Nice try, but work a little over eeeeeeee... all?OwOwWhatsThis wrote:
gd
https://cdn.discordapp.com/attachments/ ... expert.osu
Nice try, but work a little over eeeeeeee... all?OwOwWhatsThis wrote:
gd
https://cdn.discordapp.com/attachments/ ... expert.osu
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 51
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.2
[Metadata]
Title:Death by Maklowicz
TitleUnicode:Death by Makłowicz
Artist:XVoIR
ArtistUnicode:XVoIR
Creator:MyAngelMeinter
Version:Vulkin's Oni
Source:UNDERTALE
Tags:Undertale XVoIR Makłowicz Death xvoir Cnyan ReFaller
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:7
CircleSize:7
OverallDifficulty:6
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:2
[Events]
//Background and Video events
Video,0,"maklowicz.wmv.wmv"
0,0,"maklowicz.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
1672.71849758654,405.405405405405,4,1,0,100,1,0
[Colours]
Combo1 : 255,148,40
Combo2 : 0,0,255
Combo3 : 0,244,0
Combo4 : 196,0,196
Combo5 : 255,23,23
Combo6 : 230,230,0
Combo7 : 0,255,255
[HitObjects]
256,192,51,12,0,1267,0:0:0:0:
256,192,1672,5,8,0:0:0:0:
256,192,1875,1,0,0:0:0:0:
256,192,1976,1,0,0:0:0:0:
256,192,2078,1,8,0:0:0:0:
256,192,2280,1,0,0:0:0:0:
256,192,2382,1,8,0:0:0:0:
256,192,2888,1,8,0:0:0:0:
256,192,3091,1,0,0:0:0:0:
256,192,3294,1,8,0:0:0:0:
256,192,3497,1,8,0:0:0:0:
256,192,3598,1,8,0:0:0:0:
256,192,3699,1,0,0:0:0:0:
256,192,3902,1,8,0:0:0:0:
256,192,4003,1,0,0:0:0:0:
256,192,4510,1,0,0:0:0:0:
256,192,4713,1,0,0:0:0:0:
256,192,4814,1,0,0:0:0:0:
256,192,4915,1,8,0:0:0:0:
256,192,5118,1,0,0:0:0:0:
256,192,5220,1,8,0:0:0:0:
256,192,5422,1,0,0:0:0:0:
256,192,5524,1,8,0:0:0:0:
256,192,5726,1,0,0:0:0:0:
256,192,6132,1,8,0:0:0:0:
256,192,6334,1,8,0:0:0:0:
256,192,6436,1,0,0:0:0:0:
256,192,6537,1,8,0:0:0:0:
256,192,6740,1,8,0:0:0:0:
256,192,6841,1,8,0:0:0:0:
256,192,7044,1,0,0:0:0:0:
256,192,7145,1,8,0:0:0:0:
256,192,7348,1,8,0:0:0:0:
256,192,7551,1,0,0:0:0:0:
256,192,7652,1,0,0:0:0:0:
256,192,7753,1,8,0:0:0:0:
256,192,7956,1,8,0:0:0:0:
256,192,8361,1,8,0:0:0:0:
256,192,8564,1,0,0:0:0:0:
256,192,8767,1,8,0:0:0:0:
256,192,8868,1,8,0:0:0:0:
256,192,9071,1,0,0:0:0:0:
256,192,9172,1,0,0:0:0:0:
256,192,9274,1,0,0:0:0:0:
256,192,9375,1,8,0:0:0:0:
256,192,9578,1,0,0:0:0:0:
256,192,9780,1,8,0:0:0:0:
256,192,9983,1,8,0:0:0:0:
256,192,10084,1,8,0:0:0:0:
256,192,10186,1,0,0:0:0:0:
256,192,10388,1,8,0:0:0:0:
256,192,10490,1,0,0:0:0:0:
256,192,10997,1,8,0:0:0:0:
256,192,11199,1,0,0:0:0:0:
256,192,11301,1,0,0:0:0:0:
256,192,11402,1,8,0:0:0:0:
256,192,11605,1,0,0:0:0:0:
256,192,11706,1,8,0:0:0:0:
256,192,11909,1,8,0:0:0:0:
256,192,12010,1,8,0:0:0:0:
256,192,12213,1,0,0:0:0:0:
256,192,12415,1,0,0:0:0:0:
256,192,12517,1,0,0:0:0:0:
256,192,12618,1,8,0:0:0:0:
256,192,12720,1,8,0:0:0:0:
256,192,12821,1,0,0:0:0:0:
256,192,13024,1,8,0:0:0:0:
