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posted
2017-08-26 00:32 duski: hi :) can you take a look at my map
2017-08-26 00:32 duski: it reached +12 not long ago
2017-08-26 00:33 duski: ACTION is listening to [https://osu.ppy.sh/b/1306091 Camellia - Towards The Horizon]
2017-08-26 00:34 Skylish: are you asking for a testplay or something else?
2017-08-26 00:34 duski: yes
2017-08-26 00:34 duski: ":D"
2017-08-26 00:34 duski: well im kinda looking to get that shit ranked
2017-08-26 00:34 duski: and i was trying to find any online bn's
2017-08-26 00:35 duski: to see if has any issues left
2017-08-26 00:35 duski: ive discussed the map with arrival and surono before
2017-08-26 00:35 duski: surono asked to ask others first and arrival hasnt replied to me yet
2017-08-26 00:35 Skylish: I will just point out some obvious flaws, but I won't do a full mod here as stated in my BN modding queue
2017-08-26 00:35 Skylish: understand?
2017-08-26 00:35 Skylish: let's start with Kantan :>
2017-08-26 00:36 duski: sure thing
2017-08-26 00:36 Skylish: ACTION is playing [https://osu.ppy.sh/b/1314575 Camellia - Towards The Horizon [Kantan]] <Taiko>
2017-08-26 00:38 duski: choke
2017-08-26 00:38 Skylish: The concrete n n n n n pattern could be stayed in Kiai
2017-08-26 00:38 Skylish: in Kantan
2017-08-26 00:39 Skylish: 01:24:734 (7,8,9,10) -
2017-08-26 00:39 Skylish: I expect a 1/1 pattern here
2017-08-26 00:40 Skylish: 01:21:626 - / 01:34:061 - Finisher possible in Kantan, consider add them there
2017-08-26 00:41 duski: done'd
2017-08-26 00:41 Skylish: 01:51:936 (9,10,11,12) - / 01:55:822 (15,16,17,18,19) - I feel that they are not as natural simple as the section of 00:28:776 -
2017-08-26 00:42 Skylish: the last ending part is a bit too dense, perhaps it's style, but for Kantan level players, they may not expect to see such relatively complicated patterns in the final few seconds
2017-08-26 00:43 Skylish: 01:51:936 - it is supposed to be n n n pattern in 3/2 rhythm actually, but you map it as 4* 1/1, I feel a bit weird there
2017-08-26 00:43 Skylish: 3/2 pattern is acceptable in Kantan once it is not abused
2017-08-26 00:44 Skylish: now, just keep a general idea, you may need more opinion in detail from other modders
2017-08-26 00:44 Skylish: since you do not really have many mods for this mapset, isn't it :P ?
2017-08-26 00:44 Skylish: let's move on to Futsuu
2017-08-26 00:44 Skylish: you ready?
2017-08-26 00:45 Skylish: ACTION is playing [https://osu.ppy.sh/b/1306381 Camellia - Towards The Horizon [Futsuu]] <Taiko>
2017-08-26 00:45 duski: im on the phone right now
2017-08-26 00:45 Skylish: oops sorry
2017-08-26 00:45 Skylish: let me know when you have finished your phone call
2017-08-26 00:50 duski: ok my body is ready
2017-08-26 00:50 duski: didnt make the rest of the changes though
2017-08-26 00:50 Skylish: lol are you still on the phone?
2017-08-26 00:50 duski: and no it doesnt have too many mods yet
2017-08-26 00:50 duski: no
2017-08-26 00:53 Skylish: Futsuu with a bit free-style
2017-08-26 00:53 Skylish: pretty fair
2017-08-26 00:53 duski: i noticed like three things while watching lmao
2017-08-26 00:53 duski: like three things ill want to change
2017-08-26 00:53 Skylish: oh it's good that you picked your own problems
2017-08-26 00:53 Skylish: nice
2017-08-26 00:54 Skylish: I dont have much to say for Futsuu
2017-08-26 00:56 Skylish: inconsistent pattern usages in Muzukashii
2017-08-26 00:56 Skylish: It's Ayyri's style as far as I know
2017-08-26 00:56 Skylish: which I am not really fond of, sorry to say so
2017-08-26 00:56 duski: >females being inconsistent
2017-08-26 00:56 duski: 4Head
2017-08-26 00:56 Skylish: narh LOL
2017-08-26 00:59 Skylish: the flow is not smooth in Oni
2017-08-26 00:59 Skylish: density issue is spotted
2017-08-26 00:59 Skylish: some unnatural drop down of density in Kiai is a very obvious flaw imo
2017-08-26 00:59 duski: any suggestions to fix that
2017-08-26 00:59 Skylish: talk about some inconsistent parts first: 00:19:838 (15,16,17,18,19) -
2017-08-26 01:00 Skylish: compare them ^ with 00:16:341 (1,2,3,4,5,6) -
2017-08-26 01:00 Skylish: and you will know what I mean
2017-08-26 01:00 Skylish: 00:25:667 (43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59) - this stream is too long for Oni when you have Inner Oni as the top diff.
2017-08-26 01:00 Skylish: please split it apart into 3 parts at least, cleaner patterns as well
2017-08-26 01:01 Skylish: 00:40:239 (69,70,71,72,73,74,75,76,77,78,79) - same as this one, not suitable in Oni
2017-08-26 01:01 Skylish: In Kiai, the density drops happen in every 3/4 patterns 00:41:600 (82,83,84) -
2017-08-26 01:03 Skylish: n nn n would be better in terms of density spread
2017-08-26 01:04 Skylish: 00:45:874 (102,103,104,105,106,107,108,109,110,111) - anti-flow rhythm and pattern
2017-08-26 01:04 Skylish: 00:45:874 (102) - perhaps this would be better by matching the base drums with melody flow https://puu.sh/xjkj7/d84b5b03fc.png
2017-08-26 01:04 Skylish: just an example
2017-08-26 01:07 duski: SeemsGood
2017-08-26 01:07 duski: did all these changes
2017-08-26 01:07 Skylish: 01:27:649 - consider remove this note to create a break
2017-08-26 01:07 Skylish: *gap
2017-08-26 01:07 duski: sry that im not replying meanwhile, im just reading through and trying out the changes as you type them
2017-08-26 01:07 Skylish: yeah take your time
2017-08-26 01:08 Skylish: a certain gap is needed after a bunch of notes hit
2017-08-26 01:08 Skylish: and a gap can separate sections
2017-08-26 01:08 Skylish: 01:27:843 - is a new start, right?
2017-08-26 01:08 Skylish: 01:27:649 - if you put notes here to link it up, the new section would be blurred
2017-08-26 01:08 duski: ye i understand
2017-08-26 01:09 Skylish: It is for improving structure in general
2017-08-26 01:09 Skylish: Finishers for the starts as well
2017-08-26 01:09 Skylish: 01:27:843 - / 01:21:626 (1) -
2017-08-26 01:09 Skylish: 01:37:558 (98,99,100) - another similar 3/4 patterns, try to think how you can enrich them in Oni
2017-08-26 01:10 Skylish: 01:38:918 - missing obvious notes of triplet since you are following the melody pretty concretely overall speaking in Kiai
