forum

Muzzy - Spectrum

posted
Total Posts
77
Topic Starter
Yamicchi
This beatmap was submitted using in-game submission on Saturday, July 01, 2017 at 9:58:24 AM

Artist: Muzzy
Title: Spectrum
Tags: edm dnb drum and bass wubs techstep anna yvette voicians spectrum ep
BPM: 175
Filesize: 13394kb
Play Time: 06:03
Difficulties Available:
  1. Dispersion of Lights (5.23 stars, 1092 notes)
Download: Muzzy - Spectrum
Information: Scores/Beatmap Listing
---------------
#6

Please turn on Custom Hitsound while playing. Thank you :3~

Mp3 stolen from Inspired by Muzzy - Spectrum (Secretpipe)

5.23* fml
Hikan
100%
Shortthu
did an IRC mod in Vietnamese lo
not much
click
19:22 Yamicchi: bấy bề
19:23 Shortthu: hế lu
19:23 Yamicchi: u know wot I want
19:23 *Yamicchi is listening to [http://osu.ppy.sh/b/1309612 Muzzy - Spectrum]
19:23 Shortthu: fast lul
19:23 Yamicchi: lul 1 and a half days
19:23 Yamicchi: no no make it 2
19:23 Shortthu: still faster than me
19:24 Shortthu: and better than me ofc xd
19:24 Yamicchi: faster yes
19:24 Yamicchi: better might not
19:24 Yamicchi: I rarely make minor issues, only major one
19:24 Shortthu: :thinking:
19:25 Yamicchi: minor issues is for modders to earn kudos
19:25 Yamicchi: lul
19:26 Shortthu: and what about me lol
19:26 Yamicchi: it's for you too
19:26 Yamicchi: xd
19:26 Shortthu: lul
19:26 Shortthu: ye
19:27 Yamicchi: can't even reach 5.25*
19:27 Yamicchi: I'm bad
19:27 Shortthu: overmap :^
19:28 Yamicchi: wut
19:28 Yamicchi: I don't
19:28 Shortthu: overmap to make it reach 5,25
19:28 Shortthu: LUL
19:28 Yamicchi: no no
19:29 Yamicchi: the extra icon is good but I'd rather not to overmap lul
19:29 Shortthu: xdxd
19:29 Shortthu: 01:22:464 (4) - this doesn't follow the vocal very well
19:29 Yamicchi: 02:18:151 (6) - epic hitsound
19:29 Shortthu: nice HS lo
19:29 Yamicchi: the whole slider is a "with"
19:30 Shortthu: hmm
19:30 Yamicchi: why did you think it didn't follow vocal well?
19:31 Shortthu: slider head not start when the vocal start?
19:31 Yamicchi: is it off?
19:31 Shortthu: off a bit
19:31 Yamicchi: oh ya
19:31 Yamicchi: it's on blue tick
19:31 Shortthu: xd
19:31 Shortthu: but why english LOL
19:31 Yamicchi: i don't biết
19:32 Shortthu: giống
19:32 Yamicchi: ha ha
19:32 Yamicchi: nãy giờ ngồi rảnh đi lụm lặt hitsound nên giờ vài chỗ nghe hoành tráng vcđ
19:32 Shortthu: nice hitsound :3
19:33 Yamicchi: all hail lordraika
19:33 Shortthu: đống hs + sb của ổng nhìn chả biết lấy cái nào luôn :c
19:33 Yamicchi: nhiều lắm
19:33 Yamicchi: nhưng mà
19:34 Yamicchi: nó vẫn có vẻ thiếu thiếu mấy cái bth
19:34 Yamicchi: mấy cái hoành tráng thì nhiều
19:34 Shortthu: 01:47:122 (1,2,3,4,5,6) - 01:49:865 (1,2,3,4,5,6) - hai thằng này thấy giữ spacing sao 01:52:608 (1,2,3,4,5,6) - lại chuyển :v
19:34 Shortthu: 01:55:351 (1,2,3,4,5,6) - ở đây cũng giữ mà
19:35 Yamicchi: spacing tăng tí ấy mà :v
19:35 Shortthu: lul
19:35 Yamicchi: vẫn là tăng spacing ở 01:52:951 (3,5) -
19:35 Yamicchi: nhưng có điều lỡ tay làm hơi bị bự quá
19:35 Yamicchi: nhưng chơi ổn
19:35 Shortthu: okay
19:36 Shortthu: 02:08:551 (5,6) - ctrl + g seems better rhythm
19:37 Yamicchi: hmm
19:37 Yamicchi: idk
19:37 Yamicchi: 02:08:894 (6) - small violin here
19:37 Yamicchi: mà hầu như chỗ nào cũng mà ;v
19:37 Shortthu: lul
19:38 Shortthu: tại chỗ đó có vocal thì phải
19:38 Yamicchi: à vocal ấy hả
19:38 Yamicchi: kh chỗ đó đang kh theo vocal
19:38 Shortthu: nhưng mà nghe vocal rõ hơn
19:38 Shortthu: idk
19:38 Shortthu: lul
19:39 Yamicchi: yami học từ shoga đấy
19:39 Shortthu: oh
19:39 Yamicchi: follow nhạc luôn luôn ngầu hơn follow vocal
19:39 Shortthu: okok i'll remember
19:39 Yamicchi: ừa :))
19:40 Yamicchi: lmt cũng vậy
19:40 Yamicchi: thích follow nhạc hơn
19:40 Yamicchi: 2 ông tướng đó y chang nhau
19:40 Shortthu: có mấy bài như bài thư đang map nhạc thì ít mà vocal thì nhiều lol
19:40 Yamicchi: 02:44:208 (6) - chỗ này nghe hitsound có cà trớn quá kh :))
19:41 Shortthu: chỗ đó hitsound ngon mà :>
19:41 Yamicchi: :))
19:41 Yamicchi: tại nó hơi trật tông
19:41 Shortthu: chắc cũng ổn
19:42 Shortthu: 02:31:522 (4) - thằng này kéo lên gần 02:31:179 (2) - giống như 02:31:351 (3,5) -
19:42 Shortthu: để nó ở dưới thấy kì kì
19:43 Yamicchi: 02:31:522 (4) - cái này 1 là cho dễ nhìn, 2 là để cho đúng spacing với cái dải drum đó, nên kh biết có nên overlap theo kh
19:47 Shortthu: :thonk:
19:48 Yamicchi: spec huydark tí hem
19:48 Shortthu: ok
19:48 Yamicchi: trưa nay Athy HR mém fc
19:48 Yamicchi: mới ngủ dậy
19:48 Yamicchi: omg
19:48 Shortthu: hoyl
19:49 Yamicchi: là sáng này con đang giữ AR9.4 chưa đổi thành 9.2 ấy
19:49 Yamicchi: op
19:49 Shortthu: athy god
19:49 Yamicchi: 2digit player be liek
19:49 Shortthu: tru
19:49 Shortthu: <- can't AR 10
19:50 Yamicchi: I can but not pretty well
19:50 Shortthu: :3
19:50 Yamicchi: đang tắt nhạc nghe hitsound
19:51 Shortthu: music 25%
19:51 Yamicchi: đấy
19:51 Yamicchi: 1 trong những lí do
19:51 Yamicchi: mà Yami toàn map dnb
19:51 Shortthu: oh :3
19:51 Yamicchi: :))))
19:51 Yamicchi: cái slider đó
19:51 Yamicchi: works everytam
19:52 Shortthu: lol
19:52 Shortthu: đoạn đầu yami silence cả slider slide lẫn slider tick hả
19:53 Shortthu: unrankable lo
19:53 Yamicchi: why unrankable
19:53 Shortthu: nhớ trước đọc criteria chỉ được silence một trong hai
19:55 Yamicchi: đâu có silent hết đâu
19:55 Yamicchi: chỗ nào v
19:55 Shortthu: khúc đầu mấy cái slider art ấy
19:55 Yamicchi: cái sliderslide và slider end mà cùng câm thì đó h yami làm quài mà
19:56 Yamicchi: có slider start vẫn để 10%
19:56 Shortthu: slider slide + slider tick á
19:56 Yamicchi: à
19:56 Yamicchi: ok vậy để tick
19:56 Shortthu: ok
19:56 Shortthu: chắc phải giảm xuống 10%
19:56 Shortthu: 20% vẫn thấy lớn :v
19:56 Yamicchi: ừa lớn thật
19:57 Shortthu: nãy chơi mới để ý cái này
19:57 Yamicchi: nào
19:57 Shortthu: cái vừa nó đó lul
19:58 Yamicchi: à ok ok
20:02 Shortthu: 03:29:979 - chỗ này cũng có tiếng (insert tiếng chỗ đó here) và chỗ này 03:32:722 - cũng có tiếng đó sao thấy khác nhau thế
20:05 Yamicchi: 2 cái đó khác nhau hay khác với phần khác?
20:05 Shortthu: làm khác nhau ấy
20:05 Yamicchi: cho map thêm vị :v
20:05 Shortthu: lol
20:06 Yamicchi: mà cũng kh biết có đc làm vậy kh
20:06 Yamicchi: nếu mà nghiêm trọng quá thì sẽ ráng sửa :v
20:06 Yamicchi: đã ghi nhânj
20:06 Shortthu: ok xd
20:06 Shortthu: tại mấy chỗ khác âm giống nhau thấy yami cũng làm giống slider shape / pattern
20:07 Yamicchi: đấy
20:07 Yamicchi: minor issues
20:07 Yamicchi: :))
20:07 Yamicchi: à kh cái này major issues chứ nhỉ
20:07 Shortthu: =)))
20:09 Shortthu: chiều nay rảnh xem mấy cái video của ông pishifat
20:09 Yamicchi: ừm hửm, học đc gì kh
20:09 Shortthu: chắc là có
20:09 Shortthu: giờ xem map của yami mới thấy rõ
20:09 Shortthu: xd
20:10 Yamicchi: chỗ nào v :))
20:10 Shortthu: toàn map
20:10 Shortthu: LOL
20:10 Yamicchi: LOL
20:10 Yamicchi: rốt cuộc cái video nói về cái gì :)))
20:10 Shortthu: xem nhiều video mà
20:10 Shortthu: xd
20:10 Yamicchi: à à
20:10 Yamicchi: quào
20:11 Yamicchi: áp dụng bài học lẹ dữ
20:11 Shortthu: =)))))))))
20:11 Yamicchi: yami chưa coi cái nào
20:11 Yamicchi: nên kh biết nó ra sao
20:11 Shortthu: oh
20:11 Shortthu: 05:44:208 (1,2) - hai cái slide shape này overlap ổn không :v
20:11 Yamicchi: miễn là kh quá 50%
20:11 Yamicchi: kh bị che quá 50% là ổn
20:12 Shortthu: okay
20:12 Yamicchi: learnt from Smoothie World senpoi since Beastmode
20:12 Shortthu: OwOb
20:12 Yamicchi: chỗ đó tính vẽ thành cái logo assasin's creed
20:12 Yamicchi: mà thấy tào lao vcl :)))
20:12 Shortthu: =)))))))))
20:12 Shortthu: 05:48:322 (1) - thằng này =))))))))))))))))))))
20:13 Yamicchi: :))))))))))))
20:13 Shortthu: chỗ cong đó yami tính sửa không :v
20:13 Yamicchi: ai cũng bị dụ
20:13 Yamicchi: mà kh ai choke
20:13 Yamicchi: buồn
20:13 Yamicchi: cong nào
20:13 Shortthu: chỗ bị dụ đó
20:13 Shortthu: lol
20:13 Yamicchi: lol không
20:13 Yamicchi: có bị phàn nàn cách mấy cũng kh :v
20:13 Yamicchi: nhìn vui bome
20:14 Shortthu: "it's intentional dude"
20:14 Shortthu: =))))))))))))
20:14 Yamicchi: kh biết có bao nhiêu skin có cái vệt mờ mờ này mà kh ai nhận ra http://puu.sh/w8CXZ/39611f1065.jpg
20:14 Yamicchi: :))))))))
20:14 Shortthu: https://puu.sh/w8D1T/0ac6ea68d7.png có nà
20:14 Shortthu: nhưng mà chơi đâu ai để ý
20:14 Shortthu: qua rồi mới để ý :v
20:15 Yamicchi: tại mấy bạn ngốc ahihi
20:15 Shortthu: lol
20:15 Shortthu: ok done
20:15 Yamicchi: ok thanks :3
20:15 Shortthu: khúc cuối hình như yami cũng silence cả 2 tick + slide
20:16 Yamicchi: tại yami xài cái file slidertick câm á
20:16 Yamicchi: xóa rồi
20:16 Shortthu: okay


