FIRST AID - BEE-U-TIFUL

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Topic Starter
yeahyeahyeahhh

ziin wrote:

[general]
If you feel like making this map sound awesome, I would suggest barcode mapping, or do it the lazy way and use soft hitsounds, then copy normal-hitnormal for a custom hitclap. The snare drum (the default hitnormal sound is a high hat+snare drum hit, soft hitnormal is just a high hat) does not occur on every beat, but the high hat pretty much does.

Also, you have 12 hitsounds in your entire map. If you don't want to do them, would you let me try? I can do easy, see how you like it, then if you do, I'll do the rest. I didn't intend to not do any hitsounds, I just didn't feel much need for a bunch of them. I felt that the hit-normal covered it good enough with some finishes and mini volume changes to be sufficient enough. Will msg in game though.

[nm]
01:23:614 - Amazingly I thought 30% was too loud for this. The drums are heavily muted which give it a different sound than just decreasing the volume. A custom sound would be better here, but I think 20% works as well.
However, that's all at full volume. If you play at 20-30% osu volume, wav files are much softer when compared to the music, so there's not much reason to do this as the player can customize how loud everything is. will ref to this in game

[hd]
00:34:202 (1) - Is making this a stream too hard for HD? Because I keep moving off the slider before it's finished
01:22:202 (1) - and here.

00:11:614 (1) - after I missed the next two and went back to check on it, I noticed I skipped over this one, but it wasn't as hard for some reason. I think it's because 2-4 are stacked together and only 1.13x distance, so it's easier to read.

Yeah maybe just a player this? I personally have no troubles with these. Think they're okay for now, perhaps eye deception.

01:20:967 (2) - 1/4 earlier
01:21:143 (3) - shorten so middle is on 1/4 snap.
01:21:849 - consider adding note here if you do ^.

Keeping those as is. Couple of them go against the rhytmn I was trying to follow here (such as the last two, I wanted to keep 01:21:143 (3) a 1/2 3 repeat. I don't shorten any 3 repeat 1/2 slider afaik and throw a 1/4 on the end after it.

[mx]
00:25:202 (6) - It's a good idea to keep all circles/sliders inside the grid, not hanging halfway off. I never put any note above y=16 or below y=368 on circle size 4, since using a different skin, or using easy/hard mod can cause notes to be off the screen or under the HP bar. Just because the default HP bar has transparency where you put (6) doesn't mean mine does. afaik as long as the center if it isn't off its okay, but I suppose there no real reason to have it off as well, so changed.
01:32:702 - nothing in music here perhaps thats why this always felt weird, fixed.
01:33:320 - this is actually the piano here, nothing in the drums. If you want to map drums, delete it. Although there is indeed piano there and not drum, I feel deleting this feel awkward and would break the flow. Keeping this
ty for mod
La Cataline
oh oh oh
ziin

yeahyeahyeahhh wrote:

edit: whoever delete breeze's kudo, stop. He was gave me an idea for hitsounds and added to my mapset..
it was probably breeze.

[fix][web][peppy] MATs can moderate kudosu.
Anyway the guidelines aren't exactly correct:
  1. Did the post help you in any way to improve your map?
  2. Did the modder post things that AIMod cannot pick up?
  3. Did the post show that the modder has knowledge of modding?
  4. Did the modder post things that generally make sense to you and seem not too terribly picky? If their post did seem picky, are you sure that the things pointed out can improve your mapset anyways?
  5. Even if you don't follow the modder's advice, did you not follow it because of your personal choice only, and not because the modding seemed pointless to you?
  6. Did you not already give the modder kudosu for a mod post on the same map recently?
  7. If you can answer yes to all of these questions, feel free to give the modder their well-earned kudosu!
Rule of thumb is if you use the mod you can kudosu. If you don't, you don't kudosu. However since his post made you fix the finishes I think it was viable.