2017-08-26 01:11 duski: i literally just added a note there before you said that last thing
2017-08-26 01:11 duski: lmao
2017-08-26 01:11 Skylish: lol okay
2017-08-26 01:11 Skylish: 01:46:885 -
2017-08-26 01:11 Skylish: glitch starts right here instead of 01:47:079 -
2017-08-26 01:12 Skylish: meanwhile imo isolating the strong drum kick ( 01:47:273 - ) is a good idea
2017-08-26 01:12 Skylish: i.e. 01:46:885 - ddd k
2017-08-26 01:12 Skylish: ** another Finisher 01:46:496 - , just mark it down in case you cannot spot it out
2017-08-26 01:12 duski: d ddk isnt bad either
2017-08-26 01:13 duski: at least to my ear
2017-08-26 01:13 Skylish: your style, you can keep yours of cours
2017-08-26 01:13 Skylish: *course
2017-08-26 01:13 Skylish: However, unrankable issue right here: 01:57:668 (60,61) -
2017-08-26 01:13 Skylish: 1/4 Finishers must not be used
2017-08-26 01:13 duski: ye that is my mistake
2017-08-26 01:13 duski: thats been changed
2017-08-26 01:13 duski: but ive forgot to change it on oni
2017-08-26 01:14 duski: in inner oni it isnt like that anymore
2017-08-26 01:14 Skylish: alright, fix other similar parts of what I have mentioned above
2017-08-26 01:14 Skylish: move to inner oni now
2017-08-26 01:14 duski: the best and worst part of this conversation lmao
2017-08-26 01:16 Skylish: unrankable Inner Oni
2017-08-26 01:17 duski: what
2017-08-26 01:17 Skylish: Camellia has a very significant style:
2017-08-26 01:17 Skylish: The music is scattered
2017-08-26 01:17 Skylish: i.e. They are porous
2017-08-26 01:18 Skylish: umm let's say
2017-08-26 01:18 Skylish: You link up the melody with streams
2017-08-26 01:18 Skylish: but the music itself is actually divided into parts
2017-08-26 01:19 Skylish: 00:41:405 (96,97,98,99,100,101,102) - / 00:42:960 (107,108,109,110,111,112,113) -
2017-08-26 01:19 Skylish: they can be definitely be splitted
2017-08-26 01:20 duski: i just need to know at a concrete level what makes this unrankable
2017-08-26 01:20 duski: its a pretty big thing to say
2017-08-26 01:20 duski: especially when ive had other BNs try this out
2017-08-26 01:20 duski: and no one has made a claim of that caliber
2017-08-26 01:20 Skylish: there are more for you to know, just wait for a moment
2017-08-26 01:20 Skylish: I am generalizing the idea
2017-08-26 01:21 Skylish: 01:05:013 - any 1/8 usage risk DQ
2017-08-26 01:22 Skylish: even the music can support it
2017-08-26 01:22 Skylish: 01:01:515 - / 01:05:013 - they are still okay since they are just shor triplets
2017-08-26 01:23 Skylish: however: 01:46:885 (2,3,4,5,6,7,8) - is definitely not accepted
2017-08-26 01:23 duski: but why
2017-08-26 01:23 duski: ppl cant read? LUL
2017-08-26 01:23 Skylish: umm it's about the playability
2017-08-26 01:24 Skylish: sudden piled up density is harsh
2017-08-26 01:24 Skylish: let's say this one: 01:46:885 (2,3,4,5,6,7,8) -
2017-08-26 01:24 duski: yes it isnt very easy to play and/or read
2017-08-26 01:24 Skylish: they fit the music yes
2017-08-26 01:24 duski: ive acknowledged that
2017-08-26 01:24 Skylish: but, they show that your mapping channel is shifting
2017-08-26 01:25 Skylish: You are not supposed to match EVERY SINGLE THING in Taiko since it is barely impossible esp.ly in a glitch map
2017-08-26 01:25 Skylish: *glitch music
2017-08-26 01:26 duski: does it magically turn okay if i change that 1/8 to 1/6
2017-08-26 01:26 Skylish: still no
2017-08-26 01:26 Skylish: It feels so uncomfortable in game-play
2017-08-26 01:27 Skylish: in terms of rhymic flow
2017-08-26 01:27 duski: im afraid the fate of this ending is going to be settled later
2017-08-26 01:27 duski: and not during this conversation
2017-08-26 01:27 Skylish: sure it is a lter thing
2017-08-26 01:27 Skylish: (later
2017-08-26 01:27 duski: ive had not one but two BNs not mention anything
2017-08-26 01:27 duski: about like unrankability
2017-08-26 01:28 duski: like sure, it is not the easiest thing to read and play
2017-08-26 01:28 duski: but no one ever said its unrankable
2017-08-26 01:28 Skylish: *not mention anything?
2017-08-26 01:28 Skylish: I did mention =w=
2017-08-26 01:28 duski: two other BNs*
2017-08-26 01:28 duski: xddd
2017-08-26 01:28 duski: like youre the first to say its unrankable
2017-08-26 01:28 duski: thats what im getting at
2017-08-26 01:28 Skylish: oh okay
2017-08-26 01:29 Skylish: other BNs may accept it
2017-08-26 01:29 Skylish: but that'd be a very controversial issue in the modding process
2017-08-26 01:29 Skylish: to play safe, sacrifise something to construct a better structure is a compromisation
2017-08-26 01:30 duski: i'd like to hold on to my dear 1/8s
2017-08-26 01:30 Skylish: I would say a 'NO' for the 1/8 usage in the last part
2017-08-26 01:30 duski: but if it really proves to be the only thing holding it back from ranking
2017-08-26 01:30 Skylish: not really the only one
2017-08-26 01:30 duski: then ill have to change that
2017-08-26 01:30 Skylish: but also the flow in other parts of Inner Oni
2017-08-26 01:30 duski: my only objective in the end is to have this ranked
2017-08-26 01:30 duski: its like a thing i want to do
2017-08-26 01:30 Skylish: is it your first map?
2017-08-26 01:31 Skylish: pending 2, graveyard 4, nope
2017-08-26 01:31 duski: :^)
2017-08-26 01:31 duski: maybe
2017-08-26 01:31 duski: yes but this is the first one
2017-08-26 01:31 duski: i had one deleted map
2017-08-26 01:31 Skylish: mapping concept could be polished a lot
2017-08-26 01:31 duski: it was basically to just even learn how the editor works
2017-08-26 01:31 duski: but this is the first serious thing
2017-08-26 01:31 Skylish: The structure in Inner Oni is loose
2017-08-26 01:32 Skylish: you put wrong foci on each musical element sometime
2017-08-26 01:32 Skylish: BNs can notify these errors easily
2017-08-26 01:33 Skylish: That's all from me now
2017-08-26 01:34 duski: maybe i didnt pick the easiest song to map
2017-08-26 01:34 duski: lmao
2017-08-26 01:35 Skylish: It's not the easiest genre
2017-08-26 01:35 Skylish: it requires a more well developed mapping sense actually


