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XVoIR - Death by Maklowicz [Osu|Taiko]

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Topic Starter
Justysuwu

ReFaller wrote:

Nie o to mi chodziło. Jak zawsze wszytko robię źle XD
zrobione
oke
Aaaa juz wiem gdzie nie masz preview pointa, na normalu. Ale ustaw na kazdym diffie tam gdzie masz na Hardzie bo jest ładnie snapnięty. oke
deadpon3


Insane:

00:01:672 (1,2,3,4) - weź tu rób takie patterny żeby było widać że rytm leci na różnych tickach i w ogóle, na przykład taki sztos blanketowo czadowo zajebisty patternik co nie
spoko i tak wyrobisz sobie star rating na jumpach, tam gdzie wywaliłeś kółko daleko 00:02:078 (2) - serio pasuje stack i w ogóle

00:02:885 (5,6,1,2,3,4,5) - tu też możesz nieco znerfić i upiększyć, nie trzeba tak rozrzucać wszystkiego po ekranie w losowe strony :/

00:04:307 - w ogóle tutaj masz drumsy w tle ważne co je olałeś całkiem, wrzuć tu kółko czy coś

Tak ogólnie ogarnij spejsingi, na DS mapuj jakimś większość i rób pp jumpy w takich momentach jak 00:02:885 (5,6,1,2,3,4) - ale nie na cały ekran no pls >:(

00:08:561 (2,3,4) - to jest overmap, 00:08:865 (3) - czego tu jest taki sliderek jak on na 00:08:970 - ma tail a tam nie ma nic do followu :/ rób kółko na 00:08:868 - tak jak do tej pory i będzie git


00:11:399 (1,2) - co tak nagle ze spacingiem w dół pojechałeś xd mówię dude, mapuj z Distance Snap najlepiej na 2x albo trochu wincyj

00:15:250 (3,4) - powinno być kółko na 00:15:659 - dla consistency no i ogólnie jest tu pusto a przecież leci muza cały czas, niepotrzebny break zrobiłeś

00:16:871 (4,5) - znowu niepotrzebny sliderek którego tail pod nic nie followuje, zrób to samo co w linijce oznaczonej kolorem czerwonym

00:27:614 (1) - tak imo to to outro się tak zaczyna jebnięciem w sumie więc pasowałoby w miejsce spinnera dać kółko z NC i dopiero od next czerwonego ticku jechać ze spinnerkiem

modnąłbym inne diffy ale mnie Makłowicz dojebie
Topic Starter
Justysuwu

deadpon3 wrote:


Witam :D
Insane:

00:01:672 (1,2,3,4) - weź tu rób takie patterny żeby było widać że rytm leci na różnych tickach i w ogóle, na przykład taki sztos blanketowo czadowo zajebisty patternik co nie No spoko odjebany patternik tu nawet ale troche bardziej wyprostowany zostawie
spoko i tak wyrobisz sobie star rating na jumpach, tam gdzie wywaliłeś kółko daleko 00:02:078 (2) - serio pasuje stack i w ogóle oke

00:02:885 (5,6,1,2,3,4,5) - tu też możesz nieco znerfić i upiększyć, nie trzeba tak rozrzucać wszystkiego po ekranie w losowe strony :/ ty no ale ten spacing przec całą mape to spoczko jest,a ten trójkąt z (,5,6,1) przechodzący w kwadrat (1,2,3,4) to zostawiłbym

00:04:307 - w ogóle tutaj masz drumsy w tle ważne co je olałeś całkiem, wrzuć tu kółko czy cośoke

Tak ogólnie ogarnij spejsingi, na DS mapuj jakimś większość i rób pp jumpy w takich momentach jak 00:02:885 (5,6,1,2,3,4) - ale nie na cały ekran no pls >:(

00:08:561 (2,3,4) - to jest overmap, 00:08:865 (3) - czego tu jest taki sliderek jak on na 00:08:970 - ma tail a tam nie ma nic do followu :/ rób kółko na 00:08:868 - tak jak do tej pory i będzie git
no oke ale jak dam tylko kółko to za chuja mi to nie brzmi, troche przerobiłem ten part

00:11:399 (1,2) - co tak nagle ze spacingiem w dół pojechałeś xd mówię dude, mapuj z Distance Snap najlepiej na 2x albo trochu wincyjw sumie to troche sie tu jebłem bo reszta takich eazy oartów jest na 2,5x

00:15:250 (3,4) - powinno być kółko na 00:15:659 - dla consistency no i ogólnie jest tu pusto a przecież leci muza cały czas, niepotrzebny break zrobiłeśoke

00:16:871 (4,5) - znowu niepotrzebny sliderek którego tail pod nic nie followuje, zrób to samo co w linijce oznaczonej kolorem czerwonymoke zle zrobie to troche inaczej niż na czerownym

00:27:614 (1) - tak imo to to outro się tak zaczyna jebnięciem w sumie więc pasowałoby w miejsce spinnera dać kółko z NC i dopiero od next czerwonego ticku jechać ze spinnerkiemnoo w sumie spoczko

modnąłbym inne diffy ale mnie Makłowicz dojebieXD
Dzięki za modzika :3
Topic Starter
Justysuwu
ty no ja niewiem czemu moje posty sie wstawiają po 2 razy :/
THEORYONLEANCE
Privet
M4M

