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Camellia - dreamless wanderer

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Topic Starter
Shiirn
This beatmap was submitted using in-game submission on Tuesday, August 01, 2017 at 11:13:04 AM

Artist: Camellia
Title: dreamless wanderer
Tags: かめるかめりあ kamelcamellia
BPM: 174
Filesize: 16945kb
Play Time: 05:08
Difficulties Available:
  1. ouroboros (6.22 stars, 1191 notes)
Download: Camellia - dreamless wanderer
Information: Scores/Beatmap Listing
---------------



Her spirit kept on, long after her body gave in,
reason giving way to purpose, as foot stepped in front of foot,
and every year we see her shape, drifting amongst the fields,
coming full circle, returning home, her only wish.




Storyboard by Jakomo73
Quite Cynical
big mappers spirit


01:04:501 (1) - add finish here for growl to stay consistent
01:26:225 (5,6) - add whistle for happy jingle sound
01:51:225 (3,4) - make both finish to stay consistent with the breakdown here 00:45:018 (3,4) -

01:52:604 (4) - the (uh) sound is hitsounded [drum whistle] but other ones in map are not (e.g. 01:58:121 (4) - and 02:03:639 (4) - ) maybe hitsound all others (its very nice)

02:59:673 (1,2,3,4,1,2) - maybe reintroduce the breakdown from 01:50:708 (1,2,3,4,1,2,3,4) - with increasing volume per note to emphasize the section since it goes from 35% to 100% very drastically

03:05:104 (1) - add finish for jingle sound
03:06:915 (1) - add clappity clap
03:22:432 (2) - should add all three hitsounds with auto audition because climax with similar sound before it being hitsounded also
03:38:984 (1) - and 03:40:363 (1) - maybe change addition to auto because sound here 03:41:742 (1) - has no drum as first clap
04:06:570 (1) - and 04:09:328 (3) - add finish since heavy hitting sound like 04:12:087 (1) - and 04:14:845 (1) -

most of what i could find in terms of hitsounds will look over it again soon :)
Shiguma
Was gonna mod this but don't have anything to point out xD

02:32:604 (1,2,3) - Would it be better if 02:32:604 (1) - was equally as far apart from 02:32:087 (1) - as 02:32:173 (2) - is? same for 02:32:346 (4,5,3) -
Topic Starter
Shiirn

Quite Cynical wrote:

big mappers spirit


01:04:501 (1) - add finish here for growl to stay consistent ya
01:26:225 (5,6) - add whistle for happy jingle sound nah
01:51:225 (3,4) - make both finish to stay consistent with the breakdown here 00:45:018 (3,4) - ya

01:52:604 (4) - the (uh) sound is hitsounded [drum whistle] but other ones in map are not (e.g. 01:58:121 (4) - and 02:03:639 (4) - ) maybe hitsound all others (its very nice) ya

02:59:673 (1,2,3,4,1,2) - maybe reintroduce the breakdown from 01:50:708 (1,2,3,4,1,2,3,4) - with increasing volume per note to emphasize the section since it goes from 35% to 100% very drastically ya

03:05:104 (1) - add finish for jingle sound jingle is on the white tick tho, the slider goes over it
03:06:915 (1) - add clappity clap ya
03:22:432 (2) - should add all three hitsounds with auto audition because climax with similar sound before it being hitsounded also eh
03:38:984 (1) - and 03:40:363 (1) - maybe change addition to auto because sound here 03:41:742 (1) - has no drum as first clap eh
04:06:570 (1) - and 04:09:328 (3) - add finish since heavy hitting sound like 04:12:087 (1) - and 04:14:845 (1) - eh

most of what i could find in terms of hitsounds will look over it again soon :)
Halfslashed
Testplay: https://halfslashed.s-ul.eu/yOjXC0RO

[ouroboros]
00:01:742 (2) - Since you're trying to represent the grace note on 00:01:713 -, I'd suggest making this a 1/16 slider instead. This would probably require an SV increase. though.
00:07:259 (2) - Similar to the above, but instead using a 1/16 single repeat.
00:30:018 (3,4) - I think it makes more sense for these to be overlapping rather than spaced apart, so that the intensity increase is indicated at 00:31:397 (1) - rather than 00:30:708 (4) -
01:28:553 (2) - I think there are better options for representing the sudden wind up here. An option is a circular slider like this or perhaps an SV change of some sort.
04:28:639 - I'd like your reasoning for why you didn't do the reverse of 00:23:121 - for this section, since the song seems to be doing the same thing in reverse here. Not really an issue, but it is an interesting choice.

