R3 Music Box - Zen Zen Zense [CatchTheBeat]

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Dapuluous

- Magic Bomb - wrote:

Really sorry for taking so long, had no motivation for anything recently, but I'm hopefully back now!

[Platter]

00:02:080 (5,6) - Not sure about this type of timeline here, doesn't really feel very nice to me. Maybe try timeline like this?
00:04:580 (3) - Since the first HDash in the map just happened, I think it'd be best to keep normal flow after, to get the player used to the mechanic. Try ctrl+H and moving it to x:32?
00:09:580 (4) - Current movement to this feels quite uncomfortable in my eyes, I think that a dash to the right would feel nicer to play here, and would avoid the pattern feeling too repetitive. Try x:448.
00:17:307 (6) - A bit of a strong dash, especially considering it's followed by another strong dash in the opposite direction. x:96 would feel a little more comfortable.
00:21:398 (1) - Hmm, this movement right now currently requires a weird slowdown, followed by a speedup into the slider, when the movement through the slider should be the slowdown to follow better flow. Try moving 1 to x:192 to fix this?
00:27:080 (1) - Pretty weak sound overall, don't think it's really fitting of a dash, try x:264 on this instead?
00:29:580 (4) - HDash here for consistency would be nice, try x:80?
00:31:853 (1,2) - Maybe Ctrl+H this section and move it to x:280, to make a HDash to the next note for consistency.
00:33:973 (2,3,4,5,6,7) - Hmm, I don't think this slowdown section really calls for much dashes, other than to 7, which you actually don't have one in right now. I think a nice pattern would be 2 on x:184, 3 on x:464, 4 on x:200, 5 on x:496, 6 on x:408 and 7 on x:256.

Alright, done! :D
All Applied. Thank you <3

Sinnoh wrote:

mbomb requested help
aaa need to check everything I say bc some will be redundant with mbomb's mod

Platter
Can I suggest to change NC so that you always NC on a large white tick? Some patterns are longer than others or are inconsistent between sections. Doing that makes it really easy to quickly fix, and you already do it in some sections. All Applied owo
don't worry these are really easy to do

00:02:080 (5) - Add
00:03:671 (1) - Remove
00:04:353 (2) - Add (This combo is 12 objects long so there's a lot of fruit on plate, doing this reduces.)
00:14:580 (1) - Remove
00:15:262 (2) - Add
00:16:626 (5) - Add
00:18:217 (1) - remove
00:18:898 (2) - add
00:35:718 (5) - add
00:03:671 (1) - This is mapping the sound in middle of the slider, but 00:00:035 (1) - doesn't. Suggest to use slider to circle pattern so you can map that sound. (for reference, vocal syllables are identical "kimi no/wo", but it's music box so lol) Throw the old slider. Replace with the reversed slider
00:14:580 (1) - ^ ^
00:02:080 (6) - Same thing, main melody is mapped 90% of the time so doesn't make sense not to map it here. Use same pattern as before I changed this to Mbomb's Mod. Sorry for late response on thread :/
00:08:217 (1,2) - Reduce distances here so it's a little more walkable. Pushed (2) to the left
00:09:580 (4) - Not a requirement for normal dashes, but moving this to x16 means youre less likely to crash into the wall when catching. *Buldozer coming. Jsszzzz
00:13:217 (4,1) - imo doesn't need a dash but your choice You can catch it by walking now :o
00:27:080 (1) - remove dash here Changed it already compared to Mbomb's Mod
00:31:853 (1) - If you ctrl-g this + move the next couple patterns left, it will increase distance from 00:31:398 (4) - . Flows better as stacking 1/1 directly on top of each other is uncommon. Walking is fine there Imo. I'll keep this :/
00:33:735 (1,2) - Compare to 00:26:398 (5) - , this one has a lot more movement. Reduce spacing between these He's already fixed it wohoo
Thanks for the mods. Uwu i love you guys <3


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Topic Starter
-Hex-
Let's continue this.

- Magic Bomb - wrote:

[Salad]

