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Takamiya Nasuno (CV:Narumi Kyoko) - MeniMeni ManiMani (TV Ve

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Topic Starter
Carol

tatatat wrote:

soft-hitnormal.wav isn't audible. consider finding a better hitsound, or if you manually made it quieter your self, use the original. Just increasing the volume here isn't going to help much, since the hitsound is so quiet and there seems to be background noise at around the same volume as the actual hitsound. Not part of the ranking criteria, but its audio tracks are uneven, its louder in the right ear, and lasts longer in the right ear.
Easy:
00:00:664 (664|0,664|1,859|2,859|3,1248|0,1248|1) - remove one note from each of the groups of notes here, its too hard for an easy. Consider something like https://osu.ppy.sh/ss/8676466
00:30:079 - the LN here should probably end at 00:30:372 -
Normal:
Consider mapping more of the percussion instead of adding extra notes to chords to increase the difficulty.
00:00:664 (664|2,664|1,859|1,859|2,1248|3,1248|0) - Change the pattern here to what the Easy was. See I think it should be what the easy was because of the two chords one after another is awkward for the hands and the pattern in the easy difficulty alternated between hands for each group of objects, and the two whistles just don't have the same pitch so they should be in the same columns. The first whistle has a noticeably lower pitch than the second.
00:20:339 - there should probably be an extra note here
00:03:781 - The two key chord here seems unnecessary, otherwise the note at 00:06:898 - should also be a two key chord
00:04:170 - same as above
00:16:248 - same as above
00:16:638 - same as above
00:10:599 - The three key chord here seems unnecessary. There doesn't seem to be any noticeable increase in volume or the addition of an extra instrument.
00:11:183 - same as above
00:11:768 - same as above
00:21:508 - same as above
00:21:800 - same as above

For the three comments below see the screenshot
00:29:495 - Consider mapping the trumpet here as a LN instead of having a 3 key chord. the trumpet lasts until 00:29:690 -
00:29:787 - same as above. the trumpet lasts until 00:29:982 -
00:30:079 - if you map the trumpets talked about above as LNs, you'll probably want to remove a note from this chord and leave a gap in the same column as the LN at 00:29:787 - so there isn't only a 1/4th beat gap between two LNs in a normal difficulty

00:30:079 - end the LNs here at 00:30:372 -
Hard:
00:00:664 - move these two notes left one, the second whistle seems to have a higher pitch.
00:08:943 - place a note here?
00:10:794 - same as above.
00:11:086 - same as above
00:11:378 - same as above.
00:11:670 - same as above.
00:11:865 - same as above.

For the comments below see the screenshot at https://osu.ppy.sh/ss/8676536 for a possible solution.
00:13:326 - the 4 key chord here seems to be very overboard/unnecessary.
00:13:424 - place a note here
00:13:521 - place a note here
00:13:618 - place a note here

00:18:196 - the two key chord here seems unnecessary
00:18:294 - place a note here
00:18:976 - this should probably only be one note leading up to the next percussion beat.
00:19:073 - same as above.
00:19:170 - there should definitely be a two key chord here, its the main percussion you've been mapping as a two key chord the entire map :p
00:19:365 - Consider removing a note here.
00:19:463 - place a note here
00:20:144 - Consider removing a note here.
00:20:534 - same as above
00:20:924 - same as above
00:21:313 - same as above
00:21:508 - same as above
00:21:800 - same as above
00:22:092 - same as above
00:21:703 - place a note here
00:21:898 - same as above
00:22:872 - place a two key chord here.
00:30:079 - end the LNs here at 00:30:372 -
Fix Note
General

■ soft-hitnormal.wav isn't audible. consider finding a better hitsound, or if you manually made it quieter your self, use the original. Just increasing the volume here isn't going to help much, since the hitsound is so quiet and there seems to be background noise at around the same volume as the actual hitsound. Not part of the ranking criteria, but its audio tracks are uneven, its louder in the right ear, and lasts longer in the right ear. - 수정완료! [Fix!]
(delete sofr-normal hitsound)


Easy

■ 00:00:664 (664|0,664|1,859|2,859|3,1248|0,1248|1) - remove one note from each of the groups of notes here, its too hard for an easy. Consider something like https://osu.ppy.sh/ss/8676466 - 수정완료! [Fix!] (https://osu.ppy.sh/ss/8684516)
□ 00:30:079 - the LN here should probably end at 00:30:372 - 수정불가 [Non fix] (Length : 30.000 -> 29.805)

Normal

■ 00:00:664 (664|2,664|1,859|1,859|2,1248|3,1248|0) - Change the pattern here to what the Easy was. See Image I think it should be what the easy was because of the two chords one after another is awkward for the hands and the pattern in the easy difficulty alternated between hands for each group of objects, and the two whistles just don't have the same pitch so they should be in the same columns. The first whistle has a noticeably lower pitch than the second. - 수정완료! [Fix!]
■ 00:20:339 - there should probably be an extra note here - 수정완료! [Fix!]
■ 00:03:781 - The two key chord here seems unnecessary, otherwise the note at 00:06:898 - should also be a two key chord - 수정완료! [Fix!]
■ 00:04:170, 00:16:248, 00:16:638 - 수정완료! [Fix!]
■ 00:10:599 - The three key chord here seems unnecessary. There doesn't seem to be any noticeable increase in volume or the addition of an extra instrument. - 수정완료! [Fix!]
■ 00:11:183, 00:11:768, 00:21:508, 00:21:800 - 수정완료! [Fix!]
■ 00:29:495 - Consider mapping the trumpet here as a LN instead of having a 3 key chord. the trumpet lasts until 00:29:690 - ,00:29:787 - same as above. the trumpet lasts until 00:29:982 - 수정완료! [Fix!]
■ 00:30:079 - if you map the trumpets talked about above as LNs, you'll probably want to remove a note from this chord and leave a gap in the sam e column as the LN at 00:29:787 - so there isn't only a 1/4th beat gap between two LNs in a normal difficulty - 수정완료! [Fix!]
□ 00:30:079 - end the LNs here at 00:30:372 - 수정불가 [Non fix] (Length : 30.000 -> 29.805)

Hard

■ 00:00:664 - move these two notes left one, the second whistle seems to have a higher pitch. - 수정완료! [Fix!]
□ 00:08:943 - place a note here? - 수정불가 [Non fix]
■ 00:10:794 - same as above, 00:11:086 - same as above, 00:11:378 - same as above, 00:11:670 - same as above. - 수정완료! [Fix!]
□ 00:11:865 - same as above. - 수정불가 [Non fix]
■ 00:13:326 - the 4 key chord here seems to be very overboard/unnecessary. - 수정완료! [Fix!]
■ 00:13:424 - place a note here, 00:13:521 - place a note here, 00:13:618 - place a note here - 수정완료! [Fix!]
□ 00:18:196 - the two key chord here seems unnecessary - 수정불가 [Non fix]
□ 00:18:294 - place a note here - 수정불가 [Non fix]
■ 00:18:976 - this should probably only be one note leading up to the next percussion beat. - 수정완료! [Fix!](https://osu.ppy.sh/ss/8685010)
■ 00:19:073 - same as above. - 수정완료! [Fix!]
■ 00:19:170 - there should definitely be a two key chord here, its the main percussion you've been mapping as a two key chord the entire map :p - 수정완료! [Fix!]
□ 00:19:365 - Consider removing a note here, 00:19:463 - place a note here, 00:20:144 - Consider removing a note here, 00:20:534 - same as above
, 00:20:924 - same as above, 00:21:313 - same as above, 00:21:508 - same as above, 00:21:800 - same as above, 00:22:092 - same as above, 00:21:703 - place a note here, 00:21:898 - same as above - 수정불가 [Non fix]
■ 00:21:898 - same as above - 수정완료! [Fix!] (https://osu.ppy.sh/ss/8685032)
□ 00:30:079 - end the LNs here at 00:30:372 - 수정불가 [Non fix] (Length : 30.000 -> 29.805)

Oh, thanks for your mod!! :D
thank you~!
KcHecKa
nice background
such a short song too haha

Hard:
00:11:768 (11768|2,11768|3,11963|1,11963|0) - Im hearing a sound between these two notes, maybe you could add one ..?

also 00:11:768 (11768|3,11768|2,11963|0,11963|1,12157|3,12450|2,12742|1,12937|0) -
not sure how i feel about mapping a sound to the end of LNs, i mean, i guess it could be allowed,? but this is really something only found in convert maps -.-

Normal:
00:25:404 (25404|0,25404|2,25599|3,25794|2,25794|1,25989|0,26183|2,26183|3) - i dont think this is acceptable. hahaha no way in not ever.
please fix

Easy:
looks easy B)

nice mapset
Topic Starter
Carol

KcHecKa wrote:

nice background
such a short song too haha

Hard:
00:11:768 (11768|2,11768|3,11963|1,11963|0) - Im hearing a sound between these two notes, maybe you could add one ..?

also 00:11:768 (11768|3,11768|2,11963|0,11963|1,12157|3,12450|2,12742|1,12937|0) -
not sure how i feel about mapping a sound to the end of LNs, i mean, i guess it could be allowed,? but this is really something only found in convert maps -.-

Normal:
00:25:404 (25404|0,25404|2,25599|3,25794|2,25794|1,25989|0,26183|2,26183|3) - i dont think this is acceptable. hahaha no way in not ever.
please fix

Easy:
looks easy B)

nice mapset
Fix Note
Hard

■ 00:11:768 (11768|2,11768|3,11963|1,11963|0) - Im hearing a sound between these two notes, maybe you could add one ..? - 수정완료! [Fix!] (https://osu.ppy.sh/ss/8691039)
■ also 00:11:768 (11768|3,11768|2,11963|0,11963|1,12157|3,12450|2,12742|1,12937|0) -
not sure how i feel about mapping a sound to the end of LNs, i mean, i guess it could be allowed,? but this is really something only found in convert maps -.- - 수정완료! [Fix!]

Normal

■ 00:25:404 (25404|0,25404|2,25599|3,25794|2,25794|1,25989|0,26183|2,26183|3) - i dont think this is acceptable. hahaha no way in not ever.
please fix - 수정완료! [Fix!] (Normal: https://osu.ppy.sh/ss/8691030 / Hard: https://osu.ppy.sh/ss/8691039)

Thanks you! :D
dkingo
Hi, NM from my queue
>.<
Easy
  1. Well it's very very solid pattern... But there are problems with sound following
  2. 00:10:891 - 00:11:476 - 00:12:547 - 00:13:326 - 00:27:352 - 00:28:131 - 00:28:911 - Add a note for the drum
  3. 00:20:339 - I can't get why you start using double for this sound, cuz in the previous part it is single note only
  4. 00:21:898 (21898|2) - Move to the blue line below, the drum sound is there
  5. 00:30:079 (30079|3) - The sound ends at 00:30:274 -
Normal
  1. 00:03:586 (3586|2,3586|1,3976|2,3976|1,4365|1,4365|2) - I think you should rearrange the pattern a bit, nominators don't like that kind of repetitive chords
  2. 00:08:651 (8651|2,8651|0,9040|0,9040|2,9430|2,9430|0) - Same as above
  3. 00:16:053 (16053|0,16053|3,16443|3,16443|0,16833|0,16833|3) - ^^
  4. 00:30:079 (30079|0,30079|1) - Same as diff, the song ends earlier than what you've mapped
Hard
  1. This diff is well done I think, just some suggestions here
  2. 00:14:105 - Add a note for the drum
  3. 00:21:118 (21118|3) - Move to col 3 and 00:21:313 (21313|0) - move to col 2, you will see there isn't jack hammer anymore
  4. 00:25:015 (25015|3) - Move to col 2 and 00:25:209 (25209|1) - to col 3
  5. 00:30:079 (30079|2,30079|3) - Same as the other diffs
Good luck with rank!
Topic Starter
Carol

dkingo wrote:

