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NCT DREAM - My First and Last

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Topic Starter
FunnyA
You're right! Maybe during this time, I do not know what to do after modder gives me insert or fix for my beatmap.
And I will do better than ever.
And you can give your advice after 1 or two week later because my map has many mistaken, so i am still repairing them (It's not already for modding my maps)

Thank you for your advice :)
Topic Starter
FunnyA
Ummm.....

My beatmap has not been fixed yet, so if you find a lot of errors in this folder, please postpone your modding or do not modd. And I'll tidy up and be ready for modding after 1 week later (because I'm busy doing some things I have to do). After that, you can to modify my map.
Hytex
chatlog zzz
SPOILER
16:57 Hytex: hey u online lol
16:58 ulfanirahmi: Hey ^^
16:58 Hytex: irc mod
16:58 ulfanirahmi: nice to meet you~
16:58 *Hytex is editing [https://osu.ppy.sh/b/1307428 NCT DREAM - My First and Last [Easy]]
16:58 Hytex: so
16:58 ulfanirahmi: Aww... thank you~ but i am still make normal until hard diff ^^
16:59 ulfanirahmi: you just modd easy diff only
16:59 Hytex: 00:00:894 (1,2,3,4,5) - try using the rhythm you used on 00:05:338 (1,2,3,4,5) -
16:59 Hytex: ye this is easy diff
17:00 Hytex: 00:17:005 (4,5,1) - not sure if 1/2 is allowed in easy
17:00 ulfanirahmi: Hmm how about kudos
17:01 Hytex: yes I will post this chat on forums and you give me kudosu
17:01 ulfanirahmi: Hmm thank you ^^
17:01 Hytex: 00:39:783 (2) - the slider tail is slightly louder than the head
17:01 ulfanirahmi: and now i add you to my friend ^^
17:01 Hytex: so I would recommend doing slider + circle
17:01 Hytex: yay thx
17:02 Hytex: are you applying my mods tho
17:02 Hytex: 00:45:338 (4) - fix this slider
17:02 Hytex: like proper shape
17:02 ulfanirahmi: Hmm it's up to you if you make the example of delicious slider or circle ^^
17:03 Hytex: 00:52:005 (3) - I think this is unrankable and confusing for beginners
17:03 ulfanirahmi: Hmm and don't forget to add me.. Yay ~
17:03 Hytex: I did
17:03 ulfanirahmi: are you always playing osu?
17:03 Hytex: yes
17:04 Hytex: 01:00:894 (4) - I think 1/2 reverses are forbidden in easy
17:04 Hytex: because it confuse players
17:04 Hytex: 01:18:672 (1,2,3) - 1/2 is not allowed
17:06 Hytex: 01:42:561 (2) - Slider tail is alot louder than the slider head so I prefer doing circle + slider, or anything you can do to fix it
17:06 Hytex: Hello?
17:06 Hytex: Are you applying my mods?
17:06 ulfanirahmi: Hmm my ask to you about something? hihihihi
17:06 Hytex: sure
17:06 ulfanirahmi: Hai~
17:06 ulfanirahmi: Yes...
17:06 Hytex: Oh
17:06 ulfanirahmi: next time
17:07 ulfanirahmi: i will do praying~
17:07 ulfanirahmi: hihihihihi
17:07 Hytex: Okay I just post chat and you give me kudosu ok?
17:07 ulfanirahmi: Siiip ^^
17:07 ulfanirahmi: Hmmm are you female or male?
17:07 ulfanirahmi: i guest you are man.. right?
17:07 ulfanirahmi: OK
17:07 Hytex: 01:46:449 (2) - Slider tail is alot louder than head again, so I prefer doing slider + circle
17:08 Hytex: im male
17:08 Hytex: or make 01:46:449 (2) - a non reverse slider and move 01:48:116 (3) - there
17:08 ulfanirahmi: Oh...
17:08 ulfanirahmi: hihihihi
17:09 ulfanirahmi: but i am female > <
17:09 Hytex: cool
17:09 Hytex: i have female indo friend too
17:09 ulfanirahmi: and you can mod my normal diff if you have many times ^^ and lastly thank you ^^
17:09 Hytex: 02:00:338 (1) - Slider tail is alot louder than head too so you need to fix this
17:10 Hytex: Same thing applies to all the slider that end with a loud sound
17:10 Hytex: So I don't have to explain it all over again
17:10 ulfanirahmi: can you speak english fluently?
17:10 Hytex: Yes
17:11 ulfanirahmi: wow.. that wonderful.. but i can understand what are you say (fewly)
17:11 ulfanirahmi: No problem ^^
17:11 Hytex: 02:20:894 (5,6) - 1/2 is not allowed again
17:12 Hytex: Same thing also applies to all the objects that are 1/2
17:12 Hytex: 02:34:227 (4) - Maybe make this have a proper shape
17:14 Hytex: 02:47:561 (1) - If you want a spinner to end here 02:49:783 - you should give recovery time, like 3-4 ticks, so that the player won't "rush".
17:14 ulfanirahmi: When and where did you learn about modding maps? i think you are excelent to modding map~
17:14 Hytex: I don't learn how to mod
17:14 Hytex: It's just from experience
17:14 Hytex: Thanks too
17:15 Hytex: That's all
17:15 Hytex: Done modding it
17:15 Hytex: I will post to forums and u give me kudos
17:15 Hytex: k?
josh1024
From the queue:

First, you might want to tweak the Offest 894 to 888 it seems a bit late.

Easy

Not sure if you want to map each beat to me it's kinda boring.

00:20:332 (3) - this section is not as intense as kiai so say if you choose to only map the vocal then this circle is unnescessary.
00:24:777 (3) - ^
00:34:221 (1,2,3) - here I would actually map the drum using 4 circles since 1.vocal volume drops 2.the following shaped slider is enough as an emphasis. adding another shaped slider before it kinda competes with it.

Same goes with the rest of the map.

Normal

01:43:949 (6) - I wouldn't stress the "whoo" with a slider end.
01:54:227 (1) - uh the length of this slider is probably a mistake.
01:55:338 (3) - this "whoo" I think is better stressed due to the clearance following it.
02:06:999 (4) - if you intend to map vocal here, add a circle 1/2 beat after this one.
02:09:777 (1) - probably a hitsound mistake.
02:49:777 (1) - try to keep combo lengths even through out for example this combo lasts 2 measures...
03:03:110 (1) - ...starting from here this combo only 1 measure.
Topic Starter
FunnyA

josh1024 wrote:

From the queue:

First, you might want to tweak the Offest 894 to 888 it seems a bit late.

Easy

Not sure if you want to map each beat to me it's kinda boring.

00:20:332 (3) - this section is not as intense as kiai so say if you choose to only map the vocal then this circle is unnescessary. I do not think this is necessary because this is perfect for me
00:24:777 (3) - ^
00:34:221 (1,2,3) - here I would actually map the drum using 4 circles since 1.vocal volume drops 2.the following shaped slider is enough as an emphasis. adding another shaped slider before it kinda competes with it.

Same goes with the rest of the map.

Normal

01:43:949 (6) - I wouldn't stress the "whoo" with a slider end.
01:54:227 (1) - uh the length of this slider is probably a mistake. I've fixed it
01:55:338 (3) - this "whoo" I think is better stressed due to the clearance following it. I do not think... it's okay
02:06:999 (4) - if you intend to map vocal here, add a circle 1/2 beat after this one. Later I consider this object
02:09:777 (1) - probably a hitsound mistake. I've fixed it
02:49:777 (1) - try to keep combo lengths even through out for example this combo lasts 2 measures...
03:03:110 (1) - ...starting from here this combo only 1 measure.
Thanks for modding :)
Xiaolin
As promised I really miss Jaemin..