256,192,13226,1,8,0:0:0:0:
256,192,13328,1,8,0:0:0:0:
256,192,13530,1,0,0:0:0:0:
256,192,13632,1,8,0:0:0:0:
256,192,13834,1,8,0:0:0:0:
256,192,13936,1,8,0:0:0:0:
256,192,14037,1,0,0:0:0:0:
256,192,14138,1,0,0:0:0:0:
256,192,14240,1,8,0:0:0:0:
256,192,14442,1,0,0:0:0:0:
256,192,14645,1,8,0:0:0:0:
256,192,14848,1,0,0:0:0:0:
256,192,14949,1,0,0:0:0:0:
256,192,15051,1,8,0:0:0:0:
256,192,15253,1,0,0:0:0:0:
256,192,15355,1,8,0:0:0:0:
256,192,15861,1,8,0:0:0:0:
256,192,16064,1,0,0:0:0:0:
256,192,16267,1,8,0:0:0:0:
256,192,16470,1,8,0:0:0:0:
256,192,16571,1,8,0:0:0:0:
256,192,16672,1,0,0:0:0:0:
256,192,16875,1,8,0:0:0:0:
256,192,16976,1,0,0:0:0:0:
256,192,17483,1,0,0:0:0:0:
256,192,17686,1,0,0:0:0:0:
256,192,17787,1,0,0:0:0:0:
256,192,17888,1,8,0:0:0:0:
256,192,18091,1,0,0:0:0:0:
256,192,18193,1,8,0:0:0:0:
256,192,18395,1,0,0:0:0:0:
256,192,18497,1,8,0:0:0:0:
256,192,18699,1,0,0:0:0:0:
256,192,19105,1,8,0:0:0:0:
256,192,19307,1,8,0:0:0:0:
256,192,19409,1,0,0:0:0:0:
256,192,19510,1,8,0:0:0:0:
256,192,19713,1,8,0:0:0:0:
256,192,19814,1,8,0:0:0:0:
256,192,20017,1,0,0:0:0:0:
256,192,20118,1,8,0:0:0:0:
256,192,20321,1,8,0:0:0:0:
256,192,20524,1,0,0:0:0:0:
256,192,20625,1,0,0:0:0:0:
256,192,20726,1,8,0:0:0:0:
256,192,20929,1,8,0:0:0:0:
256,192,21334,1,8,0:0:0:0:
256,192,21537,1,0,0:0:0:0:
256,192,21740,1,8,0:0:0:0:
256,192,21841,1,8,0:0:0:0:
256,192,22044,1,0,0:0:0:0:
256,192,22145,1,0,0:0:0:0:
256,192,22247,1,0,0:0:0:0:
256,192,22348,1,8,0:0:0:0:
256,192,22551,1,0,0:0:0:0:
256,192,22753,1,8,0:0:0:0:
256,192,22956,1,8,0:0:0:0:
256,192,23057,1,8,0:0:0:0:
256,192,23159,1,0,0:0:0:0:
256,192,23361,1,8,0:0:0:0:
256,192,23463,1,0,0:0:0:0:
256,192,23970,1,8,0:0:0:0:
256,192,24172,1,0,0:0:0:0:
256,192,24274,1,0,0:0:0:0:
256,192,24375,1,8,0:0:0:0:
256,192,24578,1,0,0:0:0:0:
256,192,24679,1,8,0:0:0:0:
256,192,24882,1,8,0:0:0:0:
256,192,24983,1,8,0:0:0:0:
256,192,25186,1,0,0:0:0:0:
256,192,25388,1,0,0:0:0:0:
256,192,25490,1,0,0:0:0:0:
256,192,25591,1,8,0:0:0:0:
256,192,25693,1,8,0:0:0:0:
256,192,25794,1,0,0:0:0:0:
256,192,25997,1,8,0:0:0:0:
256,192,26199,1,8,0:0:0:0:
256,192,26301,1,8,0:0:0:0:
256,192,26503,1,0,0:0:0:0:
256,192,26605,1,8,0:0:0:0:
256,192,26807,1,8,0:0:0:0:
256,192,26909,1,8,0:0:0:0:
256,192,27010,1,0,0:0:0:0:
256,192,27111,1,0,0:0:0:0:
256,192,27213,1,8,0:0:0:0:
256,192,27415,1,0,0:0:0:0:
256,192,27618,1,12,0:0:0:0:
256,192,27821,12,0,30456,0:0:0:0:
Bawiłem sie troche tym insane'm przed dodaniem taiko diffa i może dlatego, może potem ogarnęReFaller wrote:
Meinter twój insane sie nie importuje jak pobieram mapke. Zanim robiłem re-dl zeby taiko pobrać to ten insane był jako "Not submitted"
J a c k wrote:
Hey
M4M returnHi, okeNormal
- I recommend using CS 3, AR 5 and HP 3 for normaloke, why not \^_^/
- Turn on distance snap and move the objects so that all the distances are equalyee sure