Hi, NM from my queue
>.<
Easy
  1. Well it's very very solid pattern... But there are problems with sound following
  2. 00:10:891 - 00:11:476 - 00:12:547 - 00:13:326 - 00:27:352 - 00:28:131 - 00:28:911 - Add a note for the drum
  3. 00:20:339 - I can't get why you start using double for this sound, cuz in the previous part it is single note only
  4. 00:21:898 (21898|2) - Move to the blue line below, the drum sound is there
  5. 00:30:079 (30079|3) - The sound ends at 00:30:274 -
Normal
  1. 00:03:586 (3586|2,3586|1,3976|2,3976|1,4365|1,4365|2) - I think you should rearrange the pattern a bit, nominators don't like that kind of repetitive chords
  2. 00:08:651 (8651|2,8651|0,9040|0,9040|2,9430|2,9430|0) - Same as above
  3. 00:16:053 (16053|0,16053|3,16443|3,16443|0,16833|0,16833|3) - ^^
  4. 00:30:079 (30079|0,30079|1) - Same as diff, the song ends earlier than what you've mapped
Hard
  1. This diff is well done I think, just some suggestions here
  2. 00:14:105 - Add a note for the drum
  3. 00:21:118 (21118|3) - Move to col 3 and 00:21:313 (21313|0) - move to col 2, you will see there isn't jack hammer anymore
  4. 00:25:015 (25015|3) - Move to col 2 and 00:25:209 (25209|1) - to col 3
    :)
  5. 00:30:079 (30079|2,30079|3) - Same as the other diffs
Good luck with rank!
Fix Note
Easy

■ 00:10:891 - 00:11:476 - 00:12:547 - 00:13:326 - 00:27:352 - 00:28:131 - 00:28:911 - Add a note for the drum - 수정완료! [Fix!]
■ 00:20:339 - I can't get why you start using double for this sound, cuz in the previous part it is single note only - 수정완료! [Fix!]
■ 00:21:898 (21898|2) - Move to the blue line below, the drum sound is there - 수정완료! [Fix!]
□ 00:30:079 (30079|3) - The sound ends at 00:30:274 - 수정불가 [Non fix] (Drain : 30.000 -> 29.805)

Normal

■ 00:03:586 (3586|2,3586|1,3976|2,3976|1,4365|1,4365|2) - I think you should rearrange the pattern a bit, nominators don't like that kind of repetitive chords - 수정완료! [Fix!]
■ 00:08:651 (8651|2,8651|0,9040|0,9040|2,9430|2,9430|0) - Same as above - 수정완료! [Fix!]
■ 00:16:053 (16053|0,16053|3,16443|3,16443|0,16833|0,16833|3) - ^^ - 수정완료! [Fix!]
□ 00:30:079 (30079|0,30079|1) - Same as diff, the song ends earlier than what you've mapped - 수정불가 [Non fix] (Drain : 30.000 -> 29.805)

Hard

■ 00:14:105 - Add a note for the drum - 수정불가 [Non fix]
■ 00:21:118 (21118|3) - Move to col 3 and 00:21:313 (21313|0) - move to col 2, you will see there isn't jack hammer anymore - 수정완료! [Fix!]
■ 00:25:015 (25015|3) - Move to col 2 and 00:25:209 (25209|1) - to col 3 - 수정완료! [Fix!]
□ 00:30:079 (30079|2,30079|3) - Same as the other diffs - 수정불가 [Non fix] (Drain : 30.000 -> 29.805)

Thanks!
Unpredictable
let's give this a go >:]

1|2|3|4

Easy
- 00:14:885 (14885|2,15664|2) - I would try to avoid something like this in an Easy diff. To fix this, I would move 00:15:664 (15664|2) - this to column 2 00:16:443 (16443|1) - , this to column 3, 00:17:222 (17222|2) - this to column 3, and 00:17:612 (17612|1) - this to column 3.
- 00:29:495 (29495|1) - what about moving this to column 4? I think it's better it'd be easier to avoid something like 00:29:105 (29105|1,29495|1) - this.

Normal
- 00:27:352 (27352|1,27352|3) - I think it would better if you put these on columns 1 and 3 and 00:27:547 (27547|2,27547|0) - this on columns 2 and 4. I think it would be better to avoid the 00:26:183 (26183|3) - LN going into 00:27:352 (27352|3) - this right away when you have three other columns open

Hard
- 00:02:222 (2222|3,2320|2,2417|0,2417|1,2515|2,2612|1,2709|0,2807|1,2807|2,3002|3) - instead of this, how about https://osu.ppy.sh/ss/8755167 ? imo this plays a lot better than what you have now
- 00:05:144 (5144|1,5144|2,5242|3,5339|2,5437|1,5534|0,5534|3,5631|1,5729|2,5826|1,5924|2,5924|0) - also this part, what about https://osu.ppy.sh/ss/8755228 ?
- 00:10:015 (10015|0,10015|1,10112|1,10112|0) - oooooh i heavily disagree with this. having notes before LNs that come in on a 1/4 is pretty hard for inexperienced players imo. definitely recommend moving this to columns 3 and 4.
- 00:13:716 (13716|1) - would move this to column 4 to avoid stack
- 00:14:690 (14690|3,14787|2,14885|1,14885|0,14982|2,15079|1,15177|0,15274|3,15274|1) - instead of this, how about https://osu.ppy.sh/ss/8755253 ?gets rid of the unnecessary stacks imo and weird patterning
- 00:23:261 (23261|1,23456|1,23651|1,23846|1) - this stack of 4 is super unnecessary. would move 00:23:651 (23651|1) - this to column 4 to not have this problem.

Alright, enjoy.
Topic Starter
Carol

Unpredictable wrote:

let's give this a go >:]

1|2|3|4

Easy
- 00:14:885 (14885|2,15664|2) - I would try to avoid something like this in an Easy diff. To fix this, I would move 00:15:664 (15664|2) - this to column 2 00:16:443 (16443|1) - , this to column 3, 00:17:222 (17222|2) - this to column 3, and 00:17:612 (17612|1) - this to column 3.
- 00:29:495 (29495|1) - what about moving this to column 4? I think it's better it'd be easier to avoid something like 00:29:105 (29105|1,29495|1) - this.

Normal
- 00:27:352 (27352|1,27352|3) - I think it would better if you put these on columns 1 and 3 and 00:27:547 (27547|2,27547|0) - this on columns 2 and 4. I think it would be better to avoid the 00:26:183 (26183|3) - LN going into 00:27:352 (27352|3) - this right away when you have three other columns open

Hard
- 00:02:222 (2222|3,2320|2,2417|0,2417|1,2515|2,2612|1,2709|0,2807|1,2807|2,3002|3) - instead of this, how about https://osu.ppy.sh/ss/8755167 ? imo this plays a lot better than what you have now
- 00:05:144 (5144|1,5144|2,5242|3,5339|2,5437|1,5534|0,5534|3,5631|1,5729|2,5826|1,5924|2,5924|0) - also this part, what about https://osu.ppy.sh/ss/8755228 ?
- 00:10:015 (10015|0,10015|1,10112|1,10112|0) - oooooh i heavily disagree with this. having notes before LNs that come in on a 1/4 is pretty hard for inexperienced players imo. definitely recommend moving this to columns 3 and 4.
- 00:13:716 (13716|1) - would move this to column 4 to avoid stack
- 00:14:690 (14690|3,14787|2,14885|1,14885|0,14982|2,15079|1,15177|0,15274|3,15274|1) - instead of this, how about https://osu.ppy.sh/ss/8755253 ?gets rid of the unnecessary stacks imo and weird patterning
- 00:23:261 (23261|1,23456|1,23651|1,23846|1) - this stack of 4 is super unnecessary. would move 00:23:651 (23651|1) - this to column 4 to not have this problem.

Alright, enjoy.
Fix Note
Easy

■ - 00:14:885 (14885|2,15664|2) - I would try to avoid something like this in an Easy diff. To fix this, I would move 00:15:664 (15664|2) - this to column 2 00:16:443 (16443|1) - , this to column 3, 00:17:222 (17222|2) - this to column 3, and 00:17:612 (17612|1) - this to column 3. - 수정완료! [Fix!]
■ - 00:29:495 (29495|1) - what about moving this to column 4? I think it's better it'd be easier to avoid something like 00:29:105 (29105|1,29495|1) - this. - 수정완료! [Fix!]

Normal

■ - 00:27:352 (27352|1,27352|3) - I think it would better if you put these on columns 1 and 3 and 00:27:547 (27547|2,27547|0) - this on columns 2 and 4. I think it would be better to avoid the 00:26:183 (26183|3) - LN going into 00:27:352 (27352|3) - this right away when you have three other columns open - 수정완료! [Fix!]

Hard

■ - 00:02:222 (2222|3,2320|2,2417|0,2417|1,2515|2,2612|1,2709|0,2807|1,2807|2,3002|3) - instead of this, how about https://osu.ppy.sh/ss/8755167 ? imo this plays a lot better than what you have now - 수정완료! [Fix!]
■ - 00:05:144 (5144|1,5144|2,5242|3,5339|2,5437|1,5534|0,5534|3,5631|1,5729|2,5826|1,5924|2,5924|0) - also this part, what about https://osu.ppy.sh/ss/8755228 ? - 수정완료! [Fix!]
■ - 00:10:015 (10015|0,10015|1,10112|1,10112|0) - oooooh i heavily disagree with this. having notes before LNs that come in on a 1/4 is pretty hard for inexperienced players imo. definitely recommend moving this to columns 3 and 4. - 수정완료! [Fix!]
■ - 00:13:716 (13716|1) - would move this to column 4 to avoid stack - 수정완료! [Fix!]
■ - 00:14:690 (14690|3,14787|2,14885|1,14885|0,14982|2,15079|1,15177|0,15274|3,15274|1) - instead of this, how about https://osu.ppy.sh/ss/8755253 ?gets rid of the unnecessary stacks imo and weird patterning - 수정완료! [Fix!]
■ - 00:23:261 (23261|1,23456|1,23651|1,23846|1) - this stack of 4 is super unnecessary. would move 00:23:651 (23651|1) - this to column 4 to not have this problem. - 수정완료! [Fix!]

All Fixed !
Thanks for mod! :D
FadillSan
Hello~ NM from my queue~

Free Reject

Normal
00:12:157 (12157|3,12157|2,12157|0) - should be a double
00:12:547 - I can't see note here~ this should be triple
00:13:131 (13131|2) - This LN shoud be star at 00:13:326 -
00:13:131 - and add note here
00:19:365 (19365|1) - move this to 00:19:463 -
Hard
00:19:365 (19365|3,19365|2) - change this to single, and
00:19:463 - add double here
00:12:547 - add note here~
Good Luck~ :3
Topic Starter
Carol

FadillSan wrote:

Hello~ NM from my queue~

Free Reject

Normal
00:12:157 (12157|3,12157|2,12157|0) - should be a double
00:12:547 - I can't see note here~ this should be triple
00:13:131 (13131|2) - This LN shoud be star at 00:13:326 -
00:13:131 - and add note here
00:19:365 (19365|1) - move this to 00:19:463 -
Hard
00:19:365 (19365|3,19365|2) - change this to single, and
00:19:463 - add double here
00:12:547 - add note here~
Good Luck~ :3
Fix Note
Normal

■ 00:12:157 (12157|3,12157|2,12157|0) - should be a double - 수정완료! [Fix!]
■ 00:12:547 - I can't see note here~ this should be triple - 수정완료! [Fix!](but, add single note)
■ 00:13:131 (13131|2) - This LN shoud be star at 00:13:326 - - 수정완료! [Fix!]
■ 00:13:131 - and add note here - 수정완료! [Fix!]
□ 00:19:365 (19365|1) - move this to 00:19:463 - 수정불가 [Non fix] (I didn't hear anything..)

Hard

■ 00:19:365 (19365|3,19365|2) - change this to single, and - 수정완료! [Fix!]
□ 00:19:463 - add double here - 수정불가 [Non fix] (I didn't hear anything..)
■ 00:12:547 - add note here~ - 수정완료! [Fix!]

Thank you for your Mod! :)
Bina999
하드는 2성 후반곡 치고 하드하드 해서... ㅎ;;

이지는 롱놑의 개수가 적어서 치기 무난했던 것 같아요
14초 지나면서부터는 노트를 박자 중간중간에 하나씩 더 넣어도 좋을 것 같아요!
나머지는 무난하게 좋았습니당! 원래 노래랑 키 치는 이펙트랑 차이나는 걸 좋아해서 그 부분이 제일 맘에 드네요 :)

노말은 되게 좋다고 생각해요! 목소리랑 반주랑 맞게 된거 같아요 XD

하드 에서 12~13초 부분의 롱놑 4개 끝내는 타이밍을 다르게 해도 괜찮을 것 같네용!

맵 만드느라 수고하셨습니다 :D
Botan

started: 2:52pm columns 1|2|3|4

EZ
Did not find any problems.