General

  1. Korean Song, 2017, and Ulfani Rahmi should be removed from the tags as Korean song is already identified as K-pop, 2017 doesn't really have anything to do with the song other than the fact that it was released this year, but still makes no sense, and Ulfani Rahmi is your name which is already in the creator.
Easy

  1. 00:00:888 (1) - Slider's red anchor seems a bit too close to slider end which could lead to beginners having trouble reading such sliders, moving the red anchor to the middle of the slider would work.
  2. 00:04:221 (5) - Minor, but would be nice to give this a different shape as there's a weird sound here, and you tend to emphasise uncommon sounds in the song with a different slider shape instead of using a curvey slider.
  3. 00:03:110 - Should probably be clickable as the entire part in here have clickable downbeats, but this is a slider end which seemed rhythmically inconsistent.
  4. 00:14:776 (2,3) - How about moving (3) a bit to the middle of (2)'s slider shape? Would look visually better.
  5. 00:17:554 - I know that you want to emphasise the vocal after, but this is still from the previous part which emphasised beats mostly, so it's kinda of questionable skipping this even though you want to emphasise the vocals. How about giving this rhythm a shot?
  6. 00:42:276 - You seem to emphasise both vocals and beats in here.. the "woo" sound here sounds fairly strong, so this being a slider body puts me on tilt. How about making this a slider end and then put a note afterwards?
  7. 00:46:721 - If you fixed the previous point I just mentioned, then better do it here too for consistency.
  8. 00:48:665 (2) - What I said in the first point except it's a slider head.
  9. 01:18:665 (1,2,3) - Okay, I get that you're emphasising the rap here. But here at 01:20:054 - vocal starts here, and it was emphasised at 00:17:832 - while the two of them are the same, it's questionable how the two of them are emphasised differently (IMO the two of them should be emphasised in the same away since the two of them are the start of a new section). I'd go with this rhythm to emphasise both rap and vocals.
  10. 01:23:943 - The reverse here is kinda of awkward as people could not be aware that there's a low drum sound here, they could think that you're trying to emphasise a vocal. Spliting the two into 1/1 sliders would work better.
  11. 01:36:443 (1,2,3,4) - Rhythm inconsistency here. At a previous part like this (Haechan's part to avoid confusion) the first two circles are emphasised by a slider, but these two here are two circles, so to make it easier it'd be better to make the first two circles into a 1/1 slider.
  12. 01:38:665 (5) - Again, at Haechan's part, the slider ends on where he ends his high note, but here you extended it.
  13. From this part 00:36:443 - You seem to emphasise beats more than vocals, but from this part 01:38:665 - You emphasise vocals more than beats. Could be an issue for an easy diff as there're inconsistent rhythms despite the fact that the two parts are identical, so would be better to rework on rhythm here.
  14. 02:11:999 (1,1) - There should at least be a gap between spinner and slider in easy diffs, 1 or 2 white ticks gaps I'd say.
  15. 02:20:888 (5) - The reverse here doesn't really emphasise something.. the "ya" sound doesn't even land on that blue tick, and there's a strong beat on the white tick after the reverse and it's skipped. Either just make this a 1/1 slider because like I said before, the reverse doesn't seem to emphasise anything at all.
  16. 02:34:221 (4) - Kinda questionable why is this a long slider while the rest of the rap parts were emphasised properly..
  17. 02:47:554 (1,1) - Like I said about the spinner thing, you can just remove this spinner, that IMO would be better.
  18. 02:52:554 (3) - Pretty much what I said about rhythm inconsistency, this part here was emphasised by a 1/1 slider and a circle, and this one is emphasised by a long slider.
  19. 03:16:443 (4) - Avoid clickable objects with 5% volume, especially in easy diffs.
Normal

  1. Some rhythm inconsistency just like I mentioned in Easy. And you should make both Easy and Normal rhythmitcally same (not exactly same, but there should at least be some similarities) as the two diffs are made by you, same goes with Hard.
  2. 00:00:888 (1,2) - DS issue.
  3. 00:14:221 (1,2) - Could aesthetically be better if you ctrl C + V (1) into (2) and then ctrl+H+J+G (2).
  4. 00:19:499 - Accidental clap?
  5. 00:21:999 (2) - Reverse doesn't really land on anything, clap is on the white tick if you wanted to emphasise that.
  6. 00:23:110 (3) - Slider end is clickable on Easy but this is a slider end on Normal, while I believe that this should be clickable on Normal since the clap sound sounds strong, and Easy is easier than Normal so it makes no sense that this is not clickable on Normal.
  7. 00:32:832 - Probably an accidental clap here.
  8. 00:33:665 - Same issue here.
  9. Well further more, there're some strong beats that end as a slider end while on Easy they're clickable objects, it's really questionable since 1. Easy is easier than Normal, yet the strong beats are clickable 2. Normal is a bit harder than Easy and the strong beats are slider ends / and since the two diffs are made by you this is a rhythm problem as there should be some consistency in rhythms.
  10. 00:37:832 - What I said in Easy. 00:46:721 - this too.
  11. 00:46:443 (2) - This one is very questionable as the slider end of this slider ends on nothing, and there's a strong clap sound on the white tick but it's emphasised as a slider body when that sound is stronger and where currently the slider end ends on nothing.
  12. 01:05:054 - You seem to emphasise vocals more on kiai, so why not emphasise this vocal here since it sounds quite strong.
  13. 01:08:665 (3,4) - Minor, but would ctrl+G (4) for a smoother flow.
  14. 01:24:221 (3,4) - This overlap could be a bit random as there're no such overlaps throughout the diff.
  15. 01:27:554 (1) - I think you should not put a reverse on the blue tick to emphasise vocals. As the rest of the vocals mainly continue on the blue tick, it'd be weird not to emphasise those but emphasise the one.
  16. 01:29:776 (4,5) - A very small overlap here.
  17. 01:47:832 (1) - Why add a spinner here when in Easy there wasn't any?
  18. 01:51:999 (1,2) - These look way too identical as straight sliders, people would probably read these as straight sliders and realize that there's a red anchor, so why not just remove it?
  19. 02:28:943 - He continues his rap from this part, so better start a slider here.
  20. 02:31:165 - Same.
  21. 02:56:443 (5,6) - Slider end and start are a bit too close from each other, and could possibly cause readablity issues, making these straight or curvey sliders would just work fine.
  22. 03:14:638 (2,3,4) - The sounds here were emphasised in a simpler way, why would you suddenly make it hard here?
Well, that's about it.. my problem here in the map other than visuals is rhythm, you should probably work on those and try to make it consistent throughout the set. Good luck!
Topic Starter
FunnyA
Thank you for modding :) and i will post about my response to your suggestion (5 days later)
Toumoko
[e]
this reverse 02:34:221 (4) - not suitable with the sound , make it like 02:31:999 (1) -
this slider too 02:57:554 (5) - is not suitable with the sound imo . should make it like 02:34:221 (4) - 'cause of the double bass at there

[n]
not stacked properly 00:06:443 (3) -
01:27:554 (1) - should not reverse on blue tick i think , got a big loud sound on white tick
not suitable 02:28:665 (2) - i think , 2 slider would be nice tho

[h]
would be nice this 00:39:221 (2) - and 00:40:332 (4) - ctrl + g
how about these circle 00:40:888 (1,2) - stacked on 00:42:276 (4) -
01:00:054 (3) - purposely or not properly ?
not stacked properly on the end slider i think 01:21:721 (3) -
this too ? 01:39:499 (2) -
wondering why these two 01:51:443 (1,1) - must be nc ~
overmap 02:39:776 (1,2,3,4) - , should be 1/4 slider at there
02:57:554 (4,5,6,7,8) - here too , with 1/4 slider like 02:21:721 (3,4,5) -
there's no sound at 03:15:470 (2,4) -

gl get this ranked ~ :)
Topic Starter
FunnyA
"Toumoko"
[e]
this reverse 02:34:221 (4) - not suitable with the sound , make it like 02:31:999 (1) -
this slider too 02:57:554 (5) - is not suitable with the sound imo . should make it like 02:34:221 (4) - 'cause of the double bass at there

[n]
not stacked properly 00:06:443 (3) -
01:27:554 (1) - should not reverse on blue tick i think , got a big loud sound on white tick
not suitable 02:28:665 (2) - i think , 2 slider would be nice tho

[h]
would be nice this 00:39:221 (2) - and 00:40:332 (4) - ctrl + g
how about these circle 00:40:888 (1,2) - stacked on 00:42:276 (4) -
01:00:054 (3) - purposely or not properly ?
not stacked properly on the end slider i think 01:21:721 (3) -
this too ? 01:39:499 (2) -
wondering why these two 01:51:443 (1,1) - must be nc ~
overmap 02:39:776 (1,2,3,4) - , should be 1/4 slider at there
02:57:554 (4,5,6,7,8) - here too , with 1/4 slider like 02:21:721 (3,4,5) -
there's no sound at 03:15:470 (2,4) -

gl get this ranked ~ :)

Thanks For Mood :)
Splaszor
Great map and good luck getting it ranked! c:
Easy
03:16:443 (1) - maybe remove since not mapped to anything?
Normal
02:18:943 (2) - maybe make into a triple? kicksliders might be too hard for 1.9 stars
02:25:888 (2,3) - make these into short repeating sliders example
Hard
02:02:276 (3,4) - this should be have less spacing since only 2.8 stars
02:39:776 (1,2,3,4) - ^
02:57:554 (4,5,6,7,8) - ^
03:15:332 (1,2,3,4,5) - ^
02:25:610 (2) - change this into a circle on the red tick and at 02:26:026 (3) - make it repeat and put on white tick example
01:00:054 (3,4) - these shouldn't be perfectly stacked, makes it hard to read
02:28:665 (3) - remove the repeat on the slider and make 02:29:360 (4) repeat and put on white tick example
02:37:554 (3) - remove repeat and add slider at 02:38:110 and add cicle at 02:38:665 example
Topic Starter
FunnyA

