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R3 Music Box - Zen Zen Zense [CatchTheBeat]

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Total Posts
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Topic Starter
-Hex-
Updated
Electoz
boop from my modding queue, dropping some quick opinions here

[Cup]

  1. 00:03:898 (5) - 00:14:580 (1) - 00:18:217 (1) - Pretty much the same/similar rhythm but the first one is different from others for some reason
    1. 00:00:035 - And tbh I was wondering why there's nothing here when you mapped the rhythms I mentioned above lol
  2. 00:25:262 (2) - Should be something else, 1) Your repeat sliders are placed horizontally so this one's inconsistent with others 2) the reverse arrow is uhhh near the border of the screen which isn't recommended anyways, try not to go farther than x:496
[Salad]

  1. 00:03:671 (1,2,1,2,3) - aaa the rhythm here is unnecessarily dense compared to the rest of the diff, honestly 00:04:580 - isn't really needed to be mapped imo
  2. 00:19:353 (3,4,5) - Forcing back-and-forth movements with big spacings like these is really uncomfortable to play lol, try decreasing the spacings here a bit.
[Skycreeper's Platter]

  1. 00:04:353 (1,2,3,4) - Try this rhythm https://puu.sh/xH6nS/6bd4a9bb90.png instead? Would reflect the bell or whatever sound better.
  2. 00:06:853 (1,2,3,1,2,3,4,1,2,3) - 00:21:398 (1,2,3,1,2,3,4,1,2,3,4) - Would be nice if you can be more consistent with your dash/hyperdash usage, the same type of dash should be used on both of these parts considering the rhythm is not much different.
  3. 00:19:353 (2) - This thing is completely vertical lol which usually forces movement to stop in gameplay, you didn't do this anywhere else in the map tho so it looks pretty random.
  4. 00:29:353 (2,3) - Make this a hyperdash? Since you already did it with 00:30:717 (3,4) - 00:32:535 (2,3) then might as well do it here too since the rhythm is repeating.
aa hope this helps
good luck!
Dapulezatos

Electoz wrote:

boop from my modding queue, dropping some quick opinions here
[Skycreeper's Platter]

  1. 00:04:353 (1,2,3,4) - Try this rhythm https://puu.sh/xH6nS/6bd4a9bb90.png instead? Would reflect the bell or whatever sound better. Ok. Applied
  2. 00:06:853 (1,2,3,1,2,3,4,1,2,3) - 00:21:398 (1,2,3,1,2,3,4,1,2,3,4) - Would be nice if you can be more consistent with your dash/hyperdash usage, the same type of dash should be used on both of these parts considering the rhythm is not much different. :)) Ok
  3. 00:19:353 (2) - This thing is completely vertical lol which usually forces movement to stop in gameplay, you didn't do this anywhere else in the map tho so it looks pretty random. Lol. Ok
  4. 00:29:353 (2,3) - Make this a hyperdash? Since you already did it with 00:30:717 (3,4) - 00:32:535 (2,3) then might as well do it here too since the rhythm is repeating. Kinda odd. But ok. Seems the rythm is simillar (or even same).
aa hope this helps
good luck!
Thanks for mod

Piring ET
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Topic Starter
-Hex-
[Cup]
  1. 00:00:035 - That's intentional. To gives a time for player to ready. (That's normal I think for lower difficulty)
  2. Changed 00:14:580 (1) - instead to make simple movement.
[Salad]
  1. 00:04:580 - There is a sound at there. I heard bell sounds, so it worth to map and also 00:03:671 (1,2,1,2,3) - I think it's okay to map with these timeline it's really nice to play that cover all the beats.
Fixed the rest!! and Updated.
Thanks.

@Skycreeper- : Ane rubah dikit NC nya karena banyak yg kelewatan. Mudah2-an gak keberatan 'w'
MBomb
I guess I'll recheck now.

[Cup]

00:11:626 (5,1,2,3) - Maybe move this part a bit more to the right, for extra emphasis on the pitch change and strong note. x:408 works well.
00:15:262 (2) - Higher distance could be nice for the start of the section and also the high pitch on the note, x:224 works great.