NM
Did not find any problems.
Suggestion: Because this pattern appears a lot, 00:16:053 (16053|3,16053|0,16248|2,16443|0,16443|3), maybe rework the patterns so that any column 1 and 4 chords that don't appear in this pattern with a different chord such as this one 00:06:313 (6313|0,6313|3)? It might be a bit of work but that's just my suggestion.
I think these two difficulties are fine.
finished: 3:01pm
Topic Starter
Carol

Bina999 wrote:

하드는 2성 후반곡 치고 하드하드 해서... ㅎ;;

이지는 롱놑의 개수가 적어서 치기 무난했던 것 같아요
14초 지나면서부터는 노트를 박자 중간중간에 하나씩 더 넣어도 좋을 것 같아요!
나머지는 무난하게 좋았습니당! 원래 노래랑 키 치는 이펙트랑 차이나는 걸 좋아해서 그 부분이 제일 맘에 드네요 :)

노말은 되게 좋다고 생각해요! 목소리랑 반주랑 맞게 된거 같아요 XD

하드 에서 12~13초 부분의 롱놑 4개 끝내는 타이밍을 다르게 해도 괜찮을 것 같네용!

맵 만드느라 수고하셨습니다 :D
플레이 고마워요~!

이지는 아무래도 이지라서 그냥 같이 통일로 했구,
하드 롱놋 배치는 한번 고민좀 해볼께요!
Topic Starter
Carol

Botan wrote:


started: 2:52pm columns 1|2|3|4

EZ
Did not find any problems.

NM
Did not find any problems.
Suggestion: Because this pattern appears a lot, 00:16:053 (16053|3,16053|0,16248|2,16443|0,16443|3), maybe rework the patterns so that any column 1 and 4 chords that don't appear in this pattern with a different chord such as this one 00:06:313 (6313|0,6313|3)? It might be a bit of work but that's just my suggestion.
I think these two difficulties are fine.
finished: 3:01pm
Normal
Normal

■ Suggestion: Because this pattern appears a lot, 00:16:053 (16053|3,16053|0,16248|2,16443|0,16443|3), maybe rework the patterns so that any column 1 and 4 chords that don't appear in this pattern with a different chord such as this one 00:06:313 (6313|0,6313|3)? It might be a bit of work but that's just my suggestion. - 수정완료! [Fix!]

Thanks for Mod! :D
Botan
@Carol I just re-read my suggestion and wow I did not explain that very well at all. I'm surprised you understood what I was trying to say. x)
Topic Starter
Carol

Botan wrote:

@Carol I just re-read my suggestion and wow I did not explain that very well at all. I'm surprised you understood what I was trying to say. x)
:D
Wonki
안녕하세요

하드
00:03:294 - 4에 하나 추가해주세요 저게 보컬사운드가 있네요

00:06:411 - 여기도 마찬가지입니다 3에 추가

00:07:774 - 여기도 보컬사운드 !

00:12:157 (12157|3,12450|2,12742|1,12937|0) - 다른 노트로 바꿔주시는게 좋을거같네요 00:12:547 - ,00:12:937 - ,00:13:131 - 이런부분들의 중요한 소리를 놓치는거같아요
이게 제일 좋은거같네요

00:18:878 - 보컬사운드 있습니다

00:25:209 (25209|2) - 4로 옮겨주세요 아무래도 3성 부근인데 세번연속 치기는 힘들지 않을까 싶네요

00:25:794 - 여기 드럼사운드가 1/6으로 있어서 이렇게 해주셔도 괜찮다고 보네요

00:30:079 (30079|2,30079|3) - 00:30:469 - 여기까지 줄여주세요 뒤에는 그렇게 큰소리도 나지않고 적정선은 00:30:469 - 여기라고 생각합니다
Topic Starter
Carol

Wonki wrote:

안녕하세요

하드
00:03:294 - 4에 하나 추가해주세요 저게 보컬사운드가 있네요

00:06:411 - 여기도 마찬가지입니다 3에 추가

00:07:774 - 여기도 보컬사운드 !

00:12:157 (12157|3,12450|2,12742|1,12937|0) - 다른 노트로 바꿔주시는게 좋을거같네요 00:12:547 - ,00:12:937 - ,00:13:131 - 이런부분들의 중요한 소리를 놓치는거같아요
이게 제일 좋은거같네요

00:18:878 - 보컬사운드 있습니다

00:25:209 (25209|2) - 4로 옮겨주세요 아무래도 3성 부근인데 세번연속 치기는 힘들지 않을까 싶네요

00:25:794 - 여기 드럼사운드가 1/6으로 있어서 이렇게 해주셔도 괜찮다고 보네요

00:30:079 (30079|2,30079|3) - 00:30:469 - 여기까지 줄여주세요 뒤에는 그렇게 큰소리도 나지않고 적정선은 00:30:469 - 여기라고 생각합니다
Fix Note
Hard

■ 00:03:294 - 4에 하나 추가해주세요 저게 보컬사운드가 있네요 - 수정완료! [Fix!]
■ 00:06:411 - 여기도 마찬가지입니다 3에 추가 - 수정완료! [Fix!]
■ 00:07:774 - 여기도 보컬사운드 ! - 수정완료! [Fix!]
■ 00:12:157 (12157|3,12450|2,12742|1,12937|0) - 다른 노트로 바꿔주시는게 좋을거같네요 00:12:547 - ,00:12:937 - ,00:13:131 - 이런부분들의 중요한 소리를 놓치는거같아요 - 수정완료! [Fix!]
■ 00:18:878 - 보컬사운드 있습니다 - 수정완료! [Fix!]
■ 00:25:209 (25209|2) - 4로 옮겨주세요 아무래도 3성 부근인데 세번연속 치기는 힘들지 않을까 싶네요 - 수정완료! [Fix!]
■ 00:25:794 - 여기 드럼사운드가 1/6으로 있어서 이렇게 해주셔도 괜찮다고 보네요 - 수정완료! [Fix!]
□ 00:30:079 (30079|2,30079|3) - 00:30:469 - 여기까지 줄여주세요 뒤에는 그렇게 큰소리도 나지않고 적정선은 00:30:469 - 여기라고 생각합니다 - 수정불가 [Non fix] ( 소리가 끝나는 부분이기도 하고, 저기 부분을 지우면 드레인 타임이 29.805초가 되더라구요.. 그래서 저렇게 했습니다.)

모딩 감사합니당!
Kawawa
안농
[Easy]
00:10:599 - ~ 00:12:157 - 이지와 노말 패턴이 동일한 것을 고려하건데 변화를 주셔야 할 것 같아요.
방법은 이지 답게 노트 양을 조금 너프 하는게 최선의 방안이에요. 피드백 :: https://puu.sh/xpUU8/65522d7194.jpg
반드시 노트 양을 따라야 할 필요는 없으니 염려하지 않으셔도 됩니다.

00:25:404 - ~ 00:26:183 - 이 부분이 하이라이트로 가장 고조되는 부분이므로 다양성을 제공하면 더 좋습니다.
노말과 하드에서는 1/3 리듬으로 포인트를 주셨지만, 이지에서 그러한 리듬은 힘드니 롱놋으로 묶음식 리듬을 만들어주면 돼요.
피드백 :: http://puu.sh/xpV38/b62148e22d.jpg
[Hard]
00:02:320 - ~ 00:02:807 - 보컬 부분을 1/4 리듬으로 사용하셨는데,
00:02:320 (2320|0,2417|1,2515|2,2612|0,2709|1,2807|2) - 비주얼적으로 동일한 계단식을 표현하기보다는 흩뿌려주는게 더 나을듯 합니다.
비주얼적으로 이러한 경우에는, 그것을 유지해야 할만한 컨셉이 있을 때 느낌이 확 받거든요.
여튼 00:02:612 (2612|0,2709|1) - 이걸 Ctrl+G 하든지 해보세요.

00:03:294 - 1/4 보컬 리듬에 빠졌네요.

00:06:508 (6508|1,6508|0,6605|2,6605|3) - 패턴에 조금 변화를 주세요. 00:03:391 - 이전 부분과 동일합니다.

00:10:599 - ~ 00:11:963 - 전반적으로 보컬과 크래시에 구조를 맞추고 있으므로, 00:11:865 - 이 리듬은 배제하는게 좋습니다.
이걸 제거 하고, 나머지를 강조해보세요. 피드백 :: https://puu.sh/xpVnc/f08baee91f.jpg

00:12:157 - ~ 00:13:131 - 너무 보컬 롱놋에만 치중해서 텅빈 느낌.
00:13:131 - 또한 여기 리듬도 결여되어있습니다. 노말에서 사용하신걸 비교해보세요. 피드백 :: https://puu.sh/xpVrR/fe744f3fd9.jpg

00:18:976 (18976|1,19073|2,19170|3,19170|0) - 일관선상 이러한 구조가 되어야 할듯하네요. 00:06:508 (6508|0,6508|1,6605|3,6605|2) -
딱 요기 파트만 다르기 때문에, 의도라기 보다는 실수로 보여지네요.

00:25:404 - ~ 00:26:183 - 노말하고 노트밀도가 동일하기 때문에 조금 버프하시면 됩니다.
뭐 이런식으로 https://puu.sh/xpVME/0394aea9dd.jpg 혹은 원하시는 방법으로
Good luck for the map in the future!
Topic Starter
Carol

Kawawa wrote:

안농
[Easy]
00:10:599 - ~ 00:12:157 - 이지와 노말 패턴이 동일한 것을 고려하건데 변화를 주셔야 할 것 같아요.
방법은 이지 답게 노트 양을 조금 너프 하는게 최선의 방안이에요. 피드백 :: https://puu.sh/xpUU8/65522d7194.jpg
반드시 노트 양을 따라야 할 필요는 없으니 염려하지 않으셔도 됩니다.

00:25:404 - ~ 00:26:183 - 이 부분이 하이라이트로 가장 고조되는 부분이므로 다양성을 제공하면 더 좋습니다.
노말과 하드에서는 1/3 리듬으로 포인트를 주셨지만, 이지에서 그러한 리듬은 힘드니 롱놋으로 묶음식 리듬을 만들어주면 돼요.
피드백 :: http://puu.sh/xpV38/b62148e22d.jpg
[Hard]
00:02:320 - ~ 00:02:807 - 보컬 부분을 1/4 리듬으로 사용하셨는데,
00:02:320 (2320|0,2417|1,2515|2,2612|0,2709|1,2807|2) - 비주얼적으로 동일한 계단식을 표현하기보다는 흩뿌려주는게 더 나을듯 합니다.
비주얼적으로 이러한 경우에는, 그것을 유지해야 할만한 컨셉이 있을 때 느낌이 확 받거든요.
여튼 00:02:612 (2612|0,2709|1) - 이걸 Ctrl+G 하든지 해보세요.

00:03:294 - 1/4 보컬 리듬에 빠졌네요.

00:06:508 (6508|1,6508|0,6605|2,6605|3) - 패턴에 조금 변화를 주세요. 00:03:391 - 이전 부분과 동일합니다.

00:10:599 - ~ 00:11:963 - 전반적으로 보컬과 크래시에 구조를 맞추고 있으므로, 00:11:865 - 이 리듬은 배제하는게 좋습니다.
이걸 제거 하고, 나머지를 강조해보세요. 피드백 :: https://puu.sh/xpVnc/f08baee91f.jpg

00:12:157 - ~ 00:13:131 - 너무 보컬 롱놋에만 치중해서 텅빈 느낌.
00:13:131 - 또한 여기 리듬도 결여되어있습니다. 노말에서 사용하신걸 비교해보세요. 피드백 :: https://puu.sh/xpVrR/fe744f3fd9.jpg

00:18:976 (18976|1,19073|2,19170|3,19170|0) - 일관선상 이러한 구조가 되어야 할듯하네요. 00:06:508 (6508|0,6508|1,6605|3,6605|2) -
딱 요기 파트만 다르기 때문에, 의도라기 보다는 실수로 보여지네요.

00:25:404 - ~ 00:26:183 - 노말하고 노트밀도가 동일하기 때문에 조금 버프하시면 됩니다.
뭐 이런식으로 https://puu.sh/xpVME/0394aea9dd.jpg 혹은 원하시는 방법으로
Good luck for the map in the future!
Fix Note
Easy

■ 00:10:599 - ~ 00:12:157 - 이지와 노말 패턴이 동일한 것을 고려하건데 변화를 주셔야 할 것 같아요.
방법은 이지 답게 노트 양을 조금 너프 하는게 최선의 방안이에요. 피드백 :: https://puu.sh/xpUU8/65522d7194.jpg
반드시 노트 양을 따라야 할 필요는 없으니 염려하지 않으셔도 됩니다. - 수정완료! [Fix!]
■00:25:404 - ~ 00:26:183 - 이 부분이 하이라이트로 가장 고조되는 부분이므로 다양성을 제공하면 더 좋습니다.
노말과 하드에서는 1/3 리듬으로 포인트를 주셨지만, 이지에서 그러한 리듬은 힘드니 롱놋으로 묶음식 리듬을 만들어주면 돼요.
피드백 :: http://puu.sh/xpV38/b62148e22d.jpg - 수정완료! [Fix!]