Hikan wrote:

100%
Hoa
...
08:00 LeKhanhHoa: Muzzy?
08:01 Yamicchi: muzzy
08:02 Yamicchi: bữa nói với thằng zdai rồi
08:02 Yamicchi: coi thử hem
08:02 LeKhanhHoa: uhm
08:02 LeKhanhHoa: Cũng đc
08:02 Yamicchi: đợi tí hen đang submit
08:02 LeKhanhHoa: OK
08:02 *Yamicchi is listening to [http://osu.ppy.sh/b/1309612 Muzzy - Spectrum]
08:04 LeKhanhHoa: Vẽ sliderart mệt ko em?
08:04 Yamicchi: mệt vcl
08:05 LeKhanhHoa: 01:48:837 (3,4,5) - Flow đểu vc
08:06 Yamicchi: ok list ra hết đi tí t check :))) đang phải vẽ thêm vài cái slider vì kh đủ drain time
08:06 LeKhanhHoa: Uhm
08:07 LeKhanhHoa: 01:48:837 (3,4,5) - https://imgur-archive.ppy.sh/S94U9pH.png
08:08 LeKhanhHoa: À ko
08:08 LeKhanhHoa: Bỏ cái trên đi
08:08 LeKhanhHoa: Flow hơi kì, ko ăn khớp cái đầu
08:09 LeKhanhHoa: 01:57:065 (3,4,5) - Cần giống triangle hơn
08:11 LeKhanhHoa: 02:21:751 (2,3) - Đưa 2 cái này gần hơn tí cho giống blanket tí xem sao?
08:12 LeKhanhHoa: 02:25:008 (3) - [url=https://imgur-archive.ppy.sh/SYYV0AS.png]Looks nicer[/url]
08:16 LeKhanhHoa: 02:48:837 (2) - Cho đến X:228, Y:363 xem sao?
08:17 LeKhanhHoa: 02:56:551 (6) - Stack cmn với đuôi của 02:56:722 (1) - đi
08:18 Yamicchi: 01:57:065 (3,4,5) - tringle ở slider end thôi :v
08:18 Yamicchi: 02:21:751 (2,3) - chỗ này phục vụ flow thôi, kh thích blanket :3
08:18 LeKhanhHoa: Thì cứ cho lại gần tí cho nó đẹp
08:19 Yamicchi: nah :)))
08:19 Yamicchi: 02:25:008 (3) - gud idea
08:19 LeKhanhHoa: Tùy thô
08:20 Yamicchi: 02:48:837 (2) - cũng kh mấy khác biệt nên thôi, tại chỗ đó cũng kh phải đang blanket gì đâu, flow cơ
08:20 LeKhanhHoa: Nhìn cho nó đẹp tí
08:20 LeKhanhHoa: Trông cái kia hơi lệch
08:20 Yamicchi: nó phải nằm gần sliderend
08:21 Yamicchi: mà kiểu kia muốn đẹp thì nó phải xa sliderend cả quảng
08:21 Yamicchi: quãng
08:21 Yamicchi: kh ổn
08:21 Yamicchi: 02:56:551 (6) - thích overlap v á :))
08:21 Yamicchi: mà có sửa lại tí rồi
08:21 LeKhanhHoa: Để nửa vời nhìn xấu lắm
08:21 Yamicchi: đpẹ
08:22 LeKhanhHoa: Éo
08:23 LeKhanhHoa: 04:17:637 (2,3,4) - Mất dạy vcl ra
08:24 Yamicchi: ok đã đổi
08:25 Yamicchi: lộn spacing tí xíu
08:25 LeKhanhHoa: Cơ bản là vậy thôi
08:29 Yamicchi: ok tks :3
beaw
First mod in English incoming

[Dispersion of Light]
<3~
  1. 00:42:665 (1) - Yo this blanket lowkey isn't 10/10 perfect and the way to fix it if you care is to pull the first node down a little and adjust it
  2. 00:42:665 (1,1) - Stack <3~
  3. 00:56:208 (1) - Fix end blanket please :o
  4. 00:56:208 (1,1) - Stack
  5. 01:08:380 (2,1) - Stack
  6. 01:13:180 (2,3) - Yamicchi stack please
  7. 01:16:604 (3,1) - Adjust pleeease
  8. 01:22:464 (4,1) - I personally think this sounds better as just one slider, even though there are 2 words here
  9. 01:34:779 (2,4,5) - Stack ;/
  10. 01:43:865 (5,5,6) - I find it odd that you don't just stack like you did with the other pattern. I think it's fine as it is, I'm just a little... I don't even know ,w,
  11. 01:51:922 (4) - I know what you're doing here, but I think you should scoot this out just a little bit more from under the slider. This will help visibility with 01:52:437 (6) -
  12. 01:53:465 (6,5) - Stack
  13. 01:54:837 (5,5,6) - I think it is fine how it is, but maybe you can stack here if you want, just to clean things up a little bit.
  14. 02:04:951 (2,4) - Stack
  15. 02:12:322 (4,1) - wtf stack
  16. 02:26:037 (4,1) - Stack
    dude what's up with your stacks 99% of my mod is stacks
  17. 02:36:151 (1,3) - Stack
  18. 02:43:522 (3,6) - Move (6) up to make the blanket a little nicer c:
  19. 02:53:294 (3,1) - Don't have to move them but imma just let you know that they're touching :v
  20. 02:57:065 (1,2) - Stack
  21. 02:57:579 (3,4) - Stack
  22. 03:04:951 - 03:15:922 - Okay finally something I think is important. This section needs to either be spaced a lot wider with more note density or you need to calm down 03:15:922 - 03:24:151 - this. I don't have any cool applications to help me with diffspikes, but I'm sure it would be huge. Yes, the music does get a tad more intense, but I really think the map shouldn't increase difficulty by THAT much.
    Okay so I'm done with stacks now. PLEASE make sure to go back through your slider+note stacks! I know that sometimes osu! will "un-stack" them, but this is just a friendly reminder to do so~
  23. 03:24:151 (9) - Shiirn says to NC and so do I NC please
  24. 03:27:751 (3,4) - jk here's a stack ;; okay for real I'm done now
  25. 03:34:951 (6,2) - Move (6) to the right just slightly to tuck under (2) better
  26. 03:37:694 (6,3) - (6) is a tiny bit off :o move it to look 10/10
  27. 03:40:608 (1,1) - Woot blanket better please :3
  28. 03:53:808 (4,1) - HOLY MOTHER OF STACK PLEASE
    Okay so I have no more energy ;; I am really sorry for having a bad mod... I tried to notice more "structural" things but your style is really basic (not in a bad way!) and there isn't much to say about it.
    Please remember to fix all of your stacks. I made sure that I got every stack up until I stopped modding so fix those and continue from there.
Renumi
owo
Topic Starter
Yamicchi

