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Camellia - Towards The Horizon [Taiko]

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Topic Starter
duski
This beatmap was submitted using in-game submission on 21. tammikuuta 2018 at 9:47:26

Artist: Camellia
Title: Towards The Horizon
Source: REFLEC BEAT 悠久のリフレシア
Tags: Ayyri rb illusiya イルシヤ 6th konami arcade championship kac bemani the reflesia of eternity
BPM: 154,4
Filesize: 3580kb
Play Time: 02:01
Difficulties Available:
  1. Ayyri's Muzukashii (3,24 stars, 443 notes)
  2. Futsuu (2,2 stars, 272 notes)
  3. Inner Oni (5,23 stars, 751 notes)
  4. Kantan (1,41 stars, 150 notes)
  5. Oni (3,79 stars, 554 notes)
Download: Camellia - Towards The Horizon
Information: Scores/Beatmap Listing
---------------

thanks Ayyri/eiri- for gd!
- OzzyOzrock
- Surono
thanks for mods / other help here and there
Arrival
Ekoro
LefafeI
Nayo
Nofool + ⭐
asuasu_yura
yassu-
Surono
Taikocracy + ⭐⭐⭐
Shinsekai-
Skylish
agu
Agent-17 + ⭐
Vulkin
Stingy
Epsile + ⭐
OzzyOzrock
_DUSK_

also featured in TBRT quarterfinals nomod pool
Nofool
inner oni test
01:15 duski: hi, could you try out my map and tell me what you think?
01:15 *duski is listening to [https://osu.ppy.sh/b/1306091 Camellia - Towards The Horizon]
01:22 Nofool: some focus switch seem too brutal
01:22 Nofool: 00:32:273 (22,23,24,25) - this looks empty compared to the rest of the part
01:23 duski: it used to have a kd kd pattern
01:23 duski: but i removed it at some point hmm
01:23 Nofool: k kddkddk sounds alright
01:24 Nofool: idk you could try many different patterns there
01:24 Nofool: just following the k d d k is weird cause this sound is all over the part but you followthe other sound for the structures around
01:25 duski: hmm
01:25 duski: okay
01:25 Nofool: some breaks are a bit awkward to play in my point of view
01:25 duski: i added some notes in there so its not empty
01:25 Nofool: 00:41:988 -
01:25 Nofool: does not quite fit the melody
01:26 Nofool: 00:41:988 -
01:26 Nofool: same etc
01:26 Nofool: i mean i see what you are doing
01:26 Nofool: the first part of the pattern fits the melody then the rest fit the dub sound d d k
01:26 Nofool: but the result is awkward ingame to me
01:26 Nofool: better focus on the melody
01:28 Nofool: and right on the following part you totaly dodge those sound smh
01:28 Nofool: 00:41:988 - / - 00:41:988 -
01:29 Nofool: 00:51:217 (149,150,151) - while here you emphasize them
01:29 Nofool: that sounds better already
01:30 Nofool: 00:51:217 (149,150,151) - same here this follows the melody but the whole rest of the part fits the dub sounds
01:31 Nofool: 01:00:641 (197,198,199) - this was the correct solution
01:31 Nofool: you should probably do the same at 51 sec
01:32 duski: btw dont think im ignoring you or anything, im processing every single message
01:32 duski: and trying to think of solutions :D
01:32 Nofool: i know dont worry
01:33 duski: so you think i should just focus on melody
01:33 duski: thats like the main point here.. riiiight?
01:33 duski: or am i completely fucking dumb
01:33 Nofool: nope
01:34 Nofool: some parts i think you should
01:34 Nofool: but some other (the last one i talked about, at 51s), you can keep the other fous
01:34 Nofool: focus*
01:34 Nofool: but mixing up both makes it weird at some point
01:35 Nofool: in the last kiai you "mainly" focus melody and the result seems alright to me
01:35 Nofool: unless the part at - 01:37:558 - where you suddenly swaped focus again and it feels empty
01:36 duski: yeah thats true
01:36 duski: thats crap right there
01:36 duski: like earlier in the kiai ive been following the melody but later in the same kiai i dont
01:36 duski: wtf
01:37 Nofool: xd
01:37 Nofool: well its alright overall you got the right patterns but you just need to make your mind on some part
01:37 Nofool: i dont get if you just tried to get variety out of it
01:38 duski: 00:50:537 (149,150,151,152,153,154) - i guess this is what i need to figure out
01:38 duski: kinda fixed the other problems so far
01:39 Nofool: this is good
01:39 Nofool: i think i fucked my timing earlier
01:39 duski: oh
01:39 Nofool: what is not good is
01:39 duski: yes
01:39 duski: ive been confused about this part for so long now
01:39 duski: .. :D
01:39 Nofool: well not good
01:39 Nofool: 00:44:903 (110,111,112,113,114) -
01:39 Nofool: this eemed weird to me
01:40 Nofool: because you dodge the sound you emphasize at that other part you just linkd
01:41 Nofool: 00:45:000 - / 00:45:291 - adding d at those spots fix it up to me
01:41 Nofool: but if you wanna keep duplets, you just have to work around those two d
01:41 duski: lmao i just did that exact same thing
01:41 Nofool: but not having anything at those timing is weird
01:41 duski: what you just suggested
01:42 Nofool: 00:54:229 (163,164,165,166,167,168,169,170,171) - then this concerned me to
01:42 Nofool: too*
01:42 duski: ok i think i made it okay-ish now
01:42 Nofool: idk if you did something there
01:42 Nofool: 01:00:641 (197,198,199) - just redo this there imo
01:42 Nofool: i mean what you have at 1min is ok, do it at 54sec too
01:43 Nofool: it instantly shows the player that you swaped focus for that part so its better
01:43 duski: done
01:44 Nofool: aight me (almost) last point was the empty part at the end of the kiai but you did something already? or at least have it in mind
01:45 duski: after 1:37?
01:45 Nofool: yes
01:45 duski: yes i fixed that
01:45 Nofool: ok
01:45 duski: what do you think of the ending
01:46 Nofool: yeah so basically im fine with your ending except i would add k at - 01:49:993 - and - 01:51:353 - for a better flow
01:47 duski: okiedokie
01:47 duski: done'd that too
01:47 Nofool: about the 1/6 tbh its subjective
01:47 Nofool: i would have probably do something different but it doesnt disturb me like it is
01:48 Nofool: 01:49:022 - and maybe add a d there for the flow too hue
01:49 duski: well some of those sounds are even 1/8
01:49 duski: but it becomes a mess if i start mixing 1/6 and 1/8
01:49 duski: i think
01:49 Nofool: yea
01:50 Nofool: BN/QAT choice about what is right there i guess........
01:51 Nofool: about the other diff i guess you might have ides about what you need to change (if you did the same scheme about the focus swap) ?
01:51 duski: yes i certainly do
01:51 duski: theyre slightly WIP
01:51 duski: i have no clue how to do good easy difficulties
01:51 duski: and they dont have finishers yet anyway
01:52 Nofool: k
01:52 duski: hmm
01:52 duski: in the ending though
01:52 duski: should i respect the sounds in the song
01:52 duski: or should i make it more readable
01:52 Nofool: where
01:53 duski: 01:48:374 (16,17,18,19,20,21,22,23) -
01:53 duski: this for example
01:53 duski: like it has five 1/6 sounds
01:53 duski: and then a burst of three sounds in 1/8
01:54 duski: actually it seems like the first note in that pattern comes slightly earlier
01:54 duski: at least when im trying to listen through that on 25% speed
01:54 Nofool: mmmmm it definitely plays better for the average player with full 1/6
01:54 duski: like
01:54 duski: https://gyazo.com/baa1ae2b95975b135c395de413358ef2
01:54 duski: this is how i hear it
01:54 Nofool: but yeah you'r right the end is 1/8
01:55 Nofool: actually both ways are right to me, full 1/6 have better playability for most of the player
01:55 duski: but i mean this is supposed to be the hardest diff anyway so i guess i should put everything the song has to offer
01:55 duski: in terms of difficulty
01:55 duski: yes
01:55 duski: much easier to read and play
01:55 Nofool: while 1/6 + 1/8 is the right snapping
01:55 Nofool: but is harder/might play weird
01:55 duski: kinda sucks to have a difficulty spike like this on a 5.2* map x_x
01:55 Nofool: i dont mind weird stuff, this is still playable
01:55 Nofool: but i dont know what BNs think about that
01:56 duski: and well i think an underweighted map would be a good change in 2017 mapping h4h4
01:56 Nofool: lul
01:57 duski: oh well thanks for everything
01:57 duski: ill add your name in the honorable mentions
01:57 Nofool: xd
01:57 duski: when i make another update
01:57 Nofool: want me to post the mp instead?
01:57 Nofool: to up your sp count
yassu-
irc mod
03:05 duski: what do you think? :p
03:08 yassu-: i think this map is good map ^^
03:10 duski: thats nice :P
03:10 yassu-: 00:28:387 - end of spiner ?
03:11 duski: yeah i was thinking about that
03:12 duski: ill do the same for the first spinner too
03:12 yassu-: 00:33:342 - i hear 1/6
03:14 duski: hmm me too
03:14 duski: well i can try 1/6 on that
03:14 duski: what pattern do you think works best there?
03:15 yassu-: kddd is better
03:21 yassu-: 00:43:931 - delete finish?
03:21 yassu-: 00:44:126 - and add d
03:22 duski: oops just noticed that
03:22 duski: 00:46:069 (122,123,124) -
03:22 duski: this should be 1/8 too
03:23 duski: but maybe better to play as 1/4..
03:23 duski: maybe even k + ddk 1/8
03:24 duski: 01:05:984 (227) -
03:24 duski: and k is needed here i think
03:24 duski: if you listen closely to song
03:26 yassu-: that nice
03:29 duski: hmm
03:29 duski: 00:46:166 (122,123,124) -
03:29 duski: 1/8 here
03:29 duski: and then
03:29 duski: 00:46:069 -
03:29 duski: k or no k here
03:29 duski: feels kinda weird to play with k her
03:29 duski: e
03:31 yassu-: no 1/8
03:32 yassu-: no k
03:32 duski: just 1/4 ddk better?
03:32 yassu-: yes
03:32 duski: like it is currently
03:32 duski: okay okay
03:33 yassu-: 01:21:334 - delete?
03:34 yassu-: I want to 01:21:237 - emphasize
03:34 duski: but why :o
03:35 duski: i dont know if its a good idea because its kinda weird then without that part
03:35 duski: because then the stream is the violin melody
03:35 duski: and the violin starts there
03:36 duski: at 01:21:237 (305) -
03:36 yassu-: hmmm.... ok ok
03:37 duski: i think it would be inconsistent then
03:37 duski: but i can see why you think like that :)
03:39 yassu-: 01:47:370 - i hear sound
03:40 duski: yes me too
03:40 duski: but it becomes really difficult to play that if i add a note there :D
03:41 duski: the pattern before that is also a bit different from the mapping
03:41 duski: theres also a 1/8 burst in the end
03:41 duski: but i cant really map that or else it becomes pretty weird
03:42 yassu-: 01:47:953 - k
03:43 yassu-: 01:54:171 - ^
03:45 duski: done
03:47 yassu-: 01:47:144 (6,7,8) - i hear 1/8
03:47 duski: yes
03:47 duski: it is 1/8
03:48 duski: but im not sure which way to do it
03:48 duski: kkkk 1/6 and then 1/8 ddk
03:49 yassu-: 01:53:685 (58,59,60,61) - dkkd
03:50 yassu-: 01:47:467 (9,10,11,12,13) - pattern
03:50 yassu-: 01:53:977 - k ^^
03:51 duski: so wait
03:51 duski: what do you mean with 1:53 and 1:47 patterns
03:51 duski: you want the pattern at 1:47 to be the same as 1:53?
03:51 duski: so theyre both kkkdk
03:52 duski: (kkkd 1/6) + k 1/4 right
03:52 yassu-: 01:47:467 (9,10,11,12,13) - 01:53:685 (58,59,60,61,62) - same sound pattern
03:53 duski: yes but should that be dkkdk or kkkdk
03:53 duski: in both
03:54 yassu-: ok
03:55 yassu-: 01:57:765 - delete finish
03:55 duski: so which pattern for those two parts? :D
03:58 yassu-: dkkd k
03:58 duski: done
03:58 duski: ok yes did that too :D
03:59 yassu-: 01:57:765 - k
03:59 duski: yes you just said that
03:59 duski: to remove finish
03:59 duski: :D
03:59 duski: or did u post wrong time
04:01 yassu-: 01:35:324 -
04:01 yassu-: lol
04:02 yassu-: 01:29:106 - pattern
04:03 duski: so now they are same pattern right?
04:03 duski: after that one change
04:07 yassu-: 01:30:563 (389,390,391,392,393) - 01:36:781 (447,448,449,450,451) - 01:24:346 (336,337,338,339,340) - i think that If you change pattern here
04:09 yassu-: 01:24:346 (336,337,338,339,340) - 01:36:781 (447,448,449,450,451) - kkddk?
04:11 duski: maybe
04:11 duski: doesnt change much
04:11 duski: its ok
04:11 duski: changed it though
04:13 yassu-: maybe, that's all
04:13 duski: thx for help : 3
04:13 yassu-: good luck ^^
Surono
modded inner oni and telling the issues of the mapset
18:40 duski: hey! would you mind testing out my map real quick?
18:40 duski: its just two minutes long
18:40 Surono: /np
18:43 Surono: k
18:44 *duski is listening to [https://osu.ppy.sh/b/1306091 Camellia - Towards The Horizon]
18:46 *Surono is playing [https://osu.ppy.sh/b/1306091 Camellia - Towards The Horizon [Inner Oni]] <Taiko>
18:54 duski: im not too confident about the easy diffs cuz i got no clue how to map them
18:54 Surono: yeah np
18:54 Surono: mapping low diffs are difficult sometimes
18:55 Surono: 00:25:473 - theres 1/6 sounds
18:56 Surono: could be as kddk 1/6
18:56 *Surono is editing [https://osu.ppy.sh/b/1306091 Camellia - Towards The Horizon [Inner Oni]]
18:57 Surono: 00:26:930 - kat it, to consistent follow the flow from 00:26:056 - here
18:57 duski: did the latter
18:57 duski: but where do you think i should add a 1/6 exactly
18:58 duski: oh yeah i heard it now
18:58 duski: hmm
18:58 Surono: ,.
18:58 Surono: 00:27:027 - ddk 1/4 -> dddk 1/6 to follow burst sound
18:59 duski: jesus star rating is so broken
18:59 duski: just adding these things made it go up like 0.1*+
18:59 Surono: 00:41:988 - ugh.. why no note here.. kat it to follow instrument as your mapped
19:00 Surono: 00:43:543 - 00:48:206 - same above
19:01 Surono: wew, star rating for wut lol.. pp , adding them just make it a bit harder for this diff. 1/4 + 1/6 pattern yeah
19:01 duski: just two more notes on a 1/4 stream and ta-da 0.1* higher
19:01 Surono: 00:56:172 - move to 00:56:269 - here, noticeable beat
19:01 duski: such is life
19:01 duski: but yes added these changes
19:02 Surono: yeah me irl , life is f8ing ,.
19:02 duski: i think i have to disagree with that last change
19:02 duski: imo the note is on the beat
19:03 Surono: just flow, i wanted you hear that beat. its taiko xd
19:03 Surono: 00:56:269 - feels weird if you leave this sound empty right
19:04 duski: weeeell to me it plays and sounds worse if i move that note :x
19:04 Surono: i never seen b4 which map are have empty on important sounds
19:04 Surono: okey, keep on red tick and add note on blue tick, fair
19:04 Surono: 00:59:378 - 00:59:767 -
19:05 Surono: 01:04:041 -
19:06 Surono: 01:20:848 - why finisher? i dont hear this had high impact sounds, make it 01:20:654 - 1/6 pattern instead
19:07 Surono: 01:23:666 - 01:23:763 - swap colors
19:08 duski: done
19:08 duski: but i have to ask about this 1/6 pattern at
19:08 duski: 01:20:654 -
19:08 Surono: weak burst but possible imo
19:09 Surono: or simply it as ddk 1/4
19:09 duski: yeah theres the faint brr sound thing
19:09 Surono: yes
19:10 duski: it kinda sounds like 1/4 and then a 1/8 ddk
19:10 duski: which has been used throughout the song/map
19:11 Surono: 1/4 is good since the sound are weak, 1/8 is okay if you adjust volume setting in there with green lines
19:11 Surono: 01:29:883 - 01:29:980 - and yeah just it.. well previously i pointd out them such 00:56:269 - this sound cuz idk lol. if you left those sounds would make it seems undermapped but nvm XD
Lumenite-
nm from queue bottom diffs said to be fixed, so i'll mod the top 3 c:

[Oni]
00:24:113 (32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49) - I think you can format this build-up a little bit better by doing something along these lines: (add adding a note on 00:26:153 and 00:26:347).
00:32:662 (22,23,24,25) - I feel that the begging notes (22 and 24) are higher in pitch than 23 and 25, so I'd suggest making both of these doublets kd kd.
00:38:490 (57,58,59,60,61,62,63,64,65,66,67) - Imo this rhythm doesn't sound correct, and I think the following rhythm is better
00:41:891 (82) - And all other finishers like it, do not have the intensity needed to really be a finisher. I think you should just keep these as regular notes.
The 2nd kiai in my opinion has too big of a difficulty gap between muzu and oni. Muzu has some simple offbeat patterns and in the Oni there's a ton of 1/4. This pattern for instance, imo, is much more suitable for an Oni, and at that provides more contrast between this difficulty and the Inner Oni than connecting the patterns with one note:
01:47:079 (2,3,4,5,6,7,8,9,10) - I think this would be more rhythmically correct, and will spread well with the Inner Oni:

[Inner Oni]
00:18:575 (9,10) - These notes mirror the ones at 00:17:021 (3,4) - and in my opinion, the should be the same
00:27:027 (65,66,67,68) - Unnecessary 1/6 imo, you can keep this as 1/4 dd for the same general effect as 1/6 was already used earlier in this stream.
00:38:782 (73,74,75) - For simplicity, I recommend you keep these as a 1/4 dk doublet instead of ddk in 1/8. By extension, I also recommend changing 00:40:240 (84,85,86,87) - to a 1/6 dddk for the same general effect as well.
00:51:217 (158,159) - Don't have the intensity to be finishers imo
00:53:160 (167,168,169) - Same general idea as the 3rd comment I made. It's a burst of 308.8 bpm, which is somewhat unnecessary if the same effect can be initiated by using a 1/4 doublet.
00:55:298 (175,176,177,178) - ^ except when if you change this it'll become a ddd triplet, not a doublet
01:01:515 (204,205,206,207) - ^
01:05:013 (222,223,224,225,226) - ^
01:27:260 (364) - Also doesn't need to be a finisher.
All of the 1/8 remarks I've made earlier continue for the very last section of the song.


[Ayyri's Muzukashii]
Changes were made via discord. Minor ones at that XD.