Hard

■ 00:02:320 - ~ 00:02:807 - 보컬 부분을 1/4 리듬으로 사용하셨는데,
00:02:320 (2320|0,2417|1,2515|2,2612|0,2709|1,2807|2) - 비주얼적으로 동일한 계단식을 표현하기보다는 흩뿌려주는게 더 나을듯 합니다.
비주얼적으로 이러한 경우에는, 그것을 유지해야 할만한 컨셉이 있을 때 느낌이 확 받거든요.
여튼 00:02:612 (2612|0,2709|1) - 이걸 Ctrl+G 하든지 해보세요. - 수정완료! [Fix!]
■ 00:03:294 - 1/4 보컬 리듬에 빠졌네요. - 수정완료! [Fix!]
■ 00:06:508 (6508|1,6508|0,6605|2,6605|3) - 패턴에 조금 변화를 주세요. 00:03:391 - 이전 부분과 동일합니다. - 수정완료! [Fix!]
■ 00:10:599 - ~ 00:11:963 - 전반적으로 보컬과 크래시에 구조를 맞추고 있으므로, 00:11:865 - 이 리듬은 배제하는게 좋습니다.
이걸 제거 하고, 나머지를 강조해보세요. 피드백 :: https://puu.sh/xpVnc/f08baee91f.jpg - 수정완료! [Fix!]( https://osu.ppy.sh/ss/9004192 . 해당부분 제거 후 일단은 더블로 노트를 놔봤네요. 트리플은 2성 후반대 치곤 너무 어려워보여서.. )
■ 00:12:157 - ~ 00:13:131 - 너무 보컬 롱놋에만 치중해서 텅빈 느낌. - 수정완료! [Fix!]( https://osu.ppy.sh/ss/9004249 . 이런식으로 고쳐봤네요. )
■ 00:13:131 - 또한 여기 리듬도 결여되어있습니다. 노말에서 사용하신걸 비교해보세요. 피드백 :: https://puu.sh/xpVrR/fe744f3fd9.jpg - 수정완료! [Fix!]
■ 00:18:976 (18976|1,19073|2,19170|3,19170|0) - 일관선상 이러한 구조가 되어야 할듯하네요. 00:06:508 (6508|0,6508|1,6605|3,6605|2) -
딱 요기 파트만 다르기 때문에, 의도라기 보다는 실수로 보여지네요. - 수정완료! [Fix!]( https://osu.ppy.sh/ss/9004187 . 뒷부분과 비슷하게
고쳤습니다. )

■ 00:25:404 - ~ 00:26:183 - 노말하고 노트밀도가 동일하기 때문에 조금 버프하시면 됩니다.
뭐 이런식으로 https://puu.sh/xpVME/0394aea9dd.jpg 혹은 원하시는 방법으로 - 수정완료! [Fix!]( https://osu.ppy.sh/ss/9004171 . 이런식으로 앞부분은 더블로, 뒷부분은 1/6 소리가 나서 저렇게 해봤네요. )

피드백 감사합니당! :)
_VianK_
i cant find any :(
imariL
Column 0 1 2 3

[Easy]

00:21:508 ~ 00:22:287 - 이지난이도에 정박이 아닌 엇박으로 2개씩 동시치기는 이지난이도를 플레이하는 플레이어들에게 조금 가혹하지 않나싶네요. 개인적으로는 00:21:800 (21800|2,21800|1) 이부분과 00:22:092 (22092|2,22092|3) 이부분의 노트를 동시치기가 아니라 노트를 하나만 놔두는 쪽이 좋다고 생각합니다. 노말정도의 난이도에선 용납이 된다고 생각하나 이지란 난이도를 감안했을때 조금 무리가 있지 않나 싶습니다.

[Hard]

00:17:709 - 개인적으로는 이 노트를 삭제하는 쪽이 더 좋다고 생각합니다. 동일한 리듬의 바로 앞 부분 00:13:716 ~ 00:15:274 에선 00:17:709 의 위치인 00:14:592 에 노트가 없으나 제가 지적한 부분은 노트가 있으니 플레이시 위화감이 살짝 있습니다. 앞부분과의 리듬의 통일성으로서도, 해당부분의 보컬리듬으로서도 노트를 삭제하고 해당 부분의 패턴을 살짝 손봐주시는게 좋다고 생각됩니다.

지적할 곳이 크게 없네요 Good Luck! :)
Topic Starter
Carol

imariL wrote:

Column 0 1 2 3

[Easy]

00:21:508 ~ 00:22:287 - 이지난이도에 정박이 아닌 엇박으로 2개씩 동시치기는 이지난이도를 플레이하는 플레이어들에게 조금 가혹하지 않나싶네요. 개인적으로는 00:21:800 (21800|2,21800|1) 이부분과 00:22:092 (22092|2,22092|3) 이부분의 노트를 동시치기가 아니라 노트를 하나만 놔두는 쪽이 좋다고 생각합니다. 노말정도의 난이도에선 용납이 된다고 생각하나 이지란 난이도를 감안했을때 조금 무리가 있지 않나 싶습니다.

[Hard]

00:17:709 - 개인적으로는 이 노트를 삭제하는 쪽이 더 좋다고 생각합니다. 동일한 리듬의 바로 앞 부분 00:13:716 ~ 00:15:274 에선 00:17:709 의 위치인 00:14:592 에 노트가 없으나 제가 지적한 부분은 노트가 있으니 플레이시 위화감이 살짝 있습니다. 앞부분과의 리듬의 통일성으로서도, 해당부분의 보컬리듬으로서도 노트를 삭제하고 해당 부분의 패턴을 살짝 손봐주시는게 좋다고 생각됩니다.

지적할 곳이 크게 없네요 Good Luck! :)
Fix Note
Easy

■ 00:21:508 ~ 00:22:287 - 이지난이도에 정박이 아닌 엇박으로 2개씩 동시치기는 이지난이도를 플레이하는 플레이어들에게 조금 가혹하지 않나싶네요. 개인적으로는 00:21:800 (21800|2,21800|1) 이부분과 00:22:092 (22092|2,22092|3) 이부분의 노트를 동시치기가 아니라 노트를 하나만 놔두는 쪽이 좋다고 생각합니다. 노말정도의 난이도에선 용납이 된다고 생각하나 이지란 난이도를 감안했을때 조금 무리가 있지 않나 싶습니다. - 수정완료! [Fix!]

Hard

□ 00:17:709 - 개인적으로는 이 노트를 삭제하는 쪽이 더 좋다고 생각합니다. 동일한 리듬의 바로 앞 부분 00:13:716 ~ 00:15:274 에선 00:17:709 의 위치인 00:14:592 에 노트가 없으나 제가 지적한 부분은 노트가 있으니 플레이시 위화감이 살짝 있습니다. 앞부분과의 리듬의 통일성으로서도, 해당부분의 보컬리듬으로서도 노트를 삭제하고 해당 부분의 패턴을 살짝 손봐주시는게 좋다고 생각됩니다. - 수정중.. [Editing..]( 해당 부분은 00:05:144 (5144|0,5144|1) - . ~ 00:05:924 (5924|1,5924|2) - . 여기 패턴과 유사하게 만들어서 저렇게 해뒀던 곳이네요. 일단 피드백은 고민 해보겠습니다. )

감사합니당!
Raveille
ding dong from RRM queue

|1|2|3|4|

Easy
00:11:183 (11183|0,11183|3,11768|0,11768|1) - I don't get these doubles, they sound the same as 00:10:891 (10891|1,11476|2) -
00:29:787 - this can be a double since its the same sounds as 00:29:495 (29495|2,29495|3) -

Normal
00:22:482 - missed a note here

Hard
00:03:489 - this should be a single note
00:09:722 - you can add a note here for the vocal
00:15:956 - this should be a single note too
00:27:547 (27547|3,27547|2,27547|1) - can have these as LNs to 00:27:742 -
00:28:326 (28326|1,28326|2,28326|0) - ^ LNs to 00:28:521 -
00:29:105 (29105|0,29105|1,29105|2) - ^ LNs to 00:29:300 -

gl! :D
Topic Starter
Carol

Raveille wrote:

ding dong from RRM queue

|1|2|3|4|

Easy
00:11:183 (11183|0,11183|3,11768|0,11768|1) - I don't get these doubles, they sound the same as 00:10:891 (10891|1,11476|2) -
00:29:787 - this can be a double since its the same sounds as 00:29:495 (29495|2,29495|3) -

Normal
00:22:482 - missed a note here

Hard
00:03:489 - this should be a single note
00:09:722 - you can add a note here for the vocal
00:15:956 - this should be a single note too
00:27:547 (27547|3,27547|2,27547|1) - can have these as LNs to 00:27:742 -
00:28:326 (28326|1,28326|2,28326|0) - ^ LNs to 00:28:521 -
00:29:105 (29105|0,29105|1,29105|2) - ^ LNs to 00:29:300 -

gl! :D
Fix Note
Easy

□ 00:11:183 (11183|0,11183|3,11768|0,11768|1) - I don't get these doubles, they sound the same as 00:10:891 (10891|1,11476|2) - 수정완료! [Fix!]
□ 00:29:787 - this can be a double since its the same sounds as 00:29:495 (29495|2,29495|3) - 수정불가 [Non fix]( ^, Easy difficult - this pattern is so hard )

Normal

□ 00:22:482 - missed a note here - 수정완료! [Fix!]

Hard

■ 00:03:489 - this should be a single note - 수정완료! [Fix!]
□ 00:09:722 - you can add a note here for the vocal - 수정완료! [Fix!]
■ 00:15:956 - this should be a single note too - 수정완료! [Fix!]
■ 00:27:547 (27547|3,27547|2,27547|1) - can have these as LNs to 00:27:742 - 수정완료! [Fix!]
■ 00:28:326 (28326|1,28326|2,28326|0) - ^ LNs to 00:28:521 - 수정완료! [Fix!]
■ 00:29:105 (29105|0,29105|1,29105|2) - ^ LNs to 00:29:300 - 수정완료! [Fix!]

bad english sorry..
Thanks! :)
Couil
Hello! NM req from my q

Hard
00:06:411 - Remove, since there's no vocal or drum sound there. (I'm guessing that's how you're mapping it at least)
00:09:820 (9820|2,9820|3,10015|3,10015|2) - This pattern looks weird since it's not using the same sound, would suggest changing it a bit. example (either works though)
00:10:112 (10112|0,10112|1) - This LN ends here; 00:10:404
00:10:599 (10599|3,10599|2,10794|0,10891|2,10891|3,11086|3,11183|1,11183|0,11378|1,11476|3,11476|0,11670|2,11768|3,11768|0,11963|2,11963|1) - Some are jacks and some are not, why? Would suggest being consistent with either no jacks or all jacks.
00:11:865 - Missed note?
00:12:450 (12450|1) - Why is this a double? Think a double would be better here 00:12:547
00:12:742 - Why is this a double?
00:30:079 (30079|2,30079|3) - Doesn't this end here; 00:30:372 ?

Might have missed something but seemed pretty solid.

Normal
00:11:476 (11476|0,11476|1,11768|2,11768|3) - Maybe make these two handed to fit in with the rest of the notes?
00:13:521 - Could add a note here for consistency.
00:22:482 - Same here, but this is fine as it is.
00:26:183 - Maybe make it 2-handed for emphasis?
00:30:079 (30079|2,30079|3) - Same as hard. Doesn't this end here; 00:30:372 ? (Might be wrong though)

Easy
00:00:664 (664|1) - Make it LN to fit with 00:00:859 (859|2) ?
00:30:079 (30079|3) - Same as hard & normal. Doesn't this end here; 00:30:372 ?