Not much here, good luck!
Anxient
thats alot of posts.

ouroborous

01:17:518 (3) - i might be a bit nitpicky, but i think its a bad idea for you to use a curve this intense in a soft area? try loosening it http://puu.sh/wJWa0/44789dc041.jpg

01:27:173 (3,1) - something something ugly overlapping

01:51:397 (1) - totally didnt expect this to start from the other side. nope. srsly tho i think if you ctrl g this, it would look more in place with the rest of your map

02:12:949 (2,1) - tfw know is intentional but still triggering anyway

02:50:018 (4,1) - something something ugly overlapping

02:53:466 (2) - it would play better imo if it started from top to bottom rather than what it was currently. tldr ctrl g pls

03:07:259 (1) - with the trend of you constantly backtracking i thought you would start this from the back so this is a bti of an inconsistency? ctrl g?

03:35:449 (1) - i think the angle from 6 to 1 is a bit too jarring even for this map. i think ctrl g (its all i could do really. if i move anything it would damage the map) http://puu.sh/wJWt0/4936180a25.jpg would soften the blow.

03:49:501 (3) - nice blanket

thats it.
Topic Starter
Shiirn
accepted most except 3:07 because what, that would literally make it more inconsistent, and 3:35 which is just silly because it makes it MORE jarring
Shurelia
an amazing map

like
the song is already got ranked many times but this is just new.

here's some quick things

- silence the slider-slide.wav cause it's actually pretty disturbing on the super calm part
- 00:01:053 (1,2,1,1,2,1) - seems that you forgot to reduce the volume at here.
- 01:12:259 - there's actually an audible song that'll be delicious to be mapped tbh. you should try it
- 01:40:363 (1) - prolly you should go with another 1/4 for the sake of the consistencies and making these more sexy


