Updated
Thanks for modElectoz wrote:
boop from my modding queue, dropping some quick opinions here
[Skycreeper's Platter]aa hope this helps
- 00:04:353 (1,2,3,4) - Try this rhythm https://puu.sh/xH6nS/6bd4a9bb90.png instead? Would reflect the bell or whatever sound better. Ok. Applied
- 00:06:853 (1,2,3,1,2,3,4,1,2,3) - 00:21:398 (1,2,3,1,2,3,4,1,2,3,4) - Would be nice if you can be more consistent with your dash/hyperdash usage, the same type of dash should be used on both of these parts considering the rhythm is not much different. :)) Ok
- 00:19:353 (2) - This thing is completely vertical lol which usually forces movement to stop in gameplay, you didn't do this anywhere else in the map tho so it looks pretty random. Lol. Ok
- 00:29:353 (2,3) - Make this a hyperdash? Since you already did it with 00:30:717 (3,4) - 00:32:535 (2,3) then might as well do it here too since the rhythm is repeating. Kinda odd. But ok. Seems the rythm is simillar (or even same).
good luck!
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Applied. Thanks- Magic Bomb - wrote:
I guess I'll recheck now.
[Platter]
00:05:944 (5,1,2) - HDash to 5 could be nice there, for the strong pitch and such. Try x:128 on 5, x:360 on 1, and x:368 on 2?
Alright that's all, call me back. Starred because it's looking nearly ready to me.
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Ok, applied them all. Thanks for itZiRoX wrote:
Rechecking.
[Platter]
- 00:01:171 (3,4) - The dash isn't fitting here; yes, the pitch on (4) is higher than the previous note, but it's not really a strong sound. It deserves a larger distance than (2,3), however, so I'd put (4) on x:152.
- 00:03:217 (3,1) - This distance should be walkable; the sound on (1) isn't that strong to require the dash it currently has.
- 00:05:944 (5,1) - Dash feels a bit large for what the sounds suggest; I'd reduce the distance a bit.
- 00:07:307 (2,3) - and 00:09:126 (3,4) - Try to avoid having HDashes right into the wall. The RC recommends having the 2nd object at least at x:16.
- 00:15:717 (3,4) - Similar stuff as mentioned for 00:01:171 (3,4) - .
- 00:16:626 (1,2,3) - Having two dashes of different snap is really confusing; pick one and make it walkable instead.
- 00:18:898 (1,2) - Try to reduce this distance to add some leniency after the HDash. I recommend moving 00:19:353 (2,3) - together to the right a bit.
- 00:24:580 (1,2) - Suddenly the distance between this objects is large, when for the previous patterns you've used a much smaller one. Maybe you can make (1) more vertical or moving it a bit to the right, or a combination of both.
- 00:27:535 (2,3) - Same issue as mentioned for 00:01:171 (3,4) - . Moving (3) to the right should also fix 00:27:989 (3,1) - being barely walkable.
- 00:29:580 (3,1) - I'd make this walkable, to add leniency after the HDash. For 00:31:398 (4,1) - the pattern is clearly walkable and the sounds are the same.
- 00:33:735 (1,2) - This should have a smaller distance, sounds aren't THAT strong.
- 00:33:973 (2,3,4,1,2,3) - Reduce the distances between these patterns a bit, some feel really tight to walk and the song is slowing down, so dashes aren't really fitting.
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Thanks for check. I hope it'll be the last.ZiRoX wrote:
Aaaand last couple of things:
[Platter]
- 00:04:807 (3,4,5) - The quick succesion of dashes might be a bit harsh, particularly with (3,4) being antiflow. I suggest you put (4) like this, instead:
- 00:05:944 (5,1) - Thinking about it a bit more, I think the dash isn't really fitting here. Also, 00:08:217 (1,2) - is a really ambiguous distance. So let's do something that fixes both: move 00:06:853 (1) - to x:272, move 00:07:307 (2,3,1) - to x:432 and make 00:08:671 (2) - horizontal by moving the slider head.
- 00:24:580 (1) - I'd make this even more vertical, like this:
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Thanks for checkAscendance wrote:
small stuff before mbomb:
platter:Consider the points above, the set imo could use 1 or 2 mods before being pushed again. Good luck!
- 00:00:035 (1) - too vertical, not much movement here, a more horizontal tilt would be nice
- 00:03:671 (1,2) - Antiflow hyperdashes in a platter are unrankable
- 00:12:762 (3,4) - increased distance here would be nice
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