The Red Jumpsuit Apparatus - Face Down

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PoteznyBartosz
Insane
00:04:432 (3) - this slider isn't so pretty
00:07:013 (3) - change this shape
00:08:949 (2) - ^
00:14:755 (3) - ^
00:21:207 (1) - ^
Now I'm not gonna tell about the shapes of sliders anymore cause there are many of these later and I think you know what I mean but it's my own opinion so you don't have to listen to it. Don't notice it as an effect of laziness - I just don't know if my opinion is true.
00:44:432 (1,2,3,4,5,6) - make any kickslider/triple jump instead one of these tripple patterns
00:48:303 (5) - https://gyazo.com/812f178786bd17bd8e3565e34a4871ce it makes the flow better
00:57:820 (3,4,5) - increase the spacing
00:58:465 (6,7,8) - stacking isn't a really good idea here
02:03:142 (7,8) - don't place it under the slider
02:04:271 (12) - change place of this
02:05:723 (4,5) - same
02:06:852 (9) - same
03:04:916 (6,7,8) - don't stack it

Greetings!
[-Nikola-]
Hi, I'm here for NM.

00:57:336 (1) - It's a bit too long.
01:20:561 (1) - You want to follow the Vocal or the instrumentals?
02:09:594 (1) - You want to follow the Vocal or the instrumentals?
02:11:045 (2) - It's weird.
01:59:271 (1,2) - Only need one slider
03:01:045 (4) - It's unneeded.
00:16:045 (1) - You want to follow the Vocal or the instrumentals?
02:12:174 (1,2) - I know you want these to be new comble, but they're following the instrumentals, so 02:12:820 (3) should be new comble, they're following the vocal.

I'm not an expert, so I may be completely wrong.

This song is pretty good.
Topic Starter
theramdans

[ClickMyCircle] wrote:

Insane
00:04:432 (3) - this slider isn't so pretty ~ might change it but probably not right now
00:07:013 (3) - change this shape ~ why? It doesnt look absurdly weird or anything
00:08:949 (2) - ^ ~ this one is for a little symmetry
00:14:755 (3) - ^ ~ why? It fits the guitar sound
00:21:207 (1) - ^ ~ why? Does it look poorly made?
Now I'm not gonna tell about the shapes of sliders anymore cause there are many of these later and I think you know what I mean but it's my own opinion so you don't have to listen to it. Don't notice it as an effect of laziness - I just don't know if my opinion is true. ~ And I most likely dont see any reason to change them to a completely different shape
00:44:432 (1,2,3,4,5,6) - make any kickslider/triple jump instead one of these tripple patterns ~ What do you mean? there is no triple here, all of them are 1/2 notes singletaps
00:48:303 (5) - https://gyazo.com/812f178786bd17bd8e3565e34a4871ce it makes the flow better ~ that might work but I prefer the slider curve like the letter n, not the letter u
00:57:820 (3,4,5) - increase the spacing ~ increased by a bit
00:58:465 (6,7,8) - stacking isn't a really good idea here ~ already changed to something else
02:03:142 (7,8) - don't place it under the slider ~why? I did this intentionally
02:04:271 (12) - change place of this ~ where? Can you give me more details about your suggestion?
02:05:723 (4,5) - same
02:06:852 (9) - same
03:04:916 (6,7,8) - don't stack it ~ changed to something else

Greetings! ~greetings to you as well!

Nikoxellunia wrote:

Hi, I'm here for NM.