have a sexy star.
Mir
Catlogs:
SPOILER
16:47 Shiirn: fun fact
16:47 Mir: it's kinda sad to me cuz like
16:47 Shiirn: u changed ur name on 11-17
16:47 Mir: wha
16:47 Shiirn: was just checking my chat logs
16:47 Shiirn: miryle changed to mir on 11-17
16:47 Shiirn: lol
16:47 Mir: oh
16:47 Mir: interesting
16:48 Shiirn: btw u've finally beaten ongaku
16:48 Shiirn: in size of chat logs
16:48 Mir: we talk a lot xD
16:48 Shiirn: ur #1 now! \o/
16:48 Mir: yayyy
16:48 Shiirn: but yeah
16:48 Shiirn: monstrata's.... opinions aside
16:48 Shiirn: do i just wait for yoges now
16:48 Mir: yea
16:48 Shiirn: do you wanna "mod it" but not icon it
16:49 Shiirn: :eyes:
16:49 Mir: i can do that yea
16:49 Shiirn: i'd appreciate that
16:50 Shiirn: with focus on particular points of obvious off-ness
16:50 Shiirn: because monstrata was linking tiny fucking snippets that were impossible to locate in the map by sight
16:50 Shiirn: so he was being really critical without being helpful at all
16:50 Shiirn: while i was asking him to link the sliders so i could fix them
16:50 Shiirn: lol
16:51 Mir: help http://i.imgur.com/eMUmeD3.png
16:51 Mir: 00:18:639 (1) -
16:51 Shiirn: ye?
16:51 Shiirn: fine its smoother
16:51 Mir: the head
16:51 Mir: THE HEAD
16:51 Mir: oh yea i can just irc you
16:51 Mir: ezz
16:51 Shiirn: yeah
16:51 Shiirn: it's smoother
16:51 Shiirn: now
16:51 Mir: kk
16:52 Shiirn: dont forget to star
16:52 Shiirn: :^)
16:52 Mir: :^)
16:53 Mir: 01:00:708 (1) - rip double wub
16:53 Shiirn: it's all one wub
16:53 Shiirn: that peaks at redtick
16:54 Mir: really?
16:54 Mir: sounds like two to me
16:54 Shiirn: yes really
16:54 Mir: well okay then
16:54 Shiirn: you're talking about the
16:54 Shiirn: bu-WEEEO sound
16:54 Shiirn: yeah that's all one noise it just peaks
16:54 Mir: it's like be WIRRWIIR
16:55 Mir: then the 1/4 slider
16:55 Mir: sounded like 2 wubs
16:55 Shiirn: nah its one sound
16:55 Shiirn: i can see how it can seem like
16:55 Shiirn: 2 wubs
16:55 Shiirn: but its one and fits better as one
16:55 Mir: subjective
16:55 Mir: eyes
16:55 Mir: 01:07:949 (4) - this tail sound is the only time it's on the tail the rest are clickable 01:09:673 (3) - 01:11:053 (3) -
16:55 Mir: what say yo
16:55 Mir: u
16:57 Shiirn: due to a combination of the slider velocity going down and as a way to introduce the rhythm, and the fact that neither a 3/4 or 1/2 slider fit the styling of the rest of the section
16:57 Shiirn: otherwise theoretically i'd put objects at 01:08:639 - as well
16:57 Mir: alright
16:58 Shiirn: 01:07:777 (2,3,4,1,2,3) - are actually completely different from the rest of the section
16:58 Mir: 01:32:777 (3) - this one seems really high spacing compared to the rest that hover around 2.6x
16:58 Shiirn: as a combination transition and builddown from the strong area
16:59 Shiirn: moved to the other side of the slider to shorten, sure why not
16:59 Mir: 01:36:915 (3) - and this one is a bit overkill ol
16:59 Shiirn: fine whatever
16:59 Shiirn: the emphasis is in the shape and movement not the spacing but suuuuure
16:59 Shiirn: :U
16:59 Mir: :v
17:00 Shiirn: OOOOOOOOOOOOO
17:00 Shiirn: LUCKY DOG IS ON
17:00 Shiirn: tv is fun sometimes
17:00 Mir: 02:02:777 (1,2) - i feel like these should be oriented the same way
17:01 Mir: but i might be wrong
17:01 Shiirn: im confused
17:01 Mir: atm 3 has a slight tilt
17:01 Shiirn: it looks fine to me
17:01 Mir: 2*
17:01 Mir: probably just me
17:01 Shiirn: 2?
17:01 Shiirn: 02:03:294 (2) -
17:01 Shiirn: 02:02:777 (1) -
17:01 Mir: did i seriously link the wrong thing
17:01 Shiirn: you realize
17:01 Shiirn: linking
17:01 Shiirn: objects
17:01 Shiirn: will link the first number
17:01 Shiirn: then the soonest second number
17:01 Mir: 02:02:777 (1) - THIS
17:01 Shiirn: it wont link 2 objects of different combos that well
17:01 Mir: 02:03:294 (2) - and THIS
17:01 Mir: ok
17:02 Shiirn: you're right its tilted a bit
17:02 Shiirn: fixed
17:02 Shiirn: i think
