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nano - Nevereverland [Osu|Taiko]

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byfar
2017-06-21 11:46 zhu: hello sir
2017-06-21 11:47 byfar: hello
2017-06-21 11:47 zhu: you are awesome
2017-06-21 11:47 zhu: sur
2017-06-21 11:47 zhu: sir*
2017-06-21 11:48 byfar: O.o ty
2017-06-21 11:48 zhu: i have one request for u
2017-06-21 11:51 byfar: ok
2017-06-21 11:53 byfar: ?
2017-06-21 11:54 zhu: i been looking through your profile
2017-06-21 11:54 zhu: and been wondering if you mod maps
2017-06-21 11:54 byfar: i dont full mod now
2017-06-21 11:54 byfar: i do testplays
2017-06-21 11:54 byfar: and offer opinions
2017-06-21 11:54 zhu: can u offer one for me XD
2017-06-21 11:55 byfar: just send
2017-06-21 11:55 zhu: ACTION is listening to [https://osu.ppy.sh/b/1314730 Nano - Nevereverland]
2017-06-21 11:55 zhu: onegaishimasu
2017-06-21 11:56 zhu: neverland dif please
2017-06-21 11:56 byfar: lol]
2017-06-21 11:56 byfar: you're missing ur own beatmap
2017-06-21 11:56 byfar: did u update
2017-06-21 11:56 zhu: ah
2017-06-21 11:56 zhu: wait a sec
2017-06-21 12:02 byfar: nice love the hitsounds
2017-06-21 12:02 byfar: its fun
2017-06-21 12:03 byfar: but ur rhythm needs fixing
2017-06-21 12:03 byfar: i have several suggestions
2017-06-21 12:03 zhu: thanks
2017-06-21 12:03 zhu: i want them all
2017-06-21 12:03 byfar: 00:13:334 (6) -
2017-06-21 12:03 byfar: ctrl g?
2017-06-21 12:04 byfar: and make it hexagon ish
2017-06-21 12:04 byfar: 00:19:334 (3,4) -
2017-06-21 12:04 byfar: spacing can be larger
2017-06-21 12:04 byfar: maybe a ctrl+h and repositioning would be nice
2017-06-21 12:05 zhu: done
2017-06-21 12:05 byfar: your structure in general is wonky
2017-06-21 12:05 byfar: it demonstrates proficiency in several areas
2017-06-21 12:06 byfar: however when you sum up the map as a whole it doesnt piece
2017-06-21 12:06 byfar: do you wan t me to cover aesthetics or just rhythm
2017-06-21 12:06 zhu: what should i do master
2017-06-21 12:06 byfar: cuz im gonna have to talk about a lot
2017-06-21 12:07 byfar: have you tried remapping things
2017-06-21 12:07 zhu: i want any suggestions you are going to give me
2017-06-21 12:07 byfar: it's not a bad thing at all
2017-06-21 12:07 byfar: to remake a part and make it better
2017-06-21 12:07 zhu: yeah
2017-06-21 12:07 byfar: even though you may hold some sentimental value towards a section
2017-06-21 12:07 zhu: i remapped certain parts
2017-06-21 12:07 byfar: who knows you might create something even more memorable
2017-06-21 12:07 byfar: yeah i noticed
2017-06-21 12:07 zhu: yeas
2017-06-21 12:07 zhu: D
2017-06-21 12:07 byfar: some parts are noticibly better
2017-06-21 12:08 zhu: omg thanks
2017-06-21 12:08 zhu: im so fired up
2017-06-21 12:08 byfar: 00:49:609 (1) -
2017-06-21 12:08 byfar: ?
2017-06-21 12:08 byfar: im sure u know whats wrong
2017-06-21 12:08 byfar: 00:58:347 - ?
2017-06-21 12:08 byfar: 01:04:172 (1,2,3,4,1,2) - ugly
2017-06-21 12:09 byfar: 01:06:503 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) -
2017-06-21 12:09 byfar: 00:50:192 (2,3,4,1,2,3,4,5) - can you map like this please
2017-06-21 12:09 byfar: ty
2017-06-21 12:09 byfar: try using less diagonal sliders
2017-06-21 12:10 byfar: and more slightly tilted sliders
2017-06-21 12:10 zhu: okey
2017-06-21 12:10 byfar: you're basically making a different slider
2017-06-21 12:10 byfar: for every curve slider
2017-06-21 12:10 byfar: its throwing my aesthetic radar off
2017-06-21 12:10 byfar: 01:25:435 (5,6,7) -
2017-06-21 12:10 byfar: examples
2017-06-21 12:11 byfar: 01:27:473 (2,3,4,5,6,7,1,2,3,4) - not even gonna ask what happened here
2017-06-21 12:11 byfar: 01:52:940 (5,6) - 1/2 slider for vocal emphasis is better
2017-06-21 12:11 byfar: 01:53:669 - stop using slider tails for downbeats please
2017-06-21 12:12 byfar: 01:57:164 (1,2) - DIAGONAL SLIDER
2017-06-21 12:12 byfar: the inconsistency in straight sliders is boggling 01:58:329 (1) -
2017-06-21 12:12 byfar: 02:04:445 (2,4) -
2017-06-21 12:12 byfar: THESE ARE TOO CLOSE
2017-06-21 12:13 zhu: oh
2017-06-21 12:13 zhu: sir
2017-06-21 12:13 zhu: i cant catch up
2017-06-21 12:13 byfar: 02:06:193 (8,9,10) - these feel like random triples 02:05:610 (3,4,5) -
2017-06-21 12:14 byfar: 02:12:309 (1,2) - USE PERFECT COPY PASTE PLEASE
2017-06-21 12:14 byfar: use ctrl h and ctrl j please
2017-06-21 12:14 byfar: 02:28:329 - HELLO STOP USING SLIDER TAILS FOR EMPHASIS
2017-06-21 12:15 byfar: 02:37:940 - 02:37:940 - 02:37:940 - 02:37:940 - 02:37:940 - 02:37:940 - 02:37:940 - 02:37:940 - 02:37:940 -
2017-06-21 12:15 byfar: 02:40:271 - 02:40:271 - 02:40:271 - 02:40:271 - 02:40:271 - 02:40:271 - 02:40:271 - 02:40:271 - 02:40:271 - 02:40:271 - 02:40:271 - 02:40:271 - 02:40:271 - 02:40:271 - 02:40:271 - 02:40:271 - 02:40:271 - 02:40:271 - 02:40:271 - 02:40:271 - 02:40:271 - 02:40:271 - 02:40:271 - 02:40:271 -
2017-06-21 12:15 byfar: 02:44:057 -
2017-06-21 12:15 byfar: 02:45:221 (5) - DIAGONAL SLIDER
2017-06-21 12:16 byfar: 02:48:571 (9,1) - ever thought of making these sliders have the same rotation?
2017-06-21 12:16 byfar: i.e meaning when you put them side by side they align?
2017-06-21 12:16 byfar: 02:52:939 (1,2) - 1.2 spacing shit
2017-06-21 12:16 byfar: 1/2
2017-06-21 12:16 byfar: 02:54:396 -
2017-06-21 12:16 byfar: 02:54:396 -
2017-06-21 12:16 byfar: 02:54:396 -
2017-06-21 12:17 byfar: 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 - 02:54:833 -
2017-06-21 12:17 byfar: 02:56:289 (1,2,3,4,5,6,7) - what rhythm are you even following here. this rhythm choice is as if an amalgam of the vocals, the piano and your own imagination
2017-06-21 12:18 byfar: HOLY FUCK TRIGGERED 03:05:900 (1,2,3,4,5,6) - GEOMETRIC SHAPE PLEASE
2017-06-21 12:19 byfar: 03:06:775 (1,2,3,4,1) - stop being lazy using 1/2 rhythms, put the music to 50%, and take a deep listen
2017-06-21 12:19 byfar: what the hell is going on?
2017-06-21 12:19 zhu: im doing my best sir
2017-06-21 12:20 zhu: can you post it please i cant catch up all
2017-06-21 12:20 zhu: and doesnt understand certain parts
2017-06-21 12:20 byfar: 03:21:775 (8,1) - random 1/2 sliders
2017-06-21 12:20 byfar: ok
2017-06-21 12:20 byfar: `03:24:105 - another emphasis using slider tails
2017-06-21 12:20 byfar: rule: make strong parts clickable
NewPlayer
IRC brief mod/testplay, random PM request

