Hi, from queue
The map has issues that need to be addressed, but the quality of mapping is just fine so I'll give you a star for now. Poke me when you reply to this and maybe we can talk about the snapping
General
• offset 874 sounds more accurate, and then check ai mod and fix what shows up
• Big snapping issue here: some of your patterns should be snapped to 1/6 instead of 1/4. This pattern in the top diff for example:01:43:943 (2,3) - the sliderend should be snapped to the last purple tick to be more accurate to the sound. It's more noticable at 01:36:721 (1,2,1,2,1,2) - though with the kick drum where the sliderend should be. You'll have to sort through which patterns should be resnapped, since some you might not need to fix because they work with vocals. I noticed this when i got to this pattern specifically 02:39:776 (1,2,3,4,5) - so you might want to try doing something with sliders or something more simple in place of streams like this. --- Also in normal diff: 00:16:999 (2) - 00:35:610 (5) - might want to replace these with single sliders?
I modded this map as if it were mapped to 1/4 so apply this after^^
• Big snapping issue here: some of your patterns should be snapped to 1/6 instead of 1/4. This pattern in the top diff for example:01:43:943 (2,3) - the sliderend should be snapped to the last purple tick to be more accurate to the sound. It's more noticable at 01:36:721 (1,2,1,2,1,2) - though with the kick drum where the sliderend should be. You'll have to sort through which patterns should be resnapped, since some you might not need to fix because they work with vocals. I noticed this when i got to this pattern specifically 02:39:776 (1,2,3,4,5) - so you might want to try doing something with sliders or something more simple in place of streams like this. --- Also in normal diff: 00:16:999 (2) - 00:35:610 (5) - might want to replace these with single sliders?
I modded this map as if it were mapped to 1/4 so apply this after^^
ux3
• 00:11:151 (2) - 00:13:374 (2) - theres a strong snare on these slidertails, maybe try ctrl+g on each of these?
• 00:17:540 (3,4) - space these closer currently reads as a 1 beat gap because of spacing at 00:16:429 (1,2) -
• 00:33:651 (3,1) - space these more, since this is overlapping this reads as a 1/4 gap
• 00:47:540 (1) - The way you mapped this reverse slider is just confusing, there's nothing noticeable on the reverse arrow at 00:48:165 - , just make this a 1/1 repeat instead. also why did you leave 00:49:207 - unmapped?
• 00:54:207 (1,2) - you mapped a 1/4 rhythm but this looks like a 1/2 gap wtf. if you want a 1/4 gap make this noticeable, but i think you already have a good foundation for this pattern if you shorten 1 like this. Same thing for 01:56:429 (1,2) -
• 01:36:707 (1) - i would remove this nc so that 01:36:429 (1) - isn't in its own combo, 1 note combos are generally not good for hard diffs
• 01:43:929 (2) - would recommend not overlapping on that reverse slider, that makes the back and forth motion with 01:43:096 (1,2) - confusing
• 01:51:429 (2) - unsnapped sliderend, and also doesn't feel structured in this pattern because of the different curvature from 01:51:985 (1,2) - , try using one of those sliders to replace what you have
• 01:59:485 (2,3,4) - this overlap looks pretty confusing for a hard diff, if you want to keep this pattern i would suggest doing something like this but otherwise i really suggest you remove those because it causes reading problems
• 02:17:262 (3) - would sound better as a single 1/2 slider, since there's no noticeable beat on 02:17:401 -
• 02:57:970 (4) - this note sounds overmapped, don't hear a note in music under it
• 03:09:221 (5) - try a ctrl+j on this? it would work well with flow
• 00:17:540 (3,4) - space these closer currently reads as a 1 beat gap because of spacing at 00:16:429 (1,2) -
• 00:33:651 (3,1) - space these more, since this is overlapping this reads as a 1/4 gap
• 00:47:540 (1) - The way you mapped this reverse slider is just confusing, there's nothing noticeable on the reverse arrow at 00:48:165 - , just make this a 1/1 repeat instead. also why did you leave 00:49:207 - unmapped?
