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Icon For Hire - Hope of Morning

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Topic Starter
Fursum
This map has been deleted on the request of its creator. It is no longer available.
Darkaster
Hey hey! Gonna leave our IRC mod here.

IRC
16:36 Fursum: hello, are you busy?
16:36 BlanKo: hm, not really why?
16:36 Fursum: can you have a quick look on my map
16:37 BlanKo: yeah sure
16:38 *Fursum is editing [https://osu.ppy.sh/b/1306967 Icon For Hire - Hope of Morning [Hard]]
16:38 Fursum: its 3 minutes though
16:40 BlanKo: The filesize of the map exceed 24 MB with video
16:40 BlanKo: Either you remove the video or lower it's resolution
16:40 Fursum: oh is that the limit
16:40 BlanKo: well yeah
16:40 Fursum: its already 480p :c
16:41 BlanKo: it's a 3 mins song
16:41 BlanKo: so having a video for 3 minutes is
16:41 BlanKo: not a good idea
16:43 Fursum: ah, i missed a couple things after sv change
16:51 BlanKo: your map isn't bad Rhythmically
16:51 BlanKo: but you'll need mods
16:51 BlanKo: also, you'll need at least a normal
16:51 Fursum: how about consistency
16:52 BlanKo: 00:18:037 (3) -
16:52 BlanKo: sounds weird, maybe make it end on the red tick
16:52 Fursum: yeah i missed it
16:53 Fursum: i just changed the sv
16:53 Fursum: before i pmd you
16:53 Fursum: sliders doesnt look that polished because of that
17:05 BlanKo: I see
17:05 BlanKo: 02:53:634 (2) -
17:06 BlanKo: ending a slider on the downbeat (big white tick) isn't a great idea
17:06 BlanKo: it's the mainbeat aka important beat
17:06 BlanKo: and also because sliders should start in a strong sound and end on a less strong sound
17:06 BlanKo: you're doing the opposite here
17:06 Fursum: hmm
17:06 Fursum: vocal is kinda strong too
17:07 Fursum: i guess ill go with a double
17:07 BlanKo: then make it circles
17:07 BlanKo: since you have circles before that slider
17:08 BlanKo: 02:57:216 -
17:08 BlanKo: I think you could add a note here
17:08 BlanKo: sounds better and doesn't play that weird imo
17:09 Fursum: i guess ill do a slider end
17:09 Fursum: vocal ends there
17:09 BlanKo: or that
17:12 BlanKo: 03:17:141 (1,2,3) -
17:12 BlanKo: not a big fan of this
17:13 Fursum: haha, i suck at slider art
17:13 Fursum: maybe i should ctrl h to fit with the other overlaps
17:13 BlanKo: nah, I was tlaking about the rhythm xd
17:13 BlanKo: talking*
17:13 Fursum: oh
17:14 Fursum: what do you suggest there
17:14 BlanKo: hm
17:14 BlanKo: since it's a slow part
17:14 BlanKo: i'd recommend you to map less
17:14 BlanKo: so
17:14 Fursum: isnt it 3 extended sliders for you
17:15 BlanKo: yues
17:15 BlanKo: you have the same pattern in this section of the song
17:15 Fursum: yeah why is that dense though
17:16 BlanKo: I'd rather delete 03:18:037 (2) -
17:16 BlanKo: and make 03:17:141 (1) - end on the next white tick
17:16 BlanKo: or
17:16 Fursum: same with other patterns?
17:17 BlanKo: yeah
17:17 BlanKo: no wait
17:17 BlanKo: there's some that you have to do differently
17:17 BlanKo: let me see
17:17 Fursum: the non held vocals right
17:18 BlanKo: actually no
17:18 BlanKo: it was here
17:18 BlanKo: 03:20:724 (3,4,5,1) -
17:18 BlanKo: make this a 1/2 slider 03:22:515 (5) -
17:18 BlanKo: and delete 03:21:619 (4) -
17:19 Fursum: so no deleting the second extended slider?
17:19 BlanKo: which one
17:19 BlanKo: all you have to do is
17:20 BlanKo: do the same as I told you here 03:17:141 (1,2,3) -
17:20 BlanKo: to every pattern
17:20 Fursum: alright let me remap that area
17:20 BlanKo: it makes the map very calm in that section of the song
17:21 BlanKo: which is good since the music is also calm
17:21 Fursum: i didnt think of extended sliders as a dense thing
17:21 BlanKo: It's only about the way you're ending the sliders there
17:22 BlanKo: it ends on a blue tick
17:22 BlanKo: and it doesn't sound good imo
17:22 BlanKo: sometimes it does tho
17:22 BlanKo: depends on the song really
17:22 Fursum: i guess ill only use sliders there
17:28 Fursum: done
17:28 BlanKo: alright
17:29 Fursum: i can upload it if you want to update
17:29 BlanKo: yeah sure
17:30 Fursum: done
17:30 BlanKo: ty
17:31 BlanKo: yeah, it's nice!
17:31 BlanKo: you didn't need to replace all your hitcircles for sliders but it's good
17:32 Fursum: i wanted to cover held vocals
17:32 BlanKo: mhm
17:34 BlanKo: okay so
17:34 BlanKo: you probably know but
17:34 BlanKo: you'll need a normal as well
17:34 Fursum: yeah i wasnt planning for ranked when i started
17:34 BlanKo: hmm I see
17:34 Fursum: is it good enough though
17:34 BlanKo: well
17:34 BlanKo: thats what mods are for
17:34 BlanKo: getting your map rank will take some time
17:34 BlanKo: and some effort
17:35 BlanKo: ranked*
17:35 Fursum: i havent got a firm grasp on mapping, i feel like
17:35 Fursum: so im not trying for ranked
17:35 BlanKo: You will get it soon =D
17:36 Fursum: i just want improvement as a mapper
17:36 Fursum: i didnt ask you for mods too :P
17:36 Fursum: but feel free to post the log for kudosu
17:36 BlanKo: yeah sure
17:36 BlanKo: ah btw
17:36 BlanKo: 01:27:664 (1) -
17:36 BlanKo: I forgot about this as well
17:36 BlanKo: =D
17:37 Fursum: um
17:37 Fursum: not sure if that was because of sv
17:37 BlanKo: move this slider to 01:27:888 -
17:37 BlanKo: and maybe add 2 circles here 01:27:664 -
17:37 BlanKo: and here 01:27:776 -
17:37 BlanKo: a triplet basically
17:39 Fursum: hmm, a single circle on the red tick sounds good too
17:39 BlanKo: yeah it's fine
17:39 BlanKo: it's just cause 01:27:776 - has a drum sound
17:40 Fursum: its really feint though
17:40 BlanKo: snare* wops
17:40 BlanKo: idk xD
17:41 BlanKo: just do it as you like
17:41 BlanKo: well, I don't see any other problem
17:41 Fursum: i dont want to crowd that area with too many triplets
17:41 Fursum: i found another sv change error :p
17:42 BlanKo: xd