Genaral

Take a tick off Windescreen Support
ReFaller's Easy

00:06:537 (3) - The slider goes beyond the square
00:09:780 (2) - ^
00:19:510 (3) - ^
00:19:510 (3) - The note goes beyond the square
00:22:753 (2) - The slider goes beyond the square

Normal

Something big spacing you chose for normal
00:14:240 (11) - Blanket
00:17:483 (1) - Here stands NC and here is not present 00:10:997 (6) the moment is similar in sound to the sound

Hard

00:03:294 (2,3) - Speaking, make it the same 00:02:078 (2,3)
00:05:321 (4) - 00:25:591 (1,2) - What kind of form? 00:25:591 (1) - NC

Cnyan's Insane

00:08:159 (2) - Remove ( there's no sound at all )
00:14:949 (6) - ^

Insane

00:11:702 (2) - Blanket :x
00:10:182 (2,3,4,5,6) - Maybe so https://puu.sh/xYJx8.png

Усе. Good luck! ;)
Topic Starter
Justysuwu

Meouxe- wrote:

Privet Hello :3
M4M

Genaral

Take a tick off Windescreen Support oke
Normal

Something big spacing you chose for normali think this is perfect, somewhere i change spacing
00:14:240 (11) - Blanket i think i repair this
00:17:483 (1) - Here stands NC and here is not present 00:10:997 (6) the moment is similar in sound to the sound oke

Hard

00:03:294 (2,3) - Speaking, make it the same 00:02:078 (2,3)nah
00:05:321 (4) - oke
00:25:591 (1,2) - What kind of form? "if somethink is stupid, but it's working this isn't stupid"~~Avalkiz 2015 (oke i repair XD) 00:25:591 (1) - NC oke

Cnyan's Insane Cnyan is offline (last online 1 month ago) and i don't know what do with he's diff)

00:08:159 (2) - Remove ( there's no sound at all )
00:14:949 (6) - ^

Insane

00:11:702 (2) - Blanket :x i dont know what is mean but i a little remake this
00:10:182 (2,3,4,5,6) - Maybe so https://puu.sh/xYJx8.png
500 Internal Server Error
nginx

Усе. Good luck! ;)
ReFaller

Meouxe- wrote:

ReFaller's Easy
00:06:537 (3) - The slider goes beyond the square
00:09:780 (2) - ^
00:19:510 (3) - ^
00:19:510 (3) - The note goes beyond the square
00:22:753 (2) - The slider goes beyond the square
i bet you mean it's out of grid, but they are not offscreen, so i didn't touch them
Dokatu
M4M

If there is an error in words or grammar. Sorry...

My Map - CLICK


Insane:
  1. 00:08:970 (4) - Why is Reverse here?
Hard:
  1. 00:17:888 (3,4) - I do not like the way they are located. Increase the distance between them.
  2. 00:22:551 (2,3,4) - ^
Normal:
  1. 00:10:997 (1) - Try this. And do it on all such sliders.


  2. 00:00:051 (1) - End of the spinner 00: 01: 267
The map is interesting.

Good luck!
Topic Starter
Justysuwu

XFroceS wrote:

M4M

If there is an error in words or grammar. Sorry...
oke i understand
My Map - CLICK
oke

Insane:
  1. 00:08:970 (4) - Why is Reverse here?
i dont know but without reverse arrow it isn't sounds better than actually sound

Hard:
  1. 00:17:888 (3,4) - I do not like the way they are located. Increase the distance between them.oke, i edit this
  2. 00:22:551 (2,3,4) - ^
i a little edit this
Normal:
  1. 00:10:997 (1) - Try this. And do it on all such sliders.

    Nice idea :3 oke

  2. 00:00:051 (1) - End of the spinner 00: 01: 267
noo because this is normal diff and i must have there 2 beat brake

The map is interesting.
Thx :D
Good luck!
GL
Kimi
Mod for the insane difficulty

Hi, ill focus pretty much only on the rhythm so yeah :D


00:03:290 (1,2,3,4) - Why the inconsistent spacing here? The sounds quite similar yet the spacing is a random mess.

00:04:307 (6) - no strong sound here really. Shouldnt make the player click something that has no prominent sound. You can just expend the previous slider to
cover the held sound
00:10:791 (4) - ^

00:08:970 (4) - This clicks on nothing again really. The sound starts on the blue tick before.

00:13:324 (2,3) - These click on nothing again. The strongest sound is the white tick between them

00:16:871 (4,5,6,7) - This is wrong. Prioritizes the wrong sound and doesn't follow the rhythm (https://osu.ppy.sh/ss/9448936 something like this is more accurate for covering the right sounds)


Overall just go through your map and listen closely. If you focus on certain sounds make it consistent and clear.
Topic Starter
Justysuwu

Fr4mes wrote:

Mod for the insane difficulty

Hi, ill focus pretty much only on the rhythm so yeah :D


00:03:290 (1,2,3,4) - Why the inconsistent spacing here? The sounds quite similar yet the spacing is a random mess.this is a beautiful square, and spacing are good there

00:04:307 (6) - no strong sound here really. Shouldnt make the player click something that has no prominent sound. You can just expend the previous slider to oke
cover the held sound
00:10:791 (4) - ^oke

00:08:970 (4) - This clicks on nothing again really. The sound starts on the blue tick before.oke i a little edit this

00:13:324 (2,3) - These click on nothing again. The strongest sound is the white tick between themoke

