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Takeshi Abo - Chloe-II -Perplexity-

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Shad0w1and
[个人意见]
00:26:755 - 起downbeat(大白线
个人认为如果是新麻婆,在排列能力没有过关的情况下,CS越大越好,可以方便排版和进行基础练习,特别是这种低难度曲子。
其次,就个人而言,并不喜欢物件一路横冲直撞从左边屏幕横跨到右边,00:01:272 (2,3,4,5,6,7) -
然后对于overlap的问题,00:03:441 (1,2) - 00:06:333 (1,2) - 这种我感觉试很丑,而个人审美倾向于当你遇到00:03:983 (2,3) - 这种乐曲明显停顿的,而且距离很长的,直接原地stack,不要放很远去。一样的,00:07:778 (3,4) -
00:10:670 (3,4) - 要不不包,要包就包好
00:15:007 (1,2) - 告诉我你为什么这个和之前的00:03:441 (1,2) - 间距不一样
00:16:453 (3,4) - stack,或者改成一个1/2反转滑条把中间那个音也压住
00:22:410 (1,1) - 这种慢曲忌讳这种切flow,推荐00:28:924 (4) - 完全可以1/2
00:36:062 (2) - snap不上就别跟了。。你这要1/16才能压到...绿线也别乱用
00:38:321 (1,2,3) - 从距离上根本分不出来snap
01:16:563 - 应该是1/6的snap
整体问题太大,曲子也感觉不适合作图,硬要做图对麻婆的基本功也要求太高,最好放个一年等有经验再说。

[oiso]
00:05:610 (2) - 一般建议选择stack到00:03:441 (1) -
00:38:321 (1,3) - overlap难看
00:47:210 - 这一段都是跟风琴,调整红线之后想办法snap上00:51:985 - 改成一个1/100:53:069 (1) - 1/2反转
00:55:961 (1) - 00:57:406 (3) - normal禁止,改00:59:214 - 01:02:467 - 01:07:527 (1) - 禁止,自己改
01:19:093 (1) - 禁止
01:21:985 (1,3) - overlap难看
01:27:045 - 01:32:209 (3,4) - 减速也要保持目视间距统一
normal好很多,但是问题也太多,主要是切换音轨太突然,严格意义来说你这个diff的节奏复杂度是超纲的,属于hard的节奏难度放在超低bpm上,很多地方稍微考虑放弃铃声clap钢琴风琴其中之一就能让转折好很多
Topic Starter
Imouto koko

Shad0w1and wrote:

[个人意见]
00:26:755 - 起downbeat(大白线 发现了,改timing的时候忘加了,补了。
个人认为如果是新麻婆,在排列能力没有过关的情况下,CS越大越好,可以方便排版和进行基础练习,特别是这种低难度曲子。
其次,就个人而言,并不喜欢物件一路横冲直撞从左边屏幕横跨到右边,00:01:272 (2,3,4,5,6,7) - 这里也没太好的想法,感觉曲风适合这样,个人理解吧orz
然后对于overlap的问题,00:03:441 (1,2) - 00:06:333 (1,2) - 这种我感觉试很丑,而个人审美倾向于 想了想统一了一下全曲的四分拍滑条间距,不打算overlap了。当你遇到00:03:983 (2,3) - 这种乐曲明显停顿的,而且距离很长的,直接原地stack,不要放很远去。一样的,00:07:778 (3,4) - 唔有道理,不过排列已经很难动了……以后注意。
00:10:670 (3,4) - 要不不包,要包就包好 好的,修了一下。
00:15:007 (1,2) - 告诉我你为什么这个和之前的00:03:441 (1,2) - 间距不一样 嗯,全曲统一了。
00:16:453 (3,4) - stack,或者改成一个1/2反转滑条把中间那个音也压住 这里中间那个音前面也不打算跟,就不改了吧。
00:22:410 (1,1) - 这种慢曲忌讳这种切flow,推荐 这方面不是很懂……目前来看几种改法版面都怪怪的,先放着看看有没有人提。00:28:924 (4) - 完全可以1/2 好几个人提过了,改了。
00:36:062 (2) - snap不上就别跟了。。你这要1/16才能压到...绿线也别乱用 果然被吐槽了,改了,间距也统一了。
00:38:321 (1,2,3) - 从距离上根本分不出来snap 同上,统一了。
01:16:563 - 应该是1/6的snap 这个没听懂……开25%听了好多遍感觉是准的1/4。
感谢mod,帮助很大 :)
Firika

Shad0w1and wrote:

[个人意见]
[oiso]
00:05:610 (2) - 一般建议选择stack到00:03:441 (1) - 这个我觉得往下走好一些,不改了
00:38:321 (1,3) - overlap难看 Fixed √
00:47:210 - 这一段都是跟风琴,调整红线之后想办法snap上Fixed √
00:51:985 - 改成一个1/1Fixed √
00:53:069 (1) - 1/2反转
Fixed √
00:55:961 (1) - 00:57:406 (3) - normal禁止,改Fixed √
00:59:214 - Fixed √
01:02:467 - 这个先不改了,这样感觉没啥问题
01:07:527 (1) - 禁止,自己改 Fixed √
01:19:093 (1) - 禁止 Fixed √
01:21:985 (1,3) - overlap难看
Fixed √
01:27:045 - 这个之间应该是有音,不改了
01:32:209 (3,4) - 减速也要保持目视间距统一
Fixed √
normal好很多,但是问题也太多,主要是切换音轨太突然,严格意义来说你这个diff的节奏复杂度是超纲的,属于hard的节奏难度放在超低bpm上,很多地方稍微考虑放弃铃声clap钢琴风琴其中之一就能让转折好很多

Thanks for your modding very much!
Karen
no kd

metadata哪里找的,我看这个artist的twitter是Takeshi Abo不知还有什么别的来源 https://twitter.com/valsound
Memories Off 6 ~T-wave~是source不用加tag
Instrumental是genre不用加tag
搞个combo color
弄个标准size的bg?

Oiso's Normal
tick rate 1
00:22:410 (2,1,2) - 这个不合适会误导新手还是按照ds来
00:31:093 (2) - 太弯了,跟00:32:538 (1) - 这个差不多比较好
00:39:767 - 怎么不跟这个,要跟00:28:201 (2) - 保持一致
00:45:216 (2,3,4) - 这里有变速,用圈太难了,换成滑条比较好
00:53:069 - 讲道理这里应该是长滑条吧,00:53:069 (1,2) - 这两个ctrl+g的节奏舒服一点
01:01:744 (1,3) - 这个遮挡不行,对于低难度来说太难
01:08:611 (5,6,7,8,9) - 连续5个圈有点多,换两个为滑条
01:19:816 (5) - 低难度最好避免钩钩滑条
01:29:575 (2,1) - 手动把间距调到跟前面一样
01:07:527 (4) - nc?
01:19:093 (4) - nc?


Orgel
00:43:757 - 红绿线音量要一样
00:10:670 (3) - 尾巴unsnap
Topic Starter
Imouto koko

Karen wrote:

no kd

metadata哪里找的,我看这个artist的twitter是Takeshi Abo不知还有什么别的来源 https://twitter.com/valsound 找了个14年的秋2rank版https://osu.ppy.sh/s/142953看了一下artist是Abo Takeshi,那先不改了。Metadata request也发啦等check好惹。
Memories Off 6 ~T-wave~是source不用加tag 去掉了。
Instrumental是genre不用加tag 也去掉了。
搞个combo color 好啊。
弄个标准size的bg? 弄好啦。

Orgel
00:43:757 - 红绿线音量要一样 改了。
00:10:670 (3) - 尾巴unsnap 修好了。
感谢mod :) 考虑要不要做个皮肤,要是明天没收到Metadata request就正好做一个出来看看效果。咕了,做的皮肤感觉留到MO6OP比较好。
Firika

Karen wrote:

no kd

Oiso's Normal
tick rate 1
00:22:410 (2,1,2) - 这个不合适会误导新手还是按照ds来 改好了 √
00:31:093 (2) - 太弯了,跟00:32:538 (1) - 这个差不多比较好 改好了 √
00:39:767 - 怎么不跟这个,要跟00:28:201 (2) - 保持一致 改好了 √
00:45:216 (2,3,4) - 这里有变速,用圈太难了,换成滑条比较好 改好了 √
00:53:069 - 讲道理这里应该是长滑条吧,00:53:069 (1,2) - 这两个ctrl+g的节奏舒服一点 这个节奏应该没什么问题,换了之后转折有点体现不出来,感觉更别扭。。 先不改了
01:01:744 (1,3) - 这个遮挡不行,对于低难度来说太难 改好了 √
01:08:611 (5,6,7,8,9) - 连续5个圈有点多,换两个为滑条 改好了 √
01:19:816 (5) - 低难度最好避免钩钩滑条 改好了 √
01:29:575 (2,1) - 手动把间距调到跟前面一样 改好了 √
01:07:527 (4) - nc? 改好了 √
01:19:093 (4) - nc? 改好了 √
非常感谢您的建议
Topic Starter
Imouto koko

Karen wrote:

metadata哪里找的,我看这个artist的twitter是Takeshi Abo不知还有什么别的来源 https://twitter.com/valsound

IamKwaN wrote:

Unicode Title: Chloe-II -Perplexity-
Unicode Artist: 阿保 剛
Romanised Artist: Takeshi Abo
Source: メモリーズオフ6 ~T-wave~

References:
http://media.vgm.io/albums/56/10665/106 ... 634437.jpg
http://media.vgm.io/albums/56/10665/106 ... 636207.jpg
http://memoriesoff.jp/t-wave/index.html
http://www.ac.auone-net.jp/~valsound/about.html
已经按照Metadata Request的回复改好 :)
Karen
title有chloe就把tag里的去掉
Topic Starter
Imouto koko

Karen wrote:

title有chloe就把tag里的去掉
去掉啦/.\
Karen
changed tick rate to 1 for both diffs and removed a slidertick hitsound, bubbled
papapa213
我的妈啊,泡了,要肥了
妹妹带我啊Orz
Shima Rin
这。。这么恐怖的 :o

肝败吓疯
Topic Starter
Imouto koko

Tofu1222 wrote:

这。。这么恐怖的 :o

肝败吓疯
;w;
哪……哪里恐怖了……才没有!OuO
Kibbleru
orgel
00:03:441 (1,2) - honestly these parts really tilt because it just makes the visual spacing look very inconsistent with everything else. i know the reason you do this is because of the 1/4 gap, but it just ends up looking like really inconsistent visual spacing. i can either suggest stacking or doing something like this.
ofc same for 00:06:333 (1,2) - 00:15:007 (1,2) - 00:41:212 (1,2) - etc...
00:13:562 (3,4,5,6,1) - most of the time you have a smooth linear motion like 00:01:995 (4,5,6,7,1) - 00:25:309 (3,4,5,6) - 00:36:876 (3,4,5,6) - etc. this is the only time you have a sharp angle in it. i know you probably did this because you run out of room, but it just ends up showing that you designed it badly. please fix this somehow or other.
00:43:020 - you shouldn't skip beats with extended sliders..
01:06:081 (5,1) - blanket?
01:11:141 (2) - should be 1/1 slider for consisntecy 00:59:575 (2) - also imo you shouldn't really use repeat sliders when there isnt really a sound on the repeat
01:13:310 (1) - please make this more symmetrical
01:21:985 (1) - expose tail more please :S
01:30:659 (1,2,3) - nicer looking arrangement?
01:52:730 (5,6) - why not blanket?

normal
00:03:441 (1) - perfectly horizontal sliders :S tilted :(
00:12:116 (1,2) - aaaaaaaaaaaaaaaaaaa
01:33:009 (4) - actually just curious why do u always put an anchor point at the end lol
01:41:072 (2,3) - this is the only antijump stack you have in the map, as the lowest diff i wouldn't recommend it either
Firika

Kibbleru wrote:

normal
00:03:441 (1) - perfectly horizontal sliders :S tilted :( Fixed √ :)
00:12:116 (1,2) - aaaaaaaaaaaaaaaaaaa Fixed it and also Fixed 01:45:409 (1,2) √
01:33:009 (4) - actually just curious why do u always put an anchor point at the end lol just bad habit lol
01:41:072 (2,3) - this is the only antijump stack you have in the map, as the lowest diff i wouldn't recommend it either yeah,Fixed it now √
Thanks for your modding very much! :)
Oiso's Normal
osu file format v14

[General]
AudioFilename: Chloe-II -Perplexity-.mp3
AudioLeadIn: 0
PreviewTime: 550
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Chloe-II -Perplexity-
TitleUnicode:Chloe-II -Perplexity-
Artist:Takeshi Abo
ArtistUnicode:阿保 剛
Creator:Imouto OuO
Version:Oiso's Normal
Source:メモリーズオフ6 ~T-wave~
Tags:嘉神川 クロエ Kagamigawa Kuroe 後藤 邑子 Gotou Yuuko Memories Off 6 Oiso 5pb original soundtrack ost visual novel galgame avg
BeatmapID:1308974
BeatmapSetID:620634