• 00:54:207 (1,2) - you mapped a 1/4 rhythm but this looks like a 1/2 gap wtf. if you want a 1/4 gap make this noticeable, but i think you already have a good foundation for this pattern if you shorten 1 like this. Same thing for 01:56:429 (1,2) -
• 01:36:707 (1) - i would remove this nc so that 01:36:429 (1) - isn't in its own combo, 1 note combos are generally not good for hard diffs
• 01:43:929 (2) - would recommend not overlapping on that reverse slider, that makes the back and forth motion with 01:43:096 (1,2) - confusing
• 01:51:429 (2) - unsnapped sliderend, and also doesn't feel structured in this pattern because of the different curvature from 01:51:985 (1,2) - , try using one of those sliders to replace what you have
• 01:59:485 (2,3,4) - this overlap looks pretty confusing for a hard diff, if you want to keep this pattern i would suggest doing something like this but otherwise i really suggest you remove those because it causes reading problems
• 02:17:262 (3) - would sound better as a single 1/2 slider, since there's no noticeable beat on 02:17:401 -
• 02:57:970 (4) - this note sounds overmapped, don't hear a note in music under it
• 03:09:221 (5) - try a ctrl+j on this? it would work well with flow
normal
• 00:51:999 (1,2) - would sound better with ctrl+g rhythm, because it places the strong kick on a circle rather than a sliderend. same for 01:54:221 (1,2) -
• 02:17:554 (4) - reverse slider doesn't sound applicable here again because there's nothing under the reverse arrow. You could put one at 02:18:110 (5) - if you wanted because of the record scratching sound, so ctrl+g would actually work
seems good
• 02:17:554 (4) - reverse slider doesn't sound applicable here again because there's nothing under the reverse arrow. You could put one at 02:18:110 (5) - if you wanted because of the record scratching sound, so ctrl+g would actually work
seems good
easy
• 1 unsnapped object in ai mod
• 00:14:221 (1) - maybe adjust the slidertail to be parallel with 00:11:999 (3) - ?
• 00:36:443 - until 00:47:554 - looks like you messed up nc patterns. Combos are 4, 8, and 12 beats long. Would suggest moving this nc 00:38:665 (1) - to 00:40:888 (3) - and then this nc 00:43:110 (1) - to 00:45:332 (3) - . this'll even out your combo lengths
• 01:18:665 (1,2) - dont like the aesthetic of these sliders, they look really crunched up. A more narrow, less wavy shape like this would fit in with the map a lot better
• 01:45:332 (1,2,3,4,5) - this feels exactly like the pattern at the beginning ( 00:09:776 (1,2,3,1,2) - ) but flipped horizontally. Can you change the pattern a little bit somehow? Also same thing about 01:49:776 (5,1) - being parallel
• 02:11:999 (1) - You need to give the player more time to recover after the spinner. I'd suggest removing 02:14:221 (1) - to do this
• 02:18:665 (1,2,3,4) - 02:23:110 (1,2,3,4) - for both patterns, it's not good to have too many circles in a row like this because it's stressful and more dense for easy players. I would recommend turning either 1,2 or 3,4 into sliders to help with this
• 02:47:276 (1) - Same thing about spinner recovery time, i would suggest extending the spinner to where the first note is right now, like this
• 03:09:776 (3) - Putting this up and to the right of the sliderend at 03:08:665 (2) - will make this pattern flow a lot better
• 03:11:998 (1) - ctrl+h would work well for this because it creates a smoother flow between these objects 03:10:331 (4,5,1) -
• 00:14:221 (1) - maybe adjust the slidertail to be parallel with 00:11:999 (3) - ?
• 00:36:443 - until 00:47:554 - looks like you messed up nc patterns. Combos are 4, 8, and 12 beats long. Would suggest moving this nc 00:38:665 (1) - to 00:40:888 (3) - and then this nc 00:43:110 (1) - to 00:45:332 (3) - . this'll even out your combo lengths
• 01:18:665 (1,2) - dont like the aesthetic of these sliders, they look really crunched up. A more narrow, less wavy shape like this would fit in with the map a lot better
• 01:45:332 (1,2,3,4,5) - this feels exactly like the pattern at the beginning ( 00:09:776 (1,2,3,1,2) - ) but flipped horizontally. Can you change the pattern a little bit somehow? Also same thing about 01:49:776 (5,1) - being parallel
• 02:11:999 (1) - You need to give the player more time to recover after the spinner. I'd suggest removing 02:14:221 (1) - to do this
• 02:18:665 (1,2,3,4) - 02:23:110 (1,2,3,4) - for both patterns, it's not good to have too many circles in a row like this because it's stressful and more dense for easy players. I would recommend turning either 1,2 or 3,4 into sliders to help with this
• 02:47:276 (1) - Same thing about spinner recovery time, i would suggest extending the spinner to where the first note is right now, like this
• 03:09:776 (3) - Putting this up and to the right of the sliderend at 03:08:665 (2) - will make this pattern flow a lot better
• 03:11:998 (1) - ctrl+h would work well for this because it creates a smoother flow between these objects 03:10:331 (4,5,1) -
The map has issues that need to be addressed, but the quality of mapping is just fine so I'll give you a star for now. Poke me when you reply to this and maybe we can talk about the snapping