00:16:871 (4,5,6,7) - This is wrong. Prioritizes the wrong sound and doesn't follow the rhythm (https://osu.ppy.sh/ss/9448936 something like this is more accurate for covering the right sounds)oke


Overall just go through your map and listen closely. If you focus on certain sounds make it consistent and clear.oke
THX for mod :3
prometheus_v
Topic Starter
Justysuwu

OwOwWhatsThis wrote:

gd
https://cdn.discordapp.com/attachments/ ... expert.osu
Nice try, but work a little over eeeeeeee... all?
Vulkin
Vulkin's Oni
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 51
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.2

[Metadata]
Title:Death by Maklowicz
TitleUnicode:Death by Makłowicz
Artist:XVoIR
ArtistUnicode:XVoIR
Creator:MyAngelMeinter
Version:Vulkin's Oni
Source:UNDERTALE
Tags:Undertale XVoIR Makłowicz Death xvoir Cnyan ReFaller
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:7
OverallDifficulty:6
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"maklowicz.wmv.wmv"
0,0,"maklowicz.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1672.71849758654,405.405405405405,4,1,0,100,1,0


[Colours]
Combo1 : 255,148,40
Combo2 : 0,0,255
Combo3 : 0,244,0
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Combo5 : 255,23,23
Combo6 : 230,230,0
Combo7 : 0,255,255

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also for meta
Artist: XVo1R
Tags: toby fox mettaton ex mtt brand soundtrack legs youtube poop music video ytpmv ReFaller Cnyan Vulkin
ReFaller
Meinter twój insane sie nie importuje jak pobieram mapke. Zanim robiłem re-dl zeby taiko pobrać to ten insane był jako "Not submitted"
Topic Starter
Justysuwu

ReFaller wrote:

Meinter twój insane sie nie importuje jak pobieram mapke. Zanim robiłem re-dl zeby taiko pobrać to ten insane był jako "Not submitted"
Bawiłem sie troche tym insane'm przed dodaniem taiko diffa i może dlatego, może potem ogarnę
ReFaller
No, działa.
Serizawa Haruki
Hey
M4M return

Normal
  1. I recommend using CS 3, AR 5 and HP 3 for normal
  2. Turn on distance snap and move the objects so that all the distances are equal
  3. You can use more 1/2 beats throughout the whole song in order to map the song more accurately because as it is right now, you are omitting sounds, for
    example here 00:06:334 -
  4. 00:00:051 (1) - I think this spinner is unnecessary because it's really short, it ends on a not important sound and there is no build up / fade out so just replace it by a slider that ends at 00:01:267 -
  5. 00:01:672 (1) - You shouldn't use such a long slider here because there are different sounds that you can map here
  6. 00:04:510 (1,3) - Blanket is a little bit off
  7. This is the same sound as 00:03:699 (4) - so use a slider, the same goes for 00:10:186 (4,5) - etc.
  8. 00:07:348 (7,8) - It's a long sound so replace it by a 1/1 slider and a circle with a 1/2 gap in between
  9. 00:07:753 (8,1) - Avoid overlaps
  10. 00:08:361 (1,3) - ^
  11. 00:11:402 (2) - and 00:13:024 (4,5,6) - are the same so use the same pattern
  12. 00:14:240 (7,1) - Distance between these two is way too big because it's a 1/2 gap. You should make them overlap
  13. 00:14:645 (1,2) - Blanket this
  14. 00:17:483 (1,3) - ^
  15. 00:20:726 (6) - This shape doesn't look very good so you should either make it less curved or straight
  16. 00:23:564 (5,6) - Blanket is off

Hard
  1. Use AR 7 because it's only 2.73*
  2. 00:02:483 (3) - This circle should be at 00:02:382 -
  3. 00:03:902 (4) - Slider should end at 00:04:003 -
  4. You made this rhythmic mistake in the whole map so you should probably fix it
  5. 00:04:915 (3,4) - Blanket can be done better
  6. 00:06:132 (1,2,4) - ^
  7. 00:06:132 (1,2,4) - ^
  8. 00:14:240 (1,2) - ^
  9. 00:15:861 (1,2) - Don't place them so closely
  10. 00:19:105 (1,3,4) - Blankets
  11. 00:22:753 (3,4,5) - ^
  12. 00:25:997 (2,3,4,5) - Try to make a perfect square with these
  13. 00:26:807 (5,6) - Blanket

Insane
  1. 00:06:533 (1,2) - Too far away imo, players will not realize this is a 1/4 gap because the distance is bigger than here 00:04:912 (1,2,3,4,5) - and those are 1/2 gaps, same goes for 00:15:351 (4,5) -
  2. 00:07:749 (6,1) - Overlap
  3. 00:08:159 - I think you should map this sound because it feels weird and it's also confusing that 00:07:749 (6,1) - are so close to each other
  4. 00:08:868 (4) - This part is the same as the rest so why this rhythm here?
  5. 00:10:591 (1) - Should start at 00:10:490 -
  6. 00:17:480 (6) - Would look better if it was less angled
  7. 00:18:696 (6,7) - Slidershape is not exactly the same and they should be on the same height
  8. 00:19:507 (1,2) - Way too distant
  9. 00:23:460 (5,6) - ^
Overall, I feel like you need to check the rhythm again in all of your diffs (I didn't check the GDs) and make sure that it's consistent and that you use the same patterns for the same sounds
Topic Starter
Justysuwu