[Salad]

00:11:626 (1,2) - Increase to x:40 to make sure a player knows to dash this.
00:29:353 (2) - Maybe increase distancing to this too, to allow for more leniency in seeing it as a dash. x:472 and making it completely horizontal to the left feels nice.
00:31:171 (4) - Same with this one, maybe x:80 and completely horizontal to the right?

[Platter]

00:05:944 (5,1,2) - HDash to 5 could be nice there, for the strong pitch and such. Try x:128 on 5, x:360 on 1, and x:368 on 2?

Alright that's all, call me back. Starred because it's looking nearly ready to me.
Topic Starter
-Hex-
Fixed all.
Thanks again !!

Updated Skycreeper's diff.
Poii
Come on boii xD
Dapulezatos

- Magic Bomb - wrote:

I guess I'll recheck now.
[Platter]

00:05:944 (5,1,2) - HDash to 5 could be nice there, for the strong pitch and such. Try x:128 on 5, x:360 on 1, and x:368 on 2?

Alright that's all, call me back. Starred because it's looking nearly ready to me.
Applied. Thanks :D

Thanks Mbomb. Love you <3

Piring
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MBomb
Looking good.

Bubbled <3
ZiRoX
Rechecking.

[Salad]
  1. 00:20:035 (4,5) - I think this dash is a bit overdone, as the sounds don't hint such strength. I'd reduce the distance a bit by moving (5)'s head a bit to the right, around x:392.
  2. 00:25:944 (3,1) - This movement is still a bit harsh after the dash IMO. Maybe you can move 00:26:398 (1,2) - around 2-3 gridspaces to the left.
[Platter]
  1. 00:01:171 (3,4) - The dash isn't fitting here; yes, the pitch on (4) is higher than the previous note, but it's not really a strong sound. It deserves a larger distance than (2,3), however, so I'd put (4) on x:152.
  2. 00:03:217 (3,1) - This distance should be walkable; the sound on (1) isn't that strong to require the dash it currently has.
  3. 00:05:944 (5,1) - Dash feels a bit large for what the sounds suggest; I'd reduce the distance a bit.
  4. 00:07:307 (2,3) - and 00:09:126 (3,4) - Try to avoid having HDashes right into the wall. The RC recommends having the 2nd object at least at x:16.
  5. 00:15:717 (3,4) - Similar stuff as mentioned for 00:01:171 (3,4) - .
  6. 00:16:626 (1,2,3) - Having two dashes of different snap is really confusing; pick one and make it walkable instead.
  7. 00:18:898 (1,2) - Try to reduce this distance to add some leniency after the HDash. I recommend moving 00:19:353 (2,3) - together to the right a bit.
  8. 00:24:580 (1,2) - Suddenly the distance between this objects is large, when for the previous patterns you've used a much smaller one. Maybe you can make (1) more vertical or moving it a bit to the right, or a combination of both.
  9. 00:27:535 (2,3) - Same issue as mentioned for 00:01:171 (3,4) - . Moving (3) to the right should also fix 00:27:989 (3,1) - being barely walkable.
  10. 00:29:580 (3,1) - I'd make this walkable, to add leniency after the HDash. For 00:31:398 (4,1) - the pattern is clearly walkable and the sounds are the same.
  11. 00:33:735 (1,2) - This should have a smaller distance, sounds aren't THAT strong.
  12. 00:33:973 (2,3,4,1,2,3) - Reduce the distances between these patterns a bit, some feel really tight to walk and the song is slowing down, so dashes aren't really fitting.
Topic Starter
-Hex-
[Salad]
  1. 00:20:035 (4,5) - Moved to x:392 and then changed the slider shape.
Fixed the rest ! . Thanks for the re-check.
I will update after Skycreeper reply.
Dapulezatos

ZiRoX wrote:

