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solfa feat.Misato Aki - "Remizera!" ShortVer. [Osu|Taiko]

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CucumberCuc
Hi :3

[Easy]
01:43:307 (4,1) far
On all diff you can try do 0,91x, it's can be better

[Normal]
01:34:713 (3,1) far
01:34:794 (6,1) ^

I know, it's short mod, but i think it's playable map (And I'm not modded other modes, as there is no experience in them)
Suissie
Hello

[Garden's Insane]
00:23:686 (1,2) - Better blanket maybe
01:09:578 (4) - I think it would look slightly better if you move it to x:162 y:67 or is there to have more spacing between 5 and 4 ?
01:12:659 (3) - If you rotate it a bit anti clockwise, the pattern would look cleaner. Like this
01:23:037 (3) - same problem here.

Looks pretty good.

[Hard]
00:01:470 (1,2) - Fix blanket [img]00:01:470%20(1,2)%20-[/img]
00:04:713 (3) - Would make a jump out of it since you did the same here 00:05:199 (4,5) -
00:16:713 (4,5) - Try to make them Parallel. Would look cleaner imo
00:24:334 (3,4) - Their distances are a bit too close compared to the rest.
00:34:713 (3) - Rotate it clockwise to make it more a line with 2. Like this
00:39:578 (2,3) - Keep same spacing like there 00:40:064 (4,5) - or the other way around. Also by placing it like this would you create a prettier pattern.
00:45:740 (5,6) - This doesn't rly look pretty. You might try something like this
00:48:983 (1,2,3,4) - Make a proper square.
01:09:740 (7,8) - Make this cleaner.

Generally are you using some triples before the kiai but there aren't any in the kiai. The Kiai should be intenser then the parts before so I would suggest you to rethink your triples choice and also place some in kiai.

Also there are other patterns which could be improved by making them look cleaner.

Else am I not rly familiar with lower diffs and that's why Im gonna stop there.

I hope this short Mod was Helpful enough

Good luck with your set o/
Topic Starter
Shunao

CucumberCuc wrote:

Hi :3 Hey!~ o/

[Easy]
01:43:307 (4,1) far
On all diff you can try do 0,91x, it's can be better it's readable so there is no problem

[Normal]
01:34:713 (3,1) far
01:34:794 (6,1) ^

I know, it's short mod, but i think it's playable map (And I'm not modded other modes, as there is no experience in them) No problem c:
I'm sorry but i can't give you kd because i didn't change nothing :/

Thanks for your mod! ;)

Suissie wrote:

Hello Hey!

[Hard]
00:01:470 (1,2) - Fix blanket [img]00:01:470%20(1,2)%20-[/img]
00:04:713 (3) - Would make a jump out of it since you did the same here 00:05:199 (4,5) -
00:16:713 (4,5) - Try to make them Parallel. Would look cleaner imo no thanks
00:24:334 (3,4) - Their distances are a bit too close compared to the rest. but the ds is still the same
00:34:713 (3) - Rotate it clockwise to make it more a line with 2. Like this
00:39:578 (2,3) - Keep same spacing like there 00:40:064 (4,5) - or the other way around. Also by placing it like this would you create a prettier pattern.
00:45:740 (5,6) - This doesn't rly look pretty. You might try something like this me i like it
00:48:983 (1,2,3,4) - Make a proper square. it's a proper square
01:09:740 (7,8) - Make this cleaner.

Generally are you using some triples before the kiai but there aren't any in the kiai. The Kiai should be intenser then the parts before so I would suggest you to rethink your triples choice and also place some in kiai.

Also there are other patterns which could be improved by making them look cleaner.

Else am I not rly familiar with lower diffs and that's why Im gonna stop there.

I hope this short Mod was Helpful enough

Good luck with your set o/
No reply = Fixed!~

Thanks for modding!~
_handholding

Easy
  1. I think a lot more hitsounds are needed to this diff, you get almost 0 feedback for the main rhythm. You could add default whistles to a lot of objects that don't have any such as it's hard to hear some of the objects that don't have any hitsounds at all, for example 01:45:253 (3,4)
  2. 00:41:848 (1) - add finish
  3. 00:40:389 (3) - ^
  4. 01:16:389 - You can add a circle as there is an audible beat and does have flow well rhythm wise. I think it's a bit strange that you would add a 2/1 gap in the kiai time when you don't have it anywhere else
  5. 01:08:443 (2) - I think this rhythm would follow the vocals better since the vocals land on the red tick http://puu.sh/woI9R/54743afd1f.jpg
  6. 01:49:307 - You might not like this suggestion, how about add a spinner from 01:49:307 to 01:50:767 ? Spinners are fun to play at the end of a difficulty especially in lower difficulties. They add a bit of score fluctuation too. This suggestion goes for your normal too

Normal
  1. HP could do with increasing, it's quite low.
  2. The bpm is wuite high and so is the rhythm density so I really do think a higher OD is needed. I recommend 5 or 5.5
  3. Same about hitsound suggestion in easy diff. It's quite hard to follow rhythms such as 00:29:686 (2,3,4,5) - without appropriate hitsounding
  4. 00:12:497 (5) - Just a small suggestion on aesthetics, I think it would look better if you didn't have the anchor point so close to one end http://puu.sh/woIJf/5f8e3a1801.jpg This goes for some of your other sliders like this too
  5. 00:28:551 (6) - Imo turning this into a circle would make a nicer transition into the downbeat
  6. 00:38:929 (6) - ^
  7. 00:30:010 (3,4) - I think this rhythm would be better :p http://puu.sh/woJ2B/d77c83d5bc.jpg
  8. 00:40:064 (2) - add finish
  9. 00:41:848 - You've follow all the big cymbal crashes so it's quite odd that you skip over this one
  10. 00:46:875 (5) - I think this rhythm would allow for a better transition over to the next measure http://puu.sh/woJCC/bf6d6b9ec4.jpg The 3/2 gap as well as skipping a predominant beat 00:47:037 breaks up flow in the rhythm and feels a bit awkward
  11. 00:57:253 (5) - ^
  12. 00:48:659 (4,5) - since 00:48:659 (4) is so different to 00:49:145 (5) it feels really off to map them as the same rhythm. Try following the vocals with 00:48:334 (3,4) . Something like http://puu.sh/woJQW/2443c2bb8c.jpg or http://puu.sh/woJV4/e983104137.jpg would play nicely
  13. 00:58:713 (3,4) - ^
  14. 00:52:389 - adding a circle here would be nice since there is a vocal sound here
  15. 01:02:443 (5) - NC
  16. 01:36:010 - Increase volume of timing point for more feedback

Hard
  1. 00:12:497 (7) - Same aesthetics suggestion from normal, would look better imo if the red anchor point wasn't so close to the slider head http://puu.sh/woKmo/2d36217c4c.jpg
  2. 00:32:280 (4) - imho all the 1/2 reverse sliders in the diff would look a lot better if the red anchor point was in the middle
  3. 01:36:010 - same as normal

Garden
  1. I think OD 8 would be a lot better, you used quite a few streams and triplets and the rhythm density + bpm are quite high too. OD 8 just feels more appropriate
  2. It keeps saying "update to latest version" no matter how many times I update/ redownload it :(
  3. 00:47:199 (1,2,3,1,2,3,4) - I feel like the spacing is too high for this section. It's a relatively calm section but you move your mouse cursor around a lot more than 00:48:983 (1,2,3,4) . And the drum beats feel like they deserve more emphasis
[]
Structure is very nice, a lot better than most mappers. I think it would be worth looking at Garden's hitsound pattern to get a better idea on where to add more.

GL!
Topic Starter
Shunao

Kisses wrote:

Easy
  1. I think a lot more hitsounds are needed to this diff, you get almost 0 feedback for the main rhythm. You could add default whistles to a lot of objects that don't have any such as it's hard to hear some of the objects that don't have any hitsounds at all, for example 01:45:253 (3,4)
  2. 00:41:848 (1) - add finish
  3. 00:40:389 (3) - ^
  4. 01:16:389 - You can add a circle as there is an audible beat and does have flow well rhythm wise. I think it's a bit strange that you would add a 2/1 gap in the kiai time when you don't have it anywhere else
  5. 01:08:443 (2) - I think this rhythm would follow the vocals better since the vocals land on the red tick http://puu.sh/woI9R/54743afd1f.jpg i prefer follow the rythm :v
  6. 01:49:307 - You might not like this suggestion, how about add a spinner from 01:49:307 to 01:50:767 ? Spinners are fun to play at the end of a difficulty especially in lower difficulties. They add a bit of score fluctuation too. This suggestion goes for your normal too

Normal
  1. HP could do with increasing, it's quite low.
  2. The bpm is wuite high and so is the rhythm density so I really do think a higher OD is needed. I recommend 5 or 5.5
  3. Same about hitsound suggestion in easy diff. It's quite hard to follow rhythms such as 00:29:686 (2,3,4,5) - without appropriate hitsounding
  4. 00:12:497 (5) - Just a small suggestion on aesthetics, I think it would look better if you didn't have the anchor point so close to one end http://puu.sh/woIJf/5f8e3a1801.jpg This goes for some of your other sliders like this too i don't want to make this to all the other sliders
  5. 00:28:551 (6) - Imo turning this into a circle would make a nicer transition into the downbeat i want to emphasis the drums here 00:28:713
  6. 00:38:929 (6) - ^ ^
  7. 00:30:010 (3,4) - I think this rhythm would be better :p http://puu.sh/woJ2B/d77c83d5bc.jpg
  8. 00:40:064 (2) - add finish it's sound weird :/
  9. 00:41:848 - You've follow all the big cymbal crashes so it's quite odd that you skip over this one
  10. 00:46:875 (5) - I think this rhythm would allow for a better transition over to the next measure http://puu.sh/woJCC/bf6d6b9ec4.jpg The 3/2 gap as well as skipping a predominant beat 00:47:037 breaks up flow in the rhythm and feels a bit awkward
  11. 00:57:253 (5) - ^
  12. 00:48:659 (4,5) - since 00:48:659 (4) is so different to 00:49:145 (5) it feels really off to map them as the same rhythm. Try following the vocals with 00:48:334 (3,4) . Something like http://puu.sh/woJQW/2443c2bb8c.jpg or http://puu.sh/woJV4/e983104137.jpg would play nicely
  13. 00:58:713 (3,4) - ^
  14. 00:52:389 - adding a circle here would be nice since there is a vocal sound here
  15. 01:02:443 (5) - NC
  16. 01:36:010 - Increase volume of timing point for more feedback

Hard
  1. 00:12:497 (7) - Same aesthetics suggestion from normal, would look better imo if the red anchor point wasn't so close to the slider head http://puu.sh/woKmo/2d36217c4c.jpg
  2. 00:32:280 (4) - imho all the 1/2 reverse sliders in the diff would look a lot better if the red anchor point was in the middle
  3. 01:36:010 - same as normal

Structure is very nice, a lot better than most mappers. I think it would be worth looking at Garden's hitsound pattern to get a better idea on where to add more. Thanks!~

GL!
No reply means fixed!~

Thanks for modding!~
Garden

Suissie wrote:

[Garden's Insane]
00:23:686 (1,2) - Better blanket maybe yes
01:09:578 (4) - I think it would look slightly better if you move it to x:162 y:67 or is there to have more spacing between 5 and 4 ? ye flows a bit better
01:12:659 (3) - If you rotate it a bit anti clockwise, the pattern would look cleaner. Like this it looks almost the same..?

01:23:037 (3) - same problem here.

Kisses wrote:

Garden
  1. I think OD 8 would be a lot better, you used quite a few streams and triplets and the rhythm density + bpm are quite high too. OD 8 just feels more appropriate yes, i used 7.5 because there was a planned higher difficulty before :\
  2. It keeps saying "update to latest version" no matter how many times I update/ redownload it :( now fixed it seems
  3. 00:47:199 (1,2,3,1,2,3,4) - I feel like the spacing is too high for this section. It's a relatively calm section but you move your mouse cursor around a lot more than 00:48:983 (1,2,3,4) . And the drum beats feel like they deserve more emphasis nerfed spacing
Thanks both of you for the mod!