00:01:171 (3) - Since it's after the first dash in the map, maybe make movement slightly easier to recover from? x:192 would be nice. Moved to x:176 as 192 little bit closer in my opinion.
00:04:353 (2) - This type of slider doesn't really suit the song very well here, and is actually simpler than the timeline you used in the cup. Try using two 1/2 sliders, like you did in the cup, I think it fits well here. Whilst changing this, I'd also recommend starting the pattern at x:400, to ensure the player knows to dash here. Changed with my pattern.
00:08:217 (1) - Distancing to this feels a little awkward as it is now. Try moving it to x:376 and then using a shape like this. Changed and moved to x : 384
00:10:944 (3,1,2) - 1 here is definitely one of the strongest notes in the song, yet right now you have a very weak movement to it, when it definitely deserves a dash. Try Ctrl+H on 3 and moving it to x:336, and then move 1 to x:64 and 2 to x:128. Okay. Changed to that position.
00:12:762 (3) - This really isn't a strong note at all, I don't understand why there's a dash to this. Maybe move it a bit to the left, try something like x:312. Okay.
00:14:580 (1,2,3,4,1) - Hmm, distancing to 00:14:580 (1) - is very strong here, for a note which really doesn't deserve a dash. I found a good fix, but it requires a bit of rearanging. move 00:14:580 (1) - to x:344, 2 to x:128, 3 to x:368, 4 to x:176, and then move the start of 00:16:626 (1) - to x:424. Changed to that position.
00:18:898 (2) - Very slight reduction to x:72 would play nicer in my eyes. Moved to x: 80 to keep it consistent
00:20:489 (5) - Just about possible without dashing to a degree where I feel it could get confusing for a player. Maybe increase very slightly to x:456, avoiding it going off screen with a shape like this? Moved to x:440 as I don't want to hit the wall.
00:21:398 (1,2,3) - Hmm, I think the slider shape here plays weird with antiflow, so maybe it'd be better to just ctrl+H and move back to x:232? Feels a bit more natural with your other patterns. Okay
00:23:671 (3) - Would be nice to have a tiny bit more distance to this, feels a bit uncomfortable with so little distance considering the sound is stronger than 2. Try x:288. Doesn't give big difference in my opinion because the pattern is still walkable. I will try x : 280
00:26:398 (1) - Current distance to this is very difficult after the dash for a salad player. Try x:280 on it instead, should be a lot more comfortable for a lower skill level player. Moved to x:296 as I want to give challenge part on that pattern.
00:28:444 (1) - Distancing to this right now could be too strong for a non-dash for a salad player, reducing to like x:152 would be nice. Moving 2 to x:496 would be nice after that, and then maybe ctrl+G 00:30:035 (1) - and move it to x:320? Did for (1) But not for (2) as It's too far from (1) where new salad player will be confused to dash. Also for 00:30:035 (1) - place that note on the same place with previous note isn't a good idea I think. I will keep this
00:31:171 (3) - Try x:72 on this to ensure that a salad player knows to dash to it. Moved to x:112 to keep it consistent with 00:28:444 (1,2) -
00:33:735 (4) - I would reduce this a bit to like x:240, kinda uncomfortable after the dash right now. Moved to x:248 to make it consistent with 00:25:944 (3,1) -

Sinnoh wrote:

Salad
Tick rate 2 would probably work well, check with MBomb on that first. I will discuss about this.
00:06:171 (4) - Using a slider here might be better. Circles are slightly stronger than sliders for melody, so using a slider on background noises can be better here. I'm little bit confused on this as on here 00:06:626 - there is a sound here. I will think again about this to find the best solution.
00:07:080 (2,3) - Rhythm choice would be better if ctrl-g. Using sliders to map strong sounds on the tail reduces emphasis. You could probably make the pattern work after removing 00:06:171 (4) - For me it will be better to keep this timeline, as it's good to end that timeline with repeat slider
Then again imo just remove it, it's not really mapped elsewhere. eg. 00:13:217 (4) - 00:20:489 (5) - There is a sound on that tick. Ignore that sound make this map weird, I will keep this and also you can hear sound on that
00:20:035 (4,5) - Same thing mbomb mentioned. Just to help fix, if you rotate 00:19:353 (3) - 90 degrees + move 4 left, you have a bit more space to work with while fixing Fixed with moved to x:440 and then changed the slider's shape.
00:21:398 (1,2,3) - Timeline a little inconsistent with 00:23:444 (2,3) - , second one is a bit denser. Change a bit to be similar I disagree here even the timeline a little consistent it still plays well and don't ruin the flow of the map. Also it's get little bit boring if the pattern same thorough the map.
00:30:035 (1) - 00:31:853 (1) - timeline inconsistencies again, Both of them are different I think, also I want to make simple movement on that timeline
00:35:718 (3) - Rotate this by 70-80 degrees for nice and calm ending, same on cup Make it same like Cup.

aaaaa so many redundant things had to remove What ?
It's finish . If you have any comment, you can post on here as I'm not really sure with my change.
Thanks guys.
Absolute Zero
00:34:528 (1,2,3,4,5) - Timing points here should be really, really soft. All I can hear are the hitsounds, which is not good.

[Cup]
Still needs some fine-tuning. I’ll go through what I think needs work, and give a few examples.

