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posted

Yamicchi wrote:

next maps
next speedmaps
posted
Understandable, have a great day
posted
Hi, this map previously aroused my concern before its qualified state. Here is my suggestion about the timing:

> 00:01:351 - I think the offset should be started right here, since the noice gate opens at this timing instead of 00:01:008 - (listen at 100% music volume, my ears X_X).

> Furthermore, 00:06:837 (1) - this note will fall on the metronome of the 5th beat which makes the NC mod works well too. Every base 4/1 long note accompaniment, if no special snapping like 00:12:330 (1) - / 00:13:873 (2) - , matches the on-beats.

> Additionally, the original offset is a bit delayed. Imo offset+8 to 1359 would fit the music better.
posted
Agree with Skylish, gonna ask for QAT to DQ this and will be right back
posted
DQ'd upon mapper's request.
posted
Changelog
• Change offset of first timing point to 00:06:836 -
• Add 1 timing point on 01:07:008 -

Updated
posted
rechecked
posted
qualified
posted
gratz another time, have a great day
posted
Thanks again guys :3 and thanks Alpha twice
posted
gotta wait for one more week lol

re gz
posted

Secretpipe wrote:

gotta wait for one more week lol

re gz
Aaaa timing ;v;

Can't wait for yours :3
posted
kinda dissapointed in this map, yamicchi, since i know u could make this better

1. slider art. (warning: SUBJECTIVE)


slider art by itself should follow 2 things:
- the way you build up ur structure (yes, slider art can also have a structure).
- the way you build each slider - it should at least represent the music it reflects

so basically, by making long slider art section, you should either keep in mind the music youre following with sliders to reflect it, or the structure your building up.

i didnt see any of these in this map. its just random, harsh and tasteless.

00:06:837 (1,2,3) - compare the spacing there visually
00:15:237 (3,4) - this blanket giving me rainbows
00:42:665 (1) - what is this? the music is plain and solid, why is this curved that way?
00:42:665 (1,1) - spacing here looks like 1/8 rather than 1/4 (why wouldnt u make 1/8 btw?)
00:45:151 (1) - the way it looks reminds me of forceps
00:45:151 (1,1) - blanket?
00:50:608 - the sound is changing here, you can reflect that by changing the direction of the slider, easily

00:53:465 (1) - kinda works, but the red anchor is way off
00:56:208 (1,1) - blanket here looks like a joke for me https://puu.sh/wB6AE/0f969e51ac.png


ok the most disgusting thing here is slider ticks 00:56:208 (1) - and on other long sliders, basically they reflect NOTHING

why didnt you make custom soft-slidertick?


here i got you covered https://puu.sh/wB6Il/63a3f5969b.rar use this, please.

01:10:093 - stuff like this (i mean tick) gets me triggered so much, its just wrong and unacceptable for mapper like you to gave up on stuff like thsi

05:41:465 - pretty much the same things are going here

2. emphasis and patternization

02:22:608 (4,1,2,3,4,5,6) - lets jump over here and look what is going on:

02:22:608 (4) - is a actual start of sound phrase ure emphasizing ^
why you nc'ed 02:22:779 (1) - ? its a mistake in my opinion