Splaszor wrote:

Great map and good luck getting it ranked! c:
Easy
03:16:443 (1) - maybe remove since not mapped to anything? I think it's better to add the notes
Normal
02:18:943 (2) - maybe make into a triple? kicksliders might be too hard for 1.9 stars FIXED
02:25:888 (2,3) - make these into short repeating sliders FIXEDexample
Hard
02:02:276 (3,4) - this should be have less spacing since only 2.8 stars
02:39:776 (1,2,3,4) - ^
02:57:554 (4,5,6,7,8) - ^
03:15:332 (1,2,3,4,5) - ^
02:25:610 (2) - change this into a circle on the red tick and at 02:26:026 (3) - make it repeat and put on white tick example
01:00:054 (3,4) - these shouldn't be perfectly stacked, makes it hard to read
02:28:665 (3) - remove the repeat on the slider and make 02:29:360 (4) repeat and put on white tick example
02:37:554 (3) - remove repeat and add slider at 02:38:110 and add cicle at 02:38:665 example
Thank you for modd :)
Jemzuu
hello from q sorry for late mod xd

[Hard]
General
fix the green lines on the timeline pls

00:08:665 (5) - it's better to NC slider here cus u did it on 00:04:221 (1) - so mayb be consistent with ur NCs ye
00:35:054 (1) - just adjust this slider a bit its quite unbalanced with the others
00:45:888 (2) - not accurately overlapped xdd
00:46:443 (1,2) - adjust the ds pls done let it touch 00:45:888 (2) - looks neater imo
01:09:221 (4) - to be consistent with ur ncs i'd suggest just nc this cus its the last note before break anyway so its ok
01:23:665 (2) - ye adjust ds a bit quite touching 1
01:38:665 (1,2,3) - ye maybe lower em a bit theyre quite too high imo
01:51:443 (2) - NC this cus i dont see a reason to continue the combo for this. its a new beat anyway
01:55:332 (4,5,6) - dont u think these are quite too low idk maybe adjust em a bit
02:07:832 (2,3,4,5,6,1) - i suggest u follow the NCs here like 01:05:610 (2,3,4,1,2,3,1,2,3) -
02:19:776 (6) - nC this perhaps
02:25:332 (1) - ds pls
02:28:665 - i'd suggest do something like this insted, it fits more rhytmically and more comfortable imo
02:39:776 (1,2,3,4) - u could imrpove this more imo also ds
02:44:776 (6) - fix blanket
02:57:554 (4) - nc this to be consistent with 02:39:776 (1,2,3,4,5) - also id adjust ds a bit too the spacing between 02:58:665 (1,2) - needs more emphasis/spacing imo
03:16:165 (1) - id replace this with a spinner insted cus the slider is unnesscary and doesnt fit imo and the vocal is still not finsh yet so maybe end the spin on 03:17:832 - if u will consider ty

ye das all goodluck~
Topic Starter
FunnyA

AJamez wrote:

hello from q sorry for late mod xd

[Hard]
General
fix the green lines on the timeline pls What do you mean it, and where the place of the green line? Can you explain to me, hihihi

00:08:665 (5) - it's better to NC slider here cus u did it on 00:04:221 (1) - so mayb be consistent with ur NCs ye FIXXED
00:35:054 (1) - just adjust this slider a bit its quite unbalanced with the others FIXXED
00:45:888 (2) - not accurately overlapped xdd FIXXED
00:46:443 (1,2) - adjust the ds pls done let it touch 00:45:888 (2) - looks neater imo FIXXED
01:09:221 (4) - to be consistent with ur ncs i'd suggest just nc this cus its the last note before break anyway so its ok FIXXED
01:23:665 (2) - ye adjust ds a bit quite touching 1 It is OK
01:38:665 (1,2,3) - ye maybe lower em a bit theyre quite too high imo
01:51:443 (2) - NC this cus i dont see a reason to continue the combo for this. its a new beat anyway FIXXED
01:55:332 (4,5,6) - dont u think these are quite too low idk maybe adjust em a bit FIXXED
02:07:832 (2,3,4,5,6,1) - i suggest u follow the NCs here like 01:05:610 (2,3,4,1,2,3,1FIXXED,2,3) - FIXXED
02:19:776 (6) - nC this perhaps FIXXED
02:25:332 (1) - ds pls
02:28:665 - i'd suggest do something like this insted, it fits more rhytmically and more comfortable imo FIXXED
02:39:776 (1,2,3,4) - u could imrpove this more imo also ds FIXXED
02:44:776 (6) - fix blanket FIXXED
02:57:554 (4) - nc this to be consistent with 02:39:776 (1,2,3,4,5) - also id adjust ds a bit too the spacing between 02:58:665 (1,2) - needs more emphasis/spacing imo FIXXED
03:16:165 (1) - id replace this with a spinner insted cus the slider is unnesscary and doesnt fit imo and the vocal is still not finsh yet so maybe end the spin on 03:17:832 - if u will consider ty If this adds spinner, I think it's not connected. Because I make it according to the rhythm of the music, do not depend on the vocals

ye das all goodluck~
THANK YOU :)
Cheri
From queue - This mod is not KD worthy-

You You You 3

  1. 00:20:471 - I tried very carefully but there isn't no sound on this blue tick - the sound you may hear isn't on the blue tick and it be better just to remove the circle than to keep it - I believe this isn't the only 1 that is like this but i'll leave that to you to pay attention to this
Gl
Chewin
Hello! Your mapset has been chosen from my Queue!

~General~

  1. Remove pause-replay.png from the folder, it doesn't work
  2. The custom sliderborder colour should be SliderBorder : 254,230,120 on the last diff and it's actually SliderBorder : 254,230,170
  3. I think the offset is offtime: I have 873(-15) (try to catch it with 25% playback rate). If you agree do not forget to resnap all elements and green lines after timing change.
~Easy~

  1. 00:11:999 (3) - I would set NC on this slider to warn about the different slider lenght and due to the new instrumental you are actually following
  2. 00:26:443 (4) - I think this slider's shape ruins the flow you created: it would flow smoother if it was just parallel with the previous 00:25:332 (3) - : http://osu.ppy.sh/ss/9036159 If you do so you could blanket the next 00:28:110 (2) - with the new (4)'s tail because it will be covered by it with this new pattern: https://puu.sh/xtTMf.png
  3. 00:47:554 (5) - Same of 00:11:999 (3) -? This applies to 01:49:776 (5) - an next ones as well (I won't mention them again xP)
  4. 00:58:665 (1) - Move this slider till the y parameter is set to 136 so it will be linear with the previous 00:58:110 (5). This little change of linearity is easily perceivable while playing the easiest diff of the mapset imo
  5. 02:09:776 (5) - This slider needs NC to be consistent with previous 01:07:554 (1) and due to the new vocal section
  6. 02:14:221 (1) - Due to RC this circle is set too early from the previous spinner's end, and it's not permitted. But I have no idea how to fix this since you are mapping with a constant 1/1 rhythm: maybe you could extend the previous spinner till this downbeat and then remove the next slider with just adding a circle at 02:15:332 to give enough recovery time to the player after the spinner has been played
  7. 02:20:888 (5) - Since the symmetric pattern ends here, what about adding NC on this slider to have 2 elements in the combo like you did for the previous pattern at 02:15:888 (1,2) - before the symmetric pattern starts?
  8. 02:49:776 (1) - Same of 02:14:221 (1) - You cannot set an element so close to the previous spinner's end for the easiest diff of the mapset unluckly
~Normal~

  1. 00:11:999 (4) - Same of Easy. I guess this applies to next ones too (that I won't mention again and again xP) like 00:47:554 (4) - and so on
  2. 01:32:554 (2) - (just a tip) Consider to move this slider a bit upward because it's actually covered by accuracy bar :< Same for 02:10:888 (3,4) - move the whole pattern some grid upward keeping the distance snap activated
  3. Well, just small suggestions, this map is perfect actually
~You You You~

