Is angle snapping recommended for standard?
At simetrical jumps and confusing patterns where you can't see all the circles or follow points it's recommended.samuey123 wrote:
Is angle snapping recommended for standard?
Think it's some kind of mouse smoothing feature for a mouse? Which sounds REALLY terrible for a game that requires high precision.Blitzfrog wrote:
Wth is angle snapping
Is this actually a thing? But why tho?VanillaSandvich wrote:
Either that or you're asking about snapping from circles to circles without going through a straight line and thus taking an angle.
Probably if you're trying to cursordance? Though I can see it being useful to help hit low bpm jumps, kinda like this maybe https://youtu.be/je0NGLH3YVs?t=2m5sYukitemi wrote:
Is this actually a thing? But why tho?
Some mice have a feature called angle snapping. If you don't move your mouse in a 100% straight line from A to B your mouse driver does it for you. It isn't as accurate as your actual movement so you should disable it if your mouse has a feature like that. Raw input bypasses it anyway, but you should still disable it.Blitzfrog wrote:
Wth is angle snapping