2017-07-02 21:09 NewPlayer: ACTION is playing [https://osu.ppy.sh/b/1346841 Nano - Nevereverland [Normal]]
2017-07-02 21:15 NewPlayer: k so
2017-07-02 21:15 zhu: so
2017-07-02 21:15 zhu: how was it
2017-07-02 21:15 NewPlayer: you havent got an easy diff so there shouldnt be as many overlaps as you have
2017-07-02 21:16 zhu: if i create easy dif
2017-07-02 21:16 zhu: there can be
2017-07-02 21:16 zhu: ?
2017-07-02 21:16 NewPlayer: especially like that one 03:18:426 (1,2) -
2017-07-02 21:17 NewPlayer: idk really, at least 2 years ago people said that overlaps is highly not recommended in easy (and) normal
2017-07-02 21:17 NewPlayer: not an expert tho
2017-07-02 21:17 NewPlayer: 03:18:426 (1,2,1,2) - but suggesting remap that anyway
2017-07-02 21:18 NewPlayer: 01:55:999 (1,2,3,4) - intense moment and you undermapping it
2017-07-02 21:18 NewPlayer: 02:05:319 (1,2,3,4) - ^should be something like that
2017-07-02 21:19 NewPlayer: 02:06:484 (3,4) - also i think u can move that one tick earlier
2017-07-02 21:19 NewPlayer: and add two notes
2017-07-02 21:20 zhu: i can fix that overlap
2017-07-02 21:20 NewPlayer: http://puu.sh/wzSZq/f93f606cce.jpg something like that
2017-07-02 21:21 NewPlayer: aand also distance snap should be consistent in easy-normal diffs
2017-07-02 21:22 NewPlayer: 04:14:057 (4) - here for examle
2017-07-02 21:22 NewPlayer: prev 1.28x, next 1.42x
2017-07-02 21:23 NewPlayer: maybe there are more such mistakes so go through the diff with distance snap on
2017-07-02 21:24 zhu: i see
2017-07-02 21:25 NewPlayer: wont mention patterns since you'll probably change them in future
2017-07-02 21:25 NewPlayer: ACTION is playing [https://osu.ppy.sh/b/1346839 Nano - Nevereverland [Hard]]
2017-07-02 21:30 zhu: so
2017-07-02 21:32 NewPlayer: you can increase SV on kiai
2017-07-02 21:32 zhu: silder velocity?
2017-07-02 21:32 NewPlayer: yep
2017-07-02 21:32 NewPlayer: overall impression - could be harder :)
2017-07-02 21:33 zhu: doesnt that
2017-07-02 21:33 NewPlayer: 00:27:934 (3,4) - distance again
2017-07-02 21:33 zhu: change other parts too
2017-07-02 21:33 zhu: how to change
2017-07-02 21:33 zhu: certains part's velocity
2017-07-02 21:33 NewPlayer: use green sections
2017-07-02 21:34 NewPlayer: you used them to set 0.75x
2017-07-02 21:34 NewPlayer: and 0.5
2017-07-02 21:34 NewPlayer: so basically set kiai on 1.10/1.20 maybe
2017-07-02 21:34 NewPlayer: you'll have to fix sliders tho
2017-07-02 21:35 zhu: u mean umltiplier?
2017-07-02 21:35 zhu: sorry
2017-07-02 21:35 zhu: :P
2017-07-02 21:35 zhu: roger that
2017-07-02 21:36 NewPlayer: 01:05:337 (4,5) - those overlaps a bit each other and apparently not symmetrical
2017-07-02 21:36 NewPlayer: not look so neat
2017-07-02 21:37 NewPlayer: 01:40:853 (1) - here you can shorten till white tick and note on the red tick
2017-07-02 21:37 NewPlayer: and add*
2017-07-02 21:37 NewPlayer: http://puu.sh/wzTIn/dc380c77a2.jpg
2017-07-02 21:39 zhu: done
2017-07-02 21:39 NewPlayer: 01:48:717 (1) - 01:49:591 (1) - are those supposed to be 1/3?
2017-07-02 21:39 NewPlayer: or its me
2017-07-02 21:40 zhu: its not u
2017-07-02 21:40 NewPlayer: 02:08:523 (3,4) - missed beat between them
2017-07-02 21:41 NewPlayer: 03:13:182 (4,5,6) - distance could be increased
2017-07-02 21:42 NewPlayer: 03:55:415 (5,6) - dont really like this overlap
2017-07-02 21:43 NewPlayer: makes me think that its 1/2
2017-07-02 21:44 NewPlayer: 04:35:464 (7) - _may be_ hard to see, maybe its fine
2017-07-02 21:46 NewPlayer: so overall take look on a distance again (consistency in certain parts not over a map like in easy/normal), make sliders like 01:05:337 (4,5) symmetrical and neat-looking and take care of overlaps
2017-07-02 21:46 zhu: yeah
2017-07-02 21:46 zhu: ill now
2017-07-02 21:47 zhu: fix those kiaia
2017-07-02 21:47 zhu: parts
2017-07-02 21:47 NewPlayer: could i ask you to do this later?
2017-07-02 21:47 zhu: and check distance
2017-07-02 21:47 zhu: ofc
2017-07-02 21:47 NewPlayer: ty
2017-07-02 21:47 zhu: i ll do it later
2017-07-02 21:47 zhu: lets get into other dif
2017-07-02 21:47 NewPlayer: also probably you need one more diff for this to be ranked
2017-07-02 21:47 NewPlayer: cause 3.35 --> 5.11
2017-07-02 21:48 zhu: yeah
2017-07-02 21:48 zhu: 3moe dif coming
2017-07-02 21:48 zhu: more*
2017-07-02 21:48 NewPlayer: oh ok
2017-07-02 21:48 zhu: easy one insane
2017-07-02 21:48 zhu: one extra
2017-07-02 21:48 NewPlayer: ACTION is playing [https://osu.ppy.sh/b/1346840 Nano - Nevereverland [Insane]]
2017-07-02 21:53 NewPlayer: holy shit
2017-07-02 21:53 NewPlayer: how the fuck
2017-07-02 21:53 zhu: so
2017-07-02 21:53 NewPlayer: didnt play for a year or si
2017-07-02 21:53 NewPlayer: so*
2017-07-02 21:53 zhu: should i lower the ar?
2017-07-02 21:53 NewPlayer: ar is fine
2017-07-02 21:53 NewPlayer: raise od
2017-07-02 21:53 NewPlayer: for 7 i think
2017-07-02 21:54 zhu: 7would be fine
2017-07-02 21:54 zhu: right
2017-07-02 21:54 zhu: yeah
2017-07-02 21:54 NewPlayer: cs4 maybe
2017-07-02 21:54 NewPlayer: hp7
2017-07-02 21:55 NewPlayer: not really like modding high diffs cause i cant really mod anything there :<
2017-07-02 21:55 zhu: so
2017-07-02 21:55 zhu: next dif
2017-07-02 21:55 zhu: ?
2017-07-02 21:55 NewPlayer: always think that everything's fine
2017-07-02 21:56 NewPlayer: lets next, yeah
2017-07-02 21:56 NewPlayer: nice diff, cant say more without in-depth look
2017-07-02 21:56 zhu: next one gonna be tricky
2017-07-02 21:58 NewPlayer: here
2017-07-02 21:59 NewPlayer: too close
2017-07-02 21:59 NewPlayer: to the next note
2017-07-02 21:59 zhu: whoch one
2017-07-02 21:59 zhu: which
2017-07-02 21:59 NewPlayer: will say later in editor
2017-07-02 21:59 NewPlayer: if i'll remeber
2017-07-02 21:59 zhu: okey
2017-07-02 21:59 NewPlayer: the one that i missed
2017-07-02 22:00 NewPlayer: something with rhythm here, maybe its me
2017-07-02 22:01 zhu: yeah
2017-07-02 22:01 zhu: something felt strange
2017-07-02 22:01 NewPlayer: here
2017-07-02 22:01 NewPlayer: that overlap
2017-07-02 22:02 NewPlayer: unexpected
2017-07-02 22:03 NewPlayer: dat sliders
2017-07-02 22:04 NewPlayer: SV too high imo
2017-07-02 22:04 NewPlayer: w/o real reason
2017-07-02 22:04 zhu: okey
2017-07-02 22:04 NewPlayer: check later tho
2017-07-02 22:05 NewPlayer: aaaand there coming 7* part with actual 5.5* map
2017-07-02 22:05 zhu: XD
2017-07-02 22:05 NewPlayer: that was (is?) a trend in 2016-17 tho
2017-07-02 22:06 NewPlayer: wont mention last part ofc
2017-07-02 22:06 zhu: im feelings laggy
2017-07-02 22:06 zhu: let me res
2017-07-02 22:06 zhu: im feeling
2017-07-02 22:10 zhu: im back
2017-07-02 22:14 NewPlayer: im here
2017-07-02 22:14 NewPlayer: so
2017-07-02 22:14 zhu: btw how do set
2017-07-02 22:14 NewPlayer: 00:52:959 (4,5) -
2017-07-02 22:14 zhu: something like
2017-07-02 22:14 zhu: is away
2017-07-02 22:14 NewPlayer: ./away <msg>
2017-07-02 22:14 zhu: pretty helpful
2017-07-02 22:15 NewPlayer: ./help
2017-07-02 22:15 NewPlayer: even more helpful :)
2017-07-02 22:15 zhu: i see
2017-07-02 22:15 zhu: ACTION hug
2017-07-02 22:15 NewPlayer: 01:04:172 (1) - dont like a shape of this one
2017-07-02 22:15 zhu: XD
2017-07-02 22:16 NewPlayer: looks like it bugged cause only one anchor
2017-07-02 22:16 NewPlayer: just replace it and it'll be fine
2017-07-02 22:16 zhu: i can fix that
2017-07-02 22:16 zhu: any suggestions about hp ar etc?
2017-07-02 22:17 NewPlayer: 01:34:154 (2,3) - here 1/4
2017-07-02 22:17 NewPlayer: oh forgot about that
2017-07-02 22:17 NewPlayer: hp8/9 od8/9
2017-07-02 22:17 NewPlayer: hp8 od9 i think
2017-07-02 22:17 NewPlayer: its 7* after all
2017-07-02 22:18 zhu: its gonna become 6.5 or low
2017-07-02 22:18 zhu: after i fix some parts
2017-07-02 22:18 NewPlayer: od8 is fine anyways
2017-07-02 22:18 NewPlayer: so
2017-07-02 22:18 NewPlayer: as you want
2017-07-02 22:19 NewPlayer: 02:12:164 (8,1) - close
2017-07-02 22:20 NewPlayer: 02:26:727 (3,1) -
2017-07-02 22:20 NewPlayer: 02:38:377 (2,3) -
2017-07-02 22:21 NewPlayer: 02:52:939 (1,2) - maybe increase distance between them
2017-07-02 22:22 NewPlayer: 03:53:376 (1,2) -
2017-07-02 22:22 NewPlayer: that ones
2017-07-02 22:22 NewPlayer: keep it 0.75
2017-07-02 22:22 NewPlayer: whole section
2017-07-02 22:23 NewPlayer: 04:23:668 (1) - after that one map should be easier than on kiai, not harder
2017-07-02 22:23 NewPlayer: so thats all i think
2017-07-02 22:24 zhu: mmm
2017-07-02 22:24 zhu: thanks for the help
2017-07-02 22:24 NewPlayer: youre welcome
SpectorDG
2sr unrankable Easy diff хий 1.5 юму эннээс бага
Akitoshi
General
  1. Diffspread is kinda meh, I strongly recommend to add 1 lower insane (around 4.5*) and 1 lower Expert-tier (around 5.5 ~5.8*)


