2017-06-08 22:00 Pheon: Hello there; I have made a map of which I'm not sure if it's going to be eligible for becoming ranked or anything of the sorts with the way it's mapped. I wanted to ask for a quick check-through / testplay to see if it was worth still continuing working on it or no. If you'd rather not, though, I can understand. '^'
2017-06-08 22:01 Skylish: sure
2017-06-08 22:01 Skylish: np the map please
2017-06-08 22:01 Pheon: Awesome, thank you
2017-06-08 22:01 Pheon: ACTION is listening to [https://osu.ppy.sh/b/1305488 Masayoshi Minoshima - Bad Apple!! feat.nomico (Nhato remix)]
2017-06-08 22:01 Skylish: it looks a bit hellish
2017-06-08 22:01 Skylish: but let's try it :>
2017-06-08 22:08 Pheon: aw rip
2017-06-08 22:08 Skylish: few things:
2017-06-08 22:08 Skylish: the name of difficulty is risky
2017-06-08 22:09 Skylish: It might be DQed because it is related to you
2017-06-08 22:09 Skylish: Pheon <-- this user name
2017-06-08 22:09 Skylish: If the difficulty name is related to any users' names, that'd be a DQ issue
2017-06-08 22:09 Pheon: How does that work exactly? I initially named it this way as to keep it consistent with another map of mine that was considered tough in the day (Ivaltek has a Phedondon difficulty on it)
2017-06-08 22:10 Skylish: I can see your confusion here
2017-06-08 22:10 Skylish: since this is a kinda 'new' rule for you
2017-06-08 22:10 Skylish: for example
2017-06-08 22:10 Skylish: I am Skylish, if I named the top diff as St(k)ylish Oni, it is unrankable
2017-06-08 22:11 Pheon: Mmn, so no more personal diffnames allowed suck as Taikocalypse / Taikosaki / etc?
2017-06-08 22:11 Skylish:
p/59916562017-06-08 22:11 Skylish: yes, they are no longer available now
2017-06-08 22:11 Pheon: I see. Is it still allowed to put them in tags for the sake of easier searching?
2017-06-08 22:12 Skylish: difficulty naming is just small thing (I guess the answer would be 'NO' as Tag column is just for the things related to the SONG and the SOURCE)
2017-06-08 22:12 Pheon: Alright, that's a fair point. Anything else?
2017-06-08 22:12 Skylish: Some questionable usages of 1/8 in your map: 05:07:563 -
2017-06-08 22:13 Skylish: I know that there's a glitch
2017-06-08 22:13 Skylish: but using 1/8 is still risk nowadays
2017-06-08 22:13 Skylish: *risky
2017-06-08 22:13 Pheon: Figured as much, but considering it's the densest point of the densest part of the song I figured that rather simple 1/8ths were worth a shot
2017-06-08 22:13 Skylish: then how'bout 05:11:693 -
2017-06-08 22:14 Skylish: 02:48:867 -
2017-06-08 22:14 Skylish: these two has glitches as well
2017-06-08 22:14 Skylish: *have
2017-06-08 22:14 Pheon: what is the glitch in specific?
2017-06-08 22:15 Skylish: umm, those sfxes with 'beep' or...
2017-06-08 22:15 Pheon: Ohhh, you mean in the song itself.
2017-06-08 22:15 Skylish: yes
2017-06-08 22:16 Skylish: I can the inconsistencies between the above timing points, if you use 1/6 to suit them, continue to use it please, some sudden 1/8 are off
2017-06-08 22:17 Pheon: In 05:07:563 (1) - I'd argue there's the loudest bit of glitch in the entire song, hence why I went for simple 1/8ths which are also used in other parts of the song. It's a one-time thing in the song, and therefore it's a one-time thing in this specific stream as well. The other 1/6th streams are consistent with the structure of the rest of the map and with the way the glitchsounds are in the rest of the song.
2017-06-08 22:17 Pheon: It's one of the main reasons I use the simple 1/8ths to end 00:42:345 (19) - for instance; a warning that 1/8ths can and will be used later on.
2017-06-08 22:18 Pheon: I try to use odd timings in simple ways in the beginning of maps in order to prepare the player for what's to come
2017-06-08 22:18 Skylish: I can see your point
2017-06-08 22:18 Skylish: but pay attention to the extremely low SV at 00:41:910 -
2017-06-08 22:18 Skylish: The hit-circles themselves are very closely packed
2017-06-08 22:18 Skylish: Visually they are not user-friendly
2017-06-08 22:19 Pheon: That's a fair point, and I could just put the scrollspeed to 1.0 starting from 00:37:345 (1) - rather than 00:44:302 (3) -
2017-06-08 22:19 Pheon: Which should make it quite a bit more readable.
2017-06-08 22:19 Skylish: yup that'd be better
2017-06-08 22:20 Skylish: 03:18:541 -
2017-06-08 22:20 Skylish: 03:18:541 (2,1,2,3,4) - this stream is outstanding from the other patterns at 03:20:280 -
2017-06-08 22:20 Skylish: and so on
2017-06-08 22:21 Skylish: and again these 1/8s are now visible 03:28:867 (6,7,8,9,10,11,12,13,14,15) - , but they are still hard to be hit
2017-06-08 22:23 Pheon: The reason 03:18:541 (2) - this stream stands out, is because in this section I fuse the two buildups I was initially using; in the song, you have the melody going in its odd k k k k beat, as well as the background having the consistend d d d ddddd
2017-06-08 22:23 Pheon: Which combines into that stream.