Rhythm
You follow the melody precisely in weird places, so it sounds like the beats themselves are a little unstable while playing. Sometimes, you omit strange notes, like this:
00:06:171 - I would add a hitcircle here. You’ve followed the note on 00:05:944 (3), which isn’t as strong as this one.
Other times, you cover notes:
00:10:035 (1) - This slider covers a lot of music notes that you’ve hit before. For example, 00:10:26, 00:10:489, and 00:10:717 are all very clear beats.
Sometimes you sacrifice the main beat for a weaker beat, like at the slider at
00:16:626 (2) - Masking 00:17:080 with the slider makes both a weird tick and a strange sound at the end of the slider.
Finally, there are sections where I think you shouldn’t map every note, like at
00:24:580 (1,2,3) - This is a little dense for a cup. I would make this more 1/1 slider.

Placement is fine, but I'd strongly reconsider your rhythm choices for now.

[Salad]
In my personal preference, it would have been nice to also follow some of the base rhythms, but seeing that it's already decently dense, I wouldn't change most of following the melody.
00:08:217 (1) - Timeline would look better like below in terms of rhythm.
00:10:035 (1) - I think this timeline would look better with a pattern like such that follows the music.

00:20:035 (4,5) - Unnecessary dash here. I think the music doesn't support it--lower distancing.
00:25:262 (2) - This is probably better represented as two 1/2 sliders instead.
00:27:080 (2) - I think you can lower the spacing here at least a tiny bit--they're very soft beats and constant movement isn't justified (I think).
00:29:353 (2) - I would flip this slider, since it's a little challenging to play, especially for a salad player.

[Skycreeper's Platter]
00:02:535 (2,3) - Flip (2) around its head to make the dash more manageable--right now it's a strong dash from antiflow.
00:05:944 (5) - Personal preference: why not curve this more? The straight slider you've had is a little awkward to play right now.
00:12:080 (2,3) - I would have this be a lower distance than 00:11:626 (1,2).
00:23:444 (3) - Could you flip (3) around its head? Antiflow's a bit hard to play.
00:27:535 (2,3) - Woah, lower distance! Pretty questionable dash here.
00:28:444 (1,2) - Make this a reverse 1/2 slider instead. Not that much pitch difference.
00:29:353 (3) - I don't really think the music calls for a hyper here.

Still could use some work in my eyes.
Dapuluous

Absolute Zero wrote:

[Skycreeper's Platter]
00:02:535 (2,3) - Flip (2) around its head to make the dash more manageable--right now it's a strong dash from antiflow.
00:05:944 (5) - Personal preference: why not curve this more? The straight slider you've had is a little awkward to play right now.
00:12:080 (2,3) - I would have this be a lower distance than 00:11:626 (1,2).
00:23:444 (3) - Could you flip (3) around its head? Antiflow's a bit hard to play.
00:27:535 (2,3) - Woah, lower distance! Pretty questionable dash here.
00:28:444 (1,2) - Make this a reverse 1/2 slider instead. Not that much pitch difference.
00:29:353 (3) - I don't really think the music calls for a hyper here.

Still could use some work in my eyes.
Thank you. That was good >w<

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Topic Starter
-Hex-

Absolute Zero wrote:

00:34:528 (1,2,3,4,5) - Timing points here should be really, really soft. All I can hear are the hitsounds, which is not good. Lowered

[Cup]
Still needs some fine-tuning. I’ll go through what I think needs work, and give a few examples.

Rhythm
You follow the melody precisely in weird places, so it sounds like the beats themselves are a little unstable while playing. Sometimes, you omit strange notes, like this:
00:06:171 - I would add a hitcircle here. You’ve followed the note on 00:05:944 (3), which isn’t as strong as this one.
Other times, you cover notes: Added
00:10:035 (1) - This slider covers a lot of music notes that you’ve hit before. For example, 00:10:26, 00:10:489, and 00:10:717 are all very clear beats. Changed
Sometimes you sacrifice the main beat for a weaker beat, like at the slider at
00:16:626 (2) - Masking 00:17:080 with the slider makes both a weird tick and a strange sound at the end of the slider. Okay, changed
Finally, there are sections where I think you shouldn’t map every note, like at
00:24:580 (1,2,3) - This is a little dense for a cup. I would make this more 1/1 slider. I disagree here, even though It's Cup. Better to map the strong beat like this one to make it sounds good as you said earlier also it's a simple movement so it's not really hard to catch. I will keep this.

Placement is fine, but I'd strongly reconsider your rhythm choices for now.