00:57:336 (1) - It's a bit too long. ~It is a bit too long, yeah. But another option to fill this small piece in the song is by a spinner with the same length as this slider, but it will make it unrankable because recovery after spinner would be too brief, not enough time. If left empty, that would indicate laziness or just plan boring.
01:20:561 (1) - You want to follow the Vocal or the instrumentals? ~Both, that's why I change between the two frequently. Excuse me for any incomfortable during transition, if there is any
02:09:594 (1) - You want to follow the Vocal or the instrumentals?
02:11:045 (2) - It's weird. ~It follows the drums perfectly, it fits
01:59:271 (1,2) - Only need one slider ~why? Slider pattern like these are common in normal diffs and more common in a higher bpm like this song.
03:01:045 (4) - It's unneeded. ~It is necessary, to fit and follow the vocals
00:16:045 (1) - You want to follow the Vocal or the instrumentals? ~Both
02:12:174 (1,2) - I know you want these to be new comble, but they're following the instrumentals, so 02:12:820 (3) should be new comble, they're following the vocal.~Hear the cymbal/finish sound here? 02:12:174 (1) - , It is so loud that It has to be and must be a new combo. Putting a new combo on 02:12:820 (3) - , is just weird, and will make the previous combo too short which is also weird.

I'm not an expert, so I may be completely wrong.

This song is pretty good. ~glad to hear that
Thanks, sorry If I didnt change that many, or didnt change aything
Slippered
Heya! Just a few remarks from a testplay on what felt odd to me personally.


Insane:
01:40:884 (5,1) - This massive slow down in spacing felt unintuitive to me, considering it follows from an (intuitive) spacing increase from (4) to (5). I'd place the (5) farther away from the (1) (for example, to the left of the (5), so moving to the (1) breaks the flow, which also is some sort of "spacing increase") or turn (5) into a slider.
01:46:368 (1,2,3,4) - Personally dislike this, because the spacing increase from (2) to (3) just feels random and like it just serves the purpose to make the pattern pretty.
01:55:400 (3,4,5,6) - Contrast to the spacing increase above, this one feels a little better, because it can be seen as based on the vocals. So this one I think is okay, if you want to keep it.
03:05:884 (1) - This spinner doesn't feel like a good way to end the song, because spinning a spinner is a lot of movement for something as simple as the fadeout of a guitar, if you catch my drift. I'd replace it with a fast slider or something. Same thing on Hard of course.

Hard is super cool 'cept the spinner thing, and I've sadly not got time to check easy or normal but I might do that later on. Pretty cool map and storyboard!
Rifdi
nostalgia banget bang
slalu siap testplay :3 (klo lagi on lolz)
Topic Starter
theramdans

Slippered wrote:

Heya! Just a few remarks from a testplay on what felt odd to me personally.


Insane:
01:40:884 (5,1) - This massive slow down in spacing felt unintuitive to me, considering it follows from an (intuitive) spacing increase from (4) to (5). I'd place the (5) farther away from the (1) (for example, to the left of the (5), so moving to the (1) breaks the flow, which also is some sort of "spacing increase") or turn (5) into a slider. ~ moved (5) and (1) so they spaced further away. Yeah feels better
01:46:368 (1,2,3,4) - Personally dislike this, because the spacing increase from (2) to (3) just feels random and like it just serves the purpose to make the pattern pretty. ~Will do a research to improve this, but in the meantime it will stay the same
01:55:400 (3,4,5,6) - Contrast to the spacing increase above, this one feels a little better, because it can be seen as based on the vocals. So this one I think is okay, if you want to keep it. ~ Well I like this pattern as well, keeping it!
03:05:884 (1) - This spinner doesn't feel like a good way to end the song, because spinning a spinner is a lot of movement for something as simple as the fadeout of a guitar, if you catch my drift. I'd replace it with a fast slider or something. Same thing on Hard of course. ~ Tried making a slider art for this , but Idk lol

Hard is super cool 'cept the spinner thing, and I've sadly not got time to check easy or normal but I might do that later on. Pretty cool map and storyboard! ~ thanks!
Sorry for very late reply
Fleure De Lapin
Hi~! ^^

From Team Frontline Modding Queue


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Slot saya masih closed sih status nya xD tapi gk apa2 kalau saya kenal akunnya :v

btw salah sih kalau mas Ramdan minta mod sama saya xD nge mod map yg dibuat oleh mapper legendaris kayak mas Ramdan bagi saya sangat susah xD karna kesalahan hampir gk ketemu xD mungkin saya nya yang cacadas, au ah~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Little modding :
cuma sedikit sih yg agak mengganjal setelah saya putar semua diff nya

[Easy]
03:03:787 (1) - slider not end at 03:06:368 - ?