Stingy wrote:

First mod in English incoming

[Dispersion of Light]
<3~
  1. 00:42:665 (1) - Yo this blanket lowkey isn't 10/10 perfect and the way to fix it if you care is to pull the first node down a little and adjust it coolio
  2. 00:42:665 (1,1) - Stack <3~
  3. 00:56:208 (1) - Fix end blanket please :o
  4. 00:56:208 (1,1) - Stack
  5. 01:08:380 (2,1) - Stack
  6. 01:13:180 (2,3) - Yamicchi stack please
  7. 01:16:604 (3,1) - Adjust pleeease
  8. 01:22:464 (4,1) - I personally think this sounds better as just one slider, even though there are 2 words here well ya can't fix that
  9. 01:34:779 (2,4,5) - Stack ;/
  10. 01:43:865 (5,5,6) - I find it odd that you don't just stack like you did with the other pattern. I think it's fine as it is, I'm just a little... I don't even know ,w, yea for the diversity
  11. 01:51:922 (4) - I know what you're doing here, but I think you should scoot this out just a little bit more from under the slider. This will help visibility with 01:52:437 (6) - true, good one
  12. 01:53:465 (6,5) - Stack
  13. 01:54:837 (5,5,6) - I think it is fine how it is, but maybe you can stack here if you want, just to clean things up a little bit.
  14. 02:04:951 (2,4) - Stack
  15. 02:12:322 (4,1) - wtf stack
  16. 02:26:037 (4,1) - Stack
    dude what's up with your stacks 99% of my mod is stacks
  17. 02:36:151 (1,3) - Stack
  18. 02:43:522 (3,6) - Move (6) up to make the blanket a little nicer c:
  19. 02:53:294 (3,1) - Don't have to move them but imma just let you know that they're touching :v shh, they're in love
  20. 02:57:065 (1,2) - Stack
  21. 02:57:579 (3,4) - Stack
  22. 03:04:951 - 03:15:922 - Okay finally something I think is important. This section needs to either be spaced a lot wider with more note density or you need to calm down 03:15:922 - 03:24:151 - this. I don't have any cool applications to help me with diffspikes, but I'm sure it would be huge. Yes, the music does get a tad more intense, but I really think the map shouldn't increase difficulty by THAT much. OK I thought about this too but if I adjust any of them, the parts will become the same intensity with other different parts, which is why I can't. Also the calm part is fine for such a long map and lots of jumps, like a place where players rest up a bit. And the intensity of the second part emphasized itself better with the way I'm mapping so there's nothing to be worried about
    Okay so I'm done with stacks now. PLEASE make sure to go back through your slider+note stacks! I know that sometimes osu! will "un-stack" them, but this is just a friendly reminder to do so~ ok...
  23. 03:24:151 (9) - Shiirn says to NC and so do I NC please
  24. 03:27:751 (3,4) - jk here's a stack ;; okay for real I'm done now
  25. 03:34:951 (6,2) - Move (6) to the right just slightly to tuck under (2) better
  26. 03:37:694 (6,3) - (6) is a tiny bit off :o move it to look 10/10
  27. 03:40:608 (1,1) - Woot blanket better please :3
  28. 03:53:808 (4,1) - HOLY MOTHER OF STACK PLEASE
    Okay so I have no more energy ;; I am really sorry for having a bad mod... I tried to notice more "structural" things but your style is really basic (not in a bad way!) and there isn't much to say about it.
    Please remember to fix all of your stacks. I made sure that I got every stack up until I stopped modding so fix those and continue from there.
Ok wow I fixed all of the stacks, and thanks Shiirn for indirectly showing me why those are unstacked. Thanks for the mod :3~ it really helped.
Kyu96
IRC Mod :
SPOILER
13:55 Kyu96: alright so lets see
13:56 Kyu96: First of all I really like the map
13:56 Kyu96: because I am a fan of sliderheavy maps
13:56 Kyu96: :)
13:56 Yamicchi: good to hear that xd
13:56 Kyu96: is it okay if i be very picky with the mod?
13:57 Yamicchi: all fine to me
13:57 Yamicchi: go ahead
13:57 Kyu96: Alright : So for the beginning
13:57 Kyu96: You mainly use rounded sliders
13:57 Kyu96: and then sometimes you switch the a edged one : 00:08:380 (2) -
13:57 Kyu96: Whats the reason for that
13:57 Kyu96: 00:31:694 (1,2) -
13:58 Kyu96: Thats just an aesthetical thing I noticed
13:58 Kyu96: imo you should stick with curvey sliders but idk
13:58 Yamicchi: hurried mapping, also I wanna create different slidershape with different flow, not to really put rounded sliders on priority or anything
13:58 Kyu96: I see
13:58 Kyu96: Btw you are pretty good at sliderart lol
13:58 Kyu96: unlike me
13:59 Yamicchi: lol you see the near last sliderart?
13:59 Kyu96: yes
13:59 Yamicchi: Don't judge it, I'll keep it hehe
13:59 Kyu96: xD
13:59 Yamicchi: it's my favorite tricky slider XD
14:00 Kyu96: 02:18:151 (6) -
14:00 Kyu96: NC
14:00 Kyu96: You should NC SV changes
14:00 Kyu96: so the user notices a bit
14:01 Yamicchi: ok
14:01 Yamicchi: also please tell me you like the hitsound of it xd
14:01 Kyu96: yes
14:01 Kyu96: its good
14:01 Kyu96: it fits
14:02 Yamicchi: owo)b
14:02 Yamicchi: there are some other unique hitsounds in the map, meh how much I love them
14:02 Kyu96: 02:40:608 (5,1) - hm
14:02 Kyu96: why did you nc the second one but not the first one?
14:02 Kyu96: the dominant sound is on '5'
14:02 Kyu96: the snare kick
14:02 Kyu96: you can also nc both
14:03 Kyu96: to highlight the direction change
14:03 Yamicchi: hmmm
14:03 Kyu96: 02:43:008 (1,2) - increase spacing liek you did here : 02:44:037 (5,6) -
14:03 Yamicchi: you mean like 4, 4, 8?
14:04 Kyu96: yeah thats one option
14:04 Yamicchi: ok but uh, 02:43:008 (1,2) - why do I have to increase spacing?
14:04 Yamicchi: it's 3/4 slider there
14:04 Kyu96: oh
14:04 Yamicchi: increase may cause overmap imo
14:04 Kyu96: oops
14:04 Kyu96: lol I didnt notice
14:04 Kyu96: sorry
14:04 Yamicchi: lol
14:04 Kyu96: thought it was 1/2
14:04 Yamicchi: kk
14:04 Kyu96: xd
14:06 Kyu96: 03:29:294 (7) -
14:06 Kyu96: NC because SV change
14:07 Yamicchi: wait aren't they all 1.20x?
14:07 Yamicchi: 03:28:608 (3,4,7) -
14:08 Kyu96: oh
14:10 Kyu96: 03:47:465 (1,2,3,4,5,6,7,8,9,10) - I would shape the stream a bit differently
14:10 Kyu96: One secon let me try sth
14:11 Yamicchi: but uh, they don't look so bad?
14:13 Kyu96: https://osu.ppy.sh/ss/8250950
14:13 Kyu96: Make the upper part more curvey
14:13 Kyu96: 03:47:808 (5) - personally I'd also nc this
14:13 Kyu96: but thats preference
14:14 Kyu96: 04:08:037 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this stream looks reaaaally good tho !
14:15 Yamicchi: yea I love it too :3~~~~
14:15 Yamicchi: ok stream fixed, nced
14:15 Kyu96: cool :)
14:16 Kyu96: 04:26:208 (3) - hmm maybe move this slightly further away
14:16 Kyu96: it looks a bit cramped :D
14:16 Kyu96: you had a similar pattern here :
14:16 Kyu96: 04:15:065 (2,3) -
14:17 Kyu96: https://osu.ppy.sh/ss/8250985
14:17 Yamicchi: well I'm trying to nerf that too
14:17 Kyu96: maybe like this?
14:17 Yamicchi: but compare to
14:17 Yamicchi: 04:21:665 - from here
14:17 Kyu96: or that yes
14:17 Yamicchi: I don't increase spacing so sudden anymore since I don't wanna overmap
14:17 Kyu96: yes thats important
14:17 Kyu96: I just mentioned it because of the previous pattenr :D
14:18 Yamicchi: oh I see
14:18 Yamicchi: dw I'll nerf it down
14:18 Kyu96: :3
14:18 Kyu96: oki
14:19 Kyu96: 05:15:579 (5) - nc ? xd
14:19 Yamicchi: ok
14:19 Kyu96: 05:48:322 (1) - this oen is fancy but it almos tmade me sliderbreak xd
14:19 Yamicchi: no fix lul
14:19 Kyu96: LUL
14:19 Kyu96: :D
14:19 Yamicchi: almost, not yet right? XD
14:20 Kyu96: ye xD
14:20 Yamicchi: and actually it's readable
14:20 Yamicchi: it just we all like something smooth rather than something rough
14:20 Kyu96: its yeah it is but you dont except it xd
14:20 Yamicchi: that's why we all mess up
14:20 Kyu96: yeah not much more to say
14:20 Kyu96: amazing map !
14:20 Kyu96: amazing mapper !
14:20 Yamicchi: amazing mod !
14:21 Kyu96: :D
14:21 Yamicchi: amazing modder !
14:21 Kyu96: :3
Hikan
so lets talk about your map

