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posted

Blizs wrote:

l

Mentai's Hard

  1. 00:52:579 (1) - This slider looks touching the bottom of the playing area (or even out of the playing area a bit) in gameplay. Maybe you could move it upper a bit ? oop, slider was touching HP in the next combo too so i fixed that too
thank~

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57373
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 41013
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Cynthia No Hikari
TitleUnicode:シンシアの光
Artist:Aoi Eir
ArtistUnicode:藍井エイル
Creator:missa1912
Version:Mentai's Hard
Source:ソードアート・オンライン ~ロスト・ソング~
Tags:Sword Art Online -Lost Song- sao opening psvita sony Mentai My Angel Kanan SnowNiNo_
BeatmapID:1317132
BeatmapSetID:621575

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5.5
ApproachRate:8.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"saols.jpg",0,0
Video,1583,"lostop.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3423,361.44578313253,4,2,1,70,1,0
11736,-100,4,1,0,70,0,0
12097,-100,4,2,3,70,0,0
17880,-117.64705882353,4,2,11,70,0,0
28362,-117.64705882353,4,2,1,70,0,0
29447,-100,4,2,1,70,0,0
57459,-100,4,2,1,30,0,0
58362,-90.9090909090909,4,2,1,80,0,1
82941,-100,4,2,1,80,0,0
84386,-100,4,2,3,75,0,0
90260,-100,4,2,3,75,0,0
96676,-90.9090909090909,4,2,0,5,0,0


[Colours]
Combo1 : 232,224,89
Combo2 : 137,223,255
Combo3 : 139,250,139
Combo4 : 255,159,213