Damn that was the fastest I've ever modded a diff LOL, took like 35s 8-)

30s maps makes my life so much easier ; )

Nice map, hope some of my suggestions are helpful! GL ranking it!
Topic Starter
Carol

Couil wrote:

Hello! NM req from my q

Hard
00:06:411 - Remove, since there's no vocal or drum sound there. (I'm guessing that's how you're mapping it at least)
00:09:820 (9820|2,9820|3,10015|3,10015|2) - This pattern looks weird since it's not using the same sound, would suggest changing it a bit. example (either works though)
00:10:112 (10112|0,10112|1) - This LN ends here; 00:10:404
00:10:599 (10599|3,10599|2,10794|0,10891|2,10891|3,11086|3,11183|1,11183|0,11378|1,11476|3,11476|0,11670|2,11768|3,11768|0,11963|2,11963|1) - Some are jacks and some are not, why? Would suggest being consistent with either no jacks or all jacks.
00:11:865 - Missed note?
00:12:450 (12450|1) - Why is this a double? Think a double would be better here 00:12:547
00:12:742 - Why is this a double?
00:30:079 (30079|2,30079|3) - Doesn't this end here; 00:30:372 ?

Might have missed something but seemed pretty solid.

Normal
00:11:476 (11476|0,11476|1,11768|2,11768|3) - Maybe make these two handed to fit in with the rest of the notes?
00:13:521 - Could add a note here for consistency.
00:22:482 - Same here, but this is fine as it is.
00:26:183 - Maybe make it 2-handed for emphasis?
00:30:079 (30079|2,30079|3) - Same as hard. Doesn't this end here; 00:30:372 ? (Might be wrong though)

Easy
00:00:664 (664|1) - Make it LN to fit with 00:00:859 (859|2) ?
00:30:079 (30079|3) - Same as hard & normal. Doesn't this end here; 00:30:372 ?

Damn that was the fastest I've ever modded a diff LOL, took like 35s 8-)

30s maps makes my life so much easier ; )

Nice map, hope some of my suggestions are helpful! GL ranking it!
Fix Note
Easy

□ 00:00:664 (664|1) - Make it LN to fit with 00:00:859 (859|2) ? - 수정불가 [Non fix]( Hard, Normal - Easy patten not same )
□ 00:30:079 (30079|3) - Same as hard & normal. Doesn't this end here; 00:30:372 ? - 수정불가 [Non fix]( Drain time => 30s -> 29.708s :( )

Normal

■ 00:11:476 (11476|0,11476|1,11768|2,11768|3) - Maybe make these two handed to fit in with the rest of the notes? - 수정완료! [Fix!]
■ 00:13:521 - Could add a note here for consistency. - 수정완료! [Fix!]
■ 00:22:482 - Same here, but this is fine as it is. - 수정완료! [Fix!]
■ 00:26:183 - Maybe make it 2-handed for emphasis? - 수정완료! [Fix!]
□ 00:30:079 (30079|2,30079|3) - Same as hard. Doesn't this end here; 00:30:372 ? (Might be wrong though) - 수정불가 [Non fix]( ^, Drain time => 30s -> 29.708s :( )

Hard

□ 00:06:411 - Remove, since there's no vocal or drum sound there. (I'm guessing that's how you're mapping it at least) - 수정불가 [Non fix]
■ 00:09:820 (9820|2,9820|3,10015|3,10015|2) - This pattern looks weird since it's not using the same sound, would suggest changing it a bit. example (either works though) - 수정완료! [Fix!]
□ 00:10:112 (10112|0,10112|1) - This LN ends here; 00:10:404 - 수정중.. [Editing..]
■ 00:10:599 (10599|3,10599|2,10794|0,10891|2,10891|3,11086|3,11183|1,11183|0,11378|1,11476|3,11476|0,11670|2,11768|3,11768|0,11963|2,11963|1) - Some are jacks and some are not, why? Would suggest being consistent with either no jacks or all jacks. - 수정완료! [Fix!]
□ 00:11:865 - Missed note? - 수정불가 [Non fix]( Overall, the pattern is aligned with vocals and crashes. - for Google Translation.. )
■ 00:12:450 (12450|1) - Why is this a double? Think a double would be better here 00:12:547 - 수정완료! [Fix!]
■ 00:12:742 - Why is this a double? - 수정완료! [Fix!]
□ 00:30:079 (30079|2,30079|3) - Doesn't this end here; 00:30:372 ? - 수정불가 [Non fix]( ^, Drain time => 30s -> 29.708s :( )

bad english sorry :(
Thanks you!
Weber
lets get this started

Easy

00:26:183 (26183|0) - This should be a 2/1 long LN.
00:30:079 (30079|3) - In comparison to ^, this should just be a normal note or shortened. The last sound in the music only really goes until about 00:30:469, you can either shorten this to the white tick, or make it into a normal note.


Normal

00:30:079 (30079|2,30079|3) - Same as Easy, shorten it. More appropriate for it to be a LN in Normal+.


Hard

00:09:625 (9625|0,9625|3,9820|2,9820|1,9820|0) - Seems really weird not mapping to the 1/4th vocals here, try this: https://puu.sh/xysYc/eee9ba57df.png
00:25:794 (25794|1,25859|0,25924|2,25989|3,26053|1,26118|0) - I'm not really hearing anything in the music for this to be 1/6th, making these into more 1/3rd doubles makes it more consistent with the music.
00:30:079 (30079|2,30079|3) - Same as Easy/Normal, shorten.


Looks good, call me back!
Topic Starter
Carol

Weber wrote:

lets get this started

Easy

00:26:183 (26183|0) - This should be a 2/1 long LN.
00:30:079 (30079|3) - In comparison to ^, this should just be a normal note or shortened. The last sound in the music only really goes until about 00:30:469, you can either shorten this to the white tick, or make it into a normal note.


Normal

00:30:079 (30079|2,30079|3) - Same as Easy, shorten it. More appropriate for it to be a LN in Normal+.


Hard

00:09:625 (9625|0,9625|3,9820|2,9820|1,9820|0) - Seems really weird not mapping to the 1/4th vocals here, try this: https://puu.sh/xysYc/eee9ba57df.png
00:25:794 (25794|1,25859|0,25924|2,25989|3,26053|1,26118|0) - I'm not really hearing anything in the music for this to be 1/6th, making these into more 1/3rd doubles makes it more consistent with the music.
00:30:079 (30079|2,30079|3) - Same as Easy/Normal, shorten.


Looks good, call me back!
Fix Note
Easy

■ 00:26:183 (26183|0) - This should be a 2/1 long LN. - 수정완료! [Fix!]( https://osu.ppy.sh/ss/9078460 )
□ 00:30:079 (30079|3) - In comparison to ^, this should just be a normal note or shortened. The last sound in the music only really goes until about 00:30:469, you can either shorten this to the white tick, or make it into a normal note. - 수정중.. [Editing..]( ^. sounds end time 00:30:664 (30664|1) - . and, drain time, Before : 30s -> After: 29.805s.. )
Normal

□ 00:30:079 (30079|2,30079|3) - Same as Easy, shorten it. More appropriate for it to be a LN in Normal+. - 수정중.. [Editing..]( ^. sounds end time 00:30:664 (30664|1) - . and, drain time, Before : 30s -> After: 29.805s.. )

Hard

■ 00:09:625 (9625|0,9625|3,9820|2,9820|1,9820|0) - Seems really weird not mapping to the 1/4th vocals here, try this: https://puu.sh/xysYc/eee9ba57df.png - 수정완료! [Fix!]
■ 00:25:794 (25794|1,25859|0,25924|2,25989|3,26053|1,26118|0) - I'm not really hearing anything in the music for this to be 1/6th, making these into more 1/3rd doubles makes it more consistent with the music. - 수정완료! [Fix!]
□ 00:30:079 (30079|2,30079|3) - Same as Easy/Normal, shorten. - 수정중.. [Editing..]( ^. sounds end time 00:30:664 (30664|1) - . and, drain time, Before : 30s -> After: 29.805s.. )

bad english sorry..
Thanks! :)
Weber
Alright, looks good, nominated!
Topic Starter
Carol

Weber wrote:

Alright, looks good, nominated!
Thanks you! :D
Litharrale
Hi!

Just some quick things

The current offset is -4985. It lines up with the beats but this is very wrong as you can see from the picture here should be something around 00:01:248

The BG is really weird. It's low resolution and it's almost NSFW. I understand there's another set with a BG like this but I think you should find your own better one.

00:21:508 (21508|0,21800|2,22092|0,22287|2) - Dont use double hitsounds like this, if you want them to be louder just make them louder

00:04:365 (4365|2) - no F

00:04:755 (4755|1) - F

00:07:482 (7482|0) - no F

00:13:716 (13716|2) - no F

00:14:105 (14105|3) - F

00:16:833 (16833|0) - no F

00:17:222 (17222|0) - F


The normal is mostly just 1-2-1-2 drum patterning. Try to make it a little more interesting


Hard

00:12:157 (12157|3,12547|3) - This reverse shield in the hard plays really oddly, I'd suggest removing the note after it or restructuring the section to fit it without the shield

00:17:709 (17709|1,17807|0) - Replace notes like these with an LN for your vocal mapping, there's no actual syllables here and in other places like this. Go throughout the map and fix them all

00:25:664 (25664|0,25794|0) - This jack does not suit this section at all, no where else in the map is there a jack like this so putting one near the end is odd

Easy

00:01:638 (1638|1,2417|1) - The snares should be doubled instead of the bass since they're a significantly stronger sound.

https://imgur-archive.ppy.sh/ZX9apBT.png the density difference between the easy and the normal is pretty significant
Protastic101
First bubble, first pop, what a day

the hitfinish is identical to the default soft-hitnormal making it really unnecessary to have in the first place as you're already using the default hitnormal lol. I'd use this for the finish instead https://puu.sh/xz4mE.wav

oh yeah, and tbh, I think the bg is fine cause it's not suggestive or anything, just shows a lot of skin cause bathing suit and stuff, but everything is pretty well covered. Does look a bit pixelated though, but I dunno where this is from to try and find a better background

[Hard]
00:00:664 (664|1,859|1) - the only time the default normal-hitwhistle would actually be appropriate lol

00:02:612 (2612|1) - I might actually consider removing this note to better emphasize the vocal swings here as the 1/2 pause between 00:02:515 - to 00:02:709 - is a bit more irregular and hard to predict from a normal syncopated rhythm.

00:03:391 (3391|1,3391|0) - Not really sure why this is a jump tbh, there's no vocal or percussion here, just a quiet hihat. I'd actually recommend doing what I suggested previously about removing this and just having two 1/4 notes only a half beat apart to represent the jump in vocals.

00:04:950 (4950|2,5144|0,5144|1,5242|2,5339|3,5437|0,5534|1,5534|2,5631|3,5729|0,5826|3,5924|2,5924|1) - I'd pretty much just control H all of this so that you don't have col 2 being empty for an entire beat from 00:04:365 - to 00:05:144 -
00:05:729 (5729|0) - 00:06:508 (6508|0) - 00:17:807 (17807|0) - some other examples of notes I'd remove too to better accent the vocals

00:06:898 - Would add LNs here similar to what you did at 00:03:976 - since the sound is identical, but just moved back 1/2 beat. Since the next measure uses triples, you could just make them shields with the LNs for more space like so https://osu.ppy.sh/ss/9083342

00:10:112 (10112|0,10112|1) - Don't really think the vocal here is drawn out long enough nor stands out enough to be made into a 5/4 LN and ignore literally every other sound present. Instead, I'd just make it similar to 00:12:450 - where you still added the LNs but kept the rhythm and flow going https://osu.ppy.sh/ss/9083360

00:13:521 - Since this is a kick roll rather than just a hihat/whatever other quiet sound roll, I think it'd be nice to up the density a bit here and add a jump on the 1/2 to represent the heavier weight. You could also just straight up making it a [12][34][12][34] jumptrill but that feels a bit bland https://osu.ppy.sh/ss/9083370

00:13:326 (13326|3,13424|2,13521|1,13618|0) - Hitsound wise, since the music uses kicks, shouldnt these be whistles instead of claps which are snares?

00:17:807 (17807|0,18002|0,18196|0) - I think the three note stack here is kind of unnecessary since the patterning so far has tended to be linear and connected, rather than the disconnect that the OH minitrill at 00:17:904 (17904|2,18002|3,18099|2) - brings. Would help to balance out the movement on both hands instead then, like so https://osu.ppy.sh/ss/9083395

00:24:040 (24040|2,24138|3,24235|2,24333|3,24430|2) - This is rather unbalanced due to all the movement being on the right hand, and in this case too, the density. I'd try to even it out a bit by putting OH minitrills on both hands rather than just one, like so http://osu.ppy.sh/ss/9083398

00:30:079 (30079|2,30079|3) - tfw extending LNs over near silence just to meet the rankable requirements s m h


[Easy]
Just wanna comment that Im not a huge fan of this difficulty. It's just 30 seconds of the same 1/1 jumpstream with a measure or two of 3/4 acting as the only type of variation, so that's what I'd like to focus on more here.