your map's
suck
SPOILER
00:13:694 - không thấy có gì đáng để 5% bởi vì bản thân sliderhead bọn nó cũng không có tiếng rõ ràng rồi, dùng chung một volume là được, nhưng để hitsound nào nghe yếu chút vì sliderhead tap như loz. Suggestion: https://puu.sh/waFv5/e44efa1a7a.wav , volume 25% đi với cái hs này nghe rất ổn
đoạn này nếu nghe tick rate nhiều quá thì có thể chia đôi bpm đi? xuống còn 83,5 thôi, ngược lại tăng gấp đôi velocity lên vì đang intro nên chưa cần phải nghe 1 đống sliderart ăn kèm tick như vậy
01:45:751 (2,4) - stack, đẩy slider (4) vào circle (không phải đẩy circle vào slider) thì sẽ trọn vẹn hơn
tương tự, không mention nữa
01:57:065 - 02:08:037 - inconsistent dữ bây
03:21:751 (3,4) - blanket nhỏ quá có vẻ mất thẩm mỹ
03:24:151 (1) - nc for what, 03:23:808 (5) - thấy cái này đáng nc hơn vì đổi góc lớn, với lại basssss cũng to hơn
03:42:322 (1,2,3,4,5) - star?
03:47:465 (1,2,3,4) - bend nó lại, làm ăn ncc
03:49:179 (2,3) - improve blanket
03:51:237 (5) - cái này làm kick thì intense hơn
04:34:608 (3,5) - như trên, blanket hẹp, không phải lỗi nhưng nó xấu
04:39:237 (6) - 04:47:465 (6) - improve blanket nốt
05:41:637 (1,1) - https://puu.sh/waIlt/7bd4081541.png :c , sửa đi, xấu thấy me
05:57:237 (1) - same, 05:52:437 (1) - đẩy slider tail cái này lên là đủ chỗ để sliderart cái dưới
bị điếc nên bắt aesthetic thôi sry

I deserve this kudosu.
Topic Starter
Yamicchi

Hikan wrote:

so lets talk about your map

00:13:694 - không thấy có gì đáng để 5% bởi vì bản thân sliderhead bọn nó cũng không có tiếng rõ ràng rồi, dùng chung một volume là được, nhưng để hitsound nào nghe yếu chút vì sliderhead tap như loz. Suggestion: https://puu.sh/waFv5/e44efa1a7a.wav , volume 25% đi với cái hs này nghe rất ổn
đoạn này nếu nghe tick rate nhiều quá thì có thể chia đôi bpm đi? xuống còn 83,5 thôi, ngược lại tăng gấp đôi velocity lên vì đang intro nên chưa cần phải nghe 1 đống sliderart ăn kèm tick như vậy hmmm không hiểu ý lắm chỗ hitsound nhưng cũng có thêm thắt chút rồi. Còn cái chia đôi bpm thì thiết nghĩ không cần, vì cái slidertick nó cũng kh đến nổi là quá to, vả lại để slidertick cho combo nó nhiều nhiều tí owo
01:45:751 (2,4) - stack, đẩy slider (4) vào circle (không phải đẩy circle vào slider) thì sẽ trọn vẹn hơn fck stacks
tương tự, không mention nữa
01:57:065 - 02:08:037 - inconsistent dữ bây cái đầu là tại vì nhạc nó rất là chìm về sau vocal, cho nên mới map vocal. Cả đoạn sau thì nhạc nó lên rồi nên không theo vocal nữa
03:21:751 (3,4) - blanket nhỏ quá có vẻ mất thẩm mỹ đẹp mà man
03:24:151 (1) - nc for what, 03:23:808 (5) - thấy cái này đáng nc hơn vì đổi góc lớn, với lại basssss cũng to hơn consistent combo. Với lại đa số cũng là NC ở đó trước khi vào break, mod của th Stingy có đề cập tới chuyện đó, Shiirn cũng có nói
03:42:322 (1,2,3,4,5) - star? well làm star kh đc vì chỗ này phải thể hiện đủ spacing snare và spacing theo pitch, nên thôi làm 4 objects trong star, 5,6 giữ
03:47:465 (1,2,3,4) - bend nó lại, làm ăn ncc hết space loz
03:49:179 (2,3) - improve blanket còn kek gì nữa mà improve??? :D ???
03:51:237 (5) - cái này làm kick thì intense hơn hitsound theo nhạc thôi :< kh làm trái
04:34:608 (3,5) - như trên, blanket hẹp, không phải lỗi nhưng nó xấu chòi má hình như nó là cái blanket hẹp đẹp nhất map luôn á man
04:39:237 (6) - 04:47:465 (6) - improve blanket nốt đ hiểu nốt, ổn rồi mà
05:41:637 (1,1) - https://puu.sh/waIlt/7bd4081541.png :c , sửa đi, xấu thấy me k man
05:57:237 (1) - same, 05:52:437 (1) - đẩy slider tail cái này lên là đủ chỗ để sliderart cái dưới
bị điếc nên bắt aesthetic thôi sry

I deserve this kudosu.
thanks
Thái độ ncc, tiếc kudos vcl
Fursum
quick IRC
13:46 *Yamicchi is editing [http://osu.ppy.sh/b/1309612 Muzzy - Spectrum [Dispersion of Lights]]
13:46 Yamicchi: here try it
13:46 Fursum: ima play it first
13:47 Fursum: you dont have to watch because it will probably be cancer
13:47 Yamicchi: oh don't worrry lol
13:50 Fursum: hmmmmmmmmmm
13:50 Fursum: should have turned on nofail
13:50 Yamicchi: NF maybe
13:50 Yamicchi: yea
13:50 Yamicchi: lol
13:57 Fursum: told ya
13:57 Yamicchi: cool xd
13:57 Yamicchi: your aim is not bad tho
13:57 Fursum: if only i wasnt inconsistent xd
13:58 Yamicchi: xd
13:58 Fursum: this is going to be a very painful map to fc
13:58 Fursum: the song picks up pretty late
13:58 Yamicchi: actually some 2,3-digit players told me that this is DTable lol
13:59 Yamicchi: what do you mean pick up pretty late?
13:59 Fursum: you have 1 minutes of long sliders :d
13:59 Yamicchi: yea I know that's what I must do or else I won't have enough drain time
13:59 Fursum: its like 1 minute of sitting through some infomercial before a cool movie
14:00 Fursum: 01:18:693 - no spacing emphasis on the first syllables here
14:02 Yamicchi: well stacking after like 2 white ticks is not a bad thing tho
14:02 Fursum: kinda nitpicky but 01:55:351 (1,2,5,6) - they arent symmetrical
14:02 Yamicchi: yea that's intentional tho
14:02 Yamicchi: I did quite a lot of symmetrical patterns already
14:02 Yamicchi: it might get boring if I do it again
14:02 Fursum: but then
14:03 Fursum: 12 and 34 is symmetrical
14:03 Fursum: and 6 looks different
14:03 Yamicchi: 12 and 34 are not?
14:03 Yamicchi: 34 both have X204 tho
14:03 Yamicchi: so it's a straight pair
14:03 Yamicchi: while the others are made ctrl+h
14:03 Fursum: it creates a rhomus though
14:04 Fursum: rhombus
14:05 Yamicchi: I'll ask for more opinion about that, but still I think it's fine tho
14:05 Yamicchi: be creative is not a bad thing haha xd
14:05 Fursum: yeah but 6 bugged me
14:06 Fursum: 03:28:265 - a slider could fit here too
14:06 Fursum: not that important though
14:07 Yamicchi: nah a circle is fine
14:08 Fursum: 03:47:808 (1) - shouldnt this be in the way of the previous curve
14:08 Fursum: and break the curve on 03:47:894 (2) -
14:09 Yamicchi: oh ya
14:10 Fursum: yay i found something thats actually valid xd
14:11 Fursum: 05:48:322 (1) - this doesnt have a loop but this does 05:41:637 (1) -
14:11 Fursum: and they look the same
14:11 Fursum: it was a bit unexpected
14:12 Yamicchi: oh that was intentional lol
14:12 Yamicchi: I wanna make sth funny so
14:12 Fursum: yeah it got me
14:12 Yamicchi: 9 outta 10 testplayers didn't choke so it's fine xd
14:12 Fursum: what about that 1
14:12 Yamicchi: nah
14:12 Yamicchi: just 1 is enough xd
14:13 Fursum: about this note 04:09:065 (5) -
14:13 Fursum: you can break the flow here as well
14:13 Yamicchi: I'm sure I won't get through BN easily with that tricky slider but still I'll try
14:13 Fursum: maybe a linear stream could work
14:14 Yamicchi: then the stream shape would be bad tho
14:14 Fursum: eh
14:14 Yamicchi: I'll go on with this, if BNs are fine with it
14:14 Fursum: how about a reversed curve
14:14 Fursum: http://imgur.com/a/j1ZQ3
14:16 Yamicchi: well what I really want to express here is the intensity ascent instead of kicks/snares
14:16 Yamicchi: so I believe a round stream shape won't be a bad idea
14:16 Fursum: yeah but you already have a spacing increase
14:17 Yamicchi: yea that's the point
14:17 Yamicchi: if I change the flow of the stream due to kicks/snares, the streams will be broken once every 4 objects
14:18 Yamicchi: it would be a total annoying things to play with
14:18 Yamicchi: I'd prefer soft stream shape if possible
14:18 Fursum: you already have lots of broken streams though xd
14:18 Yamicchi: that's why I need a soft shape xd
14:19 Fursum: 02:40:951 (1) - i cant really hear what this supposed to emphasize
14:20 Fursum: theres a slight kick but
14:20 Fursum: not that big
14:21 Yamicchi: I just simply seperate the 2 8-object stream tho
14:22 Fursum: eh
14:22 Fursum: i dont play streams like that
14:22 Yamicchi: really?
14:22 Fursum: yeah
14:22 Fursum: maybe thats why im terrible
14:22 Fursum: but cleared tower of heaven on extra xd
14:22 Yamicchi: cause I don't feel like streams should follow kicks/snares
14:23 Fursum: did you do the hitsounds
14:23 Yamicchi: because streams mainly follow what creates it in the song
14:23 Yamicchi: yea the hitsound is compulsory
14:23 Yamicchi: but the shape is not
14:23 Fursum: heres a minor annoyance
14:23 Yamicchi: the streams are made to make players feel comfortable to play with tho
14:24 Fursum: hitsound on this 02:41:637 (1) - and the other ones carries through after the slider for like 1 beat
14:24 Fursum: could you make it faster?
14:24 Yamicchi: it suppose to sound that way tho
14:25 Fursum: it still continues to play 02:43:008 - xd
14:25 Yamicchi: but no one would hear that right? xd
14:25 Fursum: dunno
14:26 Yamicchi: 04:10:437 (1) -
14:26 Fursum: it would be great if it started echoing on slider end
14:26 Yamicchi: don't tell me you find this not match too
14:26 Fursum: instead of continuing to build on the next beat
14:26 Fursum: yeah i did
14:26 Yamicchi: hmm I'll try to do some fix
14:27 Fursum: i checked the timestamps
14:27 Fursum: the main sound should be around 342 ms
14:27 Fursum: echo is fine
14:28 Fursum: oh wait
14:28 Fursum: the second one is actually faster
14:28 Fursum: wat
14:28 Fursum: yeah second one matches with the beat
14:29 Fursum: try using sc 11
14:29 Fursum: on this 02:41:637 (1) -
14:29 Fursum: it feels much smoother
14:31 Yamicchi: ok done
14:33 Fursum: im not sure if i missed another example of that
14:34 Fursum: but i guess thats all i can do
14:34 Yamicchi: ok thanks \o/

