forum

Blank Banshee - B:/ Infinite Login

posted
Total Posts
34
Topic Starter
Mismagius
This beatmap was submitted using in-game submission on segunda-feira, 31 de julho de 2017 at 12:30:29

Artist: Blank Banshee
Title: B:/ Infinite Login
Tags: vaporwave vaportrap windows blue dragon
BPM: 90
Filesize: 1728kb
Play Time: 00:59
Difficulties Available:
  1. Hard (3,03 stars, 133 notes)
  2. Normal (1,94 stars, 87 notes)
  3. Welcome (3,96 stars, 170 notes)
Download: Blank Banshee - B:/ Infinite Login
Information: Scores/Beatmap Listing
---------------

Vaporwave Maps

Ancelysia
subscription-botBOT - Today at 7:01 PM
New map by Blue Dragon: Blank Banshee - B:/ Infinite Login
https://osu.ppy.sh/s/618938
SilverCatalyst
yES
BLESS O!SUB BOT OMG
strickluke
Requested in #modhelp and #modreqs

Normal:

00:00:136 (1,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5) - delete these notes


Hard:

00:00:136 (1,1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,1,2,3,4,5,6,7,8,9,10,1,2,3,1,2,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3) - delete these notes

Welcome:

00:00:136 (1,1,2,3,1,2,3,1,2,1,2,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,1,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3) - delete these notes

General: Fix mp3 to be 192kbs

Good luck on this map!
Mini Gaunt
From #modreqs
Looks great!
So little to mod.
Do you have an Easy diff in the works already? xd
Normal
00:11:303 (3) - This looks and plays fine but remember.
Avoid 1/2 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
Hard
00:37:970 (6) - NC

Keep up the good work my dude.

AND THE V A P O R W A R E 8-)
Joe Castle
Hi! You requested mods in #modreqs, so im here to see if i can help you at least a bit
i really hope my mod helps you :S

Normal:

1. 00:06:303 (2,3,4) - in my opinión, this should have an equal spacing, or move the slider "2" a bit up?
2. 00:30:303 (3,4,5,6) - maybe im wrong, but make this part have an equal spacing?
3. stupid question, but why making 00:50:303 (3,4) like that, when you make it like 00:44:970 (3,4) or something like 00:54:637 (1,2)


Hard:

1. 00:24:303 (2,3,4,5,6,7,8) - everything have the same spacing here... except 00:24:637 (5,6) maybe fix it? :?
2. 00:44:303 (2,3,4,5,1) - why not trying to make the circles have the same spacing that the gree slider?
3. 00:54:970 (2,3,4,5,6) - same reason as #2... also, why not making new combo at 00:55:803 (6), like you did at 00:45:137 (1) ?
4. 00:56:970 (7,8,9,1) - separate this a Little bit, they are too close


Welcome (to osu! xdd):

1. 00:55:303 (4,5,1) - try taking the slider "4" and pull it down, so it can look like this? https://osu.ppy.sh/ss/8214860 (thats just my idea UWU)


Thats all, this song is my favorite one from Blank Banshee, and its amazing i can finally see it mapped uwu good job
Topic Starter
Mismagius

Mini Gaunt wrote:

From #modreqs
Looks great!
So little to mod.
Do you have an Easy diff in the works already? xd no idea if im gonna do it, the song has really unusual rhythms and mapping a normal for it was already streching a lot of rhthms and undermapping
Normal
00:11:303 (3) - This looks and plays fine but remember.
Avoid 1/2 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
yeah but i believe that the slider is slow enough, there's exactly 500ms between each repeat
Hard
00:37:970 (6) - NC done but idk about this

Keep up the good work my dude.

AND THE V A P O R W A R E 8-)

Joe Castle wrote:

Hi! You requested mods in #modreqs, so im here to see if i can help you at least a bit
i really hope my mod helps you :S

Normal:

1. 00:06:303 (2,3,4) - in my opinión, this should have an equal spacing, or move the slider "2" a bit up? they have equal spacing though, it's a 0.01x difference because of grid, but done
2. 00:30:303 (3,4,5,6) - maybe im wrong, but make this part have an equal spacing? they all have the same spacing
3. stupid question, but why making 00:50:303 (3,4) like that, when you make it like 00:44:970 (3,4) or something like 00:54:637 (1,2) variation i guess


Hard:

1. 00:24:303 (2,3,4,5,6,7,8) - everything have the same spacing here... except 00:24:637 (5,6) maybe fix it? :? done
2. 00:44:303 (2,3,4,5,1) - why not trying to make the circles have the same spacing that the gree slider? i prefer having them stacked if thats what you mean
3. 00:54:970 (2,3,4,5,6) - same reason as #2... also, why not making new combo at 00:55:803 (6), like you did at 00:45:137 (1) ? ^ but the nc suggestion is right, fixed
4. 00:56:970 (7,8,9,1) - separate this a Little bit, they are too close thats because of stacking lol


Welcome (to osu! xdd):

1. 00:55:303 (4,5,1) - try taking the slider "4" and pull it down, so it can look like this? https://osu.ppy.sh/ss/8214860 (thats just my idea UWU) its spaced like this because of emphasis