- You can use more 1/2 beats throughout the whole song in order to map the song more accurately because as it is right now, you are omitting sounds, for
example here 00:06:334 -I think now is good, why change?- 00:00:051 (1) - I think this spinner is unnecessary because it's really short, it ends on a not important sound and there is no build up / fade out so just replace it by a slider that ends at 00:01:267 - This spinner is VERYinportant because i need 30 sec of map to rank it
- 00:01:672 (1) - You shouldn't use such a long slider here because there are different sounds that you can map hereoke, i edit this slider
- 00:04:510 (1,3) - Blanket is a little bit offnow is god
- This is the same sound as 00:03:699 (4) - so use a slider, the same goes for 00:10:186 (4,5) - etc.oke i edit]
- 00:07:348 (7,8) - It's a long sound so replace it by a 1/1 slider and a circle with a 1/2 gap in betweennow is good
- 00:07:753 (8,1) - Avoid overlapsthis overlap is good
- 00:08:361 (1,3) - ^^
- 00:11:402 (2) - and 00:13:024 (4,5,6) - are the same so use the same patternwhy i must do same pattern on same sound?
- 00:14:240 (7,1) - Distance between these two is way too big because it's a 1/2 gap. You should make them overlapoke
- 00:14:645 (1,2) - Blanket this^not now
- 00:17:483 (1,3) - ^i don't change it
- 00:20:726 (6) - This shape doesn't look very good so you should either make it less curved or straightoke
- 00:23:564 (5,6) - Blanket is offnow is good
Hard
- Use AR 7 because it's only 2.73*oke
- 00:02:483 (3) - This circle should be at 00:02:382 - no
- 00:03:902 (4) - Slider should end at 00:04:003 - no because there is long one sound
- You made this rhythmic mistake in the whole map so you should probably fix iti probably fix it soon
- 00:04:915 (3,4) - Blanket can be done better
- 00:06:132 (1,2,4) - oke^^
- 00:06:132 (1,2,4) - ^
- 00:14:240 (1,2) - ^oke
- 00:15:861 (1,2) - Don't place them so closelynow is perfect
- 00:19:105 (1,3,4) - Blankets^
- 00:22:753 (3,4,5) - ^i a little edit this
- 00:25:997 (2,3,4,5) - Try to make a perfect square with thesei try and i think now is better
- 00:26:807 (5,6) - Blanket^ not now
InsaneOverall, I feel like you need to check the rhythm again in all of your diffs (I didn't check the GDs)oke and make sure that it's consistent oke|and that you use the same patterns for the same sounds| W H Y ?
- 00:06:533 (1,2) - Too far away imo, players will not realize this is a 1/4 gap because the distance is bigger than here 00:04:912 (1,2,3,4,5) - and those are 1/2 gaps, same goes for 00:15:351 (4,5) -everywhere distance snap is x2.5
- 00:07:749 (6,1) - Overlapi a little edit this
- 00:08:159 - I think you should map this sound because it feels weird and it's also confusing that 00:07:749 (6,1) - are so close to each othernow is good
- 00:08:868 (4) - This part is the same as the rest so why this rhythm here??
