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R3 Music Box - Zen Zen Zense [CatchTheBeat]

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Topic Starter
-Hex-
[Salad]
00:25:262 (2,3) - Keep this. It's really great to end combo like that, remove that dash would make my diff become boring.

Fixed the rest. Thank you !!

Bubble please ;w;
ZiRoX
Hello there, terribly late. From my own BN requests and the recommend us beatmaps queue.

[Cup]
  1. 00:06:171 (4) - This note should be deleted. While it's a downbeat, it's not following the melody, which is what you're mainly focusing in this diff. Additionally, you've skipped the downbeat in several sections like 00:06:171 (4) - , 00:06:171 (4) - and 00:13:444 - .
  2. 00:09:126 (3) - Maybe you can change this for a 1/1 slider, to keep it consistent with 00:07:307 (3,1) - .
  3. 00:10:035 (1,2,3,4) - I'd reduce the distances between these a bit, since the song is calm.
  4. 00:16:626 (2,3,4) - This is dense compared to 00:02:080 (2,3) -, which are the same sounds. So I'd replace it for the latter pattern for consistency.
  5. 00:20:717 (3) - This note can be removed; similar reason as the first suggestion.
  6. 00:30:035 (1) - To me it makes much more sense to start this on the white tick at 00:30:262 - and make it 1/2 shorter, as it focus on the same sounds as 00:28:444 (1) - .
  7. 00:31:853 (1,2) -. ^The same stuff applies. In this case, I also suggest you to merge 00:32:535 (2,3) - into a single 1/2 slider, as you did for 00:31:171 (2) - .
[Salad]
  1. 00:00:717 (2,3) - I'd reduce this distance, considering it comes after a dash that's introduced quite early in the song, so it's better to have more leniency for the movement back.
  2. 00:03:671 (1,2) - I'd reduce this distance by moving (2) two gridspaces to the left. The movement to the repeat in the second slider can feel quite tight depending on how players time the dash.
  3. 00:09:126 (3,4) - This distance is randomly larger than your previous walkable distances. I suggest moving 00:08:217 (1,2,3) - to the left as a whole, since it also covers 00:07:307 (3,1) - feeling a bit ambiguous.
  4. 00:16:171 (4,1) - This feels a bit ambiguous compared to previous distances (00:15:262 (2,3,4) - ). If you intend it to be walked, reduce the distance; if you intend it to be dashes, increase it more. Though, judging by 00:01:626 (4,1) - , it should be walked.
  5. 00:19:353 (3,4) - Again, feels a bit ambiguous since it's slightly larger than your usual walkable distance. I'd reduce the distance by making (4) more vertical.
  6. On 00:21:853 (2,3,4) -, 00:23:444 (3,4) - and 00:24:580 (1,2) - the distance is randomly increased, so I'd reduce it.
  7. 00:25:944 (3,1) - This is a bit harsh, coming after a dash. I'd reduce the distance, either by moving (1) closer, or by making (1) go right instead. Same stuff applies on 00:33:243 (3,4) - .
[Platter]
  1. 00:00:717 (2,3,4) - I'd reduce these distances. (2,3) is tightly walkable after the dash, while (3,4) is barely walkable (it requires a really precise timing), and with little reason for it to be a dash. Both should be walkable IMO.
  2. 00:02:535 (2,3,4) - These are rather ambiguous distance. If you intend it to be dashed, make it larger. If you intend it to be walked, make it shorter.
  3. I really don't get why 00:04:580 (2,3) - is larger than 00:05:489 (4,5) -, when 00:05:944 (5) - should be emphasized more than 00:05:035 (3) - . Reduce the distance between 00:04:580 (2,3) - .
  4. 00:05:944 (5,1) - I'd shorten this distance a bit, to make it clearer that it's walkable.
  5. ^Similar stuff with 00:08:217 (1,2) - and 00:10:035 (1,2,3) - . In case you intended 00:10:489 (2,3) - to be dashed, the distance should be larger, and only between those objects.
  6. 00:11:626 (1,2) - I'd reduce this distance a bit to add some leniency after the dash.
  7. 00:13:217 (4,5) - Don't see why this should be dashes, so I'd reduce the distance.
  8. 00:15:717 (2,3) - Again, the distance is randomly increased, so I'd reduce it to make it walkable.
  9. 00:16:626 (1,2) - This dash is really uncalled for. Make this distance walkable.
  10. 00:17:762 (3,4) - This is another distance that should be walkable, so reduce it.
  11. 00:25:944 (4,5) - Reduce this distance. All your previous distances after HDashes on similar patterns (00:22:307 (3,1) - and 00:24:126 (4,1) - ) were walkable, so this one comes by surprise.
  12. 00:27:535 (2,3) - Another distance that's randomly increased, so it should be reduced.
  13. 00:28:444 (1,2,3) - This is a bit harsh to play, since it's too dashes in a row. There's the option of making 00:28:444 (1,2) - walkable, or making 00:29:353 (2,3) - walkable, depending on what do you want to emphasize.
  14. 00:30:035 (1,2,3) - If you intended (2,3) to be dashed, you should move (2) to the left, to make the contrast between both distances clearer. If you intended the pattern to be walked, both distances should be reduced.
Topic Starter
-Hex-
[Cup]
  1. 00:06:171 (4) - Deleted (3) instead. As I fell it's a little bit useless to map. While (4) has strong sound compared with (3)
  2. 00:09:126 (3) - No change. It's intentional for variety matter.
  3. 00:20:717 (3) - As I deleted (3) on 00:06:171 - I will keep that.
  4. 00:30:035 (1) - But, the sounds starts on red tick instead. For me, I would like to map that timestamp as close as possible with the rhythm. Also I don't shorten that slider, as I would like to cover all the music on that timestamp with slider for simple movement.
  5. 00:31:853 (1,2) - Did something else.
Fixed the rest. Thanks !!
Dapulezatos

