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in NO hurry to shout; (CV: Saori Hayami) - Allegro (TV Size)

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Topic Starter
Dios_X
This beatmap was submitted using in-game submission on Saturday, September 9, 2017 at 9:17:29 PM

Artist: in NO hurry to shout; (CV: Saori Hayami)
Title: Allegro (TV Size)
Source: 覆面系ノイズ
Tags: anime anonymous voice fukumenkei alice yuzu allegro in no hurry to shout
BPM: 168
Filesize: 11811kb
Play Time: 01:29
Difficulties Available:
  1. Alice (4.73 stars, 319 notes)
  2. Easy (1.49 stars, 118 notes)
  3. Hard (3.42 stars, 250 notes)
  4. Normal (1.92 stars, 148 notes)
Download: in NO hurry to shout; (CV: Saori Hayami) - Allegro (TV Size)
Download: in NO hurry to shout; (CV: Saori Hayami) - Allegro (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Fukumenkei Noise ED "Allegro" by in NO hurry to shout;

Need help for modding my map!

LOG

UPDATE: Just Changed the name to add "TV Size" to it.
UPDATE2: Added easy difficulty. Slightly change Normal difficulty.
UPDATE3 (6/3/2017): Updated Alice to match IceKalt's Suggestion
UPDATE4 (6/4/2017): Updated Alice to match [-Crissaegrim-]'s Suggestion. Also Updated some Hard hitsounds.
UPDATE5 (6/6/2017): Updated Hard and Alice to match Sidetail's Suggestion. Normal is in WIP condition so don't mod it atm.
UPDATE6 (6/10/2017): Reworked Normal Difficulty done! Can now be modded!
UPDATE7 (6/12/2017): Updated Alice to match Ohwow's Suggestion
UPDATE8 (6/13/2017): Updated all diffs to match Fursum's Suggestion
UPDATE8 (6/14/2017): Updated all diffs to match LimePixel's Suggestion
UPDATE9 (6/23/2017): Updated all diffs to match xfraczynho's, Nightsky's, Saika's, and Rose Melody's Suggestion
UPDATE10 (6/29/2017): Updated Easy and Hard diffs to match Wikozo's Suggestion
UPDATE11 (7/8/2017): Updated all diffs to ensure no bug slider point (not sure if done right)
UPDATE12 (7/17/2017): Updated all diffs to match lit120's Suggestion
UPDATE13 (7/22/2017): Updated all diffs
UPDATE14 (7/26/2017): Updated Alice to match Blanc_C's and Manu028's Suggestion. Also Updated Hard diff
UPDATE15 (7/29/2017): Updated all diffs
UPDATE16 (8/1/2017): Updated Hard and Alice to match Yugu's and Franklin_DeJavu's Suggestion
UPDATE17 (8/8/2017): Updated Easy, Normal and Alice to match Zxozmo's and Electoz's Suggestion. Also added hitsounds.
UPDATE16 (8/22/2017): Updated Easy and Alice to match gary00737's Suggestion
Icekalt
Hey~
Coming from my Q

Alice
- Would use the same slider here 00:02:713 (3) - as 00:01:284 (3) - (maybe just strg+c and spin it)

- theese 2 blankets does look a bit ugly try maybe this: https://osu.ppy.sh/ss/8243423

- This section is a bit messy - maybe try this: https://puu.sh/w8JDz/5011af29f4.jpg
Reason 1(red) - you have a blanket then
Reason 2(puple) - the overlap (2) with (4) looks better cause (4) going right in the middle of (2)
Reason 3(green) - better overlap with (3)
Reason 4(idk the name of the color xD) (2) dont overlap with 00:06:106 (3) -

- Try to overlap sliderend 00:09:320 (1) - with sliderend 00:10:570 (4) -

- sry but dont like that sliderart 00:13:427 (8) - much ~

- Try to blanket 00:16:284 (6,7,1) - better like: https://osu.ppy.sh/ss/8243546

- 00:17:891 (1,2,3,4) - try to make that make that more orderly ^^

- 00:24:141 (5,7) - try to prevent that overlap, it doesnt look verly nice^^

- 00:27:712 (1,2) - increase the DS there

- maybe try to make sharp angle jumps there 00:35:391 (1,2,3,4) - , would play better

- 00:44:498 (4,7) - adjust 00:44:498 (4,7) - in this part like this: https://puu.sh/w8Klo/3e8ee13cab.jpg
Reason 1(red) - blanket with (2)
Reason 2(blue) - blanket with (5)
Reason 3(purple) - perfect blanket with (7)
Reason 4(green) - perfect circular flow

- 00:49:677 (3,4) - increase DS becasue there is no reason that its lower than 00:49:320 (1,2) -

- try not too curve slider that much like 00:55:391 (1) - when it does not have a reason - it just doesnt look nice - even if you think so

- 00:55:391 (1,2) - the gap is too small - ppl could think that it is an 1/2 gap

- try to replace 00:59:498 (2,3,4) - so they does not cause unnecesary overlaps

- 01:00:391 (6) - isnt compleatly in the middle of 01:01:284 (8) -

- dont use the same DS in 01:01:284 (8,1,2) - like in 01:02:355 (2,3,4,5,6,7) -
ppl get maybe confused when the 1/1 jump is as big as the 1/2 jump when they stand together^^

- 01:06:105 (1,2,3,4,5) - replace them so they dont cause unneccesary overlaps ^^

- 01:08:427 (1,2) - dont have an object over an reverse arrow - that just isnt a thing you do

- 01:08:784 (2,1) - increase the DS bettween theese 2

- 01:11:820 (1,2,3,4,5) - ^like at 01:06:105

Well that was it from me

I didnt list every problem of your map because you dont need to change too much with my mod -
As i saw this is the 2nd map from you - you need need knowledge of what you can do and exsepcially what you cant do.
This is somehing you cant learn in an hour, you need to learn them through mods/testplays and honest opinions.
Somebody who just say "wow this map is great!!!!!!!" may sound great at first but doesnt help you much to improve - so do not reject everyone who criticises you- just for side note ^^ (i know this becasue everyone starts like this)

I hope i could help with your diff (i wont mod the hard diff because i am not very experienced at hard either)

Gl with your improvement and have a nice day~ :)
Topic Starter
Dios_X

IceKalt wrote:

Hey~
Coming from my Q

Alice
- Would use the same slider here 00:02:713 (3) - as 00:01:284 (3) - (maybe just strg+c and spin it)

- theese 2 blankets does look a bit ugly try maybe this: https://osu.ppy.sh/ss/8243423

- This section is a bit messy - maybe try this: https://puu.sh/w8JDz/5011af29f4.jpg
Reason 1(red) - you have a blanket then
Reason 2(puple) - the overlap (2) with (4) looks better cause (4) going right in the middle of (2)
Reason 3(green) - better overlap with (3)
Reason 4(idk the name of the color xD) (2) dont overlap with 00:06:106 (3) -

- Try to overlap sliderend 00:09:320 (1) - with sliderend 00:10:570 (4) -

- sry but dont like that sliderart 00:13:427 (8) - much ~

- Try to blanket 00:16:284 (6,7,1) - better like: https://osu.ppy.sh/ss/8243546

- 00:17:891 (1,2,3,4) - try to make that make that more orderly ^^

- 00:24:141 (5,7) - try to prevent that overlap, it doesnt look verly nice^^

- 00:27:712 (1,2) - increase the DS there

- maybe try to make sharp angle jumps there 00:35:391 (1,2,3,4) - , would play better

- 00:44:498 (4,7) - adjust 00:44:498 (4,7) - in this part like this: https://puu.sh/w8Klo/3e8ee13cab.jpg
Reason 1(red) - blanket with (2)
Reason 2(blue) - blanket with (5)
Reason 3(purple) - perfect blanket with (7)
Reason 4(green) - perfect circular flow

- 00:49:677 (3,4) - increase DS becasue there is no reason that its lower than 00:49:320 (1,2) -

- try not too curve slider that much like 00:55:391 (1) - when it does not have a reason - it just doesnt look nice - even if you think so

- 00:55:391 (1,2) - the gap is too small - ppl could think that it is an 1/2 gap

- try to replace 00:59:498 (2,3,4) - so they does not cause unnecesary overlaps

- 01:00:391 (6) - isnt compleatly in the middle of 01:01:284 (8) -

- dont use the same DS in 01:01:284 (8,1,2) - like in 01:02:355 (2,3,4,5,6,7) -
ppl get maybe confused when the 1/1 jump is as big as the 1/2 jump when they stand together^^

- 01:06:105 (1,2,3,4,5) - replace them so they dont cause unneccesary overlaps ^^

- 01:08:427 (1,2) - dont have an object over an reverse arrow - that just isnt a thing you do

- 01:08:784 (2,1) - increase the DS bettween theese 2

- 01:11:820 (1,2,3,4,5) - ^like at 01:06:105

Well that was it from me

I didnt list every problem of your map because you dont need to change too much with my mod -
As i saw this is the 2nd map from you - you need need knowledge of what you can do and exsepcially what you cant do.
This is somehing you cant learn in an hour, you need to learn them through mods/testplays and honest opinions.
Somebody who just say "wow this map is great!!!!!!!" may sound great at first but doesnt help you much to improve - so do not reject everyone who criticises you- just for side note ^^ (i know this becasue everyone starts like this)

I hope i could help with your diff (i wont mod the hard diff because i am not very experienced at hard either)

Gl with your improvement and have a nice day~ :)
Thank you very much! learned a lot from you especially those blanket thingies and the overlap (and also terminologies that i have to google :) )

- sry but dont like that sliderart 00:13:427 (8) - much ~
ill just recycle slider from 00:24:855 (7) like this

Again Thank You very much! Here's Your Kudosu.
Crissa
Yo o/ from Q

First of all, try putting some pretty colours to your map!

I'll mod only Alice diff, will be some general advices^^
Alice


00:00:749 (1) - this first note should be a slider imo, it fits better because of the guitar
00:02:177 (1) - same with this

00:05:034 (1,2,3,4,1,2,3,4) - i recommend you to put some more emphasis on each note, i.e, 00:05:034 (1,2,3,4) - these could have the same spacing, then a little jump into 00:05:748 (1) - this and start again with a consistent distance but this time higher

00:07:713 (4) - i recommend you to stick to the common slider shapes on this, maybe something like this

00:09:320 (1,2) - try to stack their tails

00:13:427 (8) - pretty nice idea here, but it can still be polished!

00:15:034 (4) - when doing curvy sliders like this i recommend you to put just 1 anchor no the middle so it looks more symmetrical

00:20:391 (1) - don't NC

00:31:105 (6) - on sections like this i recommend to just copy and rotate sliders, making each one separately will result in different shapes, wich could not represent the music that well or break your patterns visually

00:31:820 (1,1) - no reason to NC
00:37:534 (1,1) - ^

00:32:177 (1,2) - try making these a slider, i think it would fit better because of the guitar
00:37:891 (1,2) - ^

00:38:784 (5) - a slider fits better, you were following a pretty active pattern so a break like this is a bit odd

00:46:016 (8,9) - it's a bit weird because it's the first time you use a 1/4 so, i recommend you to put something like this

00:46:462 (1,2,3,1,2,3,4,1,2,1,2,3,4) - here i recommend to stick to the same distance for each note too

00:52:534 (2) - try putting a circle on slider head and a 1/2 slider on slider tail
00:53:784 (5) - ^
00:55:391 (1) - ^
try to follow vocals more!

01:14:498 (1,2,3,4,5,6,7) - i think this can be more attractive to look, make some curvy stream^^

That's all, overall try to focus on when to put a slider and when to put a circle, try mixing instruments and make them nice to play
Everything is just practice, go ahead and keep mapping
GL! :D
Topic Starter
Dios_X

[-Crissaegrim-] wrote:

Yo o/ from Q

First of all, try putting some pretty colours to your map!

I'll mod only Alice diff, will be some general advices^^
Alice


00:00:749 (1) - this first note should be a slider imo, it fits better because of the guitar
00:02:177 (1) - same with this

00:05:034 (1,2,3,4,1,2,3,4) - i recommend you to put some more emphasis on each note, i.e, 00:05:034 (1,2,3,4) - these could have the same spacing, then a little jump into 00:05:748 (1) - this and start again with a consistent distance but this time higher

00:07:713 (4) - i recommend you to stick to the common slider shapes on this, maybe something like this


00:09:320 (1,2) - try to stack their tails

00:13:427 (8) - pretty nice idea here, but it can still be polished!