J a c k wrote:

Hey
M4M returnHi, oke

Normal
  1. I recommend using CS 3, AR 5 and HP 3 for normaloke, why not \^_^/
  2. Turn on distance snap and move the objects so that all the distances are equalyee sure
  3. You can use more 1/2 beats throughout the whole song in order to map the song more accurately because as it is right now, you are omitting sounds, for
    example here 00:06:334 -I think now is good, why change?
  4. 00:00:051 (1) - I think this spinner is unnecessary because it's really short, it ends on a not important sound and there is no build up / fade out so just replace it by a slider that ends at 00:01:267 - This spinner is VERYinportant because i need 30 sec of map to rank it
  5. 00:01:672 (1) - You shouldn't use such a long slider here because there are different sounds that you can map hereoke, i edit this slider
  6. 00:04:510 (1,3) - Blanket is a little bit offnow is god
  7. This is the same sound as 00:03:699 (4) - so use a slider, the same goes for 00:10:186 (4,5) - etc.oke i edit]
  8. 00:07:348 (7,8) - It's a long sound so replace it by a 1/1 slider and a circle with a 1/2 gap in betweennow is good
  9. 00:07:753 (8,1) - Avoid overlapsthis overlap is good
  10. 00:08:361 (1,3) - ^^
  11. 00:11:402 (2) - and 00:13:024 (4,5,6) - are the same so use the same patternwhy i must do same pattern on same sound?
  12. 00:14:240 (7,1) - Distance between these two is way too big because it's a 1/2 gap. You should make them overlapoke
  13. 00:14:645 (1,2) - Blanket this^not now
  14. 00:17:483 (1,3) - ^i don't change it
  15. 00:20:726 (6) - This shape doesn't look very good so you should either make it less curved or straightoke
  16. 00:23:564 (5,6) - Blanket is offnow is good

Hard
  1. Use AR 7 because it's only 2.73*oke
  2. 00:02:483 (3) - This circle should be at 00:02:382 - no
  3. 00:03:902 (4) - Slider should end at 00:04:003 - no because there is long one sound
  4. You made this rhythmic mistake in the whole map so you should probably fix iti probably fix it soon :P
  5. 00:04:915 (3,4) - Blanket can be done better
  6. 00:06:132 (1,2,4) - oke^^
  7. 00:06:132 (1,2,4) - ^
  8. 00:14:240 (1,2) - ^oke
  9. 00:15:861 (1,2) - Don't place them so closelynow is perfect
  10. 00:19:105 (1,3,4) - Blankets^
  11. 00:22:753 (3,4,5) - ^i a little edit this
  12. 00:25:997 (2,3,4,5) - Try to make a perfect square with thesei try and i think now is better
  13. 00:26:807 (5,6) - Blanket^ not now

Insane
  1. 00:06:533 (1,2) - Too far away imo, players will not realize this is a 1/4 gap because the distance is bigger than here 00:04:912 (1,2,3,4,5) - and those are 1/2 gaps, same goes for 00:15:351 (4,5) -everywhere distance snap is x2.5
  2. 00:07:749 (6,1) - Overlapi a little edit this
  3. 00:08:159 - I think you should map this sound because it feels weird and it's also confusing that 00:07:749 (6,1) - are so close to each othernow is good
  4. 00:08:868 (4) - This part is the same as the rest so why this rhythm here??
  5. 00:10:591 (1) - Should start at 00:10:490 - now is good
  6. 00:17:480 (6) - Would look better if it was less angledoke i edit
  7. 00:18:696 (6,7) - Slidershape is not exactly the same and they should be on the same heightoke
  8. 00:19:507 (1,2) - Way too distantoke
  9. 00:23:460 (5,6) - ^^
Overall, I feel like you need to check the rhythm again in all of your diffs (I didn't check the GDs)oke and make sure that it's consistent oke|and that you use the same patterns for the same sounds| W H Y ?
July - San
hi hi

okay, let's see here

(That funny song xD)

ReFaller's Easy

00:08:564 (1) - This starts here 00:08:159 -

00:21:537 (1) - this too, This starts here 00:21:132 -

Normal

00:06:537 (5) - Here, NC

00:11:402 (2) - Maybe this it's better.



repeat, maybe.

00:17:483 (1) - this has many twists, take away some

The hard it's good for me :)

Cnyan's Insane

00:14:645 (5) - Do you think that here, the hitsound finish would look good? (In the start)

00:18:902 (1) - Why that spinner? For me, it is better that you remove it

00:22:348 (6) - NC Here (new combo)

00:24:375 (1,2,3) - Random triple(?) it does not look good

Insane

00:08:868 (4) - Why this slider?

00:26:398 (5) - NC Here?

okay that's all :D

It was a TASTE, to participate with a gd on this map, thank you very much

Good luck! :)
Topic Starter
Justysuwu

July - San wrote:

hi hihey hey

okay, let's see here

(That funny song xD) (Too funny song XD)

Normal

00:06:537 (5) - Here, NC i add one circle before
00:11:402 (2) - Maybe this it's better.Now is good



repeat, maybe.