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67632
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 67794
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Remizera! (Short Ver.)
TitleUnicode:れみぜら!(Short Ver.)
Artist:solfa feat. Misato Aki
ArtistUnicode:solfa feat.美郷あき
Creator:ShogunMoon
Version:Garden's Insane
Source:ワールド・エレクション
Tags:world election whirlpool 10th anniversary eroge opening visual novel short version Yakushi Ruri Amagasaki Urara Hashizaki Tooru Nemoto Katsunori Garden Kin
BeatmapID:1311918
BeatmapSetID:619365

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

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Rizen
hii from moddinq

is insane.jpg used by anything?

Easy
  1. 00:06:659 (2,3) - change to a 2/1 slider? right now is rather confusing since 00:06:983 (3) - is not following a guitar note change whilst the other objects are. a 2/1 slider here would avoid this problem
  2. other than that, no complaints
Normal
  1. 00:27:253 (3,4) - I reaaaally don't like the rhythm mapped at this part. you change over from percussion to vocals with the currently palced rhythm, and it can be rather confusing imo. try ctrl+g the rhythm for 00:26:767 (2,3) - so it's 1/2 slider then 1/1 slider. I think this should highlight the vocals and guitar better, which is what I think is the most prominent sound in the music at this point of time
  2. 00:29:686 (2,3,4) - consider this rhythm? It will be easier to follow imo
  3. yeah, this rhythm pattern comes up a couple of times later on in the diff. if you choose to change these rhythm patterns, consider changing the upcoming ones too
Hard
  1. 00:04:713 (3,4,5) - don't find increase in DS here appropriate, as the song is rather calm at this stage, and you don't use this kind of spacing in the upcoming intense part
  2. 00:11:037 (2,3) - ctrl+g rhythm so it's circle then slider? would work with guitar better. also because the majority of the rhythm used in this section is based on the guitar e.g. 00:11:524 (4,5) - so alternating between percussion and guitar illogically is a rather interesting choice
  3. 00:36:497 (8,1) - no increased spacing? did so at 00:26:118 (8,1) -
  4. 01:28:551 (1) - perhaps make this a special slider too as you have done for 01:25:956 (1) - ?
  5. main irk with this diff is the way spacing is inconsistently used. e.g. you use variable spacing like 00:28:551 (7,8) - and 00:15:091 (7,8) - but this is mostly absent during the kiai, where spacings like this should really be instead of the relatively calmer non-kiai parts
Garden's Insane
  1. 01:36:010 (1) - offscreen
good luck!
Kurai
Salut bb!

[Muzukashii]

- 00:24:659 - delete cette note pour que ce soit moins dense ?
- 00:35:037 - même chose içi du coup.
- avec ça, je pense que ça peut probablement compenser un peu le manque de break 2/1.

[Oni]

- 01:14:280 (436,437,438) - j'ai un peu du mal à comprendre l'utilité de ce triplet içi.

J'pense que c'est tout :c
Kin

Kurai wrote:

Salut bb!

[Muzukashii]

- 00:24:659 - delete cette note pour que ce soit moins dense ?
- 00:35:037 - même chose içi du coup.
- avec ça, je pense que ça peut probablement compenser un peu le manque de break 2/1.
J'ai fix les 2 du coup
[Oni]

- 01:14:280 (436,437,438) - j'ai un peu du mal à comprendre l'utilité de ce triplet içi. ça permet surtout de pouvoir garder le flow dans le kiai

J'pense que c'est tout :c
Merci bien bb Kuré <3

Y a que la muzu à update du coup!

Muzukashii update
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Title:Remizera! (Short Ver.)
TitleUnicode:れみぜら!(Short Ver.)
Artist:solfa feat. Misato Aki
ArtistUnicode:solfa feat.美郷あき
Creator:ShogunMoon
Version:Kin's Muzukashii
Source:ワールド・エレクション
Tags:world election whirlpool 10th anniversary eroge opening visual novel short version Yakushi Ruri Amagasaki Urara Hashizaki Tooru Nemoto Katsunori Garden Kin
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256,192,103632,1,8,0:0:0:0:
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256,192,104443,1,0,0:0:0:0:
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256,192,104929,1,0,0:0:0:0:
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256,192,105578,1,0,0:0:0:0:
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256,192,105902,1,8,0:0:0:0:
256,192,105983,1,8,0:0:0:0:
256,192,106064,1,8,0:0:0:0:
256,192,106226,1,0,0:0:0:0:
256,192,106389,1,14,0:0:0:0:
256,192,106713,1,4,0:0:0:0:
256,192,107037,1,8,0:0:0:0:
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256,192,107524,1,8,0:0:0:0:
256,192,107686,1,0,0:0:0:0:
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256,192,108821,1,4,0:0:0:0:
256,192,109307,1,14,0:0:0:0:
256,192,109470,1,14,0:0:0:0:
192,192,109632,2,0,P|256:128|256:256,1,280
256,192,110443,1,4,0:0:0:0:
256,192,110767,1,4,0:0:0:0:
Topic Starter
Shunao

Rizen wrote:

hii from moddinq

is insane.jpg used by anything? oups :v

Easy
  1. 00:06:659 (2,3) - change to a 2/1 slider? right now is rather confusing since 00:06:983 (3) - is not following a guitar note change whilst the other objects are. a 2/1 slider here would avoid this problem
  2. other than that, no complaints
Normal
  1. 00:27:253 (3,4) - I reaaaally don't like the rhythm mapped at this part. you change over from percussion to vocals with the currently palced rhythm, and it can be rather confusing imo. try ctrl+g the rhythm for 00:26:767 (2,3) - so it's 1/2 slider then 1/1 slider. I think this should highlight the vocals and guitar better, which is what I think is the most prominent sound in the music at this point of time
  2. 00:29:686 (2,3,4) - consider this rhythm? It will be easier to follow imo it's not very difficult actually it's always readable
  3. yeah, this rhythm pattern comes up a couple of times later on in the diff. if you choose to change these rhythm patterns, consider changing the upcoming ones too
Hard
  1. 00:04:713 (3,4,5) - don't find increase in DS here appropriate, as the song is rather calm at this stage, and you don't use this kind of spacing in the upcoming intense part ye
  2. 00:11:037 (2,3) - ctrl+g rhythm so it's circle then slider? would work with guitar better. also because the majority of the rhythm used in this section is based on the guitar e.g. 00:11:524 (4,5) - so alternating between percussion and guitar illogically is a rather interesting choice
  3. 00:36:497 (8,1) - no increased spacing? did so at 00:26:118 (8,1) -
  4. 01:28:551 (1) - perhaps make this a special slider too as you have done for 01:25:956 (1) - ?
  5. main irk with this diff is the way spacing is inconsistently used. e.g. you use variable spacing like 00:28:551 (7,8) - and 00:15:091 (7,8) - but this is mostly absent during the kiai, where spacings like this should really be instead of the relatively calmer non-kiai parts
good luck!
No reply = Fixed!

Thanks for modding! c:
QuL_kuluru
Need Mod?? :D
Topic Starter
Shunao

QuL_kuluru wrote:

Need Mod?? :D
Yes!~ :D
Aeril
nice garden diff
[Hard]
  1. 00:00:335 (1,2,3,4) - this irritates my ears so much... 00:00:497 (2,3) - then end of two and start of 3 are the same note so i think it would be better as 2 hit circles then 2 sliders instead of what it is now.
  2. 00:01:470 (1,2,3) - and this one as hit circle then two sliders. applies to the rest of them throughout this entire beginning for the same reasoning as the first.
  3. 00:42:983 (5,1) - switch the nc here as theyre of the same pattern/rhythm.
  4. 01:15:578 (1) - really lame rhythm for the climax of the song, i think a 1/1 slider then 1/2 slider would be better here. also wouldnt have the cymbal on the slider end.
  5. 01:16:713 (1) - yea same here, though i would probably do a 1/1 slider then another hit circle.
  6. 01:25:956 (1) - 01:28:551 (1) - i think that these fit in well where they are though compared to the other two.
  7. 01:50:443 (5) - nc for emphasis if u want.
[Normal]
  1. 01:16:713 (3) - think you should shorten this back to the white tick and add a hit circle, kinda underwhelming as it is right now and skips alot of beat
  2. good diff, i like it
[Easy]
  1. 01:09:091 (3,4) - i think this should change to a 2/1 slider and 01:11:686 (3) - this to a 1/1 and a hit circle as the previous has no vocals come up but the latter has a vocal note in the middle of it.
  2. the previous thing also occurs at 01:19:470 (3,4) - 01:22:064 (3) -
  3. 01:33:091 (5,6) - possibly change this to a 1/1 slider so that rhythm density in this place is slightly lower than normal?
cool
Celektus
you requested me to Hitsound your hard diff tho have you tried Hitsound copier and just mapping the intro in the Insane too? p/4390738

*edit don't giv dis kds
Topic Starter
Shunao

Aeril wrote:

nice garden diff
[Hard]
  1. 00:00:335 (1,2,3,4) - this irritates my ears so much... 00:00:497 (2,3) - then end of two and start of 3 are the same note so i think it would be better as 2 hit circles then 2 sliders instead of what it is now.
  2. 00:01:470 (1,2,3) - and this one as hit circle then two sliders. applies to the rest of them throughout this entire beginning for the same reasoning as the first. it's not a problem because the sounds start here 00:06:659 (1) - i prefer emphasis with 1/2 sliders it's better to follow
  3. 00:42:983 (5,1) - switch the nc here as theyre of the same pattern/rhythm.
  4. 01:15:578 (1) - really lame rhythm for the climax of the song, i think a 1/1 slider then 1/2 slider would be better here. also wouldnt have the cymbal on the slider end. i wanted to emphasis the guitar sounds with long sliders
  5. 01:16:713 (1) - yea same here, though i would probably do a 1/1 slider then another hit circle. ^
  6. 01:25:956 (1) - 01:28:551 (1) - i think that these fit in well where they are though compared to the other two.
  7. 01:50:443 (5) - nc for emphasis if u want.
[Normal]
  1. 01:16:713 (3) - think you should shorten this back to the white tick and add a hit circle, kinda underwhelming as it is right now and skips alot of beat no because i fix this, the chain should be too long 01:16:713 (3,4,5,1,2,3)
  2. good diff, i like it Thanks!
[Easy]
  1. 01:09:091 (3,4) - i think this should change to a 2/1 slider and 01:11:686 (3) - this to a 1/1 and a hit circle as the previous has no vocals come up but the latter has a vocal note in the middle of it. i make a long slider because i want to emphasis the music 01:22:064 (3) - and here it's for the rythm no for the vocals
  2. the previous thing also occurs at 01:19:470 (3,4) - 01:22:064 (3) - ^
  3. 01:33:091 (5,6) - possibly change this to a 1/1 slider so that rhythm density in this place is slightly lower than normal?
cool
Thanks for modding!!~
Topic Starter
Shunao

Celektus wrote:

you requested me to Hitsound your hard diff tho have you tried Hitsound copier and just mapping the intro in the Insane too? p/4390738

*edit don't giv dis kds
I just wanted a nm c':
Celektus
[Normal]

some of these suggestions on Hitsounds should be done on every diff

  1. there is no Snare on this slider end 00:23:199 - use a drum-whistle instead of a clap same here 00:32:767 (1) - and in most of the other places where you might be able to hear a open hi hat

  2. you only added a finish here 00:39:253 (1) - even though there are one here too 00:39:740 - 00:40:389 - here too 01:06:983 - overall you could've added some more finishes than you did the song just has more

  3. you could add drum-claps here instead 00:53:524 (3,4,5) - as those represent tom drums better same here and maybe in some other places 01:05:199 (1,2) -

  4. you could add a finish or drum-whistle here 01:34:875 - as there is this cymbal sound at the end

  5. my last suggestion is more like some subjective feedback for future maps. Your kiai has denser rhythm than you early sections which make the kiai less intense in some way if you can maybe try to make less intense sections in even your lower diffs less dense so the more intense sections represent the songs intensity better.