Rechecking.
[Platter]
  1. 00:01:171 (3,4) - The dash isn't fitting here; yes, the pitch on (4) is higher than the previous note, but it's not really a strong sound. It deserves a larger distance than (2,3), however, so I'd put (4) on x:152.
  2. 00:03:217 (3,1) - This distance should be walkable; the sound on (1) isn't that strong to require the dash it currently has.
  3. 00:05:944 (5,1) - Dash feels a bit large for what the sounds suggest; I'd reduce the distance a bit.
  4. 00:07:307 (2,3) - and 00:09:126 (3,4) - Try to avoid having HDashes right into the wall. The RC recommends having the 2nd object at least at x:16.
  5. 00:15:717 (3,4) - Similar stuff as mentioned for 00:01:171 (3,4) - .
  6. 00:16:626 (1,2,3) - Having two dashes of different snap is really confusing; pick one and make it walkable instead.
  7. 00:18:898 (1,2) - Try to reduce this distance to add some leniency after the HDash. I recommend moving 00:19:353 (2,3) - together to the right a bit.
  8. 00:24:580 (1,2) - Suddenly the distance between this objects is large, when for the previous patterns you've used a much smaller one. Maybe you can make (1) more vertical or moving it a bit to the right, or a combination of both.
  9. 00:27:535 (2,3) - Same issue as mentioned for 00:01:171 (3,4) - . Moving (3) to the right should also fix 00:27:989 (3,1) - being barely walkable.
  10. 00:29:580 (3,1) - I'd make this walkable, to add leniency after the HDash. For 00:31:398 (4,1) - the pattern is clearly walkable and the sounds are the same.
  11. 00:33:735 (1,2) - This should have a smaller distance, sounds aren't THAT strong.
  12. 00:33:973 (2,3,4,1,2,3) - Reduce the distances between these patterns a bit, some feel really tight to walk and the song is slowing down, so dashes aren't really fitting.
Ok, applied them all. Thanks for it
Piringnya Mateng gan
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Rip Bubble ;w;
Topic Starter
-Hex-
Okay. Done
ZiRoX
Aaaand last couple of things:

[Salad]
  1. 00:20:489 (5) - I think I overdid it a bit with the suggestion, as now it is a bit ambiguous - sorry for that. I suggest putting the slider head on x:408 instead and making the slider curve a little more, like this:
  2. 00:25:944 (3,1) - I'd go for a little more leniency, so I'd move 00:26:398 (1,2,3,4) - to x:240.
[Platter]
  1. 00:04:807 (3,4,5) - The quick succesion of dashes might be a bit harsh, particularly with (3,4) being antiflow. I suggest you put (4) like this, instead:
  2. 00:05:944 (5,1) - Thinking about it a bit more, I think the dash isn't really fitting here. Also, 00:08:217 (1,2) - is a really ambiguous distance. So let's do something that fixes both: move 00:06:853 (1) - to x:272, move 00:07:307 (2,3,1) - to x:432 and make 00:08:671 (2) - horizontal by moving the slider head.
  3. 00:24:580 (1) - I'd make this even more vertical, like this:
Dapulezatos

ZiRoX wrote:

Aaaand last couple of things:
[Platter]
  1. 00:04:807 (3,4,5) - The quick succesion of dashes might be a bit harsh, particularly with (3,4) being antiflow. I suggest you put (4) like this, instead:
  2. 00:05:944 (5,1) - Thinking about it a bit more, I think the dash isn't really fitting here. Also, 00:08:217 (1,2) - is a really ambiguous distance. So let's do something that fixes both: move 00:06:853 (1) - to x:272, move 00:07:307 (2,3,1) - to x:432 and make 00:08:671 (2) - horizontal by moving the slider head.
  3. 00:24:580 (1) - I'd make this even more vertical, like this:
Thanks for check. I hope it'll be the last.
Piring Terbang
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Edit : Based on ZiroX's PM, I apply the pattern you were talking about. Thanks :D
Topic Starter
-Hex-
Fixed all !!.

Updated. Thanks again ZiroX (:
ZiRoX
Fixed one more small thing.