Good luck~
Topic Starter
duski

Taikocracy wrote:

nm from queue bottom diffs said to be fixed, so i'll mod the top 3 c:

[Oni]
00:24:113 (32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49) - I think you can format this build-up a little bit better by doing something along these lines: (add adding a note on 00:26:153 and 00:26:347).
00:32:662 (22,23,24,25) - I feel that the begging notes (22 and 24) are higher in pitch than 23 and 25, so I'd suggest making both of these doublets kd kd.
00:38:490 (57,58,59,60,61,62,63,64,65,66,67) - Imo this rhythm doesn't sound correct, and I think the following rhythm is better
00:41:891 (82) - And all other finishers like it, do not have the intensity needed to really be a finisher. I think you should just keep these as regular notes.
The 2nd kiai in my opinion has too big of a difficulty gap between muzu and oni. Muzu has some simple offbeat patterns and in the Oni there's a ton of 1/4. This pattern for instance, imo, is much more suitable for an Oni, and at that provides more contrast between this difficulty and the Inner Oni than connecting the patterns with one note:
01:47:079 (2,3,4,5,6,7,8,9,10) - I think this would be more rhythmically correct, and will spread well with the Inner Oni:

All Oni changes done

[Inner Oni]
00:18:575 (9,10) - These notes mirror the ones at 00:17:021 (3,4) - and in my opinion, the should be the same
00:27:027 (65,66,67,68) - Unnecessary 1/6 imo, you can keep this as 1/4 dd for the same general effect as 1/6 was already used earlier in this stream.
00:51:217 (158,159) - Don't have the intensity to be finishers imo
01:27:260 (364) - Also doesn't need to be a finisher.

^ i did these changes

00:38:782 (73,74,75) - For simplicity, I recommend you keep these as a 1/4 dk doublet instead of ddk in 1/8. By extension, I also recommend changing 00:40:240 (84,85,86,87) - to a 1/6 dddk for the same general effect as well.
00:53:160 (167,168,169) - Same general idea as the 3rd comment I made. It's a burst of 308.8 bpm, which is somewhat unnecessary if the same effect can be initiated by using a 1/4 doublet.
00:55:298 (175,176,177,178) - ^ except when if you change this it'll become a ddd triplet, not a doublet
01:01:515 (204,205,206,207) - ^
01:05:013 (222,223,224,225,226) - ^
All of the 1/8 remarks I've made earlier continue for the very last section of the song.

^ i did not change these as i feel theyre better the way they are and are justified based on the 1/8 burst sounds in the song itself


[Ayyri's Muzukashii]
Changes were made via discord. Minor ones at that XD.

Good luck~
Shinsekai-
M4M req VIA PM eks de

[General]

- What about if you play with the volume 00:16:341 - 40% will be ok xD and here 00:21:004 - you put 45% or 55% :0 depend 00:23:335 - 60% here 00:28:776 - and 70%, 00:54:423 - 65% , And other points... Play harder with the volume :3 ( 01:06:081 - )

[Kantan]

- 00:33:439 (9,10) - CTRL + G sounds better and you emphasize that note 00:34:993 (11) -
- 00:51:315 (35,36,37,38,39,40,41) - this is too long my dude , Ctrl+g this 00:51:315 (35,36) - and delete 00:52:480 (38) - this one
- maybe change this one into a k 01:38:724 (27) -
- 01:41:833 (31) - same ^
- 01:56:211 (16) - same ^

[Futsuu]

- if you are following the flute sound you should change this into a k 00:19:255 (11) -
- 00:28:776 (1) - bIg NoTe
- this is a k 00:34:605 (18) - not a d if you follow your own pattern ( d k d k d k ) that note is a k
- delete this one 00:49:760 (63) - sounds nice
- ctrl + g 01:11:133 (113,114) - ? to emphasize this note 01:12:299 (115) -
- 01:46:496 (68) - big note , 01:49:410 (75) - , 01:53:102 (86) - , 01:55:822 (93) - you have so many notes with finisher why you don't put they here?

[Ayyri's Muzukashii]

- put one note here 00:04:197 (3) - follow the rhythm perfectly
- 00:05:751 (11) - ^
- 00:10:414 (28) - ^
- 00:38:879 (151) - change to k
- add one d here 00:57:338 (215) - the d r u m
- 00:58:892 (218) - ^
- 01:03:556 (226) - ^

[OnI]

- 00:53:452 (142) - nute
- 01:20:071 (1) - delete and add more notes :3

[Inner Oñi]

- 00:33:309 (31) - change to k woulb be nice to the rhythm of the song
- 01:06:729 (234) - ^
- 01:08:024 (239,240,241,242) - ctrl + g this and 01:08:154 (241) - k
- 01:32:215 (408) - k too :D!
- 01:46:496 (1) - big
- 01:50:382 (32) - big (?) idk if is this rankeable but heh

[askdjaskldja]

Nice map nice sound nice song eks de you should play with the volume :3 to make a really really good map with a really good volume gl ranking this ma boiiiii
Topic Starter
duski

Shinsekai- wrote:

M4M req VIA PM eks de

[General]

- What about if you play with the volume 00:16:341 - 40% will be ok xD and here 00:21:004 - you put 45% or 55% :0 depend 00:23:335 - 60% here 00:28:776 - and 70%, 00:54:423 - 65% , And other points... Play harder with the volume :3 ( 01:06:081 - )

[Kantan]

- 00:33:439 (9,10) - CTRL + G sounds better and you emphasize that note 00:34:993 (11) -
- 00:51:315 (35,36,37,38,39,40,41) - this is too long my dude , Ctrl+g this 00:51:315 (35,36) - and delete 00:52:480 (38) - this one
- maybe change this one into a k 01:38:724 (27) -
- 01:41:833 (31) - same ^
- 01:56:211 (16) - same ^

[Futsuu]

- if you are following the flute sound you should change this into a k 00:19:255 (11) -
- 00:28:776 (1) - bIg NoTe
- this is a k 00:34:605 (18) - not a d if you follow your own pattern ( d k d k d k ) that note is a k
- delete this one 00:49:760 (63) - sounds nice
- ctrl + g 01:11:133 (113,114) - ? to emphasize this note 01:12:299 (115) -
- 01:46:496 (68) - big note , 01:49:410 (75) - , 01:53:102 (86) - , 01:55:822 (93) - you have so many notes with finisher why you don't put they here?

[Ayyri's Muzukashii]

- put one note here 00:04:197 (3) - follow the rhythm perfectly
- 00:05:751 (11) - ^
- 00:10:414 (28) - ^
- 00:38:879 (151) - change to k
- add one d here 00:57:338 (215) - the d r u m
- 00:58:892 (218) - ^
- 01:03:556 (226) - ^

[OnI]

- 00:53:452 (142) - nute
- 01:20:071 (1) - delete and add more notes :3

[Inner Oñi]

- 00:33:309 (31) - change to k woulb be nice to the rhythm of the song
- 01:06:729 (234) - ^
- 01:08:024 (239,240,241,242) - ctrl + g this and 01:08:154 (241) - k
- 01:32:215 (408) - k too :D!
- 01:46:496 (1) - big
- 01:50:382 (32) - big (?) idk if is this rankeable but heh

[askdjaskldja]