    No need to re map this now just take this however you want

[Hard]

  1. I think you should map this clap sound passively 00:01:307 - to me that seems important enough to the song to map with a slider end or repeat slider and it's also kinda weird since you Hitsounded the claps in this case. I'd recommend a rhythm like this

    same with this slider 00:02:443 (1) - you can easily make this into a repeat slider without taking away emphasis on the guitar sounds

  2. this is the first 1/2 stack in the map 00:12:983 (8,9) - and It doesn't seem like there is any reason for it being the way it is. For hard players it can be irritating to have 1/2 be represented in different ways in the same section without a specific reason behind it. you should make the 2 notes spaced out like the rest, you might wanna make a star shape with these 00:12:497 (7,8,9,1) - but there are ofc other ways to make this look good or whatever.

    this goes for every 1/2 stack you have in the map. stay consistent with using either stacked or spaced out 1/2, more complex and inconsistent ways of handling stacks belong to Extras or complex to read sets.

  3. if you can try and make the reverse arrow not overlapped at all 00:47:362 (2) - I know it's not really breaking any rules yet, but making it less obscured can always be an improvement I think.

  4. it's kinda weird to map nearly 2/3 of the song with only simple shapes, then add 2 totally different ones without any reason and switching back to normal ones 01:15:578 (1,3) - y lol?

  5. same as I mentioned before stacks like this are kinda hard to read for players of this level as you established 1/2 to be nearly exclusively to be not stacked 01:33:740 (1,2,3,4,5,6) - here the song kinda justifies it and you at least kinda introduced it before even if it's not really done well. My point still applies here tho. You should try to make these spaced out I think and if that seems to intense for arguably the most intense part in the song consider making them 1/2 sliders or anything else but stacks

    and it's even more confusing if you you the first 1/1 stack in the map right after that then 01:36:010 (7,1) - I would make 7 spaced apart from 1 in this case.


[Garden's Insane]

  1. I think these 2 should be spaced the same 00:10:389 (1,1) - 00:12:983 (7,1) - as both sounds seem equally as strong. I would check each instance of those parts.

  2. wouldn't a extended slider fit here too? 00:23:199 (1,1) -

  3. seems a bit sketchy to me to mix 1/1, 1/2 and 1/4 stacks in one section 00:25:794 (3,4) - this diff is kinda going into the direction of Extra though I think you might still wanna make at least on of the 3 different like the 1/4. or the 1/2 as you mix between stacked and not stacked a bit 00:27:091 (4,5,6) -

    I do like how you use them tho tbh xD
-Atri-
Placehold and i'll mod this when i came back from Shanghai
DeletedUser_423548
Easy
00:00:335 - 00:10:389 - It is disqualified unless Hitsound is attached for more than 10 seconds (It applies to all difficulty except Garden and taiko)
00:00:335 (1) - It is easier for beginners to start with 00:00:659 -
You pick up the sound of the guitar, but that sounds difficult for beginners to understand
00:03:416 - Why are not you picking up the sound here?
You are picking up the sound at 00:00:821 - here
00:06:010 - 00:08:605 - ^
00:10:713 (1,1) - You can avoid this overlap
00:19:307 (2) - Why did you decide on this place?
I would do X: 105 Y: 3
01:02:605 (1,3) - Avoid stack
Beginners are very confused because (3) is visible from the middle of (1)
01:07:307 (3) - Why did you suddenly pick up the lyrics?
Let's make it Circle to avoid 1/2 slider 01:07:470 - There is no sound
01:18:172 (1) - 01:16:389 (2) - I think I should stack here
01:33:091 (5) - Why did you just leave the distance 1.00?
01:34:875 - I think this is the end of Kiai
01:44:118 (1,1) - stack miss?

Normal
00:05:199 (5,6) - I think that 1/2 slider is good
00:09:253 (3,1) - Why are you stacking downbeat?
00:09:253 (3) - I think that it is better to erase if only stack can do it
00:28:551 (6) - Let's make a circle and leave a gap of 1/1 beat
00:29:848 - Why ignore the sound? 00:29:686 (2) - Let's shift this sound
00:31:956 - If you mapping you should pick up the sound here
00:40:713 (3,4,5,6) - Is it not possible to reverse the 1/2 slider?
00:46:875 (5,1) - 00:09:253 (3,1) - same
00:52:389 (6,1) - Why suddenly pick up the lyrics?
This is so strange that you decide whether to pick up the lyrics or pick up the guitar
00:53:524 (3) - There is no need to use 1/2 slider
01:02:280 - Are not you picking up the sound?
01:02:443 (1) - This is wrong
01:02:605 - You should start from here
01:07:470 (5) - delete (easy same)
01:08:929 (4) - You should not pick up lyrics 01:09:091 - Here is a strong sound
01:11:524 (4) - 01:19:307 (4) - 01:21:902 (4) - ^
01:16:713 (3) - I think that this slider may be slightly shortened
01:21:902 (4,1) - overlap

Hard
00:10:064 - Think of it as three successive hits from here
00:11:848 (5) - Add NC
00:14:443 (5) - 00:17:037 (5) - 00:19:632 (5) - 00:22:064 (3) - ^
You are using NC extensively from 00:00:335 (1) - to 00:10:551 -
00:27:416 (4,8,9,1) - stack miss?
00:48:010 (4) - Why are you using Slider Reverse?
This sounds very strange. please fix this
00:49:307 (3,4) - Why Distance 1.30? 00:48:983 (1,2,3) - This is Distance 1.40
00:58:389 (4) - 00:48:010 (4) - same
01:15:902 - You should not ignore this sound
01:17:037 - 01:26:280 - 01:28:875 - ^
01:36:334 (1) - remove NC (Just like Normal)
01:37:470 (5) - 01:40:064 (5) - 01:42:658 (5) - 01:45:253 (5) - 01:47:685 (3) - Add NC

Garden's Insane
00:15:902 (1,2) - How about changing this to a slider? (00:10:713 (1,1,1) - just like here)
Good map!

Good luck!
Kaifin
hot anime babes

Easy

  1. your rhythm at the start makes sense just had to think about it for a bit
  2. 00:04:064 (2,1) - these two are not parallel, which means they are different angles! though its a small thing its worth fixing, it'll make your map look a lot better subconsciously
  3. 00:05:686 (1,3) - these are also not the same angle, in a pattern that suggests that they are
  4. there seems to be a lot of patterns like this throughout the map, consider going through and trying to make each set of patterns that is arranged to look parallel actually parallel via copy and pasting
  5. 00:34:064 (1,2) - can you put just a little bit more space between these two objects so it's not so cramped? like so
  6. 00:35:362 (3) - consider making this a curved slider, it looks really out of place/like it doesn't belong because you make a pattern of two with 00:34:064 (1,2) - and then it's just kind of tacked on the side
  7. 01:02:605 (1,2,3) - okay this will literally melt the easy player's mind, overlaps come out of nowhere and are super super confusing for noob player, 01:03:578 (2) - is okay on its own but 01:03:902 (3) - is definitely an issue, would recommend you rework this pattern to be less confusing
  8. 01:16:713 (3,1) - this pattern is fine vs the one above, because there is enough time/the body of the sliders arent as overlapped just for reference
  9. 01:33:740 (1,2,3) - this kind of flow is very very confusing to new players because they have trouble differentiating between the heads and tails of sliders, maybe try a pattern like this?
    other than the parallel stuff pretty solid easy, maybe a bit on the circles for this bpm in the chorus but its low SR so doesn't really matter tbh

Normal

  1. 01:43:794 (6,1) - distance snap

    solid diff no other suggestions

Hard

  1. 00:09:253 (4,1) - be careful with this placement, it's almost a hidden repeat
  2. 00:22:875 (5,6) - consider nerfing this distance a bit, since theres such a large gap between 00:22:551 (4,5) - it could be confused for 1/1 as well
  3. 00:48:010 (4) - imo it would better if you removed this repeat and made 00:48:334 - a circle because the vocal starts there and is strongest on that note, you'd have to do it for all 4 patterns if you do though

feels weird that the garden diff doesn't start at the same time as all the other ones, it's really solid though

nice set good luck! check your parallels and stuff cause i feel like a lot of them in your diffs are off
-Nya-
Hi, from queue.

General:
  1. Apparently there is one soundfile that has a delay which is unrankable. The soft-hitclap. Either try removing the delay or find a similar file that doesn’t have a delay.

Garden’s Insane:
  1. 00:09:740 (3,4,5,6,7,8) – While testplaying, this pattern was quite difficult for me to catch because of the big jumps. I’m reffering to the jumps here: 00:09:740 (3,4) – and here: 00:09:902 (4,5) – Jumps for ¼ rhythms like these aren’t uncommon but the spacings are just too big for an Insane imo. These kind of jumps are more characteristic of an Extra. I suggest decreasing the spacings of those two jumps just a bit.
  2. 00:11:848 (1,2) – I suggest increasing the spacing here a bit since there’s quite a strong beat on 00:12:334 (2) – It’s also to be consistent with similar beats like 00:11:037 (2) - 00:11:686 (5) –
  3. 00:14:929 (2) - ^
  4. 00:18:172 (7,1) – The spacing here differs quite a bit from the spacing here: 00:12:983 (7,1) – which is inconsistent since the beats are similar. I suggest making the spacing similar to keep similar beats’ spacings the same.
  5. 00:27:091 (4,5,6) – Make the spacings of these three objects similar to make the pattern look more tidy. Like this:
  6. 00:33:253 (1,1) – Misuse of new combo’s here imo. There isn’t really anything in the music to suggest two new combo’s. Players would still be able to read the pattern fine without the new combo’s. Rather remove both.
  7. 00:33:253 (1,3) – This overlap don’t look good tbh. Either move the (3), (4), (1) so they are overlapping half of 00:33:253 (1) – or stack them on top of 00:33:253 (1) – Like this for the first suggestion:
    Personally I still feel stacking would be better though.
  8. 00:37:470 (4,3,4,5) – Same thing here. I suggest rather stacking.
  9. 00:39:740 (3,4) – Increase the spacing here a bit more to be more similar to 00:39:253 (1,2) – otherwise it looks quite inconsistent since both objects have the same beat. You can try moving (4) a bit to the right.
  10. 00:40:389 (1) – Are you sure of this shape? A normal curved slider would fit better imo for a nicer blanket with 00:39:740 (3) –
  11. 00:41:524 (5) – Move the tail of this slider down a bit so it’s more parallel with 00:41:199 (3) –
  12. 00:43:956 (3) – I think a new combo is needed here too to be consistent with 00:42:983 (1,1,1) – I think the new combo’s isn’t really needed on the one hand but on the other hand I understand that there may be readibility issues.
  13. 01:10:875 (2,1) – Improve the stack here.
  14. 01:17:524 (1,2,3) – Again, these are quite big jumps for an Insane. They fit in better with an Extra. Rather nerf the jumps a bit.
  15. 01:36:010 (1) –I think someone already pointed this out, but this object is a bit off-screen. Just lift it upwards a tiny bit and it should be fine.

