ReFaller wrote:
Nie o to mi chodziło. Jak zawsze wszytko robię źle XD
zrobione
oke
Aaaa juz wiem gdzie nie masz preview pointa, na normalu. Ale ustaw na kazdym diffie tam gdzie masz na Hardzie bo jest ładnie snapnięty. oke
ReFaller wrote:
Nie o to mi chodziło. Jak zawsze wszytko robię źle XD
zrobione
oke
Aaaa juz wiem gdzie nie masz preview pointa, na normalu. Ale ustaw na kazdym diffie tam gdzie masz na Hardzie bo jest ładnie snapnięty. oke
deadpon3 wrote:
Witam
Insane:00:01:672 (1,2,3,4) - weź tu rób takie patterny żeby było widać że rytm leci na różnych tickach i w ogóle, na przykład taki sztos blanketowo czadowo zajebisty patternik co nie No spoko odjebany patternik tu nawet ale troche bardziej wyprostowany zostawie
spoko i tak wyrobisz sobie star rating na jumpach, tam gdzie wywaliłeś kółko daleko 00:02:078 (2) - serio pasuje stack i w ogóle oke00:02:885 (5,6,1,2,3,4,5) - tu też możesz nieco znerfić i upiększyć, nie trzeba tak rozrzucać wszystkiego po ekranie w losowe strony :/ ty no ale ten spacing przec całą mape to spoczko jest,a ten trójkąt z (,5,6,1) przechodzący w kwadrat (1,2,3,4) to zostawiłbym00:04:307 - w ogóle tutaj masz drumsy w tle ważne co je olałeś całkiem, wrzuć tu kółko czy cośokeTak ogólnie ogarnij spejsingi, na DS mapuj jakimś większość i rób pp jumpy w takich momentach jak 00:02:885 (5,6,1,2,3,4) - ale nie na cały ekran no pls00:08:561 (2,3,4) - to jest overmap, 00:08:865 (3) - czego tu jest taki sliderek jak on na 00:08:970 - ma tail a tam nie ma nic do followu :/ rób kółko na 00:08:868 - tak jak do tej pory i będzie gitno oke ale jak dam tylko kółko to za chuja mi to nie brzmi, troche przerobiłem ten part00:11:399 (1,2) - co tak nagle ze spacingiem w dół pojechałeś xd mówię dude, mapuj z Distance Snap najlepiej na 2x albo trochu wincyjw sumie to troche sie tu jebłem bo reszta takich eazy oartów jest na 2,5x00:15:250 (3,4) - powinno być kółko na 00:15:659 - dla consistency no i ogólnie jest tu pusto a przecież leci muza cały czas, niepotrzebny break zrobiłeśoke00:16:871 (4,5) - znowu niepotrzebny sliderek którego tail pod nic nie followuje, zrób to samo co w linijce oznaczonej kolorem czerwonymoke zle zrobie to troche inaczej niż na czerownym00:27:614 (1) - tak imo to to outro się tak zaczyna jebnięciem w sumie więc pasowałoby w miejsce spinnera dać kółko z NC i dopiero od next czerwonego ticku jechać ze spinnerkiemnoo w sumie spoczko
modnąłbym inne diffy ale mnie Makłowicz dojebieXD
Meouxe- wrote:
Privet Hello :3
M4M
Genaral
Take a tick off Windescreen Support oke
Normal
Something big spacing you chose for normali think this is perfect, somewhere i change spacing
00:14:240 (11) - Blanket i think i repair this
00:17:483 (1) - Here stands NC and here is not present 00:10:997 (6) the moment is similar in sound to the sound oke
Hard
00:03:294 (2,3) - Speaking, make it the same 00:02:078 (2,3)nah
00:05:321 (4) - oke
00:25:591 (1,2) - What kind of form? "if somethink is stupid, but it's working this isn't stupid"~~Avalkiz 2015 (oke i repair XD) 00:25:591 (1) - NC oke
Cnyan's Insane Cnyan is offline (last online 1 month ago) and i don't know what do with he's diff)
00:08:159 (2) - Remove ( there's no sound at all )
00:14:949 (6) - ^
Insane
00:11:702 (2) - Blanket i dont know what is mean but i a little remake this
00:10:182 (2,3,4,5,6) - Maybe so https://puu.sh/xYJx8.png500 Internal Server Error
nginx
Усе. Good luck!
