[Easy]
00:14:993 (2) - Throwing in a pretty distinct slider shade doesn't really work here in this case, at least imo, since there's not exactly a unique sound here which justifies it, and it heavily clashes with the aesthetics of the section
00:31:456 (1,2,3) - Maybe do a pattern like below, while the current one works, it's kinda ugly and doesn't have a bunch of visual interest
01:15:359 (1,3) - mm you could possibly stack these, and make it so that 2 is level with 3, it looks neater and is fine since 2 takes so long that 1 is fully gone by the time people go for 3
01:42:432 (3,4) - I would actually expect movement here since the vocals are intense
02:31:090 (1,3) - Doesn't really affect anything but your stack is off here lol
02:44:261 (3,4) - This is a more general thing, but you can make flow (and aesthetics) smoother by making sliders like 4 curved, since going from a curved slider to a straight slider has a harsher flow to it
02:48:651 (3,4,1) - Ehh, this is kinda confusing, since 1 is already under 3's slider tail, people might be more tempted to click that than 4 since they're already on it
02:51:944 (3,1) - Like, it's not too noticeable in gameplay but the overlap is still gross
03:13:163 (1) - tbh a 2/1 slider here would be better, since you're mostly following the piano (except for 03:04:748 (2) - but it'd be hard to really do that so I think it's fine lol)
[Normal]
Try to establish a clear way of how 1/2 and 1/1 plays for stacks, having them both stacked will make it more ambiguous (cases such as 01:13:712 (5,6) - and 01:36:944 (1,2) - utilize the same stacking, yet is played differently, try to avoid this)
00:20:481 (3,1) - Could stack these, doesn't do anything in gameplay but it makes looking at it in editor easier lol
00:22:676 (1,2,3) - Mmm, I'm not really a fan of doing a whole lot of parallels diagonally, it creates pretty harsh movement, considering this is after a curved slider it's a bit awkward
00:58:895 (6,1,2) - Yeah, patterns like these are just really confusing, since 6,1 overlap it also makes it pretty unaesthetic, stacking 2 just makes it hard to interpret, overall you kinda just need to change this pattern lol
01:02:188 (1,3) - tbh you should consider trying to map some of the bg music instead of just the vocals, the sliders are starting to look a bit forced since they're trying to follow the vocals, making them follow the bg music to the extent can help make this feel more natural
01:37:310 (2,3,4,5) - mm you should try to make your curved sliders flow into one another, it's kinda common from what i've seen in your map, but they end up not flowing as smoothly or looking as nicely than if you just made them lead into one another
01:56:700 (1,2) - this is kinda just ugly since you're making a straight slider into a curved slider, I'm pretty sure you're realizing the trend of what I'm calling unaesthetic since it usually involves straight sliders since they provide a pretty rigid visual that often contrasts with other slider shapes, keep this in mind if I don't mention it anymore
01:59:261 (1,3) - Same as the last kiai, it's better to follow the bg music rather than the held vocals since the slider shapes end up being ridiculously long and hard to make visually appealing
02:22:310 (1,2,3) - soooo all of these are pretty strong notes so I would prefer it if you made these move lol
03:03:468 (2,3,4) - tbh I would recommend avoiding trying to go like, the opposite direction from where you're usually going, in that I mean if you're going right and make things go back to the left, more often than not it's going to take a lot more work to make it visually appealing than if you just stuck going toward the right
03:08:773 (1,2,3) - The rhythm density just dies here lol, you should try to keep a consistent density, especially since this is basically the most musically dense part of the song
The Normal doesn't exactly have as much 1/2 as expected, it plays mostly like the easy until the end, so you should try to make it more dense to reflect a scaling of difficulty
the diffs themselves aren't that bad though, so that's nice; they kinda just need a bit of visual touch ups and they'll be fine enough
gl