A general discussion on all difficulties. It needs more mods to reflect what the issues are in a more precise way.

Cheers! :D
posted
00:41:211 - start of kiai (Futsuu)

00:53:646 - end of kiai (all diff)

01:44:942 - end of kiai ? (all diff)
・00:27:221 - move to end of spinner

・01:21:626 ~ 01:40:278 - pattern is very irregular. it is too hard for kantan player.
 ・01:25:123 - 01:29:009 - 01:35:227 - 01:36:781 - 01:39:501 - delete
 ・01:32:506 - 01:38:724 - change to d
 ・01:25:900 - 01:28:620 - 01:34:838 - 01:37:947 - change to k
 ・01:29:786 - 01:36:004 - add d
 ・01:33:672 - 01:38:335 - add k

・01:40:278 (35,36,37,38) - change to dkdk(2/1)  01:21:626 (2,3,4,6) - pattern

・01:52:325 - delete not fit sounds

・01:55:822 (16,17,18,19,20) - too hard for kantan player. change to DKD(2/1)?
・00:16:341 ~ 00:25:278 - too hard. please reduce density

・00:27:221 - same kantan

・00:55:589 - delete 01:01:807 - pattern

・01:13:076 - add k I heard sound

・01:56:405 - 01:57:765 - delete for spread
・00:32:273 (20,21,22,23,24,25) - swap 00:29:164 (2,3,4,5,6,7) - pattern change

・00:40:725 - delete for spread

・00:47:914 - move to 00:48:206 - 00:41:405 (79,80,81,82,83,84) - pattern

・00:49:274 - change to d , 00:49:469 - move to 00:49:760 - and 00:49:663 - change to k 00:42:960 (89,90,91,92,93,94) - ^