00:17:483 (1) - this has many twists, take away some oke

The hard it's good for me :)

Cnyan's Insane Cnyan exit from osu, probbly i deleted his diff soon

Insane

00:08:868 (4) - Why this slider? Because i need somethink to feel this break in jumps, only circles is not enought

00:26:398 (5) - NC Here?No :c

okay that's all :D oke ^-^

It was a TASTE, to participate with a gd on this map, thank you very muchNo problem :p

Good luck! :)Thanks :D
ReFaller
@July - San you didn't explain why i should move this here, so no changes.
July - San

ReFaller wrote:

@July - San you didn't explain why i should move this here, so no changes.
oh sorry, I'm not good at explaining, and I thought you would see it for yourself, it's better to move it so that it keeps pace with the song, for me, if you want to leave it like this, I guess it will be fine :|
LisaBestGirl
[Ziemniaczek diff]
00:04:510 (1,2,1,2,1,2,1) - wyglada to bardzo brzydko popraw to aby to jakos wygladalo i zeby dwa ostatnie kolka nie lezaly na sliderze
00:07:348 (2) - to zostawione miejsce wyglada brzydko,zrob tripla na 2 kolku
00:09:375 (1,2,3,4) - fuj jumpy popraw je jakos

[Insane]

00:05:115 (2,3,4,5) - te dwojki sa malo potrzebne
ogolnie wiekszosc dwojek na tym diffie np na last jumpach sa nie potrzebne

[Hard]

00:25:591 (1,2) - fuj sliderki,popraw je na proste
Doesnt matter
[July's normal]
00:14:645 (1,2) - This overlapping hurt eyes
The structure in this diff is very unaestchetic

[Normal]
00:23:970 (6) - To nie musi być slider zawrotny, wręcz nie powinien być, bo muzyka nie różni się zbytnio od wcześniejszej. To strasznie mylące. Zmapuj to normalnie
Struktura w tym diffie też naparza po oczach. Ułożenie obiektów względem siebie jest skrajnie brzydkie, między innymi przez flow i losowe overlappy

[Hard]
00:12:618 (1,2,3,4,5) - To boli. also^

[Ziemniaczek]
00:02:888 (1,2,4) - Ta czwórka powinna być idealnie pomiędzy 1,a 2
00:08:361 (1,2,3) - Ja rozumiem co chcesz tu zrobić, ale to jest po prostu brzydkie przez ten źle wykonany blanket
00:19:510 (1,2,3,4,5) - Ewidentnie nie pasujący pattern jak na niecałe 5*
also
  1. Struktura też leży
  2. Częste niewyczuwalne zmiany kierunku
  3. Całkowicie losowe jumpy
  4. Niekomfortowy flow do grania
  5. itd. itd. itd.
Pooglądaj sobie filmy Pishifata -> https://www.youtube.com/channel/UCw08Og ... 64IrtqSOUA
Żem się zdenerwował. Wybacz
Topic Starter
Justysuwu

LisaBestGirl wrote:

[Ziemniaczek diff]
00:04:510 (1,2,1,2,1,2,1) - wyglada to bardzo brzydko popraw to aby to jakos wygladalo i zeby dwa ostatnie kolka nie lezaly na sliderze oke
00:07:348 (2) - to zostawione miejsce wyglada brzydko,zrob tripla na 2 kolkuremapne cały ten part
00:09:375 (1,2,3,4) - fuj jumpy popraw je jakosokejka

[Insane]

00:05:115 (2,3,4,5) - te dwojki sa malo potrzebneno ale ja lubie te dwójki i w sumie fajnie brzmią
golnie wiekszosc dwojek na tym diffie np na last jumpach sa nie potrzebne

[Hard]

00:25:591 (1,2) - fuj sliderki,popraw je na prosteoke
Dziena za modzika :3
Topic Starter
Justysuwu

ChuuritsuTv wrote:

[July's normal]
00:14:645 (1,2) - This overlapping hurt eyes
The structure in this diff is very unaestchetic

[Normal]
00:23:970 (6) - To nie musi być slider zawrotny, wręcz nie powinien być, bo muzyka nie różni się zbytnio od wcześniejszej. To strasznie mylące. Zmapuj to normalnie
Struktura w tym diffie też naparza po oczach. Ułożenie obiektów względem siebie jest skrajnie brzydkie, między innymi przez flow i losowe overlappyw sumie to tego diffa robiłem na szybko, może usune, możę naprawie, może zremapuje kiedyś

[Hard]
00:12:618 (1,2,3,4,5) - To boli. also^oke ^

[Ziemniaczek]
00:02:888 (1,2,4) - Ta czwórka powinna być idealnie pomiędzy 1,a 2no oke ale distance mi tera nie pasuje :c
00:08:361 (1,2,3) - Ja rozumiem co chcesz tu zrobić, ale to jest po prostu brzydkie przez ten źle wykonany blanketw sumie tak (oke)
00:19:510 (1,2,3,4,5) - Ewidentnie nie pasujący pattern jak na niecałe 5* Próbowałem zrobić 6* ale 30 sekund robi swoje
also
  1. Struktura też leży
  2. Częste niewyczuwalne zmiany kierunku
  3. Całkowicie losowe jumpy
  4. Niekomfortowy flow do grania
  5. itd. itd. itd.
Próbuje jak mogę by mapować jak najlepiej ;)

Pooglądaj sobie filmy Pishifata -> https://www.youtube.com/channel/UCw08Og ... 64IrtqSOUA
Czasem oglądam ale bez napisów mało ogarniam
Żem się zdenerwował. Wybacz
Dzienki za moda :D
-Sylvari
[General Issues]

Source nie moze byc Undertale poniewaz z tej gry piosenka nie pochodzi co moze wprowadzac graczy w blad. - Unrankable!
Aby móc myśleć o ranked status musisz posiadać conajmniej 2 Diffy Taiko.