Nice map nice sound nice song eks de you should play with the volume :3 to make a really really good map with a really good volume gl ranking this ma boiiiii
did changes on my own diffs, volume fine-tuning applied to Inner Oni difficulty only
Skylish
IRC mod with Duski
2017-08-26 00:32 duski: hi :) can you take a look at my map
2017-08-26 00:32 duski: it reached +12 not long ago
2017-08-26 00:33 duski: ACTION is listening to [https://osu.ppy.sh/b/1306091 Camellia - Towards The Horizon]
2017-08-26 00:34 Skylish: are you asking for a testplay or something else?
2017-08-26 00:34 duski: yes
2017-08-26 00:34 duski: ":D"
2017-08-26 00:34 duski: well im kinda looking to get that shit ranked
2017-08-26 00:34 duski: and i was trying to find any online bn's
2017-08-26 00:35 duski: to see if has any issues left
2017-08-26 00:35 duski: ive discussed the map with arrival and surono before
2017-08-26 00:35 duski: surono asked to ask others first and arrival hasnt replied to me yet
2017-08-26 00:35 Skylish: I will just point out some obvious flaws, but I won't do a full mod here as stated in my BN modding queue
2017-08-26 00:35 Skylish: understand?
2017-08-26 00:35 Skylish: let's start with Kantan :>
2017-08-26 00:36 duski: sure thing
2017-08-26 00:36 Skylish: ACTION is playing [https://osu.ppy.sh/b/1314575 Camellia - Towards The Horizon [Kantan]] <Taiko>
2017-08-26 00:38 duski: choke
2017-08-26 00:38 Skylish: The concrete n n n n n pattern could be stayed in Kiai
2017-08-26 00:38 Skylish: in Kantan
2017-08-26 00:39 Skylish: 01:24:734 (7,8,9,10) -
2017-08-26 00:39 Skylish: I expect a 1/1 pattern here
2017-08-26 00:40 Skylish: 01:21:626 - / 01:34:061 - Finisher possible in Kantan, consider add them there
2017-08-26 00:41 duski: done'd
2017-08-26 00:41 Skylish: 01:51:936 (9,10,11,12) - / 01:55:822 (15,16,17,18,19) - I feel that they are not as natural simple as the section of 00:28:776 -
2017-08-26 00:42 Skylish: the last ending part is a bit too dense, perhaps it's style, but for Kantan level players, they may not expect to see such relatively complicated patterns in the final few seconds
2017-08-26 00:43 Skylish: 01:51:936 - it is supposed to be n n n pattern in 3/2 rhythm actually, but you map it as 4* 1/1, I feel a bit weird there
2017-08-26 00:43 Skylish: 3/2 pattern is acceptable in Kantan once it is not abused
2017-08-26 00:44 Skylish: now, just keep a general idea, you may need more opinion in detail from other modders
2017-08-26 00:44 Skylish: since you do not really have many mods for this mapset, isn't it :P ?
2017-08-26 00:44 Skylish: let's move on to Futsuu
2017-08-26 00:44 Skylish: you ready?
2017-08-26 00:45 Skylish: ACTION is playing [https://osu.ppy.sh/b/1306381 Camellia - Towards The Horizon [Futsuu]] <Taiko>
2017-08-26 00:45 duski: im on the phone right now
2017-08-26 00:45 Skylish: oops sorry
2017-08-26 00:45 Skylish: let me know when you have finished your phone call
2017-08-26 00:50 duski: ok my body is ready
2017-08-26 00:50 duski: didnt make the rest of the changes though
2017-08-26 00:50 Skylish: lol are you still on the phone?
2017-08-26 00:50 duski: and no it doesnt have too many mods yet
2017-08-26 00:50 duski: no
2017-08-26 00:53 Skylish: Futsuu with a bit free-style
2017-08-26 00:53 Skylish: pretty fair
2017-08-26 00:53 duski: i noticed like three things while watching lmao
2017-08-26 00:53 duski: like three things ill want to change
2017-08-26 00:53 Skylish: oh it's good that you picked your own problems
2017-08-26 00:53 Skylish: nice
2017-08-26 00:54 Skylish: I dont have much to say for Futsuu
2017-08-26 00:56 Skylish: inconsistent pattern usages in Muzukashii
2017-08-26 00:56 Skylish: It's Ayyri's style as far as I know
2017-08-26 00:56 Skylish: which I am not really fond of, sorry to say so
2017-08-26 00:56 duski: >females being inconsistent
2017-08-26 00:56 duski: 4Head
2017-08-26 00:56 Skylish: narh LOL
2017-08-26 00:59 Skylish: the flow is not smooth in Oni
2017-08-26 00:59 Skylish: density issue is spotted
2017-08-26 00:59 Skylish: some unnatural drop down of density in Kiai is a very obvious flaw imo
2017-08-26 00:59 duski: any suggestions to fix that
2017-08-26 00:59 Skylish: talk about some inconsistent parts first: 00:19:838 (15,16,17,18,19) -
2017-08-26 01:00 Skylish: compare them ^ with 00:16:341 (1,2,3,4,5,6) -
2017-08-26 01:00 Skylish: and you will know what I mean
2017-08-26 01:00 Skylish: 00:25:667 (43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59) - this stream is too long for Oni when you have Inner Oni as the top diff.
2017-08-26 01:00 Skylish: please split it apart into 3 parts at least, cleaner patterns as well
2017-08-26 01:01 Skylish: 00:40:239 (69,70,71,72,73,74,75,76,77,78,79) - same as this one, not suitable in Oni
2017-08-26 01:01 Skylish: In Kiai, the density drops happen in every 3/4 patterns 00:41:600 (82,83,84) -
2017-08-26 01:03 Skylish: n nn n would be better in terms of density spread
2017-08-26 01:04 Skylish: 00:45:874 (102,103,104,105,106,107,108,109,110,111) - anti-flow rhythm and pattern
2017-08-26 01:04 Skylish: 00:45:874 (102) - perhaps this would be better by matching the base drums with melody flow https://puu.sh/xjkj7/d84b5b03fc.png
2017-08-26 01:04 Skylish: just an example
2017-08-26 01:07 duski: SeemsGood
2017-08-26 01:07 duski: did all these changes
2017-08-26 01:07 Skylish: 01:27:649 - consider remove this note to create a break
2017-08-26 01:07 Skylish: *gap
2017-08-26 01:07 duski: sry that im not replying meanwhile, im just reading through and trying out the changes as you type them
2017-08-26 01:07 Skylish: yeah take your time
2017-08-26 01:08 Skylish: a certain gap is needed after a bunch of notes hit
2017-08-26 01:08 Skylish: and a gap can separate sections
2017-08-26 01:08 Skylish: 01:27:843 - is a new start, right?
2017-08-26 01:08 Skylish: 01:27:649 - if you put notes here to link it up, the new section would be blurred
2017-08-26 01:08 duski: ye i understand
2017-08-26 01:09 Skylish: It is for improving structure in general
2017-08-26 01:09 Skylish: Finishers for the starts as well
2017-08-26 01:09 Skylish: 01:27:843 - / 01:21:626 (1) -
2017-08-26 01:09 Skylish: 01:37:558 (98,99,100) - another similar 3/4 patterns, try to think how you can enrich them in Oni
2017-08-26 01:10 Skylish: 01:38:918 - missing obvious notes of triplet since you are following the melody pretty concretely overall speaking in Kiai
2017-08-26 01:11 duski: i literally just added a note there before you said that last thing
2017-08-26 01:11 duski: lmao
2017-08-26 01:11 Skylish: lol okay
2017-08-26 01:11 Skylish: 01:46:885 -
2017-08-26 01:11 Skylish: glitch starts right here instead of 01:47:079 -
2017-08-26 01:12 Skylish: meanwhile imo isolating the strong drum kick ( 01:47:273 - ) is a good idea
2017-08-26 01:12 Skylish: i.e. 01:46:885 - ddd k
2017-08-26 01:12 Skylish: ** another Finisher 01:46:496 - , just mark it down in case you cannot spot it out
2017-08-26 01:12 duski: d ddk isnt bad either
2017-08-26 01:13 duski: at least to my ear
2017-08-26 01:13 Skylish: your style, you can keep yours of cours
2017-08-26 01:13 Skylish: *course
2017-08-26 01:13 Skylish: However, unrankable issue right here: 01:57:668 (60,61) -
2017-08-26 01:13 Skylish: 1/4 Finishers must not be used
2017-08-26 01:13 duski: ye that is my mistake
2017-08-26 01:13 duski: thats been changed
2017-08-26 01:13 duski: but ive forgot to change it on oni
2017-08-26 01:14 duski: in inner oni it isnt like that anymore
2017-08-26 01:14 Skylish: alright, fix other similar parts of what I have mentioned above
2017-08-26 01:14 Skylish: move to inner oni now
2017-08-26 01:14 duski: the best and worst part of this conversation lmao
2017-08-26 01:16 Skylish: unrankable Inner Oni
2017-08-26 01:17 duski: what
2017-08-26 01:17 Skylish: Camellia has a very significant style:
2017-08-26 01:17 Skylish: The music is scattered
2017-08-26 01:17 Skylish: i.e. They are porous
2017-08-26 01:18 Skylish: umm let's say
2017-08-26 01:18 Skylish: You link up the melody with streams
2017-08-26 01:18 Skylish: but the music itself is actually divided into parts
2017-08-26 01:19 Skylish: 00:41:405 (96,97,98,99,100,101,102) - / 00:42:960 (107,108,109,110,111,112,113) -
2017-08-26 01:19 Skylish: they can be definitely be splitted
2017-08-26 01:20 duski: i just need to know at a concrete level what makes this unrankable
2017-08-26 01:20 duski: its a pretty big thing to say
2017-08-26 01:20 duski: especially when ive had other BNs try this out
2017-08-26 01:20 duski: and no one has made a claim of that caliber
2017-08-26 01:20 Skylish: there are more for you to know, just wait for a moment
2017-08-26 01:20 Skylish: I am generalizing the idea
2017-08-26 01:21 Skylish: 01:05:013 - any 1/8 usage risk DQ
2017-08-26 01:22 Skylish: even the music can support it
2017-08-26 01:22 Skylish: 01:01:515 - / 01:05:013 - they are still okay since they are just shor triplets
2017-08-26 01:23 Skylish: however: 01:46:885 (2,3,4,5,6,7,8) - is definitely not accepted
2017-08-26 01:23 duski: but why
2017-08-26 01:23 duski: ppl cant read? LUL
2017-08-26 01:23 Skylish: umm it's about the playability
2017-08-26 01:24 Skylish: sudden piled up density is harsh
2017-08-26 01:24 Skylish: let's say this one: 01:46:885 (2,3,4,5,6,7,8) -
2017-08-26 01:24 duski: yes it isnt very easy to play and/or read
2017-08-26 01:24 Skylish: they fit the music yes
2017-08-26 01:24 duski: ive acknowledged that
2017-08-26 01:24 Skylish: but, they show that your mapping channel is shifting
2017-08-26 01:25 Skylish: You are not supposed to match EVERY SINGLE THING in Taiko since it is barely impossible esp.ly in a glitch map
2017-08-26 01:25 Skylish: *glitch music
2017-08-26 01:26 duski: does it magically turn okay if i change that 1/8 to 1/6
2017-08-26 01:26 Skylish: still no
2017-08-26 01:26 Skylish: It feels so uncomfortable in game-play
2017-08-26 01:27 Skylish: in terms of rhymic flow
2017-08-26 01:27 duski: im afraid the fate of this ending is going to be settled later
2017-08-26 01:27 duski: and not during this conversation
2017-08-26 01:27 Skylish: sure it is a lter thing
2017-08-26 01:27 Skylish: (later
2017-08-26 01:27 duski: ive had not one but two BNs not mention anything
2017-08-26 01:27 duski: about like unrankability
2017-08-26 01:28 duski: like sure, it is not the easiest thing to read and play
2017-08-26 01:28 duski: but no one ever said its unrankable
2017-08-26 01:28 Skylish: *not mention anything?
2017-08-26 01:28 Skylish: I did mention =w=
2017-08-26 01:28 duski: two other BNs*
2017-08-26 01:28 duski: xddd
2017-08-26 01:28 duski: like youre the first to say its unrankable
2017-08-26 01:28 duski: thats what im getting at
2017-08-26 01:28 Skylish: oh okay
2017-08-26 01:29 Skylish: other BNs may accept it
2017-08-26 01:29 Skylish: but that'd be a very controversial issue in the modding process
2017-08-26 01:29 Skylish: to play safe, sacrifise something to construct a better structure is a compromisation
2017-08-26 01:30 duski: i'd like to hold on to my dear 1/8s
2017-08-26 01:30 Skylish: I would say a 'NO' for the 1/8 usage in the last part
2017-08-26 01:30 duski: but if it really proves to be the only thing holding it back from ranking
2017-08-26 01:30 Skylish: not really the only one
2017-08-26 01:30 duski: then ill have to change that
2017-08-26 01:30 Skylish: but also the flow in other parts of Inner Oni
2017-08-26 01:30 duski: my only objective in the end is to have this ranked
2017-08-26 01:30 duski: its like a thing i want to do
2017-08-26 01:30 Skylish: is it your first map?
2017-08-26 01:31 Skylish: pending 2, graveyard 4, nope
2017-08-26 01:31 duski: :^)
2017-08-26 01:31 duski: maybe
2017-08-26 01:31 duski: yes but this is the first one
2017-08-26 01:31 duski: i had one deleted map
2017-08-26 01:31 Skylish: mapping concept could be polished a lot
2017-08-26 01:31 duski: it was basically to just even learn how the editor works
2017-08-26 01:31 duski: but this is the first serious thing
2017-08-26 01:31 Skylish: The structure in Inner Oni is loose
2017-08-26 01:32 Skylish: you put wrong foci on each musical element sometime
2017-08-26 01:32 Skylish: BNs can notify these errors easily
2017-08-26 01:33 Skylish: That's all from me now
2017-08-26 01:34 duski: maybe i didnt pick the easiest song to map
2017-08-26 01:34 duski: lmao
2017-08-26 01:35 Skylish: It's not the easiest genre
2017-08-26 01:35 Skylish: it requires a more well developed mapping sense actually