the actual sound phrase consists of pairs of sounds, and the last measure consists of 3
02:22:608 (4,1) -
02:22:951 (2,3) -
02:23:294 (4,5,6) -
so with these paris, the intensity is decreasing, but the volume is increasing
tho, emphasis isnt respected here:
02:22:779 (1,2) - should be like, smaller than 02:22:951 (2,3) - ? because 02:23:122 (3) - is a new pair, and its louder
you got what i mean right?
etc.
after playing this i felt really bad, cuz the way you mapped this pattern wasnt lets say, the best
02:23:808 (1,2,3) - emphasis of the 3 isnt enough i think
basically, i cant agree with 1/2 jumps on such strong beats.
its also a slider jumps, which is way easier to hit.
02:25:351 (4,1,2,3,4,5,6) - this time around its way better
02:28:265 - well yea please reconsider all these places, its just feels randomly bad (structure-wise) despite these sound phrases are really easy to put into some pattern or polygon
02:53:979 (1,1) - here goes my main concern of this map:
here you switching to 1/4 gap, suddenly
i basically cant see why you did 1/2 gaps on slider art section 00:37:007 (3,4) - , or just in common section 02:21:665 -
02:54:322 - this stuff... has 1.1x sv, 02:51:922 - 1.3x sv, why the hell on the earth would you put slow sliders on wubs there and put a circles under their ends?
i mean, yes i can see the progression form 1.1 to 1.5 (here 02:59:808 - ) but the way its done is absurdly poor:
02:54:322 - 02:57:065 - 02:59:808 - the way these are changing - is NOT the volume or intensity, its just sounds. differently, the way it should be reflected is mainly shape and distance/sv acceleration.
03:29:979 (2,3,4,5,6,7,8) - it actually hard to explain what is wrong with it, because like... i completely disagree with what u did here.
1. this 03:30:151 (3,4) - double makes the reading hard and its just bad emphatically because the 03:30:322 (4) - is a strong sound which should be emphasized i guess?
2. 03:30:837 - equals 03:30:151 - why its different? its really noticeable, i would suggest to 03:30:151 (3) - make this as slider-end, and 03:29:979 (2) - slider-start
03:49:179 (2) - nc here i guess?
04:26:379 - this section is really annoying to play, i know how it is when you got really stupid music here to emphasize, but hmm adding some reverse sliders would save player's hands and mood during they play this map i think? and also, talking about reverse sliders 04:30:322 - doesnt feel like a proper decision here, i just dont feel like 04:30:322 - is proper object to reflect CONTINUOUSLY decreasing music, with EACH sond, not by 3 like you tried to do 04:30:322 - its like, hey, its my feeling and ure free to decline, but its super objective here. its almost significant rhythm-related mistake here.
05:16:437 (3,4,1) - make them a bit lower from 05:16:265 (2) - so people would hit that tripple without cursor spikes?
04:30:151 (2,1) - distance is too big here i think? considering previous and next sections.


3. hitsounding and volume control

01:22:464 (4) - hitsound issue, its a definitely a mistake
02:24:322 - stuff like this should be at least lowered volume-wise?
01:46:779 - etc,
i mean, yea, please spend few hours to make them not that loud and underwhelming
03:04:094 (1,2,3,4) - the way you hitsounded this is... hm. basically if u remove the notes, you gonna notice that there is similar pairs:
03:04:094 - 03:04:265 - 03:04:437 -03:04:608 - 03:04:779 -
now remove custom hitsounds and check how it sounds with default ones. its noticeable during the gameplay.
03:28:608 - same issue^
inb4: hey, its up to user's skins, i dont care how it sounds with default ones.
many people (if not the most ones) are using their custom default hitsounds, which can contraddict your decision there.


4. rhythm

02:43:522 - quick example of how you could make the rhythm better (not ignoring the drops and making them clickable, because making them on slider ends isnt adequate i think, considering its 2017 outside and its 5* map) - https://puu.sh/wB7Gj/628449985c.png
02:54:579 - etc
its really tangible during the gameplay

Considering issues&suggestions above, I affirm that this map should be disqualified for further development.
posted

hi-mei wrote:

kinda dissapointed in this map, yamicchi, since i know u could make this better

1. slider art.
it sucks.
It not subjectively sucks, it sucks because theres no idea behind such placement, random curves, random directions. its just bad.

slider art by itself should follow 2 things:
- the way you build up ur structure (yes, slider art can also has a structure).
- the way you build each slider - it should at least represent the music it reflects

so basically, by making long slider art section, you should either keep in mind the music youre following with sliders to reflect it, or the structure your building up.

i didnt see any of these in this map. its just random, harsh and tasteless. I have never been rude to anyone in this community, I think I should at least not to be treated rude by anyone either. The way you're saying about my slider is like insulting me. If you want soft, good blanket sliders with no harsh curve, go to Secretpipe's set, he got all you need.