[ReFaller's Easy]
00:03:294 (2,1) - Nie jestem pewien jezeli chodzi o to. Ten overlap srednio wyglada moim zdaniem.
00:08:361 - Tutaj zaczyna sie dzwiek a nie tutaj: 00:08:564 -
00:21:334 - ^ To samo
00:30:861 - Tutaj mozna skonczyc ten spinner.

[July's Normal]
00:00:051 (1) - Useless spinner.
00:08:361 - Here the sound starts.
00:14:645 (1,3) - I'm not sure about this overlap here.
00:22:145 - Same as 00:08:361
00:30:861 - Spinner should end here.

[Normal]
00:00:051 (1) - Jak diff wyzej - Bezuzyteczny Spinner.
00:07:753 (5,1) - Co to kurwa jest? Wyglada ochydnie...
00:09:781 (3,4) - Ten Overlap jest naprawde do kitu.
00:10:997 (1,2) - Zblanketuj to...
00:13:024 (4,1) - Ten overlap tez wyglada do kitu...
00:14:645 (1,2) - Blanket...
00:17:483 (1,2) - Nie przyjemne flow do grania...
00:30:861 - Spinner powinien sie tutaj skonczyc...

[Hard]
00:07:753 (1) - A po chuj to NC?
00:07:753 (1,1) - A ten overlap wyglada do dupy...
00:19:915 (4,1) - FUJ!
00:24:578 (2,1) - Kolejny overlap...

[Insane]
Poprostu do remappu. Spacing i Aesthetical Issues są tutaj tak duze ze no wypunktowanie tego by za dlugo zajelo.

[Ziemniaczek]
To samo co insane.
ReFaller

-Sylvari wrote:

[ReFaller's Easy]
00:03:294 (2,1) - Nie jestem pewien jezeli chodzi o to. Ten overlap srednio wyglada moim zdaniem. Niby jest średni, ale w niczym nie zawadza
00:08:361 - Tutaj zaczyna sie dzwiek a nie tutaj: 00:08:564 - Nie mapuje tutaj red ticków. Świezi gracze nie są przystosowania do grania half beatów na takich poziomach.
00:21:334 - ^ To samo No
00:30:861 - Tutaj mozna skonczyc ten spinner. Zanim kreska na osi dojdzie do tego ticku, to już wszystkie dźwięki gasną, więc zakończyłem na ostatnim słyszalnym dźwięku.
Tagrze bez zmian
Topic Starter
Justysuwu

-Sylvari wrote:

[General Issues]

Source nie moze byc Undertale poniewaz z tej gry piosenka nie pochodzi co moze wprowadzac graczy w blad. to jaki dać? (pomyśle i zmienie wkrótce)- Unrankable!
Aby móc myśleć o ranked status musisz posiadać conajmniejWiem i czekam aż ktoś będzie chciał zrobić kolejnego GD) 2 Diffy Taiko.

[ReFaller's Easy]
00:03:294 (2,1) - Nie jestem pewien jezeli chodzi o to. Ten overlap srednio wyglada moim zdaniem.
00:08:361 - Tutaj zaczyna sie dzwiek a nie tutaj: 00:08:564 -
00:21:334 - ^ To samo
00:30:861 - Tutaj mozna skonczyc ten spinner.

[July's Normal]
00:00:051 (1) - Useless spinner.
00:08:361 - Here the sound starts.
00:14:645 (1,3) - I'm not sure about this overlap here.
00:22:145 - Same as 00:08:361
00:30:861 - Spinner should end here.

[Normal]
00:00:051 (1) - Jak diff wyzej - Bezuzyteczny Spinner.każdy diff musi mieć minimum 30 sekund by mapa mogła być ranknięta
00:07:753 (5,1) - Co to kurwa jest? Wyglada ochydnie...Dawno robiłem tego diffa, późno było (w miarę ogarnięte)
00:09:781 (3,4) - Ten Overlap jest naprawde do kitu.ogarnięte
00:10:997 (1,2) - Zblanketuj to...chyba o to ci chodziło ...
00:13:024 (4,1) - Ten overlap tez wyglada do kitu...ogarnięte
00:14:645 (1,2) - Blanket...chyba ogarniete
00:17:483 (1,2) - Nie przyjemne flow do grania...tak trochę (ogarnięte
00:30:861 - Spinner powinien sie tutaj skonczyc...oke

[Hard]
00:07:753 (1) - A po chuj to NC?niewiem? (ogarnięte)
00:07:753 (1,1) - A ten overlap wyglada do dupy...ogarnięte
00:19:915 (4,1) - FUJ!FUJ FUJ (ogarnięte)
00:24:578 (2,1) - Kolejny overlap...ogarnięte

[Insane]
Poprostu do remappu. Spacing i Aesthetical Issues są tutaj tak duze ze no wypunktowanie tego by za dlugo zajelo. kiedyś to zrobie (obiecuje se to od 4 miesięcy :< )

[Ziemniaczek]
To samo co insane. ^
Topic Starter
Justysuwu
27.03.2018

I finally remap Insane diff :3

Needs mods for this diff
Venix
yyy

General:
- Overall, the spread between hard and insane can be improved I think. While insane is using high spacing and a lot of 1/4. hard is snapped 1/2 chain with breaks. To fix it I'd suggest spicing up the real difficulty of the hard by using 1/4s (of course not as much as you used on insane) and adding small and consistent spacing changes on more important beats.
- Remove "Undertale", "Makłowicz" and "Death" tags as they're in the metadata.
- You should use "July_-_San" in tags instead of "July - San"
- You need to do hitsounds.