00:00:664 (664|1,859|2) - The BPM's not too bad for an easy to use 1/2 stacks imo, but it's still in that area where it'll definitely be pushing the player.

00:01:248 - Also speaking of which, normally the snare tends to get the emphasis on beats two and four (so 00:01:638 - 00:02:417 - as an example), but in this case it seems the kicks on beats one and three get the emphasis. Not really too big of a deal, but I think more players would be accustomed to the first option as that's how a lot of easy difficulties tend to be laid out, but it works the same either way.

00:03:586 - I'd actually stack some notes here for the vocals, kind of like how you did those LNs in the top diff https://osu.ppy.sh/ss/9083437 . Tbh, I think you could do this any time there are vocals, like at 00:01:443 - 00:01:833 - or 00:04:560 - 00:04:950 - and so on

00:16:833 (16833|2,16833|1,17612|2,17612|1) - Don't really see a clear reason to stack these two jumps one atop the other if the sound isnt the same, so I'd move them to be more varied (preferably in col 1 too cause there's a lack of notes)
00:23:066 (23066|0,23066|3,23846|0,23846|3) - ^

00:21:118 - to 00:22:677 - There's a slight left hand bias here due to the lack of notes in col 3, so I might do a bit of rearranging to get that more evenly distributed.

00:22:482 - 00:22:872 - I'd add notes here for the kicks cause the easy is pretty bland with just the 1/1, so using a variety of rhythms helps to keep the player engaged with the map.
Garalulu
Nice start
Topic Starter
Carol

Litharrale wrote:

Hi!

Just some quick things

The current offset is -4985. It lines up with the beats but this is very wrong as you can see from the picture here should be something around 00:01:248

The BG is really weird. It's low resolution and it's almost NSFW. I understand there's another set with a BG like this but I think you should find your own better one.

00:21:508 (21508|0,21800|2,22092|0,22287|2) - Dont use double hitsounds like this, if you want them to be louder just make them louder

00:04:365 (4365|2) - no F

00:04:755 (4755|1) - F

00:07:482 (7482|0) - no F

00:13:716 (13716|2) - no F

00:14:105 (14105|3) - F

00:16:833 (16833|0) - no F

00:17:222 (17222|0) - F


The normal is mostly just 1-2-1-2 drum patterning. Try to make it a little more interesting


Hard

00:12:157 (12157|3,12547|3) - This reverse shield in the hard plays really oddly, I'd suggest removing the note after it or restructuring the section to fit it without the shield

00:17:709 (17709|1,17807|0) - Replace notes like these with an LN for your vocal mapping, there's no actual syllables here and in other places like this. Go throughout the map and fix them all

00:25:664 (25664|0,25794|0) - This jack does not suit this section at all, no where else in the map is there a jack like this so putting one near the end is odd

Easy

00:01:638 (1638|1,2417|1) - The snares should be doubled instead of the bass since they're a significantly stronger sound.

https://imgur-archive.ppy.sh/ZX9apBT.png the density difference between the easy and the normal is pretty significant
Fix Note
General

■ The current offset is -4985. It lines up with the beats but this is very wrong as you can see from the picture here Image should be something around 00:01:248 - 수정완료! [Fix!]
■ The BG is really weird. It's low resolution and it's almost NSFW. I understand there's another set with a BG like this but I think you should find your own better one. - 수정완료! [Fix!]( https://osu.ppy.sh/ss/9085385 )
■ 00:21:508 (21508|0,21800|2,22092|0,22287|2) - Dont use double hitsounds like this, if you want them to be louder just make them louder - 수정완료! [Fix!]
■ 00:04:365 (4365|2) - no F - 수정완료! [Fix!]
■ 00:04:755 (4755|1) - F - 수정완료! [Fix!]
■ 00:07:482 (7482|0) - no F - 수정완료! [Fix!]
■ 00:13:716 (13716|2) - no F - 수정완료! [Fix!]
■ 00:14:105 (14105|3) - F - 수정완료! [Fix!]
■ 00:16:833 (16833|0) - no F - 수정완료! [Fix!]
■ 00:17:222 (17222|0) - F - 수정완료! [Fix!]

Easy

■ 00:01:638 (1638|1,2417|1) - The snares should be doubled instead of the bass since they're a significantly stronger sound.

Hard

■ 00:12:157 (12157|3,12547|3) - This reverse shield in the hard plays really oddly, I'd suggest removing the note after it or restructuring the section to fit it without the shield - 수정완료! [Fix!]( https://osu.ppy.sh/ss/9085410 )
■ 00:17:709 (17709|1,17807|0) - Replace notes like these with an LN for your vocal mapping, there's no actual syllables here and in other places like this. Go throughout the map and fix them all - 수정불가 [Non fix]
■ 00:25:664 (25664|0,25794|0) - This jack does not suit this section at all, no where else in the map is there a jack like this so putting one near the end is odd - 수정불가 [Non fix]( I think.. I don't think we need to delete that part. )

Bad english sorry.. ( use translator ) :(

Thanks for advice! :D
Topic Starter
Carol

Protastic101 wrote:

First bubble, first pop, what a day

the hitfinish is identical to the default soft-hitnormal making it really unnecessary to have in the first place as you're already using the default hitnormal lol. I'd use this for the finish instead https://puu.sh/xz4mE.wav

oh yeah, and tbh, I think the bg is fine cause it's not suggestive or anything, just shows a lot of skin cause bathing suit and stuff, but everything is pretty well covered. Does look a bit pixelated though, but I dunno where this is from to try and find a better background

[Hard]
00:00:664 (664|1,859|1) - the only time the default normal-hitwhistle would actually be appropriate lol

00:02:612 (2612|1) - I might actually consider removing this note to better emphasize the vocal swings here as the 1/2 pause between 00:02:515 - to 00:02:709 - is a bit more irregular and hard to predict from a normal syncopated rhythm.

00:03:391 (3391|1,3391|0) - Not really sure why this is a jump tbh, there's no vocal or percussion here, just a quiet hihat. I'd actually recommend doing what I suggested previously about removing this and just having two 1/4 notes only a half beat apart to represent the jump in vocals.

00:04:950 (4950|2,5144|0,5144|1,5242|2,5339|3,5437|0,5534|1,5534|2,5631|3,5729|0,5826|3,5924|2,5924|1) - I'd pretty much just control H all of this so that you don't have col 2 being empty for an entire beat from 00:04:365 - to 00:05:144 -
00:05:729 (5729|0) - 00:06:508 (6508|0) - 00:17:807 (17807|0) - some other examples of notes I'd remove too to better accent the vocals

00:06:898 - Would add LNs here similar to what you did at 00:03:976 - since the sound is identical, but just moved back 1/2 beat. Since the next measure uses triples, you could just make them shields with the LNs for more space like so https://osu.ppy.sh/ss/9083342

00:10:112 (10112|0,10112|1) - Don't really think the vocal here is drawn out long enough nor stands out enough to be made into a 5/4 LN and ignore literally every other sound present. Instead, I'd just make it similar to 00:12:450 - where you still added the LNs but kept the rhythm and flow going https://osu.ppy.sh/ss/9083360

00:13:521 - Since this is a kick roll rather than just a hihat/whatever other quiet sound roll, I think it'd be nice to up the density a bit here and add a jump on the 1/2 to represent the heavier weight. You could also just straight up making it a [12][34][12][34] jumptrill but that feels a bit bland https://osu.ppy.sh/ss/9083370

00:13:326 (13326|3,13424|2,13521|1,13618|0) - Hitsound wise, since the music uses kicks, shouldnt these be whistles instead of claps which are snares?

00:17:807 (17807|0,18002|0,18196|0) - I think the three note stack here is kind of unnecessary since the patterning so far has tended to be linear and connected, rather than the disconnect that the OH minitrill at 00:17:904 (17904|2,18002|3,18099|2) - brings. Would help to balance out the movement on both hands instead then, like so https://osu.ppy.sh/ss/9083395

00:24:040 (24040|2,24138|3,24235|2,24333|3,24430|2) - This is rather unbalanced due to all the movement being on the right hand, and in this case too, the density. I'd try to even it out a bit by putting OH minitrills on both hands rather than just one, like so http://osu.ppy.sh/ss/9083398

00:30:079 (30079|2,30079|3) - tfw extending LNs over near silence just to meet the rankable requirements s m h


[Easy]
Just wanna comment that Im not a huge fan of this difficulty. It's just 30 seconds of the same 1/1 jumpstream with a measure or two of 3/4 acting as the only type of variation, so that's what I'd like to focus on more here.

00:00:664 (664|1,859|2) - The BPM's not too bad for an easy to use 1/2 stacks imo, but it's still in that area where it'll definitely be pushing the player.

00:01:248 - Also speaking of which, normally the snare tends to get the emphasis on beats two and four (so 00:01:638 - 00:02:417 - as an example), but in this case it seems the kicks on beats one and three get the emphasis. Not really too big of a deal, but I think more players would be accustomed to the first option as that's how a lot of easy difficulties tend to be laid out, but it works the same either way.

00:03:586 - I'd actually stack some notes here for the vocals, kind of like how you did those LNs in the top diff https://osu.ppy.sh/ss/9083437 . Tbh, I think you could do this any time there are vocals, like at 00:01:443 - 00:01:833 - or 00:04:560 - 00:04:950 - and so on

00:16:833 (16833|2,16833|1,17612|2,17612|1) - Don't really see a clear reason to stack these two jumps one atop the other if the sound isnt the same, so I'd move them to be more varied (preferably in col 1 too cause there's a lack of notes)
00:23:066 (23066|0,23066|3,23846|0,23846|3) - ^

00:21:118 - to 00:22:677 - There's a slight left hand bias here due to the lack of notes in col 3, so I might do a bit of rearranging to get that more evenly distributed.

00:22:482 - 00:22:872 - I'd add notes here for the kicks cause the easy is pretty bland with just the 1/1, so using a variety of rhythms helps to keep the player engaged with the map.
Fix Note
General

■ 00:00:664 (664|1,859|1) - the only time the default normal-hitwhistle would actually be appropriate lol - 수정완료! [Fix!]