  1. 00:04:776 (7) - Well, I see what you did here and I understand your intention but I would avoid this antijump considering the spacing you used between elements on previous and next parts. This slider should be moved further from the previous circle like you did for 00:09:221 (3) -
  2. 00:07:832 (2) - Check the stack with 00:06:999 (4) : it isn't stacked perfecly actually and it looks ugly during gameplay
  3. 00:08:665 (1) - Remove NC like you did for 00:03:943 (4) -
  4. 00:22:554 (4,5,6) - Unstacked triple
  5. 00:34:221 (1) - Wrong and confusing spacing here. This slider should be moved further from previous slider's tail
  6. 01:35:331 (1) - This NC setting is a bit weird on this section honestly. I would suggest you these instead: remove NC from 01:35:331 (1) - and from 01:36:721 (1) - and 01:37:276 (1,1) - (the idea is nice but it's inconsistent with all other 1/4 sliders you used actually :\)
  7. 01:39:776 (3) - I feel this slider a little awkward to play honestly due to its placement. I would set the whole pattern like this with unstacking the previous (2) as well: https://osu.ppy.sh/ss/9036491 If you don't like it just find a smoother pattern structure for this section please >.<
  8. 01:56:443 (1) - Why is the second waypoint red? It should be normal to make the slider symmetric with the second part of its body: https://osu.ppy.sh/ss/9036504
  9. 01:58:665 (1) - Improve the stack between this slider's curve and previous 01:58:110 (4) 's tail by disabling the gridsnap (or you can't do it)
  10. 02:07:276 (6) - What about making a triangle with 02:06:721 (4,5) - by moving this circle at x: 92 y: 364? It flows nice
  11. 02:39:638 - I actually hear a sound on this tick so I think the stream should start from here, same for 03:15:193 ? btw I am not sure about this because the real sound is 1/6 and not 1/4. Well, your choice, you can even keep this like it is actually
Good and simple mapset. It remembers me the old beatmaps :3 Good luck!
squirrelpascals
Hi, from queue

General
• offset 874 sounds more accurate, and then check ai mod and fix what shows up

• Big snapping issue here: some of your patterns should be snapped to 1/6 instead of 1/4. This pattern in the top diff for example:01:43:943 (2,3) - the sliderend should be snapped to the last purple tick to be more accurate to the sound. It's more noticable at 01:36:721 (1,2,1,2,1,2) - though with the kick drum where the sliderend should be. You'll have to sort through which patterns should be resnapped, since some you might not need to fix because they work with vocals. I noticed this when i got to this pattern specifically 02:39:776 (1,2,3,4,5) - so you might want to try doing something with sliders or something more simple in place of streams like this. --- Also in normal diff: 00:16:999 (2) - 00:35:610 (5) - might want to replace these with single sliders?

I modded this map as if it were mapped to 1/4 so apply this after^^

ux3
• 00:11:151 (2) - 00:13:374 (2) - theres a strong snare on these slidertails, maybe try ctrl+g on each of these?

• 00:17:540 (3,4) - space these closer currently reads as a 1 beat gap because of spacing at 00:16:429 (1,2) -

• 00:33:651 (3,1) - space these more, since this is overlapping this reads as a 1/4 gap

• 00:47:540 (1) - The way you mapped this reverse slider is just confusing, there's nothing noticeable on the reverse arrow at 00:48:165 - , just make this a 1/1 repeat instead. also why did you leave 00:49:207 - unmapped?

• 00:54:207 (1,2) - you mapped a 1/4 rhythm but this looks like a 1/2 gap wtf. if you want a 1/4 gap make this noticeable, but i think you already have a good foundation for this pattern if you shorten 1 like this. Same thing for 01:56:429 (1,2) -

• 01:36:707 (1) - i would remove this nc so that 01:36:429 (1) - isn't in its own combo, 1 note combos are generally not good for hard diffs

• 01:43:929 (2) - would recommend not overlapping on that reverse slider, that makes the back and forth motion with 01:43:096 (1,2) - confusing

• 01:51:429 (2) - unsnapped sliderend, and also doesn't feel structured in this pattern because of the different curvature from 01:51:985 (1,2) - , try using one of those sliders to replace what you have

• 01:59:485 (2,3,4) - this overlap looks pretty confusing for a hard diff, if you want to keep this pattern i would suggest doing something like this but otherwise i really suggest you remove those because it causes reading problems

• 02:17:262 (3) - would sound better as a single 1/2 slider, since there's no noticeable beat on 02:17:401 -

• 02:57:970 (4) - this note sounds overmapped, don't hear a note in music under it

• 03:09:221 (5) - try a ctrl+j on this? it would work well with flow

normal
• 00:51:999 (1,2) - would sound better with ctrl+g rhythm, because it places the strong kick on a circle rather than a sliderend. same for 01:54:221 (1,2) -

• 02:17:554 (4) - reverse slider doesn't sound applicable here again because there's nothing under the reverse arrow. You could put one at 02:18:110 (5) - if you wanted because of the record scratching sound, so ctrl+g would actually work

seems good

easy
• 1 unsnapped object in ai mod

• 00:14:221 (1) - maybe adjust the slidertail to be parallel with 00:11:999 (3) - ?

• 00:36:443 - until 00:47:554 - looks like you messed up nc patterns. Combos are 4, 8, and 12 beats long. Would suggest moving this nc 00:38:665 (1) - to 00:40:888 (3) - and then this nc 00:43:110 (1) - to 00:45:332 (3) - . this'll even out your combo lengths

• 01:18:665 (1,2) - dont like the aesthetic of these sliders, they look really crunched up. A more narrow, less wavy shape like this would fit in with the map a lot better

• 01:45:332 (1,2,3,4,5) - this feels exactly like the pattern at the beginning ( 00:09:776 (1,2,3,1,2) - ) but flipped horizontally. Can you change the pattern a little bit somehow? Also same thing about 01:49:776 (5,1) - being parallel

• 02:11:999 (1) - You need to give the player more time to recover after the spinner. I'd suggest removing 02:14:221 (1) - to do this

• 02:18:665 (1,2,3,4) - 02:23:110 (1,2,3,4) - for both patterns, it's not good to have too many circles in a row like this because it's stressful and more dense for easy players. I would recommend turning either 1,2 or 3,4 into sliders to help with this

• 02:47:276 (1) - Same thing about spinner recovery time, i would suggest extending the spinner to where the first note is right now, like this

• 03:09:776 (3) - Putting this up and to the right of the sliderend at 03:08:665 (2) - will make this pattern flow a lot better

• 03:11:998 (1) - ctrl+h would work well for this because it creates a smoother flow between these objects 03:10:331 (4,5,1) -

The map has issues that need to be addressed, but the quality of mapping is just fine so I'll give you a star for now. Poke me when you reply to this and maybe we can talk about the snapping :) :)
Topic Starter
FunnyA

DJ Lucky wrote:

From queue - This mod is not KD worthy-

You You You 3

  1. 00:20:471 - I tried very carefully but there isn't no sound on this blue tick - the sound you may hear isn't on the blue tick and it be better just to remove the circle than to keep it - I believe this isn't the only 1 that is like this but i'll leave that to you to pay attention to this
Your opinion is also correct, and I will consider this.

Gl
Thanks for your advice :)
Topic Starter
FunnyA

Chewin wrote:

Hello! Your mapset has been chosen from my Queue!

~General~

  1. Remove pause-replay.png from the folder, it doesn't work FIXXED
  2. The custom sliderborder colour should be SliderBorder : 254,230,120 on the last diff and it's actually SliderBorder : 254,230,170 FIXXED
  3. I think the offset is offtime: I have 873(-15) (try to catch it with 25% playback rate). If you agree do not forget to resnap all elements and green lines after timing change.
~Easy~

  1. 00:11:999 (3) - I would set NC on this slider to warn about the different slider lenght and due to the new instrumental you are actually following FIXXED
  2. 00:26:443 (4) - I think this slider's shape ruins the flow you created: it would flow smoother if it was just parallel with the previous 00:25:332 (3) - : http://osu.ppy.sh/ss/9036159 If you do so you could blanket the next 00:28:110 (2) - with the new (4)'s tail because it will be covered by it with this new pattern: https://puu.sh/xtTMf.png FIXXED
  3. 00:47:554 (5) - Same of 00:11:999 (3) -? This applies to 01:49:776 (5) - an next ones as well (I won't mention them again xP) FIXXED
  4. 00:58:665 (1) - Move this slider till the y parameter is set to 136 so it will be linear with the previous 00:58:110 (5). This little change of linearity is easily perceivable while playing the easiest diff of the mapset imo FIXXED
  5. 02:09:776 (5) - This slider needs NC to be consistent with previous 01:07:554 (1) and due to the new vocal section FIXXED
  6. 02:14:221 (1) - Due to RC this circle is set too early from the previous spinner's end, and it's not permitted. But I have no idea how to fix this since you are mapping with a constant 1/1 rhythm: maybe you could extend the previous spinner till this downbeat and then remove the next slider with just adding a circle at 02:15:332 to give enough recovery time to the player after the spinner has been played FIXXED
  7. 02:20:888 (5) - Since the symmetric pattern ends here, what about adding NC on this slider to have 2 elements in the combo like you did for the previous pattern at 02:15:888 (1,2) - before the symmetric pattern starts? FIXXED
  8. 02:49:776 (1) - Same of 02:14:221 (1) - You cannot set an element so close to the previous spinner's end for the easiest diff of the mapset unluckly FIXXED
~Normal~