00:15:034 (4) - when doing curvy sliders like this i recommend you to put just 1 anchor no the middle so it looks more symmetrical

00:20:391 (1) - don't NC

00:31:105 (6) - on sections like this i recommend to just copy and rotate sliders, making each one separately will result in different shapes, wich could not represent the music that well or break your patterns visually

00:31:820 (1,1) - no reason to NC
00:37:534 (1,1) - ^

00:32:177 (1,2) - try making these a slider, i think it would fit better because of the guitar
00:37:891 (1,2) - ^

00:38:784 (5) - a slider fits better, you were following a pretty active pattern so a break like this is a bit odd

00:46:016 (8,9) - it's a bit weird because it's the first time you use a 1/4 so, i recommend you to put something like this

00:46:462 (1,2,3,1,2,3,4,1,2,1,2,3,4) - here i recommend to stick to the same distance for each note too

00:52:534 (2) - try putting a circle on slider head and a 1/2 slider on slider tail
00:53:784 (5) - ^
00:55:391 (1) - ^
try to follow vocals more!

01:14:498 (1,2,3,4,5,6,7) - i think this can be more attractive to look, make some curvy stream^^

That's all, overall try to focus on when to put a slider and when to put a circle, try mixing instruments and make them nice to play
Everything is just practice, go ahead and keep mapping
GL! :D
Thank You for taking your time modding my map! Followed everything except this

[-Crissaegrim-] wrote:

00:53:784 (5) - ^
because when i placed them, imho. didn't sound good. but everything you suggest is good especially

[-Crissaegrim-] wrote:

00:46:462 (1,2,3,1,2,3,4,1,2,1,2,3,4) - here i recommend to stick to the same distance for each note too

00:52:534 (2) - try putting a circle on slider head and a 1/2 slider on slider tail
im inconsistent with streams so i made it noob friendly before, but your suggestion on this makes it a whole lot better

[-Crissaegrim-] wrote:

01:14:498 (1,2,3,4,5,6,7) - i think this can be more attractive to look, make some curvy stream^^[/notice]
Again, Thank you. Here's your Kudosu! :D
Sidetail
[alice]
00:06:463 (1,2) - this particular doesn't look very nice
00:07:713 (4) - i do not usually do not nitpick but unevenness does bother me https://puu.sh/wbo7i/93c31d3cd2.jpg
00:08:963 (1,2,3) - i really do not see the point of different ds used here and NC as well. unNC the 00:08:963 (1) -
00:14:677 (1) - unNC
00:15:034 (4) - NC
00:29:320 - really should've have been clickable and not used passive notes since there is cymbal sound and strong one at that
00:31:462 (1,2) - and 00:31:820 (3,4) - and 00:32:177 (5,6) - . Please unify the distance between each pair since i do not see any point of making them different
00:35:927 (4,5) - this isn't very good flow. explaining this clearly, slider #4 goes ccw and next object is in really awkward location and goes in cw rotation
00:41:105 (5,6,7) - distance between 5 and 6 is considered passable but if you're using this distance for two white ticks, 6 and 7 is significantly closer in timestamp, so this creates confusion since you're using same spacing with different note placement in timeline. This is called anti-jump and i highly recommend avoid doing this throughout the map (with excpetion of using NC or significant changes in the song)
01:19:498 (10,11) - ^ while parts like 01:18:784 (7,8,9) - are spacing far just like before, this is too close while having the same placement in the timeline.

I think you're improving quite a lot since kiai seems a lot better than previous parts. I highly recommend you try remapping the non-kiai parts since that is also a really nice practice (up to you if you are motivated enough to do that). I feel non-kiai parts are very off in terms of rhythm wise.

[hard]
00:08:605 (6) - after this note, the distance is way too big to reach to next note. Please fix that
00:11:462 (6,8) - Avoid overlaps like this since this contributes to "unpolished-ness" of the map
00:29:230 (5) - remove and place just a single note at 00:29:320 - . since current one is very off from my perspective
00:30:927 (4) - unstack since there is no point
00:42:534 (4,5,6,7,8,1,2,3,4) - that is very crowded...
00:44:498 (4,5) - again, too far
00:46:016 (8,9) - simply this. suddenly introducing doubles in the middle of the map is not very great imo unless music suddenly changes
01:02:355 (2,6) - ugly overlap... actually 01:02:355 (2,3,4,5,6,7) - not very intuitive and again spacing at 01:03:070 (6,7) -
01:06:641 (2,3,4,5,6,7,1,2) - it seems to make more sense if you mapped them on white ticks instead of red ones since it feels half beat off. Here is an example: 01:09:320 (3,4,5) - this feels a lot better since they are clickable at white tick
01:15:570 (7,1) - too far
01:16:105 (2,3) - ^
01:18:427 (4,5) - not sure why you put larger spacing there. Here is an example: 01:19:677 (9,1) - this is good spacing since there is a gap on red tick so instinctively there is larger spacing. but that point, there is no gap.
01:24:677 (1,2,3,4,5,6) - not sure if i really recommend this on hard

rhythm is also off. or rather, it feels very run-on. Would be nice there is good reset point or pause point

[normal]
00:09:320 (1,2) - not really great in terms of aesthetics and reading. You should have clear view for new players and not obstruct objects (unless your intention was stack to give emphasis - but i dont see why you need stack emphasis here)
00:12:177 (5,6) - ^
00:16:284 (3,1,2,3) - ^
(I really recommend looking at other maps and see the distance and clearance of Normal diff (and easy diff).) Current diff seems to be bit of a mess :l Tho I really like you motivated yourself to map all diffs yourself. kudos to you for doing that.
Topic Starter
Dios_X

Sidetail wrote:

[alice]
00:06:463 (1,2) - this particular doesn't look very nice To me, looks okay but still change a little bit to make less curvy
00:07:713 (4) - i do not usually do not nitpick but unevenness does bother me https://puu.sh/wbo7i/93c31d3cd2.jpg After you pointed that out, i agreed to it yes XD
00:08:963 (1,2,3) - i really do not see the point of different ds used here and NC as well. unNC the 00:08:963 (1) - Fixed
00:14:677 (1) - unNC Fixed
00:15:034 (4) - NC Fixed
00:29:320 - really should've have been clickable and not used passive notes since there is cymbal sound and strong one at that Changed it a lot, not sure if okay tho but i've seen this kind in other maps
00:31:462 (1,2) - and 00:31:820 (3,4) - and 00:32:177 (5,6) - . Please unify the distance between each pair since i do not see any point of making them different Fixed
00:35:927 (4,5) - this isn't very good flow. explaining this clearly, slider #4 goes ccw and next object is in really awkward location and goes in cw rotation
made 5, 6, and 7 cw. i think it looks better now but still believe the previous is good for difficulty.
00:41:105 (5,6,7) - distance between 5 and 6 is considered passable but if you're using this distance for two white ticks, 6 and 7 is significantly closer in timestamp, so this creates confusion since you're using same spacing with different note placement in timeline. This is called anti-jump and i highly recommend avoid doing this throughout the map (with excpetion of using NC or significant changes in the song) Fixed, also learned a little about anti-jumps :D
01:19:498 (10,11) - ^ while parts like 01:18:784 (7,8,9) - are spacing far just like before, this is too close while having the same placement in the timeline.
Fixed
I think you're improving quite a lot since kiai seems a lot better than previous parts. I highly recommend you try remapping the non-kiai parts since that is also a really nice practice (up to you if you are motivated enough to do that). I feel non-kiai parts are very off in terms of rhythm wise.
Thank you for the complement :) . dont know if i have enough time to remap as my college semester just started. if enough modders thinks so then i guess ill try remapping them.

[hard]
00:08:605 (6) - after this note, the distance is way too big to reach to next note. Please fix that Fixed
00:11:462 (6,8) - Avoid overlaps like this since this contributes to "unpolished-ness" of the map Fixed
00:29:230 (5) - remove and place just a single note at 00:29:320 - . since current one is very off from my perspective Fixed
00:30:927 (4) - unstack since there is no point Fixed
00:42:534 (4,5,6,7,8,1,2,3,4) - that is very crowded... Fixed, made it a little bit uncrowded
00:44:498 (4,5) - again, too far Fixed
00:46:016 (8,9) - simply this. suddenly introducing doubles in the middle of the map is not very great imo unless music suddenly changes Fixed, the first time i hear that part it suggest it, but removing it actually sounds better
01:02:355 (2,6) - ugly overlap... actually 01:02:355 (2,3,4,5,6,7) - not very intuitive and again spacing at 01:03:070 (6,7) - Fixed
01:06:641 (2,3,4,5,6,7,1,2) - it seems to make more sense if you mapped them on white ticks instead of red ones since it feels half beat off. Here is an example: 01:09:320 (3,4,5) - this feels a lot better since they are clickable at white tick I completely agreed, didn't notice it actually :o
01:15:570 (7,1) - too far Fixed
01:16:105 (2,3) - ^ Fixed
01:18:427 (4,5) - not sure why you put larger spacing there. Here is an example: 01:19:677 (9,1) - this is good spacing since there is a gap on red tick so instinctively there is larger spacing. but that point, there is no gap.Fixed
01:24:677 (1,2,3,4,5,6) - not sure if i really recommend this on hard Fixed, made their ds decrement as each new note.

rhythm is also off. or rather, it feels very run-on. Would be nice there is good reset point or pause point
added them at some point

[normal]
00:09:320 (1,2) - not really great in terms of aesthetics and reading. You should have clear view for new players and not obstruct objects (unless your intention was stack to give emphasis - but i dont see why you need stack emphasis here)
00:12:177 (5,6) - ^
00:16:284 (3,1,2,3) - ^
(I really recommend looking at other maps and see the distance and clearance of Normal diff (and easy diff).) Current diff seems to be bit of a mess :l Tho I really like you motivated yourself to map all diffs yourself. kudos to you for doing that.
will try remapping it as a whole if time permits as i think the rhythm is also off in some parts. im bad at mapping normal as i have a hard time balancing between easy and hard diff. Again, thank you for the compliment :D
Thank you for taking your time for my map. Here's your Kudosu! :D
Ohwow
[Alice]
I would avoid using too many slider arts like 00:10:570 (4) - 00:09:855 (2) - 00:16:284 (3) - 00:17:891 (1,2,3,4) - They just look a bit too awkward to play. I would only resort to using wonky sliders on wonky sounds (Camellia songs have lots of em)

00:04:141 (6,1) - objects are too close too each other. Should keep track of visual spacing.
00:06:106 (3,1) - ^
00:09:320 (1,2) - The flow isn't too good here.
00:13:427 (8) - I would avoid making a long slider art here. This is gonna cause you to miss the drum sounds on the white ticks.
00:15:034 (1,3) - slightly overlapping
00:17:891 (1,2,4) - This pattern just looks too weird (sorry :/ ) Just use normal sliders, they will look a lot more cleaner.
00:23:605 (4) - weird slider :(
00:24:855 (7,1,2,3) - avoid overlaps
00:48:962 - missing a beat here
00:49:855 (4) - should make this into a 1/2 slider to fill the gap there.
00:52:802 (4) - There's is no distinguishable sound on the blue ticks. Not sure why you mapped it.
00:55:659 (3) - ^
00:53:784 (7) - Should have a note on the red tick and 1/2 slider on the white tick, so you don't have that awkward gap at 00:54:141 -
00:56:641 (6) - ^
00:58:427 (1,2,1,2) - Should delete these random NC's here.
00:59:141 (1,2) - people will get a bit confused here when they play because they are going to misread that jump as a 1/2 jump rather than a 1/1 jump. I suggest you to just make 00:59:141 (1) - a slider (since there's a drum beat on that white tick that you missed) and also make 00:59:855 (4) - a slider.
01:01:641 - should be clickable (i suggest put a slider here)
01:01:998 (1,2,3) - again with the spacing/rhythm confusion here. The spacing is so similar, yet 1-2 is a 1/1 beat while 2-3 is a 1/2 beat. I suggest stacking 1 and 2 together.