ZiRoX wrote:

Hello there, terribly late. From my own BN requests and the recommend us beatmaps queue.
[Platter]
  1. 00:00:717 (2,3,4) - I'd reduce these distances. (2,3) is tightly walkable after the dash, while (3,4) is barely walkable (it requires a really precise timing), and with little reason for it to be a dash. Both should be walkable IMO. Decreased (2,3) distance. And increased the distance between (3,4) so we can make a clear dash.
  2. 00:02:535 (2,3,4) - These are rather ambiguous distance. If you intend it to be dashed, make it larger. If you intend it to be walked, make it shorter. Larger
  3. I really don't get why 00:04:580 (2,3) - is larger than 00:05:489 (4,5) -, when 00:05:944 (5) - should be emphasized more than 00:05:035 (3) - . Reduce the distance between 00:04:580 (2,3) - . Reduced distance between (2,3) and increased distance between (4,5) a bit
  4. 00:05:944 (5,1) - I'd shorten this distance a bit, to make it clearer that it's walkable. Ok
  5. ^Similar stuff with 00:08:217 (1,2) - and 00:10:035 (1,2,3) - . In case you intended 00:10:489 (2,3) - to be dashed, the distance should be larger, and only between those objects. Sure
  6. 00:11:626 (1,2) - I'd reduce this distance a bit to add some leniency after the dash. Ye
  7. 00:13:217 (4,5) - Don't see why this should be dashes, so I'd reduce the distance. Ups, Ok
  8. 00:15:717 (2,3) - Again, the distance is randomly increased, so I'd reduce it to make it walkable. Rather than reduce it. I prefer Increase it. (3) has high picth note Imo
  9. 00:16:626 (1,2) - This dash is really uncalled for. Make this distance walkable. Ye
  10. 00:17:762 (3,4) - This is another distance that should be walkable, so reduce it. It's already walkable
  11. 00:25:944 (4,5) - Reduce this distance. All your previous distances after HDashes on similar patterns (00:22:307 (3,1) - and 00:24:126 (4,1) - ) were walkable, so this one comes by surprise. Green Light!
  12. 00:27:535 (2,3) - Another distance that's randomly increased, so it should be reduced. Feel the tone difference between 00:27:080 (1,2) - and 00:27:989 (3) -
  13. 00:28:444 (1,2,3) - This is a bit harsh to play, since it's too dashes in a row. There's the option of making 00:28:444 (1,2) - walkable, or making 00:29:353 (2,3) - walkable, depending on what do you want to emphasize. Acceptable
  14. 00:30:035 (1,2,3) - If you intended (2,3) to be dashed, you should move (2) to the left, to make the contrast between both distances clearer. If you intended the pattern to be walked, both distances should be reduced. Increased the distance.
Thanks for the mods.