[Normal]
03:05:561 (4) - sama ^. slider nya gk dipanjangin dikit? di awalnya taruh circle, maybe
00:57:336 (1) - agak di rubah slider art nya. jadi gk selalu slider yg bentuk nya begini

[Hard]
01:12:739 (4) - delete? terlalu banyak triplet, dan bpm nya juga tinggi

[Insane]
00:57:820 (3,4,5,6) - gk terlalu penting sih. tapi kurang bagus kayaknya kalau followpoint nya nampak menyilang begini. slider 00:58:465 (6) - mungkin perlu di NC ?
02:36:045 (3,4,5) - ^ sama
02:08:949 (1) - di putar horizontal aja? biar gk terlalu keliatan sama dengan yg diff hard. atau pun terserah berapa derajat asalkan gk sama posisi nya

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

btw saya kaget liat bg nya sangar :v liat SB nya malah jadi Just be friend xD lol
Very nice map xD Good luck~! :)
Topic Starter
theramdans

Franklin_DeJavu wrote:

Hi~! ^^

From Team Frontline Modding Queue


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Slot saya masih closed sih status nya xD tapi gk apa2 kalau saya kenal akunnya :v

btw salah sih kalau mas Ramdan minta mod sama saya xD nge mod map yg dibuat oleh mapper legendaris kayak mas Ramdan bagi saya sangat susah xD karna kesalahan hampir gk ketemu xD mungkin saya nya yang cacadas, au ah~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Little modding :
cuma [i]sedikit sih yg agak mengganjal setelah saya putar semua diff nya[/i]

[Easy]
03:03:787 (1) - slider not end at 03:06:368 - ? ~ Kalau gw berhenti disini suara clap di 03:05:723 - harus diabaikan dong 'w'. Lagian kalau dipanjangin jadi terlalu panjang slidernya. Lebih lagi, gw ga mau bikin irama 1/2 notes di diff ini.

[Normal]
03:05:561 (4) - sama ^. slider nya gk dipanjangin dikit? di awalnya taruh circle, maybe ~ Bisa, tapi gw pengen diff ini berakhirnya konsisten dgn Easy
00:57:336 (1) - agak di rubah slider art nya. jadi gk selalu slider yg bentuk nya begini ~ Gw ga punya ide lain :(

[Hard]
01:12:739 (4) - delete? terlalu banyak triplet, dan bpm nya juga tinggi ~ Di tick ini ada suara drum 1/4 notes yg ga bisa gw abaikan :( . Tinggi? 186 ga tinggi2 amat tah. Lagian diff Hard banyak triplet sangatlah wajar

[Insane]
00:57:820 (3,4,5,6) - gk terlalu penting sih. tapi kurang bagus kayaknya kalau followpoint nya nampak menyilang begini ~ Bukannya justru bagus kalau menyilang?. slider 00:58:465 (6) - mungkin perlu di NC ? ~ Masih satu rangkaian iringan drum + vokal belum habis, jadi ga perlu NC
02:36:045 (3,4,5) - ^ sama ~ ^
02:08:949 (1) - di putar horizontal aja? biar gk terlalu keliatan sama dengan yg diff hard. atau pun terserah berapa derajat asalkan gk sama posisi nya ~ Boleh juga euy

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

btw saya kaget liat bg nya sangar :v liat SB nya malah jadi Just be friend xD lol
Very nice map xD Good luck~! :)
Makasih banyak :)
Gw bukan mapper legendaris, gw mapper ga terkenal gini 'w'
Akitoshi
i only map anime
Pyrozen