Overall, I suggest you to try to avoid overlaps and look over your spacing and rhythm choice. Try to make the loud sounds clickable. For Aesthetics, use more blankets and symmetry; they are the most common way to make your map so much cleaner.
Topic Starter
Dios_X

Ohwow wrote:

[Alice]
I would avoid using too many slider arts like 00:10:570 (4) - 00:09:855 (2) - 00:16:284 (3) - 00:17:891 (1,2,3,4) - They just look a bit too awkward to play. I would only resort to using wonky sliders on wonky sounds (Camellia songs have lots of em) FIXED

00:04:141 (6,1) - objects are too close too each other. Should keep track of visual spacing. FIXED
00:06:106 (3,1) - ^ FIXED
00:09:320 (1,2) - The flow isn't too good here. FIXED
00:13:427 (8) - I would avoid making a long slider art here. This is gonna cause you to miss the drum sounds on the white ticks. FIXED
00:15:034 (1,3) - slightly overlapping FIXED
00:17:891 (1,2,4) - This pattern just looks too weird (sorry :/ ) Just use normal sliders, they will look a lot more cleaner. FIXED made them curvier with blankets but still almost the same rotations
00:23:605 (4) - weird slider :( FIXED
00:24:855 (7,1,2,3) - avoid overlaps FIXED
00:48:962 - missing a beat here FIXED
00:49:855 (4) - should make this into a 1/2 slider to fill the gap there. FIXED
00:52:802 (4) - There's is no distinguishable sound on the blue ticks. Not sure why you mapped it. FIXED. another modder suggest it to follow the vocals more so...
00:55:659 (3) - ^ FIXED^
00:53:784 (7) - Should have a note on the red tick and 1/2 slider on the white tick, so you don't have that awkward gap at 00:54:141 - FIXED (not sure if i have done it correctly tho
00:56:641 (6) - ^ FIXED
00:58:427 (1,2,1,2) - Should delete these random NC's here. FIXED
00:59:141 (1,2) - people will get a bit confused here when they play because they are going to misread that jump as a 1/2 jump rather than a 1/1 jump. I suggest you to just make 00:59:141 (1) - a slider (since there's a drum beat on that white tick that you missed) and also make 00:59:855 (4) - a slider. FIXED
01:01:641 - should be clickable (i suggest put a slider here) FIXED
01:01:998 (1,2,3) - again with the spacing/rhythm confusion here. The spacing is so similar, yet 1-2 is a 1/1 beat while 2-3 is a 1/2 beat. I suggest stacking 1 and 2 together. FIXED stacking them fixed the problem apparently

Overall, I suggest you to try to avoid overlaps and look over your spacing and rhythm choice. Try to make the loud sounds clickable. For Aesthetics, use more blankets and symmetry; they are the most common way to make your map so much cleaner.
Thank You for taking your time to mod my map!. Here's Your Kudosu!
Fursum
Hello from my queue.

[Easy]

00:09:320 (1) - A simpler shape would look much better imo

00:13:427 (2,3) - I don't know if the overlap is intended but its very small, so avoiding it would be better.

00:20:034 (4) - Overlap is kinda ugly for me.

00:23:605 (1) - You can rotate this so it doesn't overlap with 00:21:998 (2)

00:24:855 (2) - Bad overlap with 00:22:891 (3)

00:29:677 (1) - Bad overlap, its not acceptable in an Easy diff.

00:40:034 (6,1) - I suggest making a circle into a reverse slider here.

00:49:320 (1) - You can curve this so it doesnt overlap.

01:01:998 (6) - Move upwards so it doesn't overlap with these 01:00:748 (4,1)

01:09:320 (1,2,3) - These overlaps too.

01:14:677 (1) - Overlap.

I don't have anything against overlaps but they look bad with low AR.

[Normal]

01:26:552 (1) - Start the spinner atleast 1/4 later.

Also, following vocals could be a bit hard for a Normal player, I suggest following a simpler rythm.

[Hard]

01:24:677 (1,2,3,4,5,6) - Timing gap change should be clearer. A NC on 4 and more contrasted spacing could help.

[Alice]

Here is my first try

Plays okay, but having better slider shapes would help definitely. Not talking about the note shapes. Curved sliders seem to have a clunky shape in general.

However, there are some questionable rythm choices such as 01:08:784 (2) - Here you have to switch to the percussion but having a slider tick on the stronger percussion isn't ideal.

00:33:784 (1,2,3,4) - Same goes for this, you have to switch to the guitar sounds, but slider ends fall into them.

00:46:016 (8,9) - This was pretty hard to read. Maybe use a NC here?


Overall, map has a lot to improve on aesthetics, however I'm not good at it either so I can't really suggest things on that.
Topic Starter
Dios_X

Fursum wrote:

Hello from my queue.

[Easy]

00:09:320 (1) - A simpler shape would look much better imo

00:13:427 (2,3) - I don't know if the overlap is intended but its very small, so avoiding it would be better.

00:20:034 (4) - Overlap is kinda ugly for me.

00:23:605 (1) - You can rotate this so it doesn't overlap with 00:21:998 (2)

00:24:855 (2) - Bad overlap with 00:22:891 (3)

00:29:677 (1) - Bad overlap, its not acceptable in an Easy diff.

00:40:034 (6,1) - I suggest making a circle into a reverse slider here.

00:49:320 (1) - You can curve this so it doesnt overlap.

01:01:998 (6) - Move upwards so it doesn't overlap with these 01:00:748 (4,1)

01:09:320 (1,2,3) - These overlaps too.

01:14:677 (1) - Overlap.

I don't have anything against overlaps but they look bad with low AR.
Actually did not notice those overlaps. i guess im to busy with the higher diffs



[Normal]

01:26:552 (1) - Start the spinner atleast 1/4 later. FIXED, also made it 1/4 later in easy

Also, following vocals could be a bit hard for a Normal player, I suggest following a simpler rythm. made some parts follow the vocals while some mixed with instruments.

[Hard]

01:24:677 (1,2,3,4,5,6) - Timing gap change should be clearer. A NC on 4 and more contrasted spacing could help. FIXED

[Alice]

[url=https://puu.sh/wi1p9/083365df3f.osr] Here is my first try] Cannot download the replay for some reason but thanks for the effort of sending a replay :D

Plays okay, but having better slider shapes would help definitely. Not talking about the note shapes. Curved sliders seem to have a clunky shape in general. FIXED not sure what are those but made some unusual sliders the usual

However, there are some questionable rythm choices such as 01:08:784 (2) - Here you have to switch to the percussion but having a slider tick on the stronger percussion isn't ideal. FIXED

00:33:784 (1,2,3,4) - Same goes for this, you have to switch to the guitar sounds, but slider ends fall into them. FIXED

00:46:016 (8,9) - This was pretty hard to read. Maybe use a NC here? FIXED


Overall, map has a lot to improve on aesthetics, however I'm not good at it either so I can't really suggest things on that. I added some "note shape" sliders to add aesthetics. not really good at either.
Thanks for the mods!
LimePixel
NM request from queue. Hope this helps:

[Easy]
(Use distance snap?)
-00:17:177 (1,2) - Smaller spacing, similar to 00:13:427 (2,3,4)'s spacing.
-00:17:891 (2,3) - For better aesthetics, make the slider lines parallel to each other.
-00:22:891 (3,1) - Fix blanket by moving middle anchor point from 00:23:605 (1)
-00:30:034 (2,3,4) - Why is the spacing between these notes bigger than the spacing between 00:32:534 (4,5,6)?
-00:35:391 (1,3) - Stack?
-00:45:034 (6,7) - Lead this slider into the circle
-00:59:320 (2,3,4) - Same spacing issue.

[Normal]
(Same issues with this, focus on spacing. Also check AiMod, an object isn't snapped)
-00:12:712 (2,3) - Don't overlap that much.
-01:00:212 (1,2) - Make slider lines parallel

[Hard]
-00:12:177 (8) - NC
-00:13:427 (11) - Slider is too long, and clean up the shape a bit
-00:18:427 (2,4) - Add/Remove(?) blanket
-00:34:855 (4,6) - Stack 4's end and 6's start
-01:00:748 (7) - NC and remove the NC at 01:01:998 (1)

[Alice]
-00:47:891 (1,2,1,2) - Move around a bit, this isn't really obvious to read

Love the final diff. Good luck
Topic Starter
Dios_X

LimePixel wrote:

NM request from queue. Hope this helps:

[Easy]
(Use distance snap?) FIXED, Recheck DS of all notes
-00:17:177 (1,2) - Smaller spacing, similar to 00:13:427 (2,3,4)'s spacing. FIXED
-00:17:891 (2,3) - For better aesthetics, make the slider lines parallel to each other. FIXED
-00:22:891 (3,1) - Fix blanket by moving middle anchor point from 00:23:605 (1) FIXED
-00:30:034 (2,3,4) - Why is the spacing between these notes bigger than the spacing between 00:32:534 (4,5,6)? FIXED
-00:35:391 (1,3) - Stack? FIXED
-00:45:034 (6,7) - Lead this slider into the circle FIXED
-00:59:320 (2,3,4) - Same spacing issue. FIXED

[Normal]
(Same issues with this, focus on spacing. Also check AiMod, an object isn't snapped) FIXED Recheck DS of all notes
-00:12:712 (2,3) - Don't overlap that much. FIXED
-01:00:212 (1,2) - Make slider lines parallel FIXED

[Hard]
-00:12:177 (8) - NC FIXED
-00:13:427 (11) - Slider is too long, and clean up the shape a bit FIXED Changed the shaped
-00:18:427 (2,4) - Add/Remove(?) blanket FIXED Removed
-00:34:855 (4,6) - Stack 4's end and 6's start FIXED also adjusted all sliders and their stack afterwards
-01:00:748 (7) - NC and remove the NC at 01:01:998 (1) FIXED

[Alice]
-00:47:891 (1,2,1,2) - Move around a bit, this isn't really obvious to read FIXED

Love the final diff. Good luck Thanks for the compliment :D
Thanks for the mods! Kudosu already sent.
Aisha
Hey! Mod as requested on my queue t/579972/. Sorry for taking more long that expected since I was traveling but I hope this can help you ^^

[General]
  1. 01:03:248 - Why not using this as preview point?
  2. You should just use 00:00:749 - as redline and delete 00:06:463 - . Using 168 bpm on that since there's not bpm change; only snap divisor usage change.
  3. I'm 90% sure this BG dimension isn't allowed for ranked. You should find for some 1920x1200 or 1366x768 that are more common maybe?
  4. Using lot of finishers (on almost all notes) is kinda weird. You should reserve them for a real strong sounds to don't overuse and make them more interesting at section changes. Try to rework at hitsounds :p

[Easy]
  1. SliderMultiplier:0.849999999999999 :arrow: 0.85 (Also I suggest using 0.9 instead since it's low bpm song :p)
  2. It's a little personal but why CS 2,4 since you're using standard metadata on other stuff (HP, OD and AR). I suggest using 2 instead that's more usual
  3. 00:08:605 (3,1) - try to avoid using these kind of overlaps, flows strange and breaks the current flow :p
  4. 00:14:320 (3,4) - this follow weird aswell, maybe use the reverse at something like idk :p
  5. 00:17:177 (1) - simply don't lol, it overlaps a lot and is just... ugly (sorry to say this ;;)
  6. 00:26:462 (4) - this is giant compared to other sliders and there's even a section change (with lot of rhythm sounds) so I suggest you to change it :p
  7. 00:29:677 (1,2) - avoid overlaps :p
  8. 00:31:462 (3) - avoid short reverse sliders
    Well like a general comment avoid to finish on big white lines aswell since they mark a section start so if there's not any sound starting it doesn't note at all.
    I think you should rework a bit more on this diff tbh, using https://osu.ppy.sh/wiki/Standard_Ranking_Criteria as reference could help a lot specially at spacing, slider work and usage of reverse/circles :3
[Normal]
  1. Using 1.05 as SV isn't bad but it's a little unusual. So what about using 1.1 because bpm isn't that high?
  2. Using CS 3.5 on Normal is currently a little exagerated so I suggest using 3 is enough since I think you don't want to make it really hard :p
  3. 00:12:177 (1,2,3) - this pattern feels really strange specially at http://puu.sh/wns7H/4a0b52b8ab.jpg. Overlapping these kind of notes with tail isn't highly recommended for normals aswell
  4. 00:17:177 (1) - no NC
  5. 00:17:891 (2) - NC
    Well take a relook about NC usage (try to focus them on white lines because... I've explain that xD)
  6. 00:26:820 (2,3) - this is a little strange to follow, try using some circle idk
    You should add some circles through the song too, using full of sliders isn't not allowed but just... strange at all
  7. 00:40:748 (6) - finish here
  8. 00:46:462 (1,2,3) - don't do this, is really hard to get it on a sightread for Normal players. They're just familiarizing with reverse sliders tho :P
    Well kind of same as Easy. Take a overall review specially at NC and some reverse sliders. Flow is kinda better here :3
[Hard]
  1. Hmmm is a little strange you're mapping 00:00:749 - on this and Alice and not on Easy and Normal. I don't mean is bad, it's just about having a good spread about diffs :p.
  2. Using 1.7 as SV is a giant increase compared to Normal one. Maybe you can try to use 1.5 and let ~2 for Alice
  3. 00:01:998 (4) - I highly recommend to don't do these kind of sliders. Rest flow and doesn't seem beauti at all D:
  4. Focus on NC again!
  5. Remember you can use triples here instead lot of little reverse sliders (00:08:963 (7,7) - for example)
  6. 00:09:320 (1,6,2) - these sliders are fine about playability but just look a little disordered overall (specially at testplaying DT). It's your mapping style so I'll try to don't fuck it at all :p
  7. 00:17:534 (2) - triple instead. It breaks a lot the flow while finishing above :p
  8. 00:26:105 (6) - ^
  9. 00:47:177 (2,3,4,5,6) - this doesn't seem good at all, it's a little random according to how you came mapping
    Tbh I feel this better talking about flow and stuff. Try to focus on NC and some triple instead reverse usage to don't break the flow at all ^^
[Alice]
  1. You will get a lot of mods here so I'll skip xD
That's all for now for me :3 I hope this can help you and I'm sorry if I feel a little aggressive while commenting :c. Best of lucks!
Nightsky
From my modding queue.