Good luck on rank!
nazzinoz
Đã biết người ta không hiểu tí gì về mod extra mà còn nhờ :<
  1. Không hiểu sáng nay tôi ăn phải cái gì mà thấy map chậm chậm, cho lên AR 9.4 hay 9.5 có được không? XD
  2. Ở 00:45:151 mới là bắt đầu một đoạn nhạc. Vậy tôi nghĩ 00:42:665 (1) nên là 1 circle + 1 spinner. Chứ không thì 00:39:922 (1) nó hụt hẫng lắm
  3. 01:16:604 (3) - Đuôi slider off music, nhưng trước và sau đều có âm.
  4. 01:20:750 (1) - ^
  5. 02:31:179 (2,3,4) - Đoạn này tôi thấy ông chỉ làm để cho cái map nó khó hơn thôi, tôi không nghe thấy gì ở đuôi slider cả.
  6. 02:31:694 (5) - Nếu đoạn trên đã làm kiểu kick thì đoạn này âm cũng na ná, làm theo luôn đi?
  7. 02:40:608 (5) - Có âm mạnh, stream nên gấp khúc ở đây
  8. 02:41:294 (5) - ^
  9. 02:55:008 - strong kick
  10. 02:55:180 (4) - Âm này quá nhỏ so với 02:55:008 -, không nên map giống 02:54:665 (2) -, dễ bị mất nhịp tụt acc
  11. 02:57:922 (4) - 03:00:665 (4) - ^
  12. 03:04:608 (4) - Âm mạnh đều, thành jump tôi thấy hay hơn
  13. 03:39:065 (4) - 03:41:808 (4) - 03:44:551 (4) - ^x2
    Đoạn sau đó kiểu extra, ngoại trừ việc thấy nó khó và khó chịu ra thì mình không biết nói sao :v
  14. 04:55:865 (6) - Đầu slider không có âm, đuôi slider là big tick??? Nên chuyển 5 thành slider, đuôi của 6 thành circle và NC.
  15. 04:56:379 (1) - Nếu sửa theo ý tôi ở trên thì chỗ nào bỏ NC
  16. 05:01:351 (5) - Chuyển thành 2 circle và thêm NC vào đít
    Ôi moá, chả hiểu được quy luật NC nữa, âm mạnh âm nhẹ đảo lộn hết...
  17. 05:49:522 - Troll slider?
Bye. Không thân!
Topic Starter
Yamicchi

noz1995 wrote:

Đã biết người ta không hiểu tí gì về mod extra mà còn nhờ :<
  1. Không hiểu sáng nay tôi ăn phải cái gì mà thấy map chậm chậm, cho lên AR 9.4 hay 9.5 có được không? XD 9.2 là vừa rồi ông ạ :))
  2. Ở 00:45:151 mới là bắt đầu một đoạn nhạc. Vậy tôi nghĩ 00:42:665 (1) nên là 1 circle + 1 spinner. Chứ không thì 00:39:922 (1) nó hụt hẫng lắm tui kh hiểu ông đang nói gì luôn :v
  3. 01:16:604 (3) - Đuôi slider off music, nhưng trước và sau đều có âm.
  4. 01:20:750 (1) - ^ tui cũng kh thấy 2 cái này nó có vấn đề lắm, nhưng nếu ai nói gì thì tui sẽ cố tìm cách sửa
  5. 02:31:179 (2,3,4) - Đoạn này tôi thấy ông chỉ làm để cho cái map nó khó hơn thôi, tôi không nghe thấy gì ở đuôi slider cả. Ừ đâu có gì ở đuôi slider đâu, tui làm vậy cho cái hitclap thôi, cả map đều làm thế, để cho nó có cái đặc trưng riêng
  6. 02:31:694 (5) - Nếu đoạn trên đã làm kiểu kick thì đoạn này âm cũng na ná, làm theo luôn đi? kh sửa cái slider này, nhưng có sửa cái khác :v cho hợp lí hơn
  7. 02:40:608 (5) - Có âm mạnh, stream nên gấp khúc ở đây
  8. 02:41:294 (5) - ^ ok fine
  9. 02:55:008 - strong kick wubbing
  10. 02:55:180 (4) - Âm này quá nhỏ so với 02:55:008 -, không nên map giống 02:54:665 (2) -, dễ bị mất nhịp tụt acc [color=#FF0000wubbing[/color]
  11. 02:57:922 (4) - 03:00:665 (4) - ^
  12. 03:04:608 (4) - Âm mạnh đều, thành jump tôi thấy hay hơn thật ra sliderend nó xuống sâu hơn
  13. 03:39:065 (4) - 03:41:808 (4) - 03:44:551 (4) - ^x2
    Đoạn sau đó kiểu extra, ngoại trừ việc thấy nó khó và khó chịu ra thì mình không biết nói sao :v
  14. 04:55:865 (6) - Đầu slider không có âm, đuôi slider là big tick??? Nên chuyển 5 thành slider, đuôi của 6 thành circle và NC. violin :v
  15. 04:56:379 (1) - Nếu sửa theo ý tôi ở trên thì chỗ nào bỏ NC
  16. 05:01:351 (5) - Chuyển thành 2 circle và thêm NC vào đít
    Ôi moá, chả hiểu được quy luật NC nữa, âm mạnh âm nhẹ đảo lộn hết...
  17. 05:49:522 - Troll slider? troll slider :)))
Bye. Không thân!
Thank you boi~
Hokichi
Shit mod incoming

Nice slider art.
Are you sure you wanna go with the slider border color and combo colors? They don't really match to me tbh.

Unused hitsounds:
drum-hitwhistle.wav
normal-hitclap5.wav

Wave hitsounds with possible delay > 5ms:
normal-hitclap5.wav
normal-hitfinish.wav
soft-hitfinish10.wav
soft-hitfinish11.wav

Pls check uwu

01:23:235 - Spinner should start here instead (?)
01:51:922 (4,6) - Why didn't you stack like b4? Like 01:37:522 (2,4) -
03:15:579 (5,6,7) - Can be hard, but since it's Extra, so meh. Something like 04:07:694 (6,7) - is better
04:45:065 (1,2) - Bad blanket uwu
04:46:951 (3,5,1) - Please stack

K, very short mod cuz I suck
Your map is gud.
Topic Starter
Yamicchi

Hokichi wrote:

Shit mod incoming

Nice slider art.
Are you sure you wanna go with the slider border color and combo colors? They don't really match to me tbh.