Thats all, this song is my favorite one from Blank Banshee, and its amazing i can finally see it mapped uwu good job
Reywateil
IRC mod
2017-05-31 04:11 stickAcc: Heyo o/
2017-05-31 04:11 Blue Dragon: hello
2017-05-31 04:11 stickAcc: I'm here with some, uhm, modding...
2017-05-31 04:11 Blue Dragon: nice :D
2017-05-31 04:12 stickAcc: i think, you can put some notes between these 00:16:970 (3,4) - notes, right on bass sounds
2017-05-31 04:12 stickAcc: without big spacing
2017-05-31 04:12 Blue Dragon: you mean on last diff?
2017-05-31 04:12 stickAcc: yeah
2017-05-31 04:12 Blue Dragon: i thought about it, but i like it better like this, as it emphasizes the two sounds
2017-05-31 04:12 stickAcc: and check aimod
2017-05-31 04:13 stickAcc: there's an unsnapped note
2017-05-31 04:13 stickAcc: hm, ok...
2017-05-31 04:14 stickAcc: maybe make it overlapped? 00:22:470 (7,8) -
2017-05-31 04:14 stickAcc: not stacked
2017-05-31 04:14 stickAcc: like here 00:23:970 (1,2) -
2017-05-31 04:15 Blue Dragon: imo it looks better stacked, the reason i did it like that on the other cases was that it became almost unreadable there
2017-05-31 04:15 Blue Dragon: as it was almost 100% overlapping with the slider
2017-05-31 04:15 Blue Dragon: but eh
2017-05-31 04:15 Blue Dragon: to be consistent i'm gonna apply it
2017-05-31 04:15 stickAcc: hmm... oki
2017-05-31 04:15 Blue Dragon: since its stupid to leave it like that anyways[
2017-05-31 04:16 Blue Dragon: aimod crashes my editor btw :(
2017-05-31 04:16 Blue Dragon: which note is it
2017-05-31 04:16 stickAcc: and there's nothing else to say on last diff
2017-05-31 04:17 stickAcc: Song gives pleasure to my ears...
2017-05-31 04:17 stickAcc: ok, on hard diff:
2017-05-31 04:19 stickAcc: 00:24:303 (2,3,4,5) - i think putting a slider instead of this 00:24:470 (4) - notes and making this slider longer till the blue tick would be better
2017-05-31 04:19 Blue Dragon: uh
2017-05-31 04:19 Blue Dragon: whats the unsnapped note
2017-05-31 04:19 Blue Dragon: http://puu.sh/w674X/f1a3cdc9be.png
2017-05-31 04:19 Blue Dragon: this keeps happening
2017-05-31 04:19 Blue Dragon: whenever i try to open aimod
2017-05-31 04:19 Blue Dragon: and my osu! crashes after
2017-05-31 04:19 stickAcc: wuuuuuuut
2017-05-31 04:19 stickAcc: hm, let me link
2017-05-31 04:20 stickAcc: 00:14:470 (4) -
2017-05-31 04:20 stickAcc: this slider
2017-05-31 04:20 Blue Dragon: oh
2017-05-31 04:20 Blue Dragon: fixd
2017-05-31 04:20 stickAcc: ok, on hard
2017-05-31 04:21 stickAcc: and... that's all on hard
2017-05-31 04:22 stickAcc: 00:24:303 (2,3,4,5) - only this spot i noticed weird
2017-05-31 04:22 Blue Dragon: hmm
2017-05-31 04:22 Blue Dragon: i really dont wanna skip this beat 00:24:637 (5) -
2017-05-31 04:22 Blue Dragon: so yeah probably not applying that
2017-05-31 04:22 stickAcc: oh wait
2017-05-31 04:23 stickAcc: somehow i selected 5 note
2017-05-31 04:23 stickAcc: oh wait
2017-05-31 04:23 stickAcc: nvm
2017-05-31 04:23 Blue Dragon: nah i get what you mean
2017-05-31 04:24 stickAcc: i mean
2017-05-31 04:25 stickAcc: to do something like that https://puu.sh/w67jc/3086a0fdc5.png
2017-05-31 04:25 stickAcc: and normal is ok
2017-05-31 04:26 Blue Dragon: yeah but then i'd skip the white tick beat
2017-05-31 04:26 Blue Dragon: at 24:637
2017-05-31 04:26 stickAcc: is there a beat?
2017-05-31 04:26 Blue Dragon: yeah, the one i'm using the clap :p
2017-05-31 04:26 stickAcc: ooh
2017-05-31 04:26 Blue Dragon: no vocals, but percussion
2017-05-31 04:26 stickAcc: i see
2017-05-31 04:27 Blue Dragon: and alright
2017-05-31 04:27 stickAcc: I thought the clap is this beat

Song is so cool, my ears are in pleasure

Good luck, Blue Dragonerino! <3
Spayyce
Hi! M4M as agreed <3

00:38:637 - maybe this could be kiai, the song here sounds more emphasised and louder, so it could be a good place for it ^^


Welcome

00:05:303 (1) - Silence the sliderslide here? If not I would consider making it a bit quieter because in constrast to the song its a bit on the loud side.

00:09:220 (1) - Sounds like it lands on a yellow tick if I am honest, although since it's a slider to hit maybe filler is okay, your call on this one.

00:19:637 (6) - ^ (ending this on yellow tick rather)

EDIT because I forgot 00:30:553 (4) - yellow tick thing again, the sliderhead could work better on yellow.


00:32:637 (2) - Perhaps shorting this to a 1/4 slider and adding a note on the 1/2 would bring more player response. I think it will be more engaging this way because they will be clicking those prominent sounds in the song.

00:50:637 (1) - This is put into a new combo but before on the same rhythm and song part (00:39:803) it's not new combo'd?

00:53:220 (3) - ^^

00:57:303 (5) - This isn't NC'ed and on other diffs it is, I would consider it for the variation in vocals and distortion here.

With the yellow tick there was one more I noticed, but since it's engraved in a rhythm so much I felt like it would detach from the flow too much to mention, but it's at 00:42:470 (5) - if you're adamant on changing if (if you agree to above ofc)

Hard

00:39:803 (1) - This is NC'ed but on your other two diffs it isn't.

00:50:470 (1) - Remove NC for consistency too and put it 00:51:970 (3) instead.

00:45:137 (1,2) - With the way osu stacks it feels a bit odd to play this in conjunction with how the spacing of everything else goes. I don't know with testplay this always felt like a bigger objective to hit compared to everything else, made more odd by the fact its not a strong beat. I would reconsider how you've mapped that triple.

Extremely well made difficulty, works really well!

Normal

I would consider naming this difficulty advanced just so you have a better ground for the use of 1/8 reverses and 1/4 notes, because I am unsure they're fit for a normal. I know the bpm is low but the way they're executed is in a complex way that I believe newer players will have issue grasping. Advanced denotes that a player may need more skill to be achieve consistency and understanding of the rhythm you've mapped.

00:11:303 (3) - Double reverses are usually discouraged from normals, perhaps even more so since it's right next to a single reverse - I don't know, it's your discretion on this one! This is also the only time a double reverse appears which makes it a bit more odd too. :s

00:30:803 (4) - NC for consistency with your other diffs :)

00:37:303 (3) - ^

00:45:137 (4) - ^ (and then remove 00:46:637 (1) )

00:55:803 (4) - You could also put an NC here although since it would only last 1 note I don't think it's as needed as the others, but it could be :shrug:

00:57:303 (1) - I feel you could do more with the slider in terms of how it represents the distortion on the vocals, maybe a wave or zig-zag slider could work?