Marked! Sorry for delay..
I'm so tired :(
I will fix it tomorrow.
sorry..
Kim_GodSSI
hm ?
IRC
08:54 Kim_GodSSI: 그럼 지금 할께요
08:54 Carol: 넹
08:54 Kim_GodSSI: 00:05:241 - 여기 3 번 줄에 노트 하나 추가 해서 보컬 따라가는건 어떠나여
08:55 Carol: 그걸
08:55 Carol: 했다가
08:55 Carol: 버블 터뜨리신분이 지우래서 지운거거든요
08:55 Carol: ..
08:55 Carol: 원래 상으론
08:55 Carol: 00:05:241 (5241|2) -
08:55 Kim_GodSSI: ? 저거 문제 없는데
08:55 Carol: 00:17:709 (17709|1) -
08:55 Carol: 여기 두개를
08:55 Carol: 저 두분이서 지우래서
08:55 Carol: 결국 지워버림
08:55 Kim_GodSSI: 뭐라고 하면서 터트렸어요 ?
08:56 Carol: 근데 터뜨리신건ㄷ
08:56 Carol: The current offset is -4985. It lines up with the beats but this is very wrong as you can see from the picture here Image should be something around 00:01:248
08:56 Carol: 이거때문에 터뜨리신거 같은데
08:56 Carol: 그 아래 하드 패턴 보면
08:56 Carol: 00:25:664 (25664|0,25794|0) - This jack does not suit this section at all, no where else in the map is there a jack like this so putting one near the end is odd
08:56 Carol: 00:17:709 (17709|1,17807|0) - Replace notes like these with an LN for your vocal mapping, there's no actual syllables here and in other places like this. Go throughout the map and fix them all
08:56 Carol: 00:12:157 (12157|3,12547|3) - This reverse shield in the hard plays really oddly, I'd suggest removing the note after it or restructuring the section to fit it without the shield
08:56 Carol: 요 3개 써놓으셨길레
08:57 Kim_GodSSI: 저기 보면 제가 말씀 드린 부분은 언급 자체가 안되어 있는데 ..?
08:57 Carol: 엥
08:57 Carol: 그런가요
08:57 Carol: 그럼 왜지운거지
08:57 Kim_GodSSI: 위치 자체가 안나와있잔아요
08:57 Kim_GodSSI: 그리고 뒷 사운드에서 휘슬 소리 나서
08:58 Kim_GodSSI: 에초에 고스트 노트도 아닌데
08:58 Kim_GodSSI: ??
08:58 Carol: 아항
08:58 Kim_GodSSI: 00:05:241 -
08:58 Kim_GodSSI: 여기도 들리고
08:58 Kim_GodSSI: 00:05:436 (5436|0) -
08:58 Kim_GodSSI: 여기도 들리고
08:58 Carol: 그럼
08:58 Kim_GodSSI: 위에꺼 저 휘슬 소리 따라간거 아니에요 ?
08:58 Carol: 00:05:241 (5241|2) - 요기랑 00:17:709 (17709|1) -
08:58 Carol: 요기 추가할께용
08:58 Carol: 넹
08:58 Carol: 원래
08:58 Carol: 00:05:144 (5144|0) - ~00:05:923 (5923|2) -
08:58 Carol: 여기까지 다 소리 있길레
08:58 Carol: 추가한거긴 한건데
09:00 Kim_GodSSI: 00:10:793 (10793|0,10890|1) -
09:00 Kim_GodSSI: 이거 두개 오른쪽으로 이동 하면 더 괜찮을것 같은데요
09:00 Carol: 근데 혹시 죄송한데
09:00 Carol: 00:17:709 (17709|1,17807|0) - Replace notes like these with an LN for your vocal mapping, there's no actual syllables here and in other places like this. Go throughout the map and fix them all
09:00 Carol: 이게 뭔뜻인지 아시나요
09:01 Kim_GodSSI: 저거 노트랑 롱놋 보컬에 맞춰서 다시 놓으라고
09:01 Carol: 앙..
09:02 Kim_GodSSI: 모더 말은 100% 맞는게 아니라서
09:02 Kim_GodSSI: 잘 가려서 받아들이세요
09:02 Carol: 넹
09:02 Kim_GodSSI: 모더도 사람임
09:02 Kim_GodSSI: 반박 할거 있으면 하셔야 되고
09:03 Kim_GodSSI: 00:17:806 - 여기부분 좀 바꾸긴 해야겠네요
09:04 Carol: 넹?
09:04 Kim_GodSSI: 모더가 말했던 부분이요
09:04 Carol: 아
09:04 Kim_GodSSI: 저같으면 https://osu.ppy.sh/ss/9098181 이런식으로 할듯
09:05 Carol: 00:18:293 (18293|1) -
09:05 Carol: 여기부분은 소리 없지 않나요
09:06 Kim_GodSSI: 드럼 스틱 소리 있는데
09:06 Kim_GodSSI: 너무 작다고 할수도 있으니까 빼셔도 되요
09:06 Kim_GodSSI: BN에 따라서 달라지겠지만
09:06 Carol: BN도 사람은 사람이죠?
09:06 Kim_GodSSI: 네
09:06 Kim_GodSSI: 00:18:098 - 여기랑 똑같은 소리가 들리실텐데
09:06 Kim_GodSSI: 안들리시나요
09:07 Kim_GodSSI: 00:22:481 -
09:07 Carol: 아
09:07 Carol: 들리네용
09:08 Kim_GodSSI: 여기 부분에 드럼 사운드 있는데 그냥 묻히는건 아쉽다고 봅니다
09:08 Kim_GodSSI: https://osu.ppy.sh/ss/9098203
09:08 Kim_GodSSI: 이런 식으로 드럼소리도 잡아주시면 어떨까요
09:09 Carol: 오
09:09 Carol: 괜찮네요
09:09 Kim_GodSSI: 이제 노멀로
09:10 Carol: 이지 노말이
09:10 Carol: 너무 단순하고 노잼이라고 하긴 하던데
09:10 Kim_GodSSI: 음 솔직히 너무 쉬워서 드럼소리만 따라가면 상관 없어서 딱히 볼게 없네요
09:11 Kim_GodSSI: 다른건 볼거 없네요
09:11 Carol: 그렇군요
09:11 Kim_GodSSI: 패턴이 있는것도 아니라서
09:11 Kim_GodSSI: 껄껄
09:11 Carol: 그 하드에서 하나 물어볼게 있는데
09:11 Kim_GodSSI: 네
09:12 Carol: 아까 그부분
09:12 Carol: https://osu.ppy.sh/ss/9098222
09:12 Carol: 롱놋 2개 말고
09:12 Carol: 하나로 바꿔서 이렇게 놓는건 어떨까요
09:12 Carol: 이상한가
09:12 Kim_GodSSI: 저러면 치기 어려워지고
09:12 Kim_GodSSI: 모양도 안이뻐지니
09:13 Carol: 뭔가 롱놋 길이가 짧아보여서요
09:13 Kim_GodSSI: https://osu.ppy.sh/ss/9098232
09:13 Kim_GodSSI: 차라리 이렇게 하시는게
09:13 Kim_GodSSI: 뒷부분을 중압감을 더 넣어서
09:13 Carol: 오
09:13 Carol: 그거 괜찮네요
09:14 Kim_GodSSI: 더 물어보실꺼 없으시면 이만 끝낼께요
09:14 Carol: 네넹
09:14 Carol: 근데 제맵 왜이리 노잼이죠
09:14 Kim_GodSSI: 쉬워서요
09:14 Carol: 앙..
Topic Starter
Carol

Kim_GodSSI wrote:

hm ?
IRC
08:54 Kim_GodSSI: 그럼 지금 할께요
08:54 Carol: 넹
08:54 Kim_GodSSI: 00:05:241 - 여기 3 번 줄에 노트 하나 추가 해서 보컬 따라가는건 어떠나여
08:55 Carol: 그걸
08:55 Carol: 했다가
08:55 Carol: 버블 터뜨리신분이 지우래서 지운거거든요
08:55 Carol: ..
08:55 Carol: 원래 상으론
08:55 Carol: 00:05:241 (5241|2) -
08:55 Kim_GodSSI: ? 저거 문제 없는데
08:55 Carol: 00:17:709 (17709|1) -
08:55 Carol: 여기 두개를
08:55 Carol: 저 두분이서 지우래서
08:55 Carol: 결국 지워버림
08:55 Kim_GodSSI: 뭐라고 하면서 터트렸어요 ?
08:56 Carol: 근데 터뜨리신건ㄷ
08:56 Carol: The current offset is -4985. It lines up with the beats but this is very wrong as you can see from the picture here Image should be something around 00:01:248
08:56 Carol: 이거때문에 터뜨리신거 같은데
08:56 Carol: 그 아래 하드 패턴 보면
08:56 Carol: 00:25:664 (25664|0,25794|0) - This jack does not suit this section at all, no where else in the map is there a jack like this so putting one near the end is odd
08:56 Carol: 00:17:709 (17709|1,17807|0) - Replace notes like these with an LN for your vocal mapping, there's no actual syllables here and in other places like this. Go throughout the map and fix them all
08:56 Carol: 00:12:157 (12157|3,12547|3) - This reverse shield in the hard plays really oddly, I'd suggest removing the note after it or restructuring the section to fit it without the shield
08:56 Carol: 요 3개 써놓으셨길레
08:57 Kim_GodSSI: 저기 보면 제가 말씀 드린 부분은 언급 자체가 안되어 있는데 ..?
08:57 Carol: 엥
08:57 Carol: 그런가요
08:57 Carol: 그럼 왜지운거지
08:57 Kim_GodSSI: 위치 자체가 안나와있잔아요
08:57 Kim_GodSSI: 그리고 뒷 사운드에서 휘슬 소리 나서
08:58 Kim_GodSSI: 에초에 고스트 노트도 아닌데
08:58 Kim_GodSSI: ??
08:58 Carol: 아항
08:58 Kim_GodSSI: 00:05:241 -
08:58 Kim_GodSSI: 여기도 들리고
08:58 Kim_GodSSI: 00:05:436 (5436|0) -
08:58 Kim_GodSSI: 여기도 들리고
08:58 Carol: 그럼
08:58 Kim_GodSSI: 위에꺼 저 휘슬 소리 따라간거 아니에요 ?
08:58 Carol: 00:05:241 (5241|2) - 요기랑 00:17:709 (17709|1) -
08:58 Carol: 요기 추가할께용
08:58 Carol: 넹
08:58 Carol: 원래
08:58 Carol: 00:05:144 (5144|0) - ~00:05:923 (5923|2) -
08:58 Carol: 여기까지 다 소리 있길레
08:58 Carol: 추가한거긴 한건데
09:00 Kim_GodSSI: 00:10:793 (10793|0,10890|1) -
09:00 Kim_GodSSI: 이거 두개 오른쪽으로 이동 하면 더 괜찮을것 같은데요
09:00 Carol: 근데 혹시 죄송한데
09:00 Carol: 00:17:709 (17709|1,17807|0) - Replace notes like these with an LN for your vocal mapping, there's no actual syllables here and in other places like this. Go throughout the map and fix them all
09:00 Carol: 이게 뭔뜻인지 아시나요
09:01 Kim_GodSSI: 저거 노트랑 롱놋 보컬에 맞춰서 다시 놓으라고
09:01 Carol: 앙..
09:02 Kim_GodSSI: 모더 말은 100% 맞는게 아니라서
09:02 Kim_GodSSI: 잘 가려서 받아들이세요
09:02 Carol: 넹
09:02 Kim_GodSSI: 모더도 사람임
09:02 Kim_GodSSI: 반박 할거 있으면 하셔야 되고
09:03 Kim_GodSSI: 00:17:806 - 여기부분 좀 바꾸긴 해야겠네요
09:04 Carol: 넹?
09:04 Kim_GodSSI: 모더가 말했던 부분이요
09:04 Carol: 아
09:04 Kim_GodSSI: 저같으면 https://osu.ppy.sh/ss/9098181 이런식으로 할듯
09:05 Carol: 00:18:293 (18293|1) -
09:05 Carol: 여기부분은 소리 없지 않나요
09:06 Kim_GodSSI: 드럼 스틱 소리 있는데
09:06 Kim_GodSSI: 너무 작다고 할수도 있으니까 빼셔도 되요
09:06 Kim_GodSSI: BN에 따라서 달라지겠지만
09:06 Carol: BN도 사람은 사람이죠?
09:06 Kim_GodSSI: 네
09:06 Kim_GodSSI: 00:18:098 - 여기랑 똑같은 소리가 들리실텐데
09:06 Kim_GodSSI: 안들리시나요
09:07 Kim_GodSSI: 00:22:481 -
09:07 Carol: 아
09:07 Carol: 들리네용
09:08 Kim_GodSSI: 여기 부분에 드럼 사운드 있는데 그냥 묻히는건 아쉽다고 봅니다
09:08 Kim_GodSSI: https://osu.ppy.sh/ss/9098203
09:08 Kim_GodSSI: 이런 식으로 드럼소리도 잡아주시면 어떨까요
09:09 Carol: 오
09:09 Carol: 괜찮네요
09:09 Kim_GodSSI: 이제 노멀로
09:10 Carol: 이지 노말이
09:10 Carol: 너무 단순하고 노잼이라고 하긴 하던데
09:10 Kim_GodSSI: 음 솔직히 너무 쉬워서 드럼소리만 따라가면 상관 없어서 딱히 볼게 없네요
09:11 Kim_GodSSI: 다른건 볼거 없네요
09:11 Carol: 그렇군요
09:11 Kim_GodSSI: 패턴이 있는것도 아니라서
09:11 Kim_GodSSI: 껄껄
09:11 Carol: 그 하드에서 하나 물어볼게 있는데
09:11 Kim_GodSSI: 네
09:12 Carol: 아까 그부분
09:12 Carol: https://osu.ppy.sh/ss/9098222
09:12 Carol: 롱놋 2개 말고
09:12 Carol: 하나로 바꿔서 이렇게 놓는건 어떨까요
09:12 Carol: 이상한가
09:12 Kim_GodSSI: 저러면 치기 어려워지고
09:12 Kim_GodSSI: 모양도 안이뻐지니
09:13 Carol: 뭔가 롱놋 길이가 짧아보여서요
09:13 Kim_GodSSI: https://osu.ppy.sh/ss/9098232
09:13 Kim_GodSSI: 차라리 이렇게 하시는게
09:13 Kim_GodSSI: 뒷부분을 중압감을 더 넣어서
09:13 Carol: 오
09:13 Carol: 그거 괜찮네요
09:14 Kim_GodSSI: 더 물어보실꺼 없으시면 이만 끝낼께요
09:14 Carol: 네넹
09:14 Carol: 근데 제맵 왜이리 노잼이죠
09:14 Kim_GodSSI: 쉬워서요
09:14 Carol: 앙..
Fix Note
Hard

■ 08:54 Kim_GodSSI: 00:05:241 - 여기 3 번 줄에 노트 하나 추가 해서 보컬 따라가는건 어떠나여 - 수정완료! [Fix!]( 후반에 같은 음 부분도
추가했습니당! )

■ 09:00 Kim_GodSSI: 00:10:793 (10793|0,10890|1) -
09:00 Kim_GodSSI: 이거 두개 오른쪽으로 이동 하면 더 괜찮을것 같은데요 - 수정불가 [Non fix]( 거기만 부분을 원래 대칭으로 해두긴 했었는데, 그쪽 딱 한부분만 잭이 되버려서 그냥 이렇게 해뒀네요.. )
□ 09:04 Kim_GodSSI: 저같으면 https://osu.ppy.sh/ss/9098181 이런식으로 할듯 - 수정완료! [Fix!]( https://osu.ppy.sh/ss/9100092 마지막에
노트 하나 더 추가하지 않고 더블로 놨네요. )

■ 09:13 Kim_GodSSI: https://osu.ppy.sh/ss/9098232
09:13 Kim_GodSSI: 차라리 이렇게 하시는게
09:13 Kim_GodSSI: 뒷부분을 중압감을 더 넣어서 - 수정완료! [Fix!]