Piring
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Topic Starter
-Hex-
Updated
Electoz
boop from my modding queue, dropping some quick opinions here

[Cup]

  1. 00:03:898 (5) - 00:14:580 (1) - 00:18:217 (1) - Pretty much the same/similar rhythm but the first one is different from others for some reason
    1. 00:00:035 - And tbh I was wondering why there's nothing here when you mapped the rhythms I mentioned above lol
  2. 00:25:262 (2) - Should be something else, 1) Your repeat sliders are placed horizontally so this one's inconsistent with others 2) the reverse arrow is uhhh near the border of the screen which isn't recommended anyways, try not to go farther than x:496
[Salad]

  1. 00:03:671 (1,2,1,2,3) - aaa the rhythm here is unnecessarily dense compared to the rest of the diff, honestly 00:04:580 - isn't really needed to be mapped imo
  2. 00:19:353 (3,4,5) - Forcing back-and-forth movements with big spacings like these is really uncomfortable to play lol, try decreasing the spacings here a bit.
[Skycreeper's Platter]

  1. 00:04:353 (1,2,3,4) - Try this rhythm https://puu.sh/xH6nS/6bd4a9bb90.png instead? Would reflect the bell or whatever sound better.
  2. 00:06:853 (1,2,3,1,2,3,4,1,2,3) - 00:21:398 (1,2,3,1,2,3,4,1,2,3,4) - Would be nice if you can be more consistent with your dash/hyperdash usage, the same type of dash should be used on both of these parts considering the rhythm is not much different.
  3. 00:19:353 (2) - This thing is completely vertical lol which usually forces movement to stop in gameplay, you didn't do this anywhere else in the map tho so it looks pretty random.
  4. 00:29:353 (2,3) - Make this a hyperdash? Since you already did it with 00:30:717 (3,4) - 00:32:535 (2,3) then might as well do it here too since the rhythm is repeating.
aa hope this helps
good luck!
Dapulezatos

Electoz wrote:

boop from my modding queue, dropping some quick opinions here
[Skycreeper's Platter]

  1. 00:04:353 (1,2,3,4) - Try this rhythm https://puu.sh/xH6nS/6bd4a9bb90.png instead? Would reflect the bell or whatever sound better. Ok. Applied
  2. 00:06:853 (1,2,3,1,2,3,4,1,2,3) - 00:21:398 (1,2,3,1,2,3,4,1,2,3,4) - Would be nice if you can be more consistent with your dash/hyperdash usage, the same type of dash should be used on both of these parts considering the rhythm is not much different. :)) Ok
  3. 00:19:353 (2) - This thing is completely vertical lol which usually forces movement to stop in gameplay, you didn't do this anywhere else in the map tho so it looks pretty random. Lol. Ok
  4. 00:29:353 (2,3) - Make this a hyperdash? Since you already did it with 00:30:717 (3,4) - 00:32:535 (2,3) then might as well do it here too since the rhythm is repeating. Kinda odd. But ok. Seems the rythm is simillar (or even same).
aa hope this helps
good luck!
Thanks for mod

Piring ET
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TitleUnicode:前前前世
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Topic Starter
-Hex-
[Cup]
  1. 00:00:035 - That's intentional. To gives a time for player to ready. (That's normal I think for lower difficulty)
  2. Changed 00:14:580 (1) - instead to make simple movement.
[Salad]
  1. 00:04:580 - There is a sound at there. I heard bell sounds, so it worth to map and also 00:03:671 (1,2,1,2,3) - I think it's okay to map with these timeline it's really nice to play that cover all the beats.
Fixed the rest!! and Updated.
Thanks.

