Modding this because I kinda offered it to you in #ctb xD
kudosu only when the mod was helpful!
I think the mapset has a good chance to get ranked, so keep up the good work!
kudosu only when the mod was helpful!
Cup
- 00:06:853 (1,2,3) - The two changes in direction from 1-2 and 2-3 are pretty hard for a beginner and this pattern doesn't really match the difficulty of the other patterns that you used either. I'd consider moving 00:07:080 (2) - to x:24 to make the pattern easier.
- 00:10:035 (1) - the flow of that slider into the next two notes is not that good for a Cup diff. I'd use ctrl+h and ctrl+g as well as moving it to x:296 to create a better flow while keeping the distances from before.
- 00:21:398 (1,2,3,4,5) - Tbh I think a slider with more simple movement matches the rest of the map much better. Maybe something like this. If you want to have more variety you can also do something like this
Salad
- 00:00:717 (2,3) - The distance is a bit confusing since it looks like it is walkable (and it is walkable) but it isn't that easy to walk that distance. Not so experienced players might fail here because they don't know if they should dash or not. I'd consider to reduce the distance to a 1,35x distance to make it clearly walkable. Same goes for 00:15:262 (2,3) -
- 00:05:489 (3,4) - 4 is a pretty weak sound, I think a dash doesn't matches the song here.
- 00:10:035 (1) - I would suggest a slider shape which leads to more movement because of the frequent sounds here (you also did that later in your map). The same goes for 00:21:398 (1) - and 00:22:762 (1) -
- 00:25:944 (3,1) - The 1 is hard to catch for new players after dashing to the 3. I'd make a lower distance here (like 1,35x). The same goes for 00:33:243 (3,4) -
Skycreeper's Platter
- General thing: You used sometimes a change in direction after a hyperdash. To avoid "antiflow" (everyone defines flow and antiflow differently, so some might consider your current patterns as antiflow), I'd reduce the distance after a hyperdash to an easy-walkable distance. A good example where you already did that is 00:15:035 (2,3,4) - the distance from 3 to 4 is already low enough. Spots where you should take a look at are:
- 00:18:217 (1,2,3) -
- 00:22:080 (3,4,1) - 4 to 1 is definetly too high here!
- 00:28:671 (2,3,4) -
- 00:30:035 (5,6,1) -
- 00:32:989 (4,5,1) -
Other Thing: - 00:10:944 (5) - move to x:328 for consistency (then you've got the same distance between 00:10:262 (2,3) - and 00:10:717 (4,5) - )
I think the mapset has a good chance to get ranked, so keep up the good work!