Hard:
  1. From 00:00:335 (1) – to 00:10:551 (4) – You didn’t hitsound this section at all. I think it’s really important that feedback should be given here. There are places where you can place hitsounds. Like: 00:00:821 (3) – (clap) 00:02:118 (3) – (clap) etc. This applies to the other diffs too.
  2. 00:00:335 (1,4) – Make these two objects parallel to each other to make the pattern look neater. Like this:
  3. 00:09:253 (4,1) – This overlap don’t look that good at all. A blanket or something that avoids that overlap would be much better.
  4. 00:23:199 (6) – There’s a cymbal sound in the background here. Place a finish here to emphasize that. You can take a look at what Garden did in his diff.
  5. 00:24:821 (4,6) – Avoid overlaps like this. It really doesn’t look good. Rather space it out and avoid it touching something. Like this:
  6. 00:39:253 (1) – A finish should be placed on the head of this slider since there’s a clear cymbal sound in the background.
  7. 00:39:740 (3) -^
  8. 01:16:713 (1) – Remove new combo here for consistency since new combo is added every second measure.

The biggest stuff that can be improved is the neatness of the diff (the look) as well as the hitsounds (especially the finishes since there’s a lot of places where finishes can be added) I’ll point out a few places that can look tidier, reffering to unnecessary overlaps: 00:26:280 (1,4) - 00:27:416 (4,8,9,1) - 00:28:875 (1,1) - 00:47:037 (1,2) – These are the overlaps that bothered me the most. Tidying up these sections will make the diff look much better. For the hitsounds I suggest taking a look at Garden’s diff. The hitsound advice applies to the other diffs too.

Normal:
  1. 00:09:416 (1) – Remove this new combo to be consistent with the previous NC’ing patterns.
  2. 00:18:497 (1,2) – Not the best flow tbh since both objects goes straight so the flow can get awkward. Rather try something like this instead:
  3. 00:56:605 (4) – This pattern isn’t really following the music that well since there’s an important beat here too: 00:56:767 – Rather try something like this:
  4. 01:07:307 (4,5) – Replacing these two circles with a short slider would be better imo since beginners might be able to catch the rhythm easier with a slider than with two circles. Because catching two vocals with circles isn’t that easy.
  5. 01:36:010 (1) – Either remove new combo here or add new combo here: 01:36:334 (2) – because 01:36:334 (2) – should start on a new combo since it’s a new section of the song.

Easy:
  1. The slider velocity is quite high for an Easy. I realized you have the same SV for Easy and Normal which I don’t advise since the Easy should be much easier for beginners. A SV like 0.8x would work much better.
  2. 01:10:064 (5,3) – Rather try to avoid this overlap to make this pattern neater.
    You can change the shape of the slider but the placement is better.

Good Luck~
Topic Starter
Shunao
Yasaija

Yasaija 714 wrote:

Easy
00:00:335 - 00:10:389 - It is disqualified unless Hitsound is attached for more than 10 seconds (It applies to all difficulty except Garden and taiko)
00:00:335 (1) - It is easier for beginners to start with 00:00:659 - but music start on the timing point :/
You pick up the sound of the guitar, but that sounds difficult for beginners to understand cause long slider can emphasis guitar sound, it's sound good imo
00:03:416 - Why are not you picking up the sound here?
You are picking up the sound at 00:00:821 - here yes because in the beginning i wanted to make a note on the red timing point for emphasis better but after there is a sound here 00:00:497 - so i couldn't add a slider (it's unrankable) so i decided to make a slider renverse like that it begins from the beginning and it emphasis the guitar at the same time.
00:06:010 - 00:08:605 - ^ ^^^
00:10:713 (1,1) - You can avoid this overlap It's not annoying because we don't see it when we play

00:19:307 (2) - Why did you decide on this place?
I would do X: 105 Y: 3 like this it's touch the drain bar so i lowered it a little more
01:02:605 (1,3) - Avoid stack it's readable because there is a long slider, the time to cross it we can see the note
Beginners are very confused because (3) is visible from the middle of (1)
01:07:307 (3) - Why did you suddenly pick up the lyrics? because at this moment the vocals are strong
Let's make it Circle to avoid 1/2 slider 01:07:470 - There is no sound
01:18:172 (1) - 01:16:389 (2) - I think I should stack here no thanks
01:33:091 (5) - Why did you just leave the distance 1.00?
01:34:875 - I think this is the end of Kiai no the real sound of the music is here 01:35:037
01:44:118 (1,1) - stack miss?

Normal
00:05:199 (5,6) - I think that 1/2 slider is good i prefer to make this sound clickable with 2 notes
00:09:253 (3,1) - Why are you stacking downbeat? it's looks good imo
00:09:253 (3) - I think that it is better to erase if only stack can do it what?
00:28:551 (6) - Let's make a circle and leave a gap of 1/1 beat vocals :/
00:29:848 - Why ignore the sound? 00:29:686 (2) - Let's shift this sound on the red tick there is a important sound and on the withe tick too but if i add or remove a note the string should be too long (the most inportant sound is on the red tick)
00:31:956 - If you mapping you should pick up the sound here
00:40:713 (3,4,5,6) - Is it not possible to reverse the 1/2 slider? slider renverse doesn't fit with the music here tbh
00:46:875 (5,1) - 00:09:253 (3,1) - same ^
00:52:389 (6,1) - Why suddenly pick up the lyrics? because there are strong
This is so strange that you decide whether to pick up the lyrics or pick up the guitar
00:53:524 (3) - There is no need to use 1/2 slider for drums :/
01:02:280 - Are not you picking up the sound?
01:02:443 (1) - This is wrong
01:02:605 - You should start from here need to emphasis the vocals
01:07:470 (5) - delete (easy same) like easy
01:08:929 (4) - You should not pick up lyrics 01:09:091 - Here is a strong sound but it's sound good it's fit with the music too
01:11:524 (4) - 01:19:307 (4) - 01:21:902 (4) - ^ ^
01:16:713 (3) - I think that this slider may be slightly shortened no because the chain should be too long if i map after this slider
01:21:902 (4,1) - overlap

Hard
00:10:064 - Think of it as three successive hits from here i prefer emphasis where the sound is strongest means here 00:10:226 (3)
00:11:848 (5) - Add NC no thanks
00:14:443 (5) - 00:17:037 (5) - 00:19:632 (5) - 00:22:064 (3) - ^ ^
You are using NC extensively from 00:00:335 (1) - to 00:10:551 - ¯\_(ツ)_/¯
00:27:416 (4,8,9,1) - stack miss?
00:48:010 (4) - Why are you using Slider Reverse? for guitar
This sounds very strange. please fix this
00:49:307 (3,4) - Why Distance 1.30? 00:48:983 (1,2,3) - This is Distance 1.40
00:58:389 (4) - 00:48:010 (4) - same ^^
01:15:902 - You should not ignore this sound this moment the vocals are the most important
01:17:037 - 01:26:280 - 01:28:875 - ^ ^
01:36:334 (1) - remove NC (Just like Normal)
01:37:470 (5) - 01:40:064 (5) - 01:42:658 (5) - 01:45:253 (5) - 01:47:685 (3) - Add NC no thanks c:

Good luck!

Kaifin

Kaifin wrote:

hot anime babes :p

Easy

  1. your rhythm at the start makes sense just had to think about it for a bit
  2. 00:04:064 (2,1) - these two are not parallel, which means they are different angles! though its a small thing its worth fixing, it'll make your map look a lot better subconsciously
  3. 00:05:686 (1,3) - these are also not the same angle, in a pattern that suggests that they are
  4. there seems to be a lot of patterns like this throughout the map, consider going through and trying to make each set of patterns that is arranged to look parallel actually parallel via copy and pasting
  5. 00:34:064 (1,2) - can you put just a little bit more space between these two objects so it's not so cramped? like so
  6. 00:35:362 (3) - consider making this a curved slider, it looks really out of place/like it doesn't belong because you make a pattern of two with 00:34:064 (1,2) - and then it's just kind of tacked on the side i want that slider 3 be similar to slider 2
  7. 01:02:605 (1,2,3) - okay this will literally melt the easy player's mind, overlaps come out of nowhere and are super super confusing for noob player, 01:03:578 (2) - is okay on its own but 01:03:902 (3) - is definitely an issue, would recommend you rework this pattern to be less confusing like i said on the yasaija's mod there is time for that long slider disappeared
  8. 01:16:713 (3,1) - this pattern is fine vs the one above, because there is enough time/the body of the sliders arent as overlapped just for reference
  9. 01:33:740 (1,2,3) - this kind of flow is very very confusing to new players because they have trouble differentiating between the heads and tails of sliders, maybe try a pattern like this?
    other than the parallel stuff pretty solid easy, maybe a bit on the circles for this bpm in the chorus but its low SR so doesn't really matter tbh it's readable and understandable so it's not a big problem

Normal

  1. 01:43:794 (6,1) - distance snap

    solid diff no other suggestions

Hard

  1. 00:09:253 (4,1) - be careful with this placement, it's almost a hidden repeat but it's not :p
  2. 00:22:875 (5,6) - consider nerfing this distance a bit, since theres such a large gap between 00:22:551 (4,5) - it could be confused for 1/1 as well
  3. 00:48:010 (4) - imo it would better if you removed this repeat and made 00:48:334 - a circle because the vocal starts there and is strongest on that note, you'd have to do it for all 4 patterns if you do though here i want to emphasis the guitar, it's strong

feels weird that the garden diff doesn't start at the same time as all the other ones, it's really solid though

nice set good luck! check your parallels and stuff cause i feel like a lot of them in your diffs are off

Nya

-Nya- wrote:

Hi, from queue.

General:
  1. Apparently there is one soundfile that has a delay which is unrankable. The soft-hitclap. Either try removing the delay or find a similar file that doesn’t have a delay. I'm going to talk again of it with a BN

Hard:
  1. From 00:00:335 (1) – to 00:10:551 (4) – You didn’t hitsound this section at all. I think it’s really important that feedback should be given here. There are places where you can place hitsounds. Like: 00:00:821 (3) – (clap) 00:02:118 (3) – (clap) etc. This applies to the other diffs too.
  2. 00:00:335 (1,4) – Make these two objects parallel to each other to make the pattern look neater. no thanks Like this:
  3. 00:09:253 (4,1) – This overlap don’t look that good at all. A blanket or something that avoids that overlap would be much better.
  4. 00:23:199 (6) – There’s a cymbal sound in the background here. Place a finish here to emphasize that. You can take a look at what Garden did in his diff.
  5. 00:24:821 (4,6) – Avoid overlaps like this. It really doesn’t look good. Rather space it out and avoid it touching something.i like it :/ Like this:
  6. 00:39:253 (1) – A finish should be placed on the head of this slider since there’s a clear cymbal sound in the background.
  7. 00:39:740 (3) -^
  8. 01:16:713 (1) – Remove new combo here for consistency since new combo is added every second measure.

The biggest stuff that can be improved is the neatness of the diff (the look) as well as the hitsounds (especially the finishes since there’s a lot of places where finishes can be added) I’ll point out a few places that can look tidier, reffering to unnecessary overlaps: 00:26:280 (1,4) - 00:27:416 (4,8,9,1) - 00:28:875 (1,1) - 00:47:037 (1,2) – These are the overlaps that bothered me the most. Tidying up these sections will make the diff look much better. For the hitsounds I suggest taking a look at Garden’s diff. The hitsound advice applies to the other diffs too. Okaay no problem~

Normal:
  1. 00:09:416 (1) – Remove this new combo to be consistent with the previous NC’ing patterns.
  2. 00:18:497 (1,2) – Not the best flow tbh since both objects goes straight so the flow can get awkward. Rather try something like this instead but: no thanks
  3. 00:56:605 (4) – This pattern isn’t really following the music that well since there’s an important beat here too: 00:56:767 – Rather try something like this: it's sound weird for me sorry i don't like it :c
  4. 01:07:307 (4,5) – Replacing these two circles with a short slider would be better imo since beginners might be able to catch the rhythm easier with a slider than with two circles. Because catching two vocals with circles isn’t that easy. i like the 2 circles and i want to make the vocals clickable
  5. 01:36:010 (1) – Either remove new combo here or add new combo here: 01:36:334 (2) – because 01:36:334 (2) – should start on a new combo since it’s a new section of the song.