Akitoshi wrote:

i only map anime
>:(
Bergy
im MODDIN G this ok i saw ur post in modhelp
if u have any questions just pm me lol

i think i already told you i dont think there should be a source xd

-toggle epilepsy warning

00:22:497 (1,2,3,4,5) - i think this rhythm could be better - the same guitar sound that you're mapping the 3/4 slider at 00:22:497 (1,2) - to can also be heard at 00:23:142 (3) - . i think you should emphasize this by, for example, put a kickslider on 00:23:142 (3) - , or map 00:22:820 (2) - as 2 circles to show that you're starting to follow vocals, etc.
01:06:368 (1,2,3,4,5,6) - same lol
00:31:529 (1,3,1) - why so many hitfinishes lol
00:32:820 (1) - uh why did you map this different from 00:31:529 (1,2,3,4) - when its just about the same sound
00:54:271 (4,5) - theres a triple sound here you should map it
01:38:142 (4,5) - , 02:19:432 (4,5) - , 02:29:755 (4,5) - , 02:40:078 (4,5) - , 02:50:400 (4,5) - same
00:57:981 (4) - add clap thx
01:11:852 (4) - for all the triples in this section you shouldn't put a clap on the last note
01:41:207 (1,2) - i feel like you're missing a lot of sounds in these sliders, i'd map them something like you did at 01:51:529 (1,2,3,4) - for consistency
02:53:465 (1,2) - same thing
01:59:110 - theres a drum hit/maybe a guitar sound in the background here that u should map
00:14:755 (3) - i dont like this slider lmao, i think you can capture the same weird sound idea without having to do the crazy red anchors in the beginning
00:25:723 (9) - i think this slider could be represented differently as well - it's a pure guitar tone, there's nothing really "weird" about it. if i mapped this, i would just do a straight, slow SV slider like this:

00:44:432 (1,2,3,4,5,6,7,8,9,1,2) - the spacing in this section could be made more consistent - for example, the same spacing between 00:44:432 (1,2) - as 00:44:916 (4,5) - , 00:45:400 (7,8) - , 00:45:884 (1,2) - , etc.
^ if you do apply this, make sure to do it to 00:54:755 (1) - , 01:28:303 (1) - , etc.

be careful of how you emphasize certain spacings, for example, 01:11:529 (4,5,6,7,8,9) - is emphasized differently from 01:14:110 (4,5,6,7,8,9) - , but it's the same phrase.

01:42:497 (3,4,5,6) - i think this spacing is too large
02:00:884 (4,5,1) - personally i wouldn't map a pattern like this. i don't think it's objectively bad, but it may be uncomfortable for the player.
02:02:013 (2,3,4) - i don't hear a triple in the music
03:05:723 (1) - i think this is kinda fast lmao
00:24:432 (3,5) - i don't think it's unrankable, but i personally don't like this overlap
00:36:287 (2) - starting this slider on a blue tick personally feels awkward. replacing it with 2 circles would feel better (i think):

00:46:691 (8,1) - i don't like how this is stacked
01:30:884 (1) - same
02:22:497 (1) - , 02:53:465 (1) - , 02:32:820 (1) - ye
00:16:045 (1) - in this section, you used a lot of 1/1 sliders, but at 00:59:916 (1) - you barely use any. if it's worth it to you, i would go about replacing some of the 1/2 sliders with 1/1 sliders to keep it consistent with the earlier part.
01:52:174 (3) - is this supposed to have a hitfinish?
01:58:626 (4,5,1) - make (5) visually equal distance between (4) and (1). the DS only did this because of the SV change, but it would look better if you spaced them evenly.
02:02:013 (2) - no triple here?
03:05:723 (1) - you can make this curve smoother by placing a perfectly curved slider and matching it like this:
01:15:400 (1) - uhhhhhhhhhhhhhhhhhhh ? why does this slider need to be so complex
01:52:174 (2) - remove hitfinish
- check DS in AIMod for 03:04:916 (3) - and 00:09:594 (3) -
there are a lot of DS inconsistencies in AIMod, you might wanna fix those
00:13:465 (1) - this spinner might be too short idk, same with 01:17:981 (1) -
00:54:755 (1) - u could make this more curved and blanket (2), something like this:

02:36:691 (3) - this could probably blanket (4) if you want

gud map gud song
pls rank
it would really please 13 year old me
Topic Starter
theramdans