Good luck! :)
StanDaMan809
Hello!
Hard
  1. 00:03:709 (1,2,3) - Confusing spacing, same w/ 00:05:500 (1,2,3) - 00:10:873 (1,2,3) - etc. etc.
  2. 00:03:709 (1,2) - Inconsistent with 00:05:500 (1,2) - + 00:10:873 (1,2) -
  3. 00:18:485 (4,5) - These sounds aren't similar enough to be in a stack
  4. 00:24:753 (1,2,3,4) - ^^^
  5. 01:23:858 (1,2,3,4) - ^^^ except 01:24:753 (5,6) - is actually fine
  6. 02:47:365 (4,5) - Confusing spacing
  7. 02:53:634 (2,3,7) - Should overlap, looks more visually appealing
  8. 02:55:649 (1) - Change the slider shape so that it can blanket the slider preceding it better. It doesn't have to be a large change, the slider leniency allows for you to do that. Just make it a sharper curve.
  9. Move 03:19:828 (3) - closer to 03:20:724 (1) - so that the slider end of 3 intersects and leads towards the beginning of 1. It should look something like
    Reason for this is that other than that intersection being visually appealing, you also make your spacing more consistent, and it needs to be, as 1 is not emphasized any heavier than 3.

gl! ;)
Topic Starter
Fursum
All points applied, thanks for the mod!
Seolv
owo
2017-06-01 16:44 Fursum: hello
2017-06-01 16:45 [ L u k a s ]: sup
2017-06-01 16:46 [ L u k a s ]: map?
2017-06-01 16:46 Fursum: ACTION is listening to [https://osu.ppy.sh/b/1306967 Icon For Hire - Hope of Morning]
2017-06-01 16:49 [ L u k a s ]: lets beginnnn
2017-06-01 16:49 [ L u k a s ]: owo
2017-06-01 16:49 Fursum: im ready
2017-06-01 16:49 [ L u k a s ]: ACTION is editing [https://osu.ppy.sh/b/1306967 Icon For Hire - Hope of Morning [Light Insane]]
2017-06-01 16:50 [ L u k a s ]: ehh.. do you have distance snap turned on?
2017-06-01 16:50 Fursum: i dont think so
2017-06-01 16:50 [ L u k a s ]: you should
2017-06-01 16:50 Fursum: maybe i used it for gradually increased spacing somewhere
2017-06-01 16:50 [ L u k a s ]: because this is unrankable this way
2017-06-01 16:50 Fursum: o
2017-06-01 16:51 [ L u k a s ]: just saying, not to be mean
2017-06-01 16:51 Fursum: i havent seen it anywhere though
2017-06-01 16:51 [ L u k a s ]: I like your object placement idea but it's not good if you turn off the DS
2017-06-01 16:51 [ L u k a s ]: 00:00:574 (3,1) - this is a 1/1 gap
2017-06-01 16:51 Fursum: do you mean for below insane difficulties
2017-06-01 16:51 [ L u k a s ]: nah
2017-06-01 16:51 [ L u k a s ]: it has it on always
2017-06-01 16:51 Fursum: hmm
2017-06-01 16:52 [ L u k a s ]: you gotta have it always activated
2017-06-01 16:52 Fursum: bad time for mouse wheel to break :C
2017-06-01 16:52 [ L u k a s ]: 00:00:127 (1,2) - this is a 1/2 gap and 00:00:574 (3,1) - this is a 1/1 gap but it has nearly the same distance
2017-06-01 16:52 Fursum: ah i se
2017-06-01 16:52 Fursum: i guess ill reverse the slider
2017-06-01 16:53 Fursum: and move the 1/1 circle a bit
2017-06-01 16:53 [ L u k a s ]: just turn the distance snap on .-.
2017-06-01 16:53 [ L u k a s ]: 00:00:462 - there's a sound here
2017-06-01 16:54 Fursum: yeah i skipped some sounds at the beginning
2017-06-01 16:54 [ L u k a s ]: you should put a circle on these
2017-06-01 16:54 [ L u k a s ]: which means emphasize the sound on this beat
2017-06-01 16:55 Fursum: there were a 1/4 slider
2017-06-01 16:55 Fursum: originally
2017-06-01 16:55 Fursum: then i took some advice about note density
2017-06-01 16:55 [ L u k a s ]: 00:07:291 (1,2,3,1) - this is same as 00:00:127 (1,2,3) - but you put different rhythms
2017-06-01 16:55 [ L u k a s ]: make them the same for consistency
2017-06-01 16:56 Fursum: well
