MaridiuS: shouldn't be big
2017-11-05 12:16 MaridiuS: just the jump from 3 to 1
2017-11-05 12:18 Regou: yes i know the notes are placed like this indeed https://puu.sh/yfeGr/a3fa4ee7c7.png
2017-11-05 12:18 Regou: i just changed the ar to 0 to showcase the whole pattern
2017-11-05 12:18 MaridiuS: oh
2017-11-05 12:18 MaridiuS: so yeah balance out the distance if you feel like it
2017-11-05 12:18 MaridiuS: doesn't have to be corner to corner
2017-11-05 12:19 Regou: okay :3
2017-11-05 12:19 Regou: this applys to 04:52:782 (1,2,3,1,2,3,1,2,3,1,2,3) - as well right?
2017-11-05 12:19 MaridiuS: yeah
2017-11-05 12:19 MaridiuS: oh its hexagrid structuring
2017-11-05 12:19 MaridiuS: rip
2017-11-05 12:20 MaridiuS: inb4 fish comes in and is like WHERE IS MY HEXAGRID REEE
2017-11-05 12:20 Regou: ;-;
2017-11-05 12:21 MaridiuS: okay now that's left is NCing. It seems like it is a bit inconsistent lol. And hitsound check
2017-11-05 12:23 MaridiuS: relating hitsounds, I think it would be a pretty good idea to Clap the snares
2017-11-05 12:24 Regou: we were just out of time to add some custom hitsounds as the submission deadline was coming at that time lol
2017-11-05 12:24 MaridiuS: lol
2017-11-05 12:25 MaridiuS: so do u feel like hitsounding ;d
2017-11-05 12:25 MaridiuS: think it'd be sweet since it sounds like you had something planned
2017-11-05 12:25 Regou: ;w;
2017-11-05 12:25 Regou: i think it's currently okay but i guess ill add a silence sliderslide as it's too loud
2017-11-05 12:26 Regou: at the beginning of the map
2017-11-05 12:26 MaridiuS: and idk but I think you should clap notes like 00:08:050 (4) -
2017-11-05 12:26 MaridiuS: 00:09:121 (3) -
2017-11-05 12:26 MaridiuS: 00:10:193 (3) - etc
2017-11-05 12:27 MaridiuS: 00:47:961 (1,2,1) - including all snares
2017-11-05 12:28 MaridiuS: 01:39:657 (1) - also finishes
2017-11-05 12:28 MaridiuS: 01:43:943 (1) - etc
2017-11-05 12:30 MaridiuS: let's not make it hasty, the map being this weird, I'd rather not have my supervisors complaining about basic stuff too ;d
2017-11-05 12:30 Regou: i added finishes back but adding clap should take some time :d
2017-11-05 12:30 MaridiuS: also I never thought I would be saying this
2017-11-05 12:30 MaridiuS: but
2017-11-05 12:30 MaridiuS: Disable countdown lmao
2017-11-05 12:31 Regou: lol
2017-11-05 12:31 Regou: oops
2017-11-05 12:31 Regou: okay
2017-11-05 12:31 MaridiuS: and maybe you could add one more combo colour ?
2017-11-05 12:32 Regou: sure
2017-11-05 12:32 MaridiuS: maybe some light pink
2017-11-05 12:32 MaridiuS: you go fix hitsounding ill think of a colour
2017-11-05 12:33 Regou: i prefer blue it fits the background more
2017-11-05 12:34 MaridiuS: https://imgur-archive.ppy.sh/LileCpI.png found ideal one
2017-11-05 12:35 Regou: cool
2017-11-05 12:44 Regou: added claps
2017-11-05 12:45 MaridiuS: 00:54:657 (3) - what the actual fuck
2017-11-05 12:45 Regou: i have to go out for dinner now if there's more stuff to fix let me now by leaving it in forum!
2017-11-05 12:45 MaridiuS: check this slider anchors
2017-11-05 12:45 MaridiuS: okay update the map
2017-11-05 12:45 Regou: lol