00:58:637 (3) - NC for consistency again! :P

great looking map and I absolutely love the song choice, please please please get this ranked <3
Topic Starter
Mismagius

-Space- wrote:

Hi! M4M as agreed <3

00:38:637 - maybe this could be kiai, the song here sounds more emphasised and louder, so it could be a good place for it ^^ not a big fan of kiai ):


Welcome

00:05:303 (1) - Silence the sliderslide here? If not I would consider making it a bit quieter because in constrast to the song its a bit on the loud side. is sliderslide silencing unrankable? i'm not sure if it is but if it isn't im gonna silence here

00:09:220 (1) - Sounds like it lands on a yellow tick if I am honest, although since it's a slider to hit maybe filler is okay, your call on this one. well, the "ding"
sound is indeed a bit later but it'd play a bit awkwardly & also there's a percussion sound at the blue tick so it should be fine


00:19:637 (6) - ^ (ending this on yellow tick rather)

EDIT because I forgot 00:30:553 (4) - yellow tick thing again, the sliderhead could work better on yellow.


00:32:637 (2) - Perhaps shorting this to a 1/4 slider and adding a note on the 1/2 would bring more player response. I think it will be more engaging this way because they will be clicking those prominent sounds in the song. would make sense, but i don't think adding a filler at the sliderend would work here as it's pretty much complete silence

00:50:637 (1) - This is put into a new combo but before on the same rhythm and song part (00:39:803) it's not new combo'd? in this case it's a measure start though

00:53:220 (3) - ^^ if you mean the yellow tick, same as before

00:57:303 (5) - This isn't NC'ed and on other diffs it is, I would consider it for the variation in vocals and distortion here. my bad, fixed

With the yellow tick there was one more I noticed, but since it's engraved in a rhythm so much I felt like it would detach from the flow too much to mention, but it's at 00:42:470 (5) - if you're adamant on changing if (if you agree to above ofc)

Hard

00:39:803 (1) - This is NC'ed but on your other two diffs it isn't. yeah, this diff follows a slightly different NCing method, it also happens at 00:45:137 (1) - and 00:50:470 (1) -

00:50:470 (1) - Remove NC for consistency too and put it 00:51:970 (3) instead. ^

00:45:137 (1,2) - With the way osu stacks it feels a bit odd to play this in conjunction with how the spacing of everything else goes. I don't know with testplay this always felt like a bigger objective to hit compared to everything else, made more odd by the fact its not a strong beat. I would reconsider how you've mapped that triple. doesnt feel that challenging to me o.o spacing is the same as everywhere and stacking really doesnt change much

Extremely well made difficulty, works really well!

Normal

I would consider naming this difficulty advanced just so you have a better ground for the use of 1/8 reverses and 1/4 notes, because I am unsure they're fit for a normal. I know the bpm is low but the way they're executed is in a complex way that I believe newer players will have issue grasping. Advanced denotes that a player may need more skill to be achieve consistency and understanding of the rhythm you've mapped. yeah, but i'd have to make an easier diff, and this is the most i can simplify the rhythm before pretty much not following the song at all, while making it still playable.

00:11:303 (3) - Double reverses are usually discouraged from normals, perhaps even more so since it's right next to a single reverse - I don't know, it's your discretion on this one! This is also the only time a double reverse appears which makes it a bit more odd too. :s justified in other mods - the time is enough to check this reverse arrow. should work well enough imo

00:30:803 (4) - NC for consistency with your other diffs :) done

00:37:303 (3) - ^ done

00:45:137 (4) - ^ (and then remove 00:46:637 (1) ) eh, doesnt make much sense in this case musically for this diff

00:55:803 (4) - You could also put an NC here although since it would only last 1 note I don't think it's as needed as the others, but it could be :shrug: hmm nah

00:57:303 (1) - I feel you could do more with the slider in terms of how it represents the distortion on the vocals, maybe a wave or zig-zag slider could work? done

00:58:637 (3) - NC for consistency again! :P meh, wouldnt really fit with the pattern/song

great looking map and I absolutely love the song choice, please please please get this ranked <3
Lulu-
Hi there, from #modreqs!

[General]
Try moving the offset to 2644, it sounds much better to me that way

Welcome and Hard suffer from some rhythmical inconsistencies, but they're not as bad on Hard, because you don't have as many ways to express rhythm as in Welcome. I do understand what you're trying to go for, but it just doesn't work out well enough if you don't keep your choices consistent.

[Welcome]
This diff suffers the most from these inconsistencies, but they aren't that bad and should be easy to fix.

00:06:477 (2) - I feel like overall emphasis could be improved here by increasing the HS volume with each blue tick. Also a small personal nitpick: Try rotating the slider by around -30°, as I'm personally not a big fan of diagonal sliders and think, that slightly rotated ones look much cleaner.

00:09:144 (1) - I disagree with having the same slider shape as the one you used for your last slider (00:07:977 (1) - ), because you're ignoring the drum on (00:09:644 - ) with it.
My suggestions for this would be to either shorten (00:09:144 (1) - ) to end on said red tick, place a circle on the current slider's end and extend (00:10:144 (2) - ) to end on (00:10:477 - ) to map the bass the same way you did it with your first slider (00:05:310 (1) - ) and have more consistent rhythms.
Another way to solve this is to alter the slider shapes of sliders that have drum beats on them to have a red sliderpoint when the drum beats appear in the music, so you don't completely ignore them.

00:11:144 (4) - As you've already ignored the echo before (00:03:644 (1,2,3) - ), you should just stick to the bass and percussion here for consistency's sake. I hope you get the idea, because it would take me really long to list every single thing up, so I'm just gonna name a few of them, so you can fix everything yourself.

00:15:532 (2,3,4,5) - This is the only instance where you have a stream snapped in 1/3, but it seems to fail to stand out enough for the player to realize that this is a 1/3 stream. Try increasing the DS by at least .2 or giving all of them an NC to make it more readable.

00:15:977 - This part feels a bit awkward to me tbh, because you suddenly stop emphasizing the bass, making it feel very forced. I highly recommend you to work on it, to make it feel more natural.
00:23:060 (8) - You should change this slider into a circle-slider double, because the tick this slider starts on is weaker than the one it ends on, due to the blue tick having a voice sample added to it. You could bypass this and even improve the rhythm in this part by placing a 1/4 slider on said blue tick and replacing (00:23:477 (9) - ) with a 1/4 reverse slider, so you can catch the sound that gets louder as well, like earlier (00:06:477 - ).

