forum

Ayalis - Ai o Chikaishi Hime Kazari

posted
Total Posts
2
Topic Starter
HibikiDesu
This beatmap was submitted using in-game submission on Monday, May 29, 2017 at 11:00:44 AM

Artist: Ayalis
Title: Ai o Chikaishi Hime Kazari
BPM: 210
Filesize: 4330kb
Play Time: 01:36
Difficulties Available:
  1. Extreme (6.66 stars, 452 notes)
Download: Ayalis - Ai o Chikaishi Hime Kazari
Information: Scores/Beatmap Listing
---------------
I like this genre of music

First FC on [Extreme] gets a mention here :D
aetwuns
We done did some talking
some talking
10:42 Smolboi: hai~ o/
10:42 HibikiDesu: sup
10:44 *HibikiDesu is listening to [https://osu.ppy.sh/b/1305025 Ayalis - Ai o Chikaishi Hime Kazari]
10:44 HibikiDesu: could you take a look at my newest map?
10:44 Smolboi: ahn
10:45 Smolboi: owo
10:45 Smolboi: 6.7
10:45 HibikiDesu: its like all from the kiai
10:45 HibikiDesu: lol
10:47 Smolboi: what the fuck
10:47 Smolboi: that's so good
10:47 HibikiDesu: the map?
10:47 Smolboi: yes
10:47 HibikiDesu: :o
10:47 Smolboi: holy h*ck my dude
10:48 Smolboi: of course that's just me watching it in editor
10:48 Smolboi: not a full mod
10:48 Smolboi: but i did't imidiately notice any issues
10:49 Smolboi: aside from how you overlap circular jumps, but that's more of a preference
10:49 Smolboi: i think it kind of makes it look ugly, but that's more or less up to you
10:49 Smolboi: maybe i'll do a peoper mod later
10:49 Smolboi: msg me and hope i'm not lazy lul
10:49 HibikiDesu: wait where di i overlap circular jumps?
10:49 HibikiDesu: can you point me to an example
10:50 Smolboi: 01:19:014 (1,2,1,2,1,2,1,2) -
10:50 Smolboi: would look better if they didn't overlap
10:50 HibikiDesu: oh
10:50 Smolboi: but that's more just preference
10:50 HibikiDesu: ok i might look into it later
10:51 Smolboi: 01:20:157 (1,1,1) - oh definately reverse these
10:51 Smolboi: makes way more sense
10:51 Smolboi: then the reverse ends pointing back at the jump rather than away
10:52 HibikiDesu: done
10:52 HibikiDesu: tbh i think i had them like that when i was building it to make it easier and then forgot to switch it back
10:52 HibikiDesu: lol
10:53 Smolboi: 01:35:014 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - maybe scale back the first 4 or so jumps to give the player a liiiitle bit of time to get used to the big spacing
10:54 Smolboi: + reduces the chance that someone is gonna call it a pp kill section in the mods
10:54 HibikiDesu: well actually if you cant tell
10:54 HibikiDesu: make all of those the same combo
10:54 HibikiDesu: its a big, perfect octogon
10:54 HibikiDesu: lowering the spacing would mess the shape up would it not?
10:55 Smolboi: well the first 8 make an octogon
10:55 HibikiDesu: and i used the jumps before that pattern to build it up
10:55 Smolboi: but i doubt most people will even notice the patterning
10:55 HibikiDesu: 01:32:443 (5,6,1,2,3,4) - these are 1.6
10:55 Smolboi: playability takes priority over aesthetics most of the time
10:55 HibikiDesu: 01:33:443 (1,2,3,1,2,3) -
10:56 HibikiDesu: 2.4 which is about +1
10:56 Smolboi: but it's more of a quality of life change anyway
10:56 HibikiDesu: 01:35:014 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
10:56 HibikiDesu: then 3.2
10:56 HibikiDesu: that was my idea
10:56 HibikiDesu: is it too fast of an increase?
10:57 Smolboi: just make the first 4 jumps closer to half screen than full screen
10:58 Smolboi: even if it is less it's still almost a vertical fullscreen
10:59 Smolboi: hold on
10:59 Smolboi: i think i know a good pattern
10:59 Smolboi: give me a minute
10:59 HibikiDesu: ok
11:00 HibikiDesu: i took the first 4 circles and applied a .75 spacing modifier onto them
11:02 Smolboi: i'll paste the .osu data in discord
11:02 HibikiDesu: woah
11:02 HibikiDesu: making the first 4 jumps .75 spacing made the map 6.66
11:02 HibikiDesu: :o
11:02 Smolboi: yeah
11:03 Smolboi: my jumps make it 6.64
11:03 Smolboi: check em
11:03 HibikiDesu: but 6.66 is a cool number
11:03 Smolboi: yeah but my jumps are pretty
11:06 Smolboi: the placement of the back n fourths in my example aren't justified though
11:06 Smolboi: so feel free to play with thge placements of those
11:06 Smolboi: oh hey, i could post this for kudos
11:06 HibikiDesu: hmm i cant seem to get them to work
11:07 Smolboi: really, the point is that the first 4-8 jumps are a of a lower spacing than they currently are
11:07 Smolboi: 75-50% smaller
11:07 Smolboi: scaling up as it play on of course
Please sign in to reply.

New reply