NC
00:58:407 (3) - Should be NCed like 00:45:550 (1) - is NCed, pretty similar.
01:27:336 (3) - You usually NC on 5stacks and streams like 01:32:023 (2,1,2,3,4,5) - or 01:44:746 (2,1,2,3,4,5)
03:23:853 (3) - Should be NCed as you usually do that on those snares like on start 00:47:961 (1) -
04:11:800 (7,1) - Know that it's a collab, but 01:41:800 (1,2) - this NC system makes more sense. Applies for 04:20:371 (7,1) - 04:28:943 (7,1) - too. I mean one of the two systems is correct one of doing it, idk figure it out ;D
04:10:728 (5) - Same for this vs 01:40:728 (1) - . Applies for 04:19:300 (5) - and 04:27:871 (5) - too.
04:17:157 (4) - You should NC this too, makes sense more than keeping in same combo because it is as strong as 04:16:086 (1) -
04:26:264 (4) - NC since u give usually NC on streams, like 01:56:264 (1) - and to emphasize 1/4 gap instead of 3/8.
04:21:443 (3) - 04:30:014 (3) - these two should be NCed like bcs new rhythm emphasis and consistency. 04:12:871 (1) -

other stuff I noticed on recheck
02:06:711 (2,1) - Should be like 02:05:639 (2,1) - 02:10:996 (2,1) - or any similar part, it plays way differently now because the circle is right at the end of slider.
02:22:514 (1) - Could be placed somewhere around here, because if it stays there the spacing to 02:22:782 (1) - is unreasonable.
04:13:943 (1) - U forgot to make this 0.5x SV we talked bout this ;d

Hitsounds
03:44:211 (2,4,6,1,3,5,7,1) - You should really put claps on these would be really nice, they're snares anyways.
01:05:371 (1,3,1,3,1,3,1,3) - These are snares, so should they be claps.
01:13:943 (1,3,4,2,3,4,1) - Same for these, snare is going 1/2 speed not Kicks.
01:18:228 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - Now its 1/4 speed so yea claps ;d.
01:23:050 (1) - Missed a clap.
01:30:550 (1) - ^
01:53:050 (1) - ^
03:35:371 - to 03:50:371 - Same as the part I mentioned starting from 01:05:371
03:58:139 (1) - clap on sliderend
04:03:764 (1) - clap
04:11:264 (6) - clap
04:18:764 (3) - clap
04:24:120 (5) - ^
00:43:943 (1,2,1) - I've found an ideal hitsound for these sounds, as clap. 00:56:800 (1,2,3) - There are plenty of places where the hitsound would benefit the song.

tldr; In the irc we have fixed few random inconsistencies, made the ar 8.5, added some hitsounds and changed diff name. Really like the idea of the map, I can't see a better way to follow this song than by this style.
Topic Starter
Regou

MaridiuS wrote:

Source: 東方輝針城 ~ Double Dealing Character
Tags: Mei Ayakura, ミストレイク, Mist lake, 沖林仁之介, 綾倉 盟, Dubstep, 東方Project, Touhou, th.

Be sure to link fish39 profile link in description.