・00:53:452 - add k sound follow

・01:57:668 - change to k ^


good luck ^^
posted
thanks <3!
posted
futsuu
00:23:335 (21,22) - reverse color, seems random imo
00:29:942 (5) - maybe kat to fit the strong snare?
00:36:159 (23) - same as above
00:43:154 - maybe kat for snare again?
01:27:066 (19,20) - maybe reverse color
01:27:649 - maybe add a kat here or something so the above change doesn't make it too repetitive if you make the above change
01:29:786 - kat again for same reason as usual
01:39:501 (57,58) - reverse color
01:40:084 - add k if you do the above change probably

muzukashii
00:22:267 - not a fan of this d, change something maybe (like removing it for instance)
posted
futsuu changes put in place!
posted
hi im ctb player, cute the baby

>Inner Oni
* 00:12:357 - kat this to follow better the high flows here since 00:12:163 (49,50) - these notes are on flat sounds
* 01:29:689 - from here seems repetitive with the current, yeah use previous colors kkkddkdkdk then variation 01:30:660 - from here as ddkk. more accurate on emphasis da song
* 01:32:021 - 01:32:409 - kat these, the reasons same as first point
* 01:33:381 - 01:33:672 - same as above, you should give something variation in here.. because if you continue 01:34:061 - from here yeah looks dull? yeh
* 01:39:793 - I hear single beat at this sound, so ye kat this like 01:39:404 - in here
* 01:43:387 - kat hight pitch, 01:44:262 - 01:44:650 - kat these to follow flows .. and yeah to avoid dull plays
* 01:46:496 - ~ 01:52:422 - what a dem... undermapped, you didnt map the 1/6 sounds too bad.. 01:53:296 - and from here, just a little but try to map,
just babybaby to ignoring those sounds


>Oni
* 01:46:496 - so from here few density are higher than Inner.. yeah becareful when spreading density pattern, selfmod[/b]

>Ayyri
* 00:28:776 - dem density, me would expetin 00:29:650 - and next.. and 00:32:759 - dont forget like this.. finish them!1!! *fatalite
* 00:53:646 - teh density from here dem...maybe blame de own mapper or try do smth?
* 01:21:626 - zzzzzzz undermapped muzu from here.. idk

and low diffs Zzzzz.. still had dull patterns and some spread issues or break section

dont kudosu (edit:) since I didnt mod the baby diffs, sry but tryhard.png gl
posted

Surono wrote:

hi im ctb player, cute the baby

>Inner Oni
* 00:12:357 - kat this to follow better the high flows here since 00:12:163 (49,50) - these notes are on flat sounds
* 01:29:689 - from here seems repetitive with the current, yeah use previous colors kkkddkdkdk then variation 01:30:660 - from here as ddkk. more accurate on emphasis da song
* 01:32:021 - 01:32:409 - kat these, the reasons same as first point
* 01:33:381 - 01:33:672 - same as above, you should give something variation in here.. because if you continue 01:34:061 - from here yeah looks dull? yeh
* 01:39:793 - I hear single beat at this sound, so ye kat this like 01:39:404 - in here
* 01:43:387 - kat hight pitch, 01:44:262 - 01:44:650 - kat these to follow flows .. and yeah to avoid dull plays
* 01:46:496 - ~ 01:52:422 - what a dem... undermapped, you didnt map the 1/6 sounds too bad.. 01:53:296 - and from here, just a little but try to map,
just babybaby to ignoring those sounds


>Oni
* 01:46:496 - so from here few density are higher than Inner.. yeah becareful when spreading density pattern, selfmod[/b]

>Ayyri
* 00:28:776 - dem density, me would expetin 00:29:650 - and next.. and 00:32:759 - dont forget like this.. finish them!1!! *fatalite
* 00:53:646 - teh density from here dem...maybe blame de own mapper or try do smth?
* 01:21:626 - zzzzzzz undermapped muzu from here.. idk

and low diffs Zzzzz.. still had dull patterns and some spread issues or break section

dont kudosu (edit:) since I didnt mod the baby diffs, sry but tryhard.png gl
ok ok did most of the changes, another abomination of inner oni ending is borne'd've'st
posted

Surono wrote:

>Ayyri
* 00:28:776 - dem density, me would expetin 00:29:650 - and next.. and 00:32:759 - dont forget like this.. finish them!1!! *fatalite
* 00:53:646 - teh density from here dem...maybe blame de own mapper or try do smth?
* 01:21:626 - zzzzzzz undermapped muzu from here.. idk
posted
This is my first time modding, I hope I didn't make inconsistencies. (Does the () number at the end of time points really matters in terms of linking to the editor?)

00:27:416 to 00:28:193 - Not sure about this, but spinner to avoid being undermapped?
01:45:136 to 01:45:913 - ^

00:52:092 (104) - k feels more fitting here
01:09:190 (241) - ^
01:15:408 (256) - ^
01:16:962 (168) - ^
01:30:952 (36) - ^ (big)
01:32:506 - ^ (big)

00:52:675 (106) - add d or k depending on if you want to follow the flute melody or the drum

About the Third to Fourth Kiais (said to be undermapped around there):
01:21:626 to 01:22:791 and all patterns similar to that - probably turn the 1/2 kd into 1/4 kkd (or kdd to not always have the same thing) if that can making it less underwhelming)
01:31:535 to 01:32:506 - A suggestion for this:
00:27:416 to 00:28:193 - Same as Ayyri's muzukashii? Tough the second spinner i've suggested here is unnecessary in this diff
01:30:952 (59) - k (big)
posted

Agent-17 wrote:

This is my first time modding, I hope I didn't make inconsistencies. (Does the () number at the end of time points really matters in terms of linking to the editor?)