Normal
  1. use distance snap for entire parts. I'll write some important stuff here for now
  2. 00:20:134 (1,2) - pls avoid this kind of overlap and flow in future, this plays kinda forced as normal.
  3. 00:39:334 (1) - this spinner should be ended at 00:40:872 -
  4. 00:51:357 (3,4,5) - vs. 01:04:172 (1,2,3) - yea that's why you need to use distance snap, this is inappropriate tbh
  5. 02:32:115 (3) - this object is touching the HP bar with default skin so pls move it lower


Hard
  1. increase CS to 3.5 for fair gap with Normal and Insane?
  2. 00:15:534 (3,4,5,6,1,2) - 00:21:934 (3,4,5,6,7,1,2,3) - 00:31:534 (4,5,6,1) - 00:34:334 (3,4) - 00:35:534 (5,6,7,1) - and other calm parts: I don't agree how cramped these objects are, they looks messy with those spacings that touching with each others ;;
  3. 00:39:334 (1) - should be ended on 00:40:872 -
  4. 00:51:939 (6,7) - this pattern is inconsistent with other parts, try to stick with 1/2 rhythm or you can also nerf it into 1/1 rhythm on 00:56:600 (6,7,8) -
  5. 01:16:842 (5,6) - why they are sticking tho
  6. 01:20:847 (2) - no it's not even on the beat with the music lol
  7. 01:19:317 (4,5) - pls avoid this kind of slight overlaps
  8. 03:13:182 (4,5,6) - vs 03:22:503 (7,8,9) - why their spacing is different? try stick to 1 spacing with those similar sounds on the music
  9. 03:55:706 (6) - new combo



Insane
  1. 01:14:075 (4,5,6,1) - this plays meh tbh, try moving 01:14:367 (6) - to 175|164
  2. 01:50:174 (1) - this is overmapped as there's no piano sound in 01:50:174 - , u should start to put new object in 01:50:319 -
  3. 01:52:795 (2,3,4) - 01:54:105 (3,4) - you spammed 1/2 rhythm, now you put 1/1 slider suddenly on 01:55:270 (4) - , i dont think it will b a good idea in term on consistency.
  4. 02:08:669 (4,5) - you can also ctrl + G the rhythm for the sake of vocals
  5. 02:09:979 (1,2,3,4) - spread this more to avoid those overlaps aaa
  6. 03:05:609 (1) - this is also overmapped, piano starts on 03:05:754 -


ah i'm sleepy and it's 1am here already so i'll stop here, you can take this as free mod, goodluck
Topic Starter
zhu

Akitoshi wrote:

General
  1. Diffspread is kinda meh, I strongly recommend to add 1 lower insane (around 4.5*) and 1 lower Expert-tier (around 5.5 ~5.8*)


Normal
  1. use distance snap for entire parts. I'll write some important stuff here for now
  2. 00:20:134 (1,2) - pls avoid this kind of overlap and flow in future, this plays kinda forced as normal.
  3. 00:39:334 (1) - this spinner should be ended at 00:40:872 -
  4. 00:51:357 (3,4,5) - vs. 01:04:172 (1,2,3) - yea that's why you need to use distance snap, this is inappropriate tbh
  5. 02:32:115 (3) - this object is touching the HP bar with default skin so pls move it lower


Hard
  1. increase CS to 3.5 for fair gap with Normal and Insane?
  2. 00:15:534 (3,4,5,6,1,2) - 00:21:934 (3,4,5,6,7,1,2,3) - 00:31:534 (4,5,6,1) - 00:34:334 (3,4) - 00:35:534 (5,6,7,1) - and other calm parts: I don't agree how cramped these objects are, they looks messy with those spacings that touching with each others ;;
  3. 00:39:334 (1) - should be ended on 00:40:872 -
  4. 00:51:939 (6,7) - this pattern is inconsistent with other parts, try to stick with 1/2 rhythm or you can also nerf it into 1/1 rhythm on 00:56:600 (6,7,8) -
  5. 01:16:842 (5,6) - why they are sticking tho
  6. 01:20:847 (2) - no it's not even on the beat with the music lol
  7. 01:19:317 (4,5) - pls avoid this kind of slight overlaps
  8. 03:13:182 (4,5,6) - vs 03:22:503 (7,8,9) - why their spacing is different? try stick to 1 spacing with those similar sounds on the music
  9. 03:55:706 (6) - new combo



Insane
  1. 01:14:075 (4,5,6,1) - this plays meh tbh, try moving 01:14:367 (6) - to 175|164
  2. 01:50:174 (1) - this is overmapped as there's no piano sound in 01:50:174 - , u should start to put new object in 01:50:319 -
  3. 01:52:795 (2,3,4) - 01:54:105 (3,4) - you spammed 1/2 rhythm, now you put 1/1 slider suddenly on 01:55:270 (4) - , i dont think it will b a good idea in term on consistency.
  4. 02:08:669 (4,5) - you can also ctrl + G the rhythm for the sake of vocals
  5. 02:09:979 (1,2,3,4) - spread this more to avoid those overlaps aaa
  6. 03:05:609 (1) - this is also overmapped, piano starts on 03:05:754 -


ah i'm sleepy and it's 1am here already so i'll stop here, you can take this as free mod, goodluck
Thanks for free mod! oWo
Pok0555
Wow 0_0 This is definitely ranking material right here, this is too good for a new mapper
anyway, I'm from my NM q
Tbh this map this very good, call a BN to rank it after you get 12 kudosu, cuz this is amazing, mistakes in your map are pretty seldom so I'll try my best to find them, I'll mod Cordi's easy, Normal and Hard

Cordi's Easy
New players often don't how slider works, so having a huge slider section will make them break their combo more easily, you should have at least 1 circle every 2-3 sliders here are some examples of slider that you should change into circles:
00:16:934 (1) - this
00:23:334 (1) - ^
00:28:334 (1) - ^
00:36:134 (1) - ^
00:49:027 (2) - ^
01:07:668 (3) - ^
You get the idea

Also try to avoid reverse slider if you can, most of your sliders are too small for new players to react and can often make them lose their combos, of course you could use this but try to do rarely, here are some examples you could change, but it's up to you
00:20:134 (1) - you could change this
00:29:734 (1) - ^
01:29:221 (1) - ^

You should also make your slider patterns more predictable like at 03:39:396 (1) here's an image to show you what I meant


That's all for easy

Normal
There really aren't any mapping mistakes I could spot so I'll try to improve on the a e s t h e t i c
00:13:734 (1) - Make this a bit less curvy
00:22:534 (4) - Ctrl+H and Ctrl+J this and make it more curvy
00:45:532 (1,2) - Make these slider curve a bit more
00:57:182 (1) - Make this a little less curvy
01:51:339 (1,3) - Make these sliders more curvy
01:53:669 (1,3) - Same ^
03:03:278 (1,2,3) - Make all these sliders straight
03:18:425 (1) - Remove the red point
Hm... That's it, the rest looks fine

Hard
Approach rate 8 is too fast, I recommend making it 7.5 instead
I think the circle sizes are a bit too small, you should make it bigger from around 3.5 to 4 instead
Another thing I realized that you switch rotation a lot, first you were going clock-wise then you changed to anti-clockwise then you changed again, all in a really small amount of time, you should do this seldom and only do this during Kiai time, slower sections, faster ones,...etc

I think that's all I could cover, this map was very good, I hope you get ranked! ;)
Cordie

Pok0555 wrote:

Cordi's Easy
New players often don't how slider works, so having a huge slider section will make them break their combo more easily, you should have at least 1 circle every 2-3 sliders here are some examples of slider that you should change into circles:
00:16:934 (1) - this Simplified this whole section, 00:15:534 (2) - 00:19:334 (3) - 00:21:934 (2) - 00:25:734 (3) - made these circles instead
00:23:334 (1) - ^
00:28:334 (1) - ^
00:36:134 (1) - ^ done
00:49:027 (2) - ^
01:07:668 (3) - ^
You get the idea

Also try to avoid reverse slider if you can, most of your sliders are too small for new players to react and can often make them lose their combos, of course you could use this but try to do rarely, here are some examples you could change, but it's up to you
00:20:134 (1) - you could change this done
00:29:734 (1) - ^
01:29:221 (1) - ^

You should also make your slider patterns more predictable like at 03:39:396 (1) here's an image to show you what I meant
done

Thank you for modding!
Topic Starter
zhu

Pok0555 wrote:

Wow 0_0 This is definitely ranking material right here, this is too good for a new mapper
anyway, I'm from my NM q
Tbh this map this very good, call a BN to rank it after you get 12 kudosu, cuz this is amazing, mistakes in your map are pretty seldom so I'll try my best to find them, I'll mod Cordi's easy, Normal and Hard

Cordi's Easy
New players often don't how slider works, so having a huge slider section will make them break their combo more easily, you should have at least 1 circle every 2-3 sliders here are some examples of slider that you should change into circles:
00:16:934 (1) - this
00:23:334 (1) - ^
00:28:334 (1) - ^
00:36:134 (1) - ^
00:49:027 (2) - ^
01:07:668 (3) - ^
You get the idea

Also try to avoid reverse slider if you can, most of your sliders are too small for new players to react and can often make them lose their combos, of course you could use this but try to do rarely, here are some examples you could change, but it's up to you
00:20:134 (1) - you could change this
00:29:734 (1) - ^
01:29:221 (1) - ^

You should also make your slider patterns more predictable like at 03:39:396 (1) here's an image to show you what I meant