17:03 Mir: 02:09:156 (4,1,2) - the 4 kinda stands out a bit much cuz it's overlapped differently from 1,2
17:03 Mir: aka
17:03 Mir: it has less overlapped
17:03 Shiirn: ok
17:04 Shiirn: made closer
17:04 Mir: 02:19:328 (1) - this looks off i think it should be less curved
17:04 Mir: 02:18:639 (3,1,1) - also the overlap distance between these three is different too but that's kinda minor
17:05 Shiirn: agree
17:05 Shiirn: fix
17:05 Mir: 02:26:742 (2,1,3) - what is this hideous blanket
17:05 Shiirn: for overlap distance too
17:05 Shiirn: because
17:06 Shiirn: monstrata was REALLY bitching
17:06 Shiirn: about how overlap distance was sometimes inconsistent
17:06 Mir: 02:27:259 (1) - *
17:06 Mir: oh in that case
17:06 Mir: i can go back and point out several more
17:06 Mir: i skipped the ones that didn't really matter
17:06 Shiirn: well they matter to monstrata
17:06 Shiirn: help
17:07 *Shiirn fixes bad blanket by moving the note being blanketted
17:07 Shiirn: am i doing this right
17:07 Mir: :eyes:
17:07 Shiirn: it worked tho
17:07 Mir: 01:02:690 (1,2,1) - overlap distance between these are different
17:07 Mir: 01:02:949 (2) - moving this a couple pixels up would fix
17:08 Shiirn: fixed
17:08 Shiirn: i think
17:08 Mir: 01:03:121 (1,1) - this really looks off compared to how 01:02:690 (1,2,1) - was overlapped btw
17:08 Mir: distance is so small compared to them
17:09 Shiirn: hmm
17:09 Shiirn: ill expand it then
17:09 Shiirn: see what's weird is
17:09 Shiirn: look
17:09 Shiirn: 01:02:690 (1,2) - highlight these then
17:09 Shiirn: 01:03:811 (1) - look at this without selecting it
17:09 Shiirn: its actually very close already
17:09 Shiirn: lol
17:10 Mir: maybe i didn't explain it well enough
17:10 Shiirn: no i get u
17:10 Shiirn: its just weird
17:10 Mir: oh
17:10 Shiirn: ill fix it
17:10 Mir: okie xD
17:11 Shiirn: k
17:11 Shiirn: those two linked thing
17:11 Shiirn: are on the exact same circle
17:11 Mir: 01:52:259 (2) - looks too far compared to 01:52:777 (1,2) -
17:11 Mir: FAR.
17:11 Shiirn: fixing
17:12 Mir: 01:53:380 (3,4,1,1) - sliders here too
17:12 Mir: 3,1 is closer than 1,1
17:12 Shiirn: monstrata linked this one
17:12 Mir: 01:55:535 (1,1) - the latter 1 slightly diverges from the curve so rope it back in too
17:13 Shiirn: i was wondering which fucking one it is
17:13 Shiirn: wtb zoom function
17:13 Shiirn: osu!lazer when
17:13 Mir: same tbh
17:13 Mir: LOL
17:13 Mir: I MEAN ZOOM WOULD BE SO USEFUL
17:13 Mir: 01:55:535 (1,1,2) - if im not blind 2 needs to be nudged a pixel away from 1
17:13 Shiirn: esp. for me
17:13 Shiirn: hold on
17:14 Shiirn: im still on 1:535
17:14 Mir: okay
17:14 Mir: well let me uh
17:14 Mir: do the contest osz
17:14 Mir: i'll come back to this in a sec
17:14 Shiirn: contest osz?
17:14 Mir: speedmapping
17:15 Shiirn: ew
17:16 Shiirn: speaking as a guy who can speedmap his ass off
17:16 Shiirn: idk why speedmapping is a thing
17:22 Mir: idk
17:22 Mir: it's just for fun i gues
17:33 Shiirn: okorin said "map seems ok"
17:33 Mir: yea it is okay
17:33 Shiirn: \o/
17:33 Mir: i'm gonna nazi you out though
17:33 Shiirn: nt that he looked hard obviously
17:34 Mir: i have a couple of things i have to take care of first
17:34 Mir: that being laundry
17:34 Shiirn: pls
17:34 Mir: fuck laundry
17:34 Shiirn: i would appreciate that
17:34 Shiirn: ETA?
17:34 Mir: uhhhhh
17:34 Mir: 20 mins?
17:34 Shiirn: do i have enough time to daily hearthstone arena?
17:34 Mir: give or take 4
17:34 Shiirn: oh no then
17:34 Shiirn: xd
17:34 Mir: i mean actually
17:34 Mir: you might as well
17:34 Mir: because i'll have to drop the contest osz
17:49 Shiirn: lol
17:49 Shiirn: ima have breakfast asnd watch yt vids
17:49 Mir: kk
17:49 Mir: poke me when
17:49 Mir: i apparently have to also finish the uhhh
17:49 Mir: news article
17:49 Shiirn: i mean whenever
17:49 Shiirn: itll be on u
17:49 Shiirn: not me
17:49 Shiirn: u got more to do
17:49 Mir: alright
18:32 Mir: ok
18:33 Mir: whenever you're ready
18:33 Shiirn: im ready
18:33 Shiirn: just updating poe
18:33 Mir: kk