00:29:977 (2,3) - If you decide to stack after a 1/1 gap, you should always stack it, so the player knows how to react to them in the upcoming patterns, which you however don't do anymore in the rest of your map. It's also really misleading to have three stacked objects with two different beat gaps between them, so you should definitely move these two away (00:30:310 (3,4) - ).

00:33:970 (5) - 1/4 slider here and 1/2 slider on (00:34:137 - ) instead?

00:44:394 (2) - Same issue as (00:23:060 (8) - ).

00:48:727 (4,5,6,7,8,9,10) - Having a stream with 15% HS volume just feels like you're trying to force difficulty in your map. If the percussion only supports light beats, you should just use sliders instead of circles, to make the rhythmical intensity more appropriate. I would map (00:48:644 - ) with a 1/8 slider and (00:48:810 - ) with a 1/8 reverse slider, as it still has a pretty strong drum on it. If you accepted the point about HS volume earlier, you could try incorporating that here as well.

00:53:144 (3) - How about making this end on (00:53:477 - ), adding a 1/4 slider here (00:53:644 - ) and placing a 1/2 slider on (00:54:144 - )?

00:58:644 - How about this?

[Hard]
00:06:470 (2) - Same point as in Welcome.

[Normal]
00:06:803 (3) - Same point again.

Great song choice, good luck!
Topic Starter
Mismagius

Lulu- wrote:

Hi there, from #modreqs!

[General]
Try moving the offset to 2644, it sounds much better to me that way mp3 reencode shenanigans, fixed

Welcome and Hard suffer from some rhythmical inconsistencies, but they're not as bad on Hard, because you don't have as many ways to express rhythm as in Welcome. haven't checked the mod yet but some of these were intentional in the last diff, but let's see

[Welcome]
This diff suffers the most from these inconsistencies, but they aren't that bad and should be easy to fix.

00:06:477 (2) - I feel like overall emphasis could be improved here by increasing the HS volume with each blue tick. Also a small personal nitpick: Try rotating the slider by around -30°, as I'm personally not a big fan of diagonal sliders and think, that slightly rotated ones look much cleaner. done both, also curved the slider slightly so it looks nicer

00:09:144 (1) - I disagree with having the same slider shape as the one you used for your last slider (00:07:977 (1) - ), because you're ignoring the drum on (00:09:644 - ) with it.
My suggestions for this would be to either shorten (00:09:144 (1) - ) to end on said red tick, place a circle on the current slider's end and extend (00:10:144 (2) - ) to end on (00:10:477 - ) to map the bass the same way you did it with your first slider (00:05:310 (1) - ) and have more consistent rhythms.
Another way to solve this is to alter the slider shapes of sliders that have drum beats on them to have a red sliderpoint when the drum beats appear in the music, so you don't completely ignore them. I've mapped the ~15 first seconds of the map months before I decided to continue it and map the rest. I honestly completely forgot about the rhythm I was going for here, and there are many issues with keeping this slider as it is (such as the fact that the ding sound isn't exactly on the blue tick). Gonna remove the sliderspeed change and map the slider to the percussion.

00:11:144 (4) - As you've already ignored the echo before (00:03:644 (1,2,3) - ), you should just stick to the bass and percussion here for consistency's sake. I hope you get the idea, because it would take me really long to list every single thing up, so I'm just gonna name a few of them, so you can fix everything yourself. yeah, fixed

00:15:532 (2,3,4,5) - This is the only instance where you have a stream snapped in 1/3, but it seems to fail to stand out enough for the player to realize that this is a 1/3 stream. Try increasing the DS by at least .2 or giving all of them an NC to make it more readable. NCing it is then

00:15:977 - This part feels a bit awkward to me tbh, because you suddenly stop emphasizing the bass, making it feel very forced. I highly recommend you to work on it, to make it feel more natural. don't really agree with this one. the 1/2 percussion that happens here is pretty stupid musically because the emphasizing is just all over the place, and trying to make a map around that would probably be pretty awkward for the player to actually know what he's following. i think that the theme of the map is more consistent if i don't spam this part with 1/2s and instead follow the more.. interesting notes. gonna add some bass notes here though since they were ignored for pretty much no reason at all. hopefully this part makes more sense now while still not being full 1/2.

00:23:060 (8) - You should change this slider into a circle-slider double, because the tick this slider starts on is weaker than the one it ends on, due to the blue tick having a voice sample added to it. You could bypass this and even improve the rhythm in this part by placing a 1/4 slider on said blue tick and replacing (00:23:477 (9) - ) with a 1/4 reverse slider, so you can catch the sound that gets louder as well, like earlier (00:06:477 - ). meh... don't really want to agree with this one because i liked the slider gimmick and i don't want to use filler notes in this map at all. however everyone's gonna complain about these because they don't "emphasize well enough" so just threw 2 notes in there.

00:29:977 (2,3) - If you decide to stack after a 1/1 gap, you should always stack it, so the player knows how to react to them in the upcoming patterns, which you however don't do anymore in the rest of your map. It's also really misleading to have three stacked objects with two different beat gaps between them, so you should definitely move these two away (00:30:310 (3,4) - ). fixed

00:33:970 (5) - 1/4 slider here and 1/2 slider on (00:34:137 - ) instead? did something else here

00:44:394 (2) - Same issue as (00:23:060 (8) - ). done

00:48:727 (4,5,6,7,8,9,10) - Having a stream with 15% HS volume just feels like you're trying to force difficulty in your map. If the percussion only supports light beats, you should just use sliders instead of circles, to make the rhythmical intensity more appropriate. I would map (00:48:644 - ) with a 1/8 slider and (00:48:810 - ) with a 1/8 reverse slider, as it still has a pretty strong drum on it. If you accepted the point about HS volume earlier, you could try incorporating that here as well. idk, i don't think it's supposed to force difficulty, i just feel like sliders REALLY don't fit here, there's a constant sound that asks for movement here, and i don't think a reverse slider is gonna do anything here, besides it'd be the only place in the map where i'd do this kind of stuff.
it'd just feel way too out of place.