감사합니당~ :)
Topic Starter
Carol

Protastic101 wrote:

First bubble, first pop, what a day

the hitfinish is identical to the default soft-hitnormal making it really unnecessary to have in the first place as you're already using the default hitnormal lol. I'd use this for the finish instead https://puu.sh/xz4mE.wav

oh yeah, and tbh, I think the bg is fine cause it's not suggestive or anything, just shows a lot of skin cause bathing suit and stuff, but everything is pretty well covered. Does look a bit pixelated though, but I dunno where this is from to try and find a better background

[Hard]
00:00:664 (664|1,859|1) - the only time the default normal-hitwhistle would actually be appropriate lol

00:02:612 (2612|1) - I might actually consider removing this note to better emphasize the vocal swings here as the 1/2 pause between 00:02:515 - to 00:02:709 - is a bit more irregular and hard to predict from a normal syncopated rhythm.

00:03:391 (3391|1,3391|0) - Not really sure why this is a jump tbh, there's no vocal or percussion here, just a quiet hihat. I'd actually recommend doing what I suggested previously about removing this and just having two 1/4 notes only a half beat apart to represent the jump in vocals.

00:04:950 (4950|2,5144|0,5144|1,5242|2,5339|3,5437|0,5534|1,5534|2,5631|3,5729|0,5826|3,5924|2,5924|1) - I'd pretty much just control H all of this so that you don't have col 2 being empty for an entire beat from 00:04:365 - to 00:05:144 -
00:05:729 (5729|0) - 00:06:508 (6508|0) - 00:17:807 (17807|0) - some other examples of notes I'd remove too to better accent the vocals

00:06:898 - Would add LNs here similar to what you did at 00:03:976 - since the sound is identical, but just moved back 1/2 beat. Since the next measure uses triples, you could just make them shields with the LNs for more space like so https://osu.ppy.sh/ss/9083342

00:10:112 (10112|0,10112|1) - Don't really think the vocal here is drawn out long enough nor stands out enough to be made into a 5/4 LN and ignore literally every other sound present. Instead, I'd just make it similar to 00:12:450 - where you still added the LNs but kept the rhythm and flow going https://osu.ppy.sh/ss/9083360

00:13:521 - Since this is a kick roll rather than just a hihat/whatever other quiet sound roll, I think it'd be nice to up the density a bit here and add a jump on the 1/2 to represent the heavier weight. You could also just straight up making it a [12][34][12][34] jumptrill but that feels a bit bland https://osu.ppy.sh/ss/9083370

00:13:326 (13326|3,13424|2,13521|1,13618|0) - Hitsound wise, since the music uses kicks, shouldnt these be whistles instead of claps which are snares?

00:17:807 (17807|0,18002|0,18196|0) - I think the three note stack here is kind of unnecessary since the patterning so far has tended to be linear and connected, rather than the disconnect that the OH minitrill at 00:17:904 (17904|2,18002|3,18099|2) - brings. Would help to balance out the movement on both hands instead then, like so https://osu.ppy.sh/ss/9083395

00:24:040 (24040|2,24138|3,24235|2,24333|3,24430|2) - This is rather unbalanced due to all the movement being on the right hand, and in this case too, the density. I'd try to even it out a bit by putting OH minitrills on both hands rather than just one, like so http://osu.ppy.sh/ss/9083398

00:30:079 (30079|2,30079|3) - tfw extending LNs over near silence just to meet the rankable requirements s m h


[Easy]
Just wanna comment that Im not a huge fan of this difficulty. It's just 30 seconds of the same 1/1 jumpstream with a measure or two of 3/4 acting as the only type of variation, so that's what I'd like to focus on more here.

00:00:664 (664|1,859|2) - The BPM's not too bad for an easy to use 1/2 stacks imo, but it's still in that area where it'll definitely be pushing the player.

00:01:248 - Also speaking of which, normally the snare tends to get the emphasis on beats two and four (so 00:01:638 - 00:02:417 - as an example), but in this case it seems the kicks on beats one and three get the emphasis. Not really too big of a deal, but I think more players would be accustomed to the first option as that's how a lot of easy difficulties tend to be laid out, but it works the same either way.

00:03:586 - I'd actually stack some notes here for the vocals, kind of like how you did those LNs in the top diff https://osu.ppy.sh/ss/9083437 . Tbh, I think you could do this any time there are vocals, like at 00:01:443 - 00:01:833 - or 00:04:560 - 00:04:950 - and so on

00:16:833 (16833|2,16833|1,17612|2,17612|1) - Don't really see a clear reason to stack these two jumps one atop the other if the sound isnt the same, so I'd move them to be more varied (preferably in col 1 too cause there's a lack of notes)
00:23:066 (23066|0,23066|3,23846|0,23846|3) - ^

00:21:118 - to 00:22:677 - There's a slight left hand bias here due to the lack of notes in col 3, so I might do a bit of rearranging to get that more evenly distributed.

00:22:482 - 00:22:872 - I'd add notes here for the kicks cause the easy is pretty bland with just the 1/1, so using a variety of rhythms helps to keep the player engaged with the map.
Fix note
General

■ the hitfinish is identical to the default soft-hitnormal making it really unnecessary to have in the first place as you're already using the default hitnormal lol. I'd use this for the finish instead https://puu.sh/xz4mE.wav - 수정완료! [Fix!]( delete soft-finish )
■ oh yeah, and tbh, I think the bg is fine cause it's not suggestive or anything, just shows a lot of skin cause bathing suit and stuff, but everything is pretty well covered. Does look a bit pixelated though, but I dunno where this is from to try and find a better background - 수정완료! [Fix!]( change background - https://osu.ppy.sh/ss/9100306 )

Hard

■ 00:00:664 (664|1,859|1) - the only time the default normal-hitwhistle would actually be appropriate lol - 수정완료! [Fix!]( https://osu.ppy.sh/ss/9100309 )
■ 00:02:612 (2612|1) - I might actually consider removing this note to better emphasize the vocal swings here as the 1/2 pause between 00:02:515 - to 00:02:709 - is a bit more irregular and hard to predict from a normal syncopated rhythm. - 수정불가 [Non fix]
■ 00:03:391 (3391|1,3391|0) - Not really sure why this is a jump tbh, there's no vocal or percussion here, just a quiet hihat. I'd actually recommend doing what I suggested previously about removing this and just having two 1/4 notes only a half beat apart to represent the jump in vocals. - 수정완료! [Fix!]( https://osu.ppy.sh/ss/9100336 )
■ 00:04:950 (4950|2,5144|0,5144|1,5242|2,5339|3,5437|0,5534|1,5534|2,5631|3,5729|0,5826|3,5924|2,5924|1) - I'd pretty much just control H all of this so that you don't have col 2 being empty for an entire beat from 00:04:365 - to 00:05:144 -
00:05:729 (5729|0) - 00:06:508 (6508|0) - 00:17:807 (17807|0) - some other examples of notes I'd remove too to better accent the vocals
■ 00:06:898 - Would add LNs here similar to what you did at 00:03:976 - since the sound is identical, but just moved back 1/2 beat. Since the next measure uses triples, you could just make them shields with the LNs for more space like so https://osu.ppy.sh/ss/9083342 - 수정불가 [Non fix]( so hard pattern.. )
■ 00:10:112 (10112|0,10112|1) - Don't really think the vocal here is drawn out long enough nor stands out enough to be made into a 5/4 LN and ignore literally every other sound present. Instead, I'd just make it similar to 00:12:450 - where you still added the LNs but kept the rhythm and flow going https://osu.ppy.sh/ss/9083360 - 수정완료! [Fix!]( https://osu.ppy.sh/ss/9100608 )
■ 00:13:521 - Since this is a kick roll rather than just a hihat/whatever other quiet sound roll, I think it'd be nice to up the density a bit herend add a jump on the 1/2 to represent the heavier weight. You could also just straight up making it a [12][34][12][34] jumptrill but that feels a bit bland https://osu.ppy.sh/ss/9083370 - 수정불가 [Non fix]
■ 00:13:326 (13326|3,13424|2,13521|1,13618|0) - Hitsound wise, since the music uses kicks, shouldnt these be whistles instead of claps which are snares? - 수정완료! [Fix!]
■ 00:17:807 (17807|0,18002|0,18196|0) - I think the three note stack here is kind of unnecessary since the patterning so far has tended to be linear and connected, rather than the disconnect that the OH minitrill at 00:17:904 (17904|2,18002|3,18099|2) - brings. Would help to balance out the movement on both hands instead then, like so https://osu.ppy.sh/ss/9083395 - 수정완료! [Fix!]( https://osu.ppy.sh/ss/9100554 )
■ 00:24:040 (24040|2,24138|3,24235|2,24333|3,24430|2) - This is rather unbalanced due to all the movement being on the right hand, and in this case too, the density. I'd try to even it out a bit by putting OH minitrills on both hands rather than just one, like so http://osu.ppy.sh/ss/9083398 - 수정완료! [Fix!]( https://osu.ppy.sh/ss/9100514 )

Easy

■00:00:664 (664|1,859|2) - The BPM's not too bad for an easy to use 1/2 stacks imo, but it's still in that area where it'll definitely be pushing the player.
■00:01:248 - Also speaking of which, normally the snare tends to get the emphasis on beats two and four (so 00:01:638 - 00:02:417 - as an example), but in this case it seems the kicks on beats one and three get the emphasis. Not really too big of a deal, but I think more players would be accustomed to the first option as that's how a lot of easy difficulties tend to be laid out, but it works the same either way.
■00:03:586 - I'd actually stack some notes here for the vocals, kind of like how you did those LNs in the top diff https://osu.ppy.sh/ss/9083437 . Tbh, I think you could do this any time there are vocals, like at 00:01:443 - 00:01:833 - or 00:04:560 - 00:04:950 - and so on - 수정완료! [Fix!]( https://osu.ppy.sh/ss/9100660 ., https://osu.ppy.sh/ss/9100686 )
■00:16:833 (16833|2,16833|1,17612|2,17612|1) - Don't really see a clear reason to stack these two jumps one atop the other if the sound isnt the same, so I'd move them to be more varied (preferably in col 1 too cause there's a lack of notes) - 수정완료! [Fix!] ( https://osu.ppy.sh/ss/9100696 )
■00:23:066 (23066|0,23066|3,23846|0,23846|3) - ^ - 수정불가 [Non fix]( It's the same sound )
■00:21:118 - to 00:22:677 - There's a slight left hand bias here due to the lack of notes in col 3, so I might do a bit of rearranging to get that more evenly distributed. - 수정완료! [Fix!]( https://osu.ppy.sh/ss/9100720 )
■00:22:482 - 00:22:872 - I'd add notes here for the kicks cause the easy is pretty bland with just the 1/1, so using a variety of rhythms helps to keep the player engaged with the map. - 수정완료! [Fix!]( https://osu.ppy.sh/ss/9100731 )

Thanks for your advice! :D
Litharrale
The problems I posted about have been resolved. Still unsure about the easy though, feels very repetitive.
Topic Starter
Carol

Litharrale wrote:

The problems I posted about have been resolved. Still unsure about the easy though, feels very repetitive.
hm.. :(
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