A general discussion on all difficulties. It needs more mods to reflect what the issues are in a more precise way.

Cheers! :D
yassu-
Timing
00:41:211 - start of kiai (Futsuu)

00:53:646 - end of kiai (all diff)

01:44:942 - end of kiai ? (all diff)

Kantan
・00:27:221 - move to end of spinner

・01:21:626 ~ 01:40:278 - pattern is very irregular. it is too hard for kantan player.
 ・01:25:123 - 01:29:009 - 01:35:227 - 01:36:781 - 01:39:501 - delete
 ・01:32:506 - 01:38:724 - change to d
 ・01:25:900 - 01:28:620 - 01:34:838 - 01:37:947 - change to k
 ・01:29:786 - 01:36:004 - add d
 ・01:33:672 - 01:38:335 - add k

・01:40:278 (35,36,37,38) - change to dkdk(2/1)  01:21:626 (2,3,4,6) - pattern

・01:52:325 - delete not fit sounds

・01:55:822 (16,17,18,19,20) - too hard for kantan player. change to DKD(2/1)?

Futsuu
・00:16:341 ~ 00:25:278 - too hard. please reduce density

・00:27:221 - same kantan

・00:55:589 - delete 01:01:807 - pattern

・01:13:076 - add k I heard sound

・01:56:405 - 01:57:765 - delete for spread

Oni
・00:32:273 (20,21,22,23,24,25) - swap 00:29:164 (2,3,4,5,6,7) - pattern change

・00:40:725 - delete for spread

・00:47:914 - move to 00:48:206 - 00:41:405 (79,80,81,82,83,84) - pattern

・00:49:274 - change to d , 00:49:469 - move to 00:49:760 - and 00:49:663 - change to k 00:42:960 (89,90,91,92,93,94) - ^

・00:53:452 - add k sound follow

・01:57:668 - change to k ^

good luck ^^
Topic Starter
duski
thanks <3!
roufou
futsuu
00:23:335 (21,22) - reverse color, seems random imo
00:29:942 (5) - maybe kat to fit the strong snare?
00:36:159 (23) - same as above
00:43:154 - maybe kat for snare again?
01:27:066 (19,20) - maybe reverse color
01:27:649 - maybe add a kat here or something so the above change doesn't make it too repetitive if you make the above change
01:29:786 - kat again for same reason as usual
01:39:501 (57,58) - reverse color
01:40:084 - add k if you do the above change probably

muzukashii
00:22:267 - not a fan of this d, change something maybe (like removing it for instance)
Topic Starter
duski
futsuu changes put in place!
Surono
hi im ctb player, cute the baby

>Inner Oni
* 00:12:357 - kat this to follow better the high flows here since 00:12:163 (49,50) - these notes are on flat sounds
* 01:29:689 - from here seems repetitive with the current, yeah use previous colors kkkddkdkdk then variation 01:30:660 - from here as ddkk. more accurate on emphasis da song
* 01:32:021 - 01:32:409 - kat these, the reasons same as first point
* 01:33:381 - 01:33:672 - same as above, you should give something variation in here.. because if you continue 01:34:061 - from here yeah looks dull? yeh
* 01:39:793 - I hear single beat at this sound, so ye kat this like 01:39:404 - in here
* 01:43:387 - kat hight pitch, 01:44:262 - 01:44:650 - kat these to follow flows .. and yeah to avoid dull plays
* 01:46:496 - ~ 01:52:422 - what a dem... undermapped, you didnt map the 1/6 sounds too bad.. 01:53:296 - and from here, just a little but try to map,
just babybaby to ignoring those sounds


>Oni
* 01:46:496 - so from here few density are higher than Inner.. yeah becareful when spreading density pattern, selfmod[/b]

>Ayyri
* 00:28:776 - dem density, me would expetin 00:29:650 - and next.. and 00:32:759 - dont forget like this.. finish them!1!! *fatalite
* 00:53:646 - teh density from here dem...maybe blame de own mapper or try do smth?
* 01:21:626 - zzzzzzz undermapped muzu from here.. idk

and low diffs Zzzzz.. still had dull patterns and some spread issues or break section

dont kudosu (edit:) since I didnt mod the baby diffs, sry but tryhard.png gl
Topic Starter
duski

Surono wrote:

hi im ctb player, cute the baby

>Inner Oni
* 00:12:357 - kat this to follow better the high flows here since 00:12:163 (49,50) - these notes are on flat sounds
* 01:29:689 - from here seems repetitive with the current, yeah use previous colors kkkddkdkdk then variation 01:30:660 - from here as ddkk. more accurate on emphasis da song
* 01:32:021 - 01:32:409 - kat these, the reasons same as first point
* 01:33:381 - 01:33:672 - same as above, you should give something variation in here.. because if you continue 01:34:061 - from here yeah looks dull? yeh
* 01:39:793 - I hear single beat at this sound, so ye kat this like 01:39:404 - in here
* 01:43:387 - kat hight pitch, 01:44:262 - 01:44:650 - kat these to follow flows .. and yeah to avoid dull plays
* 01:46:496 - ~ 01:52:422 - what a dem... undermapped, you didnt map the 1/6 sounds too bad.. 01:53:296 - and from here, just a little but try to map,
just babybaby to ignoring those sounds


>Oni
* 01:46:496 - so from here few density are higher than Inner.. yeah becareful when spreading density pattern, selfmod[/b]

>Ayyri
* 00:28:776 - dem density, me would expetin 00:29:650 - and next.. and 00:32:759 - dont forget like this.. finish them!1!! *fatalite
* 00:53:646 - teh density from here dem...maybe blame de own mapper or try do smth?
* 01:21:626 - zzzzzzz undermapped muzu from here.. idk

and low diffs Zzzzz.. still had dull patterns and some spread issues or break section

dont kudosu (edit:) since I didnt mod the baby diffs, sry but tryhard.png gl
ok ok did most of the changes, another abomination of inner oni ending is borne'd've'st
Topic Starter
duski

Surono wrote:

>Ayyri
* 00:28:776 - dem density, me would expetin 00:29:650 - and next.. and 00:32:759 - dont forget like this.. finish them!1!! *fatalite
* 00:53:646 - teh density from here dem...maybe blame de own mapper or try do smth?
* 01:21:626 - zzzzzzz undermapped muzu from here.. idk
Agent-17
This is my first time modding, I hope I didn't make inconsistencies. (Does the () number at the end of time points really matters in terms of linking to the editor?)

Ayyri's muzukashii
00:27:416 to 00:28:193 - Not sure about this, but spinner to avoid being undermapped?
01:45:136 to 01:45:913 - ^

00:52:092 (104) - k feels more fitting here
01:09:190 (241) - ^
01:15:408 (256) - ^
01:16:962 (168) - ^
01:30:952 (36) - ^ (big)
01:32:506 - ^ (big)

00:52:675 (106) - add d or k depending on if you want to follow the flute melody or the drum

About the Third to Fourth Kiais (said to be undermapped around there):
01:21:626 to 01:22:791 and all patterns similar to that - probably turn the 1/2 kd into 1/4 kkd (or kdd to not always have the same thing) if that can making it less underwhelming)
01:31:535 to 01:32:506 - A suggestion for this:

Oni
00:27:416 to 00:28:193 - Same as Ayyri's muzukashii? Tough the second spinner i've suggested here is unnecessary in this diff
01:30:952 (59) - k (big)
Topic Starter
duski

Agent-17 wrote:

This is my first time modding, I hope I didn't make inconsistencies. (Does the () number at the end of time points really matters in terms of linking to the editor?)