Alice

- 00:10:570 (1) - 00:21:998 (1) - 00:24:855 (7) - 00:27:712 (1) - Probably a good idea to restructurate this slider, the sliderhead is inside the slider.
- 00:19:141 (4) - Weird slider, a simple curve slider is enough.
- 00:45:927 (1) - Place this slider in the previous red tick.
- 00:40:570 (4) - NC
- 00:55:034 (10) - ^
- 00:55:391 (1) - Remove NC
- 00:57:891 (10) - NC
- 00:58:248 (1) - Remove NC
- 01:00:748 (3) - NC
- 01:18:427 (6) - This slider breaks the flow, Crtl+J, rotate it by 60º and place it where it was
- 01:18:962 (8) - Place this note closer to 01:18:784 (7)
- 01:19:141 (9) - Ctrl+G

That's pretty much it.
Good luck! :D
Saika0k1
fck, i modded this by accident lmao but take it anyway since i already made it

Alice

00:03:606 (5,6) - equal spacing
00:07:534 (3,4) - i think those should be emphasized with some spacing
00:10:391 (3,1) - ^
00:13:962 (5) - equal spacing
00:44:498 (4,5) - ctrl+g to make this flow better
00:35:391 (1,2,3) - this jumps are sudden because of drastic different of spacing compared with other notes that surround these so maybe you could scale it down a bit
00:48:427 (2,3,4) - ^ or maybe its because its wide angeled
00:58:248 (1,2,3,4,5) - ^
01:03:605 - preview point should be set here not 00:05:748 -
01:14:498 (4) - NC
01:16:998 (6) - ^
01:17:534 (1,2,3,4,5,6) - this pattern is quite different from 01:06:105 (1,2,3,4,5,6) - and 01:11:820 (1,2,3,4,5,6) - but its sound is the same
01:20:391 (1,2,3,4,5,6) - this could be a star (make a 5 point symmetrical shape and align the notes up in the timeline and you will get a perfect star)
01:21:641 (1,2,3,4,5,6,7) - this would have been perfect star

overall this map has some complex pattern imo but mostly only flows in counter-clockwise

good luck!
-Aerith-
Hello you ask me for a Hitsound Modding on my Queue right ? uh.. you know i dont see any problem with it tho. everything is fine ^^
oh and btw dont use too many whistle in every slider is kinda bothering me a little bit lol.
Topic Starter
Dios_X
Don't have the time for now to do all this but will do all mod post in the future when im not busy af. i will just give kudos in advance so thanks everyone!

-Aerith- wrote:

Hello you ask me for a Hitsound Modding on my Queue right ? uh.. you know i dont see any problem with it tho. everything is fine ^^
oh and btw dont use too many whistle in every slider is kinda bothering me a little bit lol.
whistle sound represent guitars on those parts lol. dont know any alternative for it.
-Aerith-

Dios_X wrote:

Don't have the time for now to do all this but will do all mod post in the future when im not busy af. i will just give kudos in advance so thanks everyone!

-Aerith- wrote:

Hello you ask me for a Hitsound Modding on my Queue right ? uh.. you know i dont see any problem with it tho. everything is fine ^^
oh and btw dont use too many whistle in every slider is kinda bothering me a little bit lol.
whistle sound represent guitars on those parts lol. dont know any alternative for it.
Oh no ! i forgot to tell you that you dont have to give me kudos for this since im just checking it but not modding it.
Topic Starter
Dios_X

-Aerith- wrote:

Oh no ! i forgot to tell you that you dont have to give me kudos for this since im just checking it but not modding it.
Shit. XD Well just keep the kudosu, just knowing that i guess helps me. Will not make the same mistake.
DeletedUser_2179411
Hi .. Mod from Queue ..

General :

* You should respect DS in your map :( .. learn about it more .. to fix your errors in all diff .. and fix the blanket in this map as i mentiond below ..
* In Easy , Normal and Hard .. untick the widescreen support .. from design in song setup .. just like Alice one .. since you don't have a SB on this map ..


Easy :

  1. 00:06:463 (1) - Make this slider curvy to be more beautiful like this http://i.imgur.com/lZdAKwV.png ..
  2. 00:06:463 (1,2) - DS these two notes since you start this slider here 00:07:713 - .. it should be the same DS in this diff .. to be easy for the player ..
  3. 00:08:605 (3,4) - How about if you changed this pattern to this .. http://i.imgur.com/zkiEtQU.png .. it will be more fun to play :D
  4. 00:15:034 (4) - Make this slider like this http://i.imgur.com/1WtvHAu.png .. instead of make it line .. it will be more nicer ..
  5. 00:17:177 (1) - I think here you should make distance between two ends .. cause it's quite hard to follow it from the start .. So , the best way to solve it is to blanket it with the next slider .. that would be great .. http://i.imgur.com/R8NoMIc.png ..
  6. 00:22:891 (3,1) - Fix blanket .. just move the tail down a bit of slider no.1 ..
  7. 00:26:462 (4) - I suggest here to change this shape of this slider .. doesn't have any creative or anything .. and it quite looks off .. just make a good shape of it .. and make the reverse section here 00:27:712 - it will follow the rhythm .. And add note here 00:29:320 - ..
  8. 00:29:677 (1,2) - Avoid stackes in this diff .. :(
  9. 00:30:034 (2) - Make this slider to two 1/1 sliders .. like this http://i.imgur.com/A3LWz04.png ..
  10. 00:32:534 (5) - Same ^ just because there is really strong beats that you ignored it .. and should not be ignored .. and you will follow the drum like that ..
  11. 00:35:391 - From this part i remapped it .. like this http://i.imgur.com/XihwhOR.png .. cause it sounds really off the way you did .. :( .. 00:35:748 - here is will follow the "chi" sound ..
  12. 00:41:105 (2) - This slider took a lot of beats behind it .. please make it something like this http://i.imgur.com/HqDb1oN.png ..
  13. 00:43:962 (6) - NC here ..
  14. 00:46:105 (9) - Again avoid stacks in Easy diff ..
  15. 00:46:462 (1) - Try another shape .. You can learn and get ideas from here -> t/37194 .. but like this it's so weird :(
  16. 00:52:534 (1) - Make the reverse here 00:53:070 - and add not here 00:53:962 - to follow the vocal ..
  17. 00:55:391 (1) - Same ^ .. and note too after it ..
  18. 00:57:177 (3) - This slider reverse no need for it .. how about if you make it like this http://i.imgur.com/lnYCMXZ.png .. a circle and then a slider 1/1 ..
  19. 00:58:248 (1,2) - Ctrl + G .. it will follow the vocal ..
  20. 01:00:748 (4,5) - No this part too hard for the beginners to play .. i suggest for you to delete slider 4 and replace it with a circle with NC ..
  21. 01:01:998 (3) - This slider should end here 01:03:248 - and the next white line add circle ..
  22. 01:03:962 (1) - You should remap this part .. you ignored soo many good beats .. and like that it looks really boring .. :(
  23. 01:09:320 (1) - Same ^
  24. 01:14:677 (1) - ^
  25. 01:26:462 (1) - you need to change this circle position .. it appears really fast beneath the previous slider .. and would be not clear .. so just change it to another position ..
Normal :

* Check Aimod on this diff please .. to make your DS consistence ..
* I can see in this diff you didn't make one DS between the notes and it's quite hard to play it for the player and it's a normal diff too .. so keep mind to make it the same .. like x0.8 is good .. i'm not going to mention the distance cause you need to fix the whole map .. I'm really sorry about that :( .. beside DS helps to keep your map organized .. that's why ..
* And you need to fix the blanket between the notes too :( ..

  1. 00:06:998 (2,3) - Fix blanket ..
  2. 00:15:034 (2) - This slider should ends here 00:15:927 - and add a circle on the next white line .. cause you can't just ignore the strong beat here 00:15:927 - ..
  3. 00:20:034 (1,2) - Fix blanket ..
  4. 00:27:355 (3) - The reverse is sound a bit off .. remove it and make the spinner start from here 00:27:712 -
  5. 00:36:462 (7) - Remove the reverse section of this slider .. no need for it ..
  6. 00:41:105 (1) - Are you sure you are going to ignore this beat 00:41:462 - .. if not then make it like this http://i.imgur.com/8qhoVK5.png ..
  7. 00:43:248 (4) - Move this slider to here 00:43:070 - to follow the vocal ..
  8. 00:45:034 (5) - Make this like http://i.imgur.com/qW6Zdf6.png .. it would be more fun to play ..
  9. 00:46:462 (1,2,3) - These repeating sliders look like a hard diff .. you should remap this part ..
  10. 00:57:177 (4) - Remover the reverse slider and add circle here 00:57:177 - and let the slider (1/1) start from here 00:57:534 - ..
  11. 01:01:820 (1) - The spinner should start here 01:01:998 - .. cause the way you put it .. it follows nothing ..
  12. 01:14:320 (1) - I feel like this is not really easy to read .. for my opinion i think you should make it 1/1 slider with one reverse ..
  13. 01:20:391 (1) - and 01:22:177 (3) - Please remap this part .. one slider is just boring .. and it really not necessary to put it .. so just put notes to make it more fun to play ..
Hard :

  1. 00:05:213 (2,3) - Why there is a big distance between this two notes .. and i can't hear any strong beat here .. please make it like 00:04:856 (1,2) -
* I can't mod this diff .. cause there is so many errors .. just make the DS consistent and no need to make the SV high .. make it lower .. cause the whole map is just big sliders .. which its not that good in hard diff .. look at the hard diff in rank maps and you will get my point ( hopefully) .. and beside you need to fix blanket in this diff .. Tbh this diff looks like insane diff .. you need to make the maps organized and when you hear a strong beat you can increase the DS a bit to give more impact ..
There is a lot of things you need to fix it if you want to rank this map ..

* In Alice diff .. you increased the DS really too much at the end .. make it low that suit the song ..