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400,24,69477,1,0,3:2:0:0:
400,24,69567,2,0,L|436:32,3,35.7500010910034,2|0|8|0,3:2|3:2|3:2|3:2,0:0:0:0:
488,48,69929,6,0,P|496:88|484:140,1,71.5000021820069,4|0,0:0|0:0,0:0:0:0:
432,204,70290,1,8,0:0:0:0:
344,140,70471,2,0,L|268:144,1,71.5000021820069,2|0,0:0|0:0,0:0:0:0:
228,240,70832,2,0,L|156:236,1,71.5000021820069,2|8,0:0|0:0,0:0:0:0:
72,171,71194,6,0,P|48:235|76:311,1,143.000004364014,2|0,0:0|0:0,0:0:0:0:
164,352,71736,2,0,L|235:355,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
316,284,72097,1,0,0:0:0:0:
316,284,72278,1,2,0:0:0:0:
396,356,72459,1,8,0:0:0:0:
396,356,72640,1,2,0:0:0:0:
460,272,72820,6,0,P|460:224|452:196,1,71.5000021820069,4|0,0:0|0:0,0:0:0:0:
488,100,73182,1,8,0:0:0:0:
396,44,73362,2,0,L|324:48,1,71.5000021820069,2|4,0:0|0:0,0:0:0:0:
288,144,73724,2,0,L|216:140,1,71.5000021820069,0|8,0:0|0:0,0:0:0:0:
130,206,74085,6,0,P|110:142|134:70,1,143.000004364014,2|0,0:0|0:0,0:0:0:0:
240,40,74627,2,0,L|312:44,1,71.5000021820069,8|0,0:0|0:0,0:0:0:0:
388,120,74989,1,8,0:0:0:0:
388,120,75079,1,8,0:0:0:0:
388,120,75169,1,0,0:0:0:0:
288,144,75350,2,0,L|284:216,1,71.5000021820069,8|0,0:0|0:0,0:0:0:0:
335,312,75712,6,0,P|287:324|259:320,1,71.5000021820069,4|2,0:0|0:0,0:0:0:0:
192,248,76073,2,0,P|156:246|122:257,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
60,344,76435,1,0,0:0:0:0:
4,256,76615,1,2,0:0:0:0:
4,256,76977,6,0,B|24:184|24:184|8:116,1,143.000004364014,2|0,0:0|0:0,0:0:0:0:
84,44,77519,2,0,L|156:48,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
208,140,77880,1,0,3:2:0:0:
280,60,78061,1,2,3:2:0:0:
340,148,78242,2,0,L|344:192,3,35.7500010910034,8|0|0|0,3:2|3:2|3:2|3:2,0:0:0:0:
392,208,78603,6,0,B|396:264|396:264|420:292|420:292|420:344,1,143.000004364014,8|8,0:0|0:0,0:0:0:0:
205,352,79326,2,0,P|125:372|65:352,1,143.000004364014,8|8,0:0|0:0,0:0:0:0:
9,147,80049,6,0,P|77:129|144:149,1,143.000004364014,8|8,0:0|0:0,0:0:0:0:
356,208,80772,2,0,B|376:136|376:136|344:64,1,143.000004364014,8|8,0:0|0:0,0:0:0:0:
260,16,81314,1,0,0:0:0:0:
188,96,81495,6,0,L|164:28,1,71.5000021820069,8|8,0:0|0:0,0:0:0:0:
248,188,81856,2,0,L|272:120,1,71.5000021820069,8|8,0:0|0:0,0:0:0:0:
176,272,82218,2,0,L|152:204,1,71.5000021820069,8|0,0:0|0:0,0:0:0:0:
280,328,82579,2,0,L|300:280,3,35.7500010910034,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
344,276,82941,5,4,0:0:0:0:
332,56,84386,6,0,P|292:68|240:56,1,65,4|0,0:0|0:0,0:0:0:0:
180,28,84748,1,8,0:0:0:0:
124,108,84929,1,0,0:0:0:0:
124,108,85019,1,0,0:0:0:0:
124,108,85109,2,0,L|128:176,1,65,0|2,0:0|0:0,0:0:0:0:
79,259,85471,1,8,0:0:0:0:
197,243,85651,6,0,P|122:273|63:246,1,130,4|2,0:0|0:0,0:0:0:0:
12,188,86194,1,8,0:0:0:0:
88,128,86374,1,2,0:0:0:0:
88,128,86464,1,0,0:0:0:0:
88,128,86555,2,0,L|91:63,1,65,0|2,0:0|0:0,0:0:0:0:
184,36,86916,2,0,L|249:39,1,65,8|2,0:0|0:0,0:0:0:0:
344,8,87278,6,0,P|352:44|340:84,1,65,4|0,0:0|0:0,0:0:0:0:
280,144,87639,1,8,0:0:0:0:
352,208,87820,1,0,0:0:0:0:
352,208,87910,1,0,0:0:0:0:
352,208,88001,2,0,L|416:212,1,65,0|2,0:0|0:0,0:0:0:0:
489,271,88362,1,8,0:0:0:0:
488,152,88542,6,0,P|509:229|476:285,1,130,4|2,0:0|0:0,0:0:0:0:
424,344,89085,1,8,0:0:0:0:
340,296,89266,2,0,B|276:312|276:312|208:296,1,130,2|2,0:0|0:0,0:0:0:0:
148,224,89808,2,0,L|92:212,3,32.5,8|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
76,244,90169,5,4,0:0:0:0:
256,192,90350,12,0,96676,0:0:0:0:
posted

Blizs wrote:

NiNo's Insane

  1. 00:12:097 (1,2) - I'm not really sure if this 1/4 was really needed here since there was nothing that support it in the song. I think it's better to use an ordinary 1/2 slider like you did on 01:24:386 (1) - since they have a similar effect too in the song. kick slider is for emphasis
  2. 00:24:929 (5,6) - This flow transition feels a bit weird. The direction of 00:25:471 (6) - doesn't seems related to 00:24:929 (5) - 's tail and it makes the flow changes dramatically. The direction of 00:25:471 (6) - looks like it says that it comes from 00:24:929 (5) - 's head. Maybe you can ctrl+g on 00:24:929 (5) - to solve this flowing problem and 00:24:929 (5) - seems have an emphasis on its head point so a jump won't be a problem. Or you can curve 00:25:471 (6) - in opposite direction so we can know that it comes from the previous slider's tail. it wont effect in gameplay, main reason i do this cuz the player would just play this as a normal straight slider, and the curve is for aesthetic, make this part look better
  3. 01:21:495 (1,2) - I think these notes deserve a more bigger spacing between them such as 01:21:133 (7,2,3) - . And also these singletapping has a bigger effect with those snares in the song compared to the previous singletapping. So I think we need to increase the singletapping spacing instead of reducing it.the reducing spacing is to emphasis the music after, is obviously the music afterwords is more intense so i make previous spacing smaller to i can emphasis more in the intense part
thx for mod
ill prefer replying more mods in one time xd
posted
hi