- 00:10:591 (1) - Should start at 00:10:490 - now is good
- 00:17:480 (6) - Would look better if it was less angledoke i edit
- 00:18:696 (6,7) - Slidershape is not exactly the same and they should be on the same heightoke
- 00:19:507 (1,2) - Way too distantoke
- 00:23:460 (5,6) - ^^
July - San wrote:
hi hihey hey
okay, let's see here
(That funny song xD) (Too funny song XD)
Normal
00:06:537 (5) - Here, NC i add one circle before
00:11:402 (2) - Maybe this it's better.Now is good
repeat, maybe.
00:17:483 (1) - this has many twists, take away some oke
The hard it's good for me
Cnyan's Insane Cnyan exit from osu, probbly i deleted his diff soon
Insane
00:08:868 (4) - Why this slider? Because i need somethink to feel this break in jumps, only circles is not enought
00:26:398 (5) - NC Here?No :c
okay that's all oke ^-^
It was a TASTE, to participate with a gd on this map, thank you very muchNo problem :p
Good luck! Thanks
oh sorry, I'm not good at explaining, and I thought you would see it for yourself, it's better to move it so that it keeps pace with the song, for me, if you want to leave it like this, I guess it will be fineReFaller wrote:
@July - San you didn't explain why i should move this here, so no changes.
Dziena za modzika :3LisaBestGirl wrote:
[Ziemniaczek diff]
00:04:510 (1,2,1,2,1,2,1) - wyglada to bardzo brzydko popraw to aby to jakos wygladalo i zeby dwa ostatnie kolka nie lezaly na sliderze oke
00:07:348 (2) - to zostawione miejsce wyglada brzydko,zrob tripla na 2 kolkuremapne cały ten part
00:09:375 (1,2,3,4) - fuj jumpy popraw je jakosokejka
[Insane]
00:05:115 (2,3,4,5) - te dwojki sa malo potrzebneno ale ja lubie te dwójki i w sumie fajnie brzmią
golnie wiekszosc dwojek na tym diffie np na last jumpach sa nie potrzebne
[Hard]
00:25:591 (1,2) - fuj sliderki,popraw je na prosteoke
Dzienki za modaChuuritsuTv wrote:
[July's normal]
00:14:645 (1,2) - This overlapping hurt eyes
The structure in this diff is very unaestchetic
[Normal]
00:23:970 (6) - To nie musi być slider zawrotny, wręcz nie powinien być, bo muzyka nie różni się zbytnio od wcześniejszej. To strasznie mylące. Zmapuj to normalnie
Struktura w tym diffie też naparza po oczach. Ułożenie obiektów względem siebie jest skrajnie brzydkie, między innymi przez flow i losowe overlappyw sumie to tego diffa robiłem na szybko, może usune, możę naprawie, może zremapuje kiedyś
[Hard]
00:12:618 (1,2,3,4,5) - To boli. also^oke ^
[Ziemniaczek]
00:02:888 (1,2,4) - Ta czwórka powinna być idealnie pomiędzy 1,a 2no oke ale distance mi tera nie pasuje :c
00:08:361 (1,2,3) - Ja rozumiem co chcesz tu zrobić, ale to jest po prostu brzydkie przez ten źle wykonany blanketw sumie tak (oke)
00:19:510 (1,2,3,4,5) - Ewidentnie nie pasujący pattern jak na niecałe 5* Próbowałem zrobić 6* ale 30 sekund robi swoje
alsoPróbuje jak mogę by mapować jak najlepiej
- Struktura też leży
- Częste niewyczuwalne zmiany kierunku
- Całkowicie losowe jumpy
- Niekomfortowy flow do grania
- itd. itd. itd.