IRC
2017-11-05 11:13 Regou: hello!
2017-11-05 11:13 MaridiuS: hey
2017-11-05 11:13 MaridiuS: also maybe you can think of some epic name
2017-11-05 11:14 Regou: ehhhh epic name......
2017-11-05 11:14 Regou: that's pretty hard to think ;w;
2017-11-05 11:14 MaridiuS: lemme try finding lyrics
2017-11-05 11:14 Regou: the only one i can think of would be to use our team name but that's super long
2017-11-05 11:14 Regou: sure!!
2017-11-05 11:17 Regou: how about "sakimashita"?
2017-11-05 11:17 Regou: it's in the lyrics and it means blooming
2017-11-05 11:17 MaridiuS: efflorescence wew
2017-11-05 11:18 MaridiuS: synonym for bloom
2017-11-05 11:18 MaridiuS: Efflorescence
2017-11-05 11:18 MaridiuS: and song name is refering to a flower
2017-11-05 11:19 MaridiuS: also having a collab in name is not even necessary I think
2017-11-05 11:19 MaridiuS: as long as the collab members are mentioned
2017-11-05 11:20 Regou: alright
2017-11-05 11:20 Regou: i'll change the diffname
2017-11-05 11:20 MaridiuS: noice
2017-11-05 11:21 Regou: but i guess i'd use sakimashita instead because when i search for what efflorescence means in google it tells me it means " migration of a salt to the surface of a porous material" as well which is kind of awkward lol
2017-11-05 11:21 MaridiuS: SaKiMaShiTa would be funny since Mei is singing it like that
2017-11-05 11:22 Regou: too edgy xD
2017-11-05 11:23 Regou: okay updated!
2017-11-05 11:24 MaridiuS: okay so reason why I'm up for iconing this is because I couldn't think of a better way to express this song
2017-11-05 11:24 MaridiuS: its so in tone with the song
2017-11-05 11:25 MaridiuS: also have you thought about ar 8.5?
2017-11-05 11:25 Regou: lemme try it
2017-11-05 11:25 MaridiuS: the jumps feel better that way
2017-11-05 11:26 Regou: true
2017-11-05 11:26 Regou: i will change it
2017-11-05 11:26 MaridiuS: alright
2017-11-05 11:26 MaridiuS: 02:01:621 (1,2) - also this
2017-11-05 11:26 MaridiuS: not sure if you've accidentaly got some old info
2017-11-05 11:26 MaridiuS: but its still 1/8
2017-11-05 11:27 Regou: that's a bug lol fixed
2017-11-05 11:27 MaridiuS: hopefully their sliderend are close
2017-11-05 11:27 MaridiuS: bcs spacing would still be big if you just reduced the gap ;d
2017-11-05 11:28 Regou: yeah i fixed the spacing as well ;p
2017-11-05 11:29 MaridiuS: 00:53:318 (1,1,2) - okay this was pretty weird
2017-11-05 11:29 MaridiuS: i mean weirder than the base weirdness of the map ;d
2017-11-05 11:29 MaridiuS: got few testplays everybody got 100's on that
2017-11-05 11:30 MaridiuS: probably because the slider is ending on a snare as strong as 00:53:987 (1,2) - these two
2017-11-05 11:30 Regou: didn't think it would be that difficult lol
2017-11-05 11:30 MaridiuS: yeah thats why its weird
2017-11-05 11:30 Regou: how about stacking them?
2017-11-05 11:31 MaridiuS: ec
2017-11-05 11:32 MaridiuS: https://imgur-archive.ppy.sh/TGguLTd.jpg the idea is to use this rhythm. Because all snares of same intensity will be clicked
2017-11-05 11:32 MaridiuS: 00:47:961 (1,2,1) - like these were
2017-11-05 11:33 Regou: oh you are right
2017-11-05 11:33 Regou: ok changed!
2017-11-05 11:33 MaridiuS: noice
2017-11-05 11:33 MaridiuS: 01:18:228 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - okay so this pattern was a bit weird
2017-11-05 11:33 MaridiuS: since the spike from the first 4 notes which were stacked to jumps was too strong
2017-11-05 11:34 MaridiuS: even though the song doesn't change all that much in intensity
2017-11-05 11:35 MaridiuS: 01:18:228 (1,4) - so CTRL+G would make it back and forth
2017-11-05 11:35 MaridiuS: which will suggest that further circles would also be jumps and not stacked note
2017-11-05 11:35 Regou: i'm thinking of https://puu.sh/yfdzb/3b0bdd870b.png
2017-11-05 11:35 Regou: which the flow might be better o.o...
2017-11-05 11:36 MaridiuS: that will be super comfy and suggest that the harder pattern would have flow like that
2017-11-05 11:36 MaridiuS: but they switch to sharp jumps
2017-11-05 11:37 MaridiuS: maybe a small square like the second two group of jumps are
2017-11-05 11:37 Regou: sure
2017-11-05 11:38 Regou: https://puu.sh/yfdDV/755f79b9a4.png like this?
2017-11-05 11:38 MaridiuS: yea i think that works
2017-11-05 11:39 MaridiuS: 01:24:925 (1,2,1) - I know that the map has weird patterns but this is just ultra weird lol
2017-11-05 11:40 Regou: maybe i should space them out lol