lost
  1. 01:11:916 (2,3,4,5,6) - not really necessary to have such a huge spacing, imo
  2. 00:37:760 (6,7,1) - same as above, spacing is huge, u didnt make this on 00:12:459 (2,3,4) - for exemple, while it's way more dense than this one
  3. jumps


insane
  1. 00:03:423 (1,3) - rip stack
  2. nothing to say except nazi stuffs


easy
  1. fine

[]
what a short mod lo
glglgl!
posted

Blizs wrote:

last candy from my queue :3 sorry for taking so long ;w;

Lost


I'll separate the pattern mod and hitsound mod because I want to mod the hitsound mostly.
Pattern
  1. 00:11:374 (9) - I think the 1/4 sound in the song was stopped here so I think the stream has to be stopped here too. It feels a bit weird to click 00:11:465 (10,11,12) - since there are no sounds in the song there and the stopping sound on 00:11:374 - feels like it has an emphasis on it. I think using an extended (3/4 beat) slider would be more effective and reasonable here instead of continuing the stream. - ur right, the 3/4 slider sounds good, fixed
  2. 00:31:977 (1,2,3,4) - This stream seems unreasonable since there was nothing 1/4 in the song. Maybe you only want to put some improvisation, but I think it's not a really good place to do it. keep consistent with 1/2 circles would be fine. - listening closely ill fint than (2) has no sound so i removed that note a let that part circle + triple instead of stream
  3. 00:37:760 (6,7) - Isn't this spacing a bit too big for 1/4 beat for this part ? The spacing was almost equal to the previous 1/2 circles. I think it was also 1/2 too, but it was 1/4. Maybe you could reduce their spacing to avoid this kind of confusion for the player. - theres a 1/4 in there, and i feel like the overlap on (7,1) makes the pattern easy to read, atleast for me it seems like it
  4. 00:42:278 (1,2) - I would prefer to not extend it like you did on 00:45:169 (1) - . and both of them seems have a similar effect in the song so I think they need to be consistent with each other too. - oh, idk why i didnt do this before, i notice this time ago lol, fixed
  5. 01:05:591 (1) - Maybe it was just my feelings, but this notes seems a bit too high from the playing area. - i think it is ok, dont wanna move nothing in there rn
  6. 01:27:188 - I think this point deserve a note since I hear a snare sound in the song.- oops, fixed