Bergy wrote:

im MODDIN G this ok i saw ur post in modhelp
if u have any questions just pm me lol

i think i already told you i dont think there should be a source xd

00:14:755 (3) - i dont like this slider lmao, i think you can capture the same weird sound idea without having to do the crazy red anchors in the beginning ~ Will consider to nerf this shaky slider
00:25:723 (9) - i think this slider could be represented differently as well - it's a pure guitar tone, there's nothing really "weird" about it. if i mapped this, i would just do a straight, slow SV slider ~ Yeah, now a straight slider just feel the most fitting one
00:44:432 (1,2,3,4,5,6,7,8,9,1,2) - the spacing in this section could be made more consistent - for example, the same spacing between 00:44:432 (1,2) - as 00:44:916 (4,5) - , 00:45:400 (7,8) - , 00:45:884 (1,2) - , etc.
^ if you do apply this, make sure to do it to 00:54:755 (1) - , 01:28:303 (1) - , etc. ~ I am trying lol

be careful of how you emphasize certain spacings, for example, 01:11:529 (4,5,6,7,8,9) - is emphasized differently from 01:14:110 (4,5,6,7,8,9) - , but it's the same phrase.

01:42:497 (3,4,5,6) - i think this spacing is too large ~Doesnt it fit cuz the song 'feels' slower in this part?
02:00:884 (4,5,1) - personally i wouldn't map a pattern like this. i don't think it's objectively bad, but it may be uncomfortable for the player. ~ Ima try changing it to something different
02:02:013 (2,3,4) - i don't hear a triple in the music ~ Right...
03:05:723 (1) - i think this is kinda fast lmao ~ The speed is intended :D
00:24:432 (3,5) - i don't think it's unrankable, but i personally don't like this overlap ~ Umm, you mean back and forth stacking?
00:36:287 (2) - starting this slider on a blue tick personally feels awkward. replacing it with 2 circles would feel better~ ok dokee
00:46:691 (8,1) - i don't like how this is stacked ~ I'll give it some space
01:30:884 (1) - same
02:22:497 (1) - , 02:53:465 (1) - , 02:32:820 (1) - ye
00:16:045 (1) - in this section, you used a lot of 1/1 sliders, but at 00:59:916 (1) - you barely use any. if it's worth it to you, i would go about replacing some of the 1/2 sliders with 1/1 sliders to keep it consistent with the earlier part. ~ I did that because the 'density' of the vocal and guitar strams are increasing (like double the frequency/intensity), so I double the rhythm hit as well and this is what I feel consistent about.
01:52:174 (3) - is this supposed to have a hitfinish? ~Yes, it is in the song
01:58:626 (4,5,1) - make (5) visually equal distance between (4) and (1). the DS only did this because of the SV change, but it would look better if you spaced them evenly. ~ Done
02:02:013 (2) - no triple here? ~ Yeah, no
03:05:723 (1) - you can make this curve smoother by placing a perfectly curved slider ~I'll try
01:15:400 (1) - uhhhhhhhhhhhhhhhhhhh ? why does this slider need to be so complex ~ Idk I just draw it and it shaped like that
01:52:174 (2) - remove hitfinish ~ No , there is a cymbal sound here
- check DS in AIMod for 03:04:916 (3) - and 00:09:594 (3) -~ That's my mistake
there are a lot of DS inconsistencies in AIMod, you might wanna fix those ~ My mistake again
00:13:465 (1) - this spinner might be too short idk, same with 01:17:981 (1) - ~ Umm it is more than 1 sec :p
00:54:755 (1) - u could make this more curved and blanket (2) ~ Not planning to make a blanket there but I took note about it
02:36:691 (3) - this could probably blanket (4) if you want ~ Same^

gud map gud song ~ Ofc
pls rank ~ find me BN
it would really please 13 year old me
Ty Bergyberg !
Akitoshi

Bergy wrote:

-toggle epilepsy warning

00:22:497 (1,2,3,4,5) - i think this rhythm could be better - the same guitar sound that you're mapping the 3/4 slider at 00:22:497 (1,2) - to can also be heard at 00:23:142 (3) - . i think you should emphasize this by, for example, put a kickslider on 00:23:142 (3) - , or map 00:22:820 (2) - as 2 circles to show that you're starting to follow vocals, etc. it was focused more on drums 1,2 have no drums if you listen to the music carefully
01:06:368 (1,2,3,4,5,6) - same lol ^ but i fixed sth
00:31:529 (1,3,1) - why so many hitfinishes lol added even more :^) it somehow fits tho, gonna remove if someone else pointed out
00:32:820 (1) - uh why did you map this different from 00:31:529 (1,2,3,4) - when its just about the same sound it's because 00:33:626 (2,3,4) - become different rhythm from 00:31:529 (1,2,3,4) - /shrug
00:54:271 (4,5) - theres a triple sound here you should map it barely audible though
01:38:142 (4,5) - , 02:19:432 (4,5) - , 02:29:755 (4,5) - , 02:40:078 (4,5) - , 02:50:400 (4,5) - same same
00:57:981 (4) - add clap thx o
01:11:852 (4) - for all the triples in this section you shouldn't put a clap on the last note fixd
01:41:207 (1,2) - i feel like you're missing a lot of sounds in these sliders, i'd map them something like you did at 01:51:529 (1,2,3,4) - for consistency the vocal "found" has echo unlike there boi, also it can help for chill down for a bit by putting long ass slow sliders for 1 or 2
02:53:465 (1,2) - same thing b
01:59:110 - theres a drum hit/maybe a guitar sound in the background here that u should map o ye fixd
thanks!
HappyRocket88
This map is really awesome! Great storyboard and mapping style! :3

Star~
ailv
welcome back buddy, lmk if you ever need anything

general stuff

unused files:
soft-hitnormal2.wav

sb\effect.png
sb\original.jpg
sb\white.png
sb\WhiteIntro.png

akitoshi
00:32:820 (1) - this is the only repeat slider in the entire difficulty, i think it's just better if you don't map the white tick here as a repeat.

00:36:207 (4,5,6) - i think this stack looks prettier if you stack the top circle of the triple instead of the slider here.

00:42:497 (3,4) - these two are the only two circles in this part that aren't jumps, and are perfectly flowing. I don't see anything that needs to be emphasized, so i think changing it to have a sharp angled jump for consistency

00:54:432 (5) - move this down slightly to more center around 00:53:465 (1) -

01:23:465 (2) - move this very slightly upwards?

02:12:174 (1,5) - clean up this stack a little?

02:32:174 (1) - move this up and to the right a little to keep the equal equal distances of 02:31:207 (1,1) -

insane

00:04:432 (3) - nc? 00:12:174 (3) - here too

i think the spacing in this difficulty is overall a little weird. 00:16:045 - starting in this section you already use pretty big 1/2 jumps 00:17:820 (7,8) - , 00:18:303 (9,1) - , 00:20:561 (8,9) - and a few other places that are particularly big, but during the first kiai, certain 1/2's aren't heavily emphasized through spacing or flow such as here 00:43:303 (4,5) - , 00:51:368 (6,7) -.

That being said I don't think it's necessarily a major issue, but I personally would encourage a slight rework on the kiais to increase the average spacing, and making sure that intense vocals like 02:38:949 (3) - get more emphasis through spacing.

02:42:174 (2,3) - stack to keep consistency with the rest of the 1-2-3 jumps

The lower diffs are all really well done, and clean. I didn't have any suggestions or problems I found.

Good luck with your set ram, nice to see you back again <3
Topic Starter
theramdans

ailv wrote:

welcome back buddy, lmk if you ever need anything Thanks, you remember me :)

general stuff

unused files:
soft-hitnormal2.wav

sb\effect.png
sb\original.jpg
sb\white.png
sb\WhiteIntro.png
Will check these later^
insane

00:04:432 (3) - nc? 00:12:174 (3) - here too Agree

i think the spacing in this difficulty is overall a little weird. 00:16:045 - starting in this section you already use pretty big 1/2 jumps 00:17:820 (7,8) - , 00:18:303 (9,1) - , 00:20:561 (8,9) - and a few other places that are particularly big, but during the first kiai, certain 1/2's aren't heavily emphasized through spacing or flow such as here 00:43:303 (4,5) - , 00:51:368 (6,7) -. I'll try

