Moecho is restricted so I will post her reply here.
She added many hitsounds as well so please redownload if you had this map before 2017/9/6
Thanks for modding!Moeriko wrote:
ICboom wrote:
diff:moecho's moeri
1、先看AIMOD,01:02:044 (2) - 这个应该是滑条的模子吧,你应该是忘记删了,如果想rank的话不要有2bstyle。
這裡原本是故意的,特意把圓滑條凸一個圈出來然後覆蓋過去。2b我知道不能rank,不過因為那時候diff還沒齊,搞來玩玩的。刪掉啦。
2、建议把以下这几个note换成滑条,如果这两段全是NOTE就太难打了,而且难读。
00:22:728 (1,2) - 00:23:992 (1,2) - 00:25:255 (1,2) -
01:13:255 (1,2) -
這裡是梗,而且歌曲是buildup激烈型,所以這樣沒問題。
3、4分1滑条真多。。如果你想表现这个style的话,这个没什么必要改。
嗯,我作圖的1/4會比較多。
4、末尾四个note 02:02:518 (1,2,1,2) - 音效换个清亮点的,和前面的滑条区分开。可以+个FINISH。(如果不介意别人皮肤的音效的话。。)
我這裡後來弄過了。Cherry Blossom wrote:
Moecho's Moeri
- 01:01:886 (1,2) - lol, but it's unrankable.
Yeah, it's obvious that it was unrankable. It was just made for fun temporary since not all the difficulties were gathered yet.- 01:21:149 - You should really make this tick played with a circle because the current stream is miscounted for not really a good reason. Same thing for 00:29:992 (1,2,3,4,1,2,3,4) -
I find the current tick more correct than if I would add a circle here, since I'm only following the drums, not electric sounds in background. If I were to follow them, I would have to make more than just a tick/circle there.- 01:43:728 (1,2,3) - This plays really slower than everything around it (because they is no 1/4 gaps), and it would be better to keep the difficulty consistent throughout this section.
It's an intended slowdown after intense transition from kiai to kiai, so that player has time to recover. The map entirely is already very intensive.Mir wrote:
[Moecho's Moeri]
Moecho's Extra for rankability.
What does that mean? OuO
- 00:26:202 (2,3,2,3) - Guaranteed misread with how conditioned you make the player to 1/2 doubles like this with the previous buildup section. I recommend differentiating this by stacking or something to make it more clear it's 1/4.
Yeah, I know, fixed.
- 01:22:413 (1) - Dangerously burai. // 01:24:623 (1) - same
They are allowed, plus they aren't making a sudden big SV decrease that would matter while playing. These shapes are representing specific related sounds in the song.
Interesting difficulty, can't find much wrong with it really other than subjective stuff not worth mentioning.z1085684963 wrote:
Moecho's Moeri
00:26:755 (3) - 真心觉得这个3还不如和后面有弧度的连接上好,也不影响美观
改了。
00:40:413 (2) - 为啥突然不一样。?
戴耳機再聽幾遍。
00:34:097 (1) - 像这种地方1/2比较好
00:51:465 (1,2) - ^
不影響,鼠標都會需要停在那裡挺久。因為滑條短,所以不容易出100。
01:17:281 (2) - 和后面的1考得近一点吧
好的。
01:41:360 (1,1,1,1,1) - 不太美观,建议花瓣
花瓣不合曲呀... 感覺USAO曲子跟柔軟的花瓣形狀沒關聯。主要下面這個效果也是挺好看的。
[box]
[/box]Moge-ko wrote:
*]Moecho's Moeri
[*]00:33:623 (3) - uhh the pattern is cool af but maybe change that slider to a circle? cuz it's not a wub sound (or at least much quiter and coverd by that kicksound lul) like the slider before so it might make sense to map it differently too?
[*]00:36:149 (3) - ^
[*]00:38:676 (3) - ^
[*]00:43:728 (3) - ^
All of them are now covered by hitsounding. Even without hitsounding, it would give player an illusion that this sound still exist.
[*]01:01:886 (1) - LOL why there fokin circle in a slider HAHAHA (is this real or am i drunk or on drugs or idk lol) https://osu.ppy.sh/ss/8956522
Intended 2B style before we gather up all the difficulties.
That mapset is sick af lol
btw Moecho's Moeri and Yugu's Hyper have no Combo Colour's lol[/list]-Tochi wrote:
[Moecho's Moeri]
- HP 5.5 or something like that seems to fit more because your diff is hard to read, so when you miss you lose a lot of HP.
Fair reason, changed to HP5,5.- 00:09:149 (1,3) - The slider's head is not properly stacked with 00:09:149 (1) -
Fixed.- 00:09:465 (3,2) - I recommend you to avoid the tiny overlap with the sliderhead on 00:09:939 (2) - as you can see: http://i.imgur.com/s9t59F4.jpg It doesn't look that good. Also remember to readjust the blanket here 00:10:728 (3) - with 00:09:939 (2) - so it's not offposition!
Yeah, I adjusted for them to stack each other's sliderends now. And of course let blanket remain blanket.- 00:33:307 (1) - I think if you remove the NC on this kickslider, and this one too 00:35:834 (1) - generally on all of those in the same pattern, it will be more readable because the followpoints are showing where the next object is and it's already hard to even spot the next object as it's 100% stacked with the other kicksliders. Just a recommendation from me so it's more read friendly.
Would improve readablity, but sadly the song isn't constructed like that, or feels like that to me. I NC to separate sound as well as these objects use different SV. So I'll keep the current NCs.- 00:56:518 (6,1) - Switching the NC here so it starts on 00:56:518 (6) - seems more reasonable imo, because 00:56:676 (1) - is a part of the same sound that starts from 00:56:518 (6) -
They follow the repeated NC pattern from 00:55:255 (6,1,2,1,2) -- 01:01:886 (1,2) - I can see that this is intentional, but is it rankable? xD
It's been removed now. Going for ranked.- 01:16:571 (1) - NC is not necessary here, but if you want to keep the 1,2 NC pattern like 01:15:781 (1,2) - then it's ok to not remove it.
I'll keep it, not NCing will make too unecessary follow points, and a bit harder to read its position.- 01:21:544 (1,2) - I think it would fit more if you added a circle here 01:21:465 - that also stacks on the kickslider so it's a "triplet to kickslider". I think I know why you didn't do it on the first place tho; because you followed the drums.
Yeah, followed drums. Another reason is it being more interesting and fun to play.- 01:34:413 (1) - Move this to x:225 y:356 so it stacks with the sliderend at 01:32:834 (2) -
Alright.
She added many hitsounds as well so please redownload if you had this map before 2017/9/6