Hitsound
  1. It seems like you didn't give any hitsound on almost all streams (eg: 00:17:157 (1,2,3,4,1,2,3,4) - , 00:40:290 (1,2,3,1,2,3,4,1) - , 00:45:892 (1,2,3,1,2,3,4,5,6) - , etc. ). Streams are the part of the song that have a different effect compared to the other parts. It can identify some difference that happened in the song, like 1/4 drums, 1/4 pianos, etc. So I think hitsound is important for the stream part to confirm the difference between the streams and the other notes too. Here I can give you some hitsound suggestion based on how I do the hitsounding for those empty stream. Up to you if you want to use it or not. - i did lost track on what i applied on hs from streams, but i did mot of your suggestions, some as u said and others a bit different, but i think is good :p
    1. 00:10:651 (1,2,3,4,5,6,7,8,9) - you can spam whistles for the 1/4 sounds in the song.
    2. 00:17:157 (1,2,3,4,1,2,3,4) - you can spam claps here, or :
      00:17:157 (1) - sampleset Auto, additions Auto, Finish.
      00:17:248 (2,3,4) - sampleset Auto, additions Auto, Clap.
      00:17:519 (1,2) - sampleset Auto, additions Drum, Clap.
      00:17:700 (3,4) - sampleset Auto, additions Drum, Finish.
    3. 00:28:001 (1,2,3,4,5,1,2,3,4,1,2,3,4) - The sound here seems complicated in the song, maybe we can use these hitsounding :
      00:28:001 (1,2,3,4) - sampleset Auto, additions Drum, Whistle.
      00:28:362 (5) - sampleset Auto, additions Drum, Clap. On head and let the tail empty (well, you already did the clap xd)
      00:28:543 (1,2) - sampleset Auto, additions Drum, Whistle.
      00:28:724 (3,4) - sampleset Auto, additions Auto, Clap. Bot on head and tail.
      00:29:085 (1,2) - sampleset Auto, additions Auto, Clap.
      00:29:266 (3) - sampleset Auto, additions Drum, Clap.
      00:29:356 (4) - sampleset Auto, additions Drum, Finish.
    4. 00:40:290 (1,2,3,1,2,3,4) - You can spam clap here too. or :
      00:40:290 (1,2,3,1,2) - sampleset Auto, additions Auto, Clap.
      00:40:832 (3,4) - sampleset Auto, additions Drum, Clap.
    5. 00:41:916 (2,3,4,5) - clap spam would be good here.
    6. 00:45:892 (1,2,3,1,2,3,4,5,6) - Yeah.. and again clap spam for the drum or :
      00:45:892 (1,2) - sampleset Auto, additions Auto, Clap.
      00:46:073 (3) - sampleset Auto, additions Drum, Clap. For both the head and the tail.
      00:46:254 (1,2,3,4) - sampleset Auto, additions Auto, Clap.
      00:46:615 (5) - sampleset Auto, additions Drum, Clap.
      00:46:706 (6) - sampleset Auto, additions Drum, Finish.
    7. 00:54:206 (2,3,4,5,1,2,3,4,5,6) - This part seems a bit complicated in the drum too, maybe we could apply these :
      00:54:206 (2,3,4,5) - sampleset Auto, additions Auto, Clap.
      00:54:567 (1,2,3) - sampleset Auto, additions Drum, Clap.
      00:54:838 (4,5,6) - sampleset Auto, additions Drum, Finish.
    8. 01:08:483 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - Also a bit complicated drum in the song :
      01:08:483 (1,1) - sampleset Auto, additions Auto, Clap.
      01:08:573 (2,3,2,3) - sampleset Auto, additions Drum, Clap.
      01:08:754 (4,4) - sampleset Auto, additions Drum, Finish.
      01:08:844 (5,5) - sampleset Auto, additions Auto, Clap. Both on the head and let the tail empty.
      01:09:567 (1,2,3,4) - sampleset Auto, additions Auto, Clap.
    9. 01:17:880 (1,2,3,4,1,2,3,4) - A bit complicated but we still can spam claps here. Or :
      01:17:880 (1,2,3,4) - sampleset Auto, additions Auto, Clap.
      01:18:242 (1,2) - sampleset Auto, additions Drum, Clap.
      01:18:422 (3,4) - sampleset Auto, additions Drum, Finish.
    10. 01:22:218 (1,2,3,1,2,3) - Yeah... clap spam is the best suggestion I can give here.
    11. 01:29:266 (3,4,5,6,1,2,3) - seems like a complicated drum. The kickdrum sound on whistle would be very helpful. Maybe something like :
      01:29:266 (3,4) - sampleset Auto, additions Auto, Whistle.
      01:29:447 (5,6) - sampleset Auto, additions Auto, Clap.
      01:29:627 (1) - sampleset Auto, additions Auto, Whistle. For both head and tail.
      01:29:808 (2) - sampleset Auto, additions Auto, Clap. For both head and tail.
      01:29:989 (3) - sampleset Auto, additions Drum, Clap for the head. sampleset Auto, additions Drum, Finish on the tail.
  2. 00:12:730 (3) - Did you forgot to put a clap here ? the snare sound was very clear here. Also the same for 00:14:176 (4) - , 00:15:621 (3) - , 01:25:019 (3) - , 01:26:465 (4) - , 01:27:910 (3) - . - add clap
  3. From 00:17:880 - to 00:28:001 - I think it's better to give whistles on every 1 beat of the part since there was kickdrum sounds on every 1 beat of the part And your custom hitwhistle seems fit to the sound. It also make the part more lively with more hitsounds on it. - for some reason even if the whistle fit good, i don like how it sounds idk why
    00:55:471 (1,1,1,2,2,2) - Maybe you could add a finish on them ? A combination of clap and finish would give more effect on the notes for these emphasis points in the song. It also applies for 01:18:603 (1,1,1,1,1,1,1,1,1) - . - is a bit to much imo, a simple clap is ok for me

Please keep in mind that the hitsounding mods above was just my personal suggestion. You are free to use it or not. And also it applies for all diffs so I won't mention about hitsounding again on the other diffs.