i bet you mean it's out of grid, but they are not offscreen, so i didn't touch themMeouxe- wrote:
ReFaller's Easy
00:06:537 (3) - The slider goes beyond the square
00:09:780 (2) - ^
00:19:510 (3) - ^
00:19:510 (3) - The note goes beyond the square
00:22:753 (2) - The slider goes beyond the square
XFroceS wrote:
M4M If there is an error in words or grammar. Sorry... oke i understandMy Map - CLICK oke
Insane:i dont know but without reverse arrow it isn't sounds better than actually sound
- 00:08:970 (4) - Why is Reverse here?
Hard:i a little edit this
- 00:17:888 (3,4) - I do not like the way they are located. Increase the distance between them.oke, i edit this
- 00:22:551 (2,3,4) - ^
Normal:noo because this is normal diff and i must have there 2 beat brake
- 00:10:997 (1) - Try this. And do it on all such sliders.
Nice idea :3 oke- 00:00:051 (1) - End of the spinner 00: 01: 267
The map is interesting. ThxGood luck! GL
THX for mod :3Fr4mes wrote:
Mod for the insane difficulty
Hi, ill focus pretty much only on the rhythm so yeah
00:03:290 (1,2,3,4) - Why the inconsistent spacing here? The sounds quite similar yet the spacing is a random mess.this is a beautiful square, and spacing are good there
00:04:307 (6) - no strong sound here really. Shouldnt make the player click something that has no prominent sound. You can just expend the previous slider to oke
cover the held sound
00:10:791 (4) - ^oke
00:08:970 (4) - This clicks on nothing again really. The sound starts on the blue tick before.oke i a little edit this
00:13:324 (2,3) - These click on nothing again. The strongest sound is the white tick between themoke
00:16:871 (4,5,6,7) - This is wrong. Prioritizes the wrong sound and doesn't follow the rhythm (https://osu.ppy.sh/ss/9448936 something like this is more accurate for covering the right sounds)oke
Overall just go through your map and listen closely. If you focus on certain sounds make it consistent and clear.oke
Nice try, but work a little over eeeeeeee... all?OwOwWhatsThis wrote:
gd
https://cdn.discordapp.com/attachments/ ... expert.osu
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 51
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.2
[Metadata]
Title:Death by Maklowicz
TitleUnicode:Death by Makłowicz
Artist:XVoIR
ArtistUnicode:XVoIR
Creator:MyAngelMeinter
Version:Vulkin's Oni
Source:UNDERTALE
Tags:Undertale XVoIR Makłowicz Death xvoir Cnyan ReFaller
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:7
CircleSize:7
OverallDifficulty:6
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:2
[Events]
//Background and Video events
Video,0,"maklowicz.wmv.wmv"
0,0,"maklowicz.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