New hitsounds are just awesome.
Verdisphena
Now you have a real star! 8-)
Topic Starter
yeahyeahyeahhh

Verdisphena wrote:

Now you have a real star! 8-)
8-)
Azure_Kite
Here's my Mod

Blue = Suggestion Red = Fix this

[NM]

00:33:143 (1) - Minor suggestion, but move the middle slider point to the right slightly to even out the curve http://osu.ppy.sh/ss/134078

Other than that, this is fine

[HD]

No problems here.

[MXStyle]

Why is this the only beatmap with Style at the end? Different Mapper? I'd suggest either adding style to the other two diffs, or remove it from this one.

00:02:702 (3) - minor hitsound suggestion; remove the clap with this beat, leaving one on (4)

Other than that, this was a pretty good map; I see no problems with it.


All in all, this is a pretty awesome Beatmap Set (but it's from y3hh, so of course it is)

Great job.
Topic Starter
yeahyeahyeahhh
^ renamed MXStyle to MX






short message is too long blahblahblahblahblah
Sandpig
MX

00:46:732 - try rhythm like this



00:53:085 - try rhythm like this



00:59:614 - 90% is too loud for this stream. I think 60-70% should be better.
01:23:438 (1) - I think it should keep Normal, maybe with 30% volume like the following notes. if you like to use a soft-hitfinish you can add a custom hitsound here. In fact player can't hear your finish because the one in the music is too loud, but they can easily notice that this note is Soft.


HD

00:16:732 - try rhythm like this



00:22:732 (1) - extend it to 00:22:996?
00:28:026 - same as 00:16:732
01:04:732 - ^
01:16:026 - ^
00:59:614 - 60-70%
01:23:438 (1) - Normal 30% volume


NM

00:14:261 (4) - as for sliders like this if you add clap on the second note you may also add one on the last, it sounds better imo.
00:59:614 - 60-70%[/b]
01:23:438 - Normal 30% volume


nice map and fun to play

star\:D/
Topic Starter
yeahyeahyeahhh

Sandpig wrote:

MX

00:46:732 - try rhythm like this



00:53:085 - try rhythm like this



00:59:614 - 90% is too loud for this stream. I think 60-70% should be better.
01:23:438 (1) - I think it should keep Normal, maybe with 30% volume like the following notes. if you like to use a soft-hitfinish you can add a custom hitsound here. In fact player can't hear your finish because the one in the music is too loud, but they can easily notice that this note is Soft.


HD

00:16:732 - try rhythm like this



00:22:732 (1) - extend it to 00:22:996?
00:28:026 - same as 00:16:732
01:04:732 - ^
01:16:026 - ^
00:59:614 - 60-70%
01:23:438 (1) - Normal 30% volume


NM

00:14:261 (4) - as for sliders like this if you add clap on the second note you may also add one on the last, it sounds better imo.
00:59:614 - 60-70%[/b]
01:23:438 - Normal 30% volume


nice map and fun to play

star\:D/
mad all 90 volume sections to 75 and change soft 30 to normal. ty!
marksman666
Yay! I would say this is awesome XD
And nice mapset :3

After fixing BG converting thing, bubbling would be great for this :3

Good luck XD



ps. Don't give kudosu for this reply :3
Takuma
bees are cute creatures but they can also kill u

adasdmqkwe;askld qrnfionslamdqwkmopemnqkflasnlqweqwe

brb hibernating
Raging Bull
Sooooo....I never did mod this. Anyways Congratulations!
eveless
wow
Breeze
So quick, congz, yyy
bmin11
Woot! That was fast! Congratz YYY!
Faust
Bootiful.

Congratulations.
Gon
i can't seem to download?

edit: nvm fixed. grats on rank ;)
Shiirn
DOUBLES
Garven
I told you. =P

Gratz, yo.
dNextGen
OEMGEH SPEEDRANK I HATE U YYY IM JELLY MY MAPS NEVER GOT RANKED OMG :(

jk

gratz mr cupcakes
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