18:33 Shiirn: they added a really smart looking dynamic resolution system
18:33 Shiirn: that will lower the graphics resolution when frames drop
18:34 Shiirn: we can mod while its updating
18:34 Shiirn: lol
18:34 Mir: 01:58:294 (1,2) - overlap gets slightly bigger at the end and isn't the same distance as 01:58:897 (3,1) -
18:34 Mir: also sounds cool
18:34 Shiirn: fixing
18:35 Shiirn: fix i think
18:35 Mir: 02:03:811 (1,2) - 02:04:415 (3,1) - ds inconsistency
18:35 Mir: imma say that from now on when the overlap distance isn't the same
18:35 Shiirn: dw?
18:35 Shiirn: lol
18:35 Shiirn: oh
18:35 Mir: or maybe od
18:35 Mir: i'll say od
18:36 Mir: 02:05:190 (1,2) - 02:06:225 (1) - od
18:37 Shiirn: fix
18:37 Mir: 02:13:466 (1,1) - oh god
18:37 Shiirn: e.e
18:37 Mir: watch the tail
18:38 Mir: 02:13:811 (2,2) - 02:13:466 (1,1) - also od
18:38 Shiirn: fix
18:38 Mir: 02:16:828 (1,1) - 02:16:225 (1) - od
18:39 Shiirn: stop
18:39 Shiirn: stooooop
18:39 Mir: :x
18:39 Mir: is 02:16:828 (1) - 02:17:604 (1) - supposed to overlap perfectly too cuz they dont
18:41 Shiirn: im
18:41 Shiirn: fixing
18:41 Shiirn: shut up
18:41 Mir: o
18:41 Mir: tell me when to continue
18:41 Shiirn: k go
18:41 Mir: .
18:41 Mir: ok
18:41 Mir: 02:19:328 (1) - did you fix this
18:43 Mir: 02:20:018 (1) - isn't symmetrical so maybe drag the head up a bit
18:44 Shiirn: yes
18:44 Shiirn: dont care if its symmetrical
18:44 Mir: o
18:44 Mir: k
18:44 Shiirn: but ok
18:44 Shiirn: imo the weirdo interjections SHOULD be eye-catchingly different
18:44 Shiirn: because the interjections are
18:44 Shiirn: but people are so obsessed nowadays with EVERYSING MUST BE NEAT UND TIDY
18:44 Mir: .
18:45 Shiirn: it's because of all the fucking germans.
18:45 Shiirn: :|
18:45 Mir: :l
18:46 Mir: 03:03:984 (2,1) - 03:03:725 (1,1) - od
18:46 Shiirn: LOL
18:46 Shiirn: THERE'S A BUG WITH A MOB IN POE
18:46 Shiirn: where they can randomly spawn with 2 shields equipped
18:46 Mir: LOL
18:46 Shiirn: so instead of sword and board they dual wield shields and whack people with the shields like they're swords
18:47 Shiirn: it's just as fucking hilarious as it sounds
18:47 Mir: 03:10:535 (3) - blanket this better, 188,251 probs
18:47 Shiirn: fix
18:48 Mir: 03:10:363 (2,1) - 03:10:018 (1,1) - OD
18:49 Mir: 03:13:121 (5,7) - 03:13:639 (7,1) - od
18:49 Shiirn: kind of intended but fuck it sur
18:49 Mir: 03:14:501 (2,1,1) - also od
18:49 Shiirn: can u
18:49 Shiirn: like
18:49 Mir: 03:15:190 (1,1) - criminal overlap
18:49 Shiirn: be aware of what ur linking
18:49 Shiirn: 03:13:811 (1) - isnt relevant
18:50 Mir: thats not what i meant aa
18:50 Mir: wait
18:50 Shiirn: which is what ur 7,1 links
18:50 Shiirn: lol.
18:50 Mir: 03:14:156 (1) - this
18:50 Shiirn: 03:13:639 (7,1) - links 03:13:811 - because it's the next "1"
18:50 Mir: o
18:50 Shiirn: that's how the linking system works
18:50 Mir: that's so dumb
18:50 Shiirn: no it fucking isn't
18:50 Shiirn: it's the only possible way for it to work
18:50 Mir: for this situation it is
18:50 Mir: im just salty
18:50 Mir: cuz i have to now link every single slider
18:50 Mir: after a 1
18:51 Shiirn: not necessarily
18:51 Shiirn: u just gotta know how it works
18:51 Shiirn: lol
18:51 Mir: eee
18:52 Mir: 03:15:880 (2,2) - od 03:15:535 (1,1) -
18:52 Shiirn: keep going
18:52 Shiirn: i dont understand
18:52 Shiirn: why those need to be similar
18:52 Shiirn: but whatever
18:52 Shiirn: "fixed"
18:52 Mir: i mean
18:52 Mir: they're kinda the same circle?
18:52 Mir: vaguely related someho
18:52 Shiirn: 03:15:880 (2,2) - and 03:15:535 (1,1) -
18:52 Shiirn: are not part of the same circle
18:52 Shiirn: at all
18:53 Shiirn: they're two seperate circles that reference eachother
18:53 Shiirn: lol
18:53 Mir: sigh
18:53 Mir: it looks better imo if they're all the same in the same moment
18:53 Mir: or instance
18:53 Mir: so you don't have like 3 different overlap distances at once visible
18:53 Shiirn: but i'll make their sliderborder distance the same just to fit fucking weirdoaesthetic requirements