[Salad]
In my personal preference, it would have been nice to also follow some of the base rhythms, but seeing that it's already decently dense, I wouldn't change most of following the melody.
00:08:217 (1) - Timeline would look better like below in terms of rhythm. Changed
00:10:035 (1) - I think this timeline would look better with a pattern like such that follows the music. Okay

00:20:035 (4,5) - Unnecessary dash here. I think the music doesn't support it--lower distancing. I think it's okay as the previous note has weak sound compared with those notes. It deserves to get big spacing.
00:25:262 (2) - This is probably better represented as two 1/2 sliders instead. It sounds weird for me
00:27:080 (2) - I think you can lower the spacing here at least a tiny bit--they're very soft beats and constant movement isn't justified (I think). Moved 2 grids closer.
00:29:353 (2) - I would flip this slider, since it's a little challenging to play, especially for a salad player. Didn't flip it but I moved 2 grids closer and then tilt the slider a bit to nerf that pattern.
Thank you AZ for the mod !
Sanyi
no kudosu

General:
  1. The guidline says that the diffs should all end at the same spot (the spinner on Skycreeper's Platter ends a bit later than on Cup and Salad). Even though it is because of a gd I think having the same ending spot for every diff is better


Cup:
  1. 00:35:718 (3,4,5) - is currently a 1/4 pattern which is breaking the guideline. Making it a slider instead would fix that
  2. 00:36:395 (1) - according to the rc you need to have atleast 1/2 bar between the end of the previous pattern and the start of the spinner. Currently it is 1/4 (blame the low bpm but a rule is a rule). You can put the start of the spinner to 00:36:752 -
Topic Starter
-Hex-

Sanyi wrote:

no kudosu

General:
  1. The guidline says that the diffs should all end at the same spot (the spinner on Skycreeper's Platter ends a bit later than on Cup and Salad). Even though it is because of a gd I think having the same ending spot for every diff is better // Make it same.


Cup:
  1. 00:35:718 (3,4,5) - is currently a 1/4 pattern which is breaking the guideline. Making it a slider instead would fix that It's only simple movement and even it's 1/4 pattern, it should be easy to catch.
  2. 00:36:395 (1) - according to the rc you need to have atleast 1/2 bar between the end of the previous pattern and the start of the spinner. Currently it is 1/4 (blame the low bpm but a rule is a rule). You can put the start of the spinner to 00:36:752 - Well, there is a gap between those notes and spinner so players won't get confused with the spinner
Thanks again Sanyi \o/
JBHyperion
You asked my opinion on this a few days ago and I was just looking for stuff to mod so here's a thing I guess



General
  1. Nothing to report
Cup
  1. 00:10:035 (1,2,3,4) - Minor suggestion, but I feel these would look nicer if the sliders were slanted slightly. The repetition of vertical sliders creates a stop/start movement which goes against the calm, flowing nature of the music imo
  2. 00:26:398 (4,1,2) - Spacing is a little high compared to what you had before this point, which might catch some players out since the music isn't particularly strong. (1) at x-272 or so would be a bit more comfortable
Salad
  1. 00:07:307 (3,1) - Would be a good idea to reduce this walk distance a tiny bit, in order to account for the direction changes at (3). If players go too far to the left on (3)'s tail, it can be very ambiguous whether dash is needed or not to reach (1) which could result in misses
  2. 00:10:944 (3,1) - Making (1) a curved slider (vertical at the start, curving to the right) would make the antiflow on this dash just a bit more lenient. At the moment it's quite easy for a new player to overshoot and miss a few droplets
  3. 00:20:035 (4,5) - Could be increased a little to make the dash more clear, something like 2.2x DS would be nice
  4. 00:21:398 (1) - Can be curved more for prettier slider droplet formation and better flow, looks a bit squashed at the moment
  5. 00:28:444 (1,2) - 00:30:717 (2,3) - These could also be increased a little for more clear dash and to help build emphasis towards the end of the song
Platter
  1. 00:07:307 (2,3) - Could be increased a little for clearer dash, easy to overshoot as it is right now. 00:06:853 (1,2) - could probably be moved to the right slightly to make room
  2. 00:12:080 (2,3) - Making this a horizontal slider with antiflow emphasises the increased intensity and pitch change. Perhaps try something like this?
  3. 00:28:444 (1,2) - Low distance here looks a bit weird and creates a flowstop in play which you didn't use anywhere else. Ctrl+H 00:29:353 (2,3) - and moving to x-176 maintains spacing and flow
Really nice set, these were mostly just some picky style suggestions but I hope they helped regardless.