That's all for easy

Normal
There really aren't any mapping mistakes I could spot so I'll try to improve on the a e s t h e t i c
00:13:734 (1) - Make this a bit less curvy
00:22:534 (4) - Ctrl+H and Ctrl+J this and make it more curvy
00:45:532 (1,2) - Make these slider curve a bit more
00:57:182 (1) - Make this a little less curvy
01:51:339 (1,3) - Make these sliders more curvy
01:53:669 (1,3) - Same ^
03:03:278 (1,2,3) - Make all these sliders straight
03:18:425 (1) - Remove the red point
Hm... That's it, the rest looks fine

Hard
Approach rate 8 is too fast, I recommend making it 7.5 instead
I think the circle sizes are a bit too small, you should make it bigger from around 3.5 to 4 instead
Another thing I realized that you switch rotation a lot, first you were going clock-wise then you changed to anti-clockwise then you changed again, all in a really small amount of time, you should do this seldom and only do this during Kiai time, slower sections, faster ones,...etc

I think that's all I could cover, this map was very good, I hope you get ranked! ;)
thanks for the mod
CucumberCuc
Hi
you wanted me to do the mod to your "neverland" complexity, well, okay

[Neverland]
I think that the sound of bells at the beginning are too loud, maybe lower it to better fit the song?
00:04:934 (3) I think this slider can be made more open so it does not overlap the slider to 00:08:534 (3)
00:55:871 (1,3) overlap
01:05:920 (6) i think this circle can move down for better flow and distance
01:22:959 (1) move down for better flow or can stack with 01:21:794 (2)
01:39:833 (3,4,5,6,7) look into how you decided to do here, 3 and 4 you have a block stronger than the next circles
01:43:329 (2,3) - 01:44:785 (3,4) do far for the some distance?
01:47:844 (1) move slightly up
01:48:863 (2) i think you can move down for better flow and to make it look more like the letter "Z"
01:52:504 (1,4,6) strange overlap
01:57:746 (3) move left for better flow
02:06:848 (3,4) fix stack
02:09:397 (4,5) i think it's far
02:27:892 (5) move slightly down and right for better overlap
02:43:766 (2) move right for distance
02:56:289 - 1,2 and 3,4 different range
for Insane and Neverland - why on 01:51:047 not have slider/circles? if at 04:00:075 is the same beginning voice and sound?
Topic Starter
zhu

CucumberCuc wrote:

Hi
you wanted me to do the mod to your "neverland" complexity, well, okay

[Neverland]
I think that the sound of bells at the beginning are too loud, maybe lower it to better fit the song?
00:04:934 (3) I think this slider can be made more open so it does not overlap the slider to 00:08:534 (3)
00:55:871 (1,3) overlap
01:05:920 (6) i think this circle can move down for better flow and distance
01:22:959 (1) move down for better flow or can stack with 01:21:794 (2)
01:39:833 (3,4,5,6,7) look into how you decided to do here, 3 and 4 you have a block stronger than the next circles
01:43:329 (2,3) - 01:44:785 (3,4) do far for the some distance?
01:47:844 (1) move slightly up
01:48:863 (2) i think you can move down for better flow and to make it look more like the letter "Z"
01:52:504 (1,4,6) strange overlap
01:57:746 (3) move left for better flow
02:06:848 (3,4) fix stack
02:09:397 (4,5) i think it's far
02:27:892 (5) move slightly down and right for better overlap
02:43:766 (2) move right for distance
02:56:289 - 1,2 and 3,4 different range
for Insane and Neverland - why on 01:51:047 not have slider/circles? if at 04:00:075 is the same beginning voice and sound?
thanks for the mod!
epes2001 773
Hello m4m here , sorry for taking way too long

One thing , the second bpm offset is a bit odd , should be 40862 instead of 40872

Cordi's Easy

. 00:16:934 (1,2) - Make a hole in between them to look nicer
. 00:34:134 (2) - The slider should be parallel to the previous slider like this

. 01:55:999 (1,2,3) - These should be either 4 circles or 2 slider to follow the song
02:05:319 (1,2,3) - ^ same
03:11:435 (1,2,3) - ^ same
03:20:755 (1,2,3) - ^ same
04:05:027 (1,2,3) - ^ same
04:14:347 (1,2,3) - ^ same

Normal

01:55:999 (1,2,3) - ^ same
. 02:11:144 (2) - Lower the head of the slider like this

. 02:12:309 (1) - Match the circle to the end of the previous slider like this

. 03:40:270 - Need a circle here
. 04:05:026 (1,2,3) - These doesn't seems to follow the song , maybe replace it with something else?

Hard

. 01:53:376 (6) - Lower the circle to balance out the distance with 01:52:940 (5) and 01:53:522 (7)
. 02:11:580 (6) - Move the circle to the right to balance out the distance with 02:11:144 (5) and 02:11:727 (7)
. 02:35:609 (8) - This circle is a bit far away
. 03:25:415 (1) - Blanket
. 04:00:075 - Change the slider velocity to 1x

Insane

. 01:21:649 (1,2,3,4,5,6,7,8) - These circles doesn't really follow the song , something like this would be better

. 02:14:712 (1) - Remove the spinner and map the gap because it feels like something is cutted out of here
. 02:46:969 (3) - Remove this circle
. 02:59:202 (2,3) - These two looks weird , something like this would be better


Neverland

. 00:44:075 (8) - Push the note a bit to the left like this

. 00:44:949 (5,6,7,8,9) - These looks a bit weird , something like this would be better


Overall the map is really good and actually rankable , good luck with that! :D
Cordie

epes2001 773 wrote:

Hello m4m here , sorry for taking way too long

Cordi's Easy

. 00:16:934 (1,2) - Make a hole in between them to look nicer - done
. 00:34:134 (2) - The slider should be parallel to the previous slider like this - done

. 01:55:999 (1,2,3) - These should be either 4 circles or 2 slider to follow the song - 2 sliders would be redundant here. 4 circles would boost the star rating too much. Will keep in mind
02:05:319 (1,2,3) - ^ same
03:11:435 (1,2,3) - ^ same
03:20:755 (1,2,3) - ^ same
04:05:027 (1,2,3) - ^ same
04:14:347 (1,2,3) - ^ same
Thanks for modding!
Topic Starter
zhu

epes2001 773 wrote:

Hello m4m here , sorry for taking way too long

One thing , the second bpm offset is a bit odd , should be 40862 instead of 40872

Cordi's Easy

. 00:16:934 (1,2) - Make a hole in between them to look nicer
. 00:34:134 (2) - The slider should be parallel to the previous slider like this

. 01:55:999 (1,2,3) - These should be either 4 circles or 2 slider to follow the song
02:05:319 (1,2,3) - ^ same
03:11:435 (1,2,3) - ^ same
03:20:755 (1,2,3) - ^ same
04:05:027 (1,2,3) - ^ same
04:14:347 (1,2,3) - ^ same

Normal

01:55:999 (1,2,3) - ^ same
. 02:11:144 (2) - Lower the head of the slider like this

. 02:12:309 (1) - Match the circle to the end of the previous slider like this

. 03:40:270 - Need a circle here
. 04:05:026 (1,2,3) - These doesn't seems to follow the song , maybe replace it with something else?

Hard

. 01:53:376 (6) - Lower the circle to balance out the distance with 01:52:940 (5) and 01:53:522 (7)
. 02:11:580 (6) - Move the circle to the right to balance out the distance with 02:11:144 (5) and 02:11:727 (7)
. 02:35:609 (8) - This circle is a bit far away
. 03:25:415 (1) - Blanket
. 04:00:075 - Change the slider velocity to 1x

Insane

. 01:21:649 (1,2,3,4,5,6,7,8) - These circles doesn't really follow the song , something like this would be better

. 02:14:712 (1) - Remove the spinner and map the gap because it feels like something is cutted out of here
. 02:46:969 (3) - Remove this circle
. 02:59:202 (2,3) - These two looks weird , something like this would be better


Neverland

. 00:44:075 (8) - Push the note a bit to the left like this

. 00:44:949 (5,6,7,8,9) - These looks a bit weird , something like this would be better


Overall the map is really good and actually rankable , good luck with that! :D
no time to reply ive made few changes based on your opinion ill mod your map in 5days
victorfernando
i started to make hard
osu file format v14

[General]
AudioFilename: nevereverland.mp3
AudioLeadIn: 0
PreviewTime: 111047
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 61260
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Nevereverland
TitleUnicode:Nevereverland
Artist:Nano
ArtistUnicode:ナノ
Creator:zhu
Version:Victor's Hard
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,35934,38834
2,41072,44632
2,88838,106944
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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263668,-100,4,1,2,90,0,0
264250,291.26213592233,4,1,2,90,1,0


[Colours]
Combo1 : 170,87,87
Combo2 : 168,6,63
Combo3 : 64,128,128
Combo4 : 198,145,196
SliderBorder : 240,240,255
SliderTrackOverride : 40,50,70

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Topic Starter
zhu

victorfernando wrote:

i started to make hard
osu file format v14

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Title:Nevereverland
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Creator:zhu
Version:Victor's Hard
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Alright i uploaded it seems pretty well made :)
victorfernando
Pls help me (do the parts i left)
osu file format v14