  1. 00:11:999 (4) - Same of Easy. I guess this applies to next ones too (that I won't mention again and again xP) like 00:47:554 (4) - and so on
  2. 01:32:554 (2) - (just a tip) Consider to move this slider a bit upward because it's actually covered by accuracy bar :< Same for 02:10:888 (3,4) - move the whole pattern some grid upward keeping the distance snap activated
  3. Well, just small suggestions, this map is perfect actually
FIXXED

~You You You~

  1. 00:04:776 (7) - Well, I see what you did here and I understand your intention but I would avoid this antijump considering the spacing you used between elements on previous and next parts. This slider should be moved further from the previous circle like you did for 00:09:221 (3) -
  2. 00:07:832 (2) - Check the stack with 00:06:999 (4) : it isn't stacked perfecly actually and it looks ugly during gameplay
  3. 00:08:665 (1) - Remove NC like you did for 00:03:943 (4) -
  4. 00:22:554 (4,5,6) - Unstacked triple
  5. 00:34:221 (1) - Wrong and confusing spacing here. This slider should be moved further from previous slider's tail
  6. 01:35:331 (1) - This NC setting is a bit weird on this section honestly. I would suggest you these instead: remove NC from 01:35:331 (1) - and from 01:36:721 (1) - and 01:37:276 (1,1) - (the idea is nice but it's inconsistent with all other 1/4 sliders you used actually :\)
  7. 01:39:776 (3) - I feel this slider a little awkward to play honestly due to its placement. I would set the whole pattern like this with unstacking the previous (2) as well: https://osu.ppy.sh/ss/9036491 If you don't like it just find a smoother pattern structure for this section please >.<
  8. 01:56:443 (1) - Why is the second waypoint red? It should be normal to make the slider symmetric with the second part of its body: https://osu.ppy.sh/ss/9036504
  9. 01:58:665 (1) - Improve the stack between this slider's curve and previous 01:58:110 (4) 's tail by disabling the gridsnap (or you can't do it)
  10. 02:07:276 (6) - What about making a triangle with 02:06:721 (4,5) - by moving this circle at x: 92 y: 364? It flows nice
  11. 02:39:638 - I actually hear a sound on this tick so I think the stream should start from here, same for 03:15:193 ? btw I am not sure about this because the real sound is 1/6 and not 1/4. Well, your choice, you can even keep this like it is actually
Good and simple mapset. It remembers me the old beatmaps :3 Good luck!
Thank you for modding :)
Topic Starter
FunnyA

squirrelpascals wrote:

Hi, from queue

General
• offset 874 sounds more accurate, and then check ai mod and fix what shows up FIXXED

• Big snapping issue here: some of your patterns should be snapped to 1/6 instead of 1/4. This pattern in the top diff for example:01:43:943 (2,3) - the sliderend should be snapped to the last purple tick to be more accurate to the sound. It's more noticable at 01:36:721 (1,2,1,2,1,2) - though with the kick drum where the sliderend should be. You'll have to sort through which patterns should be resnapped, since some you might not need to fix because they work with vocals. I noticed this when i got to this pattern specifically 02:39:776 (1,2,3,4,5) - so you might want to try doing something with sliders or something more simple in place of streams like this. --- Also in normal diff: 00:16:999 (2) - 00:35:610 (5) - might want to replace these with single sliders?

I modded this map as if it were mapped to 1/4 so apply this after^^
OK hihihi actually now..... i know how to different the kind of that snap between 1/4 and 1/6. Also i have fixxed this distance snap and slider what i make based on 1/6 snap :)

ux3
• 00:11:151 (2) - 00:13:374 (2) - theres a strong snare on these slidertails, maybe try ctrl+g on each of these? FIXXED

• 00:17:540 (3,4) - space these closer currently reads as a 1 beat gap because of spacing at 00:16:429 (1,2) - FIXXED
• 00:33:651 (3,1) - space these more, since this is overlapping this reads as a 1/4 gap FIXXED

• 00:47:540 (1) - The way you mapped this reverse slider is just confusing, there's nothing noticeable on the reverse arrow at 00:48:165 - , just make this a 1/1 repeat instead. also why did you leave 00:49:207 - unmapped? FIXXED

• 00:54:207 (1,2) - you mapped a 1/4 rhythm but this looks like a 1/2 gap wtf. if you want a 1/4 gap make this noticeable, but i think you already have a good foundation for this pattern if you shorten 1 like this. Same thing for 01:56:429 (1,2) - FIXXED

• 01:36:707 (1) - i would remove this nc so that 01:36:429 (1) - isn't in its own combo, 1 note combos are generally not good for hard diffs FIXXED

• 01:43:929 (2) - would recommend not overlapping on that reverse slider, that makes the back and forth motion with 01:43:096 (1,2) - confusing FIXXED

• 01:51:429 (2) - unsnapped sliderend, and also doesn't feel structured in this pattern because of the different curvature from 01:51:985 (1,2) - , try using one of those sliders to replace what you have FIXXED

• 01:59:485 (2,3,4) - this overlap looks pretty confusing for a hard diff, if you want to keep this pattern i would suggest doing something like this but otherwise i really suggest you remove those because it causes reading problems FIXXED

• 02:17:262 (3) - would sound better as a single 1/2 slider, since there's no noticeable beat on 02:17:401 - FIXXED

• 02:57:970 (4) - this note sounds overmapped, don't hear a note in music under it FIXXED

• 03:09:221 (5) - try a ctrl+j on this? it would work well with flow
FIXXED

normal
• 00:51:999 (1,2) - would sound better with ctrl+g rhythm, because it places the strong kick on a circle rather than a sliderend. same for 01:54:221 (1,2) - FIXXED

• 02:17:554 (4) - reverse slider doesn't sound applicable here again because there's nothing under the reverse arrow. You could put one at 02:18:110 (5) - if you wanted because of the record scratching sound, so ctrl+g would actually work FIXXED

seems good
Your idea is very good, and I'm just now to find out. I'll be me this one ^^

easy
• 1 unsnapped object in ai mod FIXXED

• 00:14:221 (1) - maybe adjust the slidertail to be parallel with 00:11:999 (3) - ? FIXXED

• 00:36:443 - until 00:47:554 - looks like you messed up nc patterns. Combos are 4, 8, and 12 beats long. Would suggest moving this nc 00:38:665 (1) - to 00:40:888 (3) - and then this nc 00:43:110 (1) - to 00:45:332 (3) - . this'll even out your combo lengths FIXXED

• 01:18:665 (1,2) - dont like the aesthetic of these sliders, they look really crunched up. A more narrow, less wavy shape like this would fit in with the map a lot better FIXXED

• 01:45:332 (1,2,3,4,5) - this feels exactly like the pattern at the beginning ( 00:09:776 (1,2,3,1,2) - ) but flipped horizontally. Can you change the pattern a little bit somehow? Also same thing about 01:49:776 (5,1) - being parallel FIXXED

• 02:11:999 (1) - You need to give the player more time to recover after the spinner. I'd suggest removing 02:14:221 (1) - to do this hihihihi, i know that it's my big mistaken. OK, now FIXXED

• 02:18:665 (1,2,3,4) - 02:23:110 (1,2,3,4) - for both patterns, it's not good to have too many circles in a row like this because it's stressful and more dense for easy players. I would recommend turning either 1,2 or 3,4 into sliders to help with this It's good idea, OK. FIXXED

• 02:47:276 (1) - Same thing about spinner recovery time, i would suggest extending the spinner to where the first note is right now, like this FIXXED

• 03:09:776 (3) - Putting this up and to the right of the sliderend at 03:08:665 (2) - will make this pattern flow a lot better Hmm well, i will considering this notes

• 03:11:998 (1) - ctrl+h would work well for this because it creates a smoother flow between these objects 03:10:331 (4,5,1) - FIXXED

The map has issues that need to be addressed, but the quality of mapping is just fine so I'll give you a star for now. Poke me when you reply to this and maybe we can talk about the snapping :) :)
Thank you so much. Actually, I am sorry for my late posting because I am very busy doing my homework, so i almost forget to fix this map :) :D
Hollow Delta
YOYOYO DON'T BUBB THIS JUST YET

real slow m4m from my queue
very pretty skin

You You You <3

00:27:539 (1,2) - The distance between the head of 2 and the end of a are very far and stick out compared to the surrounding patterns. Compare the distance of 3-4 and 1-2 and it's very obvious. A quick fix would be this: https://puu.sh/xvHiC/f5aecbb104.png

00:29:761 (1,2,3,4) - The spacing here seems random as well. Look at the heads of 2 & 4 and you'll see compared to the vibe of the song, the spacing fluctuates quite a bit. ctrl+g on 2 and then on 4 would be an easy fix.