Thant's all ..
Good luck :D
Topic Starter
Dios_X
xfraczynho

xfraczynho wrote:

Hey! Mod as requested on my queue t/579972/. Sorry for taking more long that expected since I was traveling but I hope this can help you ^^

[General]
  1. 01:03:248 - Why not using this as preview point? imho, the guitar riffs at the start are the highlights of the song. Even some who don't watch anime might thought it is cool too
  2. You should just use 00:00:749 - as redline and delete 00:06:463 - . Using 168 bpm on that since there's not bpm change; only snap divisor usage change. FIXED made it a fixed 168 bpm
  3. I'm 90% sure this BG dimension isn't allowed for ranked. You should find for some 1920x1200 or 1366x768 that are more common maybe? FIXED Resize it to 1920x1080
  4. Using lot of finishers (on almost all notes) is kinda weird. You should reserve them for a real strong sounds to don't overuse and make them more interesting at section changes. Try to rework at hitsounds :p
FIXED will recheck all hitsound effects. maybe forgot to remove some finishes on slider body/end


[Easy]
  1. SliderMultiplier:0.849999999999999 :arrow: 0.85 (Also I suggest using 0.9 instead since it's low bpm song :p) FIXED used 0.9
  2. It's a little personal but why CS 2,4 since you're using standard metadata on other stuff (HP, OD and AR). I suggest using 2 instead that's more usual FIXED made it cs 2
  3. 00:08:605 (3,1) - try to avoid using these kind of overlaps, flows strange and breaks the current flow :p FIXED
  4. 00:14:320 (3,4) - this follow weird aswell, maybe use the reverse at something like idk :p FIXED
  5. 00:17:177 (1) - simply don't lol, it overlaps a lot and is just... ugly (sorry to say this ;;) FIXED dont worry any suggetion helps me XD
  6. 00:26:462 (4) - this is giant compared to other sliders and there's even a section change (with lot of rhythm sounds) so I suggest you to change it :p FIXED made it 2 part
  7. 00:29:677 (1,2) - avoid overlaps :p FIXED
  8. 00:31:462 (3) - avoid short reverse sliders FIXED thought it was acceptable lol
    Well like a general comment avoid to finish on big white lines aswell since they mark a section start so if there's not any sound starting it doesn't note at all.
    I think you should rework a bit more on this diff tbh, using https://osu.ppy.sh/wiki/Standard_Ranking_Criteria as reference could help a lot specially at spacing, slider work and usage of reverse/circles :3 will try to fixed and rework the map if i have time. maybe this saturday
[Normal]
  1. Using 1.05 as SV isn't bad but it's a little unusual. So what about using 1.1 because bpm isn't that high? i think 1.05 is good enough imo (just lazy to resnap all notes XD)
  2. Using CS 3.5 on Normal is currently a little exagerated so I suggest using 3 is enough since I think you don't want to make it really hard :p FIXED
  3. 00:12:177 (1,2,3) - this pattern feels really strange specially at http://puu.sh/wns7H/4a0b52b8ab.jpg. Overlapping these kind of notes with tail isn't highly recommended for normals aswell FIXED
  4. 00:17:177 (1) - no NC
  5. 00:17:891 (2) - NC
    Well take a relook about NC usage (try to focus them on white lines because... I've explain that xD) FIXED
  6. 00:26:820 (2,3) - this is a little strange to follow, try using some circle idk
    You should add some circles through the song too, using full of sliders isn't not allowed but just... strange at all
  7. 00:40:748 (6) - finish here
  8. 00:46:462 (1,2,3) - don't do this, is really hard to get it on a sightread for Normal players. They're just familiarizing with reverse sliders tho :P 00:46:463 (1) -
    Well kind of same as Easy. Take a overall review specially at NC and some reverse sliders. Flow is kinda better here :3
[Hard]
  1. Hmmm is a little strange you're mapping 00:00:749 - on this and Alice and not on Easy and Normal. I don't mean is bad, it's just about having a good spread about diffs :p. Think of it as unlocking more parts of the song as you progress diff. also note density
  2. Using 1.7 as SV is a giant increase compared to Normal one. Maybe you can try to use 1.5 and let ~2 for Alice This is reasonable FIXED
  3. 00:01:998 (4) - I highly recommend to don't do these kind of sliders. Rest flow and doesn't seem beauti at all D: FIXED made them circles
  4. Focus on NC again!
  5. Remember you can use triples here instead lot of little reverse sliders (00:08:963 (7,7) - for example) FIXED
  6. 00:09:320 (1,6,2) - these sliders are fine about playability but just look a little disordered overall (specially at testplaying DT). It's your mapping style so I'll try to don't fuck it at all :p
    FIXED made them a little disordered.
  7. 00:17:534 (2) - triple instead. It breaks a lot the flow while finishing above :p FIXED
  8. 00:26:105 (6) - ^ FIXED
  9. 00:47:177 (2,3,4,5,6) - this doesn't seem good at all, it's a little random according to how you came mapping FIXED Changed all
    Tbh I feel this better talking about flow and stuff. Try to focus on NC and some triple instead reverse usage to don't break the flow at all ^^
[Alice]
  1. You will get a lot of mods here so I'll skip xD
yehp really need help on the other diffs so thanks alot :)

That's all for now for me :3 I hope this can help you and I'm sorry if I feel a little aggressive while commenting :c. Best of lucks! its okay and Thank you again

Nightsky

Nightsky wrote:

From my modding queue.

Alice

- 00:10:570 (1) - 00:21:998 (1) - 00:24:855 (7) - 00:27:712 (1) - Probably a good idea to restructurate this slider, the sliderhead is inside the slider. they are note shapes sliders, thay are difficult to "remove" the slider heads inside the slider without fcking up the shape so yea ill leave them be
- 00:19:141 (4) - Weird slider, a simple curve slider is enough. FIXED made it stack with (2)
- 00:45:927 (1) - Place this slider in the previous red tick. FIXED
- 00:40:570 (4) - NC FIXED
- 00:55:034 (10) - ^ FIXED
- 00:55:391 (1) - Remove NC FIXED
- 00:57:891 (10) - NC FIXED
- 00:58:248 (1) - Remove NC FIXED
- 01:00:748 (3) - NC FIXED
- 01:18:427 (6) - This slider breaks the flow, Crtl+J, rotate it by 60º and place it where it wasFIXED
- 01:18:962 (8) - Place this note closer to 01:18:784 (7) FIXED also changed flow to a zigzag pattern
- 01:19:141 (9) - Ctrl+G FIXED

That's pretty much it.
Good luck! :D Thanks!
Saika

Saika- wrote:

fck, i modded this by accident lmao but take it anyway since i already made it Thanks!

Alice

00:03:606 (5,6) - equal spacing FIXED made it a little closer to (4)
00:07:534 (3,4) - i think those should be emphasized with some spacing FIXED
00:10:391 (3,1) - ^ FIXED
00:13:962 (5) - equal spacing FIXED
00:44:498 (4,5) - ctrl+g to make this flow better FIXED also change other notes surrounding it to make flow even better
00:35:391 (1,2,3) - this jumps are sudden because of drastic different of spacing compared with other notes that surround these so maybe you could scale it down a bit FIXED scale them a little
00:48:427 (2,3,4) - ^ or maybe its because its wide angeled they are just wide angled, all those jump notes have a fix DS
00:58:248 (1,2,3,4,5) - ^ FIXED not sure what you meant by here tho so i just made them a little closer
01:03:605 - preview point should be set here not 00:05:748 - i have a reason for that tho. imho, the guitar riffs at the start are the highlights of the song. Even some who don't watch anime might thought it is cool too
01:14:498 (4) - NC FIXED
01:16:998 (6) - ^ FIXED
01:17:534 (1,2,3,4,5,6) - this pattern is quite different from 01:06:105 (1,2,3,4,5,6) - and 01:11:820 (1,2,3,4,5,6) - but its sound is the same its the last pattern so i made it different
01:20:391 (1,2,3,4,5,6) - this could be a star (make a 5 point symmetrical shape and align the notes up in the timeline and you will get a perfect star) HOLY SHIT made the map even better!
01:21:641 (1,2,3,4,5,6,7) - this would have been perfect star ^

overall this map has some complex pattern imo but mostly only flows in counter-clockwise

good luck! Thanks!

Rose Melody

Rose Melody wrote:

Hi .. Mod from Queue ..

General :

* You should respect DS in your map :( .. learn about it more .. to fix your errors in all diff .. and fix the blanket in this map as i mentiond below ..
* In Easy , Normal and Hard .. untick the widescreen support .. from design in song setup .. just like Alice one .. since you don't have a SB on this map ..


Easy :

  1. 00:06:463 (1) - Make this slider curvy to be more beautiful like this http://i.imgur.com/lZdAKwV.png .. FIXED
  2. 00:06:463 (1,2) - DS these two notes since you start this slider here 00:07:713 - .. it should be the same DS in this diff .. to be easy for the player .. FIXED
  3. 00:08:605 (3,4) - How about if you changed this pattern to this .. http://i.imgur.com/zkiEtQU.png .. it will be more fun to play :D FIXED
  4. 00:15:034 (4) - Make this slider like this http://i.imgur.com/1WtvHAu.png .. instead of make it line .. it will be more nicer .. FIXED
  5. 00:17:177 (1) - I think here you should make distance between two ends .. cause it's quite hard to follow it from the start .. So , the best way to solve it is to blanket it with the next slider .. that would be great .. http://i.imgur.com/R8NoMIc.png .. FIXED
  6. 00:22:891 (3,1) - Fix blanket .. just move the tail down a bit of slider no.1 .. FIXED
  7. 00:26:462 (4) - I suggest here to change this shape of this slider .. doesn't have any creative or anything .. and it quite looks off .. just make a good shape of it .. and make the reverse section here 00:27:712 - it will follow the rhythm .. And add note here 00:29:320 - .. Just changed them from a recent mod post by xfrac so it should be better now :)
  8. 00:29:677 (1,2) - Avoid stackes in this diff .. :( ^
  9. 00:30:034 (2) - Make this slider to two 1/1 sliders .. like this http://i.imgur.com/A3LWz04.png ..^
  10. 00:32:534 (5) - Same ^ just because there is really strong beats that you ignored it .. and should not be ignored .. and you will follow the drum like that .. ^
  11. 00:35:391 - From this part i remapped it .. like this http://i.imgur.com/XihwhOR.png .. cause it sounds really off the way you did .. :( .. 00:35:748 - here is will follow the "chi" sound .. FIXED i dont get the "chi" sound that you mentioned tho XD
  12. 00:41:105 (2) - This slider took a lot of beats behind it .. please make it something like this http://i.imgur.com/HqDb1oN.png .. FIXED although cant see the link tho
  13. 00:43:962 (6) - NC here .. FIXED
  14. 00:46:105 (9) - Again avoid stacks in Easy diff .. FIXED from last mod post
  15. 00:46:462 (1) - Try another shape .. You can learn and get ideas from here -> t/37194 .. but like this it's so weird :( FIXED im really bad at doing slider arts like this... so im just gonna follow the blanket method on the link
  16. 00:52:534 (1) - Make the reverse here 00:53:070 - and add not here 00:53:962 - to follow the vocal .. FIXED
  17. 00:55:391 (1) - Same ^ .. and note too after it .. ^
  18. 00:57:177 (3) - This slider reverse no need for it .. how about if you make it like this http://i.imgur.com/lnYCMXZ.png .. a circle and then a slider 1/1 .. FIXED also changed the following notes
  19. 00:58:248 (1,2) - Ctrl + G .. it will follow the vocal .. FIXED
  20. 01:00:748 (4,5) - No this part too hard for the beginners to play .. i suggest for you to delete slider 4 and replace it with a circle with NC .. I see FIXED
  21. 01:01:998 (3) - This slider should end here 01:03:248 - and the next white line add circle .. FIXED
  22. 01:03:962 (1) - You should remap this part .. you ignored soo many good beats .. and like that it looks really boring .. :(
  23. 01:09:320 (1) - Same ^
  24. 01:14:677 (1) - ^ Remapped. looks and sound better now
  25. 01:26:462 (1) - you need to change this circle position .. it appears really fast beneath the previous slider .. and would be not clear .. so just change it to another position .. FIXED
Normal :

* Check Aimod on this diff please .. to make your DS consistence ..
* I can see in this diff you didn't make one DS between the notes and it's quite hard to play it for the player and it's a normal diff too .. so keep mind to make it the same .. like x0.8 is good .. i'm not going to mention the distance cause you need to fix the whole map .. I'm really sorry about that :( .. beside DS helps to keep your map organized .. that's why ..
* And you need to fix the blanket between the notes too :( ..