00:27:416 to 00:28:193 - Not sure about this, but spinner to avoid being undermapped?
01:45:136 to 01:45:913 - ^

00:52:092 (104) - k feels more fitting here
01:09:190 (241) - ^
01:15:408 (256) - ^
01:16:962 (168) - ^
01:30:952 (36) - ^ (big)
01:32:506 - ^ (big)

00:52:675 (106) - add d or k depending on if you want to follow the flute melody or the drum

About the Third to Fourth Kiais (said to be undermapped around there):
01:21:626 to 01:22:791 and all patterns similar to that - probably turn the 1/2 kd into 1/4 kkd (or kdd to not always have the same thing) if that can making it less underwhelming)
01:31:535 to 01:32:506 - A suggestion for this:
00:27:416 to 00:28:193 - Same as Ayyri's muzukashii? Tough the second spinner i've suggested here is unnecessary in this diff
01:30:952 (59) - k (big)

heres feedback for muzu mod

i didnt add a spinner for oni but i did change that one note into a finisher
posted
Hello owo
Mod Req from Ayyri


~Kantan~

1)00:16:341 (1) - Maybe wanna make this a finisher? the deep sound in the background could use it imo
2)00:22:558 (11,12) - I think it would be better a Ctrl+G on these notes, so its consistent with the d k's you placed earlier
3)00:31:107 (5) - Why is this finisher? I don't hear any strong sound
4)00:41:211 (19) - This one could use a finisher however, as it emphasizes the start of the kiai, and the addition of the Violin
5)00:47:040 (29,30) - You could Ctrl+G these, so the d on that pattern has consistency in how you placed the D at the beginning of the kiai
6)00:49:372 - Here you could place a k so it follows the Violin somewhat, and maybe make 00:51:703 (37) - a d so they're different
7)00:53:646 (41) - On this note you could put a Finisher, since theres a strong sound there imo
8)01:05:304 - You can do a 1/1 kdk here, because I don't think 01:06:081 (55) - this d fits that flute very well, and the d in between could differentiate the sounds and follow a background sound there
Its pretty good! I would put a little bit more variation imo, but otherwise, pretty solid diff!


~Futsuu~

1)00:16:341 (1) - Could use a finisher, I think theres a strong sound here (Those Twinkles? I have no idea how the instruments are called, sorry)
2)IMO the first Kiai is a bit too dense for a kiai, almost Muzu-like. Consider nerfing it maybe.
3)00:49:955 (63) - Doublet here is a bit too random, Maybe add a k at 00:49:760 - ?
4)00:53:646 (73) - a Finisher here could follow the strong sound there
5)01:05:304 - I think something like https://osu.ppy.sh/ss/9794675 could be better, doing a snap like you did is a bit too much for a Futsuu imo
6)01:21:626 (2) - Maybe a finisher? Emphasizes the Start of Kiai, and feels really needed here
7)Like point 2, Maybe nerf the 2nd Kiai a little bit too
8)01:34:061 (40) - Could use a finisher imo
9)01:44:359 - You can add a d here or at 01:44:747 - , because if you listen closely, that sound you were following gets a little bit more intense
Its Awesome!! Good job!


~Ayyri's Muzukashii~

1)00:06:820 (14) - IMO Moving this to 00:06:626 - could represent that pause of the Violin at 00:06:820 -
2)00:28:776 - to 00:41:211 - I think you exceeded a bit with putting finisher at the end of (nearly) every pattern, and I think you should nerf it a little bit, compared to the kiai's, its way more dense than them, and that doesnt make too much sense imo
3)01:08:122 - You could place a d here, could follow the 1/6 flute
4)01:14:339 - ^
5)01:21:626 - This one could be buffed a little bit, to complement Point Nº2, Besides, this is the part that feels most dense imo, so it could really use some buffing
It's Pretty good, Expected from Ayyri :P


~Oni~

1)00:16:341 (1) - This note could use a finisher imo, theres a strong sound there
2)00:34:993 (38) - Maybe put a finisher? so its consistent with the other finishers (00:30:330 (9) - for example)
3)00:38:879 (60) - Maybe make this one a k? Theres a different sound here compared to the previous d's
4)00:40:822 - Maybe make this kkkkd? so that theres an emphasis on 00:41:211 (78) - due to its strong sound
5)01:20:460 (2,3,4) - I dont think they need to be finishers imo, they dont feel as strong as 01:20:071 (1) - and 01:21:626 (1) -
6)01:34:061 (76) - Maybe make this one finisher instead? So its consistent with the other notes and to follow that strong sound
7)01:40:278 (117) - Finisher too? to follow that Cymbal?
Pretty simple, yet fun


~Inner Oni~

1)00:21:004 - I would start buffing here, just shoving a stream out of nowhere is not really a good idea
2)00:34:994 (47) - Maybe a finisher could fit here? Strong sound (Don't worry, It's still rankable, its not rankable when its at the beginning or between, but since its in the end, its fine :P)
3)00:38:102 (71) - ^
4)00:41:211 (95) - ^
5)00:43:834 - You could add a d here, if you listen closely, theres a violin sound here
6)01:15:408 - https://osu.ppy.sh/ss/9795021 You could try a pattern similar to this, so it follows the Flute
7)01:40:278 (490,498) - These two could work as K's, strong sounds, and high pitch
8)01:43:387 - https://osu.ppy.sh/ss/9795042 I would suggest this pattern, imo follows the instruments a little bit better
Its fun AF