Rebubbled!
MBomb
Hello, ZiRoX wanted to rebubble due to reasons, so I'll be qualifying. Quick check through making sure I'm fine with everything and I am, so will qualify in 24 hours, due to rule being there has to be 24 hours between bubble and qualify. If there's any last minute changes you want to make, tell me to make sure I'm fine with them.
Ascendance
small stuff before mbomb:

cup:

  1. 00:03:217 (4,5) - 3/2 gap and a standstill could definitely use at least some movement
  2. 00:07:307 (3) - only time in this section you never used a triplet for these sounds, needs to be more consistent
  3. 00:08:217 (1,2,3) - similar issue here but kinda more forgiving, you could try a timeline like this maybe
  4. 00:10:035 (1,2,3,4) - pretty cramped, 00:10:489 (2) - x:408 and 00:11:171 (4) - x:190 gives better emphasis as well
  5. 00:20:035 (2,3,1) - dangerous antiflow
  6. 00:21:853 (3) - similar case to what i bolded before
  7. 00:24:580 (1) - also same
  8. etc etc, you tend to skip the IMPORTANT beats a lot in this diff for the sake of variety or something idk
salad:

  1. 00:07:762 - i really expected the strong sounds like this to be dashed to. a similar issue happened here which led to a dq p/6210530
  2. 00:20:489 (5) - not sure why this is a slider, it doesn't end on anything and it skips an important sound that you've been emphasizing previously on 00:20:717 -
  3. 00:22:307 - similar to the first point
  4. 00:29:580 - you were dashing to this sound before too
platter:

  1. 00:00:035 (1) - too vertical, not much movement here, a more horizontal tilt would be nice
  2. 00:03:671 (1,2) - Antiflow hyperdashes in a platter are unrankable
  3. 00:12:762 (3,4) - increased distance here would be nice
Consider the points above, the set imo could use 1 or 2 mods before being pushed again. Good luck!
Dapulezatos

Ascendance wrote:

small stuff before mbomb:
platter:

  1. 00:00:035 (1) - too vertical, not much movement here, a more horizontal tilt would be nice
  2. 00:03:671 (1,2) - Antiflow hyperdashes in a platter are unrankable
  3. 00:12:762 (3,4) - increased distance here would be nice
Consider the points above, the set imo could use 1 or 2 mods before being pushed again. Good luck!
Thanks for check
Piring
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
717,454.545454545455,4,1,1,25,1,0
32989,508.474576271186,4,1,1,30,1,0
33497,476.190476190476,4,1,1,30,1,0
33973,555.555555555556,4,1,1,30,1,0
34528,571.428571428571,4,1,1,30,1,0
35100,618.556701030928,4,1,1,30,1,0
35718,641.711229946524,4,1,1,30,1,0
36038,1428.57142857143,4,1,1,30,1,0
36395,-100,4,1,1,5,0,0