Good luck! (:
Dapuluous

JBHyperion wrote:

You asked my opinion on this a few days ago and I was just looking for stuff to mod so here's a thing I guess

General
  1. Nothing to report
Platter
  1. 00:07:307 (2,3) - Could be increased a little for clearer dash, easy to overshoot as it is right now. 00:06:853 (1,2) - could probably be moved to the right slightly to make room Good One
  2. 00:12:080 (2,3) - Making this a horizontal slider with antiflow emphasises the increased intensity and pitch change. Perhaps try something like this? Changed as your suggestion
  3. 00:28:444 (1,2) - Low distance here looks a bit weird and creates a flowstop in play which you didn't use anywhere else. Ctrl+H 00:29:353 (2,3) - and moving to x-176 maintains spacing and flow Ups. Sorry, I have no idea what I gonna do with that pattern in the past. Thanks :D
Really nice set, these were mostly just some picky style suggestions but I hope they helped regardless.

Good luck! (:
osu file format v14

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AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:-Hex-
Version:Skycreeper's Platter
Source:君の名は。
Tags:kimi no na wa ha radwimps your name cover skycreeper
BeatmapID:1307524
BeatmapSetID:620051

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CircleSize:3.5
OverallDifficulty:7.5
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Topic Starter
-Hex-
[Cup]

00:10:035 (1,2,3,4) - Moved to x:168 as x:272 is little bit closer IMO and also to make it consistent with 00:33:735 (4) -

[Salad]
00:10:944 (3,1) - Didn't curve that slider but I just tilted that slider to make it easier and also It's little bit closer which players would recognize that pattern walkable, so I just space them a bit with this slider.

Fixed the rest and Updated !

Thank you so much JBH <3
Sc4v4ng3r
I took notice of this map from this queue so I'm here.

[General]
  1. What would I have anything else to say here on a simple set? That would be weird


[Skycreeper's Platter]
  1. 00:10:489 (2,3) - Not against dash leading into anti-flow, but with how vertical (3) is aligned, players who do go for the full horizontal movement might overshoot the repeat fruit, while the players who stand still might miss the repeat fruit because they are too far from it. Would rather flip (3) horizontally.
  2. 00:14:580 (1,1,2,3) - Ok this is kinda on the grey area imo. Firstly the first 3 notes make an anti-flow pattern, which would be fine on this BPM (especially with 1/1 gap), but the difficulty of this movement is heightened because of the far distance between (1) > (2). Cause of this a dash is required to catch all 3 later notes, which could be unrankable due to hyper leading into anti-flow. Not to mention the very first set of notes, 00:00:035 (1,2,3,4) - you only had a clear dash on the last note ((4)), so why not only have a dash on 00:16:171 (3) - here only for consistency? I suggest you to tone down the distance between 00:15:262 (1,2) - . And also while at it remove the NC on 00:14:580 (1) - cause it's not a start of new measure yet.
  3. 00:23:217 (2,3) - This distance feels somewhat unclear if it's a dash or not compared to 00:25:035 (2,3) - either make the former a non-dash or make both dashes.
  4. 00:28:444 (1,2) - (2) bears a high pitched bell, yet it has such a low distance compared to (2) > (3) - it feels like a flowstop, and it feels really awkward when a dash is right after it. I would horizontally flip 00:29:353 (2,3) - and place the pair further apart to the left so that flowstop ain't a thing.


[Salad]
  1. 00:21:398 (1) - You're skipping a sound on the white tick at 00:21:626 - . You basically didn't for the first whole part of the song so I don't get why you did this here. Same goes 00:22:762 (1) - , 00:30:035 (1) - . An alternative fix would be making the first section of the song similar to this instead (in that you use some 1/1 sliders to create note density gap with platter).
  2. 00:25:262 (2,3) - (3) basically has the same pitch and strength as 00:23:671 (3) - 's tail, which wasn't even an individual fruit to begin with, so this dash comes off consistency. Would remove the dash for that.


[Cup]
  1. 00:27:080 (1,2,3,1) - You can definitely hear that (1), (2) and (3) all share a low-volume sound compared to the 2nd (1) - yet the 2nd (1) has such a low distance, it's yet another flowstop, which makes this movement kinda awkward considering the music. Would try to reduce the distances between 00:27:080 (1,2,3) - while buffing the one between 00:27:989 (3,1) - instead.


Hey not bad, nothing much to say cause the song's short and the map's fine
Good luck :)
Dapuluous

Sc4v4ng3r wrote:

I took notice of this map from this queue so I'm here.