Pooglądaj sobie filmy Pishifata -> https://www.youtube.com/channel/UCw08Og ... 64IrtqSOUA
Czasem oglądam ale bez napisów mało ogarniam
Żem się zdenerwował. Wybacz
Tagrze bez zmian-Sylvari wrote:
[ReFaller's Easy]
00:03:294 (2,1) - Nie jestem pewien jezeli chodzi o to. Ten overlap srednio wyglada moim zdaniem. Niby jest średni, ale w niczym nie zawadza
00:08:361 - Tutaj zaczyna sie dzwiek a nie tutaj: 00:08:564 - Nie mapuje tutaj red ticków. Świezi gracze nie są przystosowania do grania half beatów na takich poziomach.
00:21:334 - ^ To samo No
00:30:861 - Tutaj mozna skonczyc ten spinner. Zanim kreska na osi dojdzie do tego ticku, to już wszystkie dźwięki gasną, więc zakończyłem na ostatnim słyszalnym dźwięku.
-Sylvari wrote:
[General Issues]
Source nie moze byc Undertale poniewaz z tej gry piosenka nie pochodzi co moze wprowadzac graczy w blad. to jaki dać? (pomyśle i zmienie wkrótce)- Unrankable!
Aby móc myśleć o ranked status musisz posiadać conajmniejWiem i czekam aż ktoś będzie chciał zrobić kolejnego GD) 2 Diffy Taiko.
[ReFaller's Easy]
00:03:294 (2,1) - Nie jestem pewien jezeli chodzi o to. Ten overlap srednio wyglada moim zdaniem.
00:08:361 - Tutaj zaczyna sie dzwiek a nie tutaj: 00:08:564 -
00:21:334 - ^ To samo
00:30:861 - Tutaj mozna skonczyc ten spinner.
[July's Normal]
00:00:051 (1) - Useless spinner.
00:08:361 - Here the sound starts.
00:14:645 (1,3) - I'm not sure about this overlap here.
00:22:145 - Same as 00:08:361
00:30:861 - Spinner should end here.
[Normal]
00:00:051 (1) - Jak diff wyzej - Bezuzyteczny Spinner.każdy diff musi mieć minimum 30 sekund by mapa mogła być ranknięta
00:07:753 (5,1) - Co to kurwa jest? Wyglada ochydnie...Dawno robiłem tego diffa, późno było (w miarę ogarnięte)
00:09:781 (3,4) - Ten Overlap jest naprawde do kitu.ogarnięte
00:10:997 (1,2) - Zblanketuj to...chyba o to ci chodziło ...
00:13:024 (4,1) - Ten overlap tez wyglada do kitu...ogarnięte
00:14:645 (1,2) - Blanket...chyba ogarniete
00:17:483 (1,2) - Nie przyjemne flow do grania...tak trochę (ogarnięte
00:30:861 - Spinner powinien sie tutaj skonczyc...oke
[Hard]
00:07:753 (1) - A po chuj to NC?niewiem? (ogarnięte)
00:07:753 (1,1) - A ten overlap wyglada do dupy...ogarnięte
00:19:915 (4,1) - FUJ!FUJ FUJ (ogarnięte)
00:24:578 (2,1) - Kolejny overlap...ogarnięte
[Insane]
Poprostu do remappu. Spacing i Aesthetical Issues są tutaj tak duze ze no wypunktowanie tego by za dlugo zajelo. kiedyś to zrobie (obiecuje se to od 4 miesięcy :< )
[Ziemniaczek]
To samo co insane. ^
Venix wrote:
yyy
General:
- Overall, the spread between hard and insane can be improved I think. While insane is using high spacing and a lot of 1/4. hard is snapped 1/2 chain with breaks. To fix it I'd suggest spicing up the real difficulty of the hard by using 1/4s (of course not as much as you used on insane) and adding small and consistent spacing changes on more important beats.yea but i need to remap hard and now i don't have time, soon i edit this
- Remove "Undertale", "Makłowicz" and "Death" tags as they're in the metadata.oke soon i edit this
- You should use "July_-_San" in tags instead of "July - San" oke soon i edit this
- You need to do hitsounds.I know but i'm too lazy to ad this (i think hitsound is uselles)
Normal:
- End of spinner seems to be unsnapped and it doesn't follow anything at all, would you mind moving it to more intense sound like 00:30:456 - ?i move end to the red line
- 00:04:915 (2,3) - I'd suggest using ctrl+g on this rhythm as in accordion to your follow 00:05:726 - this beat deserves to be clickable because of the strongly noticeable sound.oke
- 00:10:997 (1,2) - I think using the stack here is a bit surprising for the player as this stack logic isn't shared with similar sounds like 00:23:564 (5,6) - oke