18:54 Shiirn: if they're part of 3 different sets of sliders
18:54 Shiirn: what's the damn problem imo
18:54 Shiirn: but whatever
18:54 Mir: perspeCTIVE
18:54 Mir: 03:24:328 (6,1) - hwat is this blanketto
18:55 Shiirn: the circle got moved
18:55 Mir: 03:24:415 (1,2) - this too
18:55 Shiirn: fat fucking woop
18:55 Shiirn: fixed
18:55 Shiirn: ill fix the other sliders
18:55 Shiirn: pls dont treat me like an idiot
18:55 Mir: but im not o.o
18:55 Mir: or at least that isn't the intention
18:56 Shiirn: :
18:56 Shiirn: |
18:56 Shiirn: just keep going
18:56 Mir: 03:24:156 (5) - 03:24:673 (1) - 03:25:018 (3) - od
18:56 Mir: 03:25:708 (3,1) - idk if you want me to point out more blankets but i think it's noticeable enough
18:57 Shiirn: fix
18:57 Mir: 03:32:432 (1) - 03:33:121 (1) - 03:34:070 (1) - idk if worth but ill point anyways
18:58 Shiirn: its always worth because fuckwit nazis
18:58 Mir: 03:36:742 (3,1) - nazi blanket
18:58 Mir: 03:37:259 (2,1) - 03:37:949 (2) - 03:38:466 (1) - od i think
18:59 Shiirn: w8
18:59 Mir: 03:41:742 (1,2,1,2,1,2,1,2) - the 2's are all different here
18:59 Mir: oh ok
19:01 Shiirn: k go
19:02 Mir: 03:46:484 (3,1,1) - od
19:02 Mir: i think?
19:02 Mir: wait
19:02 Mir: might not be lol
19:03 Mir: 03:48:294 (1) - this head is too far inwards though
19:03 Shiirn: fixed
19:03 Mir: well
19:03 Mir: you kinda copy-pasted so anything that happened before applies here too i think
19:03 Shiirn: fixed.
19:03 Shiirn: yeah but
19:03 Shiirn: fuck if i remember
19:04 Mir: 03:48:639 (1,2) - 03:48:639 (1,1) - od
19:04 Mir: 03:52:001 (3,1,1) - also od
19:04 Mir: 03:53:381 (4) - this isn't following 03:52:777 (1) - as closely
19:05 Mir: 03:55:536 (1,1) - 03:55:881 (1,2) - od
19:05 Mir: 03:57:518 (3,1) - mentioned before (should i wait a sec?)
19:05 Shiirn: annoying how most of these
19:05 Shiirn: are literally "move one slider 1 pixel"
19:05 Shiirn: "and it looks fine"
19:05 Shiirn: smh
19:05 Mir: well you asked for nazi
19:05 Mir: smh
19:06 Shiirn: i mean
19:06 Shiirn: how people notice this shit
19:06 Shiirn: is only possible at tick by rtick rates
19:06 Shiirn: nobody playing this map
19:06 Shiirn: is gonna notice this shit
19:06 Shiirn: but i gotta satisfy fuckwits
19:06 Mir: 03:57:519 (3,1,1,2) - od stuff here
19:06 Mir: at least monstrata won't be as triggered
19:07 Mir: 03:58:898 (1) - add this to ^
19:07 Shiirn: fix
19:07 Mir: 04:00:708 (4,1,1) - od
19:08 Mir: 04:02:259 (4,1,2) - ^
19:08 Mir: 04:10:880 (2,3) - move a couple pixels up to get a nicer circle
19:08 Mir: 04:14:673 (2) - move tail out a bit
19:09 Shiirn: thta's actually because of the fucking map border
19:09 Shiirn: stop
19:09 Mir: kk
19:10 Shiirn: k go
19:10 Shiirn: =_=
19:10 Mir: this hurts me just as much as it hurts you
19:10 Mir: well.. maybe a bit less
19:10 Mir: but it still hurts
19:10 Mir: 04:16:570 (1,1,1) - od stuff brb
19:11 Shiirn: thats fine fuck that
19:12 Mir: 04:22:776 (1,2,1) - are these supposed to overlap
19:12 Shiirn: yes
19:12 Mir: ok
19:12 Mir: 04:24:069 (1,2,1,1) - od stuff
19:13 Mir: 04:27:346 (3,1,1) - ^
19:13 Mir: 04:28:639 (1) - blanket ree
19:13 Mir: ok we're doe
19:13 Mir: done
19:13 Shiirn: fix
19:14 Shiirn: k
19:14 Shiirn: uploading
19:14 Mir: do you wanna turn on epilepsy
19:14 Shiirn: show me flashing lights
19:14 Mir: lemme MA it
19:15 Shiirn: the only flashing is mild monochrome-color and color changes
19:15 Shiirn: which do not trigger epileptic seizures
19:15 Mir: http://i.imgur.com/foW6Rbe.png
19:15 Mir: .
19:15 Mir: oky
19:15 Shiirn: MA fucking does that
19:15 Shiirn: for every fucking sb ever
19:15 Shiirn: so its shitty to use
19:15 Mir: SB\p.png
19:15 Mir: oh
19:15 Mir: uh
19:16 Shiirn: ive got those fixed
19:16 Mir: there are unused files it says but i might not have redld
19:16 Mir: ok
19:16 Shiirn: need to update
19:16 Shiirn: and u need to redl
19:16 Shiirn: yeah there are no points where epilepsy warning is needed
19:17 Mir: kk
19:17 Mir: sec brb