1672.71849758654,405.405405405405,4,1,0,100,1,0
[Colours]
Combo1 : 255,148,40
Combo2 : 0,0,255
Combo3 : 0,244,0
Combo4 : 196,0,196
Combo5 : 255,23,23
Combo6 : 230,230,0
Combo7 : 0,255,255
[HitObjects]
256,192,51,12,0,1267,0:0:0:0:
256,192,1672,5,8,0:0:0:0:
256,192,1875,1,0,0:0:0:0:
256,192,1976,1,0,0:0:0:0:
256,192,2078,1,8,0:0:0:0:
256,192,2280,1,0,0:0:0:0:
256,192,2382,1,8,0:0:0:0:
256,192,2888,1,8,0:0:0:0:
256,192,3091,1,0,0:0:0:0:
256,192,3294,1,8,0:0:0:0:
256,192,3497,1,8,0:0:0:0:
256,192,3598,1,8,0:0:0:0:
256,192,3699,1,0,0:0:0:0:
256,192,3902,1,8,0:0:0:0:
256,192,4003,1,0,0:0:0:0:
256,192,4510,1,0,0:0:0:0:
256,192,4713,1,0,0:0:0:0:
256,192,4814,1,0,0:0:0:0:
256,192,4915,1,8,0:0:0:0:
256,192,5118,1,0,0:0:0:0:
256,192,5220,1,8,0:0:0:0:
256,192,5422,1,0,0:0:0:0:
256,192,5524,1,8,0:0:0:0:
256,192,5726,1,0,0:0:0:0:
256,192,6132,1,8,0:0:0:0:
256,192,6334,1,8,0:0:0:0:
256,192,6436,1,0,0:0:0:0:
256,192,6537,1,8,0:0:0:0:
256,192,6740,1,8,0:0:0:0:
256,192,6841,1,8,0:0:0:0:
256,192,7044,1,0,0:0:0:0:
256,192,7145,1,8,0:0:0:0:
256,192,7348,1,8,0:0:0:0:
256,192,7551,1,0,0:0:0:0:
256,192,7652,1,0,0:0:0:0:
256,192,7753,1,8,0:0:0:0:
256,192,7956,1,8,0:0:0:0:
256,192,8361,1,8,0:0:0:0:
256,192,8564,1,0,0:0:0:0:
256,192,8767,1,8,0:0:0:0:
256,192,8868,1,8,0:0:0:0:
256,192,9071,1,0,0:0:0:0:
256,192,9172,1,0,0:0:0:0:
256,192,9274,1,0,0:0:0:0:
256,192,9375,1,8,0:0:0:0:
256,192,9578,1,0,0:0:0:0:
256,192,9780,1,8,0:0:0:0:
256,192,9983,1,8,0:0:0:0:
256,192,10084,1,8,0:0:0:0:
256,192,10186,1,0,0:0:0:0:
256,192,10388,1,8,0:0:0:0:
256,192,10490,1,0,0:0:0:0:
256,192,10997,1,8,0:0:0:0:
256,192,11199,1,0,0:0:0:0:
256,192,11301,1,0,0:0:0:0:
256,192,11402,1,8,0:0:0:0:
256,192,11605,1,0,0:0:0:0:
256,192,11706,1,8,0:0:0:0:
256,192,11909,1,8,0:0:0:0:
256,192,12010,1,8,0:0:0:0:
256,192,12213,1,0,0:0:0:0:
256,192,12415,1,0,0:0:0:0:
256,192,12517,1,0,0:0:0:0:
256,192,12618,1,8,0:0:0:0:
256,192,12720,1,8,0:0:0:0:
256,192,12821,1,0,0:0:0:0:
256,192,13024,1,8,0:0:0:0:
256,192,13226,1,8,0:0:0:0:
256,192,13328,1,8,0:0:0:0:
256,192,13530,1,0,0:0:0:0:
256,192,13632,1,8,0:0:0:0:
256,192,13834,1,8,0:0:0:0:
256,192,13936,1,8,0:0:0:0:
256,192,14037,1,0,0:0:0:0:
256,192,14138,1,0,0:0:0:0:
256,192,14240,1,8,0:0:0:0:
256,192,14442,1,0,0:0:0:0:
256,192,14645,1,8,0:0:0:0:
256,192,14848,1,0,0:0:0:0:
256,192,14949,1,0,0:0:0:0:
256,192,15051,1,8,0:0:0:0:
256,192,15253,1,0,0:0:0:0:
256,192,15355,1,8,0:0:0:0:
256,192,15861,1,8,0:0:0:0:
256,192,16064,1,0,0:0:0:0:
256,192,16267,1,8,0:0:0:0:
256,192,16470,1,8,0:0:0:0:
256,192,16571,1,8,0:0:0:0:
256,192,16672,1,0,0:0:0:0:
256,192,16875,1,8,0:0:0:0:
256,192,16976,1,0,0:0:0:0:
256,192,17483,1,0,0:0:0:0:
256,192,17686,1,0,0:0:0:0:
256,192,17787,1,0,0:0:0:0:
256,192,17888,1,8,0:0:0:0:
256,192,18091,1,0,0:0:0:0:
256,192,18193,1,8,0:0:0:0:
256,192,18395,1,0,0:0:0:0:
256,192,18497,1,8,0:0:0:0:
256,192,18699,1,0,0:0:0:0:
256,192,19105,1,8,0:0:0:0:
256,192,19307,1,8,0:0:0:0:
256,192,19409,1,0,0:0:0:0:
256,192,19510,1,8,0:0:0:0:
256,192,19713,1,8,0:0:0:0:
256,192,19814,1,8,0:0:0:0:
256,192,20017,1,0,0:0:0:0:
256,192,20118,1,8,0:0:0:0:
256,192,20321,1,8,0:0:0:0:
256,192,20524,1,0,0:0:0:0:
256,192,20625,1,0,0:0:0:0:
256,192,20726,1,8,0:0:0:0:
256,192,20929,1,8,0:0:0:0:
256,192,21334,1,8,0:0:0:0:
256,192,21537,1,0,0:0:0:0:
256,192,21740,1,8,0:0:0:0:
256,192,21841,1,8,0:0:0:0:
256,192,22044,1,0,0:0:0:0:
256,192,22145,1,0,0:0:0:0:
256,192,22247,1,0,0:0:0:0:
256,192,22348,1,8,0:0:0:0:
256,192,22551,1,0,0:0:0:0:
256,192,22753,1,8,0:0:0:0:
256,192,22956,1,8,0:0:0:0:
256,192,23057,1,8,0:0:0:0:
256,192,23159,1,0,0:0:0:0:
256,192,23361,1,8,0:0:0:0:
256,192,23463,1,0,0:0:0:0:
256,192,23970,1,8,0:0:0:0:
256,192,24172,1,0,0:0:0:0:
256,192,24274,1,0,0:0:0:0:
256,192,24375,1,8,0:0:0:0:
256,192,24578,1,0,0:0:0:0:
256,192,24679,1,8,0:0:0:0:
256,192,24882,1,8,0:0:0:0:
256,192,24983,1,8,0:0:0:0:
256,192,25186,1,0,0:0:0:0:
256,192,25388,1,0,0:0:0:0:
256,192,25490,1,0,0:0:0:0:
256,192,25591,1,8,0:0:0:0:
256,192,25693,1,8,0:0:0:0:
256,192,25794,1,0,0:0:0:0:
256,192,25997,1,8,0:0:0:0:
256,192,26199,1,8,0:0:0:0:
256,192,26301,1,8,0:0:0:0:
256,192,26503,1,0,0:0:0:0:
256,192,26605,1,8,0:0:0:0:
256,192,26807,1,8,0:0:0:0:
256,192,26909,1,8,0:0:0:0:
256,192,27010,1,0,0:0:0:0:
256,192,27111,1,0,0:0:0:0:
256,192,27213,1,8,0:0:0:0:
256,192,27415,1,0,0:0:0:0:
256,192,27618,1,12,0:0:0:0:
256,192,27821,12,0,30456,0:0:0:0:
Bawiłem sie troche tym insane'm przed dodaniem taiko diffa i może dlatego, może potem ogarnęReFaller wrote:
Meinter twój insane sie nie importuje jak pobieram mapke. Zanim robiłem re-dl zeby taiko pobrać to ten insane był jako "Not submitted"
J a c k wrote:
Hey
M4M returnHi, okeNormal
- I recommend using CS 3, AR 5 and HP 3 for normaloke, why not \^_^/
- Turn on distance snap and move the objects so that all the distances are equalyee sure
- You can use more 1/2 beats throughout the whole song in order to map the song more accurately because as it is right now, you are omitting sounds, for
example here 00:06:334 -I think now is good, why change?- 00:00:051 (1) - I think this spinner is unnecessary because it's really short, it ends on a not important sound and there is no build up / fade out so just replace it by a slider that ends at 00:01:267 - This spinner is VERYinportant because i need 30 sec of map to rank it
- 00:01:672 (1) - You shouldn't use such a long slider here because there are different sounds that you can map hereoke, i edit this slider
- 00:04:510 (1,3) - Blanket is a little bit offnow is god
