All Applied. Thank you <3
- Magic Bomb - wrote:Really sorry for taking so long, had no motivation for anything recently, but I'm hopefully back now!
00:02:080 (5,6) - Not sure about this type of timeline here, doesn't really feel very nice to me. Maybe try timeline like this?
00:04:580 (3) - Since the first HDash in the map just happened, I think it'd be best to keep normal flow after, to get the player used to the mechanic. Try ctrl+H and moving it to x:32?
00:09:580 (4) - Current movement to this feels quite uncomfortable in my eyes, I think that a dash to the right would feel nicer to play here, and would avoid the pattern feeling too repetitive. Try x:448.
00:17:307 (6) - A bit of a strong dash, especially considering it's followed by another strong dash in the opposite direction. x:96 would feel a little more comfortable.
00:21:398 (1) - Hmm, this movement right now currently requires a weird slowdown, followed by a speedup into the slider, when the movement through the slider should be the slowdown to follow better flow. Try moving 1 to x:192 to fix this?
00:27:080 (1) - Pretty weak sound overall, don't think it's really fitting of a dash, try x:264 on this instead?
00:29:580 (4) - HDash here for consistency would be nice, try x:80?
00:31:853 (1,2) - Maybe Ctrl+H this section and move it to x:280, to make a HDash to the next note for consistency.
00:33:973 (2,3,4,5,6,7) - Hmm, I don't think this slowdown section really calls for much dashes, other than to 7, which you actually don't have one in right now. I think a nice pattern would be 2 on x:184, 3 on x:464, 4 on x:200, 5 on x:496, 6 on x:408 and 7 on x:256.
Thanks for the mods. Uwu i love you guys <3
Sinnoh wrote:mbomb requested help
aaa need to check everything I say bc some will be redundant with mbomb's mod
Can I suggest to change NC so that you always NC on a large white tick? Some patterns are longer than others or are inconsistent between sections. Doing that makes it really easy to quickly fix, and you already do it in some sections. All Applied owo00:03:671 (1) - This is mapping the sound in middle of the slider, but 00:00:035 (1) - doesn't. Suggest to use slider to circle pattern so you can map that sound. (for reference, vocal syllables are identical "kimi no/wo", but it's music box so lol) Throw the old slider. Replace with the reversed sliderdon't worry these are really easy to do
00:02:080 (5) - Add
00:03:671 (1) - Remove
00:04:353 (2) - Add (This combo is 12 objects long so there's a lot of fruit on plate, doing this reduces.)
00:14:580 (1) - Remove
00:15:262 (2) - Add
00:16:626 (5) - Add
00:18:217 (1) - remove
00:18:898 (2) - add
00:35:718 (5) - add
00:14:580 (1) - ^ ^
00:02:080 (6) - Same thing, main melody is mapped 90% of the time so doesn't make sense not to map it here. Use same pattern as before I changed this to Mbomb's Mod. Sorry for late response on thread :/
00:08:217 (1,2) - Reduce distances here so it's a little more walkable. Pushed (2) to the left
00:09:580 (4) - Not a requirement for normal dashes, but moving this to x16 means youre less likely to crash into the wall when catching. *Buldozer coming. Jsszzzz
00:13:217 (4,1) - imo doesn't need a dash but your choice You can catch it by walking now
00:27:080 (1) - remove dash here Changed it already compared to Mbomb's Mod
00:31:853 (1) - If you ctrl-g this + move the next couple patterns left, it will increase distance from 00:31:398 (4) - . Flows better as stacking 1/1 directly on top of each other is uncommon. Walking is fine there Imo. I'll keep this :/
00:33:735 (1,2) - Compare to 00:26:398 (5) - , this one has a lot more movement. Reduce spacing between these He's already fixed it wohoo
osu file format v14
Title:Zen Zen Zense
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Tags:kimi no na wa ha radwimps your name cover skycreeper
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Combo1 : 255,0,128
Combo2 : 0,0,255
Combo3 : 255,128,64