Ayyri's muzukashii
00:27:416 to 00:28:193 - Not sure about this, but spinner to avoid being undermapped?
01:45:136 to 01:45:913 - ^

00:52:092 (104) - k feels more fitting here
01:09:190 (241) - ^
01:15:408 (256) - ^
01:16:962 (168) - ^
01:30:952 (36) - ^ (big)
01:32:506 - ^ (big)

00:52:675 (106) - add d or k depending on if you want to follow the flute melody or the drum

About the Third to Fourth Kiais (said to be undermapped around there):
01:21:626 to 01:22:791 and all patterns similar to that - probably turn the 1/2 kd into 1/4 kkd (or kdd to not always have the same thing) if that can making it less underwhelming)
01:31:535 to 01:32:506 - A suggestion for this:

Oni
00:27:416 to 00:28:193 - Same as Ayyri's muzukashii? Tough the second spinner i've suggested here is unnecessary in this diff
01:30:952 (59) - k (big)


heres feedback for muzu mod

i didnt add a spinner for oni but i did change that one note into a finisher
Vulkin
Hello owo
Mod Req from Ayyri


~Kantan~

1)00:16:341 (1) - Maybe wanna make this a finisher? the deep sound in the background could use it imo
2)00:22:558 (11,12) - I think it would be better a Ctrl+G on these notes, so its consistent with the d k's you placed earlier
3)00:31:107 (5) - Why is this finisher? I don't hear any strong sound
4)00:41:211 (19) - This one could use a finisher however, as it emphasizes the start of the kiai, and the addition of the Violin
5)00:47:040 (29,30) - You could Ctrl+G these, so the d on that pattern has consistency in how you placed the D at the beginning of the kiai
6)00:49:372 - Here you could place a k so it follows the Violin somewhat, and maybe make 00:51:703 (37) - a d so they're different
7)00:53:646 (41) - On this note you could put a Finisher, since theres a strong sound there imo
8)01:05:304 - You can do a 1/1 kdk here, because I don't think 01:06:081 (55) - this d fits that flute very well, and the d in between could differentiate the sounds and follow a background sound there
Its pretty good! I would put a little bit more variation imo, but otherwise, pretty solid diff!


~Futsuu~

1)00:16:341 (1) - Could use a finisher, I think theres a strong sound here (Those Twinkles? I have no idea how the instruments are called, sorry)
2)IMO the first Kiai is a bit too dense for a kiai, almost Muzu-like. Consider nerfing it maybe.
3)00:49:955 (63) - Doublet here is a bit too random, Maybe add a k at 00:49:760 - ?
4)00:53:646 (73) - a Finisher here could follow the strong sound there
5)01:05:304 - I think something like https://osu.ppy.sh/ss/9794675 could be better, doing a snap like you did is a bit too much for a Futsuu imo
6)01:21:626 (2) - Maybe a finisher? Emphasizes the Start of Kiai, and feels really needed here
7)Like point 2, Maybe nerf the 2nd Kiai a little bit too
8)01:34:061 (40) - Could use a finisher imo
9)01:44:359 - You can add a d here or at 01:44:747 - , because if you listen closely, that sound you were following gets a little bit more intense
Its Awesome!! Good job!


~Ayyri's Muzukashii~

1)00:06:820 (14) - IMO Moving this to 00:06:626 - could represent that pause of the Violin at 00:06:820 -
2)00:28:776 - to 00:41:211 - I think you exceeded a bit with putting finisher at the end of (nearly) every pattern, and I think you should nerf it a little bit, compared to the kiai's, its way more dense than them, and that doesnt make too much sense imo
3)01:08:122 - You could place a d here, could follow the 1/6 flute
4)01:14:339 - ^
5)01:21:626 - This one could be buffed a little bit, to complement Point Nº2, Besides, this is the part that feels most dense imo, so it could really use some buffing
It's Pretty good, Expected from Ayyri :P


~Oni~

1)00:16:341 (1) - This note could use a finisher imo, theres a strong sound there
2)00:34:993 (38) - Maybe put a finisher? so its consistent with the other finishers (00:30:330 (9) - for example)
3)00:38:879 (60) - Maybe make this one a k? Theres a different sound here compared to the previous d's
4)00:40:822 - Maybe make this kkkkd? so that theres an emphasis on 00:41:211 (78) - due to its strong sound
5)01:20:460 (2,3,4) - I dont think they need to be finishers imo, they dont feel as strong as 01:20:071 (1) - and 01:21:626 (1) -
6)01:34:061 (76) - Maybe make this one finisher instead? So its consistent with the other notes and to follow that strong sound
7)01:40:278 (117) - Finisher too? to follow that Cymbal?
Pretty simple, yet fun


~Inner Oni~

1)00:21:004 - I would start buffing here, just shoving a stream out of nowhere is not really a good idea
2)00:34:994 (47) - Maybe a finisher could fit here? Strong sound (Don't worry, It's still rankable, its not rankable when its at the beginning or between, but since its in the end, its fine :P)
3)00:38:102 (71) - ^
4)00:41:211 (95) - ^
5)00:43:834 - You could add a d here, if you listen closely, theres a violin sound here
6)01:15:408 - https://osu.ppy.sh/ss/9795021 You could try a pattern similar to this, so it follows the Flute
7)01:40:278 (490,498) - These two could work as K's, strong sounds, and high pitch
8)01:43:387 - https://osu.ppy.sh/ss/9795042 I would suggest this pattern, imo follows the instruments a little bit better
Its fun AF

Good luck on your beatmap!
Topic Starter
duski
:D

Vulkin wrote:

Hello owo
Mod Req from Ayyri


~Kantan~

1)00:16:341 (1) - Maybe wanna make this a finisher? the deep sound in the background could use it imo
2)00:22:558 (11,12) - I think it would be better a Ctrl+G on these notes, so its consistent with the d k's you placed earlier
3)00:31:107 (5) - Why is this finisher? I don't hear any strong sound
4)00:41:211 (19) - This one could use a finisher however, as it emphasizes the start of the kiai, and the addition of the Violin
5)00:47:040 (29,30) - You could Ctrl+G these, so the d on that pattern has consistency in how you placed the D at the beginning of the kiai
6)00:49:372 - Here you could place a k so it follows the Violin somewhat, and maybe make 00:51:703 (37) - a d so they're different
7)00:53:646 (41) - On this note you could put a Finisher, since theres a strong sound there imo
8)01:05:304 - You can do a 1/1 kdk here, because I don't think 01:06:081 (55) - this d fits that flute very well, and the d in between could differentiate the sounds and follow a background sound there
Its pretty good! I would put a little bit more variation imo, but otherwise, pretty solid diff!


~Futsuu~

1)00:16:341 (1) - Could use a finisher, I think theres a strong sound here (Those Twinkles? I have no idea how the instruments are called, sorry)
2)IMO the first Kiai is a bit too dense for a kiai, almost Muzu-like. Consider nerfing it maybe.
3)00:49:955 (63) - Doublet here is a bit too random, Maybe add a k at 00:49:760 - ?
4)00:53:646 (73) - a Finisher here could follow the strong sound there
5)01:05:304 - I think something like https://osu.ppy.sh/ss/9794675 could be better, doing a snap like you did is a bit too much for a Futsuu imo
6)01:21:626 (2) - Maybe a finisher? Emphasizes the Start of Kiai, and feels really needed here
7)Like point 2, Maybe nerf the 2nd Kiai a little bit too
8)01:34:061 (40) - Could use a finisher imo
9)01:44:359 - You can add a d here or at 01:44:747 - , because if you listen closely, that sound you were following gets a little bit more intense
Its Awesome!! Good job!


~Ayyri's Muzukashii~

1)00:06:820 (14) - IMO Moving this to 00:06:626 - could represent that pause of the Violin at 00:06:820 -
2)00:28:776 - to 00:41:211 - I think you exceeded a bit with putting finisher at the end of (nearly) every pattern, and I think you should nerf it a little bit, compared to the kiai's, its way more dense than them, and that doesnt make too much sense imo
3)01:08:122 - You could place a d here, could follow the 1/6 flute
4)01:14:339 - ^
5)01:21:626 - This one could be buffed a little bit, to complement Point Nº2, Besides, this is the part that feels most dense imo, so it could really use some buffing
It's Pretty good, Expected from Ayyri :P


~Oni~

1)00:16:341 (1) - This note could use a finisher imo, theres a strong sound there
2)00:34:993 (38) - Maybe put a finisher? so its consistent with the other finishers (00:30:330 (9) - for example)
3)00:38:879 (60) - Maybe make this one a k? Theres a different sound here compared to the previous d's
4)00:40:822 - Maybe make this kkkkd? so that theres an emphasis on 00:41:211 (78) - due to its strong sound
5)01:20:460 (2,3,4) - I dont think they need to be finishers imo, they dont feel as strong as 01:20:071 (1) - and 01:21:626 (1) -
6)01:34:061 (76) - Maybe make this one finisher instead? So its consistent with the other notes and to follow that strong sound
7)01:40:278 (117) - Finisher too? to follow that Cymbal?
Pretty simple, yet fun


~Inner Oni~

1)00:21:004 - I would start buffing here, just shoving a stream out of nowhere is not really a good idea
2)00:34:994 (47) - Maybe a finisher could fit here? Strong sound (Don't worry, It's still rankable, its not rankable when its at the beginning or between, but since its in the end, its fine :P)
3)00:38:102 (71) - ^
4)00:41:211 (95) - ^
5)00:43:834 - You could add a d here, if you listen closely, theres a violin sound here
6)01:15:408 - https://osu.ppy.sh/ss/9795021 You could try a pattern similar to this, so it follows the Flute
7)01:40:278 (490,498) - These two could work as K's, strong sounds, and high pitch
8)01:43:387 - https://osu.ppy.sh/ss/9795042 I would suggest this pattern, imo follows the instruments a little bit better
Its fun AF

Good luck on your beatmap!
really good ass fukin mod mate, appreciate it
i made all the changes you suggested on my diffs, ayyri's muzu feedback will be there soon™!


okay okay
beaw
[Kantan]
  1. 00:14:009 (1) - If you want, you can extend this slider to 00:15:952 - here.
  2. 01:06:081 - Maybe map something here? It doesn't look good empty with the current spread.
  3. 01:40:278 - Perhaps make this a finisher? All the other difficulties besides this and Futsuu have one here.
  4. 01:46:496 - Same as above point.