[General]
  1. What would I have anything else to say here on a simple set? That would be weird


[Skycreeper's Platter]
  1. 00:10:489 (2,3) - Not against dash leading into anti-flow, but with how vertical (3) is aligned, players who do go for the full horizontal movement might overshoot the repeat fruit, while the players who stand still might miss the repeat fruit because they are too far from it. Would rather flip (3) horizontally. Ok sure
  2. 00:14:580 (1,1,2,3) - Ok this is kinda on the grey area imo. Firstly the first 3 notes make an anti-flow pattern, which would be fine on this BPM (especially with 1/1 gap), but the difficulty of this movement is heightened because of the far distance between (1) > (2). Cause of this a dash is required to catch all 3 later notes, which could be unrankable due to hyper leading into anti-flow. Not to mention the very first set of notes, 00:00:035 (1,2,3,4) - you only had a clear dash on the last note ((4)), so why not only have a dash on 00:16:171 (3) - here only for consistency? I suggest you to tone down the distance between 00:15:262 (1,2) - . And also while at it remove the NC on 00:14:580 (1) - cause it's not a start of new measure yet. Ok. I feel like I'm not a consistent person anymore xD. Anyway, applied.
  3. 00:23:217 (2,3) - This distance feels somewhat unclear if it's a dash or not compared to 00:25:035 (2,3) - either make the former a non-dash or make both dashes. Non-dash. I choose you!
  4. 00:28:444 (1,2) - (2) bears a high pitched bell, yet it has such a low distance compared to (2) > (3) - it feels like a flowstop, and it feels really awkward when a dash is right after it. I would horizontally flip 00:29:353 (2,3) - and place the pair further apart to the left so that flowstop ain't a thing. Flipped


Hey not bad, nothing much to say cause the song's short and the map's fine
Good luck :)
Thank you for mods. Hope this will get ranked soon <3

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
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[Editor]
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GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:-Hex-
Version:Skycreeper's Platter
Source:君の名は。
Tags:kimi no na wa ha radwimps your name cover skycreeper
BeatmapID:1307524
BeatmapSetID:620051

[Difficulty]
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Topic Starter
-Hex-
[Salad]
00:25:262 (2,3) - Keep this. It's really great to end combo like that, remove that dash would make my diff become boring.

Fixed the rest. Thank you !!

Bubble please ;w;
ZiRoX
Hello there, terribly late. From my own BN requests and the recommend us beatmaps queue.

[Cup]
  1. 00:06:171 (4) - This note should be deleted. While it's a downbeat, it's not following the melody, which is what you're mainly focusing in this diff. Additionally, you've skipped the downbeat in several sections like 00:06:171 (4) - , 00:06:171 (4) - and 00:13:444 - .
  2. 00:09:126 (3) - Maybe you can change this for a 1/1 slider, to keep it consistent with 00:07:307 (3,1) - .
  3. 00:10:035 (1,2,3,4) - I'd reduce the distances between these a bit, since the song is calm.
  4. 00:16:626 (2,3,4) - This is dense compared to 00:02:080 (2,3) -, which are the same sounds. So I'd replace it for the latter pattern for consistency.
  5. 00:20:717 (3) - This note can be removed; similar reason as the first suggestion.
  6. 00:30:035 (1) - To me it makes much more sense to start this on the white tick at 00:30:262 - and make it 1/2 shorter, as it focus on the same sounds as 00:28:444 (1) - .
  7. 00:31:853 (1,2) -. ^The same stuff applies. In this case, I also suggest you to merge 00:32:535 (2,3) - into a single 1/2 slider, as you did for 00:31:171 (2) - .


[Salad]
  1. 00:00:717 (2,3) - I'd reduce this distance, considering it comes after a dash that's introduced quite early in the song, so it's better to have more leniency for the movement back.
  2. 00:03:671 (1,2) - I'd reduce this distance by moving (2) two gridspaces to the left. The movement to the repeat in the second slider can feel quite tight depending on how players time the dash.
  3. 00:09:126 (3,4) - This distance is randomly larger than your previous walkable distances. I suggest moving 00:08:217 (1,2,3) - to the left as a whole, since it also covers 00:07:307 (3,1) - feeling a bit ambiguous.
  4. 00:16:171 (4,1) - This feels a bit ambiguous compared to previous distances (00:15:262 (2,3,4) - ). If you intend it to be walked, reduce the distance; if you intend it to be dashes, increase it more. Though, judging by 00:01:626 (4,1) - , it should be walked.
  5. 00:19:353 (3,4) - Again, feels a bit ambiguous since it's slightly larger than your usual walkable distance. I'd reduce the distance by making (4) more vertical.
  6. On 00:21:853 (2,3,4) -, 00:23:444 (3,4) - and 00:24:580 (1,2) - the distance is randomly increased, so I'd reduce it.
  7. 00:25:944 (3,1) - This is a bit harsh, coming after a dash. I'd reduce the distance, either by moving (1) closer, or by making (1) go right instead. Same stuff applies on 00:33:243 (3,4) - .