00:37:539 (3,4) - Another good example of spacing. Here the large spacing fits because it fits the increase in intensity.

00:46:984 (4) - This one isn't as bad as the other situations of unjustified spacing I pointed out, but it still could be better. I think curving this slider more will allow you to bring it closer to 3 while still keeping the same idea. Ex. https://puu.sh/xvHQc/f3a50bb5c4.png

01:46:428 (3) - This looks like another spot where the spacing drastically increases randomly. A good example of where you had good spacing is at 01:47:539 (1,2) - where it compliments that downbeat. For the simplistic style you're mapping this in, if the spacing isn't consistent it's very obvious.

I'll stop here after the first chorus, because the song stays consistent with itself from here, so I think it should be easy for you to look for similar problems with the rest of the map.


Normal

01:59:206 (2,3,4,5,6) - Here it looks like you mapped off your grid a bit, which makes this part look a bit messy cause of the slight offsets. How I map these kinds of patterns is I copy 01:59:761 (3,4) - I paste and rotate 60 and snap one of the ends to the previous pair. That creates a triangle. From there I can repeat this technique until I get the shape I want; for this case it's a diamond.


Easy

Normally I would criticize this diff, but I think the exception makes sense. A lot of mappers have this idea of increasing the tick rate to the point where the ticks aren't even on beats just for the sake of keeping the combo up. While that isn't a flawed logic, it does prevent one thing. It doesn't properly teach players how to handle sliders. There's a technique called cheesing which means the player only needs to aim at the head and end of the slider. The only time the player has to actually aim within the slider is if there was a tick they must aim at. Think of the ticks and slider tails as hit circles you don't have to click. While in diffs like these players don't need to cheese sliders, it does leave more room for mistakes on the players part and may teach them the technique faster.

Anyways, my exception here is since you have a custom tick texture you want to be able to show that off in all diffs, so while in most cases I encourage accurate tick rates, here it's okay because you're giving the player more content with the custom tick.


Not much to say. It's simplistic, but the quality is okay. gl for ranking.

and mod my map pls https://osu.ppy.sh/s/628857
Topic Starter
FunnyA

Bubblun wrote:

YOYOYO DON'T BUBB THIS JUST YET

real slow m4m from my queue
very pretty skin

You You You <3

00:27:539 (1,2) - The distance between the head of 2 and the end of a are very far and stick out compared to the surrounding patterns. Compare the distance of 3-4 and 1-2 and it's very obvious. A quick fix would be this: https://puu.sh/xvHiC/f5aecbb104.png

00:29:761 (1,2,3,4) - The spacing here seems random as well. Look at the heads of 2 & 4 and you'll see compared to the vibe of the song, the spacing fluctuates quite a bit. ctrl+g on 2 and then on 4 would be an easy fix.

00:37:539 (3,4) - Another good example of spacing. Here the large spacing fits because it fits the increase in intensity.

00:46:984 (4) - This one isn't as bad as the other situations of unjustified spacing I pointed out, but it still could be better. I think curving this slider more will allow you to bring it closer to 3 while still keeping the same idea. Ex. https://puu.sh/xvHQc/f3a50bb5c4.png

01:46:428 (3) - This looks like another spot where the spacing drastically increases randomly. A good example of where you had good spacing is at 01:47:539 (1,2) - where it compliments that downbeat. For the simplistic style you're mapping this in, if the spacing isn't consistent it's very obvious.

I'll stop here after the first chorus, because the song stays consistent with itself from here, so I think it should be easy for you to look for similar problems with the rest of the map.


Normal

01:59:206 (2,3,4,5,6) - Here it looks like you mapped off your grid a bit, which makes this part look a bit messy cause of the slight offsets. How I map these kinds of patterns is I copy 01:59:761 (3,4) - I paste and rotate 60 and snap one of the ends to the previous pair. That creates a triangle. From there I can repeat this technique until I get the shape I want; for this case it's a diamond.


Easy

Normally I would criticize this diff, but I think the exception makes sense. A lot of mappers have this idea of increasing the tick rate to the point where the ticks aren't even on beats just for the sake of keeping the combo up. While that isn't a flawed logic, it does prevent one thing. It doesn't properly teach players how to handle sliders. There's a technique called cheesing which means the player only needs to aim at the head and end of the slider. The only time the player has to actually aim within the slider is if there was a tick they must aim at. Think of the ticks and slider tails as hit circles you don't have to click. While in diffs like these players don't need to cheese sliders, it does leave more room for mistakes on the players part and may teach them the technique faster.

Anyways, my exception here is since you have a custom tick texture you want to be able to show that off in all diffs, so while in most cases I encourage accurate tick rates, here it's okay because you're giving the player more content with the custom tick.


Not much to say. It's simplistic, but the quality is okay. gl for ranking.

and mod my map pls https://osu.ppy.sh/s/628857
Thank you so much for modding. OK next time i will comment and consider on your post here
squirrelpascals
respond to my mods and ill come back to this
AchsanLovers
err random mod bcz kita sama2 dari sumbar :>

[General]
ok, the gap between easy and normal kinda too far i suggest to nerf it to 1.9 ~ 2*

[Easy]
02:47:261 (1) - ini spinner nya dimulai di 02:47:539 - aja kak, soalnya buyi ramenya mulai dari sana
solid diff, cant find anything

[Normal]
00:02:539 (5) - 00:04:761 (5) - 00:06:984 (5) - 00:09:206 (5) - hmm, mungkin bagusan dituker jadi cirle aja? soalnya baru intro map udah maksa bgt, kasih break dikit lha
00:10:595 (2) - delete?
00:13:650 (3) - change to circle?
00:16:150 (4) - delete? and replace 00:16:428 (1) - in X:96 Y:344 ?
02:47:261 (1) - ya same thing like easy


cool, how to make perfect blanket azzz

[You.. You.. You!]
kok bagusan yg dulu ya
00:15:317 (3) - ok 2 reverse looks not good for this condition so just use one and add circle in 00:16:150 -
00:26:428 (3) - blanket?
00:56:428 (1) - bad slider i guees, just use like 00:56:984 (2) -
00:59:761 (3) - ok this one tho
01:10:873 (1) - remove NC?
01:19:761 (1) - ^
01:37:540 (1) - ^
02:13:094 (1) - ^
02:21:984 (1) - ^
03:15:316 (1) - ^

agiah qualified kali kak
good luck~
Topic Starter
FunnyA

AchsanLovers wrote:

err random mod bcz kita sama2 dari sumbar :>

[General]
ok, the gap between easy and normal kinda too far i suggest to nerf it to 1.9 ~ 2* Yang ini nggak jadi masalah IMO. Kaka emang sengaja kasih gap jauh2 entah alasannya kenapa ><

[Easy]
02:47:261 (1) - ini spinner nya dimulai di 02:47:539 - aja kak, soalnya buyi ramenya mulai dari sana
solid diff, cant find anything 02:47:261 (1) bagian ini yang paling kuat bunyinya soalnya kan ada bunyi piano ama si Vokal

[Normal]
00:02:539 (5) - 00:04:761 (5) - 00:06:984 (5) - 00:09:206 (5) - hmm, mungkin bagusan dituker jadi cirle aja? soalnya baru intro map udah maksa bgt, kasih break dikit lha Hehe kak dah terlanjur bikin ini, ya dah males kak ngeditnya, tapi kalau dimainin bagi kak nggak masalah ^^
00:10:595 (2) - delete? FIXXED
00:13:650 (3) - change to circle? FIXXED
00:16:150 (4) - delete? and replace 00:16:428 (1) - in X:96 Y:344 ? FIXXED
02:47:261 (1) - ya same thing like easy bagian ini yang paling kuat bunyinya soalnya kan ada bunyi piano ama si Vokal


cool, how to make perfect blanket azzz

[You.. You.. You!]
kok bagusan yg dulu ya
00:15:317 (3) - ok 2 reverse looks not good for this condition so just use one and add circle in 00:16:150 - FIXXED
00:26:428 (3) - blanket? FIXXED
00:56:428 (1) - bad slider i guees, just use like 00:56:984 (2) - Ini nggak masalah sih buat kak yang penting senang dimainin wkwkw
00:59:761 (3) - ok this one tho Ini nggak masalah sih buat kak yang penting senang dimainin wkwkw
01:10:873 (1) - remove NC? FIXXED
01:19:761 (1) - ^ FIXXED
01:37:540 (1) - ^ FIXXED
02:13:094 (1) - ^ FIXXED
02:21:984 (1) - ^ FIXXED
03:15:316 (1) - ^ FIXXED

agiah qualified kali kak
good luck~
Makasih banyak dik~
TmacBoris
easy is okay, since it uses slow rhytm. problems are on Normal and mostly on Hard difficulty
This song uses 1/6 rhytm, not 1/4, listen closely to the beat