Easy:
  1. The slider velocity is quite high for an Easy. I realized you have the same SV for Easy and Normal which I don’t advise since the Easy should be much easier for beginners. A SV like 0.8x would work much better. like i said on kaifin's mod it's readable and understandable to follow so it's not a problem
  2. 01:10:064 (5,3) – Rather try to avoid this overlap to make this pattern neater. but it's doesn't look nice because we see them 01:09:740 (4,5)

    You can change the shape of the slider but the placement is better.

Good Luck~

No reply mean fixed!~

Wow thanks you guys for modding!~ :)
Garden
@Rizen: fixed!
@Yasaija 714: compared with other ones, I used a 1/2 slider at -> 00:15:578 (7) - for the more obvious drumbeat at 00:15:740 - , and two circles after it are just for variation from this.
@Kaifin: I don't like mapping intro haha

-Nya- wrote:

Garden’s Insane:
  1. 00:09:740 (3,4,5,6,7,8) – While testplaying, this pattern was quite difficult for me to catch because of the big jumps. I’m reffering to the jumps here: 00:09:740 (3,4) – and here: 00:09:902 (4,5) – Jumps for ¼ rhythms like these aren’t uncommon but the spacings are just too big for an Insane imo. These kind of jumps are more characteristic of an Extra. I suggest decreasing the spacings of those two jumps just a bit. nerfed a bit
  2. 00:11:848 (1,2) – I suggest increasing the spacing here a bit since there’s quite a strong beat on 00:12:334 (2) – It’s also to be consistent with similar beats like 00:11:037 (2) - 00:11:686 (5) – rather than the beat, I want to emphasize 00:11:848 - more with a relatively large spacing, consistent high spacing here would make both ones lack emphasize. The idea is consistent in this section like
    00:14:443 (1,2) - 00:17:037 (1,2) - 00:19:632 (1,2) - , last one is of higher spacing as a transition to the faster patterns.
  3. 00:14:929 (2) - ^ ^
  4. 00:18:172 (7,1) – The spacing here differs quite a bit from the spacing here: 00:12:983 (7,1) – which is inconsistent since the beats are similar. I suggest making the spacing similar to keep similar beats’ spacings the same. I already tried to maintain similar visual spacing between sliders, the little real spacing variation doesn't affect much in gameplay and won't cause confusion imo.
  5. 00:27:091 (4,5,6) – Make the spacings of these three objects similar to make the pattern look more tidy. Like this: fixed the spacing
  6. 00:33:253 (1,1) – Misuse of new combo’s here imo. There isn’t really anything in the music to suggest two new combo’s. Players would still be able to read the pattern fine without the new combo’s. Rather remove both. I combo'ed those 1/1 gaps just to make the pattern super straightforward, it indicates the change in music pretty well too.
  7. 00:33:253 (1,3) – This overlap don’t look good tbh. Either move the (3), (4), (1) so they are overlapping half of 00:33:253 (1) – or stack them on top of 00:33:253 (1) – Like this for the first suggestion:
    Personally I still feel stacking would be better though. hey please check it with stacking effects in editor
  8. 00:37:470 (4,3,4,5) – Same thing here. I suggest rather stacking.
  9. 00:39:740 (3,4) – Increase the spacing here a bit more to be more similar to 00:39:253 (1,2) – otherwise it looks quite inconsistent since both objects have the same beat. You can try moving (4) a bit to the right. slider head is more important when we talk about movement from slider -> circle so 00:39:253 (1,2) - actually isn't that big of spacing compared with 00:39:740 (3,4) - , moving a bit right doesn't affect much in gameplay so I'd rather keep it for the visual sake.
  10. 00:40:389 (1) – Are you sure of this shape? A normal curved slider would fit better imo for a nicer blanket with 00:39:740 (3) – welp I'm unsure now, changed the shape anyway
  11. 00:41:524 (5) – Move the tail of this slider down a bit so it’s more parallel with 00:41:199 (3) – I tried
  12. 00:43:956 (3) – I think a new combo is needed here too to be consistent with 00:42:983 (1,1,1) – I think the new combo’s isn’t really needed on the one hand but on the other hand I understand that there may be readibility issues. same thing above I was just trying to combo those 1/1 gaps
  13. 01:10:875 (2,1) – Improve the stack here. you need to check with stacking ;D
  14. 01:17:524 (1,2,3) – Again, these are quite big jumps for an Insane. They fit in better with an Extra. Rather nerf the jumps a bit. nope it's quite intense in terms of rhythm plus the pattern looks and flows really fine to me
  15. 01:36:010 (1) –I think someone already pointed this out, but this object is a bit off-screen. Just lift it upwards a tiny bit and it should be fine. yes
Thanks!

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67632
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 67794
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Remizera! (Short Ver.)
TitleUnicode:れみぜら!(Short Ver.)
Artist:solfa feat. Misato Aki
ArtistUnicode:solfa feat.美郷あき
Creator:ShogunMoon
Version:Garden's Insane
Source:ワールド・エレクション
Tags:world election whirlpool 10th anniversary eroge opening visual novel short version Yakushi Ruri Amagasaki Urara Hashizaki Tooru Nemoto Katsunori Garden Kin
BeatmapID:1311918
BeatmapSetID:619365

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"insane.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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348,137,108659,1,0,1:0:0:0:
238,295,108821,6,0,L|245:119,1,160,4|0,1:2|0:0,0:0:0:0:
438,44,109307,5,4,1:2:0:0:
438,44,109470,1,4,1:2:0:0:
387,141,109632,5,12,1:3:0:0:
387,141,109713,1,12,1:3:0:0:
387,141,109794,2,0,L|338:135,1,40,8|4,0:3|0:3,0:0:0:0:
243,21,109956,1,8,1:3:0:0:
243,21,110037,1,8,1:3:0:0:
243,21,110118,2,0,L|295:26,1,40,8|4,0:3|0:3,0:0:0:0:
438,44,110280,5,0,1:0:0:0:
244,135,110443,1,4,1:2:0:0:
509,190,110767,6,0,B|515:147|515:147|512:130,1,60.0000022888184,4|0,1:2|0:0,0:0:0:0:
Celektus
mod done

gl
Topic Starter
Shunao

Celektus wrote:

[Normal]

some of these suggestions on Hitsounds should be done on every diff

  1. there is no Snare on this slider end 00:23:199 - use a drum-whistle instead of a clap same here 00:32:767 (1) - and in most of the other places where you might be able to hear a open hi hat it's sound good with drums tbh

  2. you only added a finish here 00:39:253 (1) - even though there are one here too 00:39:740 - 00:40:389 - here too 01:06:983 - overall you could've added some more finishes than you did the song just has more

  3. you could add drum-claps here instead 00:53:524 (3,4,5) - as those represent tom drums better same here and maybe in some other places 01:05:199 (1,2) -

  4. you could add a finish or drum-whistle here 01:34:875 - as there is this cymbal sound at the end

  5. my last suggestion is more like some subjective feedback for future maps. Your kiai has denser rhythm than you early sections which make the kiai less intense in some way if you can maybe try to make less intense sections in even your lower diffs less dense so the more intense sections represent the songs intensity better.

    No need to re map this now just take this however you want

[Hard]

  1. I think you should map this clap sound passively 00:01:307 - to me that seems important enough to the song to map with a slider end or repeat slider and it's also kinda weird since you Hitsounded the claps in this case. I'd recommend a rhythm like you're right but in the intro i just wanted to emphasize guitar sounds no claps so i just add some hitsounds this

    same with this slider 00:02:443 (1) - you can easily make this into a repeat slider without taking away emphasis on the guitar sounds no thanks

  2. this is the first 1/2 stack in the map 00:12:983 (8,9) - and It doesn't seem like there is any reason for it being the way it is. For hard players it can be irritating to have 1/2 be represented in different ways in the same section without a specific reason behind it. you should make the 2 notes spaced out like the rest, you might wanna make a star shape with these 00:12:497 (7,8,9,1) - but there are ofc other ways to make this look good or whatever.

    this goes for every 1/2 stack you have in the map. stay consistent with using either stacked or spaced out 1/2, more complex and inconsistent ways of handling stacks belong to Extras or complex to read sets.

  3. if you can try and make the reverse arrow not overlapped at all 00:47:362 (2) - I know it's not really breaking any rules yet, but making it less obscured can always be an improvement I think. it's looks good i don't see a problem

  4. it's kinda weird to map nearly 2/3 of the song with only simple shapes, then add 2 totally different ones without any reason and switching back to normal ones 01:15:578 (1,3) - y lol? this moment the vocals are the most important

  5. same as I mentioned before stacks like this are kinda hard to read for players of this level as you established 1/2 to be nearly exclusively to be not stacked 01:33:740 (1,2,3,4,5,6) - here the song kinda justifies it and you at least kinda introduced it before even if it's not really done well. My point still applies here tho. You should try to make these spaced out I think and if that seems to intense for arguably the most intense part in the song consider making them 1/2 sliders or anything else but stacks this moment should be clickable for vocals and stack i find it's useful

    and it's even more confusing if you you the first 1/1 stack in the map right after that then 01:36:010 (7,1) - I would make 7 spaced apart from 1 in this case. no i don't think so
Thanks for modding!~
Volta
i'm here for the taiko owo

[Kin's Oni]
  1. 00:00:335 - maybe change to d like you did in muzukashii?
  2. 00:02:605 - add k for the clap, like at 00:07:794 - ?
  3. 00:09:416 - , 00:09:497 - try to add d and 00:09:578 - change to k to make ddk triplet, the transition to next session would be more epic imo
  4. 00:22:064 - give finisher for the strong guitar?
  5. 00:22:307 - i think adding note here would be nice to represent the drum. you can compare with 01:47:929 - as well
  6. 00:49:470 - change to d would fits the drum better imo, make good variation too since the vocal is different than 00:59:848 -
  7. 01:15:578 - i feel like finisher here is nice
  8. 01:20:199 - add d? i think 5-plet is nice here considering it's a kiai session.
  9. 01:22:875 - try to make 5-plet here to make the kiai's intensity higher. kdkkd sounds good.
  10. 01:26:443 - add finisher to give same emphasis with 01:25:956 - and 01:27:091 - ?
  11. 01:29:037 - same as ^
  12. 01:36:010 - i'd map the bass sound, but up to you lol.
  13. 01:42:983 - i feel it flows better as ddd. maybe because you did it at many occasions such as 01:37:226 - and 01:38:524 -
[Kin's Muzukashii]
  1. 00:14:280 - remove this note? the 1/2 pattern is too long imo
  2. 00:13:794 - maybe change this to k? i think it would fits the guitar better
  3. 00:18:334 - remove? same as 00:14:280
  4. 00:22:226 - remove and 00:22:389 - move to 00:22:875 - i think it would be more natural of following guitar and drum.
  5. 00:22:064 - add finisher for strong guitar? same as Oni suggestion
  6. 00:27:253 - consider to remove for consistency with 00:24:659 - i think following vocal only is better here, especially for mid level diff
  7. 00:26:118 - remove and 00:25:632 - move to 00:25:470 - same reason as above, but this time is for consistency with 00:36:497 -
  8. 00:32:118 (1,2) - i heard you're worried about break. i think the best choice would be removing these 2 notes. it would make nice 2/1 break between sessions and fits with stretched vocal.
  9. 00:37:632 - remove and 00:37:470 - change to k
  10. 00:51:091 - consider to add k for the guitar. it's consistent with 00:45:902 - and currently the gap feels weird.
  11. 00:54:659 - move to 00:54:497 - and change to d? it's more fit with the drum and i feel the next finisher would get more impact this way
  12. 00:56:280 - add k, same as before
  13. 01:14:280 (1,2,3,4) - consider to change to ddkd , to make snare sound at 3rd note more stand out
  14. 01:15:578 - same as Oni, finisher here is nice for strong vocal imo
  15. 01:26:443 - finish? strong guitar
  16. 01:29:037 - same as ^
  17. 01:39:902 - , 01:41:686 - , 01:45:091 - remove? same as intro, i think long pattern would make it feel more intense than the kiai
  18. 01:44:767 (152,153) - swap sounds better
you may call me back after that~
-Atri-
Return m4m