Made it all a fix 1.0 ds on all notes. some are not just for the case of aethetics. there are overlaps tho so idk if its okay

  1. 00:06:998 (2,3) - Fix blanket .. FIXED
  2. 00:15:034 (2) - This slider should ends here 00:15:927 - and add a circle on the next white line .. cause you can't just ignore the strong beat here 00:15:927 - .. FIXED
  3. 00:20:034 (1,2) - Fix blanket .. FIXED
  4. 00:27:355 (3) - The reverse is sound a bit off .. remove it and make the spinner start from here 00:27:712 - FIXED from a previous mod post
  5. 00:36:462 (7) - Remove the reverse section of this slider .. no need for it .. FIXED
  6. 00:41:105 (1) - Are you sure you are going to ignore this beat 00:41:462 - .. if not then make it like this http://i.imgur.com/8qhoVK5.png .. FIXED
  7. 00:43:248 (4) - Move this slider to here 00:43:070 - to follow the vocal .. FIXED
  8. 00:45:034 (5) - Make this like http://i.imgur.com/qW6Zdf6.png .. it would be more fun to play .. FIXED tho image not found/expired. tried to change to be better
  9. 00:46:462 (1,2,3) - These repeating sliders look like a hard diff .. you should remap this part .. FIXED
  10. 00:57:177 (4) - Remover the reverse slider and add circle here 00:57:177 - and let the slider (1/1) start from here 00:57:534 - .. FIXED
  11. 01:01:820 (1) - The spinner should start here 01:01:998 - .. cause the way you put it .. it follows nothing .. FIXED
  12. 01:14:320 (1) - I feel like this is not really easy to read .. for my opinion i think you should make it 1/1 slider with one reverse .. FIXED
  13. 01:20:391 (1) - and 01:22:177 (3) - Please remap this part .. one slider is just boring .. and it really not necessary to put it .. so just put notes to make it more fun to play .. FIXED
Hard :

  1. 00:05:213 (2,3) - Why there is a big distance between this two notes .. and i can't hear any strong beat here .. please make it like 00:04:856 (1,2) - FIXED
* I can't mod this diff .. cause there is so many errors .. just make the DS consistent and no need to make the SV high .. make it lower .. cause the whole map is just big sliders .. which its not that good in hard diff .. look at the hard diff in rank maps and you will get my point ( hopefully) .. and beside you need to fix blanket in this diff .. Tbh this diff looks like insane diff .. you need to make the maps organized and when you hear a strong beat you can increase the DS a bit to give more impact ..
There is a lot of things you need to fix it if you want to rank this map .. slightly changed the hard map from a previous mod post. sv is now lower. ds is now consistent. some flow are better

* In Alice diff .. you increased the DS really too much at the end .. make it low that suit the song ..
FIXED
Thant's all ..
Good luck :DThanks!

Thanks for the mods!
Wikozo
Hi! I'm coming from my Queue :)

[Easy]
  1. 00:50:570 (3) - look at this slider. is it pretty? it can look better
  2. i think you can do cs on 2,5
[Normal]
  1. i think you can do cs on 3,2
[Hard]
  1. 00:19:141 (4) - this slider can look better
  2. 00:21:284 (2) - blanket?
  3. 01:00:748 (1) - this slider can look better
[Alice]
  1. good diff ;)
Good map! Good luck :)
Topic Starter
Dios_X

Wikozo wrote:

Hi! I'm coming from my Queue :)

[Easy]
  1. 00:50:570 (3) - look at this slider. is it pretty? it can look better FIXED Copy/Pasted prev slider then rotated
  2. i think you can do cs on 2,5 Prev cs is 2.4, then a mod post said that it should be 2. so no


[Normal]
  1. i think you can do cs on 3,2 current cs is fine imo
[Hard]
  1. 00:19:141 (4) - this slider can look better i dont get what you mean by "this slider can look better" looks ok imo
  2. 00:21:284 (2) - blanket? FIXED
  3. 01:00:748 (1) - this slider can look better FIXED but please be specific next time on "this slider can look better"
[Alice]
  1. good diff ;) Thanks
Good map! Good luck :)
Next time, be specific in modding. im having doubts of giving you kudosu but your post fixed some little errors and realized some on the way

Thanks for the mods!
Kuro Fuyusaki
Heya, late reply from my ModQ #slap

Quick word
Just want to pointing some parts that....I don't know, but there's so many bug slider point (the symmetry thing is already fixed long way ago but sometimes it's bugged if you make too much slider curve point before reduce it to one curve point. Yes, I'm talking about this. This is kind of rare issue. I don't know if release stream would impact the bug. However, consider remake it with same pattern for now. I'll point it out in each diff, so you could fix it at ease if there's any mod connected with pattern below that i've been mentioned

[Easy] 00:10:570 (2) - 00:12:177 (1) - 00:24:856 (2) -
[Normal] 00:09:320 (2) - 00:09:855 (3) - 00:10:570 (4) - 00:12:177 (2) - 00:12:712 (3) - 00:16:284 (5) - 00:17:891 (2) - 00:18:427 (3) - 00:19:141 (4) - 00:23:605 (2) - 00:24:141 (3) - 00:26:106 (1) - oh well, there's so much, you could find the rest of it by yourself.

The case included Hard and Alice, because there's too much, i won't mention it

Also i don't know why you make general curve slider looks complicated when you can make it only with one-point curve, for example:

current
solution

ther isn't any much different, right?

I'm not actually modding anything yet, so no kds
Topic Starter
Dios_X

Kuro Fuyusaki wrote:

Heya, late reply from my ModQ #slap

Quick word
Just want to pointing some parts that....I don't know, but there's so many bug slider point (the symmetry thing is already fixed long way ago but sometimes it's bugged if you make too much slider curve point before reduce it to one curve point. Yes, I'm talking about this. This is kind of rare issue. I don't know if release stream would impact the bug. However, consider remake it with same pattern for now. I'll point it out in each diff, so you could fix it at ease if there's any mod connected with pattern below that i've been mentioned

[Easy] 00:10:570 (2) - 00:12:177 (1) - 00:24:856 (2) -
[Normal] 00:09:320 (2) - 00:09:855 (3) - 00:10:570 (4) - 00:12:177 (2) - 00:12:712 (3) - 00:16:284 (5) - 00:17:891 (2) - 00:18:427 (3) - 00:19:141 (4) - 00:23:605 (2) - 00:24:141 (3) - 00:26:106 (1) - oh well, there's so much, you could find the rest of it by yourself.

The case included Hard and Alice, because there's too much, i won't mention it

Also i don't know why you make general curve slider looks complicated when you can make it only with one-point curve, for example:

current
solution

ther isn't any much different, right?

I'm not actually modding anything yet, so no kds
I actually thought that it was not a big deal, will fixed those hehe.

Take your time, i also have shit things to do irl so idk when you will get a proper reply.
But expect a kds if see the mod post :)
lit120
sorry for being late

[general]
  1. the diff between Easy, Normal, and Hard aren't balanced by Normal
[alice]
  1. 00:10:570 (1) - messy slider curve tbh. needs to set more anchor to make it more neater tbh
  2. 00:11:463 (3) - this will be more confusing for me and other players to find this note since it is covered with 00:10:570 (1) - under it. i'd suggest not to stack or cover or overlapping it and making it away from it to make it friendly play on a diff like this
  3. 00:16:284 (3,1) - no, don't. it's way too close. i know it is an easy catch, but not a spacing like that
  4. 00:18:427 (2,4) - i don't get this overlapped, even if it's blending in with 00:17:891 (1) - . i'd move it away from it rather than the current one
  5. 00:21:998 (1) - this again. plus, it doesn't blend so well and not rly fit to overlapped with 00:21:284 (2) - for no reason
  6. 00:24:856 (4) - you can rework this slider art with more anchors on that curve there
  7. 00:27:713 (3) - ^
  8. 00:52:177 (1) - snare beats for 3 notes here should be clickable as triplets rather than having it as 1/4 reverse slider, since it doesn't emphasize with the snares well
  9. 00:55:034 (1) - 00:57:891 (1) - ^
  10. 01:00:391 (2) - why not 5 note streams? that beat exists tbh
  11. 01:02:356 (1,2) - stacking here feels like it doesn't emphasize the beat for this jump part tbh, as u have done it well on 01:02:534 (2,3,4,5) -
  12. 01:03:248 (6) - 5 notes stream
  13. 01:14:141 (3) - ummm, triplets sound nice for 3 notes only than the current one
  14. 01:14:766 (4) - remove note since it's clearly overmapped imo
  15. 01:21:463 - 01:22:891 - so empty note, since i know that u were following a vocal there. just use 1/2 slider to make it better for following a vocal as the reason on 01:21:284 (6) - and 01:22:713 (7) -
  16. 01:24:231 (6) - overmapped
  17. 01:25:034 (3,1,1,1,1) - if i were you, i'd completely mapped all of those notes on missing beat on red ticks there than the current rhythm choice. that kind of rhythm choice feels like Easy or Normal diff tbh
[h]
  1. if you're new on mapping Hard, i'd suggest you to map with DS only as a start
  2. 00:13:427 (4,1) - this kind of overlapped ticked me off. including 00:15:034 (1,2,4) - . try not to overlap like that
  3. 00:17:177 (6) - too. it's really misleading for them to get a missed tbh judging based on reading ability
  4. 00:50:570 (6) - uhh, what's this messy slider...? also try to fix the rhythm choice from 00:49:320 (3,4,5,6,7) - to http://puu.sh/wKQRR/bd463534a2.jpg (including NC fix)
  5. 00:52:534 (2) - wouldn't it be better to set the rhythm choice better to emphasize the vocal like http://puu.sh/wKQTw/8dedb93e84.jpg ?
  6. 01:25:034 (3,1,2,3,1) - same reason as i have provided on Alice diff
[n]
  1. 00:00:749 - tbh if u can map this intro part, it'll be great! i can see the same rhythm there, so use this http://puu.sh/wKQZb/08281edb37.jpg (3 of them have a different rhythm use, but makes sense what to follow, so choose between them) + 00:05:034 - 2 1/1 notes
  2. 00:24:855 (4,1,2) - uh, i'd not overlapping this from that slider borders if i were you. would map it different like something circular flow
  3. 00:24:855 (4,1,2,1) - this is so weird to have this kind of rhythm choice. use this will make it more better for the rhythm choice http://puu.sh/wKR3S/9f5c4d67e0.jpg
  4. 00:32:534 (1,2,3) - stacking like this isn't recommended for a diff like this
  5. 00:49:320 (1,2,3) - http://puu.sh/wKR5P/9d1c2f3468.jpg
  6. 01:01:998 (1) - too boring to play and u skipped a lot of build up part here. map sth like this in rhythm choice http://puu.sh/wKR7o/b171f50182.jpg
[e]
  1. 00:00:749 -same reason as i have provided on Normal diff, but try to use this rhythm choice http://puu.sh/wKRLz/3dfbb5a238.jpg
  2. 00:27:891 (5) - i don't totally like that kind of slider diff, but u could just put it away rather than stacking like this. plus, the DS needs to be consistent there to 1x or round it up with it
  3. 00:46:463 (1) - this ain't easy diff anymore for this gap. plus, why this long slider? i'd just map more 1/1 slider there better to follow the kicks + snares than the current one
  4. 00:52:177 (1,2) - try this http://puu.sh/wKRQH/9d45f97ffb.jpg . should work on 00:55:391 (1,2,3,4) -
  5. 00:57:891 (4,1,2,3,1) - http://puu.sh/wKRSt/2c0385ef4e.jpg
  6. 01:00:748 (1,2,3) - http://puu.sh/wKRTB/8afce506c0.jpg
there are many stuff that i want to point out, but since you're still new on mapping, i guess it's up to the modders who will help you out with it

the rhythm choice, NCs, and hitsounds are both weird for a lot of reasons tbh

try to learn a lot of stuff by observing on other maps. that should help you out. or take a look at pishi's video for a tutorial

gl
Topic Starter
Dios_X

lit120 wrote:

sorry for being late

[general]
  1. the diff between Easy, Normal, and Hard aren't balanced by Normal
[alice]
  1. 00:10:570 (1) - messy slider curve tbh. needs to set more anchor to make it more neater tbh
  2. 00:11:463 (3) - this will be more confusing for me and other players to find this note since it is covered with 00:10:570 (1) - under it. i'd suggest not to stack or cover or overlapping it and making it away from it to make it friendly play on a diff like this
  3. 00:16:284 (3,1) - no, don't. it's way too close. i know it is an easy catch, but not a spacing like that
  4. 00:18:427 (2,4) - i don't get this overlapped, even if it's blending in with 00:17:891 (1) - . i'd move it away from it rather than the current one
  5. 00:21:998 (1) - this again. plus, it doesn't blend so well and not rly fit to overlapped with 00:21:284 (2) - for no reason
  6. 00:24:856 (4) - you can rework this slider art with more anchors on that curve there
  7. 00:27:713 (3) - ^
  8. 00:52:177 (1) - snare beats for 3 notes here should be clickable as triplets rather than having it as 1/4 reverse slider, since it doesn't emphasize with the snares well
  9. 00:55:034 (1) - 00:57:891 (1) - ^
  10. 01:00:391 (2) - why not 5 note streams? that beat exists tbh
  11. 01:02:356 (1,2) - stacking here feels like it doesn't emphasize the beat for this jump part tbh, as u have done it well on 01:02:534 (2,3,4,5) -
  12. 01:03:248 (6) - 5 notes stream
  13. 01:14:141 (3) - ummm, triplets sound nice for 3 notes only than the current one
  14. 01:14:766 (4) - remove note since it's clearly overmapped imo
  15. 01:21:463 - 01:22:891 - so empty note, since i know that u were following a vocal there. just use 1/2 slider to make it better for following a vocal as the reason on 01:21:284 (6) - and 01:22:713 (7) -
  16. 01:24:231 (6) - overmapped
  17. 01:25:034 (3,1,1,1,1) - if i were you, i'd completely mapped all of those notes on missing beat on red ticks there than the current rhythm choice. that kind of rhythm choice feels like Easy or Normal diff tbh
[h]
  1. if you're new on mapping Hard, i'd suggest you to map with DS only as a start
  2. 00:13:427 (4,1) - this kind of overlapped ticked me off. including 00:15:034 (1,2,4) - . try not to overlap like that
  3. 00:17:177 (6) - too. it's really misleading for them to get a missed tbh judging based on reading ability
  4. 00:50:570 (6) - uhh, what's this messy slider...? also try to fix the rhythm choice from 00:49:320 (3,4,5,6,7) - to http://puu.sh/wKQRR/bd463534a2.jpg (including NC fix)
  5. 00:52:534 (2) - wouldn't it be better to set the rhythm choice better to emphasize the vocal like http://puu.sh/wKQTw/8dedb93e84.jpg ?
  6. 01:25:034 (3,1,2,3,1) - same reason as i have provided on Alice diff
[n]
  1. 00:00:749 - tbh if u can map this intro part, it'll be great! i can see the same rhythm there, so use this http://puu.sh/wKQZb/08281edb37.jpg (3 of them have a different rhythm use, but makes sense what to follow, so choose between them) + 00:05:034 - 2 1/1 notes
  2. 00:24:855 (4,1,2) - uh, i'd not overlapping this from that slider borders if i were you. would map it different like something circular flow
  3. 00:24:855 (4,1,2,1) - this is so weird to have this kind of rhythm choice. use this will make it more better for the rhythm choice http://puu.sh/wKR3S/9f5c4d67e0.jpg
  4. 00:32:534 (1,2,3) - stacking like this isn't recommended for a diff like this
  5. 00:49:320 (1,2,3) - http://puu.sh/wKR5P/9d1c2f3468.jpg
  6. 01:01:998 (1) - too boring to play and u skipped a lot of build up part here. map sth like this in rhythm choice http://puu.sh/wKR7o/b171f50182.jpg
[e]
  1. 00:00:749 -same reason as i have provided on Normal diff, but try to use this rhythm choice http://puu.sh/wKRLz/3dfbb5a238.jpg
  2. 00:27:891 (5) - i don't totally like that kind of slider diff, but u could just put it away rather than stacking like this. plus, the DS needs to be consistent there to 1x or round it up with it
  3. 00:46:463 (1) - this ain't easy diff anymore for this gap. plus, why this long slider? i'd just map more 1/1 slider there better to follow the kicks + snares than the current one
  4. 00:52:177 (1,2) - try this http://puu.sh/wKRQH/9d45f97ffb.jpg . should work on 00:55:391 (1,2,3,4) -
  5. 00:57:891 (4,1,2,3,1) - http://puu.sh/wKRSt/2c0385ef4e.jpg
  6. 01:00:748 (1,2,3) - http://puu.sh/wKRTB/8afce506c0.jpg
there are many stuff that i want to point out, but since you're still new on mapping, i guess it's up to the modders who will help you out with it

the rhythm choice, NCs, and hitsounds are both weird for a lot of reasons tbh

try to learn a lot of stuff by observing on other maps. that should help you out. or take a look at pishi's video for a tutorial

FIXED!

gl
Sry if this rep is not concise, have some stuff to do irl. I followed all of what you have said. Kinda surprised that the forum gave you 2 Kudosu :O.

Thanks for a great mod and you deserve that 2 kudosu! :)
Blan_C
Hello, NM from my queue

Alice

  1. There is one very important thing you forgot: Slider velocity changes. You should make it faster in parts with higher intensity. Look: song from 00:06:463 - have a lot of heavy beats + guitar and from 00:29:498 - song is calm so slider velocity should be lower, and then we have part from 00:46:463 - which is loud again. Also you can put bigger SV on kiai part.
  2. 00:01:284 (2,3) - Make blanket from these - you can see how bad it is now here 00:02:088 -
  3. 00:02:713 (4,5) - Same thing
  4. Why 00:05:034 (1,2,3,4) - is spaced the same as 00:05:748 (1,2,3,4) - ? 00:05:748 (1,2,3,4) - This shall be more spaced than 00:05:034 (1,2,3,4) - because of heavy guitars.
    00:04:141 (6,1) - Really close to each other - try placing objects with somehow bigger spacing to increase quality.
  5. 00:16:284 (3,2) - to close to slider
  6. 00:19:141 (4) - Shape of this slider is weird to me as well as 00:21:998 (1) - I dont know in what way it represents guitar. (its shape does not fit to song you map, but this is my personal thought)
  7. 00:29:677 (1,2,3,4,5,6,1) - i kinda dont understand what are you mapping here - vocal or instruments?
  8. 00:46:998 - There is vocal "wa" sound here. Its quiet but still you shall map it. End slider here or put circle
  9. 00:49:498 (2,4,7) - Avoid random overlaps like that. Mostly its not visible during play but sometimes its visible and looks ugly.
In overall your map lacks some construction - objects lack justified placing in some aspects.
Still, not bad :P Good luck!
Manu028
Modding by request ^^

[Alice]

  1. 00:05:034 (1,2,3,4,1,2,3,4) - this spacing breaks the flow, try reducing the spacing of 00:05:034 (1,2,3,4) - and leave 00:05:748 (1,2,3,4) - like it is now
  2. 00:07:713 (4,1) - these 2 sliders should be swapped, because in the other sections you used the "note" slider in the first 4/1 interval
  3. 00:21:998 (1) - it feels a lot unnatural, use a slider like 00:16:284 (3) -
  4. 00:24:856 (4) - i don't really enjoy this sliderart (Including ALL the single note-sliders), the circles are "ugly" to watch, but it's just my opinion. Try to make circles more "perfect"
  5. 00:27:713 (1) - same as above
  6. 01:02:356 (1,2,3,4,5) - this pattern overlaps with the burst and it's not a good thing to see, try to move the 4 to another position (without killing the flow)
  7. 01:22:177 (4,5,6) - i think these 3 object should be spaced just a little more considering the high note taken by the singer
That's all. Hope to be helpful ^-^
It's not a bad map overall, good luck with it :D
Topic Starter
Dios_X
Blanc_C

Blan_C wrote:

Hello, NM from my queue

Alice

  1. There is one very important thing you forgot: Slider velocity changes. You should make it faster in parts with higher intensity. Look: song from 00:06:463 - have a lot of heavy beats + guitar and from 00:29:498 - song is calm so slider velocity should be lower, and then we have part from 00:46:463 - which is loud again. Also you can put bigger SV on kiai part. FIXED slowed down sv from 00:29:498 to 00:46:463. also reconstruct some sliders because of change
  2. 00:01:284 (2,3) - Make blanket from these - you can see how bad it is now here 00:02:088 - FIXED
  3. 00:02:713 (4,5) - Same thing FIXED
  4. Why 00:05:034 (1,2,3,4) - is spaced the same as 00:05:748 (1,2,3,4) - ? 00:05:748 (1,2,3,4) - This shall be more spaced than 00:05:034 (1,2,3,4) - because of heavy guitars.FIXED also reconstruct jump patterns
    00:04:141 (6,1) - Really close to each other - try placing objects with somehow bigger spacing to increase quality. FIXED
  5. 00:16:284 (3,2) - to close to slider FIXED
  6. 00:19:141 (4) - Shape of this slider is weird to me as well as 00:21:998 (1) - I dont know in what way it represents guitar. (its shape does not fit to song you map, but this is my personal thought) imo, It fits the theme of the anime tho.
  7. 00:29:677 (1,2,3,4,5,6,1) - i kinda dont understand what are you mapping here - vocal or instruments? FIXED Vocals, my bad
  8. 00:46:998 - There is vocal "wa" sound here. Its quiet but still you shall map it. End slider here or put circle FIXED placed a circle
  9. 00:49:498 (2,4,7) - Avoid random overlaps like that. Mostly its not visible during play but sometimes its visible and looks ugly. FIXED Thanks for noticing that
In overall your map lacks some construction - objects lack justified placing in some aspects.
Still, not bad :P Good luck!
Thanks for the mods!. Kudosu! already sent in advance

Manu028

Manu028 wrote:

Modding by request ^^

[Alice]

  1. 00:05:034 (1,2,3,4,1,2,3,4) - this spacing breaks the flow, try reducing the spacing of 00:05:034 (1,2,3,4) - and leave 00:05:748 (1,2,3,4) - like it is now FIXED from a prev mod post
  2. 00:07:713 (4,1) - these 2 sliders should be swapped, because in the other sections you used the "note" slider in the first 4/1 interval I don't get what you meant by here but i just notice that 00:07:713 should also be a "note" shaped slider like the rest of those kind/length
  3. 00:21:998 (1) - it feels a lot unnatural, use a slider like 00:16:284 (3) - Keeping the "note" shaped and improved flow instead,
  4. 00:24:856 (4) - i don't really enjoy this sliderart (Including ALL the single note-sliders), the circles are "ugly" to watch, but it's just my opinion. Try to make circles more "perfect" I REALLY tried alot but the current is the best that i can do...
  5. 00:27:713 (1) - same as above ^^[/b]
  6. 01:02:356 (1,2,3,4,5) - this pattern overlaps with the burst and it's not a good thing to see, try to move the 4 to another position (without killing the flow) FIXED Reconstruct jump patterns for better flow, moving 4 isn't good enough
  7. 01:22:177 (4,5,6) - i think these 3 object should be spaced just a little more considering the high note taken by the singerFIXED spaced it a little and nerf the prev pattern
That's all. Hope to be helpful ^-^
It's not a bad map overall, good luck with it :D
Thanks for the mods!
Yugu
From my queue

Alice
00:08:963 (3,4,5) - I think this triplet should close to 00:08:606 (2) - and far from 00:09:320 (1) - cuz 00:09:320 - is stress
00:10:570 (1,3) - nazi overlap is not good
00:13:963 (5) - i think this flow is better
00:20:748 (1,3) - stack?
00:29:677 (1,3) - ^
00:32:177 (5,6) - ctrl g flow is better i think
00:35:034 (5,3) - stack?
00:41:106 (1,2) - make them farther,this 1/1's ds is similar to 00:40:570 (2,3) - 1/2
00:41:463 (2,3) - and make them closer
00:41:641 (3,6) - stack?
00:47:356 (2,4,2,2) - so chaos......
00:55:034 (1,2,3,4) - blanket?
01:01:998 (5,1,2) - ^^^^^
01:05:213 (7,8) - stack?

hard
00:08:963 (7,8,9) - stack ?
00:21:998 (4,6) - nazi overlap
00:35:391 (6) - NC
00:55:570 (2,3) - nazi overlap
00:59:141 (3,1) - stack
01:01:998 (1,2) - switch NC

gl!
Rossi
From Team Frontline Modding Queue

All diff are looking good. Just set object placement to looking better

Little modding
Hard diff:
00:05:570 (3) - change this to circle, and this 00:05:927 (4) - change to 1/1 and put at 00:05:748 -
00:14:498 (5) - delete
00:14:320 - 1/2 slider
00:35:391 (6) - NC
00:37:177 (1) - remove NC
00:38:248 (9) - NC
00:39:141 (1) - remove NC

01:10:927 (8) - change to 1/2
01:11:284 - add slider, end slider at red line 01:11:641 -
01:14:498 (2) - this repeat slider change to 1/2 and add 2 circles at 01:14:856 - & 01:14:945 -
01:16:641 (6) - delete, add slider at 01:16:998 - , end slider at 01:17:356 - . and then add 2 circles at 01:16:641 - & 01:16:820 -
01:17:534 (1) - so move this object near previous object

still learning at modding too xD sorry if it was bad
pm me if you need more input
Topic Starter
Dios_X
Yugu