- This is the same sound as 00:03:699 (4) - so use a slider, the same goes for 00:10:186 (4,5) - etc.oke i edit]
- 00:07:348 (7,8) - It's a long sound so replace it by a 1/1 slider and a circle with a 1/2 gap in betweennow is good
- 00:07:753 (8,1) - Avoid overlapsthis overlap is good
- 00:08:361 (1,3) - ^^
- 00:11:402 (2) - and 00:13:024 (4,5,6) - are the same so use the same patternwhy i must do same pattern on same sound?
- 00:14:240 (7,1) - Distance between these two is way too big because it's a 1/2 gap. You should make them overlapoke
- 00:14:645 (1,2) - Blanket this^not now
- 00:17:483 (1,3) - ^i don't change it
- 00:20:726 (6) - This shape doesn't look very good so you should either make it less curved or straightoke
- 00:23:564 (5,6) - Blanket is offnow is good
Hard
- Use AR 7 because it's only 2.73*oke
- 00:02:483 (3) - This circle should be at 00:02:382 - no
- 00:03:902 (4) - Slider should end at 00:04:003 - no because there is long one sound
- You made this rhythmic mistake in the whole map so you should probably fix iti probably fix it soon
- 00:04:915 (3,4) - Blanket can be done better
- 00:06:132 (1,2,4) - oke^^
- 00:06:132 (1,2,4) - ^
- 00:14:240 (1,2) - ^oke
- 00:15:861 (1,2) - Don't place them so closelynow is perfect
- 00:19:105 (1,3,4) - Blankets^
- 00:22:753 (3,4,5) - ^i a little edit this
- 00:25:997 (2,3,4,5) - Try to make a perfect square with thesei try and i think now is better
- 00:26:807 (5,6) - Blanket^ not now
InsaneOverall, I feel like you need to check the rhythm again in all of your diffs (I didn't check the GDs)oke and make sure that it's consistent oke|and that you use the same patterns for the same sounds| W H Y ?
- 00:06:533 (1,2) - Too far away imo, players will not realize this is a 1/4 gap because the distance is bigger than here 00:04:912 (1,2,3,4,5) - and those are 1/2 gaps, same goes for 00:15:351 (4,5) -everywhere distance snap is x2.5
- 00:07:749 (6,1) - Overlapi a little edit this
- 00:08:159 - I think you should map this sound because it feels weird and it's also confusing that 00:07:749 (6,1) - are so close to each othernow is good
- 00:08:868 (4) - This part is the same as the rest so why this rhythm here??
- 00:10:591 (1) - Should start at 00:10:490 - now is good
- 00:17:480 (6) - Would look better if it was less angledoke i edit
- 00:18:696 (6,7) - Slidershape is not exactly the same and they should be on the same heightoke
- 00:19:507 (1,2) - Way too distantoke
- 00:23:460 (5,6) - ^^
July - San wrote:
hi hihey hey
okay, let's see here
(That funny song xD) (Too funny song XD)
Normal
00:06:537 (5) - Here, NC i add one circle before
00:11:402 (2) - Maybe this it's better.Now is good
repeat, maybe.