Insane

  1. 00:11:374 (9,10,11,12) - Just like I said on Lost diff about the pattern. - fix
  2. 00:16:796 (2,3) - How about ctrl+g and rearrange ? I think the cymbal sound in the song on 00:17:157 - deserve a click instead of just a slider tail. And also It would be easier to catch the stream if we start the stream with a circle instead of a slider tail. - i dont wanna ignore the guitar in there since thats what i was trying to follow, so i prefer making (2) two circles instead of a slider
  3. 01:09:025 (1,2,3,4,5,6,7) - It was a good point to start the stream on 01:09:386 (2) - because it has an emphasizing vocal on it and the drum snares also start there too. But I'm not really sure it was good to apply it on 00:28:543 (3,1,2,3,4,5,6) - , 00:40:109 (4,1,2,3,4,5,6) - and 00:45:892 (3,1,2,3,4,5,6) - . They don't have a similar effect that can be a reason to start the circle stream on the red tick. I think they deserve more to start the stream at the first white tick instead of the red tick to avoid the confusion of readings. - fixed the first 2, the 3rd one i think is ok, since theres no vocal in there to fit on

Easy

  1. 00:35:591 (2,4) - This kind of slider playing is a bit hard to read for an Easy diff. I understand that you want to make it pretty and neat, And yeah personally I think it was pretty and neat too. But even if it was pretty and neat, it was a bit hard to read especially for new players. Maybe you could make the second slider more visible and avoid any overlap ? That way would make things more easier to read. - it should be fine, the overlap isnt visible when (4) is played, and even if it is the player has to move his cursor toward (5) so that makes that slider easier to get

okay that's all from me...
if there's something that you don't understand from this mod, pm me anytime ;)
Ok then GL!!~
Sorry for late response, i wasnt on my actual pc until today x.x
Thanks for the mod!!
posted

Irohas wrote:

hi

lost
  1. 01:11:916 (2,3,4,5,6) - not really necessary to have such a huge spacing, imo - it soes fit with the hype on vocals imo
  2. 00:37:760 (6,7,1) - same as above, spacing is huge, u didnt make this on 00:12:459 (2,3,4) - for exemple, while it's way more dense than this one - it plays really well, but about intensity idk, the jumps in this part makes this easy to read/play atleast this is what i think
  3. jumps


insane
  1. 00:03:423 (1,3) - rip stack - fixed
  2. nothing to say except nazi stuffs


easy
  1. fine - <3

[]
what a short mod lo
glglgl!
Thanks for modding!
posted

Lama Poluna wrote:


Hello, from metadata help queue.

Artist: 藍井エイル
Romanised Artist: Eir Aoi
Title: シンシアの光
Romanised Title: Cynthia no Hikari
Source: ソードアート・オンライン -ロスト・ソング-
Better use " Sword Art Online Lost Song " on tags and add " BEST -E- D'AZUR Hiroki Arai 新井弘毅 "
Source:
1) http://sao-lostsong.bngames.net/special/song.php
2) http://www.aoieir.com/


no kudosu
Updated!

Thanks <3
posted
Heyo! From queue

Kanan's normal doesnt have the video atm

Normal
  1. Hitsounds still need to be copied over it seems
  2. 00:04:868 (2,1) - Could maybe polish this up a bit, like this for instance
  3. 00:13:362 (4,5) - bit weird rhythm choice here since the emphasis lies on the red ticks, control + g the rhythm could work here or a return + 1/1 slider for instance
  4. 00:19:326 (3,4,5) - and similar, found this vocal following a bit odd here rhythm wise, why not start place the 1/1 from red to red 1/2 earlier since thats where the vocal shift is at, seemed a bit odd to ignore the beginning of the vocals and then follow it later on
  5. 00:42:278 (3,4) - bit similar rythm stuff, try to make work of the red ticks, the downbeat is not existent here so having that clickable is really weird for a normal diff when theres no sound
  6. 00:56:194 (4,5,1) - try to follow the beats here a bit rhythm like this for instace would follow the instrument you're following a lot better
  7. Similar rhythm issues in kiai too, I'd really recommened to check out the how hard diff did the rhythm to get a bit of ideas you can implement, it kinda felt that someone said that the downbeat should always be clickable which really isnt the case especially for songs like this, slider shapes and placement seems good tho!