[hard]
  1. 00:05:362 (3) - A jump here isn't fitting here imo, I don't hear there's a supporting sound to make a jump here, instead, using consistent DS with 00:05:199 (2) - is better
  2. 00:13:307 (1) - Unnecessary finish on head
  3. 00:18:497 (1) - ^
  4. 00:21:091 (1) - Finish on head here is better
  5. 01:15:578 (1) - Finish on head, also, this slider ignored the beat on 01:15:902 - to land on red tick, which making the finish on 01:16:064 - doesn't received enough emphasis than it should be (Jump distance can be reduced here, too, maybe the same DS with 01:25:632 (8,1) - )
  6. 01:16:713 (3) - Why there's no jump on this slider while 01:15:578 (1) - does? Also, there's an important vocal on 01:17:037 - so i don't see there's a reason on ignoring it
  7. 01:25:956 (1) - This one have finish though, but still have the problem of ignoring the vocal i mentioned before
  8. 01:28:551 (1) - ^, also, there's no jump here

[花園大佬]
  1. 00:17:037 (1) - 這個比其他滑條來說拉得不好看啊hhhhh,可以試試這樣包著 00:17:524 (2) -
    神圖
    求求大佬摸一摸我的asuiro

Good luck~
- Frontier -
late mod

[General]
  1. Isn't the title should be "Remizera! ShortVer."? As the title in youtube said.
  2. Wave hitsounds with possible delay > 5ms: soft-hitclap.wav
[Easy]
  1. 01:11:686 (3) - I think you could make 1/1-beat slider and a note here, like you did on 01:09:091 (3,4) and 01:14:280 (3,4), for consistency. Also applied with 01:22:064 (3) if you fix this.
  2. 01:16:713 (3,1) - Maybe unstacking these because it can make newbies not seeing 01:18:172 (1). I think you could slightly move 01:18:172 (1) a little bit right side for more readable.
  3. 01:16:713 (3,4) - nit-picking but you can blanket if you care about it.
  4. Really nice diff!
[Normal]
  1. Can you increase your slider velocity to make it not so same as in Easy diff? like 1.2 or smething
  2. 00:00:335 (1,2,3) - Maybe something like this will more fit with the song?
  3. 01:02:443 (1) - I understand how you focus on vocal but what about making this follows both vocal and instrument sound? like this.
[Hard]
  1. 01:12:902 - There is a sound here, why don't you add a note here?
  2. 01:31:145 to 01:33:740 - This part is very intense, but it's much less rhythmically dense in the map. I think you could make something harder and appropriate with the song.
[Garden's Insane]
  1. In my opinion. I think Hard and Electoz rarely have difference in rhythm density.
  2. I wonder why you didn't map the beginning part like the other diffs do.
  3. lazy
Good luck!
Topic Starter
Shunao

Firis Mistlud wrote:

Return m4m

[hard]
  1. 00:05:362 (3) - A jump here isn't fitting here imo, I don't hear there's a supporting sound to make a jump here, instead, using consistent DS with 00:05:199 (2) - is better guitar
  2. 00:13:307 (1) - Unnecessary finish on head
  3. 00:18:497 (1) - ^
  4. 00:21:091 (1) - Finish on head here is better
  5. 01:15:578 (1) - Finish on head, also, this slider ignored the beat on 01:15:902 - to land on red tick, which making the finish on 01:16:064 - doesn't received enough emphasis than it should be (Jump distance can be reduced here, too, maybe the same DS with 01:25:632 (8,1) - ) for emphasis strong guitar
  6. 01:16:713 (3) - Why there's no jump on this slider while 01:15:578 (1) - does? Also, there's an important vocal on 01:17:037 - so i don't see there's a reason on ignoring it ^
  7. 01:25:956 (1) - This one have finish though, but still have the problem of ignoring the vocal i mentioned before
  8. 01:28:551 (1) - ^, also, there's no jump here

Good luck~

- Frontier - wrote:

late mod

[General]
  1. Isn't the title should be "Remizera! ShortVer."? As the title in youtube said. Yep!
  2. Wave hitsounds with possible delay > 5ms: soft-hitclap.wav
[Easy]
  1. 01:11:686 (3) - I think you could make 1/1-beat slider and a note here, like you did on 01:09:091 (3,4) and 01:14:280 (3,4), for consistency. but it's not the same moment :/ Also applied with 01:22:064 (3) if you fix this. I want to emphasis the guitar :c
  2. 01:16:713 (3,1) - Maybe unstacking these because it can make newbies not seeing 01:18:172 (1). I think you could slightly move 01:18:172 (1) a little bit right side for more readable. i think that there is time for the long slider to dispear
  3. 01:16:713 (3,4) - nit-picking but you can blanket if you care about it.
  4. Really nice diff! Thanks!
[Normal]
  1. Can you increase your slider velocity to make it not so same as in Easy diff? like 1.2 or smething i changed it it's not the same anymore in easy diff look http://i.imgur.com/m5C89Y5.png
  2. 00:00:335 (1,2,3) - Maybe something like this will more fit with the song? i prefer finish with a circle tbh
  3. 01:02:443 (1) - I understand how you focus on vocal but what about making this follows both vocal and instrument sound? like this. no thanks
[Hard]
  1. 01:12:902 - There is a sound here, why don't you add a note here? the sound is not very high :/
  2. 01:31:145 to 01:33:740 - This part is very intense, but it's much less rhythmically dense in the map. I think you could make something harder and appropriate with the song. but the strong sounds are in the white ticks so i prefer put circles that 1/1 sliders or sliders renverse
Good luck!
No reply mean fixed!~

Thanks for modding!!~
Saltssaumure
Looks like everyone else has already covered nearly everything, so here's a mini-mod :)

[Easy]
00:10:713 (1,2) - Not quite in a straight line.

[Normal]
01:02:443 - This map doesn't have a spinner, which could lead to stagnant leaderboards. Here could be a good place for a spinner, on the long vocal.
01:49:307 (1,2,3,4) - The stacked circle and reverse slider feels too hard to read, especially as it's right at the end of the map and hasn't been used in the rest of the map.

[Hard]
00:48:983 (1,2,3,4) - It's not quite square.
01:02:605 - Same spinner suggestion as in Normal.
01:15:578 (2,3) - Flow feels uncomfortable,, it emphasises slider end of 2 too much bc of the strange angle needed to get to 3. Rotate 2 clockwise a little so it points in 3's general direction.
01:31:145 (1,2,3,4) - Not quite square again.

[Insane]
Can't comment on this too in depth bc I can barely pass it :|
01:06:334 (1,2,3,4) - The angle between each slider is different. I see that the slider heads are in the same place as the previous combo, but by the time I'm going to slider 4, I've already forgotten the previous combo so that one feels particularly out of place.
01:08:929 (4,1,2,3,4,5) - Got owned by this part bc I thought it was going to be a star formation. (Probably not a problem if no one else thinks it's a problem, I'm not gud at game.)
No spinner, but also no idea where to place spinners at this difficulty either.
Topic Starter
Shunao

Saltssaumure wrote:

Looks like everyone else has already covered nearly everything, so here's a mini-mod :)

[Easy]
00:10:713 (1,2) - Not quite in a straight line. that's the point

[Normal]
01:02:443 - This map doesn't have a spinner, which could lead to stagnant leaderboards. Here could be a good place for a spinner, on the long vocal. i prefer slider because we can emphasize better the vocals and it's more better when it's clickable
01:49:307 (1,2,3,4) - The stacked circle and reverse slider feels too hard to read, especially as it's right at the end of the map and hasn't been used in the rest of the map. i don't think so we can see circle and slider renverse very well imo

[Hard]
00:48:983 (1,2,3,4) - It's not quite square.
01:02:605 - Same spinner suggestion as in Normal. like i said before
01:15:578 (2,3) - Flow feels uncomfortable,, it emphasises slider end of 2 too much bc of the strange angle needed to get to 3. Rotate 2 clockwise a little so it points in 3's general direction. for me the flow it's good :/
01:31:145 (1,2,3,4) - Not quite square again. are you sure?
No reply mean fixed!

Thanks for modding!!~
Saltssaumure

ShogunMoon wrote:

SPOILER

Saltssaumure wrote:

Looks like everyone else has already covered nearly everything, so here's a mini-mod :)

[Easy]
00:10:713 (1,2) - Not quite in a straight line. that's the point

[Normal]
01:02:443 - This map doesn't have a spinner, which could lead to stagnant leaderboards. Here could be a good place for a spinner, on the long vocal. i prefer slider because we can emphasize better the vocals and it's more better when it's clickable
01:49:307 (1,2,3,4) - The stacked circle and reverse slider feels too hard to read, especially as it's right at the end of the map and hasn't been used in the rest of the map. i don't think so we can see circle and slider renverse very well imo

[Hard]
00:48:983 (1,2,3,4) - It's not quite square.
01:02:605 - Same spinner suggestion as in Normal. like i said before
01:15:578 (2,3) - Flow feels uncomfortable,, it emphasises slider end of 2 too much bc of the strange angle needed to get to 3. Rotate 2 clockwise a little so it points in 3's general direction. for me the flow it's good :
01:31:145 (1,2,3,4) - Not quite square again. are you sure?
SPOILER
No reply mean fixed!

Thanks for modding!!~
If you rotate it by -7 degrees, you can see that it is definitely not square.
Topic Starter
Shunao

Saltssaumure wrote:

If you rotate it by -7 degrees, you can see that it is definitely not square.
but it's not a problem as it is we don't see the difference. c:
Lasse
general
http://i.imgur.com/mzimYbD.jpg combo 3 should be brighter, I doesn't look nice overall and is also a pain to read with bg dim

garden
where's the intro :(
00:10:389 (1) - 3/4 seems so weird here with the strong sounds on red tick, seems even like there is some guitar there
00:11:037 (2,3) - this part makes it so hard to tell what you want to follow, like 2 is mapped to a drum, then 3 to guitar, 4 emphasizes drums again
same for similar spots like 00:13:307 (1,2,3,4,5) -
00:53:524 (1,2,3,1,2,3) - I think either 5 note streams to fit the drums with tapping, or utilize more 1/4 sliders to have tapping on vocals?
00:57:578 (1,2,3,1) - could make this easier, it's way harder than first time that pattern happens even though music is the same
also for all these 1/4 sliders patterns with overmapped ends, like this one or 01:06:334 (1,2,3,4) - I think muting/lowering tail volume would fit well
01:25:389 (5) - this plays so different from all your doubles after sliders etc. and there seems to be no real reason do put it here once when it's not something your map really utilizes and there is no sudden blue tick emphasis in the song

yea I can't really understand a lot of rhythm choices :/


hard
garden's hitsounding seemed better, could probably copy that or fix yours
for example: you replaced the whistle with a kick hitsound and thus can't use real whistles which makes it really empty
+ lots of misplaced things and missing things
like 00:22:064 (3) - should have a kick or drum clap or something, not a snare