- 00:13:834 (6,7) - I feel this transition is quite uncomfortable because of the sudden angle change 00:14:240 (7) - here. I'd suggest using something similar to https://venix.s-ul.eu/FRAzsQCp oke
- 00:14:645 (1) - I think this slider is a bit off from your follow and breaks consistency a bit as it's using 2/1 instead of circ;e + 1/1 or 1/1 + circle like you used to fit similar sounds. I'd suggest using it here too.i think now is oke
- 00:18:699 (2,3,4,5) - I kinda feel this might come as a surprise to the player as it's using back'n'forth jump which isn't using anywhere else. I think using a regular pattern like https://venix.s-ul.eu/OjdYTUbo would make it more intuitive to play.oke i repair this
Hard:
- You need to use higher stack leniency on this diff because RC for hard requires visible stacks on 1/2soke (sad me bcs i think without stack map look more clear ;-;)
- 00:04:713 (2,3) - 00:15:861 (1,2) - I'd suggest using 1.2DS in those places as the entire map is snapped like this.oke
- 00:12:618 (1,2,3,4,5) - Angles between those objects are a bit uncomfortable to play I feel. I think something like https://venix.s-ul.eu/AY28iPBa would fit nicely here.i didnt make the same but i think now i more confortable
- 00:01:672 - I think this long strongly pitched sound shouldn't be ignored according to its intensity. I'd suggest using https://venix.s-ul.eu/7Vft4lpw as it would fit your style nicely. Applies 00:14:645 - here too.i made half beat slider because in this map i don't have any 1/4 breaks
- 00:25:997 (2,3,4,5) - I feel this transition is a bit overwhelming according to uncomfortable angles between them. I think using something similar to https://venix.s-ul.eu/8IENGUF6 would fix it. i a little change it
Insane:
- 00:05:726 (2,1) - I think you should use higher spacing as it sounds more intense than 00:06:132 (1,2,1) - .but i want to mark this jump,because this 2 sounds is more intense than end of slider and first circle
- 00:07:145 (1,2,1,2) - I feel this pattern lacks in contrast a bit. While sounds on both of jumps are pitched in a different way, they share the same spacing and look. I think doing something like https://venix.s-ul.eu/jQrn2yZs would work nicely here.That a very nice Idea , i made somethink like that
- 00:14:442 (3,1) - I think it should be spaced more as it's using spacing smaller than most of the spacings on this difficulty when the sound has a pretty strong tone.oke i repair this
- 00:18:497 (1,2,1,2) - I feel the transition between those objects could be improved as in current state angles feel uncomfortable. I'd suggest using something like https://venix.s-ul.eu/xjWL6Jwt to fix it.i fix it
Ziemniaczek:
- 00:02:888 (1,2,3,4,1) - I feel higher spacing should be used here as it shares similar sounds to 00:09:375 (1,2,3,4,5) -oke 00:15:861 (1,2,3,4,5) - which are spaced more.i a little edit this pattern
- 00:09:780 (3,4,1) - I think big spacing inconsistency + very wide angle here make it kinda uncomfortable during the gameplay. I feel something like https://venix.s-ul.eu/3ovh8DLv would make transition here more natural.i make new jumps
- 00:12:213 (1) - I think this repeat slider is kind of inconsistency as you used to follow sound like that by triples, I'd suggest doing same here.oke i a little edit this
- 00:20:118 (1,2,1,2) - I feel those sounds shouldn't be emphasized by the same way as they have different tones. I think using jump like https://venix.s-ul.eu/xQDhJv6I on the second one would fit here nicely.i edit this
- 00:25:591 (1,2,3,1,2,3) - I think 1-2-3 NC usage doesn't make a lot of sense here as it emphasize 00:26:199 (1) - when 00:25:997 (3) - has more intense sound. I think using 1-2 NCs here would fit the music better.oke
Good luck~Thanks :3