2017-11-05 11:40 Regou: https://puu.sh/yfdHD/3fdfcb598e.png would this be better?
2017-11-05 11:41 MaridiuS: https://imgur-archive.ppy.sh/sZuyYcf.jpg think this should be better since it will be consistent to 01:24:523 (5,6) - and other hithat spacing
2017-11-05 11:42 MaridiuS: 01:25:728 (1,2,3) - actually since this structure for 1/8 snapped notes notes was not repeated I suggest making it like 03:55:728 (1,2,3) - spaced
2017-11-05 11:43 Regou: 01:24:925 (1,2) - i still prefer mine as the instrument is louder at 01:24:523 (5,6) - so I'd like to make a contrast here, changed 01:25:728 (1,2,3) -
2017-11-05 11:44 MaridiuS: oki
2017-11-05 11:44 MaridiuS: 01:31:086 (1,1) - this is new, usually you give 0 spacing after the mega slow note like 01:22:514 (1,1) -
2017-11-05 11:44 MaridiuS: and this is inconsistent with a really huge jump and uncomfy flow
2017-11-05 11:45 Regou: i think i accidentally did it because i forgot to adjust the spacing after changing jumps at 01:30:818 (2,3,1) - lol
2017-11-05 11:46 MaridiuS: 01:33:764 (1) - ugh drum sampleset at sliderend
2017-11-05 11:46 MaridiuS: 01:52:514 (1) - yeah this one is a bit inconsistent since every other sound of this is 0.5x sv
2017-11-05 11:47 Regou: all fixed
2017-11-05 11:49 MaridiuS: 01:21:978 (1) - this might be a bit overkill forgot to mention this
2017-11-05 11:49 MaridiuS: 4x would be more ideal, its too sudden imo
2017-11-05 11:50 Regou: fixed!
2017-11-05 11:52 MaridiuS: 02:49:032 (1,2) - not that its really important but the idea that this is not stacked like 02:48:228 (1,2) - bothers me
2017-11-05 11:52 MaridiuS: lol
2017-11-05 11:52 Regou: fixed lol
2017-11-05 11:53 MaridiuS: 03:38:318 (4,1) - not fixed in this version
2017-11-05 11:53 MaridiuS: 03:42:603 (4,5) - ame for this
2017-11-05 11:53 MaridiuS: probs the bug again
2017-11-05 11:54 Regou: yeah my edit was gone ;w;
2017-11-05 11:54 Regou: idk why but i fixed it (again)
2017-11-05 11:55 MaridiuS: 03:39:657 (1,2,3,4,5) - this is nailing the hp bar
2017-11-05 11:55 MaridiuS: Humbly suggest in moving it down lol
2017-11-05 11:55 MaridiuS: btw never saw circles out of grid before
2017-11-05 11:55 MaridiuS: stacking seems to be off lol
2017-11-05 11:56 Regou: did both stacking is off at 03:39:657 (1) -
2017-11-05 11:57 MaridiuS: 03:51:978 (1) - why is the slider not here
2017-11-05 11:57 MaridiuS: its where the synth and vocal starts
2017-11-05 11:59 Regou: idk why fish did that but it seems that starting slider at 03:51:978 is better
2017-11-05 11:59 Regou: changed!
2017-11-05 12:00 MaridiuS: btw who is fish
2017-11-05 12:00 MaridiuS: she made did a pretty nice job
2017-11-05 12:00 MaridiuS: even though never heard of her
2017-11-05 12:00 MaridiuS: she did*
2017-11-05 12:01 Regou: she just don't push maps for ranked
2017-11-05 12:01 Regou: she has been mapping for a while and her maps are pretty neat
2017-11-05 12:01 MaridiuS: if she maps so neatly she can ask me for checks ;3
2017-11-05 12:02 MaridiuS: 03:58:541 (2,1,2,3,4,5) - uh this doesn't look appealing, with stacking being enable the 3stack looks uncanny
2017-11-05 12:02 MaridiuS: other than that I've realized that the cirles could get better placement
2017-11-05 12:02 MaridiuS: and this is my idea
2017-11-05 12:02 MaridiuS: https://imgur-archive.ppy.sh/Mp4XBSU.jpg
2017-11-05 12:02 MaridiuS: could also make maps first blanket ;d
2017-11-05 12:03 MaridiuS: but the idea is on that pattern mostly to make the 3stack properly stacked
2017-11-05 12:04 Regou: done
2017-11-05 12:05 MaridiuS: 04:13:943 (3) - the non nced should be 0.5x SV I was talking about
2017-11-05 12:06 Regou: oh i forgot that one
2017-11-05 12:06 Regou: fixed
2017-11-05 12:07 MaridiuS: 04:23:452 (7,8) - ugh I couldn't realize at all that this was 1/4 gap
2017-11-05 12:07 MaridiuS: until I looked at the timeline
2017-11-05 12:07 MaridiuS: just space it away
2017-11-05 12:09 Regou: sure
2017-11-05 12:09 Regou: https://puu.sh/yferT/75134e6b68.png would this do?
2017-11-05 12:09 MaridiuS: maybe a tad bit more
2017-11-05 12:09 MaridiuS: and it'd be just right
2017-11-05 12:10 MaridiuS: 04:43:943 - oh hey first general stuff that I could mention about a whole section that could be improved
2017-11-05 12:10 MaridiuS: this section doesn't feel right with the map
2017-11-05 12:10 MaridiuS: since when there is a large gap in the timeline