Unused hitsounds:
drum-hitwhistle.wav 04:31:008 -
normal-hitclap5.wav k

Wave hitsounds with possible delay > 5ms:
normal-hitclap5.wav
normal-hitfinish.wav didn't even reach 3ms?
soft-hitfinish10.wav
soft-hitfinish11.wav these are not called delay tho, it's fade in effect

Pls check uwu

01:23:235 - Spinner should start here instead (?) the sound is actually go on from 01:23:495 - so
01:51:922 (4,6) - Why didn't you stack like b4? Like 01:37:522 (2,4) - firstly I didn't stack because I wanna give players some better vision of the pattern, secondly because this part has more intensity than the previous, so stacking is not a good idea
03:15:579 (5,6,7) - Can be hard, but since it's Extra, so meh. Something like 04:07:694 (6,7) - is better using 1/4 slider for a specific triples is not my type
04:45:065 (1,2) - Bad blanket uwu can't see it tho
04:46:951 (3,5,1) - Please stack visual stuffs

K, very short mod cuz I suck
Your map is gud.
I'm disappointed bout the mod tho :( but still thanks!
Mombei
From my modding queue :)

[Dispersion of Lights]

For this map, I'm going to take an unusual route and analyze types of issues on their own. I usually wouldn't do this, but this map is clearly divided in sections that have distinct types of flaws.

Let's get started.

Rhythm Issues
[00:06:837 - 01:07:008]
Many of the sliders here are off rhythm-wise. The song barely has any delay on those sounds, but they are placed a whole 1/2 late. I've tried it myself and normalizing the rhythm so all sliders end up on a red tick makes the map a lot more intuitive to play, and it doesn't sound half bad.
Namely, these sliders are 00:13:865 (2) - 00:15:065 (1) - 00:16:608 (2) - 00:22:094 (2) - 00:34:437 (1) - 00:35:637 (2) - 00:38:551 (2)
Please be careful with 00:34:437 (1) - it's actually too long and should end on 00:35:465 - while 00:35:980 (2) - should start on 00:35:637 - and be long enough to end on 00:36:837 . The same applies for almost all instances of this error.

[01:07:694 - 01:30:126]
Although loosely, the vocals are followed, but the rhythm doesn't have a proper structure.
Take 01:07:694 (1,2,1,2) - Here there's a click and then a release on every... syllable I guess? Why are 01:07:694 and 01:08:380 special, and get a click?
The answer is that they're not and this rhythm structure is wrong.
Emphasis should be an all syllables, but it's fair to keep a slider for a prolonged sound, or to fill in the gap. Therefore, this is the correct rhythm structure for this pattern. But I bet you're going to say something like "this part is calmer so, so"- don't.
If you don't want to give this section a lot of intensity (which you wouldn't with that pattern anyways, because the song is so slow), you can use a passive version of this rhythm, like this. Point is, as it stands, that rhythm is wrong.

On to 01:09:751 (1,2,3)
3 doesn't even land on a notable sound. 1 should be shorter and 2 should take 1's tail's place. 3 should be longer. here
You're giving slidertails too much importance and ruining the tactile feedback from the patterns because of it.

01:13:180 (2,3,4,1,2,3) - exact same.

01:22:464 (4) - should go all the way to the red tick before 01:23:150 (1). "with" ends on the red tick.

[01:34:437 - 02:18:322]
There aren't any notable rhythm flaws in this section. Well structured.

[02:21:065 - 03:24:151]
There aren't any notable rhythm flaws in this section. It's hard to mess up a 1-2 drum-snare structure, I guess.

[03:26:894 - 04:10:779]
03:29:294 (7) - No matter how many times I listen to this and play it out, this slider should be 2 circles, period.
03:51:922 (2) - Either give 03:52:265 - a clickacle object or be consistent with this and make 03:52:437 (3,4) - 03:52:951 (1,2,3) - 03:53:294 (3,4,5) - groups of 3. There is too much variation in composition for a section that's literally identical all the way.
03:54:322 (1,2,3,4,1,2,3,4,5) - Same applies.

[04:10:437 - 04:32:722]
04:29:979 (1,2,1,1,1,1,1) - Simplifying rhythms is a thing, but this is bad.
04:30:322 (1) - This should not be the start of the slider. Replace with a circle.
04:30:494 - This should be the start of the first slider. You put the most important drum on a reverse arrow. Give it a click.
04:31:694 - 04:32:208 - should have clicks.
this is what this rhythm should look like

[04:32:722 - 05:16:694]
There aren't any notable rhythm issues in this section; although there are inconsistencies, it is nothing worth mentioning.

[05:41:637 - 06:03:237]
this one's ok too.

Object placement issues
Yup, we're doing this again.

[00:06:837 - 01:07:008]
Well, there isn't any spacing and the sliders don't make sudden 180* turns, so I suppose this section is alright


[01:07:694 - 01:30:126]
01:09:751 (1,2,3) - Is there a reason to break implied cursor movement from 1's slider body? No? thought so. Make them play into each other, perhaps it would be easier for you if you changed 1's slider shape.
01:15:233 (1,3) - either ovelap slidertail and head, or blanket 3's sliderbody to 1's slidertail. This overlap just looks bad.
01:18:693 (1,2,1,2,1,2,1) - What's with this? The pattern itself is meh, but why is 01:20:750 (1) - further away as if it were a pattern on its own? You should either normalize the pattern by placing the last 1 as you have all other objects in this pattern, or change the pattern entirely to maybe look good.

[01:34:437 - 02:18:322]
01:35:465 (4,5) - Again, no reason to break circular flow. And even if you want to, this overlap looks bad. Use this blanket instead
01:39:923 (1,2,3,4,5) - If you're going to revert circular flow for every instance of this pattern, then why do these play into each other? Be consistent with flow choices.
01:42:665 (1,2,3) - 2 is a lot further away from 1 than 3 even though 1 and 3 are the same sound. Normalize spacing.
01:43:865 (5,5,6) - Another half-overlap. Either use an hexagrid or overlap them properly
01:46:608 (5,3) - Again?

Okay, I think you have a misconception about overlaps and object placement. You're NOT making it easier for players to see these. You're making visual clutter. It is something a map does not need and should avoid. This happens sooo many more times throughout the whole map. I'll point some out for you, but the solution is always the same; either use an hexagrid structure or perfectly overlap them. Half-assed overlaps make a map look bad. You should be able to tell where they are since you probably placed them that way on purpose.

01:51:922 (4,6,4) - either overlap all of them or space them evenly. This is clutter.
01:57:065 (3,4,5,6,7,8) - 6-7-8 plays awfully after 3-4-5. You should follow circular flow and avoid 180* turns in flow (without a reason, that is)
02:00:322 (5,2,4,1) - Clutter
02:03:579 (1,2,3,4,5,6) - This sort of thing only looks decent when the spacing is minimal
02:06:151 (6,1,2,3,4,5,6) - Clutter
02:15:579 (1,2) - Make this barely aesthetic bu placing 2 on an hexagrid, like this
02:16:608 (5,6,7,1,2,3,4,5) - Clutter. This sort of visual progressions should be done with minimal spacing as I've shown you. If you space them too further apart it will just look unpolished and bad.


[02:21:065 - 03:24:151]
02:22:779 (1,2) - Inconsistent spacing with 02:23:122 (3,4) - 02:23:465 (5,6) - , which are inconsistent with 02:23:808 (1) . What's the point of a reverse spacing progression if you're just going to put a CS jump right after? It just throws players off. There's no reason to have the map be unintuitive. Having less spacing for each 1-2 is fine but here it's too extreme.
02:25:522 (1,2,3,4,5,6) - I get the pattern, but at least make it look good
02:27:751 (3,2) - Clutter
02:28:437 (2,3) - Missed overlap
02:29:294 (1,2) - These should play into each other. Either rearrange or ctrlG 2
02:30:322 (4) - Uncomfortable flow. You should ctrlG 5, flip it and blanket
02:32:037 (1,2,3,4,1,2,3,4) - Again, use minimal spacing for the best effect
02:33:408 (1) - This is much better off as a blanket that it is as a part of the progression
02:34:437 (4) - Missed overlap/blanket with 02:33:237 (4)
02:34:779 (1,2,3,4,1,2,3,4) - This actually looks ok but apply the same changes just to be consistent
02:58:094 (5) - This would be a lot better if it was just a smaller version of the other 2 sliders rather than a cut version. here

[All other sections]
Object placement issues are pretty much the same across the map. Unjustified changed in circular flow - visual clutter - inconsistent spacing
I believe you got the gist of what you should be doing.

At last, I am done. This took quite a lot of effort so if you're just going to ignore you I'll actually chase you down irl.

Thank you for using my queue :)
Topic Starter
Yamicchi

Mombei wrote:

From my modding queue :)

[Dispersion of Lights]

For this map, I'm going to take an unusual route and analyze types of issues on their own. I usually wouldn't do this, but this map is clearly divided in sections that have distinct types of flaws.