2017-06-08 22:23 Pheon: At 03:20:280 (2) - , however, the d d d ddddd has fallen away in the song itself.
2017-06-08 22:24 Pheon: I figured the 1/6 + 1/8 would be hard to hit, and for that reason I kept it monocoloured; it's possible to mash your way through if the timing is too harsh / your speed isn't up-to-par (or, I figure, if you're playing with a ddkk playstyle).
2017-06-08 22:25 Skylish: 03:20:280 - / 03:22:019 - these should share the same way of mapping style with 03:18:541 -
2017-06-08 22:25 Skylish: The structure itself is porous, even though I know what you try to express
2017-06-08 22:25 Skylish: At the same time, please also pay attention to the low-pitch melody at the background as well
2017-06-08 22:26 Skylish: they perform a pretty impr role in accompaniment in that section
2017-06-08 22:26 Pheon: I could see it for 03:22:019 (1) - , with the background melody, however on 03:20:280 (2) - there is a significant change in the background melody, is there not?
2017-06-08 22:26 Skylish: btw, I am a kddk playstyle player, I still find that those 1/6 kkkk k 1/8kkkk are really hard to be recognized generally speaking
2017-06-08 22:27 Skylish: I am afraid not
2017-06-08 22:27 Pheon: ah in that case; I mapped it so that the 1/6 kkkk would bring you to your main-hand on the stream if you're playing in a full-alternate playstyle with kddk, while providing a setup for the 1/8ths
2017-06-08 22:28 Skylish: but nvm, modders will give you more feedback while they run into these 1/8s, and for the part at 03:17:345 - this section, I will just leave it for you
2017-06-08 22:28 Skylish: as everyone has a different view on the same thing
2017-06-08 22:28 Skylish: my focus would be the structure and visual effects
2017-06-08 22:28 Skylish: *foci
2017-06-08 22:28 Skylish: one last thing: 05:36:476 -
2017-06-08 22:28 Skylish: overlapping
2017-06-08 22:28 Pheon: Fair enough. I do agree with there being a consistency issue there, and will change the 03:22:019 (1) - in order to amend it for now. Will keep tabs on it for future usage though.
2017-06-08 22:29 Skylish:
https://puu.sh/weoJK/d10595081f.png2017-06-08 22:29 Skylish: This is unrankable
2017-06-08 22:29 Pheon: Good point, will remove the [dd] section of the [ddk]
2017-06-08 22:29 Pheon: should also provide a bit of a break after the 1/6th chaos in the section prior to it
2017-06-08 22:29 Skylish: yup, nice change
2017-06-08 22:30 Skylish: the BG resolution could be 1366*768 / 1920*1080
2017-06-08 22:30 Skylish: for the best effect in game-play
2017-06-08 22:30 Skylish: just minor thing, dont want to miss it
2017-06-08 22:31 Pheon: ahhh I already had a hard time finding a background for it, but will return looking for one again
2017-06-08 22:31 Pheon: Yeah, thanks, will keep that in mind
2017-06-08 22:31 Skylish: you may also get more opinion about the spread and building-ups among the whole difficulty
2017-06-08 22:31 Skylish: as your style is pretty ancient
2017-06-08 22:31 Pheon: orz
2017-06-08 22:32 Skylish: the progression could be made better imo
2017-06-08 22:32 Skylish: currently, considering your own style, it is okay
2017-06-08 22:32 Pheon: I was keeping the buildup in mind throughout it all actually
2017-06-08 22:32 Skylish: 02:07:780 -
2017-06-08 22:32 Skylish: thes k spamming section is probably receiving complaints nowadays
2017-06-08 22:33 Pheon: I'll keep that in mind. I went for this specific buildup as to make a big SV buildup that was still sightreadable
2017-06-08 22:33 Skylish: I can see that
2017-06-08 22:33 Skylish: oh
2017-06-08 22:33 Skylish: damn I almost forgot those extreme SVs
2017-06-08 22:33 Skylish: be very careful about it
2017-06-08 22:33 Pheon: With the main point of the SV buildup being to amplify the drop-effect in the song
2017-06-08 22:33 Pheon: because it builds up really heavily, only to become trap
2017-06-08 22:33 Skylish: I can tell it during testplay
2017-06-08 22:34 Skylish: I guess that's all from me in a brief review of your map now
2017-06-08 22:34 Skylish: welcome back, Pheon
2017-06-08 22:35 Pheon: Thanks for looking through it all! I was hoping to get a mod that went indepth less on the pattern structure and more on the global structure, and you gave just that.
2017-06-08 22:35 Pheon: The main thing I wanted to figure out, was to see if the 1/6th usage was rankable. Considering I didn't hear a complaint from you on it, is it safe for me to assume they are?
2017-06-08 22:36 Pheon: Also, thank you. Hopefully I can provide some entertaining maps for people to enjoy.
2017-06-08 22:38 Skylish: If other BNs feel no problem about those 1/6, you are good to go
2017-06-08 22:38 Skylish: Would you mind me post this IRC chat on the thread as well?
2017-06-08 22:38 Pheon: Not at all; please do so