That being said I don't think it's necessarily a major issue, but I personally would encourage a slight rework on the kiais to increase the average spacing, and making sure that intense vocals like 02:38:949 (3) - get more emphasis through spacing. I see, I'm trying tho

02:42:174 (2,3) - stack to keep consistency with the rest of the 1-2-3 jumps Will consider later

The lower diffs are all really well done, and clean. I didn't have any suggestions or problems I found. Thanks you :)

Good luck with your set ram, nice to see you back again <3 \o/
Thanks a lot man, you are one nice person
Akitoshi

ailv wrote:

akitoshi
00:32:820 (1) - this is the only repeat slider in the entire difficulty, i think it's just better if you don't map the white tick here as a repeat. fixed

00:36:207 (4,5,6) - i think this stack looks prettier if you stack the top circle of the triple instead of the slider here. ye

00:42:497 (3,4) - these two are the only two circles in this part that aren't jumps, and are perfectly flowing. I don't see anything that needs to be emphasized, so i think changing it to have a sharp angled jump for consistency its a pair with 00:43:465 (2,3,4) -

00:54:432 (5) - move this down slightly to more center around 00:53:465 (1) - Ok

01:23:465 (2) - move this very slightly upwards? ok

02:12:174 (1,5) - clean up this stack a little? they are stacked perfectly tho

02:32:174 (1) - move this up and to the right a little to keep the equal equal distances of 02:31:207 (1,1) - fixed
thanks!!
Osuology
hey sorry I delayed so much, I never made plans and I ended up doing game dev too much
but here's le mod!

Really good diff, found absolutely nothing to critisize. :)
00:43:303 (4) - This kinda interrupts the flow for a moment, doesn't make sense to me to break the flow right here at this moment.

01:11:852 (7,8) - Why is this so small distance? like I see that you probably wanna emphasize the next note but the distance definitely stands out, so maybe extend slightly?

02:59:916 (3) - As smooth as this slider shape is, I don't recall seeing this before in the map, so it's a little weird to see it all of a sudden.

03:05:723 (1) - Maybe adjust so the bottom left portion is a little less close?
01:28:626 (2,3,4) - This is hard to play for me, I think it's the linear flow along with the weird aesthetics, but I think it disagrees with the song and the other mapped kiai.

02:50:561 (8,1) - These two are a bit close, looks just a bit janky. Mind moving them a little?

02:57:336 (3,4,5,6) - Personally I think this pattern looks a bit weird with the symmetry here, but it's proly me.

sorry I didn't really find much but I think it's a really good map. good luck with ranking friend!
Topic Starter
theramdans

Osuology wrote:

hey sorry I delayed so much, I never made plans and I ended up doing game dev too much
but here's le mod!

00:43:303 (4) - This kinda interrupts the flow for a moment, doesn't make sense to me to break the flow right here at this moment. I moved it a bit to the upper left

01:11:852 (7,8) - Why is this so small distance? like I see that you probably wanna emphasize the next note but the distance definitely stands out, so maybe extend slightly? Moved slightly to the right [180,256]

02:59:916 (3) - As smooth as this slider shape is, I don't recall seeing this before in the map, so it's a little weird to see it all of a sudden. Re-shaped to a sharp 'v' slider

03:05:723 (1) - Maybe adjust so the bottom left portion is a little less close? I might need some assistance in this. Dont wanna ruin the slider lol
01:28:626 (2,3,4) - This is hard to play for me, I think it's the linear flow along with the weird aesthetics, but I think it disagrees with the song and the other mapped kiai. Yeah I just noticed, the rhythm is off

02:50:561 (8,1) - These two are a bit close, looks just a bit janky. Mind moving them a little? Moved a little + slight flow change

02:57:336 (3,4,5,6) - Personally I think this pattern looks a bit weird with the symmetry here, but it's proly me.Maybe, or maybe not idk :D

sorry I didn't really find much but I think it's a really good map. good luck with ranking friend!
Thanks a lot friend!
[FC]YO_WUZ_UP
Hi, remember me? Decided to stop by and do a mod.