@Skycreeper- : Ane rubah dikit NC nya karena banyak yg kelewatan. Mudah2-an gak keberatan 'w'
MBomb
I guess I'll recheck now.

[Cup]

00:11:626 (5,1,2,3) - Maybe move this part a bit more to the right, for extra emphasis on the pitch change and strong note. x:408 works well.
00:15:262 (2) - Higher distance could be nice for the start of the section and also the high pitch on the note, x:224 works great.

[Salad]

00:11:626 (1,2) - Increase to x:40 to make sure a player knows to dash this.
00:29:353 (2) - Maybe increase distancing to this too, to allow for more leniency in seeing it as a dash. x:472 and making it completely horizontal to the left feels nice.
00:31:171 (4) - Same with this one, maybe x:80 and completely horizontal to the right?

[Platter]

00:05:944 (5,1,2) - HDash to 5 could be nice there, for the strong pitch and such. Try x:128 on 5, x:360 on 1, and x:368 on 2?

Alright that's all, call me back. Starred because it's looking nearly ready to me.
Topic Starter
-Hex-
Fixed all.
Thanks again !!

Updated Skycreeper's diff.
Poii
Come on boii xD
Dapulezatos

- Magic Bomb - wrote:

I guess I'll recheck now.
[Platter]

00:05:944 (5,1,2) - HDash to 5 could be nice there, for the strong pitch and such. Try x:128 on 5, x:360 on 1, and x:368 on 2?

Alright that's all, call me back. Starred because it's looking nearly ready to me.
Applied. Thanks :D

Thanks Mbomb. Love you <3

Piring
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MBomb
Looking good.

Bubbled <3
ZiRoX
Rechecking.

[Salad]
  1. 00:20:035 (4,5) - I think this dash is a bit overdone, as the sounds don't hint such strength. I'd reduce the distance a bit by moving (5)'s head a bit to the right, around x:392.
  2. 00:25:944 (3,1) - This movement is still a bit harsh after the dash IMO. Maybe you can move 00:26:398 (1,2) - around 2-3 gridspaces to the left.
[Platter]
  1. 00:01:171 (3,4) - The dash isn't fitting here; yes, the pitch on (4) is higher than the previous note, but it's not really a strong sound. It deserves a larger distance than (2,3), however, so I'd put (4) on x:152.
  2. 00:03:217 (3,1) - This distance should be walkable; the sound on (1) isn't that strong to require the dash it currently has.
  3. 00:05:944 (5,1) - Dash feels a bit large for what the sounds suggest; I'd reduce the distance a bit.
  4. 00:07:307 (2,3) - and 00:09:126 (3,4) - Try to avoid having HDashes right into the wall. The RC recommends having the 2nd object at least at x:16.
  5. 00:15:717 (3,4) - Similar stuff as mentioned for 00:01:171 (3,4) - .
  6. 00:16:626 (1,2,3) - Having two dashes of different snap is really confusing; pick one and make it walkable instead.
  7. 00:18:898 (1,2) - Try to reduce this distance to add some leniency after the HDash. I recommend moving 00:19:353 (2,3) - together to the right a bit.
  8. 00:24:580 (1,2) - Suddenly the distance between this objects is large, when for the previous patterns you've used a much smaller one. Maybe you can make (1) more vertical or moving it a bit to the right, or a combination of both.
  9. 00:27:535 (2,3) - Same issue as mentioned for 00:01:171 (3,4) - . Moving (3) to the right should also fix 00:27:989 (3,1) - being barely walkable.
  10. 00:29:580 (3,1) - I'd make this walkable, to add leniency after the HDash. For 00:31:398 (4,1) - the pattern is clearly walkable and the sounds are the same.
  11. 00:33:735 (1,2) - This should have a smaller distance, sounds aren't THAT strong.
  12. 00:33:973 (2,3,4,1,2,3) - Reduce the distances between these patterns a bit, some feel really tight to walk and the song is slowing down, so dashes aren't really fitting.
Topic Starter
-Hex-
[Salad]
  1. 00:20:035 (4,5) - Moved to x:392 and then changed the slider shape.
Fixed the rest ! . Thanks for the re-check.
I will update after Skycreeper reply.
Dapulezatos

