Hi there. A NM request turned m4m from your queue. Not that I mind though; I get modding practice from this.
Note that I am rusty in terms of modding.
General
1) Combo colours. I will suggest you 3 colours. I just tried to match the colours on the character in the bg.
Combo 1: (188,43,219)
Combo 2: (218,7,102)
Combo 3: (0,119,119)
2) 04:58:246 (4) - object's end not snapped (according to AI mod)
3) 00:31:675 I think that adding kiai time is not necessary, because the song does not feel as energetic compared to other parts of the song.
The difficulty itself
First off AR9.4 is way too fast for me and it was a damn challenge. However it was cool. There are some parts that can be refined though.
1) 01:25:161 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - The music in this stream section is the same, so why are each of the notes a different spacing? Keep the jumpstream but make 01:25:504 (1,2,3,4), 01:25:847 (1,2,3,4) and 01:26:190 (1,2,3) - the same distance, because there is no obvious change in the song that warrants such diffent distances.
2) 01:43:847 (4,5,6,7,8) - Pattern is cool (but not fair to me because it was hard to hit.)
3) 01:58:075 (1,2,3,4,5) - The curve on slider 5 feels a bit unnatural to me because the shape seems to jut out weirdly. Try shifting the slider 2 pixels to the right, and then curve the slider so it looks a bit like this: https://osu.ppy.sh/ss/8251563
4) 02:11:018 (5,6,7,8) - When playing this the first time, it felt really hard to play visually I was expecting a triple and I got 4 notes instead. I was thinking of removing the stack between 5 and 6. Applies to 03:05:875 (5,6,7,8) as well.
5) 02:17:275 (1,2,3) and 02:20:018 (2,3,4) - I like how you made part of the last slider pefectly stack with the first slider.
6) 02:42:990 (5,6,7) - Remove the curvature because I don't think it looks nice. Make them straight please.
7) 04:38:533 (1,2,3,4,5,6) - The star pattern really looks weird. If you want to make a perfect star, use the polygon tool (ctrl+shift+d) to achieve it.
There was not really a lot I could find in this mod, because I could not really play the map well, and a lot of stuff is done right.
Good luck,
RVMathew
Note that I am rusty in terms of modding.
General
1) Combo colours. I will suggest you 3 colours. I just tried to match the colours on the character in the bg.
Combo 1: (188,43,219)
Combo 2: (218,7,102)
Combo 3: (0,119,119)
2) 04:58:246 (4) - object's end not snapped (according to AI mod)
3) 00:31:675 I think that adding kiai time is not necessary, because the song does not feel as energetic compared to other parts of the song.
The difficulty itself
First off AR9.4 is way too fast for me and it was a damn challenge. However it was cool. There are some parts that can be refined though.
1) 01:25:161 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - The music in this stream section is the same, so why are each of the notes a different spacing? Keep the jumpstream but make 01:25:504 (1,2,3,4), 01:25:847 (1,2,3,4) and 01:26:190 (1,2,3) - the same distance, because there is no obvious change in the song that warrants such diffent distances.
2) 01:43:847 (4,5,6,7,8) - Pattern is cool (but not fair to me because it was hard to hit.)
3) 01:58:075 (1,2,3,4,5) - The curve on slider 5 feels a bit unnatural to me because the shape seems to jut out weirdly. Try shifting the slider 2 pixels to the right, and then curve the slider so it looks a bit like this: https://osu.ppy.sh/ss/8251563
4) 02:11:018 (5,6,7,8) - When playing this the first time, it felt really hard to play visually I was expecting a triple and I got 4 notes instead. I was thinking of removing the stack between 5 and 6. Applies to 03:05:875 (5,6,7,8) as well.
5) 02:17:275 (1,2,3) and 02:20:018 (2,3,4) - I like how you made part of the last slider pefectly stack with the first slider.
6) 02:42:990 (5,6,7) - Remove the curvature because I don't think it looks nice. Make them straight please.
7) 04:38:533 (1,2,3,4,5,6) - The star pattern really looks weird. If you want to make a perfect star, use the polygon tool (ctrl+shift+d) to achieve it.
There was not really a lot I could find in this mod, because I could not really play the map well, and a lot of stuff is done right.
Good luck,
RVMathew