[Futsuu]
  1. 00:34:216 - Every single other diff besides this one have a note mapped here.
  2. 00:34:994 (19) - Every single other diff besides this one have a Finisher mapped here.
  3. 00:55:784 (74,75,76) - This is currently more dense than what is in the Muzu. Either remove the d's or add the d's to the Muzu.
  4. 00:58:601 (81) - This is another note that this diff has that the Muzu doesn't. I suggest removing it.
  5. - Note: Some rhythms in the Futsuu could actually be switched with the Muzu. This does happen more than once throughout the map.
  6. 01:40:278 (60) - Perhaps make this a finisher? All the other difficulties besides this and Kantan have one here.
  7. 01:56:600 (98) - Same as above point.
  8. 01:57:377 (100) - Same as above point.

[Ayyri's Muzukashii]
  1. 01:18:711 (1) - Your difficulty is the only one with a spinner that goes until the downbeat. Maybe change for consistency?
  2. - Note: Your difficulty has a lot of lone finishers. Perhaps you don't need to change them, but maybe you should talk with the map creator about the Oni. There are quite a few lone finishers in his higher difficulties as well.


[Oni and Inner Oni]
The only majour issues I found with these difficulties is the lack/addition of finishers that don't match the other difficulties. I have asked Ayyri to go over it with you. There are also a few instances where you have a spinner where there should be something mapped according to all of the other difficulties.
Epsile
it's ayyri's mod slave

Kantan
00:24:113 (13,14,15) - You could make this dkd to make more variety and to emphasize the drums more.
00:29:553 (2,3,4) - dkd to emphasize drums.
00:35:771 (12,13,14) - ^, but I'm not sure if this causes too much repetition.
01:04:527 (53,54,55) - This, on the other hand, should be d k d. You've followed the drums all the way up here, you should keep doing so.
01:30:952 (18) - Maybe this could be d for better flow.
Nice difficulty, and well laid out.

Futsuu
00:36:936 (25,26,27) - ddk instead? Flows better imo.
01:01:418 (88) - this could be moved to 01:01:613 - .
01:13:076 (112) - This could be d to emphasize the flute going down in pitch.
01:31:729 (34,35,36) - This could be ddk to bring out the buildup.
01:55:434 (96,97,98,99,100,101) - Here could be remapped differently; something like this:
A solid futsuu.

Ayyri's Muzukashii
01:08:607 (257,258,259,260) - This little section could be dkkk for the flute.
That's my only thought on it. Really nice muzu!

Oni
I don't entirely see anything wrong with this difficulty. Nice work!

Inner Oni
Same with this.

This is a really solid mapset right now. The things I've suggested here are only such; they're suggestions. Some more minor than others, so take them with a grain of salt. I hope this gets ranked within the next few days or something. :)
Topic Starter
duski
applied mods from stingy and epsile on my diffs!

muzu:

epsile mod added on muzu
OzzyOzrock
[Inner Oni]
  1. LOVELY diff. My only question is why the volume is a bit low? More impacting parts of the song overshadow hitsounds sometimes. I'd +10%, the feedback is important. Also... maybe HP6? Why be nice?
[Oni]
  1. 00:31:593 (16) - d? Just for a touch more pattern simplicity here in Oni. 00:37:616 - Doing it here too is honestly up to you!
    :arrow: 00:34:216 (32,33,34,35,36) - Then this could be kkddk just to not look similar x)
  2. 01:32:603 (68) - May as well delete this if we're not following drums here anyways. Syncopated into even number 1/4 seems annoying for Oni players.
  3. 01:43:193 - A note here maybe? Since you're sticking to drum mapping after all.
[Ayyri's Muzukashii]
  1. 00:17:021 (50,62) - It's not that it's too difficult or anything, but maybe removing just these two notes to differ from Oni a tiiiny biiit more would raise less eyebrows and keep it clean.
  2. 00:29:359 (100,108) - While most people would probably see this and want 1/4 removed for spread sake, I think taking out these 1/2 keeps the integrity but makes it look much less like Oni. 00:32:467 - Would apply here and to later happenings too. Up to you. Looking through the diffs with these changes looks nice ok.
  3. 00:52:675 (216,217) - Swapping these follows snare and wind instrument sound :>
  4. 01:14:339 - Delete just this note, for spread and nicer emphasis on increasing triplet amount.
  5. 01:26:872 (27) - You should be ok without this note, the length of the chain gets a little big here. Same with 01:39:307 (88) - . Sorry ahead of time that the combo is probably throwing something off.
[Futsuu]
  1. 00:25:667 (1) - Maybe d _ k k d d k k? ( _ is a 1/2 tick in this case). Helps spread and in general is pretty slick as far as following the song. If you think it's too hard coming after other 1/2 business you can shave off the last k or something.
  2. 00:33:633 - Since spread is a little weird here, what I'd recommend is adding a note here but deleting 00:34:605 (19) - as a break.
  3. 00:37:908 - Similar here, but no break needed since that 2/1 exists at least.
  4. 01:01:613 (86) - I think you're better off putting this note a 1/2 back.
  5. 01:15:408 (1) - Maybe something like d k, d k, d k, d, (S)? Kantan still works with spinner only if you do this.
  6. 01:52:908 (88) - I think deleting this gives the K a bit more emphasis (and cuts down on ddk amount).
[Kantan]
  1. OD4 please, 3's a bit too forgiving. Sorry if you have a linear kink.
  2. 01:05:304 (54) - Deleting this note to seperate both parts of the song better would be nice.
  3. 01:31:729 (19) - Delete as a break.
Uniformity in kiais would be cool but... is ok...
Topic Starter
duski
gud changes, i've updated my diffs with all of the changes, gd feedback will be there eventually
Dusk-
Mod request from Ayyri

(Kantan)
00:25:278 (16) - add k here, goes along well with the song. Feels empty without a note being preset there
00:29:553 (2) - The pitch here is too high for a d, I suggest making this a k so it becomes k k d
00:35:771 (12,13,14) - ^
00:32:662 (7,8,9) - The pitch is lower here, so make this d d k
01:06:081 (54) - High pitch here, make this k. You've this same exact part in the music a k at 01:12:299 (61) - so I don't see why the first note I linked shouldn't be a k
01:25:512 (8,9,10) - Either make this kdk or kkk because I hear high pitch, low pitch, high pitch
01:30:952 (18) - High pitch here, add k
01:32:506 (19) - If you don't agree with the suggestion before this, this should definitely be a k. The pitch is far too high to be a d
01:57:085 (18) - I would move this to 01:56:891 - . Because of the unusual area you have placed it, newer players will mistime hitting the d and will later miss the finisher due to such an abrupt change in rhythm
01:58:154 (1) - Spinner should start here. Seems loo late

(Futsuu)
01:58:154 (1) - spinner should start here. Seems too late.
Very good diff

(Muzukashii)
00:42:183 (167,168) - Ctrl+G these two. Sounds much better imo
01:00:252 - I don't think the sound effect here is enough for there to have been a finisher here
01:24:540 - add a k here? Goes with the rhythm more
01:58:154 - (For Duski to read) Ayyri has put her spinner on the timestamp that I'm suggesting you to put it on. If you leave it the way it is, not only will it play too late, it will also lead to inconsistency, making the set unrankable)

(Oni)
The start of this diff seems too dense. The song is calm at the start, so try to map the start in a more relaxed way. You can do this by changing 00:06:237 (17) - to a k (High pitch there) and deleting the note at 00:06:626 (19) - . You've done something like this at 00:12:649 (18,19,20,21) -, so do it here as well for consistency
00:38:102 (56) - Why no finisher here? There is a strong sound. If you think it will be hard to hit the finisher, remove the note before it so it becomes kdkk D
00:53:646 (155) - Strong sound, a finisher should be present
01:00:641 (176) - Why make this a finisher? This same sound effect is present at parts like 01:02:195 (182) - and 01:03:749 (187) - , so why are they not finishers? You should remove the finisher imo
01:37:752 (98,99,100) - I hear a high pitch, low pitch, high pitch here so either make this kkk or kdk

(Inner Oni)

00:09:346 (31,32) - Make this a 1/2 kdkd
Great diff

Overall, set is good
Good luck :)
Topic Starter
duski
:D

_DUSK_ wrote:

Mod request from Ayyri

(Kantan)
00:25:278 (16) - add k here, goes along well with the song. Feels empty without a note being preset there
00:29:553 (2) - The pitch here is too high for a d, I suggest making this a k so it becomes k k d
00:35:771 (12,13,14) - ^
00:32:662 (7,8,9) - The pitch is lower here, so make this d d k
01:06:081 (54) - High pitch here, make this k. You've this same exact part in the music a k at 01:12:299 (61) - so I don't see why the first note I linked shouldn't be a k
01:25:512 (8,9,10) - Either make this kdk or kkk because I hear high pitch, low pitch, high pitch
01:30:952 (18) - High pitch here, add k
01:32:506 (19) - If you don't agree with the suggestion before this, this should definitely be a k. The pitch is far too high to be a d
01:57:085 (18) - I would move this to 01:56:891 - . Because of the unusual area you have placed it, newer players will mistime hitting the d and will later miss the finisher due to such an abrupt change in the way the rhythm changes
01:58:154 (1) - Spinner should start here. Seems loo late