2017-11-05 12:10 MaridiuS: it is most usually followed up by large spacing
2017-11-05 12:11 MaridiuS: 02:24:388 (3,1) - like this stuff
2017-11-05 12:11 MaridiuS: 02:25:461 (3,1) -
2017-11-05 12:11 Regou: maybe ill space them up just like what i did in my section
2017-11-05 12:12 MaridiuS: Since they're a group of 4
2017-11-05 12:12 MaridiuS: you can place each 3 notes on every large square of the grid
2017-11-05 12:12 MaridiuS: bottom right to bottom left to top left etc
2017-11-05 12:13 MaridiuS: quarter of the grid yea
2017-11-05 12:13 MaridiuS: or quadrant note sure what is the wording on english
2017-11-05 12:13 MaridiuS: not*
2017-11-05 12:13 Regou: i'm doint a large square right now
2017-11-05 12:14 MaridiuS: https://imgur-archive.ppy.sh/m3kkX1g.png aka this is one quadrant ;d
2017-11-05 12:14 MaridiuS: https://imgur-archive.ppy.sh/BoNvj86.png this is the other lmao
2017-11-05 12:14 Regou: oh i get what you mean
2017-11-05 12:15 Regou: https://puu.sh/yfeCi/7c07f6fe88.png im doing this right now as putting them at the corner of each quadrat looks pretty overkilling
2017-11-05 12:16 MaridiuS: you don't have to put them in corner
2017-11-05 12:16 MaridiuS: like in the middle of it
2017-11-05 12:16 MaridiuS: oh wait
2017-11-05 12:16 MaridiuS: jump from 2 to 3
2017-11-05 12:16 MaridiuS: shouldn't be big
2017-11-05 12:16 MaridiuS: just the jump from 3 to 1
2017-11-05 12:18 Regou: yes i know the notes are placed like this indeed https://puu.sh/yfeGr/a3fa4ee7c7.png
2017-11-05 12:18 Regou: i just changed the ar to 0 to showcase the whole pattern
2017-11-05 12:18 MaridiuS: oh
2017-11-05 12:18 MaridiuS: so yeah balance out the distance if you feel like it
2017-11-05 12:18 MaridiuS: doesn't have to be corner to corner
2017-11-05 12:19 Regou: okay :3
2017-11-05 12:19 Regou: this applys to 04:52:782 (1,2,3,1,2,3,1,2,3,1,2,3) - as well right?
2017-11-05 12:19 MaridiuS: yeah
2017-11-05 12:19 MaridiuS: oh its hexagrid structuring
2017-11-05 12:19 MaridiuS: rip
2017-11-05 12:20 MaridiuS: inb4 fish comes in and is like WHERE IS MY HEXAGRID REEE
2017-11-05 12:20 Regou: ;-;
2017-11-05 12:21 MaridiuS: okay now that's left is NCing. It seems like it is a bit inconsistent lol. And hitsound check
2017-11-05 12:23 MaridiuS: relating hitsounds, I think it would be a pretty good idea to Clap the snares
2017-11-05 12:24 Regou: we were just out of time to add some custom hitsounds as the submission deadline was coming at that time lol
2017-11-05 12:24 MaridiuS: lol
2017-11-05 12:25 MaridiuS: so do u feel like hitsounding ;d
2017-11-05 12:25 MaridiuS: think it'd be sweet since it sounds like you had something planned
2017-11-05 12:25 Regou: ;w;
2017-11-05 12:25 Regou: i think it's currently okay but i guess ill add a silence sliderslide as it's too loud
2017-11-05 12:26 Regou: at the beginning of the map
2017-11-05 12:26 MaridiuS: and idk but I think you should clap notes like 00:08:050 (4) -
2017-11-05 12:26 MaridiuS: 00:09:121 (3) -
2017-11-05 12:26 MaridiuS: 00:10:193 (3) - etc
2017-11-05 12:27 MaridiuS: 00:47:961 (1,2,1) - including all snares
2017-11-05 12:28 MaridiuS: 01:39:657 (1) - also finishes
2017-11-05 12:28 MaridiuS: 01:43:943 (1) - etc
2017-11-05 12:30 MaridiuS: let's not make it hasty, the map being this weird, I'd rather not have my supervisors complaining about basic stuff too ;d
2017-11-05 12:30 Regou: i added finishes back but adding clap should take some time :d
2017-11-05 12:30 MaridiuS: also I never thought I would be saying this
2017-11-05 12:30 MaridiuS: but
2017-11-05 12:30 MaridiuS: Disable countdown lmao
2017-11-05 12:31 Regou: lol
2017-11-05 12:31 Regou: oops
2017-11-05 12:31 Regou: okay
2017-11-05 12:31 MaridiuS: and maybe you could add one more combo colour ?
2017-11-05 12:32 Regou: sure
2017-11-05 12:32 MaridiuS: maybe some light pink
2017-11-05 12:32 MaridiuS: you go fix hitsounding ill think of a colour
2017-11-05 12:33 Regou: i prefer blue it fits the background more
2017-11-05 12:34 MaridiuS: https://imgur-archive.ppy.sh/LileCpI.png found ideal one
2017-11-05 12:35 Regou: cool
2017-11-05 12:44 Regou: added claps
2017-11-05 12:45 MaridiuS: 00:54:657 (3) - what the actual fuck
2017-11-05 12:45 Regou: i have to go out for dinner now if there's more stuff to fix let me now by leaving it in forum!
2017-11-05 12:45 MaridiuS: check this slider anchors
2017-11-05 12:45 MaridiuS: okay update the map
2017-11-05 12:45 Regou: lol