Mostly Suggestions :P

No mods for Easy, It was really good in my opinion.

----------------------------- Normal -----------------------------


00:35:400 (3,4) - Sounds a little weird in my opinion, I would either make these whole sliders, or give the repeats a lot less emphasis (as in the hitsounding)

02:02:174 - I don't know... I feel like the break shouldn't start where it does, I feel like it should start where it would've, because the sound it starts on isn't exactly that strong... but that's just how I feel, it's up to you I guess.

02:28:626 (2) - I feel like the slider should be balanced, as far as the bump goes anyway, it should be an equal amount of slider before and after the bump, but it seems like there's more before, which just doesn't look right to me.

02:38:949 (2) - looks messy imo

02:55:723 (4,3) - https://osu.ppy.sh/ss/9978364 - bothers me way too much lol


------------------------------ Hard ------------------------------


00:21:691 (2,5) - https://osu.ppy.sh/ss/9978372 - Now this bothers me way too much, I don't know why. Not saying you have to change this one but I saw it and... yeah.

00:29:432 (2,4) - https://osu.ppy.sh/ss/9978389 - These aren't even overlapping and it bothers me lol

01:06:691 (6,1) - https://osu.ppy.sh/ss/9978400 - Hmmmmmm (I don't know why this type of thing bothers me so much)

01:19:755 (2,3) - I think it would work as a triple (by that i basically mean put another circle in between these two).

01:30:884 (1) - https://osu.ppy.sh/ss/9978427 - I think something like this would look better for this slider.

02:20:561 (4,5) - (4) and (5) could blanket each other a bit better in my opinion.

02:31:368 (5) - Part of the slider shape looks off, please fix it. (Why do you have a red anchor on this anyway?)



----------------------------- Insane -----------------------------


00:15:884 (2) - Sounds (possibly) better without the hitcircle. (Don't lengthen the slider or anything, just delete the circle)

00:50:884 (5) - Ends on a blue tick, it doesn't happen too often, so I assumed it was a mistake. If not, then whatever.
01:34:755 (5) - ^
02:26:368 (5) - ^
02:47:013 (5) - ^
If all of these are intentional, then you should do it in more places.


Personally, I think the new combos could be more frequent, Here's the places I'd put them.
00:17:336 (6) - New Combo
00:19:916 (5) - ^
00:22:497 (6) - ^
00:27:658 (5) - ^
00:30:239 (5) - ^
00:32:820 (1) - ^
00:37:981 (5) - ^
00:40:561 (5) - ^
00:48:303 (5) - ^
00:50:884 (5) - ^
00:57:981 (4) - ^
00:59:271 (4) - ^
01:01:207 (7) - ^
01:03:787 (5) - ^
01:06:368 (5) - ^
01:08:949 (5) - ^
01:11:529 (4) - ^
01:14:110 (4) - ^
01:19:271 (7) - ^
01:21:852 (5) - ^
01:24:432 (5) - ^
01:32:174 (5) - ^
01:34:755 (5) - ^
01:40:561 (3) - ^
01:47:658 (5) - ^
02:13:465 (5) - ^
02:16:045 (5) - ^
02:23:787 (5) - ^
02:26:368 (5) - ^
02:34:110 (5) - ^
02:36:691 (5) - ^
02:44:432 (5) - ^
02:47:013 (5) - ^
03:04:432 (4) - ^
03:05:077 (7) - ^

Because of how combos work, I would reduce the HP Drain by 1 after doing this.


------------------------- Akitoshi's Suffering -------------------------


01:43:787 (1,2,3,4) - https://osu.ppy.sh/ss/9978616 - It's almost a square, but not quite. It might supposed to be something else, but I think it would be better as a square.

And that's it for this one, it's otherwise perfect.

---------------------------------------------------------------------------


Okay that's all, hope this was helpful, and I hope this map gets ranked some day!
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