[General]
AudioFilename: nevereverland.mp3
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Title:Nevereverland
TitleUnicode:Nevereverland
Artist:Nano
ArtistUnicode:ナノ
Creator:zhu
Version:Victor's Hard
Source:
Tags:
BeatmapID:1387197
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208,48,34934,1,2,0:0:0:0:
136,72,35134,2,0,P|112:112|136:192,1,123.750004720688
240,256,36134,6,0,L|328:264,1,82.5000031471254,2|0,0:0|0:0,0:0:0:0:
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336,88,37534,2,0,L|208:80,1,123.750004720688,2|2,0:0|0:0,0:0:0:0:
104,152,38534,2,0,P|96:216|104:240,1,82.5000031471254,2|2,0:0|0:0,0:0:0:0:
240,328,39334,1,6,0:0:0:0:
256,192,39734,12,0,40872,0:0:0:0:
152,96,45532,6,0,P|128:168|144:200,1,110,8|2,0:0|0:0,0:0:0:0:
208,152,45969,1,0,0:0:0:0:
208,152,46114,2,0,L|272:144,1,55,2|0,0:0|0:0,0:0:0:0:
320,208,46405,2,0,B|304:256|304:256|320:328,1,110,8|2,0:0|0:0,0:0:0:0:
384,360,46842,5,0,0:0:0:0:
384,360,46988,1,2,0:0:0:0:
456,312,47134,2,0,L|464:248,1,55,0|8,0:0|0:0,0:0:0:0:
416,192,47425,1,0,0:0:0:0:
416,192,47571,2,0,L|416:112,1,55,2|0,0:0|0:0,0:0:0:0:
360,72,47862,6,0,B|320:80|320:80|240:56,1,110,8|2,0:0|0:0,0:0:0:0:
176,88,48299,1,0,0:0:0:0:
120,32,48444,2,0,P|96:96|120:144,1,110,2|8,0:0|0:0,0:0:0:0:
176,240,49027,2,0,L|224:232,3,27.5
248,248,49318,2,0,L|288:240,3,27.5
320,256,49609,2,0,L|360:248,3,27.5
392,240,49901,2,0,P|408:176|408:120,1,110
384,48,50338,5,0,0:0:0:0:
304,64,50483,2,0,L|240:56,1,55,8|0,0:0|0:0,0:0:0:0:
192,120,50774,2,0,B|120:112|120:112|168:72,1,110
249,57,51211,2,0,P|273:113|257:177,1,110
200,216,51648,6,0,B|176:272|176:272|192:336,1,110,8|0,0:0|0:0,0:0:0:0:
272,352,52085,1,0,0:0:0:0:
272,352,52231,1,8,0:0:0:0:
336,296,52376,1,0,0:0:0:0:
336,296,52522,2,0,L|456:312,1,110,0|8,0:0|0:0,0:0:0:0:
472,240,52959,1,0,0:0:0:0:
472,240,53105,2,0,P|456:200|472:128,1,110,0|8,0:0|0:0,0:0:0:0:
416,72,53541,2,0,B|368:88|368:88|304:64,1,110
240,88,53978,6,0,L|232:160,1,55,8|0,0:0|0:0,0:0:0:0:
320,216,54270,2,0,L|312:144,1,55
248,240,54561,2,0,L|240:288,3,27.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
208,304,54852,2,0,P|160:312|104:272,1,110,0|8,0:0|0:0,0:0:0:0:
72,208,55289,1,0,0:0:0:0:
112,136,55435,2,0,L|128:24,1,110,0|8,0:0|0:0,0:0:0:0:
200,80,55871,2,0,L|184:192,1,110
232,256,56308,6,0,P|264:264|304:264,1,55,8|0,0:0|0:0,0:0:0:0:
344,208,56600,2,0,P|376:200|416:208,1,55
464,256,56891,1,8,0:0:0:0:
464,256,57037,2,0,L|456:336,1,55
397,201,57473,6,0,L|405:137,1,55,8|0,0:0|0:0,0:0:0:0:
360,80,57765,2,0,P|312:56|248:64,1,110,0|8,0:0|0:0,0:0:0:0:
192,104,58202,2,0,P|136:120|80:88,1,110
40,168,58638,2,0,L|40:240,1,55,8|0,0:0|0:0,0:0:0:0:
112,304,58930,2,0,L|112:240,1,55
176,200,59221,5,8,0:0:0:0:
176,200,59367,1,0,0:0:0:0:
232,256,59512,2,0,L|296:256,1,55,0|8,0:0|0:0,0:0:0:0:
392,168,59949,1,8,0:0:0:0:
392,168,60095,2,0,B|360:248|424:248|376:352,2,165,2|2|8,0:0|0:0|0:0,0:0:0:0:
336,96,61260,2,0,P|280:112|224:96,1,110,2|8,0:0|0:0,0:0:0:0:
120,208,61842,5,2,0:0:0:0:
120,208,61988,2,0,L|112:272,2,55,2|8|2,0:0|0:0|0:0,0:0:0:0:
72,136,62425,1,2,0:0:0:0:
72,136,62571,1,2,0:0:0:0:
120,72,62716,6,0,P|152:76|192:72,1,55,8|2,0:0|0:0,0:0:0:0:
248,40,63007,2,0,P|280:32|320:40,1,55,2|2,0:0|0:0,0:0:0:0:
360,88,63299,2,0,L|352:160,1,55,8|0,0:0|0:0,0:0:0:0:
288,192,63590,2,0,P|336:224|432:120,1,220,6|0,0:0|0:0,0:0:0:0:
360,88,64318,5,0,0:0:0:0:
288,56,64464,2,0,B|248:40|248:40|176:56,1,110,8|0,0:0|0:0,0:0:0:0:
136,120,64901,1,0,0:0:0:0:
136,120,65046,1,8,0:0:0:0:
80,184,65192,2,0,B|80:296,1,110
176,344,65629,2,0,L|168:272,1,55,8|0,0:0|0:0,0:0:0:0:
232,232,65920,5,0,0:0:0:0:
232,232,66066,2,0,P|272:224|312:224,2,55,0|8|0,0:0|0:0|0:0,0:0:0:0:
168,184,66503,2,0,P|160:112|192:72,1,110,0|8,0:0|0:0,0:0:0:0:
232,136,66939,2,0,B|288:152|288:112|352:136,1,110,8|0,0:0|0:0,0:0:0:0:
400,184,67376,5,8,0:0:0:0:
400,184,67522,2,0,B|416:240|416:240|400:296,1,110
336,336,67959,2,0,P|280:320|216:336,1,110,8|0,0:0|0:0,0:0:0:0:
160,296,68396,1,0,0:0:0:0:
160,296,68541,2,0,L|176:224,1,55,8|0,0:0|0:0,0:0:0:0:
120,192,68833,6,0,B|168:216|168:216|240:208,1,110,0|8,0:0|0:0,0:0:0:0:
296,168,69270,1,0,0:0:0:0:
296,168,69415,2,0,P|320:112|304:56,1,110,0|8,0:0|0:0,0:0:0:0:
240,32,69852,2,0,B|184:8|184:56|112:16,1,110,8|0,0:0|0:0,0:0:0:0:
72,80,70289,2,0,B|64:200,1,110,8|0,0:0|0:0,0:0:0:0:
112,264,70726,5,0,0:0:0:0:
112,264,70871,2,0,L|96:328,1,55,8|0,0:0|0:0,0:0:0:0:
192,288,71163,2,0,L|184:168,1,110,0|8,0:0|0:0,0:0:0:0:
272,112,71600,2,0,L|264:224,1,110,8|0,0:0|0:0,0:0:0:0:
304,288,72037,5,8,0:0:0:0:
376,240,72182,2,0,L|384:312,1,55
456,224,72473,1,0,0:0:0:0:
456,224,72619,2,0,P|424:176|376:160,1,110,8|0,0:0|0:0,0:0:0:0:
304,128,73056,2,0,P|304:80|304:64,2,55,0|8|8,0:0|0:0|0:0,0:0:0:0:
272,208,73493,2,0,P|224:224|168:200,1,110,0|8,0:0|0:0,0:0:0:0:
152,128,73930,5,0,0:0:0:0:
152,128,74075,2,0,B|151:97|159:73,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
63,193,74512,2,0,B|119:209|119:209|183:201,1,110,8|0,0:0|0:0,0:0:0:0:
232,256,74949,2,0,P|211:305|227:357,1,110,8|0,0:0|0:0,0:0:0:0:
344,312,75386,6,0,L|280:304,2,55,0|8|0,0:0|0:0|0:0,0:0:0:0:
416,272,75823,2,0,B|432:216|432:216|416:160,1,110,0|8,0:0|0:0,0:0:0:0:
360,112,76260,2,0,B|288:120,1,55
248,56,76551,2,0,L|208:96,1,55,0|8,0:0|0:0,0:0:0:0:
224,176,76842,6,0,P|170:167|134:127,1,110,8|0,0:0|0:0,0:0:0:0:
88,56,77279,1,8,0:0:0:0:
32,128,77425,2,0,L|24:256,1,110
104,320,77862,2,0,L|96:256,1,55,8|0,0:0|0:0,0:0:0:0:
168,224,78153,2,0,P|208:248|288:224,1,110,0|8,0:0|0:0,0:0:0:0:
344,280,78590,6,0,L|336:344,2,55
400,216,79027,1,8,0:0:0:0:
360,144,79172,2,0,L|232:120,1,110,8|0,0:0|0:0,0:0:0:0:
168,64,79609,2,0,L|240:48,1,55,8|0,0:0|0:0,0:0:0:0:
168,144,79901,2,0,L|112:128,1,55
48,184,80192,5,8,0:0:0:0:
48,184,80338,1,0,0:0:0:0:
104,248,80483,2,0,L|96:312,2,55,0|0|8,0:0|0:0|0:0,0:0:0:0:
176,224,80920,2,0,P|224:248|280:232,1,110
232,168,81357,6,0,L|240:104,1,55
328,64,81648,2,0,L|320:128,1,55
376,192,81939,1,0,0:0:0:0:
376,192,82085,1,0,0:0:0:0:
440,240,82231,2,0,B|448:296|448:296|432:352,1,110
312,304,82813,6,0,L|192:288,1,110,10|2,0:0|0:0,0:0:0:0:
128,320,83250,1,0,0:0:0:0:
64,272,83396,2,0,B|88:208|48:208|72:144,1,110,2|8,0:0|0:0,0:0:0:0:
120,104,83833,2,0,P|168:88|232:120,1,110,2|0,0:0|0:0,0:0:0:0:
264,184,84270,2,0,P|296:152|304:128,2,55,2|0|2,0:0|0:0|0:0,0:0:0:0:
192,240,84852,5,8,0:0:0:0:
192,240,84998,2,0,L|184:304,1,55,0|2,0:0|0:0,0:0:0:0:
104,328,85289,1,0,0:0:0:0:
104,328,85435,2,0,L|96:208,1,110,8|0,0:0|0:0,0:0:0:0:
40,160,85871,2,0,P|48:48|48:32,1,110,2|0,0:0|0:0,0:0:0:0:
120,16,86308,6,0,L|200:24,1,55,2|0,0:0|0:0,0:0:0:0:
264,96,86600,2,0,L|208:96,2,55,8|0|2,0:0|0:0|0:0,0:0:0:0:
368,168,87182,2,0,P|376:208|376:248,1,55,8|0,0:0|0:0,0:0:0:0:
320,280,87473,1,2,0:0:0:0:
320,280,87619,1,0,0:0:0:0:
248,328,87765,6,0,B|192:344|192:344|128:320,1,110,8|2,0:0|0:0,0:0:0:0:
96,264,88202,2,0,B|120:208|80:208|104:144,1,110,2|0,0:0|0:0,0:0:0:0:
168,96,88638,2,0,L|232:104,1,55
280,168,88930,1,0,0:0:0:0:
280,168,89075,2,0,L|264:240,2,55,0|2|0,0:0|0:0|0:0,0:0:0:0:
416,64,89658,5,0,0:0:0:0:
416,64,89804,2,0,B|432:112|432:112|408:192,1,110,8|0,0:0|0:0,0:0:0:0:
368,240,90240,2,0,B|344:296|384:296|360:352,1,110,2|0,0:0|0:0,0:0:0:0:
288,376,90677,2,0,P|240:368|224:360,1,55,2|0,0:0|0:0,0:0:0:0:
176,304,90969,1,8,0:0:0:0:
176,304,91114,1,0,0:0:0:0:
136,224,91260,2,0,P|136:184|144:152,1,55
264,152,107844,6,0,L|272:80,2,55,2|0|2,0:0|0:0|0:0,0:0:0:0:
296,224,108280,1,0,0:0:0:0:
384,296,108717,2,0,L|448:296,2,55,2|0|2,0:0|0:0|0:0,0:0:0:0:
320,344,109154,1,0,0:0:0:0:
184,272,109591,2,0,L|176:344,2,55,2|0|2,0:0|0:0|0:0,0:0:0:0:
144,200,110028,1,0,0:0:0:0:
256,192,110319,12,0,111339,0:0:0:0:
144,112,111630,6,0,P|144:64|144:40,2,60.5000018463135,8|0|0,0:0|0:0|0:0,0:0:0:0:
192,176,112067,1,0,0:0:0:0:
256,232,112212,2,0,P|256:296|256:320,1,60.5000018463135
336,272,112504,2,0,L|336:200,1,60.5000018463135
384,144,112795,5,8,0:0:0:0:
320,80,112940,2,0,P|272:96|192:64,1,121.000003692627
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136,40,113523,1,0,0:0:0:0:
72,104,113669,2,0,L|8:88,2,60.5000018463135,0|0|8,0:0|0:0|0:0,0:0:0:0:
136,152,114105,6,0,B|112:208|160:208|120:288,1,121.000003692627
64,320,114542,2,0,P|104:344|128:344,1,60.5000018463135
200,320,114834,1,0,0:0:0:0:
264,272,114979,2,0,L|288:200,1,60.5000018463135
275,93,115271,2,0,L|283:213,1,121.000003692627
344,264,115707,6,0,P|376:280|408:280,1,60.5000018463135,8|0,0:0|0:0,0:0:0:0:
456,224,115999,1,0,0:0:0:0:
400,168,116144,2,0,L|416:104,1,60.5000018463135
352,48,116436,1,0,0:0:0:0:
352,48,116581,6,0,B|304:64|304:64|224:32,1,121.000003692627
152,16,117018,2,0,L|88:40,1,60.5000018463135
56,120,117309,1,0,0:0:0:0:
56,120,117455,2,0,B|64:176|64:176|48:256,1,121.000003692627,8|0,0:0|0:0,0:0:0:0:
104,304,117892,5,0,0:0:0:0:
104,304,118038,2,0,L|184:320,1,60.5000018463135,8|0,0:0|0:0,0:0:0:0:
240,256,118329,2,0,L|312:248,2,60.5000018463135,0|0|8,0:0|0:0|0:0,0:0:0:0:
176,208,118766,2,0,P|160:128|192:80,1,121.000003692627
248,48,119203,1,8,0:0:0:0:
312,96,119348,2,0,L|392:88,1,60.5000018463135
432,144,119639,1,0,0:0:0:0:
432,144,119785,6,0,B|448:200|448:200|424:272,1,121.000003692627
352,304,120222,1,0,0:0:0:0:
280,256,120368,2,0,L|224:248,3,30.2500009231568
208,248,120659,2,0,L|128:240,1,60.5000018463135
80,296,120950,1,0,0:0:0:0:
40,224,121096,2,0,L|48:88,1,121.000003692627
136,48,121533,6,0,L|128:128,1,60.5000018463135
216,192,121824,2,0,L|208:120,1,60.5000018463135
272,72,122115,1,0,0:0:0:0:
272,72,122261,2,0,B|336:88|336:88|408:64,1,121.000003692627
456,120,122698,1,0,0:0:0:0:
457,206,122843,2,0,P|379:142|391:65,1,181.500005538941
328,8,123426,5,0,0:0:0:0:
272,72,123572,2,0,L|144:56,1,121.000003692627
96,120,124008,2,0,B|104:176|104:176|80:240,1,121.000003692627
48,312,124445,1,0,0:0:0:0:
48,312,124591,2,0,P|75:323|128:312,1,60.5000018463135
176,272,124882,2,0,P|240:256|304:288,1,121.000003692627
368,240,125319,6,0,P|363:204|368:152,1,60.5000018463135
432,72,125610,2,0,P|440:112|432:144,1,60.5000018463135
360,104,125902,2,0,B|320:88|320:88|264:112,1,90.7500027694703
232,128,126193,2,0,L|224:208,1,60.5000018463135
304,280,126484,2,0,L|296:200,1,60.5000018463135
248,336,126775,2,0,P|312:360|368:328,1,121.000003692627
424,296,127212,5,0,0:0:0:0:
424,296,127358,2,0,L|496:296,1,60.5000018463135
480,208,127649,2,0,B|464:152|464:152|488:80,1,121.000003692627
416,40,128086,2,0,L|336:32,1,60.5000018463135
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176,104,128669,2,0,B|152:152|152:152|176:224,1,121.000003692627
240,272,129105,1,0,0:0:0:0:
240,272,129251,2,0,L|232:352,1,60.5000018463135
440,256,129688,6,0,L|424:176,1,60.5000018463135
384,128,129979,2,0,P|336:112|264:128,1,121.000003692627
104,104,134639,6,0,P|160:128|168:128,1,60.5000018463135
224,80,134931,2,0,P|256:104|296:112,1,55
304,184,135222,2,0,P|344:144|344:80,1,110
408,40,135659,6,0,B|440:72|480:48|480:48|464:88,1,110
440,152,136096,2,0,P|432:192|440:224,1,55
464,280,136387,1,0,0:0:0:0:
464,280,136533,2,0,P|472:328|464:352,2,55
392,320,136970,6,0,L|328:304,1,55
280,256,137261,1,0,0:0:0:0:
280,256,137406,1,0,0:0:0:0:
240,184,137552,2,0,P|224:136|248:64,1,110
176,24,137989,2,0,L|64:24,1,110
66,24,138426,2,0,P|50:72|56:96,1,55
104,136,138717,2,0,P|112:168|104:200,1,55
104,64,146290,6,0,L|168:72,1,55
216,136,146581,1,0,0:0:0:0:
216,136,146727,2,0,L|344:112,1,110
392,152,147164,2,0,P|408:192|408:224,1,55
368,272,147455,6,0,B|312:256|312:256|248:288,1,110
208,336,147892,2,0,L|136:328,1,55
88,272,148183,1,0,0:0:0:0:
88,272,148329,2,0,B|104:224|104:224|88:152,1,110
144,104,148766,5,0,0:0:0:0:
193,166,148911,2,0,P|141:184|91:166,1,110
56,88,149348,1,0,0:0:0:0:
56,88,149494,1,0,0:0:0:0:
112,24,149639,2,0,L|232:32,1,110
312,104,150076,6,0,L|248:112,1,55
168,176,150368,2,0,L|240:184,1,55
272,248,150659,1,0,0:0:0:0:
272,248,150805,1,0,0:0:0:0:
216,304,150950,6,0,P|272:328|328:304,1,110
384,264,151387,1,0,0:0:0:0:
440,200,151533,2,0,P|432:160|432:88,1,110
368,40,151970,2,0,L|296:32,1,55
240,72,152261,5,0,0:0:0:0:
240,72,152406,2,0,L|120:64,1,110
64,112,152843,1,0,0:0:0:0:
64,112,152989,2,0,B|48:168|80:168|64:224,1,110
120,280,153426,5,0,0:0:0:0:
192,248,153572,2,0,P|200:208|200:176,1,55
184,141,153863,2,0,P|200:197|200:205,1,55
280,216,154154,2,0,P|328:232|384:208,1,110
336,104,154591,6,0,L|328:160,1,55
256,128,154882,2,0,L|248:16,1,110
168,24,155319,1,0,0:0:0:0:
168,24,155465,1,0,0:0:0:0:
96,80,155610,6,0,P|88:128|88:152,1,55
136,200,155902,2,0,P|144:240|136:272,1,55
80,296,156193,2,0,P|144:328|192:312,1,110
240,272,156630,2,0,P|280:272|312:280,1,55
368,320,156921,1,0,0:0:0:0:
432,264,157067,2,0,B|448:224|448:224|432:144,1,110
392,88,157504,2,0,P|376:48|376:24,1,55
304,8,157795,5,0,0:0:0:0:
240,64,157940,2,0,B|192:48|192:48|128:80,1,110
96,144,158377,1,0,0:0:0:0:
144,208,158523,2,0,L|216:216,1,55
272,168,158814,1,0,0:0:0:0:
320,240,158960,6,0,L|304:368,1,110
400,320,159397,2,0,L|392:256,1,55
456,208,159688,1,0,0:0:0:0:
456,208,159834,1,0,0:0:0:0:
384,152,159979,2,0,L|304:144,1,55
152,152,183279,6,0,L|144:232,2,55
200,88,183715,1,0,0:0:0:0:
408,136,184152,2,0,L|464:144,2,55
344,184,184589,1,0,0:0:0:0:
136,264,185026,2,0,L|144:200,2,55
184,328,185463,1,0,0:0:0:0:
256,192,238474,12,0,239784,0:0:0:0:
368,272,240658,6,0,P|368:320|368:344,2,60.5000018463135,8|0|0,0:0|0:0|0:0,0:0:0:0:
320,208,241095,1,0,0:0:0:0:
256,152,241240,2,0,P|256:88|256:64,1,60.5000018463135
176,112,241532,2,0,L|176:184,1,60.5000018463135
128,240,241823,5,8,0:0:0:0:
192,304,241968,2,0,P|240:288|320:320,1,121.000003692627
376,344,242405,1,8,0:0:0:0:
376,344,242551,1,0,0:0:0:0:
440,280,242697,2,0,L|504:296,2,60.5000018463135,0|0|8,0:0|0:0|0:0,0:0:0:0:
376,232,243133,6,0,B|400:176|352:176|392:96,1,121.000003692627
448,64,243570,2,0,P|408:40|384:40,1,60.5000018463135
312,64,243862,1,0,0:0:0:0:
248,112,244007,2,0,L|224:184,1,60.5000018463135
237,291,244299,2,0,L|229:171,1,121.000003692627
168,120,244735,6,0,P|136:104|104:104,1,60.5000018463135,8|0,0:0|0:0,0:0:0:0:
56,160,245027,1,0,0:0:0:0:
112,216,245172,2,0,L|96:280,1,60.5000018463135
160,336,245464,1,0,0:0:0:0:
160,336,245609,6,0,B|208:320|208:320|288:352,1,121.000003692627
360,368,246046,2,0,L|424:344,1,60.5000018463135
456,264,246337,1,0,0:0:0:0:
456,264,246483,2,0,B|448:208|448:208|464:128,1,121.000003692627,8|0,0:0|0:0,0:0:0:0:
408,80,246920,5,0,0:0:0:0:
408,80,247066,2,0,L|328:64,1,60.5000018463135,8|0,0:0|0:0,0:0:0:0:
272,128,247357,2,0,L|200:136,2,60.5000018463135,0|0|8,0:0|0:0|0:0,0:0:0:0:
336,176,247794,2,0,P|352:256|320:304,1,121.000003692627
264,336,248231,1,8,0:0:0:0:
200,288,248376,2,0,L|120:296,1,60.5000018463135
80,240,248667,1,0,0:0:0:0:
80,240,248813,6,0,B|64:184|64:184|88:112,1,121.000003692627
152,72,249250,1,0,0:0:0:0:
224,32,249396,2,0,P|232:88|224:112,1,60.5000018463135
304,136,249687,2,0,L|384:144,1,60.5000018463135
432,88,249978,1,0,0:0:0:0:
472,160,250124,2,0,L|464:296,1,121.000003692627
376,336,250561,6,0,L|384:256,1,60.5000018463135
296,192,250852,2,0,L|304:264,1,60.5000018463135
240,312,251143,1,0,0:0:0:0:
240,312,251289,2,0,B|176:296|176:296|104:320,1,121.000003692627
56,264,251726,1,0,0:0:0:0:
55,178,251871,2,0,P|133:242|121:319,1,181.500005538941
184,376,252454,5,0,0:0:0:0:
240,312,252600,2,0,L|368:328,1,121.000003692627
416,264,253036,2,0,B|408:208|408:208|432:144,1,121.000003692627
464,72,253473,1,0,0:0:0:0:
464,72,253619,2,0,P|437:61|384:72,1,60.5000018463135
336,112,253910,2,0,P|272:128|208:96,1,121.000003692627
144,144,254347,6,0,P|149:180|144:232,1,60.5000018463135
80,312,254638,2,0,P|72:272|80:240,1,60.5000018463135
152,280,254930,2,0,B|192:296|192:296|248:272,1,90.7500027694703
280,256,255221,2,0,L|288:176,1,60.5000018463135
208,104,255512,2,0,L|216:184,1,60.5000018463135
264,48,255803,2,0,P|200:24|144:56,1,121.000003692627
88,88,256240,5,0,0:0:0:0:
88,88,256386,2,0,L|16:88,1,60.5000018463135
32,176,256677,2,0,B|48:232|48:232|24:304,1,121.000003692627
96,344,257114,2,0,L|176:352,1,60.5000018463135
208,280,257405,2,0,L|264:304,1,60.5000018463135
336,280,257697,2,0,B|360:232|360:232|336:160,1,121.000003692627
272,112,258133,1,0,0:0:0:0:
272,112,258279,2,0,L|280:32,1,60.5000018463135
Starset
[redemption]
-00:04:134 - i rly think this cymbal should be clickable, try this maybe http://puu.sh/xDDoi/71ec5a7e7f.jpg
-00:05:334 - same with this note its clearly stronger than other piano notes should be emphasized
-00:08:934 - this reverse is overmapped nothing i can hear on that one
-00:16:134 - missing note?
-00:20:134 (4) - try this http://puu.sh/xDDvj/c5fc43e530.jpg
-00:21:934 (3,5) - just a suggestion but these should be jumps like u did on 00:12:334 (1,2,3,4,5,6) -
-00:28:534 (4,5,6) - make it so its doesnt overlap and tbh 3 stacked notes is a little boring maybe move the slider somwhere else
-00:32:934 (4) - new combo for velocity change
-00:34:734 (3) - ctrl+g?
-00:58:056 (4) - convert to circles since the rythm u following isnt quite correct here the red tick should be clickable
-01:03:590 (7) - split into 2 1/2 sliders is more wise imo
-01:06:794 (3,4) - ctrl+g rythm wise
-01:12:619 (6) - ctrl+j asthetics wise
-03:57:818 - mute this slider end
-01:51:047 - u ignored vocals here, but here u didnt 04:00:076 (1) - so either ignore it or map it both for the sake of consistency