[Platter]
  1. 00:00:717 (2,3,4) - I'd reduce these distances. (2,3) is tightly walkable after the dash, while (3,4) is barely walkable (it requires a really precise timing), and with little reason for it to be a dash. Both should be walkable IMO.
  2. 00:02:535 (2,3,4) - These are rather ambiguous distance. If you intend it to be dashed, make it larger. If you intend it to be walked, make it shorter.
  3. I really don't get why 00:04:580 (2,3) - is larger than 00:05:489 (4,5) -, when 00:05:944 (5) - should be emphasized more than 00:05:035 (3) - . Reduce the distance between 00:04:580 (2,3) - .
  4. 00:05:944 (5,1) - I'd shorten this distance a bit, to make it clearer that it's walkable.
  5. ^Similar stuff with 00:08:217 (1,2) - and 00:10:035 (1,2,3) - . In case you intended 00:10:489 (2,3) - to be dashed, the distance should be larger, and only between those objects.
  6. 00:11:626 (1,2) - I'd reduce this distance a bit to add some leniency after the dash.
  7. 00:13:217 (4,5) - Don't see why this should be dashes, so I'd reduce the distance.
  8. 00:15:717 (2,3) - Again, the distance is randomly increased, so I'd reduce it to make it walkable.
  9. 00:16:626 (1,2) - This dash is really uncalled for. Make this distance walkable.
  10. 00:17:762 (3,4) - This is another distance that should be walkable, so reduce it.
  11. 00:25:944 (4,5) - Reduce this distance. All your previous distances after HDashes on similar patterns (00:22:307 (3,1) - and 00:24:126 (4,1) - ) were walkable, so this one comes by surprise.
  12. 00:27:535 (2,3) - Another distance that's randomly increased, so it should be reduced.
  13. 00:28:444 (1,2,3) - This is a bit harsh to play, since it's too dashes in a row. There's the option of making 00:28:444 (1,2) - walkable, or making 00:29:353 (2,3) - walkable, depending on what do you want to emphasize.
  14. 00:30:035 (1,2,3) - If you intended (2,3) to be dashed, you should move (2) to the left, to make the contrast between both distances clearer. If you intended the pattern to be walked, both distances should be reduced.
Topic Starter
-Hex-
[Cup]
  1. 00:06:171 (4) - Deleted (3) instead. As I fell it's a little bit useless to map. While (4) has strong sound compared with (3)
  2. 00:09:126 (3) - No change. It's intentional for variety matter.
  3. 00:20:717 (3) - As I deleted (3) on 00:06:171 - I will keep that.
  4. 00:30:035 (1) - But, the sounds starts on red tick instead. For me, I would like to map that timestamp as close as possible with the rhythm. Also I don't shorten that slider, as I would like to cover all the music on that timestamp with slider for simple movement.
  5. 00:31:853 (1,2) - Did something else.


Fixed the rest. Thanks !!
Dapuluous

ZiRoX wrote:

Hello there, terribly late. From my own BN requests and the recommend us beatmaps queue.
[Platter]
  1. 00:00:717 (2,3,4) - I'd reduce these distances. (2,3) is tightly walkable after the dash, while (3,4) is barely walkable (it requires a really precise timing), and with little reason for it to be a dash. Both should be walkable IMO. Decreased (2,3) distance. And increased the distance between (3,4) so we can make a clear dash.
  2. 00:02:535 (2,3,4) - These are rather ambiguous distance. If you intend it to be dashed, make it larger. If you intend it to be walked, make it shorter. Larger
  3. I really don't get why 00:04:580 (2,3) - is larger than 00:05:489 (4,5) -, when 00:05:944 (5) - should be emphasized more than 00:05:035 (3) - . Reduce the distance between 00:04:580 (2,3) - . Reduced distance between (2,3) and increased distance between (4,5) a bit
  4. 00:05:944 (5,1) - I'd shorten this distance a bit, to make it clearer that it's walkable. Ok
  5. ^Similar stuff with 00:08:217 (1,2) - and 00:10:035 (1,2,3) - . In case you intended 00:10:489 (2,3) - to be dashed, the distance should be larger, and only between those objects. Sure
  6. 00:11:626 (1,2) - I'd reduce this distance a bit to add some leniency after the dash. Ye
  7. 00:13:217 (4,5) - Don't see why this should be dashes, so I'd reduce the distance. Ups, Ok
  8. 00:15:717 (2,3) - Again, the distance is randomly increased, so I'd reduce it to make it walkable. Rather than reduce it. I prefer Increase it. (3) has high picth note Imo
  9. 00:16:626 (1,2) - This dash is really uncalled for. Make this distance walkable. Ye
  10. 00:17:762 (3,4) - This is another distance that should be walkable, so reduce it. It's already walkable
  11. 00:25:944 (4,5) - Reduce this distance. All your previous distances after HDashes on similar patterns (00:22:307 (3,1) - and 00:24:126 (4,1) - ) were walkable, so this one comes by surprise. Green Light!
  12. 00:27:535 (2,3) - Another distance that's randomly increased, so it should be reduced. Feel the tone difference between 00:27:080 (1,2) - and 00:27:989 (3) -
  13. 00:28:444 (1,2,3) - This is a bit harsh to play, since it's too dashes in a row. There's the option of making 00:28:444 (1,2) - walkable, or making 00:29:353 (2,3) - walkable, depending on what do you want to emphasize. Acceptable
  14. 00:30:035 (1,2,3) - If you intended (2,3) to be dashed, you should move (2) to the left, to make the contrast between both distances clearer. If you intended the pattern to be walked, both distances should be reduced. Increased the distance.
Thanks for the mods.

osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 0
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[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:-Hex-
Version:Skycreeper's Platter
Source:君の名は。
Tags:kimi no na wa ha radwimps your name cover skycreeper
BeatmapID:1307524
BeatmapSetID:620051

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Topic Starter
-Hex-
Updated
Electoz
boop from my modding queue, dropping some quick opinions here

[Cup]

  1. 00:03:898 (5) - 00:14:580 (1) - 00:18:217 (1) - Pretty much the same/similar rhythm but the first one is different from others for some reason
    1. 00:00:035 - And tbh I was wondering why there's nothing here when you mapped the rhythms I mentioned above lol
  2. 00:25:262 (2) - Should be something else, 1) Your repeat sliders are placed horizontally so this one's inconsistent with others 2) the reverse arrow is uhhh near the border of the screen which isn't recommended anyways, try not to go farther than x:496


[Salad]

  1. 00:03:671 (1,2,1,2,3) - aaa the rhythm here is unnecessarily dense compared to the rest of the diff, honestly 00:04:580 - isn't really needed to be mapped imo
  2. 00:19:353 (3,4,5) - Forcing back-and-forth movements with big spacings like these is really uncomfortable to play lol, try decreasing the spacings here a bit.


[Skycreeper's Platter]

  1. 00:04:353 (1,2,3,4) - Try this rhythm https://puu.sh/xH6nS/6bd4a9bb90.png instead? Would reflect the bell or whatever sound better.
  2. 00:06:853 (1,2,3,1,2,3,4,1,2,3) - 00:21:398 (1,2,3,1,2,3,4,1,2,3,4) - Would be nice if you can be more consistent with your dash/hyperdash usage, the same type of dash should be used on both of these parts considering the rhythm is not much different.
  3. 00:19:353 (2) - This thing is completely vertical lol which usually forces movement to stop in gameplay, you didn't do this anywhere else in the map tho so it looks pretty random.
  4. 00:29:353 (2,3) - Make this a hyperdash? Since you already did it with 00:30:717 (3,4) - 00:32:535 (2,3) then might as well do it here too since the rhythm is repeating.


aa hope this helps
good luck!
Dapuluous

Electoz wrote:

boop from my modding queue, dropping some quick opinions here
[Skycreeper's Platter]

  1. 00:04:353 (1,2,3,4) - Try this rhythm https://puu.sh/xH6nS/6bd4a9bb90.png instead? Would reflect the bell or whatever sound better. Ok. Applied
  2. 00:06:853 (1,2,3,1,2,3,4,1,2,3) - 00:21:398 (1,2,3,1,2,3,4,1,2,3,4) - Would be nice if you can be more consistent with your dash/hyperdash usage, the same type of dash should be used on both of these parts considering the rhythm is not much different. :)) Ok
  3. 00:19:353 (2) - This thing is completely vertical lol which usually forces movement to stop in gameplay, you didn't do this anywhere else in the map tho so it looks pretty random. Lol. Ok
  4. 00:29:353 (2,3) - Make this a hyperdash? Since you already did it with 00:30:717 (3,4) - 00:32:535 (2,3) then might as well do it here too since the rhythm is repeating. Kinda odd. But ok. Seems the rythm is simillar (or even same).


aa hope this helps
good luck!
Thanks for mod

osu file format v14

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Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:-Hex-
Version:Skycreeper's Platter
Source:君の名は。
Tags:kimi no na wa ha radwimps your name cover skycreeper
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Topic Starter
-Hex-
[Cup]
  1. 00:00:035 - That's intentional. To gives a time for player to ready. (That's normal I think for lower difficulty)
  2. Changed 00:14:580 (1) - instead to make simple movement.


[Salad]
  1. 00:04:580 - There is a sound at there. I heard bell sounds, so it worth to map and also 00:03:671 (1,2,1,2,3) - I think it's okay to map with these timeline it's really nice to play that cover all the beats.


Fixed the rest!! and Updated.
Thanks.

@Skycreeper- : Ane rubah dikit NC nya karena banyak yg kelewatan. Mudah2-an gak keberatan 'w'
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