The agony.

Call me back
Mir
Overlaps and blankets are cancer.

We fixed one overlap and blanket.

Bubbled.
Topic Starter
Shiirn
Overlaps and blankets are cancer.
Lasse
00:12:087 - hitsounding in this part is completely inaudible, seems like you forgot green lines after the slidertick thing

00:23:121 - same here, the 20% one after is fine, so probably go for ~15 here
overall hitsounding was pretty disappointing, with parts like 00:34:156 - seeming like you simply forgot to hitsound them


00:07:259 (2) - 00:18:293 (2) - snapping sounds so off on these, seems like it alternates 1/4 and 1/8 snap each time
should also probably mute tails of all these cause adding 1/4 hs rhythm there sounds a bit gross
simplifying snap is probably alright here, but volume thing would be neat, though you didn't simplify other things like 02:38:064 (1) - , so why here
same applies for outro

00:49:328 - actually think this would be better as slidertail, which would also make the thing at 00:49:501 - stand out more due to clicking
00:53:984 - now this might be nice as two circles with how much blue tick stand out, maybe something like http://i.imgur.com/ynQ60QD.jpg (just the overall idea)
01:04:846 (1,2,3) - ^, also when this part repeats similarly later at 04:15:363 (3) - and 04:26:397 (3) -

03:53:381 (4) - kills you pattern here a bit with how much less this is overlapped than 03:52:001 (3,1,1) - . also adjust 03:54:157 (1) - if you change this
04:09:156 (2) - is this intentionally ending on 1/8 lol

04:22:949 (2,1) - this looks so gross why not just http://i.imgur.com/MDCiX5a.jpg
05:02:777 (1) - forgot the slidertick volume thing here

map looks fine to me overall, just hitsounding is a bit tilting. even a few whistles would make the hitsounding so much nicer already, or maybe some hihat samples

feel free to get it rebubbled after fixing the inaudible clickable objects
I'll see what to do after that though I'd kinda like to see improvement to the very empty hitsounding before qualifying :c
Yoges
Fucc I'm slow better do this before it gets iconed again.

  1. 00:23:811 (1,2,3) - etc. I'm not sure I get the logic behind the spacing for these. Fuck that I'm not sure I get a lot of the object placement in this map tbh lol.
  2. 00:53:035 (1) - I'd argue the sound on the white tick should be actively mapped with the one on the blue tick as well. The one on the white tick sounds even more prominent than the one on the blue one and the two sounds together create sort of a glitchy rhythm that just isn't expressed well with only one of them being actively mapped.
  3. 00:53:639 (2,3) - These ain't real? Listen on 25% playback there's only modulation 00:53:466 - from that sound there aren't any impactful sounds that would make circles appropriate here. 00:53:466 (1) - Extending that to a 3/4 and deleting the circles suits the song much better. There's probably more shit like this but I'm not arsed to check every single one of your rhythms at 25% playback. This is just one that sticks out even at 100% playback.
  4. 01:03:638 (3,1) - Spacing's so small compared to 00:52:604 (3,4) - Differing set of sounds but they should be using similar concepts imo.
  5. 04:11:742 (3,4,1,2,3,1,2,1,2,3,4) - Nande copy pastE?

Lot of the map I can't bring my head around but is consistently like that so I couldn't really find much to complain about.
Topic Starter
Shiirn
The main cause of the "empty" hitsounding was that I was unable to find a chime sound I was completely satisfied with; there are kick and clap hitsounds just fine, though.


Lasse wrote:

00:12:087 - hitsounding in this part is completely inaudible, seems like you forgot green lines after the slidertick thing This was half-intentional because it's audible just fine but sure fixed

00:23:121 - same here, the 20% one after is fine, so probably go for ~15 here
overall hitsounding was pretty disappointing, with parts like 00:34:156 - seeming like you simply forgot to hitsound them


00:07:259 (2) - 00:18:293 (2) - snapping sounds so off on these, seems like it alternates 1/4 and 1/8 snap each time
should also probably mute tails of all these cause adding 1/4 hs rhythm there sounds a bit gross
simplifying snap is probably alright here, but volume thing would be neat, though you didn't simplify other things like 02:38:064 (1) - , so why here
same applies for outro Simplifying a 1/8 or 1/12 snap is much different from having a sliderstart on a 1/3 that is very audible and actually part of the outright melody. I'll psuedo-silence the endings but do nothing else; it's fine.