00:53:144 (3) - How about making this end on (00:53:477 - ), adding a 1/4 slider here (00:53:644 - ) and placing a 1/2 slider on (00:54:144 - )? ending this slider on 53:644 felt much better as i got rid of the filler note i was using there

00:58:644 - How about this? fixed this by removing the filler note

[Hard]
00:06:470 (2) - Same point as in Welcome. done

[Normal]
00:06:803 (3) - Same point again. done

Great song choice, good luck!
Mombei
From my modding queue :)

[Normal]
There is not much to say here, so all I can do is give minor suggestions to the map's structure

  1. 00:00:136 (1,1) - This looks and plays fine, but technically spinners should have 2 beats of recovery time on normal difficulties
  2. 00:10:977 (2) - You may want to tilt these straight sliders slightly (about 5 degrees) for aesthetic value, but I guess the look you were going for isn't what I'm suggesting here (Other sliders being 00:13:144 (4,2,1,3,1,3,4,3) - Though, you do use tilted sliders consistently after a while so idk sort that out)
  3. 00:07:810 (4,1) - The sound this pattern follows starts on 4, so you may want to swap NCs
  4. 00:21:310 (1,2) - 00:27:810 (2,3) - 00:31:977 (1,2) - 00:57:310 (1,2,3,4,5) - The ranking criteria suggests against overlapping of sliderheads/tails, though this here is pretty minor

[Hard]
I was unable to detect any mistakes in this difficulty, so I'll have once again to give minor suggestions

  1. 00:05:310 (1,2) - This 1/4 gap is differently spaced than a lot of other 4 gaps in the map and instead looks like a 1/8 gap (00:15:310 (5,1) - )
  2. 00:30:310 (3,4,1,2,3,4,5,6) - I believe that 3-4 messes with the visual spacing of the highlighted section, although everything else is visually consistent and 3-4 may be dismissed because it's part of a different combo
  3. 00:37:310 (1,2,3,4,5,1,2,3,4,5,1) - Stacking makes objects close to overlapping and messes with the intended distance between notes (namely 00:37:977 (1,2) ), so I suggest you move 00:37:977 (1) - slightly to the left and rearrange 00:38:310 (2,3,4,5) so it does not stack and can have a more appropriate distance from 00:37:977 (1) (By that I mean that it looks kinda jumpy right now)
[Welcome]

  1. 00:15:310 (1,1,1,1,1,1) - NC spam influences the map's final HP drain (as you may recall was said about that Cry Thunder HR practice map, on a slightly unrelated note), I suggest you, like, don't do it
  2. 00:18:477 (6) - NC
  3. 00:21:644 (2,3,4,5,6,7) - The "ah"s don't quite qualify as an intensity change that calls for that much of a difference in difficulty (reading, for this pattern). The added rhythm is fine, but arrange it so a 1/4 triple doesn't overlap a 1/2 stack. Even if it's not technically incorrect, it doesn't make contextual sense
  4. 00:31:144 (6,1,2) - I understand why 1 is spaced further apart, but why is 2 aswell? 2 should be a little closer to 1 since it doesn't have a snare on it or anything like that
  5. 00:46:644 (1,2,3,4,5) - Here, instead, there isn't enough emphasis on 2, which is spaced even closer to 1 than it is to 3-4-5
  6. 00:57:310 (1,2,3) - ^

    EDIT; it seems while I was modding you updated the map and this popped up
  7. 00:19:644 (8) - unsnapped

I could not point out that many things, nor that important, but I do hope I was of some sort of help.
Thank you for using my queue :)

On a partially related note, I would appreciate if you gave me some feedback about this mod (not the things I pointed out themselves as much as whether I looked for the right things to point out). I believe to be no good when it comes to maps that are essentially ready for rank already, I would therefore appreciate some guidance by a mapper whom I regard highly. Have a pleasant day :)
Topic Starter
Mismagius

Mombei wrote:

From my modding queue :)

[Normal]
There is not much to say here, so all I can do is give minor suggestions to the map's structure

  1. 00:00:136 (1,1) - This looks and plays fine, but technically spinners should have 2 beats of recovery time on normal difficulties 1000ms is fine i think
  2. 00:10:977 (2) - You may want to tilt these straight sliders slightly (about 5 degrees) for aesthetic value, but I guess the look you were going for isn't what I'm suggesting here (Other sliders being 00:13:144 (4,2,1,3,1,3,4,3) - Though, you do use tilted sliders consistently after a while so idk sort that out) nah,
    i want them to be straight
  3. 00:07:810 (4,1) - The sound this pattern follows starts on 4, so you may want to swap NCs yeah, but the measure starts at where the nc currently is
  4. 00:21:310 (1,2) - 00:27:810 (2,3) - 00:31:977 (1,2) - 00:57:310 (1,2,3,4,5) - The ranking criteria suggests against overlapping of sliderheads/tails, though this here is pretty minor i don't think it would make sense in this case

[Hard]
I was unable to detect any mistakes in this difficulty, so I'll have once again to give minor suggestions

  1. 00:05:310 (1,2) - This 1/4 gap is differently spaced than a lot of other 4 gaps in the map and instead looks like a 1/8 gap (00:15:310 (5,1) - ) fixed these cases
  2. 00:30:310 (3,4,1,2,3,4,5,6) - I believe that 3-4 messes with the visual spacing of the highlighted section, although everything else is visually consistent and 3-4 may be dismissed because it's part of a different combo 00:30:310 (3,4) - is stacking with (6) though
  3. 00:37:310 (1,2,3,4,5,1,2,3,4,5,1) - Stacking makes objects close to overlapping and messes with the intended distance between notes (namely 00:37:977 (1,2) ), so I suggest you move 00:37:977 (1) - slightly to the left and rearrange 00:38:310 (2,3,4,5) so it does not stack and can have a more appropriate distance from 00:37:977 (1) (By that I mean that it looks kinda jumpy right now) yeah this looks ugly atm fixed
[Welcome]