00:17:483 (1) - this has many twists, take away some oke
The hard it's good for me
Cnyan's Insane Cnyan exit from osu, probbly i deleted his diff soon
Insane
00:08:868 (4) - Why this slider? Because i need somethink to feel this break in jumps, only circles is not enought
00:26:398 (5) - NC Here?No :c
okay that's all oke ^-^
It was a TASTE, to participate with a gd on this map, thank you very muchNo problem :p
Good luck! Thanks
oh sorry, I'm not good at explaining, and I thought you would see it for yourself, it's better to move it so that it keeps pace with the song, for me, if you want to leave it like this, I guess it will be fineReFaller wrote:
@July - San you didn't explain why i should move this here, so no changes.
Dziena za modzika :3LisaBestGirl wrote:
[Ziemniaczek diff]
00:04:510 (1,2,1,2,1,2,1) - wyglada to bardzo brzydko popraw to aby to jakos wygladalo i zeby dwa ostatnie kolka nie lezaly na sliderze oke
00:07:348 (2) - to zostawione miejsce wyglada brzydko,zrob tripla na 2 kolkuremapne cały ten part
00:09:375 (1,2,3,4) - fuj jumpy popraw je jakosokejka
[Insane]
00:05:115 (2,3,4,5) - te dwojki sa malo potrzebneno ale ja lubie te dwójki i w sumie fajnie brzmią
golnie wiekszosc dwojek na tym diffie np na last jumpach sa nie potrzebne
[Hard]
00:25:591 (1,2) - fuj sliderki,popraw je na prosteoke
Dzienki za modaChuuritsuTv wrote:
[July's normal]
00:14:645 (1,2) - This overlapping hurt eyes
The structure in this diff is very unaestchetic
[Normal]
00:23:970 (6) - To nie musi być slider zawrotny, wręcz nie powinien być, bo muzyka nie różni się zbytnio od wcześniejszej. To strasznie mylące. Zmapuj to normalnie
Struktura w tym diffie też naparza po oczach. Ułożenie obiektów względem siebie jest skrajnie brzydkie, między innymi przez flow i losowe overlappyw sumie to tego diffa robiłem na szybko, może usune, możę naprawie, może zremapuje kiedyś
[Hard]
00:12:618 (1,2,3,4,5) - To boli. also^oke ^
[Ziemniaczek]
00:02:888 (1,2,4) - Ta czwórka powinna być idealnie pomiędzy 1,a 2no oke ale distance mi tera nie pasuje :c
00:08:361 (1,2,3) - Ja rozumiem co chcesz tu zrobić, ale to jest po prostu brzydkie przez ten źle wykonany blanketw sumie tak (oke)
00:19:510 (1,2,3,4,5) - Ewidentnie nie pasujący pattern jak na niecałe 5* Próbowałem zrobić 6* ale 30 sekund robi swoje
alsoPróbuje jak mogę by mapować jak najlepiej
- Struktura też leży
- Częste niewyczuwalne zmiany kierunku
- Całkowicie losowe jumpy
- Niekomfortowy flow do grania
- itd. itd. itd.
Pooglądaj sobie filmy Pishifata -> https://www.youtube.com/channel/UCw08Og ... 64IrtqSOUA
Czasem oglądam ale bez napisów mało ogarniam
Żem się zdenerwował. Wybacz
Tagrze bez zmian-Sylvari wrote:
[ReFaller's Easy]
00:03:294 (2,1) - Nie jestem pewien jezeli chodzi o to. Ten overlap srednio wyglada moim zdaniem. Niby jest średni, ale w niczym nie zawadza
00:08:361 - Tutaj zaczyna sie dzwiek a nie tutaj: 00:08:564 - Nie mapuje tutaj red ticków. Świezi gracze nie są przystosowania do grania half beatów na takich poziomach.