NC
00:58:407 (3) - Should be NCed like 00:45:550 (1) - is NCed, pretty similar.
01:27:336 (3) - You usually NC on 5stacks and streams like 01:32:023 (2,1,2,3,4,5) - or 01:44:746 (2,1,2,3,4,5)
03:23:853 (3) - Should be NCed as you usually do that on those snares like on start 00:47:961 (1) -
04:11:800 (7,1) - Know that it's a collab, but 01:41:800 (1,2) - this NC system makes more sense. Applies for 04:20:371 (7,1) - 04:28:943 (7,1) - too. I mean one of the two systems is correct one of doing it, idk figure it out ;D
04:10:728 (5) - Same for this vs 01:40:728 (1) - . Applies for 04:19:300 (5) - and 04:27:871 (5) - too.
04:17:157 (4) - You should NC this too, makes sense more than keeping in same combo because it is as strong as 04:16:086 (1) -
04:26:264 (4) - NC since u give usually NC on streams, like 01:56:264 (1) - and to emphasize 1/4 gap instead of 3/8.
04:21:443 (3) - 04:30:014 (3) - these two should be NCed like bcs new rhythm emphasis and consistency. 04:12:871 (1) -

other stuff I noticed on recheck
02:06:711 (2,1) - Should be like 02:05:639 (2,1) - 02:10:996 (2,1) - or any similar part, it plays way differently now because the circle is right at the end of slider.
02:22:514 (1) - Could be placed somewhere around here, because if it stays there the spacing to 02:22:782 (1) - is unreasonable.
04:13:943 (1) - U forgot to make this 0.5x SV we talked bout this ;d