00:01:470 (1,2,3) - i don't get what this is supposed to follow, definitely not the claps and the guitar also sounds more it's doing 3+2 patterns, like http://i.imgur.com/rIyhTUG.jpg
similar for most of the intro
00:04:064 (1,2,1,2,3) - things like this actually make sense though
00:10:226 (3) - think you could do something like http://i.imgur.com/VCx67Ad.jpg here, drums are really intense to fit a triple and slider makes it easier, garden's diff uses some 5+ note streams, so having some clickable 1/4 in this diff would also make sense
00:11:199 - rhythm again seems a bit unrerasonable as it feels like you just mixed multiple layers together for tapping with no differantiation. could try something like http://i.imgur.com/iWfuS0a.jpg
some examples^ rhythm seems to be one of the major issues

another issue is, there seems to be no real coherence of your objects a lot of times
00:11:848 (5,7) - things like this seems okay, but would still be nicer if you went for more even visual spacing http://i.imgur.com/nNE5YiW.jpg
00:12:497 (7,8,9,1) - same here, looks like you tried to make some kind of geometrical shape on 7-8-9 but and then 1 is just like "lol no"
quick example how even angles would clean stuff like this up http://i.imgur.com/JXySrs4.jpg

some other things:
00:18:172 (8,9) - why is this suddenly a stack when you usually spaced them? (though stack seems actually better with how insignificant 9 is musically)
00:20:929 (9,1) - pretty overdone sudden spike for a hard diff, even more so as it becomes really easy to misread as 1/1

00:23:686 - rhythm in this part seems a bit better overall, at least more clear what you're following usually
00:25:794 (7,8) - should ctrlg this rhythm though as you follow vocals before and after so suddenly mapping drums makes no sense when music is the same

01:07:794 - and the next big issue: this parts feels the same as the less intense parts, besides a few more passive 1/4 rhythms. no spacing increase, no sv increase, nothing that really differentiates them
01:31:145 (1,2,3,4,5,6,7,8) - why is this suddenly so undermapped and empty, the song is so intense and offers drums on the red ticks usually, so you could use some 1/2 sliders etc


normal
00:00:335 (1,2,3) - rhythm here is like the opposite of the following ones lol looking at what ticks it emphasizes
http://i.imgur.com/5ACY6SA.jpg or http://i.imgur.com/qqg23wP.jpg both make more sense
though overall rhythm for this part seems much better than hard
00:08:280 (1) - should be careful with random normal sampleset on sliderbody, sudden scratchy sounds are weird there
01:25:307 (4) - what is this mapped to? something like http://i.imgur.com/EduIq7D.jpg seems better
as on hard, visuals on some spots look pretty messy, mainly due to visual spacing being so unevend/random, like 01:33:416 (6,1,2) - for example, but overall the diff is better than hard

easy
00:34:713 (2) - really unintuitve rhythm as song emphasizes red ticks here, something like http://i.imgur.com/i7FL2yx.jpg or at least http://i.imgur.com/EtAO6za.jpg would be nice
01:07:307 (3) - 1/2 sliders aren't really nice on easy diffs, especially if you use them only once and in a part with much surrounding density. http://i.imgur.com/nH2PzUj.jpg should be fine if your spacing makes it clear that gap is different, like http://i.imgur.com/0glZO6G.jpg
01:17:686 (4) - similar here, would go for the same gap, or maybe even http://i.imgur.com/LYJdCyU.jpg
01:11:037 (2,3) - things like this really oversimplify the song imo. emphasis is on 01:11:524 - - but it's ignored to map weak drums. could be something like http://i.imgur.com/t9BXMg0.jpg // 01:22:064 (3) - same on this and so on

rhythms like 01:25:956 (1,2,3,4,5,1,2,3,4,5) - are really nice though
01:33:740 (1,2,3) - this is really much for an easy, considering the target audience of this difficulty (pretty much people that just installed the game). and that on 185bpm


most things mentioned are examples and apply more throughout the map
gl!
Topic Starter
Shunao

Lasse wrote:

general
http://i.imgur.com/mzimYbD.jpg combo 3 should be brighter, I doesn't look nice overall and is also a pain to read with bg dim

hard
garden's hitsounding seemed better, could probably copy that or fix yours
for example: you replaced the whistle with a kick hitsound and thus can't use real whistles which makes it really empty
+ lots of misplaced things and missing things
like 00:22:064 (3) - should have a kick or drum clap or something, not a snare

00:01:470 (1,2,3) - i don't get what this is supposed to follow, definitely not the claps and the guitar also sounds more it's doing 3+2 patterns, like http://i.imgur.com/rIyhTUG.jpg
similar for most of the intro
00:04:064 (1,2,1,2,3) - things like this actually make sense though
00:10:226 (3) - think you could do something like http://i.imgur.com/VCx67Ad.jpg here, drums are really intense to fit a triple and slider makes it easier, garden's diff uses some 5+ note streams, so having some clickable 1/4 in this diff would also make sense
00:11:199 - rhythm again seems a bit unrerasonable as it feels like you just mixed multiple layers together for tapping with no differantiation. could try something like http://i.imgur.com/iWfuS0a.jpg
some examples^ rhythm seems to be one of the major issues nice example!

another issue is, there seems to be no real coherence of your objects a lot of times
00:11:848 (5,7) - things like this seems okay, but would still be nicer if you went for more even visual spacing http://i.imgur.com/nNE5YiW.jpg
00:12:497 (7,8,9,1) - same here, looks like you tried to make some kind of geometrical shape on 7-8-9 but and then 1 is just like "lol no"
quick example how even angles would clean stuff like this up http://i.imgur.com/JXySrs4.jpg

some other things:
00:18:172 (8,9) - why is this suddenly a stack when you usually spaced them? (though stack seems actually better with how insignificant 9 is musically)
00:20:929 (9,1) - pretty overdone sudden spike for a hard diff, even more so as it becomes really easy to misread as 1/1

00:23:686 - rhythm in this part seems a bit better overall, at least more clear what you're following usually
00:25:794 (7,8) - should ctrlg this rhythm though as you follow vocals before and after so suddenly mapping drums makes no sense when music is the same

01:07:794 - and the next big issue: this parts feels the same as the less intense parts, besides a few more passive 1/4 rhythms. no spacing increase, no sv increase, nothing that really differentiates them
01:31:145 (1,2,3,4,5,6,7,8) - why is this suddenly so undermapped and empty, the song is so intense and offers drums on the red ticks usually, so you could use some 1/2 sliders etc


normal
00:00:335 (1,2,3) - rhythm here is like the opposite of the following ones lol looking at what ticks it emphasizes
http://i.imgur.com/5ACY6SA.jpg or http://i.imgur.com/qqg23wP.jpg both make more sense
though overall rhythm for this part seems much better than hard
00:08:280 (1) - should be careful with random normal sampleset on sliderbody, sudden scratchy sounds are weird there
01:25:307 (4) - what is this mapped to? something like http://i.imgur.com/EduIq7D.jpg seems better
as on hard, visuals on some spots look pretty messy, mainly due to visual spacing being so unevend/random, like 01:33:416 (6,1,2) - for example, but overall the diff is better than hard

easy
00:34:713 (2) - really unintuitve rhythm as song emphasizes red ticks here, something like http://i.imgur.com/i7FL2yx.jpg or at least http://i.imgur.com/EtAO6za.jpg would be nice
01:07:307 (3) - 1/2 sliders aren't really nice on easy diffs, especially if you use them only once and in a part with much surrounding density. http://i.imgur.com/nH2PzUj.jpg should be fine if your spacing makes it clear that gap is different, like http://i.imgur.com/0glZO6G.jpg
01:17:686 (4) - similar here, would go for the same gap, or maybe even http://i.imgur.com/LYJdCyU.jpg
01:11:037 (2,3) - things like this really oversimplify the song imo. emphasis is on 01:11:524 - - but it's ignored to map weak drums. could be something like http://i.imgur.com/t9BXMg0.jpg // 01:22:064 (3) - same on this and so on i prefer emphasis the guitar at this moment tbh

rhythms like 01:25:956 (1,2,3,4,5,1,2,3,4,5) - are really nice though
01:33:740 (1,2,3) - this is really much for an easy, considering the target audience of this difficulty (pretty much people that just installed the game). and that on 185bpm


most things mentioned are examples and apply more throughout the map
gl!
No reply mean fixed!~ lol

Thanks for this mod!
vekt0r
hi, returning m4m
this is for yesterday's version of the map since the internet wasn't working earlier today, sorry

btw you might want to cut the last few seconds off your audio file, since there are 6 seconds after your last sound, and the last 3 seconds are complete silence

Easy:
00:24:334 (2,3) - there’s no sound on the 3 here, which confuses players, especially because the intro used many red tick rhythms; I suggest replacing these with a 3/2 repeat slider
00:34:064 (1,2,3,1,2,3) - not that important, but having no curved sliders here gives off a different feeling than before

Normal:
maybe it's just because normal diff, but i have a hard time telling what you're mapping to sometimes (same for easy but less)
00:26:929 - make clickable; players will click here since there are strong guitar/vocal/drums on the white tick
00:31:470 (7) - nc for consistency
01:27:091 (3,4) - if you’re following vocals at 01:29:686 (3,4) -, it would be better to follow vocals here too

Hard:
00:01:470 (1,2,3) - here I would suggest making the downbeat clickable, otherwise it’s counterintuitive for a hard, especially since the downbeat is the strongest note here
00:11:037 (2,3) - ctrl-g on this rhythm helps map the important beat at 00:11:362 - and also helps emphasize the 4
00:24:821 (4,6) - usually you tend to perfect stack objects instead of overlapping, for example 00:35:199 (4,6) -, so I would recommend perfect stacking here
01:05:199 (1,2) - I think you can make the ends of these sliders clickable; it would still be a simpler rhythm than 00:53:524 (1,2,3,4,5) - (by the way that rhythm is too complicated imo)
01:36:010 (7,1) - you could try to continue the pattern (for placement) from 01:33:740 (1,2,3,4,5,6) -; right now it looks awkward imo because it’s too close to the previous note

Garden’s Insane:
00:26:280 (5,1) - and 00:36:659 (7,1) - I think you should emphasize the guitar on 5 with a 1/1 slider (like 00:23:686 (1) -); it’s different from other places with 1/1 gaps
00:45:091 - and 00:50:280 - feels weird not to have this clickable since this section is following the guitar/drums

you can probably tell which points are for recurring patterns
good luck!
Topic Starter
Shunao

vekt0r wrote:

hi, returning m4m
this is for yesterday's version of the map since the internet wasn't working earlier today, sorry

btw you might want to cut the last few seconds off your audio file, since there are 6 seconds after your last sound, and the last 3 seconds are complete silence yes i know and i like it

Easy:
00:24:334 (2,3) - there’s no sound on the 3 here, which confuses players, especially because the intro used many red tick rhythms; I suggest replacing these with a 3/2 repeat slider there is one
00:34:064 (1,2,3,1,2,3) - not that important, but having no curved sliders here gives off a different feeling than before it's not important

Normal:
maybe it's just because normal diff, but i have a hard time telling what you're mapping to sometimes (same for easy but less)
00:26:929 - make clickable; players will click here since there are strong guitar/vocal/drums on the white tick i prefer follow vocals
00:31:470 (7) - nc for consistency yes but it should be inconsistent too because after the 3 notes 00:31:470 (7,8,9) - there is strong sound which need nc so i can't
01:27:091 (3,4) - if you’re following vocals at 01:29:686 (3,4) -, it would be better to follow vocals here too there is important sound here 01:27:740 (4)

Hard:
00:01:470 (1,2,3) - here I would suggest making the downbeat clickable, otherwise it’s counterintuitive for a hard, especially since the downbeat is the strongest note here it's the same density so it's not a problem
00:11:037 (2,3) - ctrl-g on this rhythm helps map the important beat at 00:11:362 - and also helps emphasize the 4 no thanks
00:24:821 (4,6) - usually you tend to perfect stack objects instead of overlapping, for example 00:35:199 (4,6) -, so I would recommend perfect stacking here i like this overlap i don't want to change it tbh
01:05:199 (1,2) - I think you can make the ends of these sliders clickable; it would still be a simpler rhythm than 00:53:524 (1,2,3,4,5) - (by the way that rhythm is too complicated imo) the drums are most important at this moment i don't want to emphasize a other sound
01:36:010 (7,1) - you could try to continue the pattern (for placement) from 01:33:740 (1,2,3,4,5,6) -; right now it looks awkward imo because it’s too close to the previous note i can't, max is x1.00 and it's looks bad :/

good luck!
Thanks for modding!!~
Garden

Celektus wrote:

[Garden's Insane]

  1. I think these 2 should be spaced the same 00:10:389 (1,1) - 00:12:983 (7,1) - as both sounds seem equally as strong. I would check each instance of those parts. They are similar in visual spacing, how they actually play are not that different imo

  2. wouldn't a extended slider fit here too? 00:23:199 (1,1) - no that plays weird..