Let's get started.

Rhythm Issues
[00:06:837 - 01:07:008]
Many of the sliders here are off rhythm-wise. The song barely has any delay on those sounds, but they are placed a whole 1/2 late. I've tried it myself and normalizing the rhythm so all sliders end up on a red tick makes the map a lot more intuitive to play, and it doesn't sound half bad.
Namely, these sliders are 00:13:865 (2) - 00:15:065 (1) - 00:16:608 (2) - 00:22:094 (2) - 00:34:437 (1) - 00:35:637 (2) - 00:38:551 (2)
Please be careful with 00:34:437 (1) - it's actually too long and should end on 00:35:465 - while 00:35:980 (2) - should start on 00:35:637 - and be long enough to end on 00:36:837 . The same applies for almost all instances of this error. Ok so I checked them with 25% playback rate and fixed 00:09:580 (1) - 00:20:551 (1) - 00:37:008 (1) - 00:35:808 (2) - and that's all I found are late. I also tried to move them 1/2 gap earlier and the others seem off much more than where they are atm so, that's all I changed. I mainly heard the changes in the pitch are mostly on blue ticks, but the press in the rhythm are all fine, that's why I decided to change just 4 of them. The 00:37:008 (1) - is definitely not starting on 00:35:637 - because you can clearly hear the brrr sound starting on red tick tho

[01:07:694 - 01:30:126]
Although loosely, the vocals are followed, but the rhythm doesn't have a proper structure.
Take 01:07:694 (1,2,1,2) - Here there's a click and then a release on every... syllable I guess? Why are 01:07:694 and 01:08:380 special, and get a click?
The answer is that they're not and this rhythm structure is wrong.
Emphasis should be an all syllables, but it's fair to keep a slider for a prolonged sound, or to fill in the gap. Therefore, this is the correct rhythm structure for this pattern. But I bet you're going to say something like "this part is calmer so, so"- don't.
If you don't want to give this section a lot of intensity (which you wouldn't with that pattern anyways, because the song is so slow), you can use a passive version of this rhythm, like this. Point is, as it stands, that rhythm is wrong.

On to 01:09:751 (1,2,3)
3 doesn't even land on a notable sound. 1 should be shorter and 2 should take 1's tail's place. 3 should be longer. here
You're giving slidertails too much importance and ruining the tactile feedback from the patterns because of it.

01:13:180 (2,3,4,1,2,3) - exact same.

Yes I'm using sliders to express the prolonged vocal. And if you work on songs much you'll find what words have more intensity than others, even tho the pitch, the rhythm and the sound in behind is the same, because that's where the artist "press" the intention of those who listen to the song in. I believe you can recognize the one I'm talking about is the "see", that's why it's clickable. 01:09:065 - is a sliderend for sure, because the pitch is going down and it help emphasize the "through" better, and I believe that's fine. 01:10:780 (2,3) - with these I think you can understand that I'm expressing the change in the pitch through a circle and a slider for a prolonged vocal. So did I make it clear enough to you?

01:22:464 (4) - should go all the way to the red tick before 01:23:150 (1). "with" ends on the red tick. the vocal is already a bit off itself, so I'm just simplifying the rhythm with 1/1 gap, and I don't get why you want me to end the slider on red tick, while there's a bigger change on white tick,
where I'm ending it on (actually blue tick but as I said the vocal is off so I can't blame it tho)


[01:34:437 - 02:18:322]
There aren't any notable rhythm flaws in this section. Well structured.

[02:21:065 - 03:24:151]
There aren't any notable rhythm flaws in this section. It's hard to mess up a 1-2 drum-snare structure, I guess.

[03:26:894 - 04:10:779]
03:29:294 (7) - No matter how many times I listen to this and play it out, this slider should be 2 circles, period. no I'm not following the rhythm here, it's just simply kicks and snares
03:51:922 (2) - Either give 03:52:265 - a clickacle object or be consistent with this and make 03:52:437 (3,4) - 03:52:951 (1,2,3) - 03:53:294 (3,4,5) - groups of 3. There is too much variation in composition for a section that's literally identical all the way.
03:54:322 (1,2,3,4,1,2,3,4,5) - Same applies. ok so I understand what you're trying to say to me in this part, but believe it or not, this is somehow the best way to map it. Yes consistent is mostly good, but not 100% in this situation. It's a long section and there's only kicks/snares all the way, which is what I'm following. Expressing them by different patterns will give the section some diversity and by that it won't be boring when players play it tho.

[04:10:437 - 04:32:722]
04:29:979 (1,2,1,1,1,1,1) - Simplifying rhythms is a thing, but this is bad. =
04:30:322 (1) - This should not be the start of the slider. Replace with a circle.
04:30:494 - This should be the start of the first slider. You put the most important drum on a reverse arrow. Give it a click.
04:31:694 - 04:32:208 - should have clicks.
this is what this rhythm should look like funny how you're explaining every line by the next line lol ok so here's my turn to explain. I'm following the violin here, I'm not simplifying the rhythm at all. Those drums are not what I intended to follow,
that's why the hitsound helped me. And because I'm following the violin, each slider start has an increase on the pitch, and that's make the current pattern I'm using


[04:32:722 - 05:16:694]
There aren't any notable rhythm issues in this section; although there are inconsistencies, it is nothing worth mentioning.

[05:41:637 - 06:03:237]
this one's ok too.

Object placement issues
Yup, we're doing this again.

[00:06:837 - 01:07:008]
Well, there isn't any spacing and the sliders don't make sudden 180* turns, so I suppose this section is alright


[01:07:694 - 01:30:126]
01:09:751 (1,2,3) - Is there a reason to break implied cursor movement from 1's slider body? No? thought so. Make them play into each other, perhaps it would be easier for you if you changed 1's slider shape. well I don't think there are anything bad about it. I mean when (1) is completely faded away, the (3) is not even faded in yet, so making (2) going somewhere then return to (3) is just a simple pattern which you can find in most of the osu! beatmaps tho
01:15:233 (1,3) - either ovelap slidertail and head, or blanket 3's sliderbody to 1's slidertail. This overlap just looks bad. yea it might look bad but not to me. And as I explained above about the fade in fade out thingy, you can read that again and I believe that's all I wanna explain
01:18:693 (1,2,1,2,1,2,1) - What's with this? The pattern itself is meh, but why is 01:20:750 (1) - further away as if it were a pattern on its own? You should either normalize the pattern by placing the last 1 as you have all other objects in this pattern, or change the pattern entirely to maybe look good. fixed

[01:34:437 - 02:18:322]
01:35:465 (4,5) - Again, no reason to break circular flow. And even if you want to, this overlap looks bad. Use this blanket instead good idea but no, this is just a small thing in a dnb map and I believe like 90% of players feel ok with this. Have you seen other wubby maps, where overlap takes all the credit?
01:39:923 (1,2,3,4,5) - If you're going to revert circular flow for every instance of this pattern, then why do these play into each other? Be consistent with flow choices. diversity stuff again. It only seems a bit off compare to others so Imma keep it in mind if someone else complain about it again
01:42:665 (1,2,3) - 2 is a lot further away from 1 than 3 even though 1 and 3 are the same sound. Normalize spacing. I'm following the violin, which is 2 and 3 are the same instead so
01:43:865 (5,5,6) - Another half-overlap. Either use an hexagrid or overlap them properly it's my choice, and I don't feel like it's bad
01:46:608 (5,3) - Again? 5 is already faded away when 3 appears tho. Look, not all overlap need to be fixed and you should remember that

Okay, I think you have a misconception about overlaps and object placement. You're NOT making it easier for players to see these. You're making visual clutter. It is something a map does not need and should avoid. This happens sooo many more times throughout the whole map. I'll point some out for you, but the solution is always the same; either use an hexagrid structure or perfectly overlap them. Half-assed overlaps make a map look bad. You should be able to tell where they are since you probably placed them that way on purpose.

01:51:922 (4,6,4) - either overlap all of them or space them evenly. This is clutter. Ok you're not paying attention. 01:51:922 (4,6) - is in a different pattern than 01:53:122 (4) - tho
01:57:065 (3,4,5,6,7,8) - 6-7-8 plays awfully after 3-4-5. You should follow circular flow and avoid 180* turns in flow (without a reason, that is) will keep this
02:00:322 (5,2,4,1) - Clutter not
02:03:579 (1,2,3,4,5,6) - This sort of thing only looks decent when the spacing is minimal unecessary tho
02:06:151 (6,1,2,3,4,5,6) - Clutter absolutely not
02:15:579 (1,2) - Make this barely aesthetic bu placing 2 on an hexagrid, like this then the spacing would be so wrong, so no
02:16:608 (5,6,7,1,2,3,4,5) - Clutter. This sort of visual progressions should be done with minimal spacing as I've shown you. If you space them too further apart it will just look unpolished and bad.
If I make the gap same for mostly all objects, they're fine. Not that big gap is always bad tho