00:49:328 - actually think this would be better as slidertail, which would also make the thing at 00:49:501 - stand out more due to clicking There is an outright sound there that is being noted; the second time this noise happens it is shorter and there is also a beat at the end of it, so to keep it visually and melodically (is that a word?) consistent, there is an object here.
00:53:984 - now this might be nice as two circles with how much blue tick stand out, maybe something like http://i.imgur.com/ynQ60QD.jpg (just the overall idea) I do not want to do 2-note skipstreams in this map. Those require motions that are counterproductive to the theme of the map and provide unfair and unjustified difficulty spikes.
01:04:846 (1,2,3) - ^, also when this part repeats similarly later at 04:15:363 (3) - and 04:26:397 (3) - ^

03:53:381 (4) - kills you pattern here a bit with how much less this is overlapped than 03:52:001 (3,1,1) - . also adjust 03:54:157 (1) - if you change this Fixed, this is probably like the only thing me and mir missed going over this shit
04:09:156 (2) - is this intentionally ending on 1/8 lol yes, it's also 1/8 00:47:518 (1,2) - here and u didnt even noticed apparently. It fits and plays fine.

04:22:949 (2,1) - this looks so gross why not just http://i.imgur.com/MDCiX5a.jpg This was intended but if people are gonna bitch about it ill just fuckin change itttttttttttt
05:02:777 (1) - forgot the slidertick volume thing here k

map looks fine to me overall, just hitsounding is a bit tilting. even a few whistles would make the hitsounding so much nicer already, or maybe some hihat samples As mentioned, I tried, but wasn't satisfied with what I could find. I'm not even really happy with the current chime but it did the best of the list.

feel free to get it rebubbled after fixing the inaudible clickable objects
I'll see what to do after that though I'd kinda like to see improvement to the very empty hitsounding before qualifying :c

Yoges wrote:

Fucc I'm slow better do this before it gets iconed again.

  1. 00:23:811 (1,2,3) - etc. I'm not sure I get the logic behind the spacing for these. Fuck that I'm not sure I get a lot of the object placement in this map tbh lol. There isn't a crazy amount of logic to begin with. They're intentionally not made into a specific pattern other than groupings of 4.
  2. 00:53:035 (1) - I'd argue the sound on the white tick should be actively mapped with the one on the blue tick as well. The one on the white tick sounds even more prominent than the one on the blue one and the two sounds together create sort of a glitchy rhythm that just isn't expressed well with only one of them being actively mapped. That's.... kind of the point? There is no real beat on the white tick and the glitchy off-beat feeling is the entire point of this rhythm both in the track and in the map
  3. 00:53:639 (2,3) - These ain't real? Listen on 25% playback there's only modulation 00:53:466 - from that sound there aren't any impactful sounds that would make circles appropriate here. 00:53:466 (1) - Extending that to a 3/4 and deleting the circles suits the song much better. There's probably more shit like this but I'm not arsed to check every single one of your rhythms at 25% playback. This is just one that sticks out even at 100% playback. This is more about making the play fit the music than having the map fit the musical notes precisely. Even at 100%, it "feels" like it should be more busy than a plain 3/4 slider over the entire thing. It requires more activity.
  4. 01:03:638 (3,1) - Spacing's so small compared to 00:52:604 (3,4) - Differing set of sounds but they should be using similar concepts imo. The silence after the clap is the major difference. When there's a noise and a clap to map, it becomes part of the pattern. When there's just the clap, the clap takes much more importance and thus the jerking movement plus the sudden pause is what I chose to emphasize that with.
  5. 04:11:742 (3,4,1,2,3,1,2,1,2,3,4) - Nande copy pastE? k?

Lot of the map I can't bring my head around but is consistently like that so I couldn't really find much to complain about.

Also added silent sliderslide since the only times it's actually audible are the long ass holds, and since they inherit the volume of their start rather than the change unless i change the soundset (which would be complicated, convoluted, and a pain in the butt), makes them relatively loud and annoying.
Mir
Right, since everything's been addressed and I've checked - it's fine - we can go again.

Rebubbled.
hehe
cool stuff even cooler sb
7ambda
02:32:087 (1,2,3,4,5) - Considering this section revolves around arcs and switching circular flow, shouldn't you stick with those concepts? I was thinking this would retain that idea.



Unless your intention was to differentiate these drums from the wubs, which would be fine.
Topic Starter
Shiirn
The theme isn't circular flow or arcs in particular, as much as it uses those shapes.
Topic Starter
Shiirn
Doublepost update:


Cryptic made me change the shit i tacked on to make it 5 minutes long to be neater and more clean and i did that by having jako make prettier sliders for me. As part of the qualification process, this requires a rebubble before qualification. Since cryptic is afk until aug 15th, i'll either wait for him or recruit an alternative.
Mir
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

another rebubble
Nao Tomori
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
Lasse
Topic Starter
Shiirn
I'm not gonna argue about what constitutes an epilepsy risk; it's just silly and ziin tried enough to make me realize it's not worth the effort. Might as well stick it on the safe side. Updated.
Lasse
- Frontier -
I wonder why there isn't album name in tags. :?

nvm my bad ;(
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