July's Normal:
- 00:00:051 (1,1) - Seems like this break between the spinner and slider is too short to get enough feedback from the beginner. As the spinner is now 2/1 I'd suggest using something like https://venix.s-ul.eu/ps2a4eaZ
- In accordion to your rhythm choices, I feel 00:07:753 (4) - ignores your follow a bit. I think something similar to https://venix.s-ul.eu/eEW5ykgc would support your structure a bit more.
- 00:13:024 - I think it would work better if this beat was clickable according to its strong sound that you used to follow like that. I'd suggest using one like https://venix.s-ul.eu/HAwX0FFU would work better.
- 00:14:645 (1,2,3) - I think the transition between those objects is kinda overwhelming according to its sharp angle. Would you like to use something similar to https://venix.s-ul.eu/kZ1OwpKp
- Overall, 00:17:888 - I feel this section is missing sounds that you used to follow like 00:18:699 - 00:20:321 - 00:21:942 - etc. It gives a bit empty feeling so I'd suggest filling places like those listed above by circles or by increasing length of sliders before those sounds by 1/2.

Normal:
- End of spinner seems to be unsnapped and it doesn't follow anything at all, would you mind moving it to more intense sound like 00:30:456 - ?
- 00:04:915 (2,3) - I'd suggest using ctrl+g on this rhythm as in accordion to your follow 00:05:726 - this beat deserves to be clickable because of the strongly noticeable sound.
- 00:10:997 (1,2) - I think using the stack here is a bit surprising for the player as this stack logic isn't shared with similar sounds like 00:23:564 (5,6) -
- 00:13:834 (6,7) - I feel this transition is quite uncomfortable because of the sudden angle change 00:14:240 (7) - here. I'd suggest using something similar to https://venix.s-ul.eu/FRAzsQCp
- 00:14:645 (1) - I think this slider is a bit off from your follow and breaks consistency a bit as it's using 2/1 instead of circ;e + 1/1 or 1/1 + circle like you used to fit similar sounds. I'd suggest using it here too.
- 00:18:699 (2,3,4,5) - I kinda feel this might come as a surprise to the player as it's using back'n'forth jump which isn't using anywhere else. I think using a regular pattern like https://venix.s-ul.eu/OjdYTUbo would make it more intuitive to play.

Hard:
- You need to use higher stack leniency on this diff because RC for hard requires visible stacks on 1/2s
- 00:04:713 (2,3) - 00:15:861 (1,2) - I'd suggest using 1.2DS in those places as the entire map is snapped like this.
- 00:12:618 (1,2,3,4,5) - Angles between those objects are a bit uncomfortable to play I feel. I think something like https://venix.s-ul.eu/AY28iPBa would fit nicely here.
- 00:01:672 - I think this long strongly pitched sound shouldn't be ignored according to its intensity. I'd suggest using https://venix.s-ul.eu/7Vft4lpw as it would fit your style nicely. Applies 00:14:645 - here too.
- 00:25:997 (2,3,4,5) - I feel this transition is a bit overwhelming according to uncomfortable angles between them. I think using something similar to https://venix.s-ul.eu/8IENGUF6 would fix it.

Insane:
- 00:05:726 (2,1) - I think you should use higher spacing as it sounds more intense than 00:06:132 (1,2,1) - .
- 00:07:145 (1,2,1,2) - I feel this pattern lacks in contrast a bit. While sounds on both of jumps are pitched in a different way, they share the same spacing and look. I think doing something like https://venix.s-ul.eu/jQrn2yZs would work nicely here.
- 00:14:442 (3,1) - I think it should be spaced more as it's using spacing smaller than most of the spacings on this difficulty when the sound has a pretty strong tone.
- 00:18:497 (1,2,1,2) - I feel the transition between those objects could be improved as in current state angles feel uncomfortable. I'd suggest using something like https://venix.s-ul.eu/xjWL6Jwt to fix it.


Ziemniaczek:
- 00:02:888 (1,2,3,4,1) - I feel higher spacing should be used here as it shares similar sounds to 00:09:375 (1,2,3,4,5) - 00:15:861 (1,2,3,4,5) - which are spaced more.
- 00:09:780 (3,4,1) - I think big spacing inconsistency + very wide angle here make it kinda uncomfortable during the gameplay. I feel something like https://venix.s-ul.eu/3ovh8DLv would make transition here more natural.
- 00:12:213 (1) - I think this repeat slider is kind of inconsistency as you used to follow sound like that by triples, I'd suggest doing same here.
- 00:20:118 (1,2,1,2) - I feel those sounds shouldn't be emphasized by the same way as they have different tones. I think using jump like https://venix.s-ul.eu/xQDhJv6I on the second one would fit here nicely.
- 00:25:591 (1,2,3,1,2,3) - I think 1-2-3 NC usage doesn't make a lot of sense here as it emphasize 00:26:199 (1) - when 00:25:997 (3) - has more intense sound. I think using 1-2 NCs here would fit the music better.