Good luck on your beatmap!
posted
:D

Vulkin wrote:

Hello owo
Mod Req from Ayyri


~Kantan~

1)00:16:341 (1) - Maybe wanna make this a finisher? the deep sound in the background could use it imo
2)00:22:558 (11,12) - I think it would be better a Ctrl+G on these notes, so its consistent with the d k's you placed earlier
3)00:31:107 (5) - Why is this finisher? I don't hear any strong sound
4)00:41:211 (19) - This one could use a finisher however, as it emphasizes the start of the kiai, and the addition of the Violin
5)00:47:040 (29,30) - You could Ctrl+G these, so the d on that pattern has consistency in how you placed the D at the beginning of the kiai
6)00:49:372 - Here you could place a k so it follows the Violin somewhat, and maybe make 00:51:703 (37) - a d so they're different
7)00:53:646 (41) - On this note you could put a Finisher, since theres a strong sound there imo
8)01:05:304 - You can do a 1/1 kdk here, because I don't think 01:06:081 (55) - this d fits that flute very well, and the d in between could differentiate the sounds and follow a background sound there
Its pretty good! I would put a little bit more variation imo, but otherwise, pretty solid diff!


~Futsuu~

1)00:16:341 (1) - Could use a finisher, I think theres a strong sound here (Those Twinkles? I have no idea how the instruments are called, sorry)
2)IMO the first Kiai is a bit too dense for a kiai, almost Muzu-like. Consider nerfing it maybe.
3)00:49:955 (63) - Doublet here is a bit too random, Maybe add a k at 00:49:760 - ?
4)00:53:646 (73) - a Finisher here could follow the strong sound there
5)01:05:304 - I think something like https://osu.ppy.sh/ss/9794675 could be better, doing a snap like you did is a bit too much for a Futsuu imo
6)01:21:626 (2) - Maybe a finisher? Emphasizes the Start of Kiai, and feels really needed here
7)Like point 2, Maybe nerf the 2nd Kiai a little bit too
8)01:34:061 (40) - Could use a finisher imo
9)01:44:359 - You can add a d here or at 01:44:747 - , because if you listen closely, that sound you were following gets a little bit more intense
Its Awesome!! Good job!


~Ayyri's Muzukashii~

1)00:06:820 (14) - IMO Moving this to 00:06:626 - could represent that pause of the Violin at 00:06:820 -
2)00:28:776 - to 00:41:211 - I think you exceeded a bit with putting finisher at the end of (nearly) every pattern, and I think you should nerf it a little bit, compared to the kiai's, its way more dense than them, and that doesnt make too much sense imo
3)01:08:122 - You could place a d here, could follow the 1/6 flute
4)01:14:339 - ^
5)01:21:626 - This one could be buffed a little bit, to complement Point Nº2, Besides, this is the part that feels most dense imo, so it could really use some buffing
It's Pretty good, Expected from Ayyri :P


~Oni~

1)00:16:341 (1) - This note could use a finisher imo, theres a strong sound there
2)00:34:993 (38) - Maybe put a finisher? so its consistent with the other finishers (00:30:330 (9) - for example)
3)00:38:879 (60) - Maybe make this one a k? Theres a different sound here compared to the previous d's
4)00:40:822 - Maybe make this kkkkd? so that theres an emphasis on 00:41:211 (78) - due to its strong sound
5)01:20:460 (2,3,4) - I dont think they need to be finishers imo, they dont feel as strong as 01:20:071 (1) - and 01:21:626 (1) -
6)01:34:061 (76) - Maybe make this one finisher instead? So its consistent with the other notes and to follow that strong sound
7)01:40:278 (117) - Finisher too? to follow that Cymbal?
Pretty simple, yet fun


~Inner Oni~

1)00:21:004 - I would start buffing here, just shoving a stream out of nowhere is not really a good idea
2)00:34:994 (47) - Maybe a finisher could fit here? Strong sound (Don't worry, It's still rankable, its not rankable when its at the beginning or between, but since its in the end, its fine :P)
3)00:38:102 (71) - ^
4)00:41:211 (95) - ^
5)00:43:834 - You could add a d here, if you listen closely, theres a violin sound here
6)01:15:408 - https://osu.ppy.sh/ss/9795021 You could try a pattern similar to this, so it follows the Flute
7)01:40:278 (490,498) - These two could work as K's, strong sounds, and high pitch
8)01:43:387 - https://osu.ppy.sh/ss/9795042 I would suggest this pattern, imo follows the instruments a little bit better
Its fun AF

Good luck on your beatmap!
really good ass fukin mod mate, appreciate it
i made all the changes you suggested on my diffs, ayyri's muzu feedback will be there soon™!