ZiRoX wrote:

Rechecking.
[Platter]
  1. 00:01:171 (3,4) - The dash isn't fitting here; yes, the pitch on (4) is higher than the previous note, but it's not really a strong sound. It deserves a larger distance than (2,3), however, so I'd put (4) on x:152.
  2. 00:03:217 (3,1) - This distance should be walkable; the sound on (1) isn't that strong to require the dash it currently has.
  3. 00:05:944 (5,1) - Dash feels a bit large for what the sounds suggest; I'd reduce the distance a bit.
  4. 00:07:307 (2,3) - and 00:09:126 (3,4) - Try to avoid having HDashes right into the wall. The RC recommends having the 2nd object at least at x:16.
  5. 00:15:717 (3,4) - Similar stuff as mentioned for 00:01:171 (3,4) - .
  6. 00:16:626 (1,2,3) - Having two dashes of different snap is really confusing; pick one and make it walkable instead.
  7. 00:18:898 (1,2) - Try to reduce this distance to add some leniency after the HDash. I recommend moving 00:19:353 (2,3) - together to the right a bit.
  8. 00:24:580 (1,2) - Suddenly the distance between this objects is large, when for the previous patterns you've used a much smaller one. Maybe you can make (1) more vertical or moving it a bit to the right, or a combination of both.
  9. 00:27:535 (2,3) - Same issue as mentioned for 00:01:171 (3,4) - . Moving (3) to the right should also fix 00:27:989 (3,1) - being barely walkable.
  10. 00:29:580 (3,1) - I'd make this walkable, to add leniency after the HDash. For 00:31:398 (4,1) - the pattern is clearly walkable and the sounds are the same.
  11. 00:33:735 (1,2) - This should have a smaller distance, sounds aren't THAT strong.
  12. 00:33:973 (2,3,4,1,2,3) - Reduce the distances between these patterns a bit, some feel really tight to walk and the song is slowing down, so dashes aren't really fitting.
Ok, applied them all. Thanks for it
Piringnya Mateng gan
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Rip Bubble ;w;
Topic Starter
-Hex-
Okay. Done
ZiRoX
Aaaand last couple of things:

[Salad]
  1. 00:20:489 (5) - I think I overdid it a bit with the suggestion, as now it is a bit ambiguous - sorry for that. I suggest putting the slider head on x:408 instead and making the slider curve a little more, like this:
  2. 00:25:944 (3,1) - I'd go for a little more leniency, so I'd move 00:26:398 (1,2,3,4) - to x:240.
[Platter]
  1. 00:04:807 (3,4,5) - The quick succesion of dashes might be a bit harsh, particularly with (3,4) being antiflow. I suggest you put (4) like this, instead:
  2. 00:05:944 (5,1) - Thinking about it a bit more, I think the dash isn't really fitting here. Also, 00:08:217 (1,2) - is a really ambiguous distance. So let's do something that fixes both: move 00:06:853 (1) - to x:272, move 00:07:307 (2,3,1) - to x:432 and make 00:08:671 (2) - horizontal by moving the slider head.
  3. 00:24:580 (1) - I'd make this even more vertical, like this:
Dapulezatos

ZiRoX wrote:

Aaaand last couple of things:
[Platter]
  1. 00:04:807 (3,4,5) - The quick succesion of dashes might be a bit harsh, particularly with (3,4) being antiflow. I suggest you put (4) like this, instead:
  2. 00:05:944 (5,1) - Thinking about it a bit more, I think the dash isn't really fitting here. Also, 00:08:217 (1,2) - is a really ambiguous distance. So let's do something that fixes both: move 00:06:853 (1) - to x:272, move 00:07:307 (2,3,1) - to x:432 and make 00:08:671 (2) - horizontal by moving the slider head.
  3. 00:24:580 (1) - I'd make this even more vertical, like this:
Thanks for check. I hope it'll be the last.
Piring Terbang
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Edit : Based on ZiroX's PM, I apply the pattern you were talking about. Thanks :D
Topic Starter
-Hex-
Fixed all !!.