  3. seems a bit sketchy to me to mix 1/1, 1/2 and 1/4 stacks in one section 00:25:794 (3,4) - this diff is kinda going into the direction of Extra though I think you might still wanna make at least on of the 3 different like the 1/4. or the 1/2 as you mix between stacked and not stacked a bit 00:27:091 (4,5,6) - I changed a 1/2 stack rest should be clear enough )

    I do like how you use them tho tbh xD

Firis Mistlud wrote:

[花園大佬]
  1. 00:17:037 (1) - 這個比其他滑條來說拉得不好看啊hhhhh,可以試試這樣包著 00:17:524 (2) - 不懂滑条审美 ;w; 我看着还行,看看还有没有人提吧
    神圖
    求求大佬摸一摸我的asuiro 过阵子可能来瞧瞧 歌不错

- Frontier - wrote:

[Garden's Insane]
  1. In my opinion. I think Hard and Electoz rarely have difference in rhythm density.
  2. I wonder why you didn't map the beginning part like the other diffs do.
  3. lazy you get the point
Good luck![/notice]

Saltssaumure wrote:

[Insane]
Can't comment on this too in depth bc I can barely pass it :|
01:06:334 (1,2,3,4) - The angle between each slider is different. I see that the slider heads are in the same place as the previous combo, but by the time I'm going to slider 4, I've already forgotten the previous combo so that one feels particularly out of place. A little difference in angle change is also barely noticeable cuz when you play 4 you already forgot the direction of 1 like how you forgot previous combo lol
01:08:929 (4,1,2,3,4,5) - Got owned by this part bc I thought it was going to be a star formation. (Probably not a problem if no one else thinks it's a problem, I'm not gud at game.) yea its okay everyone has their own intepretation
No spinner, but also no idea where to place spinners at this difficulty either.

Lasse wrote:

garden
where's the intro :( i still map the strong half of intro tho
00:10:389 (1) - 3/4 seems so weird here with the strong sounds on red tick, seems even like there is some guitar there I mainly emphasize the crash sound at 00:10:389 - , the sounds on red tick arent that obvious to me in actual gameplay
00:11:037 (2,3) - this part makes it so hard to tell what you want to follow, like 2 is mapped to a drum, then 3 to guitar, 4 emphasizes drums again I try to follow the guitar melody in this whole section, dunno how i should explain in detail but it sounds intuitive enoughh to me..
same for similar spots like 00:13:307 (1,2,3,4,5) -
00:53:524 (1,2,3,1,2,3) - I think either 5 note streams to fit the drums with tapping, or utilize more 1/4 sliders to have tapping on vocals? streams, the pattern was supposed to be easy for some reason :<
00:57:578 (1,2,3,1) - could make this easier, it's way harder than first time that pattern happens even though music is the same well I nerfed the spacing
also for all these 1/4 sliders patterns with overmapped ends, like this one or 01:06:334 (1,2,3,4) - I think muting/lowering tail volume would fit well yes
01:25:389 (5) - this plays so different from all your doubles after sliders etc. and there seems to be no real reason do put it here once when it's not something your map really utilizes and there is no sudden blue tick emphasis in the song changed

yea I can't really understand a lot of rhythm choices :/ :\

vekt0r wrote:

Garden’s Insane:
00:26:280 (5,1) - and 00:36:659 (7,1) - I think you should emphasize the guitar on 5 with a 1/1 slider (like 00:23:686 (1) -); it’s different from other places with 1/1 gaps you are completely right, I made some modification now
00:45:091 - and 00:50:280 - feels weird not to have this clickable since this section is following the guitar/drums i think it follows the guitar well

you can probably tell which points are for recurring patterns
good luck!

Thank you aall :)

update
osu file format v14

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AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67632
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

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Bookmarks: 67794
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Remizera! (ShortVer.)
TitleUnicode:れみぜら!(ShortVer.)
Artist:solfa feat. Misato Aki
ArtistUnicode:solfa feat.美郷あき
Creator:ShogunMoon
Version:Garden's Insane
Source:ワールド・エレクション
Tags:world election whirlpool 10th anniversary eroge opening visual novel Garden Kin short version Yakushi Ruri Amagasaki Urara Hashizaki Tooru Nemoto Katsunori
BeatmapID:1311918
BeatmapSetID:619365

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165,55,93416,2,0,P|164:102|180:148,1,95.9999970703126,0|8,1:0|0:3,0:0:0:0:
279,179,93659,1,8,0:3:0:0:
279,179,93740,5,4,1:2:0:0:
37,99,93902,1,0,1:0:0:0:
357,116,94226,5,4,1:2:0:0:
104,268,94389,1,0,1:0:0:0:
382,307,94713,5,4,1:2:0:0:
179,147,94875,1,4,1:2:0:0:
367,333,96010,6,0,P|438:354|419:278,1,180.000006866455,4|0,0:3|0:0,0:0:0:0:
306,203,96334,6,2,L|303:283,1,80,6|2,0:1|0:1,0:1:0:0:
236,131,96659,1,0,1:0:0:0:
403,195,96821,1,0,0:0:0:0:
201,246,96983,2,0,L|112:233,1,80,2|2,0:0|0:0,0:0:0:0:
303,282,97307,1,0,1:0:0:0:
154,339,97470,6,2,B|93:331|93:331|51:308|51:308|-3:302,1,160,2|2,0:1|0:1,0:1:0:0:
85,113,97956,1,0,1:0:0:0:
127,239,98118,1,0,3:0:0:0:
127,239,98199,1,0,3:0:0:0:
127,239,98280,1,2,3:2:0:0:
0,210,98443,1,2,0:0:0:0:
208,148,98605,2,0,P|261:148|316:201,1,120,0|0,1:0|0:0,0:0:0:0:
245,307,98929,6,2,L|237:228,1,80,6|2,0:1|0:1,0:1:0:0:
312,384,99253,1,0,1:0:0:0:
141,281,99416,1,0,0:0:0:0:
344,291,99578,2,0,L|431:273,1,80,2|2,0:0|0:0,0:0:0:0:
461,83,99902,1,0,1:0:0:0:
356,194,100064,6,2,B|411:179|411:179|467:186|467:186|529:172,1,160,6|2,0:1|0:1,0:1:0:0:
422,274,100551,1,0,1:0:0:0:
305,132,100713,1,0,3:0:0:0:
305,132,100794,1,0,3:0:0:0:
305,132,100875,1,2,3:2:0:0:
422,274,101037,1,2,0:0:0:0:
461,83,101199,2,0,P|464:45|446:-6,1,80,0|0,1:0|0:0,0:0:0:0:
306,34,101524,5,6,0:1:0:0:
306,34,101686,1,2,0:1:0:0:
434,190,101848,2,0,L|512:175,1,80,0|0,1:0|0:0,0:0:0:0:
337,207,102172,1,2,0:0:0:0:
461,83,102334,1,2,0:0:0:0:
337,207,102497,1,0,1:0:0:0:
190,119,102659,6,2,B|142:97|142:97|39:148,1,160,2|2,0:1|0:1,0:1:0:0:
55,336,103145,1,0,1:0:0:0:
153,209,103307,1,0,3:0:0:0:
153,209,103389,1,0,3:0:0:0:
153,209,103470,1,2,3:2:0:0:
0,250,103632,1,2,0:0:0:0:
227,282,103794,2,0,B|362:258,1,120,0|0,1:0|0:0,0:0:0:0:
406,384,104118,6,2,B|399:345|399:345|409:305,1,80,6|2,0:1|0:1,0:1:0:0:
512,154,104443,1,0,1:0:0:0:
499,355,104605,1,0,3:0:0:0:
499,355,104686,1,0,3:0:0:0:
499,355,104767,1,2,3:2:0:0:
352,183,104929,1,2,0:0:0:0:
507,250,105091,1,0,1:0:0:0:
295,366,105253,6,2,B|248:386|248:386|219:370|219:370|179:389|144:384,1,160,6|2,0:1|0:1,0:1:0:0:
0,353,105740,1,0,1:0:0:0:
165,288,105902,1,0,3:0:0:0:
165,288,105983,1,0,3:0:0:0:
165,288,106064,1,2,3:2:0:0:
4,142,106226,1,2,0:0:0:0:
8,259,106389,2,0,P|47:252|81:231,1,80,0|0,1:0|0:0,0:0:0:0:
145,36,106713,5,4,1:2:0:0:
145,36,106875,1,8,0:3:0:0:
4,142,107037,1,8,0:3:0:0:
194,221,107199,2,0,B|290:257|287:186|385:221,1,191.999994140625,4|4,1:2|0:3,0:0:0:0:
245,136,107686,5,4,1:2:0:0:
245,136,107848,1,8,0:3:0:0:
331,305,108010,1,8,0:3:0:0:
278,36,108172,2,0,P|186:48|142:130,1,191.999994140625,4|4,1:2|0:3,0:0:0:0:
348,137,108659,1,0,1:0:0:0:
238,295,108821,6,0,L|245:119,1,160,4|0,1:2|0:0,0:0:0:0:
438,44,109307,5,4,1:2:0:0:
438,44,109470,1,4,1:2:0:0:
387,141,109632,5,12,1:3:0:0:
387,141,109713,1,12,1:3:0:0:
387,141,109794,2,0,L|338:135,1,40,8|4,0:3|0:3,0:0:0:0:
243,21,109956,1,8,1:3:0:0:
243,21,110037,1,8,1:3:0:0:
243,21,110118,2,0,L|295:26,1,40,8|4,0:3|0:3,0:0:0:0:
438,44,110280,5,0,1:0:0:0:
244,135,110443,1,4,1:2:0:0:
509,190,110767,6,0,B|515:147|515:147|512:130,1,60.0000022888184,4|0,1:2|0:0,0:0:0:0:
grindiee
hello there

very short mod, really couldn't find much. some of these are just me being picky. (have you had a bn look at this recently?)
[box=[Easy:1337]]
00:00:335 (1) - this slider sounds very awkward with the music. i suggest something like this:
(i'm not sure if notes like this aren't allowed in easy. if that's the case, a single circle in place of the first slider in my link)[box=[Hard:1337]]
00:20:767 (8,9) - consider having these part of a separate combo or the following one. the toms in the music transition into the next section
01:28:551 (1) - question in design here: why not use the same or a similar slider as 01:25:956 (1) for this note? the red anchor on the first slider corresponds with the guitar riff perfectly. seems like a missed opportunity not to use it again
great job with these

good luck friend ♡
Topic Starter
Shunao

grindiee wrote:

hello there

very short mod, really couldn't find much. some of these are just me being picky. (have you had a bn look at this recently?) Yep, i think it should be long because it's my first map for rank and i don't know if bns likes make mods or even bubbled or qualified first map~

[box=[Easy:1337]]
00:00:335 (1) - this slider sounds very awkward with the music. i suggest something like this:
(i'm not sure if notes like this aren't allowed in easy. if that's the case, a single circle in place of the first slider in my link) no you can't but this slider renverse emphasis the clap so i prefer to keep this
[box=[Hard:1337]]
00:20:767 (8,9) - consider having these part of a separate combo or the following one. the toms in the music transition into the next section no because it's the same density of the music, so a new combo it's not necessary
01:28:551 (1) - question in design here: why not use the same or a similar slider as 01:25:956 (1) for this note? the red anchor on the first slider corresponds with the guitar riff perfectly. seems like a missed opportunity not to use it again fixed in a other way
great job with these

good luck friend ♡Thanks for modding!~
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