  1. 00:15:310 (1,1,1,1,1,1) - NC spam influences the map's final HP drain (as you may recall was said about that Cry Thunder HR practice map, on a slightly unrelated note), I suggest you, like, don't do it meh its the best way to indicate this is 1/3 sorry
  2. 00:18:477 (6) - NC done
  3. 00:21:644 (2,3,4,5,6,7) - The "ah"s don't quite qualify as an intensity change that calls for that much of a difference in difficulty (reading, for this pattern). The added rhythm is fine, but arrange it so a 1/4 triple doesn't overlap a 1/2 stack. Even if it's not technically incorrect, it doesn't make contextual sense i don't know, i see this as a simple back-and-forth, the ar is high enough to this is perfectly readable for any player who can do 3.9* decently
  4. 00:31:144 (6,1,2) - I understand why 1 is spaced further apart, but why is 2 aswell? 2 should be a little closer to 1 since it doesn't have a snare on it or anything like that makes sense, fixed
  5. 00:46:644 (1,2,3,4,5) - Here, instead, there isn't enough emphasis on 2, which is spaced even closer to 1 than it is to 3-4-5 spaced it a bit more, but the 1/8 triples will always be the priority in this diff
  6. 00:57:310 (1,2,3) - ^ can't really make a way this plays comfortably while emphasizing the triples here, but i nerfed the jump between 2,3

    EDIT; it seems while I was modding you updated the map and this popped up
  7. 00:19:644 (8) - unsnapped

I could not point out that many things, nor that important, but I do hope I was of some sort of help.
Thank you for using my queue :)

On a partially related note, I would appreciate if you gave me some feedback about this mod (not the things I pointed out themselves as much as whether I looked for the right things to point out). I believe to be no good when it comes to maps that are essentially ready for rank already, I would therefore appreciate some guidance by a mapper whom I regard highly. Have a pleasant day :)
the mod is fine, just really not sure about that "sliders must not overlap like this" suggestion in normal, which really didn't have any purpose or solution in this map. also make sure your suggestions are always in order (its a bit of a pain to change something at 00:10 only to go back to 00:07 and see there's something else you suggested).
Sulfur
Greeting
Pretty solid map, not too many things to point out, but

General
  1. Perhaps you can change offset to -23 to avoid that bs with unsnapped spinners in intro
Normal
  1. I honestly dont think its a good idea to use 1/8 reverses in lowest diff but w/e i guess
  2. 00:27:810 (2,3,1) - i think it would be pretty nice to make something like this to emphasize difference between (3) and (1) a bit more
  3. 00:30:810 (1,2) - you making those two sounds clickable but complitely ignoring pretty much the same sounds at 00:31:644 - and 00:31:810 - . In my opinion using rhythm like this instead of 00:30:810 (1,2,3) - would be a better decision
  4. sound on 00:46:977 (2) - is pretty quiet, maybe change 00:46:644 (1) - to a 1/2 slider?
Hard
  1. 00:15:310 (5) - sliderend should be snapped to 00:15:866 -
  2. In my opinion it would be better if you make something like this instead of 00:53:977 (7) - , so flow between 00:53:977 (7,1) - isnt linear and sound on 00:54:644 (1) - have more emphasis
Welcome
  1. 00:25:977 (8,9) - idk maybe its just me but distance between those feels a bit to big, maybe try something like this?
  2. 00:43:310 (3,4) - you can make it looks like this so flow between 00:43:477 (4,1) - isnt linear and therefore 00:43:977 - have a bit more emphasis
  3. Also ignoring sound on 00:58:560 - feels kinda awkward, maybechange 00:58:477 (6) - to a 1/8 kickslider?

Thats all from me, good luck c:
BlueberrySansy
osu! needs more vaporwave
hootco
¯(°_o)/¯
Topic Starter
Mismagius

Su1fu7 wrote:

Greeting
Pretty solid map, not too many things to point out, but

General
  1. Perhaps you can change offset to -23 to avoid that bs with unsnapped spinners in intro my bad, the spinners were actually unsnapped lol
Normal
  1. I honestly dont think its a good idea to use 1/8 reverses in lowest diff but w/e i guess cant do much, its 90bpm and a relatively complex rhythm over the song
  2. 00:27:810 (2,3,1) - i think it would be pretty nice to make something like this to emphasize difference between (3) and (1) a bit more done
  3. 00:30:810 (1,2) - you making those two sounds clickable but complitely ignoring pretty much the same sounds at 00:31:644 - and 00:31:810 - . In my opinion using rhythm like this instead of 00:30:810 (1,2,3) - would be a better decision done
  4. sound on 00:46:977 (2) - is pretty quiet, maybe change 00:46:644 (1) - to a 1/2 slider? i believe this pattern works better because it makes 00:47:644 (4,1) - more readable & expected imo
Hard
  1. 00:15:310 (5) - sliderend should be snapped to 00:15:866 - fixed
  2. In my opinion it would be better if you make something like this instead of 00:53:977 (7) - , so flow between 00:53:977 (7,1) - isnt linear and sound on 00:54:644 (1) - have more emphasis
imo that's really going against the general flow of the diff

Welcome
  1. 00:25:977 (8,9) - idk maybe its just me but distance between those feels a bit to big, maybe try something like this? but the sound at 9 is more prominent, wouldn't make sense to make the spacing smaller
  2. 00:43:310 (3,4) - you can make it looks like this so flow between 00:43:477 (4,1) - isnt linear and therefore 00:43:977 - have a bit more emphasis but (4) isn't a very strong beat, there's no need to have such a harsh flow between them
  3. Also ignoring sound on 00:58:560 - feels kinda awkward, maybechange 00:58:477 (6) - to a 1/8 kickslider? there's no sound at 560 though, its just an extension of the blue tick note

Thats all from me, good luck c:
MaridiuS
school over, exam done, mod here. Let's see if i can point out anythnig lul mod from my queue

[Welcome]
00:10:977 (2,3,4) - hmm just a suggestion but for this sound, it is usually in the song introduced suddenly. So adding a NC and more emphasis might be nice.
00:16:644 (2,3) - ugh is just me or is this sound only on left headphone, but 00:18:477 (1) - is on the right one, therefore place 00:18:477 (1) - on the right side of the grid lol?
00:34:144 (6,7,8) - It is probably a mistake to stack this like the sudden sound I mentioned ^ here, I think it should be different, mapping different sounds to different styles is the way i'm always going with.
00:43:144 - you could add a note here, Following the bass like 00:41:810 (3) - or something
00:51:310 (7,8) - not sure what their purpose you usually reserve sliders for really important sounds, I don't hear anything important here.