(Futsuu)
01:58:154 (1) - spinner should start here. Seems too late.
Very good diff

done the changes on baby difficulties, idk what was up with the spinners and that weirdly placed note at 01:57:085 (18) on kantan uwu

(Muzukashii)
00:42:183 (167,168) - Ctrl+G these two. Sounds much better imo
01:00:252 - I don't think the sound effect here is enough for there to have been a finisher here
01:24:540 - add a k here? Goes with the rhythm more
01:58:154 - (For Duski to read) Ayyri has put her spinner on the timestamp that I'm suggesting you to put it on. If you leave it the way it is, not only will it play too late, it will also lead to inconsistency, making the set unrankable)

soon™

(Oni)
The start of this diff seems too dense. The song is calm at the start, so try to map the start in a more relaxed way. You can do this by changing 00:06:237 (17) - to a k (High pitch there) and deleting the note at 00:06:626 (19) - . You've done something like this at 00:12:649 (18,19,20,21) -, so do it here as well for consistency
00:38:102 (56) - Why no finisher here? There is a strong sound. If you think it will be hard to hit the finisher, remove the note before it so it becomes kdkk D
00:53:646 (155) - Strong sound, a finisher should be present
01:00:641 (176) - Why make this a finisher? This same sound effect is present at parts like 01:02:195 (182) - and 01:03:749 (187) - , so why are they not finishers? You should remove the finisher imo
01:37:752 (98,99,100) - I hear a high pitch, low pitch, high pitch here so either make this kkk or kdk

diddly done'd

(Inner Oni)

00:09:346 (31,32) - Make this a 1/2 kdkd - idk if i misunderstood what you meant by this but didn't really feel this one
Great diff

Overall, set is good
Good luck :)

thank
Topic Starter
duski
okay okay muzu feedback stuffs
ozzy:


dusky:
DeletedUser_6637817
Heyhey o/ NM here!

Bold Means More important issues

[General/Spread]
There seem to be some Futsuu -> Kantan Spread issues at hand...
Heres an image for easy view! https://puu.sh/yUu58/6d68a89a1d.png
Not limited to this map snippet, there are vastly more 1/1 and 1/2 than there are 1/2 and 1/1 respectively in the kantan. It is somewhat steep to directly introduce multiple, up to 7 1/2's long 1/2 inside a longer 1/1 chain when the kantan barely contains more than 5 1/1 in a row. Longer 1/1 have not been properly introduced to the player from the previous diff let alone with longer 1/2.

I suggest you beef up the kantan a bit and if you want, nerf the futsuu slightly in addition. Dont nerf futsuu too hard though, muzu is pretty tight on spread with it already.

As said Futsuu -> Muzu is already a bit tight (still okay) and i suppose ittl be better if there were a bit less 1/2 and 1/4 in total.

Muzu -> Oni gap a bit smaller than usual but its okay!

Oni -> Inner Oni Okay too!

[Kantan]
00:31:885 (6) - Should be a finisher too, considering it shares a bassdrum-backed "Arp" noise such as 00:28:776 (1,11) - these 2 notes (which are also finishers) Do.

01:07:636 (56) - Could delete this note, would make this section feel more calm in contrast to 00:53:646 - this section. Also would make it consistent how the exact same note is missing at 01:13:853 -.

01:56:114 (17,19) - These are too sudden of a reading challenge for a kantan player. These 3/4 just pop out of nowhere and hasnt been introduced to the player, making it a surprising pattern. Notes in the Timestamp could be removed, as the finisher emphasis would work just as fine placing finishers at a 2/1 interval. And also drop the star rating by 0.2...?

[Futsuu]
01:57:960 (100) - Not a finisher like in the other diffs? Backed by the same instruments as the others, why not map it a finisher as well?

00:31:885 (11) - Again this could be a finisher due to the same reasons i stated in the kantan.

01:05:693 (96) - This note doesnt lie on anything audible right now. I suppose you could emphasize the snare 1/4 at 01:05:887 - by moving that kat over to the red tick. This will result in emphasis to the drums (which was focused on in this part) and a not too complex pattern.

01:52:714 - This section is mapped vastly different from its repetition at 01:40:278 -. While the music stays basically the same, you suddenly switch from a 1/2-rich mapping to only 1/1. This shouldnt really be as consistency is important. I suggest you map it similar to the 1st repetition at 01:40:278 - to 01:52:714 - .

[Muzukashii]
00:52:092 (215,219) - These could be kats in order to emphasize the snares occuring on their points in time. These snares have been mapped by 00:52:869 (220,222,223) - already and would compliment them imo.

01:05:596 (245,246,247) - those could be kats to in order to emphasize the snares. Sounds contradictory when hearing the clear snare note at 01:05:304 (244) - followed by a dd d being backed by snares mostly.

01:07:830 (252,253,254,255,256,257,258,259,260) - Seems a bit too dense compared to 01:15:796 (283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298) - This buildup section, being musically more intense, but equal in density.
Id suggest you slightly nerf these 2 combos (01:14:048 - and 01:07:830 - ) to create some nice contrast between those 2 sections.

01:23:763 (11,12,13,14,15) - While pattern fits magnificently to the music due to an onbeat violin melody, 01:22:208 (4,5,6,7,8) - this does not due to the 3/4 3/4 2/4 violin melody that is still playing. This pattern interrupts the focus for a brief moment from the violin to the main beat (or something improvised) only to return to the violin quickly after. This sounds a bit weird.
Heres a possible pattern choice that incorporates the violin, and approximately keeps the density of the pattern: https://puu.sh/yUAC1/bdb2f0132f.png

Additionally there is an inconsistency where pattern choice varies very widely at 01:28:620 - where the violin melody repeats. This should be considered to be fixed whether you accept pattern choice above or not, just for consistencies sake.

01:47:953 (118,119) - considering you listened to finishers before, you might wanna incorporate one by changing this pattern, else this noteworthy "Arp" sound goes without emphasis until about 5 seconds later, where it suddenly is emphasized again, making it sound/feel weird.

[Oni]
Nothing much noteworthy to say about the Oni, I believe its fine.

[Inner Oni]
Really beautiful diff!
Realazy

Nepuri wrote:

[Muzukashii]
00:52:092 (215,219) - These could be kats in order to emphasize the snares occuring on their points in time. These snares have been mapped by 00:52:869 (220,222,223) - already and would compliment them imo.

01:05:596 (245,246,247) - those could be kats to in order to emphasize the snares. Sounds contradictory when hearing the clear snare note at 01:05:304 (244) - followed by a dd d being backed by snares mostly.

01:07:830 (252,253,254,255,256,257,258,259,260) - Seems a bit too dense compared to 01:15:796 (283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298) - This buildup section, being musically more intense, but equal in density.
Id suggest you slightly nerf these 2 combos (01:14:048 - and 01:07:830 - ) to create some nice contrast between those 2 sections.

01:23:763 (11,12,13,14,15) - While pattern fits magnificently to the music due to an onbeat violin melody, 01:22:208 (4,5,6,7,8) - this does not due to the 3/4 3/4 2/4 violin melody that is still playing. This pattern interrupts the focus for a brief moment from the violin to the main beat (or something improvised) only to return to the violin quickly after. This sounds a bit weird.
Heres a possible pattern choice that incorporates the violin, and approximately keeps the density of the pattern: https://puu.sh/yUAC1/bdb2f0132f.png

Additionally there is an inconsistency where pattern choice varies very widely at 01:28:620 - where the violin melody repeats. This should be considered to be fixed whether you accept pattern choice above or not, just for consistencies sake.

01:47:953 (118,119) - considering you listened to finishers before, you might wanna incorporate one by changing this pattern, else this noteworthy "Arp" sound goes without emphasis until about 5 seconds later, where it suddenly is emphasized again, making it sound/feel weird.
Topic Starter
duski
nepuri's mod was applied to my own diffs btw! ! !
OzzyOzrock
Change Kantan's HP to 8, it's currently the same as Futsuu's.

I'm still a bit iffy about Muzukashii's spread with Futsuu in the part before the first kiaii, but not enough so to feel guilty bubbling it. If the next BN wants to drop some opinions regarding it that'd be good.
Topic Starter
duski

OzzyOzrock wrote:

Change Kantan's HP to 8, it's currently the same as Futsuu's.

I'm still a bit iffy about Muzukashii's spread with Futsuu in the part before the first kiaii, but not enough so to feel guilty bubbling it. If the next BN wants to drop some opinions regarding it that'd be good.
hp changed

made the hard parts in futsuu a bit less hard

also kantan+futsuu ending times werent synced, now they are
OzzyOzrock
can you add me on discord #3620 i thought my words were relayed to you lmao, futsuu was fine sorry for not elaborating at all there
OzzyOzrock
its a chemical cookie
Xinnoh
Just here to point out some snaps, but note that I'm not too experienced with taiko rhythm simplification

Inner Oni
00:33:309 (31,32) - This is 1/8 snap
00:45:680 (124) - Could add the same pattern above since this area is fairly empty
01:40:278 (490) - kiai ends late here
01:46:885 (2) - uh all of those high pitched noises are 1/6
OzzyOzrock
1/8 there is not better to play than the simplified 1/6

the reason that part has less mapped is because the part mentioned has a much more inviting sound to map 1/6 to

kiai concern is valid

you're gonna make him make the ending ridiculous ty
Topic Starter
duski
the ending used to be one big fiesta as the song has some 1/8s in it as well. currently its kinda balanced between playability and staying true to the song, so if i were to map the high-pitched sounds as they are in then song it makes it a biiit more annoying to play
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