Hard
  1. 00:28:724 (3) - changing into a return like 00:29:085 (4) - would fit better here imo so have the first buildup drums mapped too, should be fine for this diff since you have trips later on too
  2. 00:36:133 (6,1) - felt a bit disconnect here from the rest, maybe try something like this?
  3. 00:46:073 (5,6) - like 00:28:724 (3) -
  4. 00:56:194 (3) - how about making this a circle + 1/2 slider instead? that red tick really deserves to be clickable with the rhythm you follow
  5. 01:19:326 (2,1) - rotating by 20° would be nice so this flows a bit better 01:18:603 (1,2) -
  6. 01:29:266 (3,4,1) - try to control + j this on the spot, plays alot smoother


Insane

  1. Would consider using a bit lower SV for that soft intro until 00:10:651 (1) - its a really relaxing part in the song yet this plays as fast as the rest of the diff
  2. 00:47:880 (5,1,2,3,4) - felt a bit off play wise, maybe try putting 00:48:242 (1) - at 416/204 and stack 00:49:326 (5) - on the flow for instance
  3. 00:57:097 (2) - a bit bigger of a jump would be nice with how powerfull this note is, like at 188/304
  4. 00:57:459 (1) - try rotating this by -30 on the spot, gives a better leadin to the next slider since this a quite a tricky 1/4 jump and has a bit shart flow too
  5. 01:08:483 (1,2,1,2) - would make the ds after the return similar here, looks kinda like something is off atm
  6. 01:29:266 (3) - sliderslide has whisle seems unintentional


Lost
  1. 00:26:103 - since you mapped the prev drum touches, I'd map this too since you follow the same stuff at 00:23:121 (4,5,6) - aswell
  2. 00:31:615 (5,6,7,8) - these felt really forced to play, basicly you got a huge jump on 8 with a flow break which doesnt really seem justified with the music still being the basicly the same. I'd really try to rearrange this pattern since I can't really come up with an easy solution :/ maybe 00:31:796 (6,7) - control g these and then control h+j on the spot of 00:32:157 (8,9,1) - for instance
  3. 00:56:194 (1,2,3,1,2,3) - This felt really overmapped while playing tho it kinda makes sense in editor, would change it to maybe map the non important stuff as slider ends/not at all if it gets brought up again (00:56:555 (3,2) - )
  4. 01:11:013 (5,1) - move 5 a bit to the bottom to avoid that overlap
  5. 01:22:941 (1) - would reduce the volume at the tail here since the music kinda stops


Pretty cool set, really chill easy diff aswell! Normal needs some work on rhythm choice tho others flowand play really smooth, goodluck!
posted

Wishkey wrote:

Heyo! From queue

Kanan's normal doesnt have the video atm - my bad, fixed

Insane

  1. Would consider using a bit lower SV for that soft intro until 00:10:651 (1) - its a really relaxing part in the song yet this plays as fast as the rest of the diff - u right
  2. 00:47:880 (5,1,2,3,4) - felt a bit off play wise, maybe try putting 00:48:242 (1) - at 416/204 and stack 00:49:326 (5) - on the flow for instance - did smthg different, but it should be better
  3. 00:57:097 (2) - a bit bigger of a jump would be nice with how powerfull this note is, like at 188/304 - nice~
  4. 00:57:459 (1) - try rotating this by -30 on the spot, gives a better leadin to the next slider since this a quite a tricky 1/4 jump and has a bit shart flow too - it does actually
  5. 01:08:483 (1,2,1,2) - would make the ds after the return similar here, looks kinda like something is off atm - it looks nice to me, also i feel like is different coming fron a burst to a circle than a stream, so i made the transition easier whit less spacing
  6. 01:29:266 (3) - sliderslide has whisle seems unintentional - it was intentional, sound kinda empy w/o it, also fits with guitar