[hard]
00:19:644 (3) - uh huh, wow, okay. Maybe blue tick to follow the bass? ahh nvm, so triggered the composer didn't put it on white tick
00:17:644 - maybe its a big pause, filling the rhythm with following the kicks might be better I feel like, like you did on welcome.
Topic Starter
Mismagius

MaridiuS wrote:

school over, exam done, mod here. Let's see if i can point out anythnig lul mod from my queue

[Welcome]
00:10:977 (2,3,4) - hmm just a suggestion but for this sound, it is usually in the song introduced suddenly. So adding a NC and more emphasis might be nice. it was introduced in 00:03:644 (1,2,3) - o.o
00:16:644 (2,3) - ugh is just me or is this sound only on left headphone, but 00:18:477 (1) - is on the right one, therefore place 00:18:477 (1) - on the right side of the grid lol? that's the intention, but since "right side of the grid" isn't really visible in gameplay i just moved the flow to the right
00:34:144 (6,7,8) - It is probably a mistake to stack this like the sudden sound I mentioned ^ here, I think it should be different, mapping different sounds to different styles is the way i'm always going with. why is it a mistake? o.o
00:43:144 - you could add a note here, Following the bass like 00:41:810 (3) - or something but it's silence D:
00:51:310 (7,8) - not sure what their purpose you usually reserve sliders for really important sounds, I don't hear anything important here. yeah, removed (8) and added a note there

[hard]
00:19:644 (3) - uh huh, wow, okay. Maybe blue tick to follow the bass? ahh nvm, so triggered the composer didn't put it on white tick yeah this song is a bit weird
00:17:644 - maybe its a big pause, filling the rhythm with following the kicks might be better I feel like, like you did on welcome. nah, it'd be a bit inconsistent with the rhythm in this diff
Turquoise-
henlo modding because i love anime songs


Welcome
00:03:644 (1,2,3) - for some reason this seems off time but its probably just me
00:09:144 (3) - this should be moved 1/8th of a beat forward
00:10:644 (1,2) - these two should be a bit further away to improve reading
00:16:644 (2,3) - i think you should reduce stack leniency to 4 to improve reading
00:17:644 (4,5) - these shouldn't be stacked because it then reads the same as a 1/2 (or 1/4 in this case(double bpm cancer)) moving 00:18:144 (5) - to x:116 y:376 may be better
00:28:477 (3) - i think you should move this to x:220 y:165 so that it is more consistent in terms of spacing
00:30:477 (4) - 1/8th of a beat further
00:31:310 (1) - maybe overlap this with the sliderend instead of sliderhead? just a thought
00:58:644 (1,2) - follow the "aa aaa aa" instead and make this 3 sliders cuz this plays weirdly imo
Hard
00:09:144 (3) - 1/8th
00:35:977 (2) - either nc this or un-nc this slider in your welcome diff because c o n s i s t e n c y
00:42:310 (3,4) - 1/8th my friend
00:59:810 i think you should place a note here
Normal
00:08:977 (2,3) - hey mismagius its me ur brother 1/8th
00:14:977 place a note here maybe
00:33:644 (4) - i think you should make this a 1/4th slider so that it so that that weird high pitched sound is mapped
00:42:310 (3) - extend by
you guessed it
1/8th
00:44:977 (3) - should be stacked with 00:45:144 (4) - unless you dont wanna
00:52:977 (2,3) - guess who
00:55:644 (3,4) - stickety stackity
00:58:144 (2,3,4,5) - i think you should make this a simpler rhythm lol

ur welcome mister magic us
Topic Starter
Mismagius

Turquoise2 wrote:

henlo modding because i love anime songs


Welcome
00:03:644 (1,2,3) - for some reason this seems off time but its probably just me probably because its actually 1/6 lol
00:09:144 (3) - this should be moved 1/8th of a beat forward following bass
00:10:644 (1,2) - these two should be a bit further away to improve reading nah pretty much the entire map is spaced like this, this is basically introducing it
00:16:644 (2,3) - i think you should reduce stack leniency to 4 to improve reading eh i think this is pretty readable
00:17:644 (4,5) - these shouldn't be stacked because it then reads the same as a 1/2 (or 1/4 in this case(double bpm cancer)) moving 00:18:144 (5) - to x:116 y:376 may be better approach circles are working pretty well here imo
00:28:477 (3) - i think you should move this to x:220 y:165 so that it is more consistent in terms of spacing well its supposed to be about emphasis here
00:30:477 (4) - 1/8th of a beat further following bass
00:31:310 (1) - maybe overlap this with the sliderend instead of sliderhead? just a thought eh emphasis is more well done by doing what i have now
00:58:644 (1,2) - follow the "aa aaa aa" instead and make this 3 sliders cuz this plays weirdly imo imo it works well as it is but i may make the last slider 7/8 and add a note at the end
Hard
00:09:144 (3) - 1/8th following bass & rhythm simplification
00:35:977 (2) - either nc this or un-nc this slider in your welcome diff because c o n s i s t e n c y fixd
00:42:310 (3,4) - 1/8th my friend basssssdsdadsa
00:59:810 i think you should place a note here na lol
Normal
00:08:977 (2,3) - hey mismagius its me ur brother 1/8th bbbbbbaaaassssssssssssssssss
00:14:977 place a note here maybe done
00:33:644 (4) - i think you should make this a 1/4th slider so that it so that that weird high pitched sound is mapped done
00:42:310 (3) - extend by sdafffffff
00:44:977 (3) - should be stacked with 00:45:144 (4) - unless you dont wanna i dont wanna
00:52:977 (2,3) - guess whoggggggsdffffffffaaaaaaaaaaaaabghgawewaehawhaw5343g5
00:55:644 (3,4) - stickety stackity na
00:58:144 (2,3,4,5) - i think you should make this a simpler rhythm lol it used to be but ppl complained lo

ur welcome mister magic us
Turquoise-
About the simpler rhythm in the normal diff, the reason I mentioned it is because the rhythm actually seems harder to play compared to the hard and welcome diff. otherwise its fine as it is, gl on this map's future endeavours!
Monstrata
Welcome

00:05:310 (1,2) - I would make 00:06:310 - clickable and begin a slider head on00:06:810 - instead. The current rhythm makes a really inaudible note clickable, and neglects an audible note by making it a slider end.
00:22:977 - Making this clickable sounds better imo, since you use so many triplets. 00:24:310 - etc...
00:48:894 (6) - Sounds overmapped. It's a triplet and a 5plet here

Hard

00:05:310 (1,2) - I'd recommend the same rhythm for highest diff.
00:15:310 (5) - You could probably break this into two sliders and have one on 00:15:644 - instead. You map 1/8 triplets anyways so this rhythm seems too simplified for the density you're expecting players to be able to handle on this diff.
00:37:310 (1,2,3,4,5,1,2,3,4,5,1) - This on the other hand feels way too dense. I would recommend simplifying or using 1/4 repeats instead. Comparing the rhythm here to Normal, its just too much of a spike imo. In any case, i don't recommend two 5-note streams so close together on Hards.