00:21:334 - ^ To samo No
00:30:861 - Tutaj mozna skonczyc ten spinner. Zanim kreska na osi dojdzie do tego ticku, to już wszystkie dźwięki gasną, więc zakończyłem na ostatnim słyszalnym dźwięku.
-Sylvari wrote:
[General Issues]
Source nie moze byc Undertale poniewaz z tej gry piosenka nie pochodzi co moze wprowadzac graczy w blad. to jaki dać? (pomyśle i zmienie wkrótce)- Unrankable!
Aby móc myśleć o ranked status musisz posiadać conajmniejWiem i czekam aż ktoś będzie chciał zrobić kolejnego GD) 2 Diffy Taiko.
[ReFaller's Easy]
00:03:294 (2,1) - Nie jestem pewien jezeli chodzi o to. Ten overlap srednio wyglada moim zdaniem.
00:08:361 - Tutaj zaczyna sie dzwiek a nie tutaj: 00:08:564 -
00:21:334 - ^ To samo
00:30:861 - Tutaj mozna skonczyc ten spinner.
[July's Normal]
00:00:051 (1) - Useless spinner.
00:08:361 - Here the sound starts.
00:14:645 (1,3) - I'm not sure about this overlap here.
00:22:145 - Same as 00:08:361
00:30:861 - Spinner should end here.
[Normal]
00:00:051 (1) - Jak diff wyzej - Bezuzyteczny Spinner.każdy diff musi mieć minimum 30 sekund by mapa mogła być ranknięta
00:07:753 (5,1) - Co to kurwa jest? Wyglada ochydnie...Dawno robiłem tego diffa, późno było (w miarę ogarnięte)
00:09:781 (3,4) - Ten Overlap jest naprawde do kitu.ogarnięte
00:10:997 (1,2) - Zblanketuj to...chyba o to ci chodziło ...
00:13:024 (4,1) - Ten overlap tez wyglada do kitu...ogarnięte
00:14:645 (1,2) - Blanket...chyba ogarniete
00:17:483 (1,2) - Nie przyjemne flow do grania...tak trochę (ogarnięte
00:30:861 - Spinner powinien sie tutaj skonczyc...oke
[Hard]
00:07:753 (1) - A po chuj to NC?niewiem? (ogarnięte)
00:07:753 (1,1) - A ten overlap wyglada do dupy...ogarnięte
00:19:915 (4,1) - FUJ!FUJ FUJ (ogarnięte)
00:24:578 (2,1) - Kolejny overlap...ogarnięte
[Insane]
Poprostu do remappu. Spacing i Aesthetical Issues są tutaj tak duze ze no wypunktowanie tego by za dlugo zajelo. kiedyś to zrobie (obiecuje se to od 4 miesięcy :< )
[Ziemniaczek]
To samo co insane. ^
Venix wrote:
yyy
General:
- Overall, the spread between hard and insane can be improved I think. While insane is using high spacing and a lot of 1/4. hard is snapped 1/2 chain with breaks. To fix it I'd suggest spicing up the real difficulty of the hard by using 1/4s (of course not as much as you used on insane) and adding small and consistent spacing changes on more important beats.yea but i need to remap hard and now i don't have time, soon i edit this
- Remove "Undertale", "Makłowicz" and "Death" tags as they're in the metadata.oke soon i edit this
- You should use "July_-_San" in tags instead of "July - San" oke soon i edit this
- You need to do hitsounds.I know but i'm too lazy to ad this (i think hitsound is uselles)
Normal:
- End of spinner seems to be unsnapped and it doesn't follow anything at all, would you mind moving it to more intense sound like 00:30:456 - ?i move end to the red line
- 00:04:915 (2,3) - I'd suggest using ctrl+g on this rhythm as in accordion to your follow 00:05:726 - this beat deserves to be clickable because of the strongly noticeable sound.oke
- 00:10:997 (1,2) - I think using the stack here is a bit surprising for the player as this stack logic isn't shared with similar sounds like 00:23:564 (5,6) - oke
- 00:13:834 (6,7) - I feel this transition is quite uncomfortable because of the sudden angle change 00:14:240 (7) - here. I'd suggest using something similar to https://venix.s-ul.eu/FRAzsQCp oke