2017-06-01 16:57 Fursum: the only thing different is the slider at the third circle
2017-06-01 16:57 [ L u k a s ]: 00:14:343 - you emphasize the sound on here but you don't emphasize the same sound on 00:14:791 -
2017-06-01 16:57 [ L u k a s ]: still, that's unrankable
2017-06-01 16:57 [ L u k a s ]: you gotta put the same rhythms for same parts of the music for it to make sense
2017-06-01 16:58 Fursum: then i have a big problem because most of the map is like this :c
2017-06-01 16:58 [ L u k a s ]: yeah :c
2017-06-01 16:58 [ L u k a s ]: maybe copy paste and move around the circles
2017-06-01 16:58 [ L u k a s ]: so it's not the same in object placement but it's still consistent
2017-06-01 17:00 [ L u k a s ]: ok next
2017-06-01 17:01 [ L u k a s ]: 00:17:813 (2) - bad overlap, ugly imo
2017-06-01 17:01 [ L u k a s ]: here are also a lot of new combo problems
2017-06-01 17:01 [ L u k a s ]: use new combos every 2nd big white tick
2017-06-01 17:01 [ L u k a s ]: 00:28:335 (2) - the end of this slider is ignoring the important sound that you should make clickable
2017-06-01 17:01 Fursum: i used combo colors for different patterns
2017-06-01 17:02 [ L u k a s ]: that's not what you use new combos for
2017-06-01 17:02 [ L u k a s ]: but to seperate different parts of the song not to make something look prettier or anything about patterns
2017-06-01 17:02 [ L u k a s ]: you can put new combos if you're doing 1/2 jumps but only if it's repeated in the song
2017-06-01 17:03 Fursum: hmm
2017-06-01 17:03 [ L u k a s ]: 00:43:112 (3) - you're ignoring a lot of sounds with this big slider
2017-06-01 17:04 [ L u k a s ]: now, if your excuse is that you were following the vocal
2017-06-01 17:04 Fursum: what about 2 long sliders for that?
2017-06-01 17:04 [ L u k a s ]: then why aren't you following the vocal on 00:46:918 (1,2,3,4) - as well
2017-06-01 17:04 [ L u k a s ]: you cn do another long slider on 00:46:694 - to emphasize that vocal
2017-06-01 17:04 Fursum: there are no vocals there though
2017-06-01 17:04 [ L u k a s ]: there are
2017-06-01 17:05 [ L u k a s ]: 00:44:903 - here as well
2017-06-01 17:05 [ L u k a s ]: so please just follow either vocals or instrumental
2017-06-01 17:05 Fursum: no i mean
2017-06-01 17:05 Fursum: after the long slider
2017-06-01 17:06 [ L u k a s ]: there is
2017-06-01 17:06 [ L u k a s ]: a held vocal sound
2017-06-01 17:07 [ L u k a s ]: i won't adress the spacing issues cause i think that's not important for now, for now try to make your combos and rhythm right
2017-06-01 17:07 Fursum: oh
2017-06-01 17:07 Fursum: i didnt even notice that
2017-06-01 17:07 Fursum: derp
2017-06-01 17:08 Fursum: but yeah, i mostly followed vocals
2017-06-01 17:08 [ L u k a s ]: 01:43:783 (1,2) - maybe put three 1/4 beats? (circles)
2017-06-01 17:08 Fursum: hm
2017-06-01 17:08 Fursum: i could replace the second slider with double
2017-06-01 17:09 [ L u k a s ]: nah
2017-06-01 17:09 Fursum: or first one
2017-06-01 17:09 [ L u k a s ]: you can replace the first slider with a 1/4 repeat slider
2017-06-01 17:09 Fursum: theres a strong percussion on the white tick though
2017-06-01 17:10 Fursum: i think i was going to put a triplet+slider
2017-06-01 17:10 Fursum: but probably went that way for variety
Chris Jasorka
Hello,
first of all, video is ok for me with its length and timing, dunno where you had the problems.
Second of all, I will make a concept mod about aesthetics and how to utilize it, since its in my opinion, the biggest flaw of the map ( flow was good, im gonna say one or two points about it later tho ).