Here are some examples i did found

Normal:
I suggest to use only 1/2 rhytm and removeall sliders using 1/4
00:16:984 (2) - make it just 1/2 slider without reverse
01:36:706 (2) - same
01:37:817 (2) - same
Look over the map, to make sure i didn't miss anything

Hard:
00:20:317 (4,5,6) - sound goes later after 5 here is the actual rhytm: https://osu.ppy.sh/ss/10042654
00:51:428 (4,5,6) - this pattern is not following the rhytm. example: https://osu.ppy.sh/ss/10042602 maybe better is to just remove 5, or u can do it like it's on the picture


00:55:317 (3) - I don't hear any sound on blue tick suggest to remove reverse, Ctrl+G and make it 1/2 slider https://osu.ppy.sh/ss/10042628
00:56:011 (5) -, 00:58:234 (5) - again I don't hear any sound on blue tick. just remove it


I think it's enough, so you can understand what's the problem and fix all the same issues. Please, try to find all the same patterns by yourself
Topic Starter
FunnyA

TmacBoris wrote:

easy is okay, since it uses slow rhytm. problems are on Normal and mostly on Hard difficulty
This song uses 1/6 rhytm, not 1/4, listen closely to the beat FIXED

Here are some examples i did found

Normal:
I suggest to use only 1/2 rhytm and removeall sliders using 1/4 FIXED
00:16:984 (2) - make it just 1/2 slider without reverse FIXED
01:36:706 (2) - same FIXED
01:37:817 (2) - same FIXED
Look over the map, to make sure i didn't miss anything

Hard:
00:20:317 (4,5,6) - sound goes later after 5 here is the actual rhytm: https://osu.ppy.sh/ss/10042654 FIXED
00:51:428 (4,5,6) - this pattern is not following the rhytm. example: https://osu.ppy.sh/ss/10042602 maybe better is to just remove 5, or u can do it like it's on the picture FIXED


00:55:317 (3) - I don't hear any sound on blue tick suggest to remove reverse, Ctrl+G and make it 1/2 slider https://osu.ppy.sh/ss/10042628 FIXED
00:56:011 (5) -, 00:58:234 (5) - again I don't hear any sound on blue tick. just remove it FIXED


I think it's enough, so you can understand what's the problem and fix all the same issues. Please, try to find all the same patterns by yourself
Thank you for modding~
AchsanLovers
BN where r u
Topic Starter
FunnyA
Wkwkwkwkw... dia lagi sibuk
Sabar aja ><
squirrelpascals
Here are the last things to fix from the end of last nights chat

chat
2018-02-15 23:31 squirrelpascals: 01:50:595 (2) - you should also change the rhythm here
2018-02-15 23:34 squirrelpascals: 01:59:761 (3,4) - i would suggest that you make these two a slider, because this is a lot of circles in a row for a normal v
2018-02-15 23:34 squirrelpascals: 01:59:484 (2,3,4,5,6) -
2018-02-15 23:38 squirrelpascals: okay easy difficulty now
2018-02-15 23:40 squirrelpascals: 00:11:984 (3) - i dont think the reverse arrow should be on a red tick
2018-02-15 23:40 squirrelpascals: 00:47:539 (3) - same thing here
2018-02-15 23:41 squirrelpascals: here too xS
2018-02-15 23:41 squirrelpascals: xD*
2018-02-15 23:43 squirrelpascals: 02:55:317 (2) - this slider should point at this one 02:56:428 (3) -
2018-02-15 23:43 squirrelpascals: because it doesnt flow well right now
2018-02-15 23:46 squirrelpascals: thats all, tell me when you fixed or if you have questions :)

Here is the full irc

full chat
2018-02-15 22:27 squirrelpascals: hi
2018-02-15 22:27 squirrelpascals: omg
2018-02-15 22:27 squirrelpascals: i forgot you changed your name xD
2018-02-15 22:27 squirrelpascals: i was literally opening your map
2018-02-15 22:27 FunnyA: Hehehe never mind~
2018-02-15 22:28 squirrelpascals: brb, I'll come back and look at your map
2018-02-15 22:29 FunnyA: okay squirell :) thank you so much~
2018-02-15 22:38 squirrelpascals: back
2018-02-15 22:38 FunnyA: what is back?
2018-02-15 22:40 squirrelpascals: me
2018-02-15 22:40 squirrelpascals: i was gone for a little bit xD
2018-02-15 22:40 FunnyA: hohoho XD
2018-02-15 22:40 squirrelpascals: can you lower the approach rate on the top diff to 7?
2018-02-15 22:42 FunnyA: Sure~
2018-02-15 22:42 FunnyA: anything else?
2018-02-15 22:43 squirrelpascals: 00:48:095 (3,4,5) - can you change this to look more like this? https://osu.ppy.sh/ss/10267070
2018-02-15 22:44 squirrelpascals: it looks a bit nicer
2018-02-15 22:45 squirrelpascals: 00:53:373 (6) -
2018-02-15 22:46 squirrelpascals: i would recommend changing that into a circle because the vocals stop before it
2018-02-15 22:46 squirrelpascals: 00:53:650 (7) - this has to end on a 1/6 tick
2018-02-15 22:54 FunnyA: Hello~
2018-02-15 22:54 squirrelpascals: hi hi
2018-02-15 22:54 FunnyA: sorry i was logout suddenly because my laptop has low batery ><
2018-02-15 22:54 squirrelpascals: its okay :)
2018-02-15 22:54 squirrelpascals: i'll write down what you should change again
2018-02-15 22:54 squirrelpascals: ACTION is editing [https://osu.ppy.sh/b/1527847 NCT DREAM - My First and Last [You.. You.. You!]]
2018-02-15 22:54 squirrelpascals: opps
2018-02-15 22:55 FunnyA: can you send your modd again?
2018-02-15 22:55 squirrelpascals: sure
2018-02-15 22:55 FunnyA: it's missing :'(
2018-02-15 22:55 squirrelpascals: 00:53:373 (6) - i would recommend changing that into a circle because the vocals stop before it
2018-02-15 22:55 squirrelpascals: 00:53:650 (7) - this has to end on a 1/6 tick
2018-02-15 22:55 squirrelpascals: i think you should change the hp to 5
2018-02-15 22:57 FunnyA: 00:53:373 (6) - i think it's okay if i add slider like this because i alway follow the trumpet's sound hihi
2018-02-15 22:57 FunnyA: *alwaya
2018-02-15 22:58 FunnyA: *always.. sorry for typo ><
2018-02-15 22:58 squirrelpascals: its okay :D
2018-02-15 22:58 squirrelpascals: and i'm okay with that
2018-02-15 22:58 squirrelpascals: just be sure this 00:53:650 (7) - ends on purple
2018-02-15 22:58 squirrelpascals: purple tick*
2018-02-15 22:59 FunnyA: 00:48:095 (3,4,5) - How about this?
2018-02-15 22:59 squirrelpascals: you should move 00:48:373 (4,5) - more to the right
2018-02-15 22:59 FunnyA: same like this object? 01:55:873 (7)
2018-02-15 22:59 squirrelpascals: https://i.imgur.com/9AQy8Mq.png
2018-02-15 22:59 squirrelpascals: like that^
2018-02-15 23:00 squirrelpascals: 01:48:650 (4) - also move this one further away from the start of this slider 01:48:373 (3) -
2018-02-15 23:00 squirrelpascals: https://i.imgur.com/7BmYCUQ.png like that
2018-02-15 23:02 FunnyA: 00:49:206 (7) - Is it should ends on purple.. right?
2018-02-15 23:03 squirrelpascals: that one's okay because the vocal sound is eearlier than the purple :)
2018-02-15 23:04 FunnyA: 02:40:317 (7) - what about this slider?
2018-02-15 23:04 FunnyA: Okay~
2018-02-15 23:04 squirrelpascals: that should end on a purple
2018-02-15 23:05 squirrelpascals: 01:51:150 (6) - curving this the other way will look nicer https://i.imgur.com/VVVAknB.png
2018-02-15 23:05 squirrelpascals: 01:51:428 (7) - this should also end on a purple
2018-02-15 23:07 FunnyA: but if i change that... this slider end on 01:51:428 (7) is not consistent with 00:49:206 (7)
2018-02-15 23:07 FunnyA: 00:49:206 (7)
2018-02-15 23:08 FunnyA: and i don't know why ><
2018-02-15 23:08 squirrelpascals: its okay because this vocal note is later than the last one
2018-02-15 23:09 squirrelpascals: 01:55:873 (7) - this should also end on purple
2018-02-15 23:09 FunnyA: Okay.. FIXED!
2018-02-15 23:09 squirrelpascals: :D
2018-02-15 23:09 FunnyA: That's it?
2018-02-15 23:10 FunnyA: anything else?
2018-02-15 23:10 squirrelpascals: yep
2018-02-15 23:10 squirrelpascals: 02:13:002 - you should put a circle here to be consistent with 01:09:761 (1,2,3,4,5,6,7) -
2018-02-15 23:11 FunnyA: and how about that skin?
2018-02-15 23:11 squirrelpascals: i will check the skin after im done checking the map
2018-02-15 23:12 squirrelpascals: 02:21:984 (5,6,7) - you should move these notes down more so it looks less crowded https://i.imgur.com/gHjKUmb.png
2018-02-15 23:13 squirrelpascals: 02:26:984 (6,7) - this one should be the same as these 02:25:873 (2,3,4,5) - because the song has the same rhythm
2018-02-15 23:13 squirrelpascals: 02:32:817 (3) - this would look nice if it were curved the other way https://i.imgur.com/Au2JVU9.png
2018-02-15 23:16 squirrelpascals: thats all for the top difficulty
2018-02-15 23:19 FunnyA: Thank you for kindness :D
2018-02-15 23:19 squirrelpascals: no problem!
2018-02-15 23:19 squirrelpascals: im going to check the other difficulties now
2018-02-15 23:20 FunnyA: 00:49:206 (7) - This slider end is better to put on blue tick or purple tick?
2018-02-15 23:21 FunnyA: See at the top diff~
2018-02-15 23:21 squirrelpascals: the blue tick
2018-02-15 23:21 squirrelpascals: i think that will be the only slider on the blue tick, and thats okay
2018-02-15 23:21 FunnyA: FIXED~
2018-02-15 23:22 squirrelpascals: im on normal diff
2018-02-15 23:22 squirrelpascals: 00:12:817 (2) -
2018-02-15 23:22 squirrelpascals: i dont think thats a good rhythm because it skips the note on 00:13:095 -
2018-02-15 23:22 squirrelpascals: white ticks are more important in normal difficulties
2018-02-15 23:23 squirrelpascals: 00:48:373 (2) - same thing here
2018-02-15 23:26 FunnyA: FIXED~
2018-02-15 23:30 squirrelpascals: .
2018-02-15 23:30 squirrelpascals: sorry i went offline for a little bit
2018-02-15 23:31 FunnyA: hihih no problem~
2018-02-15 23:31 squirrelpascals: 01:50:595 (2) - you should also change the rhythm here
2018-02-15 23:34 squirrelpascals: 01:59:761 (3,4) - i would suggest that you make these two a slider, because this is a lot of circles in a row for a normal v
2018-02-15 23:34 squirrelpascals: 01:59:484 (2,3,4,5,6) -
2018-02-15 23:38 squirrelpascals: okay easy difficulty now
2018-02-15 23:40 squirrelpascals: 00:11:984 (3) - i dont think the reverse arrow should be on a red tick
2018-02-15 23:40 squirrelpascals: 00:47:539 (3) - same thing here
2018-02-15 23:41 squirrelpascals: here too xS
2018-02-15 23:41 squirrelpascals: xD*
2018-02-15 23:43 squirrelpascals: 02:55:317 (2) - this slider should point at this one 02:56:428 (3) -
2018-02-15 23:43 squirrelpascals: because it doesnt flow well right now
2018-02-15 23:46 squirrelpascals: thats all, tell me when you fixed or if you have questions :)
2018-02-15 23:47 FunnyA: Okay squirell hihi thank you :)