okay okay
posted
[Kantan]
  1. 00:14:009 (1) - If you want, you can extend this slider to 00:15:952 - here.
  2. 01:06:081 - Maybe map something here? It doesn't look good empty with the current spread.
  3. 01:40:278 - Perhaps make this a finisher? All the other difficulties besides this and Futsuu have one here.
  4. 01:46:496 - Same as above point.
[Futsuu]
  1. 00:34:216 - Every single other diff besides this one have a note mapped here.
  2. 00:34:994 (19) - Every single other diff besides this one have a Finisher mapped here.
  3. 00:55:784 (74,75,76) - This is currently more dense than what is in the Muzu. Either remove the d's or add the d's to the Muzu.
  4. 00:58:601 (81) - This is another note that this diff has that the Muzu doesn't. I suggest removing it.
  5. - Note: Some rhythms in the Futsuu could actually be switched with the Muzu. This does happen more than once throughout the map.
  6. 01:40:278 (60) - Perhaps make this a finisher? All the other difficulties besides this and Kantan have one here.
  7. 01:56:600 (98) - Same as above point.
  8. 01:57:377 (100) - Same as above point.
[Ayyri's Muzukashii]
  1. 01:18:711 (1) - Your difficulty is the only one with a spinner that goes until the downbeat. Maybe change for consistency?
  2. - Note: Your difficulty has a lot of lone finishers. Perhaps you don't need to change them, but maybe you should talk with the map creator about the Oni. There are quite a few lone finishers in his higher difficulties as well.
[Oni and Inner Oni]
The only majour issues I found with these difficulties is the lack/addition of finishers that don't match the other difficulties. I have asked Ayyri to go over it with you. There are also a few instances where you have a spinner where there should be something mapped according to all of the other difficulties.
posted
it's ayyri's mod slave

00:24:113 (13,14,15) - You could make this dkd to make more variety and to emphasize the drums more.
00:29:553 (2,3,4) - dkd to emphasize drums.
00:35:771 (12,13,14) - ^, but I'm not sure if this causes too much repetition.
01:04:527 (53,54,55) - This, on the other hand, should be d k d. You've followed the drums all the way up here, you should keep doing so.
01:30:952 (18) - Maybe this could be d for better flow.
Nice difficulty, and well laid out.
00:36:936 (25,26,27) - ddk instead? Flows better imo.
01:01:418 (88) - this could be moved to 01:01:613 - .
01:13:076 (112) - This could be d to emphasize the flute going down in pitch.
01:31:729 (34,35,36) - This could be ddk to bring out the buildup.
01:55:434 (96,97,98,99,100,101) - Here could be remapped differently; something like this:
A solid futsuu.
01:08:607 (257,258,259,260) - This little section could be dkkk for the flute.
That's my only thought on it. Really nice muzu!
I don't entirely see anything wrong with this difficulty. Nice work!
Same with this.


This is a really solid mapset right now. The things I've suggested here are only such; they're suggestions. Some more minor than others, so take them with a grain of salt. I hope this gets ranked within the next few days or something. :)
posted
applied mods from stingy and epsile on my diffs!

muzu:

epsile mod added on muzu
posted
[Inner Oni]
  1. LOVELY diff. My only question is why the volume is a bit low? More impacting parts of the song overshadow hitsounds sometimes. I'd +10%, the feedback is important. Also... maybe HP6? Why be nice?


[Oni]
  1. 00:31:593 (16) - d? Just for a touch more pattern simplicity here in Oni. 00:37:616 - Doing it here too is honestly up to you!
    :arrow: 00:34:216 (32,33,34,35,36) - Then this could be kkddk just to not look similar x)
  2. 01:32:603 (68) - May as well delete this if we're not following drums here anyways. Syncopated into even number 1/4 seems annoying for Oni players.
  3. 01:43:193 - A note here maybe? Since you're sticking to drum mapping after all.


[Ayyri's Muzukashii]
  1. 00:17:021 (50,62) - It's not that it's too difficult or anything, but maybe removing just these two notes to differ from Oni a tiiiny biiit more would raise less eyebrows and keep it clean.
  2. 00:29:359 (100,108) - While most people would probably see this and want 1/4 removed for spread sake, I think taking out these 1/2 keeps the integrity but makes it look much less like Oni. 00:32:467 - Would apply here and to later happenings too. Up to you. Looking through the diffs with these changes looks nice ok.
  3. 00:52:675 (216,217) - Swapping these follows snare and wind instrument sound :>
  4. 01:14:339 - Delete just this note, for spread and nicer emphasis on increasing triplet amount.
  5. 01:26:872 (27) - You should be ok without this note, the length of the chain gets a little big here. Same with 01:39:307 (88) - . Sorry ahead of time that the combo is probably throwing something off.

[Futsuu]
  1. 00:25:667 (1) - Maybe d _ k k d d k k? ( _ is a 1/2 tick in this case). Helps spread and in general is pretty slick as far as following the song. If you think it's too hard coming after other 1/2 business you can shave off the last k or something.
  2. 00:33:633 - Since spread is a little weird here, what I'd recommend is adding a note here but deleting 00:34:605 (19) - as a break.
  3. 00:37:908 - Similar here, but no break needed since that 2/1 exists at least.
  4. 01:01:613 (86) - I think you're better off putting this note a 1/2 back.
  5. 01:15:408 (1) - Maybe something like d k, d k, d k, d, (S)? Kantan still works with spinner only if you do this.
  6. 01:52:908 (88) - I think deleting this gives the K a bit more emphasis (and cuts down on ddk amount).


[Kantan]
  1. OD4 please, 3's a bit too forgiving. Sorry if you have a linear kink.
  2. 01:05:304 (54) - Deleting this note to seperate both parts of the song better would be nice.
  3. 01:31:729 (19) - Delete as a break.