Aestethics ( I only give you one example of everything, if i had been you, i would look into the whole map for these mistakes to change them )

First of all, distance space:
- Same sounds of the same strength should have the same ds -> other sounds with not the same strengths can have different spacing as for this 00:35:276 (1,2,3,4,5) - ( also, 5 is NC ),
- this is done ok 00:36:395 (1,2,3,4,5,6,7,8) - , looks a bit odd, i would try to stack them ( always enable Stacking )
Also, if you enable Followpoints, you see, that your angles between certain jumps are just odd. ( 00:39:753 (4,5,6) - this as an example, try to make less wide angled jumps, except if there is a way to emphasize them ( like a certain sound or a different intensity of the map )
- 00:41:097 (1,2,3,4,5) - for something like this, please use copy & paste. Make two circles, and copy paste them and after that rotate it, so you have a perfectly looking shape of whatever you want. This just looks whacky and not good. ( https://www.youtube.com/watch?v=-naduAbrBnc look maybe this to understand how to map jumps )
- overall, you use too many patterns, the map feels to random in terms of patterns, angles, even sliderbodies, you use too many. Just use some concepts of patterns for certain sounds, repeat this concept onto another style of placing and youre good to go, since aesthetics is the only thing that is really off.
- Another point: Use the corners and borders more. Your map is pretty centric afterall. I dont say that you should make bigger jumps, just that you could move more around the playarea with your map.
- 01:54:529 (2,3,4,5) - also, you have some ugly overlaps. Between 2 and 5 for example. Not very clean, both sliderbodies are overlapping and not good looking.
- 02:02:813 (1,2,3) - in these parts ( the 3/4th slider parts ) you shouldnt use 2 different styles of spacing ( between 1 and 2 compared to 2 and 3 ), try to make them either of those ( tbh, the 2nd one with a little bit of space doesnt let the part play dull and looks better )
- 02:40:873 (1,2,3,4,5,6,7) - this as an example doesnt make any sense. Why do you use 3 different Distance spaces for this? Try to answer this question, and you see, that most of your has some kind of concept, but too many and wrong executed.

Flow:
- overall good, some little tweaks are in there tho.
- 01:39:977 (1,2,3,4,5,6,7,8) - dont break the pattern, when theres no sound change.
- 01:52:515 (1,2,3,4,5,6,7) - you use 2 different styles of DS, even tho its the same sound, i would change that.
- 00:43:112 (3,4,5) - you could use a higher SV for this.

Sorry if this looks mean and a lot :D
But i wanted to have pointed out your mistakes, and what you have to improve to make your maps better! =)
Topic Starter
Fursum
Thanks for the mod, this is kind of an old map although im still struggling a bit on aesthetics so this would still help!
Chris Jasorka
well, you asked for a mod on it, and i didnt had time earlier, sorry :/
PM me anytime ingame if i should help you with the aesthetics =)
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