Let me know when you've fixed everything :)
Topic Starter
FunnyA
FIXED ALL
squirrelpascals
The map is okay now, just a couple things left

00:53:650 (7,1) - 01:55:873 (7,1) - 02:40:317 (7,1) - You should move these circles away from the slider ends a little bit so it looks the same as all the other purple tick snaps. Like this: https://imgur-archive.ppy.sh/vfXaIVR.png

Your skin is missing some files that it needs :o Here's a list of files that you need for skinning different parts of your map. You don't need to have all of these sets of skin files in the map, you cant have any partial sets in the map though.

Here's a list of the skin elements you need:
• followpoint.png
• sliderendcircle.png and sliderendcircleoverlay.png
• sliderstartcircle.png and sliderstartcircleoverlay.png
• sliderb(n).png and sliderfollowcircle(-n).png (or you can just delete sliderscorepoint.png )

You have two .avi files in the beatmap file, so you need to delete the unused one


After this stuff is fixed i can bubble :)
Topic Starter
FunnyA
Last time.. i have remove all skin because the skin what i wear isn't unrankable. Yeah.. i see it now~
squirrelpascals
finally :)
Topic Starter
FunnyA
Thank you <3
Cerulean Veyron
ok, via pm trash song, trash artist
pop for some general hs stuff

general
normal-hitfinish2.wav is not used in any particular section in any diff, better to delete or make a gud use of it.
the soft-hitwhisle2.wav sounds p delaying tho, but it can be adjusted in soundwave, u cud try this tho https://puu.sh/zDbzt/ad726840da.wav
on ez diff, you have the samples macth playback rate unchecked on audio tab song setup.

top diff
00:32:817 (4,5,6) - tis ones quite not blanced in spacing out the 1/3 snapped sliders, and for the next one 5 and 6 is kinda a little more further than the previous ones. so maybe jus simply use 1x spacing or do sth with it. just a personal suggestion ok dont take it too seriously
00:36:150 - maybe add a note here to comprehend the the song track here much neater, or maybe u cud remove and add a slider that cud end the tail on 00:36:335 (8) - .
00:56:428 (1) - the slider shape here isnt rlly that good tho, or i shud say it doesnt appeal much in visuals cuz the red nodes are barely use, which means its less noticeable and p steep by the looks of it. so either way, u cud at least try to redo the slider shape here or just simply adjust it back to a casual curve slider or sth.
01:01:984 (3) - the circle's placement here is somehow not the best one in structure, its prob cuz it overlapped the slider 1 or maybe spaced out a little low. idk but, it just kinda feels a little wrong in this part with a quirky flowing in between sliders.
02:42:539 (3,1) - hmm cudve spaced this one out a little more for the downbeat. but currently, it looks way too close in between notes with regular 1/2 snapping, and it might be a little out of emphasis too. so ya, move out slider 1 further out from the previous sliders. or in alt way, u cud make a 2x jump here similar to 02:41:984 (2,3) -

----
get squir to rebub after u dealt wit some of the technical hs issues ok
lmk when ur done, might quali or not depending on the changes and how u respond
Topic Starter
FunnyA

Cerulean Veyron wrote:

ok, via pm trash song, trash artist
pop for some general hs stuff

general
normal-hitfinish2.wav is not used in any particular section in any diff, better to delete or make a gud use of it.
the soft-hitwhisle2.wav sounds p delaying tho, but it can be adjusted in soundwave, u cud try this tho https://puu.sh/zDbzt/ad726840da.wav
on ez diff, you have the samples macth playback rate unchecked on audio tab song setup. FIXED

top diff
00:32:817 (4,5,6) - tis ones quite not blanced in spacing out the 1/3 snapped sliders, and for the next one 5 and 6 is kinda a little more further than the previous ones. so maybe jus simply use 1x spacing or do sth with it. just a personal suggestion ok dont take it too seriously - FIXED
00:36:150 - maybe add a note here to comprehend the the song track here much neater, or maybe u cud remove and add a slider that cud end the tail on 00:36:335 (8) - . - i don't think so, because at this section.. i always follow drum rhythm.. so i ignore it
00:56:428 (1) - the slider shape here isnt rlly that good tho, or i shud say it doesnt appeal much in visuals cuz the red nodes are barely use, which means its less noticeable and p steep by the looks of it. so either way, u cud at least try to redo the slider shape here or just simply adjust it back to a casual curve slider or sth. - FIXED
01:01:984 (3) - the circle's placement here is somehow not the best one in structure, its prob cuz it overlapped the slider 1 or maybe spaced out a little low. idk but, it just kinda feels a little wrong in this part with a quirky flowing in between sliders. - Okay~
02:42:539 (3,1) - hmm cudve spaced this one out a little more for the downbeat. but currently, it looks way too close in between notes with regular 1/2 snapping, and it might be a little out of emphasis too. so ya, move out slider 1 further out from the previous sliders. or in alt way, u cud make a 2x jump here similar to 02:41:984 (2,3) - FIXED

----
get squir to rebub after u dealt wit some of the technical hs issues ok
lmk when ur done, might quali or not depending on the changes and how u respond
Thank you for modding~
squirrelpascals
turn off "samples match playback rate" for normal diff

after that I'll rebubble :)
Topic Starter
FunnyA
Heheh.. i forgot it,

FIXED
squirrelpascals
:!: :!: :!: :!: :!:
Topic Starter
FunnyA
:) :) :) :) :)
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