Uniformity in kiais would be cool but... is ok...
posted
gud changes, i've updated my diffs with all of the changes, gd feedback will be there eventually
posted
Mod request from Ayyri

(Kantan)
00:25:278 (16) - add k here, goes along well with the song. Feels empty without a note being preset there
00:29:553 (2) - The pitch here is too high for a d, I suggest making this a k so it becomes k k d
00:35:771 (12,13,14) - ^
00:32:662 (7,8,9) - The pitch is lower here, so make this d d k
01:06:081 (54) - High pitch here, make this k. You've this same exact part in the music a k at 01:12:299 (61) - so I don't see why the first note I linked shouldn't be a k
01:25:512 (8,9,10) - Either make this kdk or kkk because I hear high pitch, low pitch, high pitch
01:30:952 (18) - High pitch here, add k
01:32:506 (19) - If you don't agree with the suggestion before this, this should definitely be a k. The pitch is far too high to be a d
01:57:085 (18) - I would move this to 01:56:891 - . Because of the unusual area you have placed it, newer players will mistime hitting the d and will later miss the finisher due to such an abrupt change in rhythm
01:58:154 (1) - Spinner should start here. Seems loo late

(Futsuu)
01:58:154 (1) - spinner should start here. Seems too late.
Very good diff

(Muzukashii)
00:42:183 (167,168) - Ctrl+G these two. Sounds much better imo
01:00:252 - I don't think the sound effect here is enough for there to have been a finisher here
01:24:540 - add a k here? Goes with the rhythm more
01:58:154 - (For Duski to read) Ayyri has put her spinner on the timestamp that I'm suggesting you to put it on. If you leave it the way it is, not only will it play too late, it will also lead to inconsistency, making the set unrankable)

(Oni)
The start of this diff seems too dense. The song is calm at the start, so try to map the start in a more relaxed way. You can do this by changing 00:06:237 (17) - to a k (High pitch there) and deleting the note at 00:06:626 (19) - . You've done something like this at 00:12:649 (18,19,20,21) -, so do it here as well for consistency
00:38:102 (56) - Why no finisher here? There is a strong sound. If you think it will be hard to hit the finisher, remove the note before it so it becomes kdkk D
00:53:646 (155) - Strong sound, a finisher should be present
01:00:641 (176) - Why make this a finisher? This same sound effect is present at parts like 01:02:195 (182) - and 01:03:749 (187) - , so why are they not finishers? You should remove the finisher imo
01:37:752 (98,99,100) - I hear a high pitch, low pitch, high pitch here so either make this kkk or kdk

(Inner Oni)

00:09:346 (31,32) - Make this a 1/2 kdkd
Great diff

Overall, set is good
Good luck :)
posted
:D

_DUSK_ wrote:

Mod request from Ayyri

(Kantan)
00:25:278 (16) - add k here, goes along well with the song. Feels empty without a note being preset there
00:29:553 (2) - The pitch here is too high for a d, I suggest making this a k so it becomes k k d
00:35:771 (12,13,14) - ^
00:32:662 (7,8,9) - The pitch is lower here, so make this d d k
01:06:081 (54) - High pitch here, make this k. You've this same exact part in the music a k at 01:12:299 (61) - so I don't see why the first note I linked shouldn't be a k
01:25:512 (8,9,10) - Either make this kdk or kkk because I hear high pitch, low pitch, high pitch
01:30:952 (18) - High pitch here, add k
01:32:506 (19) - If you don't agree with the suggestion before this, this should definitely be a k. The pitch is far too high to be a d
01:57:085 (18) - I would move this to 01:56:891 - . Because of the unusual area you have placed it, newer players will mistime hitting the d and will later miss the finisher due to such an abrupt change in the way the rhythm changes
01:58:154 (1) - Spinner should start here. Seems loo late

(Futsuu)
01:58:154 (1) - spinner should start here. Seems too late.
Very good diff

done the changes on baby difficulties, idk what was up with the spinners and that weirdly placed note at 01:57:085 (18) on kantan uwu

(Muzukashii)
00:42:183 (167,168) - Ctrl+G these two. Sounds much better imo
01:00:252 - I don't think the sound effect here is enough for there to have been a finisher here
01:24:540 - add a k here? Goes with the rhythm more
01:58:154 - (For Duski to read) Ayyri has put her spinner on the timestamp that I'm suggesting you to put it on. If you leave it the way it is, not only will it play too late, it will also lead to inconsistency, making the set unrankable)

soon™

(Oni)
The start of this diff seems too dense. The song is calm at the start, so try to map the start in a more relaxed way. You can do this by changing 00:06:237 (17) - to a k (High pitch there) and deleting the note at 00:06:626 (19) - . You've done something like this at 00:12:649 (18,19,20,21) -, so do it here as well for consistency
00:38:102 (56) - Why no finisher here? There is a strong sound. If you think it will be hard to hit the finisher, remove the note before it so it becomes kdkk D
00:53:646 (155) - Strong sound, a finisher should be present
01:00:641 (176) - Why make this a finisher? This same sound effect is present at parts like 01:02:195 (182) - and 01:03:749 (187) - , so why are they not finishers? You should remove the finisher imo
01:37:752 (98,99,100) - I hear a high pitch, low pitch, high pitch here so either make this kkk or kdk

diddly done'd

(Inner Oni)

00:09:346 (31,32) - Make this a 1/2 kdkd - idk if i misunderstood what you meant by this but didn't really feel this one
Great diff

Overall, set is good
Good luck :)

thank
posted
okay okay muzu feedback stuffs
ozzy:


dusky:
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