Lost
  1. 00:26:103 - since you mapped the prev drum touches, I'd map this too since you follow the same stuff at 00:23:121 (4,5,6) - aswell - theres a lot of streams afterwards, and the drum roll isnt that strong by itself, so i decided not to map it
  2. 00:31:615 (5,6,7,8) - these felt really forced to play, basicly you got a huge jump on 8 with a flow break which doesnt really seem justified with the music still being the basicly the same. I'd really try to rearrange this pattern since I can't really come up with an easy solution :/ maybe 00:31:796 (6,7) - control g these and then control h+j on the spot of 00:32:157 (8,9,1) - for instance - did smthg different, yeah the pattern was forced, i run out of ideas lol, fixed i think
  3. 00:56:194 (1,2,3,1,2,3) - This felt really overmapped while playing tho it kinda makes sense in editor, would change it to maybe map the non important stuff as slider ends/not at all if it gets brought up again (00:56:555 (3,2) - ) - i really wanted jumps in there, but i wasnt able to make them fit with the song/map, fixed
  4. 01:11:013 (5,1) - move 5 a bit to the bottom to avoid that overlap - yeas
  5. 01:22:941 (1) - would reduce the volume at the tail here since the music kinda stops - fix


Pretty cool set, really chill easy diff aswell! Normal needs some work on rhythm choice tho others flow really and play really smooth, goodluck!
Thanks for the mod!! <3
posted
hi, from q


[kanan's normal]
  1. rank shinkai shoujo
  2. also where the fuck are ur hitsounds literally unplayable sm H
  3. 00:07:760 (2) - smoothen this out u wu
  4. 00:16:615 (1) - nc should be removed since you nc every two measures
  5. 00:26:555 (1,2) - reeeeeEeEeEeEe
  6. 00:26:555 (1,3) - also these are too visually cramped i m o
  7. 00:38:121 (1) - 186|328 for hot overlap pattern, besides, these are only barely touching so might as well space them out or go all the way with the overlap. make sure to fix spacing on other objects if you do this too x d
  8. 01:27:278 (6,1) - overlap isnt cute :c


[lost]
  1. 00:03:242 (3,1) - would be nice to have these spaced for emphasis on the downbeat
  2. 00:05:953 (4) - 303|29 ish so the pattern is symmetrical would be cool
  3. 00:17:519 (1) - not sure this nc is necessary, remove for consistency with 00:10:651 (1,2,3,4,5,6,7,8) -
  4. 00:29:447 - flow forces counterclockwise movement for a bunch of measures after this, might cause drift. have mercy on us mouse players :c
  5. 01:21:856 (3) - could be nced to keep the 1 2 1 2 pattern going


good luck!
posted

newton- wrote:

hi, from q

[lost]
  1. 00:03:242 (3,1) - would be nice to have these spaced for emphasis on the downbeat - yes
  2. 00:05:953 (4) - 303|29 ish so the pattern is symmetrical would be cool - did smthg different
  3. 00:17:519 (1) - not sure this nc is necessary, remove for consistency with 00:10:651 (1,2,3,4,5,6,7,8) - - oops, fixed
  4. 00:29:447 - flow forces counterclockwise movement for a bunch of measures after this, might cause drift. have mercy on us mouse players :c - redid that section, too much circles in slow part d
  5. 01:21:856 (3) - could be nced to keep the 1 2 1 2 pattern going - the music does smthng different so the 1 2 spam should end there imo


good luck!
sorry for taking so long to respond, i actually did a lot of changes on top diff x.x

Thanks for the mod :3
posted
Q
Sorry for delay.

[Gaia's Extra]
  1. 00:07:579 - I suggest you adding a beat here, you added a beat at 00:04:688 (2) - , then it can be better for expressing vocals.
  2. 01:22:941 (1) - you can make jump for emphasis. you made jump at other parts, then this part should be emphasized like others for better consistent of map.
  3. 01:26:194 (2) - I don't think this slider is good imo. Overall in your map, you didn't use this slidershape, then this slider looks weird for see.


[NiNo's Insane]
  1. 00:06:856 (2,3) - I think you should make similar intense with 00:03:965 (2,3) - , for better consistency, in 00:03:965 (2,3) - , you didn't use jump, but 00:06:856 (2,3) - you used jump with ctrl G. I felt little bit weird because it was weird for consistency
  2. 00:18:061 - If you added a clickable beat here, music's expression could be better, you added a clickable beat at 00:20:953 - , which has same music part, then I think you can add a clickable beat here.
  3. 00:55:471 (1,2,3,4,5) - I know you intend emphasize for music, but It looks little bit over, this DS looks too big comparing with others, and in Insane diff. this pattern can be hard to play for players.


GL
posted
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