00:06:837 (1,2,3) - compare the spacing there visually
00:15:237 (3,4) - this blanket giving me rainbows it is not blanket
00:42:665 (1) - what is this? the music is plain and solid, why is this curved that way?
00:42:665 (1,1) - spacing here looks like 1/8 rather than 1/4 (why wouldnt u make 1/8 btw?) why would I have to make it 1/8?
00:45:151 (1) - the way it looks reminds me of forceps
00:45:151 (1,1) - blanket?
00:50:608 - the sound is changing here, you can reflect that by changing the direction of the slider, easily

00:53:465 (1) - kinda works, but the red anchor is way off
00:56:208 (1,1) - blanket here looks like a joke for me https://puu.sh/wB6AE/0f969e51ac.png Give me a day, I can give you 100 maps with 0.5-1 grid off blanket.


ok the most disgusting thing here is slider ticks 00:56:208 (1) - and on other long sliders, basically they reflect NOTHING

why didnt you make custom oft-slidertick?


here i got you covered https://puu.sh/wB6Il/63a3f5969b.rar use this, please.

01:10:093 - stuff like this (i mean tick) gets me triggered so much, its just wrong and unacceptable for mapper like you to gave up on stuff like thsi

I won't say a thing. Read the RC first, then try again. Good luck.

01:22:464 (4) - hitsound issue, its a definitely a mistake yes

2. emphasis and patternization
02:22:608 (4,1,2,3,4,5,6) - lets jump over here and look what is going on:

02:22:608 (4) - is a actual start of sound phrase ure emphasizing ^ Can't you hear the pitch of 4,1 in every pattern? They are the same
why you nc'ed 02:22:779 (1) - ? its a mistake in my opinion Because I'm making the combo odd for 3 pairs of jump.

the actual sound phrase consists of pairs of sounds, and the last measure consists of 3
02:22:608 (4,1) -
02:22:951 (2,3) -
02:23:294 (4,5,6) -
so with these paris, the intensity is decreasing, but the volume is increasing
tho, emphasis isnt respected here:
02:22:779 (1,2) - should be like, smaller than 02:22:951 (2,3) - ? because 02:23:122 (3) - is a new pair, and its louder
you got what i mean right? I would have turned on distance snap while mapping this, but no. Mostly what I wanna show is the decreasing pitch, showing in every 2 objects spacing. That's all I wanna say.
etc.
after playing this i felt really bad, cuz the way you mapped this pattern wasnt lets say, the best
02:23:808 (1,2,3) - emphasis of the 3 isnt enough i think it's enough i think
basically, i cant agree with 1/2 jumps on such strong beats.
its also a slider jumps, which is way easier to hit.
02:25:351 (4,1,2,3,4,5,6) - this time around its way better


3. hitsounding and volume control
02:24:322 - stuff like this should be at least lowered volume-wise? less feedback, no
01:46:779 - etc,
i mean, yea, please spend few hours to make them not that loud and underwhelming no necessary


dont reply, gonna finish this in a moment dont finish, I replied.
To be honest, is this MY map or YOUR map? I don't wanna be impolite but the way you suggest me stuffs makes me feel really upset. If you want to make a perfect map, with perfect spacings, flows, NC, go ahead and make one. I would love to give it a 10/10 after playing if it really is better than my map. So now, please, I don't feel like fixing any of your suggestions. Thank you for noticing my map, have a good day.
posted
I gonna request disqualify at least for hitsound issues. You gonna have time for other changes anyways.
and also, please reply for the rest of the mod.
you must do that in consideration of Code of conduct.


edit: if you cant use soft-slidertick, then you should mute (lower at least to 10%) them manually, or just mute the entire slider 1/8 off slider head.
the way these sliders are ticking right now is too loud. and these ticks arent expressing anything.
posted
I don't know what made you used rough words, himei. But if you could have worded better to encourage a safe dq everyone would be happy. You sounded a bit arrogant and started your post with a mood-breaking line. No one likes replying to a mod that feels like getting slapped by a gorilla.
posted
Feel free to request DQ, if you can convince me instead of saying out such minor and not even an issue stuffs.
posted
it just shows how u care about your map, if you think these things were "minor" and

Yamicchi wrote:

no necessary
w/e, up to QAT if its shud be disqualified or not.
posted
is this really something that needs another dq? lol

it's fine, just let it go
posted
Let's cool down, and let's reply to the rest of the mod, then we'll see if we need a DQ or not.
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