Updated. Thanks again ZiroX (:
ZiRoX
Fixed one more small thing.

Rebubbled!
MBomb
Hello, ZiRoX wanted to rebubble due to reasons, so I'll be qualifying. Quick check through making sure I'm fine with everything and I am, so will qualify in 24 hours, due to rule being there has to be 24 hours between bubble and qualify. If there's any last minute changes you want to make, tell me to make sure I'm fine with them.
Ascendance
small stuff before mbomb:

cup:

  1. 00:03:217 (4,5) - 3/2 gap and a standstill could definitely use at least some movement
  2. 00:07:307 (3) - only time in this section you never used a triplet for these sounds, needs to be more consistent
  3. 00:08:217 (1,2,3) - similar issue here but kinda more forgiving, you could try a timeline like this maybe
  4. 00:10:035 (1,2,3,4) - pretty cramped, 00:10:489 (2) - x:408 and 00:11:171 (4) - x:190 gives better emphasis as well
  5. 00:20:035 (2,3,1) - dangerous antiflow
  6. 00:21:853 (3) - similar case to what i bolded before
  7. 00:24:580 (1) - also same
  8. etc etc, you tend to skip the IMPORTANT beats a lot in this diff for the sake of variety or something idk
salad:

  1. 00:07:762 - i really expected the strong sounds like this to be dashed to. a similar issue happened here which led to a dq p/6210530
  2. 00:20:489 (5) - not sure why this is a slider, it doesn't end on anything and it skips an important sound that you've been emphasizing previously on 00:20:717 -
  3. 00:22:307 - similar to the first point
  4. 00:29:580 - you were dashing to this sound before too
platter:

  1. 00:00:035 (1) - too vertical, not much movement here, a more horizontal tilt would be nice
  2. 00:03:671 (1,2) - Antiflow hyperdashes in a platter are unrankable
  3. 00:12:762 (3,4) - increased distance here would be nice
Consider the points above, the set imo could use 1 or 2 mods before being pushed again. Good luck!
Dapulezatos

Ascendance wrote:

small stuff before mbomb:
platter:

  1. 00:00:035 (1) - too vertical, not much movement here, a more horizontal tilt would be nice
  2. 00:03:671 (1,2) - Antiflow hyperdashes in a platter are unrankable
  3. 00:12:762 (3,4) - increased distance here would be nice
Consider the points above, the set imo could use 1 or 2 mods before being pushed again. Good luck!
Thanks for check
Piring
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408,192,35878,1,0,0:0:0:0:
256,192,36038,1,0,0:0:0:0:
256,192,36395,12,0,38180,0:0:0:0:
Topic Starter
-Hex-
Sorry for late reply.

[Cup]
  1. 00:07:307 (3) - I would like to keep this simple movement to keep it consistent with your timeline in 00:08:217 (1,2,3) -
  2. 00:20:035 (2,3,1) - Still easy to catch even it's antiflow.
  3. 00:21:853 (3) - Same as above.
[Salad]
  1. 00:20:489 (5) - Following the faded sound :d.
Fixed the rest and thanks Ascendance !!
Okay, here we go.
ZiRoX
Unrankable issue was fixed, so...

Rebubbled!
MBomb
Everything seems fine to me.

Qualified <3
Topic Starter
-Hex-
Thank you ZiroX and MBomb.
And for those who helped me to push my map <3
Poii
Gratz akhirnya
Dapulezatos
Finally :D
-Keitaro
Holy gratz owa
Ascendance
gz :)
Intensity
aaaaaaaaa nice
Sanyi
wait qualified maps in osu!catch do exist?!?

On a more serious note: Congrats :)
Jemzuu
gratzz dud
JBHyperion
cute set, congrats on your first ranked (:
Topic Starter
-Hex-
Thank you guys :d
Surono
ketika lagu beginian di map beberapa kyut pipel i guess hahah

see da eferots dan selamat yo~
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