- 00:14:645 (1) - I think this slider is a bit off from your follow and breaks consistency a bit as it's using 2/1 instead of circ;e + 1/1 or 1/1 + circle like you used to fit similar sounds. I'd suggest using it here too.i think now is oke
- 00:18:699 (2,3,4,5) - I kinda feel this might come as a surprise to the player as it's using back'n'forth jump which isn't using anywhere else. I think using a regular pattern like https://venix.s-ul.eu/OjdYTUbo would make it more intuitive to play.oke i repair this
Hard:
- You need to use higher stack leniency on this diff because RC for hard requires visible stacks on 1/2soke (sad me bcs i think without stack map look more clear ;-;)
- 00:04:713 (2,3) - 00:15:861 (1,2) - I'd suggest using 1.2DS in those places as the entire map is snapped like this.oke
- 00:12:618 (1,2,3,4,5) - Angles between those objects are a bit uncomfortable to play I feel. I think something like https://venix.s-ul.eu/AY28iPBa would fit nicely here.i didnt make the same but i think now i more confortable
- 00:01:672 - I think this long strongly pitched sound shouldn't be ignored according to its intensity. I'd suggest using https://venix.s-ul.eu/7Vft4lpw as it would fit your style nicely. Applies 00:14:645 - here too.i made half beat slider because in this map i don't have any 1/4 breaks
- 00:25:997 (2,3,4,5) - I feel this transition is a bit overwhelming according to uncomfortable angles between them. I think using something similar to https://venix.s-ul.eu/8IENGUF6 would fix it. i a little change it
Insane:
- 00:05:726 (2,1) - I think you should use higher spacing as it sounds more intense than 00:06:132 (1,2,1) - .but i want to mark this jump,because this 2 sounds is more intense than end of slider and first circle
- 00:07:145 (1,2,1,2) - I feel this pattern lacks in contrast a bit. While sounds on both of jumps are pitched in a different way, they share the same spacing and look. I think doing something like https://venix.s-ul.eu/jQrn2yZs would work nicely here.That a very nice Idea , i made somethink like that
- 00:14:442 (3,1) - I think it should be spaced more as it's using spacing smaller than most of the spacings on this difficulty when the sound has a pretty strong tone.oke i repair this
- 00:18:497 (1,2,1,2) - I feel the transition between those objects could be improved as in current state angles feel uncomfortable. I'd suggest using something like https://venix.s-ul.eu/xjWL6Jwt to fix it.i fix it
Ziemniaczek:
- 00:02:888 (1,2,3,4,1) - I feel higher spacing should be used here as it shares similar sounds to 00:09:375 (1,2,3,4,5) -oke 00:15:861 (1,2,3,4,5) - which are spaced more.i a little edit this pattern
- 00:09:780 (3,4,1) - I think big spacing inconsistency + very wide angle here make it kinda uncomfortable during the gameplay. I feel something like https://venix.s-ul.eu/3ovh8DLv would make transition here more natural.i make new jumps
- 00:12:213 (1) - I think this repeat slider is kind of inconsistency as you used to follow sound like that by triples, I'd suggest doing same here.oke i a little edit this
- 00:20:118 (1,2,1,2) - I feel those sounds shouldn't be emphasized by the same way as they have different tones. I think using jump like https://venix.s-ul.eu/xQDhJv6I on the second one would fit here nicely.i edit this
- 00:25:591 (1,2,3,1,2,3) - I think 1-2-3 NC usage doesn't make a lot of sense here as it emphasize 00:26:199 (1) - when 00:25:997 (3) - has more intense sound. I think using 1-2 NCs here would fit the music better.oke
Good luck~Thanks :3