Yugu wrote:

From my queue

Alice
00:08:963 (3,4,5) - I think this triplet should close to 00:08:606 (2) - and far from 00:09:320 (1) - cuz 00:09:320 - is stress FIXED
00:10:570 (1,3) - nazi overlap is not good FIXED lol'ed at the term nazi overlap XD
00:13:963 (5) - i think this flow is better FIXED i think it is too
00:20:748 (1,3) - stack? FIXED
00:29:677 (1,3) - ^ FIXED
00:32:177 (5,6) - ctrl g flow is better i think Either position, reversed or not is fine by me. these two circles also starts the "clockwise" flow of the next notes.so ill just leave it as is.
00:35:034 (5,3) - stack? FIXED
00:41:106 (1,2) - make them farther,this 1/1's ds is similar to 00:40:570 (2,3) - 1/2 Leave it as is
00:41:463 (2,3) - and make them closer FIXED
00:41:641 (3,6) - stack? should be fix now as i move the 00:41:641 (3) - slider
00:47:356 (2,4,2,2) - so chaos...... FIXED thats what im aiming for tho, but made it less chaotic
00:55:034 (1,2,3,4) - blanket? FIXED
01:01:998 (5,1,2) - ^^^^^ Not sure what you meant here, i assumed its the ds of these 3 notes. i just stack the 5 to slider 4 tail
01:05:213 (7,8) - stack? FIXED

hard
00:08:963 (7,8,9) - stack ? FIXED
00:21:998 (4,6) - nazi overlap FIXED
00:35:391 (6) - NC FIXED
00:55:570 (2,3) - nazi overlap FIXED
00:59:141 (3,1) - stack FIXED now im amaze at how you can see unstacked objects that appear stack XD
01:01:998 (1,2) - switch NC FIXED

gl! Thanks
Thanks for the mods!

Franklin_DeJavu

Franklin_DeJavu wrote:

From Team Frontline Modding Queue

All diff are looking good. Just set object placement to looking better

Little modding
Hard diff:
00:05:570 (3) - change this to circle, and this 00:05:927 (4) - change to 1/1 and put at 00:05:748 - FIXED. instead, added a circle at 00:04:856, two 1/2 sliders at 00:05:034 and 00:05:391 and added the 1/1 at 00:05:748. better than what you suggest.
00:14:498 (5) - delete FIXED
00:14:320 - 1/2 slider FIXED
00:35:391 (6) - Current NC is better imo
00:37:177 (1) - remove NC ^^
00:38:248 (9) - NC FIXED
00:39:141 (1) - remove NC FIXED

01:10:927 (8) - change to 1/2 FIXED
01:11:284 - add slider, end slider at red line 01:11:641 - FIXED made it circles tho as it is better i think. Also did this at 01:04:856 and 01:16:284
01:14:498 (2) - this repeat slider change to 1/2 and add 2 circles at 01:14:856 - & 01:14:945 - FIXED
01:16:641 (6) - delete, add slider at 01:16:998 - , end slider at 01:17:356 - . and then add 2 circles at 01:16:641 - & 01:16:820 - FIXED from what i said earlier
01:17:534 (1) - so move this object near previous object FIXED rotated and flip the whole combo. still plays good

still learning at modding too xD sorry if it was bad Its okay, your mod made my map better and you can still improve!
pm me if you need more input im currently satisfied right now about your mod
Thanks for the mods!
Raiyn
From my modding Queue

General

-Try to make easy, well, have lower stars, because it's sitting on normal not easy btw (easy should be 1.50* below)


Easy
SPOILER
00:00:749 (1,2,1,2,1,2,3) - the spacing should be different for each, most new players dont even look at the approach circle and go straight for the distance
eg.00:03:606 (1,2) - 1 beat apart, 00:04:498 (2,3) - 1and 1/2 beat apart, but same spacing

Other than that there are no other problems i can spot

Normal
SPOILER
00:17:891 (2,4) - this overlaps unintentionally i think, and it looks bad if it's unintentional
00:38:962 (3,1) - ^
00:40:034 (2,1) - try not to do this, new players will immediately click on this if they get a chance, most new players follow distance, not the approach circle
01:03:606 (1,2,3) - isn't this a bit too advanced for normal diff?
01:26:462 (1) - remove nc

Basically the kiai time looks hard and is intimidating(?) to new players, but other than this no problems at all

Hard

SPOILER
Nothing Wrong here

Alice

SPOILER
00:19:141 (4) - try to use other slider shapes instead of copy pasting the same thing (or rotate them)
other than that i see nothing else wrong



That's all folks~

If youre interested in giving a M4M instead of a NM

Go back to my queue and mod my map~

(Also, DT FC'ing this map was fun, until alice of course)
Electoz
Hello you requested in my queue like 48741567418 months ago so here I am

[Easy]

  1. 00:17:891 (2,4) - Doing overlaps in Easy is like aaa not really friendly for your target audience (overlaps in Easy can be done but in a way that they're readable aka don't overlap too much)
    00:35:391 (1,2,1) - This suddenly gets tricky while nothing in the song calls for it (aka do gimmicks when the song actually does something in order to properly reflect it)
  2. 00:46:463 (3) - NC is supposed to be here tho
  3. 01:23:606 (2,3) - Don't overlap the repeat arrow lol
  4. Overall aesthetics are kinda a mess, so lemme list some conceptual stuff:
    1. 00:08:606 (3,1) - So this is the only place where you broke DS for the sake of visually linking 00:08:606 (3,1) which is inconsistent with whatever you do with the rest of the map cuz you never broke DS blablabla
    2. 00:08:606 (3,1,4,2) - One thing to take note when mapping with DS is that you never force yourself into a corner of the screen without any way out, you forced 00:20:748 (1) into a small corner so now you can't get out of there unless you overlap things lol which looks aeshtetically bad.
You also seem to use circular movements a lot to the point where it feels so repetitive, also try to pay more attention on which way of the flow you're going and whether you're doing them for too long (in most cases with DS mapping ppl tend to go around clockwise/counter-clockwise for too long and ended up making their maps repetitive so yea
Not gonna mention other stuff for now cuz I consider what I wrote above as major stuff and you should prioritize them first
Also don't do drastic SV changes in Easy lol it's a general thumb rule

[Normal]

  1. 00:21:284 (3,4) - Looks bad lol, try moving 00:20:748 (2,3) - up a bit so you get more space to handle with 00:21:998 (4) .
  2. 00:55:391 (1,3) - Don't do this kind of back and forth stack in lower diffs lol cuz the readability of it really sucks with low AR.
  3. 01:04:498 (1,2) - woops aimod pls
  4. 00:03:427 (3,1,2,3,4) - 00:49:320 (1,2,3,1,2) - etc you seem to do this kind of thing a lot where you force players to click consecutive objects while moving the cursor which is pretty hard to do in Normal lol (actually barely anyone does this kind of thing nowadays cuz aesthetics will be super hard to handle when you chain objects together in lower diffs) ,so for the solution of this would be try using less dense rhythm (aka have 1/1 rhythm gap more often)
aaa if you want me to go on on Hard and Insane you can ask me in game and I'll mod it there, you can ask me anyways if I worded things too complicated
good luck!
Topic Starter
Dios_X
Zxozmo

Zxozmo wrote:

From my modding Queue

General

-Try to make easy, well, have lower stars, because it's sitting on normal not easy btw (easy should be 1.50* below) FIXED adjusted some ds snapping. now its 1.5*


Easy
00:00:749 (1,2,1,2,1,2,3) - the spacing should be different for each, most new players dont even look at the approach circle and go straight for the distance
eg.00:03:606 (1,2) - 1 beat apart, 00:04:498 (2,3) - 1and 1/2 beat apart, but same spacing FIXED

Other than that there are no other problems i can spot

Normal
00:17:891 (2,4) - this overlaps unintentionally i think, and it looks bad if it's unintentional FIXED made sliderhead 4 stack with sliderhead 2
00:38:962 (3,1) - ^ FIXED
00:40:034 (2,1) - try not to do this, new players will immediately click on this if they get a chance, most new players follow distance, not the approach circle FIXED made 1 snap farther
01:03:606 (1,2,3) - isn't this a bit too advanced for normal diff? i guess so. reworked kiai time
01:26:462 (1) - remove nc the different nc signals the end and a spinner. i have it in all diffs so nah.

Basically the kiai time looks hard and is intimidating(?) to new players, but other than this no problems at all

Hard

Nothing Wrong here

Alice

00:19:141 (4) - try to use other slider shapes instead of copy pasting the same thing (or rotate them) FIXED rotating them is enough, i spent alot of time on those slider "notes" to change it
other than that i see nothing else wrong



That's all folks~

If youre interested in giving a M4M instead of a NM

Go back to my queue and mod my map~

(Also, DT FC'ing this map was fun, until alice of course)
Maraming salamat sa mods. sry if late reply. Kudosu already sent

Electoz

Electoz wrote:

Hello you requested in my queue like 48741567418 months ago so here I am lol

[Easy]

  1. 00:17:891 (2,4) - Doing overlaps in Easy is like aaa not really friendly for your target audience (overlaps in Easy can be done but in a way that they're readable aka don't overlap too much) FIXED
    00:35:391 (1,2,1) - This suddenly gets tricky while nothing in the song calls for it (aka do gimmicks when the song actually does something in order to properly reflect it) FIXED learned something
  2. 00:46:463 (3) - NC is supposed to be here tho FIXED
  3. 01:23:606 (2,3) - Don't overlap the repeat arrow lol FIXED i thought it would be readable before
  4. Overall aesthetics are kinda a mess, so lemme list some conceptual stuff:
    1. 00:08:606 (3,1) - So this is the only place where you broke DS for the sake of visually linking 00:08:606 (3,1) which is inconsistent with whatever you do with the rest of the map cuz you never broke DS blablabla FIXED
    2. 00:08:606 (3,1,4,2) - One thing to take note when mapping with DS is that you never force yourself into a corner of the screen without any way out, you forced 00:20:748 (1) into a small corner so now you can't get out of there unless you overlap things lol which looks aeshtetically bad. FIXED learned something again. will take note of that


You also seem to use circular movements a lot to the point where it feels so repetitive, also try to pay more attention on which way of the flow you're going and whether you're doing them for too long (in most cases with DS mapping ppl tend to go around clockwise/counter-clockwise for too long and ended up making their maps repetitive so yea
Not gonna mention other stuff for now cuz I consider what I wrote above as major stuff and you should prioritize them first
Also don't do drastic SV changes in Easy lol it's a general thumb rule

changed the sv to .7 and the first part to X0.75. also look at some parts where i can change some circular flow. circular flow is easy to read for new players i think so i used them in this diff.

[Normal]

  1. 00:21:284 (3,4) - Looks bad lol, try moving 00:20:748 (2,3) - up a bit so you get more space to handle with 00:21:998 (4) . FIXED
  2. 00:55:391 (1,3) - Don't do this kind of back and forth stack in lower diffs lol cuz the readability of it really sucks with low AR. FIXED
  3. 01:04:498 (1,2) - woops aimod pls ohh...
  4. 00:03:427 (3,1,2,3,4) - 00:49:320 (1,2,3,1,2) - etc you seem to do this kind of thing a lot where you force players to click consecutive objects while moving the cursor which is pretty hard to do in Normal lol (actually barely anyone does this kind of thing nowadays cuz aesthetics will be super hard to handle when you chain objects together in lower diffs) ,so for the solution of this would be try using less dense rhythm (aka have 1/1 rhythm gap more often) made more 1/1 rhythm gaps and used 1/2 if the song suggest so.


aaa if you want me to go on on Hard and Insane you can ask me in game and I'll mod it there, you can ask me anyways if I worded things too complicated
good luck!
Thanks!
Arphimigon
My client doesn't seem to import your map correctly
Sorry that I can't do mod \ o /
(if I find the error with this specific map then I'll post again)
Topic Starter
Dios_X

Arphimigon wrote:

My client doesn't seem to import your map correctly
Sorry that I can't do mod \ o /
(if I find the error with this specific map then I'll post again)
Its fine. Debugging and testing are all part in creating a perfect program. Looking forward to it. :)
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