[Colours]
Combo1 : 255,0,128
Combo2 : 0,0,255
Combo3 : 255,128,64

[HitObjects]
424,336,35,6,0,L|488:288,2,70
216,192,717,1,4,0:3:0:0:
424,192,1171,1,0,0:0:0:0:
152,192,1626,1,2,0:0:0:0:
336,192,2080,6,0,L|240:160,1,70,0|0,0:0|0:0,0:0:0:0:
440,104,2535,2,0,L|352:72,1,70,0|0,0:0|0:0,0:0:0:0:
200,192,3217,1,2,0:0:0:0:
408,304,3671,6,0,L|496:304,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
112,192,4353,2,0,L|42:192,1,70,4|0,0:0|0:0,0:0:0:0:
216,96,4807,6,0,L|304:96,2,70,0|0|2,0:0|0:0|0:0,0:0:0:0:
400,200,5489,2,0,L|320:256,1,70
112,48,5944,2,2,P|56:152|120:176,1,210,0|0,0:0|0:0,0:0:0:0:
272,224,6853,6,0,L|368:224,1,70,0|2,0:0|0:0,0:0:0:0:
432,328,7307,2,0,L|344:328,1,70,0|0,0:0|0:0,0:0:0:0:
64,192,7762,1,0,0:0:0:0:
256,192,8217,6,0,L|336:192,1,70,0|0,0:0|0:0,0:0:0:0:
456,192,8671,2,0,L|552:192,1,70,0|2,0:0|0:0,0:0:0:0:
392,88,9126,2,0,L|312:88,1,70,0|0,0:0|0:0,0:0:0:0:
16,192,9580,1,0,0:0:0:0:
130,88,10035,6,0,L|224:88,1,70,0|0,0:0|0:0,0:0:0:0:
272,192,10489,1,0,0:0:0:0:
136,296,10717,2,0,L|66:296,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
440,192,11626,5,4,0:0:0:0:
216,256,12080,2,0,P|304:256|304:256,1,70,0|2,0:0|0:0,0:0:0:0:
32,256,12762,1,0,0:0:0:0:
224,48,13217,2,0,P|144:48|208:216,1,350,0|2,0:0|0:0,0:0:0:0:
304,200,14580,6,0,L|384:144,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
104,200,15262,1,4,0:3:0:0:
336,192,15717,1,0,0:0:0:0:
96,192,16171,1,2,0:0:0:0:
304,296,16626,6,0,L|400:296,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
96,192,17307,1,0,0:0:0:0:
328,192,17762,1,2,0:0:0:0:
176,304,18217,2,0,L|88:304,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
464,192,18898,5,4,0:0:0:0:
264,192,19353,2,0,L|344:192,1,70,0|2,0:0|0:0,0:0:0:0:
96,144,20035,1,0,0:0:0:0:
328,56,20489,2,0,P|408:96|320:136,1,210,0|0,0:0|0:0,0:0:0:0:
192,144,21398,5,0,0:0:0:0:
104,240,21626,2,0,L|32:240,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
392,192,22307,1,0,0:0:0:0:
240,280,22762,6,0,L|152:280,1,70,0|0,0:0|0:0,0:0:0:0:
88,104,23217,1,0,0:0:0:0:
200,104,23444,2,0,L|130:104,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
496,192,24126,1,0,0:0:0:0:
280,248,24580,6,0,L|256:320,1,70
368,192,25035,1,0,0:0:0:0:
480,312,25262,2,0,L|384:312,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,192,25944,1,0,0:0:0:0:
368,224,26398,2,0,P|408:184|400:152,1,70,0|0,0:0|0:0,0:0:0:0:
192,192,27080,5,2,0:0:0:0:
408,192,27535,1,0,0:0:0:0:
176,192,27989,1,0,0:0:0:0:
360,328,28444,6,0,L|432:328,2,70,0|0|2,0:0|0:0|0:0,0:0:0:0:
112,192,29353,1,0,0:0:0:0:
408,192,29580,1,0,0:0:0:0:
216,320,30035,6,0,L|296:264,1,70,0|0,0:0|0:0,0:0:0:0:
352,280,30489,1,0,0:0:0:0:
432,280,30717,2,0,P|472:216|416:152,1,140,2|0,0:0|0:0,0:0:0:0:
144,192,31398,1,0,0:0:0:0:
288,104,31853,6,0,L|358:104,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
152,104,32535,2,0,L|72:104,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
480,192,33243,1,0,0:0:0:0:
328,192,33735,5,0,0:0:0:0:
200,192,33973,1,0,0:0:0:0:
464,192,34528,1,2,0:0:0:0:
264,192,35100,1,0,0:0:0:0:
496,192,35718,5,4,0:2:0:0:
408,192,35878,1,0,0:0:0:0:
256,192,36038,1,0,0:0:0:0:
256,192,36395,12,0,38180,0:0:0:0:
Topic Starter
-Hex-
Sorry for late reply.

[Cup]
  1. 00:07:307 (3) - I would like to keep this simple movement to keep it consistent with your timeline in 00:08:217 (1,2,3) -
  2. 00:20:035 (2,3,1) - Still easy to catch even it's antiflow.
  3. 00:21:853 (3) - Same as above.
[Salad]
  1. 00:20:489 (5) - Following the faded sound :d.
Fixed the rest and thanks Ascendance !!
Okay, here we go.
ZiRoX
Unrankable issue was fixed, so...

Rebubbled!
MBomb
Everything seems fine to me.

Qualified <3
Topic Starter
-Hex-
Thank you ZiroX and MBomb.
And for those who helped me to push my map <3
Poii
Gratz akhirnya
Dapulezatos
Finally :D
-Keitaro
Holy gratz owa
Ascendance
gz :)
Intensity
aaaaaaaaa nice
Sanyi
wait qualified maps in osu!catch do exist?!?

On a more serious note: Congrats :)
Jemzuu
gratzz dud
JBHyperion
cute set, congrats on your first ranked (:
Topic Starter
-Hex-
Thank you guys :d
Surono
ketika lagu beginian di map beberapa kyut pipel i guess hahah

see da eferots dan selamat yo~
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