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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68,248,53431,2,0,L|60:108,1,140,8|0,0:0|0:0,0:0:0:0:
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76,352,61021,1,2,0:0:0:0:
32,260,61382,1,0,0:0:0:0:
108,192,61744,6,0,P|190:187|264:228,1,167.999994873047,6|0,0:0|0:0,0:0:0:0:
364,216,62828,1,0,0:0:0:0:
352,116,63190,1,6,0:0:0:0:
260,68,63551,2,0,P|342:73|416:32,1,167.999994873047,10|0,0:0|0:0,0:0:0:0:
480,108,64635,6,0,L|472:192,1,83.9999974365235,6|0,0:0|0:0,0:0:0:0:
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360,188,71141,2,0,P|356:224|360:260,2,70,10|0|0,0:0|0:0|0:0,0:0:0:0:
428,140,72226,1,0,0:0:0:0:
496,188,72587,2,0,P|500:224|496:260,1,70,2|0,0:0|0:0,0:0:0:0:
452,328,73310,6,0,B|408:351|380:308|316:332,1,140,6|0,0:0|0:0,0:0:0:0:
256,272,74394,1,8,0:0:0:0:
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28,248,75840,1,0,0:0:0:0:
91,192,76202,6,0,P|126:188|161:191,1,70,2|0,0:0|0:0,0:0:0:0:
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320,124,77647,2,0,P|392:136|440:184,1,140,6|2,0:0|0:0,0:0:0:0:
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424,132,81262,2,0,P|444:96|448:68,1,70,2|0,0:0|0:0,0:0:0:0:
348,48,81985,6,0,B|304:44|304:44|224:72|224:72|184:68,1,167.999994873047,14|0,0:0|0:0,0:0:0:0:
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336,184,83792,2,0,P|312:144|280:124,1,83.9999974365235,0|2,0:0|0:0,0:0:0:0:
182,139,84515,1,0,0:0:0:0:
88,172,84876,6,0,P|44:108|108:72,1,167.999994873047,6|0,0:0|0:0,0:0:0:0:
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440,124,87406,1,0,0:0:0:0:
412,220,87768,6,0,P|312:296|204:152,1,335.999989746094,14|0,0:0|0:0,0:0:0:0:
300,144,89575,1,0,0:0:0:0:
376,76,89937,2,0,P|340:48|296:40,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
204,64,90659,6,0,P|164:76|72:52,1,140,6|0,0:0|0:0,0:0:0:0:
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285,326,94928,1,0,0:0:0:0:
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444,228,96012,2,0,P|429:184|411:166,1,70,2|0,0:0|0:0,0:0:0:0:
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104,212,98903,1,0,0:0:0:0:
204,348,99626,6,0,P|268:360|316:344,2,105
120,360,101072,1,10,0:0:0:0:
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120,52,102518,6,0,P|160:36|192:32,1,70,2|0,0:0|0:0,0:0:0:0:
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420,224,104686,2,0,P|439:260|465:286,1,70,2|0,0:0|0:0,0:0:0:0:
408,348,105409,6,0,P|348:348|272:304,1,140
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72,168,109747,2,0,L|72:96,1,70,10|0,0:0|0:0,0:0:0:0:
140,48,110469,2,0,L|212:48,1,70,2|0,0:0|0:0,0:0:0:0:
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256,192,111951,12,2,114458,0:0:0:0:
Topic Starter
Imouto koko

Kibbleru wrote:

orgel
00:03:441 (1,2) - honestly these parts really tilt because it just makes the visual spacing look very inconsistent with everything else. i know the reason you do this is because of the 1/4 gap, but it just ends up looking like really inconsistent visual spacing. i can either suggest stacking or doing something like this.
ofc same for 00:06:333 (1,2) - 00:15:007 (1,2) - 00:41:212 (1,2) - etc...
00:13:562 (3,4,5,6,1) - most of the time you have a smooth linear motion like 00:01:995 (4,5,6,7,1) - 00:25:309 (3,4,5,6) - 00:36:876 (3,4,5,6) - etc. this is the only time you have a sharp angle in it. i know you probably did this because you run out of room, but it just ends up showing that you designed it badly. please fix this somehow or other.
00:43:020 - you shouldn't skip beats with extended sliders..
01:06:081 (5,1) - blanket?
01:11:141 (2) - should be 1/1 slider for consisntecy 00:59:575 (2) - also imo you shouldn't really use repeat sliders when there isnt really a sound on the repeat
01:13:310 (1) - please make this more symmetrical
01:21:985 (1) - expose tail more please :S
01:30:659 (1,2,3) - nicer looking arrangement?
01:52:730 (5,6) - why not blanket?
All fixed and adjusted the overlap of each 1/4 distance. Hope it is better :)
Thx a lot for very useful mod!
Mafumafu
If Kibb nominates this map you can give me another map to mod, or to have a ticket from me that could be used whenever you want in the future.
Topic Starter
Imouto koko

Regraz wrote:

If Kibb nominates this map you can give me another map to mod, or to have a ticket from me that could be used whenever you want in the future.
I am grateful to you for the ticket :D
Karen
kibb mvp
Kibbleru
its been bubbled for long enough!
buhei
gratz
Nao Tomori
OuO

gratz
Topic Starter
Imouto koko

Kibbleru wrote:

its been bubbled for long enough!
I am so excited that do not know what to speak. Thx a lot :)
09kami

Karen wrote:

kibb mvp
Kibbleru

Karen wrote:

kibb mvp
yaca mvp
KaedekaShizuru
恭喜
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