[02:21:065 - 03:24:151]
02:22:779 (1,2) - Inconsistent spacing with 02:23:122 (3,4) - 02:23:465 (5,6) - , which are inconsistent with 02:23:808 (1) . What's the point of a reverse spacing progression if you're just going to put a CS jump right after? It just throws players off. There's no reason to have the map be unintuitive. Having less spacing for each 1-2 is fine but here it's too extreme. Being consistent here is absolutely wrong in many ways dude. Don't you notice the pitch in rhythm? And the (1) slider is because it's a strong beat. What's the point of DnB if you can't even emphasize the rhythm and or the drums?
02:25:522 (1,2,3,4,5,6) - I get the pattern, but at least make it look good consistent spacing between 12 and 34 is not my type
02:27:751 (3,2) - Clutter not tho
02:28:437 (2,3) - Missed overlap what do you mean?
02:29:294 (1,2) - These should play into each other. Either rearrange or ctrlG 2 those 2 are different in rhythm and pattern, so no
02:30:322 (4) - Uncomfortable flow. You should ctrlG 5, flip it and blanket definitely not a good idea. 02:30:494 (4,5) - down pitch. 02:30:837 (5,6) - up pitch. That's why I choose the pattern, to express the correct pitch using the correct spacing emphasis
02:32:037 (1,2,3,4,1,2,3,4) - Again, use minimal spacing for the best effect ok so lemme say something. The big gap I'm using for the whole map satisfies me and maybe satisfies others too, so I'm not gonna change it. And my opinion is that you should mod more DnB map to know why I'm saying this. Trust me if you go on complaining about these you might get your head blown when you mod other maps.
02:33:408 (1) - This is much better off as a blanket that it is as a part of the progression I don't get what you mean. Is there anything wrong not to blanket this?
02:34:437 (4) - Missed overlap/blanket with 02:33:237 (4) 02:33:408 (1,2,3,4) - seperated pattern, the only connection is the (1) so don't ask me why again.
02:34:779 (1,2,3,4,1,2,3,4) - This actually looks ok but apply the same changes just to be consistent see, I'm using the small gap because the spacing of the 8 objects is basically huge. Using big gap would be a huge mistake. Now you know why I chose to map like that?
02:58:094 (5) - This would be a lot better if it was just a smaller version of the other 2 sliders rather than a cut version.here well it's because the spacing. I wanna keep those consistent due to the rhythm of the song tho. Besides I think the cut version looks funnier

[All other sections]
Object placement issues are pretty much the same across the map. Unjustified changed in circular flow - visual clutter - inconsistent spacing
I believe you got the gist of what you should be doing. the gist got it, the work nah xd xd

At last, I am done. This took quite a lot of effort so if you're just going to ignore you I'll actually chase you down irl.

Thank you for using my queue :)
Ok I can see you're really determined to apply for the BN test, as shown throughout the mod. I really hope for your succeed. There are a lot I didn't apply but still I can see the opportunity in you. Thanks for the mod :3
Spayyce
hi m4m!

delicious slider art, loves it so much

Dispersion of Lights

Can't fault your choice of slider art, works really nicely and makes the music come to life with the amount of effort you've put exasperating each note.

I do have a couple of minor suggestions though for potential improvement:

00:17:808 (1,2) - Perhaps a copy-paste would work well here, they're already similar shapes to begin with and since the difference is only pitch the music isn't really giving much variation.

00:45:151 (1) - Also this could cause a bit of confusion, especially on tick-less skins.

02:03:579 (1,2,3,4,5,6) - This is the only pattern I had a bit of an issue with in the overall buildup section, it works nice but I think two equilateral triangles that expand would work better, I will include a screenshot of my example too! :)


With these scaling outward and in a clockwise direction it creates a nice circular flow into the upcoming slider and is a nice pattern to have aesthetically since it holds a recognisable shape in gameplay.

04:21:065 (5,1) - Consider moving 04:21:407 (7) this a touch more downward in order to avoid an overlap between the two sliders.

05:05:637 (1,2) - This particular stack feels like it's not a good indication of the increment of bass at this area, to me it feels like you should expect a jump on the intensity of said bass especially with that string instrument coming into play also. Although this is really situational due to the stacking pattern you use after this - I would still consider the string instrument in this scenario though, see if you can get something to work ^^

05:44:208 (1) - For this slider why not have something right at the beginning to show that the strings are extremely amplified here, so much more than any other place in fact.


05:48:322 (1) - ( ͡° ͜ʖ ͡°)

05:52:437 (1) - Bring the anchor I highlighted up two grid spaces, perfect circles boi

puush is down, enjoy gyazo
https://i.gyazo.com/518a4a2849b4a1fa9e5f071b49839130.jpg

gimme gimme kds and this to rank
Topic Starter
Yamicchi

-Space- wrote:

hi m4m!

delicious slider art, loves it so much teehee :3

Dispersion of Lights

Can't fault your choice of slider art, works really nicely and makes the music come to life with the amount of effort you've put exasperating each note.

I do have a couple of minor suggestions though for potential improvement:

00:17:808 (1,2) - Perhaps a copy-paste would work well here, they're already similar shapes to begin with and since the difference is only pitch the music isn't really giving much variation. not really a fan of copy paste at this part, so I changed the slider shape

00:45:151 (1) - Also this could cause a bit of confusion, especially on tick-less skins. well the tail doesn't make players move a lot enough to slider break, so I think this might be fine

02:03:579 (1,2,3,4,5,6) - This is the only pattern I had a bit of an issue with in the overall buildup section, it works nice but I think two equilateral triangles that expand would work better, I will include a screenshot of my example too! :) true, I ran out of idea here. Fixed


With these scaling outward and in a clockwise direction it creates a nice circular flow into the upcoming slider and is a nice pattern to have aesthetically since it holds a recognisable shape in gameplay.

04:21:065 (5,1) - Consider moving 04:21:407 (7) this a touch more downward in order to avoid an overlap between the two sliders. oops my bad

05:05:637 (1,2) - This particular stack feels like it's not a good indication of the increment of bass at this area, to me it feels like you should expect a jump on the intensity of said bass especially with that string instrument coming into play also. Although this is really situational due to the stacking pattern you use after this - I would still consider the string instrument in this scenario though, see if you can get something to work ^^ well I was thinking to make those easier a bit then increase the intensity one by one, i'm mainly following the kicks so stacking may not be a bad idea, but if I receive more complaints i will do sth for sure

05:44:208 (1) - For this slider why not have something right at the beginning to show that the strings are extremely amplified here, so much more than any other place in fact. idk because the slider represent the whole sound of violin here. You said it's extremely amplified here but I find it the same for the whole slider. If you want me to express the amplified part I already did by making it clickable like that, other than that idk what to do :<


05:48:322 (1) - ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)

05:52:437 (1) - Bring the anchor I highlighted up two grid spaces, perfect circles boi coolio

puush is down, enjoy gyazo
https://i.gyazo.com/518a4a2849b4a1fa9e5f071b49839130.jpg

gimme gimme kds and this to rank
Thanks for the mod :3~
Chaoslitz
m4m
(most of them are aesthetic mod)

[Dispersion of Lights]
  1. 00:06:837 to 00:39:751 - to be honest it doesn't look good when all slider heads/ends are stacked, Moreover you did the same thing when there are only 1/4 between sliders like 00:47:980 (1,2) in the next section, so space them out to prevent inconsistent (also adding NCss in every 4 sliders will be enough, 2 is too much)
  2. 00:26:037 (1) - looks overcurved, you can try something like this:
  3. 00:45:151 (1) - Slider path is not clear enough, mostly because you curved slider up between first and second red anchor, try to curve it down instead to provide a clear slider path
  4. 00:56:208 (1) - nice, but it will look better if you enlarge the first loop xD
  5. 01:09:751 (1,3) - looks untidy when their heads/ends are overlapping together
  6. 01:15:233 (1,3) - same as above, you can adjust 01:16:604 (3) so that only the slider body is overlapping with 01:15:233 (1)
  7. 01:53:637 - I don't think finish is needed in this downbeat
  8. 01:57:751 (5) - Missing NC for downbeat?
  9. 02:18:151 - Would be nice if you add a whistle here to emphasize the high pitch
  10. 02:40:265 (1,1) - missing drum sampleset?
  11. 02:42:151 (2,3,4,5,6) - They are lacking hitsounds to emphasize the background drums, to using drum-hitclap for 02:42:151 (2,3) and drum-hitfinish for 02:42:494 (4,5,6)?
  12. 02:54:322 (1,3) - Same as 00:26:037 (1), also 02:54:837 (3,4,5) do not flow when because 02:54:837 (3) is overcurved
  13. 03:15:408 (4) - Could add drum-hitclap
  14. 03:15:408 (4) - drum-hitfinish
  15. 03:43:008 (5,1,1) - fix stacks
  16. 04:24:151 (8,9,10,1) - Spacing is too large compare to other patterns, try to place 04:24:322 (9,10,1) around x:340|y:49
  17. 04:55:694 (5,6) - ctrl+g in timeline? 04:55:865 is too soft which should not be clickable but 04:56:037 need to instead
  18. 05:12:494 (1,2,3,4,5,6,7,8,1) - This jump looks overdone when the spacing of it is larger then those in the kiai section, so please reduce the ds
  19. 05:13:865 (1,2,3,4,1) - Same as above, especially in 05:14:894 (4,1), it is difficult to aim properly
  20. 05:48:322 (1) - ok notlikethis this is so misleading when you are making loops in sliders like 00:56:208 (1) etc and not in this one LOL, make a loop instead

nice map
i will try to contact members in pigeon queue to see if they are willing to push this map forward together
show more
Please sign in to reply.

New reply