Good luck~

EDIT: Fixed formatting
Topic Starter
Justysuwu

Venix wrote:

yyy

General:
- Overall, the spread between hard and insane can be improved I think. While insane is using high spacing and a lot of 1/4. hard is snapped 1/2 chain with breaks. To fix it I'd suggest spicing up the real difficulty of the hard by using 1/4s (of course not as much as you used on insane) and adding small and consistent spacing changes on more important beats.yea but i need to remap hard and now i don't have time, soon i edit this
- Remove "Undertale", "Makłowicz" and "Death" tags as they're in the metadata.oke soon i edit this
- You should use "July_-_San" in tags instead of "July - San" oke soon i edit this
- You need to do hitsounds.I know but i'm too lazy to ad this (i think hitsound is uselles)

Normal:
- End of spinner seems to be unsnapped and it doesn't follow anything at all, would you mind moving it to more intense sound like 00:30:456 - ?i move end to the red line
- 00:04:915 (2,3) - I'd suggest using ctrl+g on this rhythm as in accordion to your follow 00:05:726 - this beat deserves to be clickable because of the strongly noticeable sound.oke
- 00:10:997 (1,2) - I think using the stack here is a bit surprising for the player as this stack logic isn't shared with similar sounds like 00:23:564 (5,6) - oke
- 00:13:834 (6,7) - I feel this transition is quite uncomfortable because of the sudden angle change 00:14:240 (7) - here. I'd suggest using something similar to https://venix.s-ul.eu/FRAzsQCp oke
- 00:14:645 (1) - I think this slider is a bit off from your follow and breaks consistency a bit as it's using 2/1 instead of circ;e + 1/1 or 1/1 + circle like you used to fit similar sounds. I'd suggest using it here too.i think now is oke
- 00:18:699 (2,3,4,5) - I kinda feel this might come as a surprise to the player as it's using back'n'forth jump which isn't using anywhere else. I think using a regular pattern like https://venix.s-ul.eu/OjdYTUbo would make it more intuitive to play.oke i repair this

Hard:
- You need to use higher stack leniency on this diff because RC for hard requires visible stacks on 1/2soke (sad me bcs i think without stack map look more clear ;-;)
- 00:04:713 (2,3) - 00:15:861 (1,2) - I'd suggest using 1.2DS in those places as the entire map is snapped like this.oke
- 00:12:618 (1,2,3,4,5) - Angles between those objects are a bit uncomfortable to play I feel. I think something like https://venix.s-ul.eu/AY28iPBa would fit nicely here.i didnt make the same but i think now i more confortable
- 00:01:672 - I think this long strongly pitched sound shouldn't be ignored according to its intensity. I'd suggest using https://venix.s-ul.eu/7Vft4lpw as it would fit your style nicely. Applies 00:14:645 - here too.i made half beat slider because in this map i don't have any 1/4 breaks
- 00:25:997 (2,3,4,5) - I feel this transition is a bit overwhelming according to uncomfortable angles between them. I think using something similar to https://venix.s-ul.eu/8IENGUF6 would fix it. i a little change it

Insane:
- 00:05:726 (2,1) - I think you should use higher spacing as it sounds more intense than 00:06:132 (1,2,1) - .but i want to mark this jump,because this 2 sounds is more intense than end of slider and first circle
- 00:07:145 (1,2,1,2) - I feel this pattern lacks in contrast a bit. While sounds on both of jumps are pitched in a different way, they share the same spacing and look. I think doing something like https://venix.s-ul.eu/jQrn2yZs would work nicely here.That a very nice Idea , i made somethink like that
- 00:14:442 (3,1) - I think it should be spaced more as it's using spacing smaller than most of the spacings on this difficulty when the sound has a pretty strong tone.oke i repair this
- 00:18:497 (1,2,1,2) - I feel the transition between those objects could be improved as in current state angles feel uncomfortable. I'd suggest using something like https://venix.s-ul.eu/xjWL6Jwt to fix it.i fix it


Ziemniaczek:
- 00:02:888 (1,2,3,4,1) - I feel higher spacing should be used here as it shares similar sounds to 00:09:375 (1,2,3,4,5) -oke 00:15:861 (1,2,3,4,5) - which are spaced more.i a little edit this pattern
- 00:09:780 (3,4,1) - I think big spacing inconsistency + very wide angle here make it kinda uncomfortable during the gameplay. I feel something like https://venix.s-ul.eu/3ovh8DLv would make transition here more natural.i make new jumps
- 00:12:213 (1) - I think this repeat slider is kind of inconsistency as you used to follow sound like that by triples, I'd suggest doing same here.oke i a little edit this
- 00:20:118 (1,2,1,2) - I feel those sounds shouldn't be emphasized by the same way as they have different tones. I think using jump like https://venix.s-ul.eu/xQDhJv6I on the second one would fit here nicely.i edit this
- 00:25:591 (1,2,3,1,2,3) - I think 1-2-3 NC usage doesn't make a lot of sense here as it emphasize 00:26:199 (1) - when 00:25:997 (3) - has more intense sound. I think using 1-2 NCs here would fit the music better.oke

Good luck~Thanks :3
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