rest is fine, gl
Electoz
Did an irc mod with the mapper, top diff
22:47 zhu: allo
00:44 Electoz: hi
00:44 Electoz: sorry didn't see the chat lol
00:45 zhu: umm
00:45 zhu: do you have any free time
00:45 Electoz: ?
00:46 zhu: if you have can you brief mod 1 dif of my map
00:46 Electoz: oh
00:47 Electoz: now I remembered you
00:47 Electoz: sure I think
00:47 Electoz: though I don't find things much from a quick look
00:47 zhu: give me a min
00:47 zhu: yo upload
00:47 zhu: my changes
00:52 zhu: aighy
00:52 zhu: done
00:52 *zhu is listening to [https://osu.ppy.sh/b/1394515 Nano - Nevereverland]
00:54 Electoz: what diff
00:54 Electoz: the highest?
00:55 zhu: yeaj
00:55 zhu: yeah*
00:56 Electoz: gimme
00:56 Electoz: a few mins
00:56 zhu: okay
01:09 Electoz: mm
01:09 Electoz: 02:23:960 (1,2,3) - could use a lower volume or something
01:09 Electoz: since the intensity changes already
01:10 Electoz: 02:05:319 (1,2,3) - 02:06:193 (1,2,3,4,5) - I don't see any reason to make these differently
01:10 Electoz: considering you did 03:20:755 (1,2,3,4,5,1,2,3,4,5) - this kind of thing in the same way, in other placeas
01:10 Electoz: *places
01:11 Electoz: sometimes you didn't seem to care random overlaps much
01:11 Electoz: but at some point they made the map looks unpolished/untidy
01:11 Electoz: or whatever
01:11 Electoz: like
01:11 Electoz: 00:13:334 (6,1) -
01:11 Electoz: 01:56:581 (5,5) -
01:11 Electoz: etc
01:12 Electoz: like, when doing overlaps
01:12 Electoz: you should have a reason or logic for doing so
01:12 Electoz: could be aesthetics, patterning, etc
01:12 Electoz: e.g. 03:10:561 (3,5) - this kind of thing is fine
01:13 Electoz: 03:30:221 (1,2,3) - this is also okayish since the overlap is for patterning purpose
01:13 Electoz: oh wait are you afk
01:13 zhu: im here
01:13 Electoz: ok
01:14 Electoz: also one of the important things here is that
01:14 Electoz: your repeat slider usage
01:14 Electoz: generally we don't use 1/2 repeat sliders in intense sections
01:14 Electoz: aka when the song is not calm
01:14 Electoz: cuz intense sections tend to have a higher SV
01:15 Electoz: and repeat sliders generally force you to go back and forth
01:15 Electoz: which most people found them uncomfortable
01:15 zhu: oh
01:15 zhu: any examples
01:15 Electoz: stuff like
01:15 Electoz: 01:11:600 (2) -
01:15 Electoz: for example
01:15 Electoz: other reason is that
01:16 Electoz: repeat sliders at least involve 2 passive beats
01:16 Electoz: which ruins the intensity
01:16 Electoz: passive beats = anything that's not clickable, repeat, slidertails, or whatever
01:16 Electoz: like for example
01:16 Electoz: 01:57:746 (6) -
01:16 Electoz: for intense sections, like kiai for example
01:17 Electoz: you want objects to be clickable more than any other section
01:17 zhu: so
01:17 Electoz: beause that way represent the gameplay that hey the things are harder to play when the intensity of the song increases
01:17 zhu: i reokace them with
01:17 zhu: replace
01:18 zhu: i see
01:18 Electoz: so
01:18 Electoz: for
01:18 Electoz: 01:57:746 (6) -
01:18 Electoz: you could use slider + circle, cicle + slider, or 3 circles
01:18 Electoz: according to
01:18 Electoz: the rhythm you're following
01:18 Electoz: use as you see fit
01:18 zhu: okay
01:18 Electoz: because repeat sliders don't really force you to jump right
01:19 zhu: yes
01:19 Electoz: if it were 2 separated objects
01:19 Electoz: at least the intensity can be somewhat reflected by the jump
01:20 Electoz: 02:00:368 (5,6,1) - hmm I wish you could do this kind of stuff more
01:20 Electoz: instead of
01:20 Electoz: long ass streams like
01:20 Electoz: 03:15:513 (1,2,3,4,5,6,7,8,1) - 03:28:327 (3,4,5,6,7,8,9,10,1) -
01:20 Electoz: just my
01:20 Electoz: presonal preference
01:20 Electoz: but
01:21 Electoz: generally 1/4 sliders involve more speed in gameplay
01:21 Electoz: compared to stream
01:21 Electoz: while stream needs more tapping than 1/4 sliders
01:21 Electoz: these are gameplay differences between them
01:22 zhu: kick sliders?
01:22 Electoz: 02:13:183 (7) - 03:28:619 (7,8,9,10) - should use the same rhythm between these btw
01:22 Electoz: I think?
01:22 Electoz: I'm trying not to call that
01:22 Electoz: beacuse there are 2 definitions
01:22 Electoz: for the term "kickslider"
01:22 Electoz: and it's confusing
01:23 zhu: can you explain it
01:24 Electoz: https://osu.ppy.sh/forum/t/470582/start=0&view=viewpoll
01:24 Electoz: should be easier with that link
01:25 zhu: hold down slider?
01:26 Electoz: I
01:26 Electoz: honestly don't know how to explain that
01:26 Electoz: the link I gave you
01:26 Electoz: is the most straightforward way to explain it
01:26 Electoz: there are two definitions of it, left and right
01:26 Electoz: for each definition
01:27 Electoz: "single 1/4 slider jumps without repeats." vs "1/4 sliders with repeats."
01:27 zhu: first one is kick slider and second one is hold down slider right?
01:29 Electoz: depends on what you want to call it
01:29 Electoz: if you're calling the thing on the left as "kick slider"
01:29 Electoz: then fine I'll use that term today
01:29 Electoz: so it's easier to understand
01:29 zhu: okay
01:29 Electoz: to answer your previous question
01:30 Electoz: 02:00:368 (5,6) - yes these are what you're referring as "kick sliders"
01:30 Electoz: because they involve jumps as well as 1/4 rhythms
01:30 Electoz: so you will need to move your cursor faster than a stream in gameplay
01:31 Electoz: your rhythms are sometimes questionable though
01:31 Electoz: like
01:31 Electoz: 01:52:940 - is not clickable
01:32 Electoz: yet 03:08:376 - is
01:32 Electoz: aka you should be more consistent on what rhythm you're prioritizing
01:32 Electoz: be it vocals, drums, or whatever
01:33 zhu: cant i prioritize other things in other parts
01:33 Electoz: let's see
01:33 Electoz: depends
01:33 Electoz: for example
01:33 Electoz: if
01:33 Electoz: those parts
01:33 Electoz: are musically the same
01:33 Electoz: then you shouldn't
01:34 Electoz: because the rhythms should be consistent, in order to consistently reflect the song throughout the map
01:34 Electoz: also players can't play intuitively if you focused rhythms differently when the parts are the same
01:34 zhu: oh
01:35 Electoz: most of your placements
01:35 Electoz: can be a lot more polished
01:35 Electoz: by making visual spacings consistent
01:35 Electoz: for example 02:18:135 (1,2,3,1,2,3,1,2,3) - these are nice
01:36 Electoz: like you can see the visual spacing between each circle are consistently spaced
01:36 Electoz: even though they're jumps on almost every one of them
01:36 Electoz: I'm not saying that
01:36 Electoz: you must space things visually consistent all the time
01:37 zhu: its like monstrata hexagon
01:37 Electoz: but it's more like a thing to make your map cleaner in some if not most occasions
01:37 Electoz: uh
01:37 Electoz: yeah
01:37 Electoz: kinda
01:37 Electoz: monstrata can be an example of this
01:37 zhu: i felt like using it
01:37 zhu: his maps are so clean
01:37 zhu: i like his style
01:37 Electoz: it's depends on mappers' style also
01:38 Electoz: honestly about aesthetics though
01:38 Electoz: there's no way of it being completely right or wrong
01:38 Electoz: (unless it really sucks)
01:38 Electoz: but it's more like
01:38 Electoz: something you'll figure out by yourself sooner or later
01:38 Electoz: as long as you map more
01:38 Electoz: sometimes getting mods can help
01:38 zhu: imma make this map more clean
01:39 Electoz: because there will be some modders who give comments/feedbacks on aesthetics
01:39 Electoz: in their opinion
01:39 Electoz: 02:41:436 (1,2,3,4,5,6,7,8) - yeah could be cleaner here too
01:39 Electoz: like
01:39 Electoz: this thing look unclean because
01:39 Electoz: 02:41:581 (2,6) - there's an overlap
01:39 Electoz: and there's no such thing anywhere else in this pattern or whatever
01:40 Electoz: so the placements look kinda random
01:40 zhu: i dont even remember what i was thinking
01:40 zhu: lol
01:40 Electoz: zz
01:41 Electoz: 03:02:988 (3) - lol what
01:41 zhu: like this
01:41 zhu: 01:03:881 (8,2) -
01:41 Electoz: what do you mean by 01:03:881 (8,2) -
01:41 zhu: i didnt fixed that after velocity multiplier it seems
01:42 zhu: 01:03:881 (8,2) - these are overlapped
01:42 zhu: should i place 01:04:609 (2) - this on
01:42 zhu: x144 y72
01:43 zhu: and fix
01:43 zhu: 01:04:755 (3) - this ones spacing
01:43 zhu: ?
01:43 Electoz: depends
01:43 Electoz: but for me it's cleaner
01:43 Electoz: with the thing stacked
01:43 Electoz: overlapping a circle under a sliderbody is
01:43 Electoz: unclean + ruins readability
01:44 zhu: okay
01:44 Electoz: 01:06:357 (1,2) - could swap NC if you care about downbeat stuff
01:45 zhu: roger
01:46 Electoz: actually I'm sleepy now so
01:46 Electoz: probably one last thing
01:46 Electoz: 02:09:979 (1,2,3,4) -
01:46 Electoz: when you're making a pattern
01:46 Electoz: or something
01:46 Electoz: make sure that it represents the song, according to your interpretation
01:47 Electoz: let's see
01:47 Electoz: for example
01:47 Electoz: 01:55:999 (1,2,3,4,5) - you did this
01:47 Electoz: because it reflects vocal right?
01:47 Electoz: and you do that whenever the same vocal happens on other places
01:47 zhu: yeah i suppose
01:47 Electoz: so
01:47 Electoz: that one
01:47 Electoz: reflects vocal
01:47 Electoz: and what about 02:09:979 (1,2,3,4) - then?
01:48 Electoz: do they reflect vocals? drums? or other rhythms?
01:48 Electoz: if you can't answer that question to yourself
01:48 Electoz: then yea you got a problem
01:48 zhu: drums
01:48 zhu: i think
01:48 Electoz: so
01:48 Electoz: assuming you know what you're doing
01:48 Electoz: the next thing to consider is
01:49 Electoz: whether you do that kind of pattern consistently
01:49 Electoz: in this case
01:49 Electoz: 02:09:979 (1,2,3,4) - is a pattern
01:49 Electoz: 03:25:415 (1,2,3,4,5) - is not I assume?
01:50 Electoz: if some things are musically the same
01:50 zhu: oh
01:50 Electoz: then they should be reflected by similar patterns
01:50 Electoz: in mapping
01:50 Electoz: that's the very core point
01:50 Electoz: of it
01:50 zhu: okay ill fix that
01:50 zhu: i just couldnt notice that
01:50 zhu: do you think this map will be ranked in near future
01:51 Electoz: probably needs quite a bunch of mods at the very least
01:51 Electoz: to me the biggest issue I have here
01:51 Electoz: *issues
01:51 Electoz: are the way you used 1/2 repeat sliders and random overlaps which made the map untidy
01:51 Electoz: which I already mention those
01:52 zhu: i see
01:52 zhu: ill try my best
01:52 zhu: to dix them
01:52 zhu: fix*
01:52 Electoz: aa
01:52 Electoz: alright
01:52 Electoz: guess I'll sleep now
01:52 Electoz: 1:52 am
01:52 Electoz: zzz
01:53 Electoz: oh
01:53 Electoz: yeah
01:53 Electoz: one more thing
01:53 Electoz: generally for extra diffs
01:53 zhu: its 3am here imma sleep aswel
01:53 Electoz: OD generally is 8 or more
01:53 Electoz: OD depends on the complexity of rhythms in the map
01:53 Electoz: and BPM
01:53 Electoz: higher BPM = chances of higher OD
01:53 Electoz: vice versa happens too when the BPM is low
01:54 zhu: 8is good i suppose?
01:54 Electoz: 8 should be fine
01:54 zhu: okay
01:54 Electoz: ok for real I'm gonna sleep
01:54 Electoz: you don't mind if I post the logs for kds right
- e - v - b-
Hey there, could you map your own version of the song for your top diff? considering that you literally copy and pasted my map? (talking about [Redemption] diff btw)
Topic Starter
zhu
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