Hitsounds
03:44:211 (2,4,6,1,3,5,7,1) - You should really put claps on these would be really nice, they're snares anyways.
01:05:371 (1,3,1,3,1,3,1,3) - These are snares, so should they be claps.
01:13:943 (1,3,4,2,3,4,1) - Same for these, snare is going 1/2 speed not Kicks.
01:18:228 (1,2,3,4,5,6,1,2,3,4,1,2,3,4) - Now its 1/4 speed so yea claps ;d.
01:23:050 (1) - Missed a clap.
01:30:550 (1) - ^
01:53:050 (1) - ^
03:35:371 - to 03:50:371 - Same as the part I mentioned starting from 01:05:371
03:58:139 (1) - clap on sliderend
04:03:764 (1) - clap
04:11:264 (6) - clap
04:18:764 (3) - clap
04:24:120 (5) - ^
00:43:943 (1,2,1) - I've found an ideal hitsound for these sounds, as clap. 00:56:800 (1,2,3) - There are plenty of places where the hitsound would benefit the song.

tldr; In the irc we have fixed few random inconsistencies, made the ar 8.5, added some hitsounds and changed diff name. Really like the idea of the map, I can't see a better way to follow this song than by this style.
fixed all except 00:56:800 (1,2,3) - as finish sounds better for me :3
Thanks a lot!
MaridiuS
Ikuzo
MaridiuS
Rebubbling because of a dot ... yes, this little thingy ->"."<- it was missing in source
Frey
尽管虽然说不是以前的风格,不过真的觉得差的不多...嘛,依旧无敌。 hype :lol:
MaridiuS
https://i.imgur.com/1gjtzIs.png

Title: 寒椿 ~ monstrata got some info.

Tags: Remove . from th. (lol more dot shenanigans), and add c85 + album name which is Reproduction? 报纸杯 for what is this in tags?
Topic Starter
Regou

MaridiuS wrote:

https://i.imgur.com/1gjtzIs.png

Title: 寒椿 ~ monstrata got some info.

Tags: Remove . from th. (lol more dot shenanigans), and add c85 + album name which is Reproduction? 报纸杯 for what is this in tags?
fixed title and tags! 报纸杯 is the Chinese title of this mapping competition.
MaridiuS
3rd 4th lol
Monstrata
Qualified!
Topic Starter
Regou
Thank you Maridius and Monstrata!!
Nakano Itsuki
nb
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