The way you responding is mostly "its fine, i dont care, my style, fuck off, no"Yamicchi wrote:
Thanks for the look, but no DQ please thank you.hi-mei wrote:
kinda dissapointed in this map, yamicchi, since i know u could make this better
why didnt you make custom soft-slidertick?
here i got you covered https://puu.sh/wB6Il/63a3f5969b.rar use this, please. to keep players stick to the beat, that's what they reflect. Smaller slidertick doesn't help
I dont ask you to make them dissapear at all, Im saying that setting them to lower volume will improve emphasis of the sliders.
01:10:093 - stuff like this (i mean tick) gets me triggered so much, its just wrong and unacceptable for mapper like you to gave up on stuff like thsi Besides you I don't think anyone else have a problem with it
05:41:465 - pretty much the same things are going here just asking are you using hit-finish or stuff for slidertick default hitsound? Because the way you complain about them seems like it2. emphasis and patternization
02:22:608 (4,1,2,3,4,5,6) - lets jump over here and look what is going on:
02:22:608 (4) - is a actual start of sound phrase ure emphasizing ^
why you nc'ed 02:22:779 (1) - ? its a mistake in my opinion
the actual sound phrase consists of pairs of sounds, and the last measure consists of 3
02:22:608 (4,1) -
02:22:951 (2,3) -
02:23:294 (4,5,6) -
so with these paris, the intensity is decreasing, but the volume is increasing
tho, emphasis isnt respected here:
02:22:779 (1,2) - should be like, smaller than 02:22:951 (2,3) - ? because 02:23:122 (3) - is a new pair, and its louder
you got what i mean right? I would have turned on distance snap while mapping this, but no. Mostly what I wanna show is the decreasing pitch, showing in every 2 objects spacing. That's all I wanna say.
please compare 02:22:608 - 02:25:522 - 02:28:094 - 02:44:551 - 02:47:294 -
the first measure has the issue mentioned above, others are not.
etc.
02:25:351 (4,1,2,3,4,5,6) - this time around its way better
02:28:265 - well yea please reconsider all these places, its just feels randomly bad (structure-wise) despite these sound phrases are really easy to put into some pattern or polygon not a fan of structuring everything
How is this even... logical? LOL yea dude the way you defending your map is absurdly bad. Not a fan of structure? WHat? ? ??
02:53:979 (1,1) - here goes my main concern of this map:
here you switching to 1/4 gap, suddenly
i basically cant see why you did 1/2 gaps on slider art section 00:37:007 (3,4) - , or just in common section 02:21:665 - why are you comparing 2 different rhythm part of the song?
why are you asking? amazing response
02:54:322 - this stuff... has 1.1x sv, 02:51:922 - 1.3x sv, why the hell on the earth would you put slow sliders on wubs there and put a circles under their ends? not all wubs have higher SV. Never had anyone created a rules of mapping dnb like that. My map, my choice of SV. If it's not ridiculously wrong, then I can use it. If it is wrong, it's not your turn to tell me it's wrong, I can figure that out myself
cool shit, ITS MY STYLE, I DONT CARE!!!!!!!!!!! i love it
i mean, yes i can see the progression form 1.1 to 1.5 (here 02:59:808 - ) but the way its done is absurdly poor:
02:54:322 - 02:57:065 - 02:59:808 - the way these are changing - is NOT the volume or intensity, its just sounds. differently, the way it should be reflected is mainly shape and distance/sv acceleration. SV increased following the pitch. Idk what you're talking about
yea i see, you basically dont understand theres a huge difference between 1.3>1.4>1.5>1.6 and 1.1>1.3>1.5
what im saying is that 02:53:979 (1,1) - these two has a huge contrast inbetween them, 02:54:322 (1) - these should be actually faster, because the previous section is way faster (gameplay-wise), and suddenly it drops in intensity, even tho 02:54:322 (1,2,3,4,5) - is a prominent thing in the entire song.
03:29:979 (2,3,4,5,6,7,8) - it actually hard to explain what is wrong with it, because like... i completely disagree with what u did here.
1. this 03:30:151 (3,4) - double makes the reading hard and its just bad emphatically because the 03:30:322 (4) - is a strong sound which should be emphasized i guess? it is not hard to read, and if you want I can copy paste 1 single pattern that satisfied you and apply it to each and every second of the song, and the map will never be ranked.
are you actually adequate? how is that meaningful? supporing strong beats improves emphasis and structure of your map. variety is a bad argument here, its just non-existent when it comes to main aspects of the mapping.
2. 03:30:837 - equals 03:30:151 - why its different? its really noticeable, i would suggest to 03:30:151 (3) - make this as slider-end, and 03:29:979 (2) - slider-start 03:29:979 (2,4,5,7) - aesthetically, no. I don't support just music, it's also aesthetics. No need to be fixed
What???? Youre saying that "structure doesnt matter" and now youre forcing aesthetics? what? dude cmon, its a mistake and we both know it.
03:49:179 (2) - nc here i guess? no
may i know why?
05:16:437 (3,4,1) - make them a bit lower from 05:16:265 (2) - so people would hit that tripple without cursor spikes? too linear pattern
So better to have a flow break here? Are u actually joking?
04:30:151 (2,1) - distance is too big here i think? considering previous and next sections. to emphasize the violin section
so youre making large DS to... emphasize violin (plain sound, not drop) ????3. hitsounding and volume control
01:22:464 (4) - hitsound issue, its a definitely a mistake So you're calling the police, tell them to come to your house without any reason, will they come? I don't even understand why you call that a mistake
01:21:607 - basically it should be muted, it has the same volume as 01:21:778 - which is a mistake, since 01:21:607 - doesnt have a distinct sound behind it.
01:22:807 - has a whistle under it, which isnt supporter neither by song/rhythm you built
02:24:322 - stuff like this should be at least lowered volume-wise? hitfinish already made them weak enough. Also keeping the volume for better feedback, as they would know if it's 1/2 or 1/4 or 1/1
ok i can agree with this
01:46:779 - etc,
i mean, yea, please spend few hours to make them not that loud and underwhelming no
03:04:094 (1,2,3,4) - the way you hitsounded this is... hm. basically if u remove the notes, you gonna notice that there is similar pairs:
03:04:094 - 03:04:265 - 03:04:437 -03:04:608 - 03:04:779 -
now remove custom hitsounds and check how it sounds with default ones. its noticeable during the gameplay. it's fine to me
XD
03:28:608 - same issue^
inb4: hey, its up to user's skins, i dont care how it sounds with default ones.
many people (if not the most ones) are using their custom default hitsounds, which can contraddict your decision there.4. rhythm
02:43:522 - quick example of how you could make the rhythm better (not ignoring the drops and making them clickable, because making them on slider ends isnt adequate i think, considering its 2017 outside and its 5* map) - https://puu.sh/wB7Gj/628449985c.png growl sound, no
clarify????????
02:54:579 - etc
its really tangible during the gameplay
Considering issues&suggestions above, I affirm that this map should be disqualified for further development.
UH.... since you already got bns to qualify it, there are only TWO pages of mods, its not enough to polish this map entirely.