Normal

00:31:144 - You kinda miss out on this note. I would recommend a 1/4 repeat slider instead, for 00:30:810 - . It makes more sense imo since 00:31:644 (4) - is mapped to a slider, but 00:30:810 (1,2) - which follow the same sound, is mapped to circles.
00:37:310 (1,2) - You can make this denser too i think, since you've introduced 1/4 repeats earlier

[]

Bizarre song. Give me metadata if you have a source, and call me back when you're ready.
Turquoise-
grats on pseudo bubble BD
Topic Starter
Mismagius

Monstrata wrote:

Welcome

00:05:310 (1,2) - I would make 00:06:310 - clickable and begin a slider head on00:06:810 - instead. The current rhythm makes a really inaudible note clickable, and neglects an audible note by making it a slider end. But using this rhythm you're mentioning is currently ignoring the blue tick notes, which while not as audible as the clap, are still pretty important. Used an alternative rhythm here which makes all of them clickable, hopefully. The biggest problem is that I avoided using filler rhythm as much as possible in this map to properly emphasize the uncommon rhythm, but can't do that here without skipping important beats.
00:22:977 - Making this clickable sounds better imo, since you use so many triplets. 00:24:310 - etc... Fixed here, but in all cases except this one, such as 00:23:977 (1,2,3) - , I'm using the slider to emphasize the vocals holding out. Without creating some kind of awkward filler note, it just wouldn't work having it as a triple. It's supposed to make the vocals blend with the triples. I'm keeping this as it is for now, but if you feel like this is really a big problem then I'll change
00:48:894 (6) - Sounds overmapped. It's a triplet and a 5plet here I don't think so, listening at high volume and 50% (actually removing the notes and listening to 100% works as well) makes this clear it's a full stream. Maybe 00:48:727 (4) - is at a much lower volume and I can remove it, but (6) definitely feels like it should be there.

Hard

00:05:310 (1,2) - I'd recommend the same rhythm for highest diff. done
00:15:310 (5) - You could probably break this into two sliders and have one on 00:15:644 - instead. You map 1/8 triplets anyways so this rhythm seems too simplified for the density you're expecting players to be able to handle on this diff. done
00:37:310 (1,2,3,4,5,1,2,3,4,5,1) - This on the other hand feels way too dense. I would recommend simplifying or using 1/4 repeats instead. Comparing the rhythm here to Normal, its just too much of a spike imo. In any case, i don't recommend two 5-note streams so close together on Hards. Honestly, using repeats here feels really counter-intuitive and hard to sightread considering the SV and spacing... Well, did it for one of the 5plets as I believe the second one should be more emphasized due to starting a new section in the song.

Normal

00:31:144 - You kinda miss out on this note. I would recommend a 1/4 repeat slider instead, for 00:30:810 - . It makes more sense imo since 00:31:644 (4) - is mapped to a slider, but 00:30:810 (1,2) - which follow the same sound, is mapped to circles. done
00:37:310 (1,2) - You can make this denser too i think, since you've introduced 1/4 repeats earlier done

[]

Bizarre song. Give me metadata if you have a source, and call me back when you're ready.
https://blankbanshee.bandcamp.com/album/blank-banshee-1


https://archive.org/details/blankbanshee1

(arabic, lol)

Thanks for modding!
Monstrata
Arabic camellia?
squirrelpascals
:) :) :)
Net0
Boa o/
Amazeeing
Great map for a great song! :D

Nothing to add, except...maybe, adding "Blue Dragon" to the tags? Not very important, but...still worth adding, I guess. :?
Lasse
🅱️

did some really minor changes, qualified

irc
2017-07-31 17:25 Lasse: mh looks alright to me. I just don't really get 00:44:394 (2,3) - on top diff
2017-07-31 17:25 Lasse: cause you had them stacked or evenly spaced all the time
2017-07-31 17:26 Lasse: also raise the volume on 00:48:727 (4,5,6,7,8,9,10) - a bit
2017-07-31 17:26 Lasse: it barely gives any hs feedback
2017-07-31 17:26 Mismagius: 00:23:977 (1,2,3) -
2017-07-31 17:26 Lasse: oh
2017-07-31 17:26 Lasse: yea that makes sense
2017-07-31 17:26 Lasse: like 25% on the stream maybe
2017-07-31 17:26 Mismagius: (2,3) in both cases used to be a 1/8 slider
2017-07-31 17:26 Mismagius: but some people complained about readability
2017-07-31 17:26 Lasse: cause streams without feedback play like ass
2017-07-31 17:26 Mismagius: so i had to do this kinda weird spacing that helps emphasize the last note
2017-07-31 17:27 Mismagius: alright
2017-07-31 17:27 Mismagius: btw is 00:19:644 (3) - fine
2017-07-31 17:27 Mismagius: someone told me to check with a BN about it
2017-07-31 17:27 Lasse: what about it
2017-07-31 17:27 Lasse: ?
2017-07-31 17:28 there *is* bass in the blue tick, but i still followed the end of the ding
2017-07-31 17:28 Mismagius: some people said it was kinda wrong and blahblah
2017-07-31 17:28 Mismagius: but i honestly don't have an issue with it
2017-07-31 17:28 Mismagius: so just giving it a double check
2017-07-31 17:28 Lasse: seems fine with hitsounding
2017-07-31 17:28 Lasse: melody stands out more there anyways
2017-07-31 17:28 Mismagius: alright
2017-07-31 17:28 Mismagius: updated
2017-07-31 17:28 Lasse: also od on normal seems a bit high
2017-07-31 17:29 Lasse: other stuff is fine i can qualify after the daily reset cause I qualified another map earlier. but it's on 30min
2017-07-31 17:29 Mismagius: probably a side effect of me changing the AR + diff mostly composed of sliders
2017-07-31 17:29 Mismagius: but lowered it down by 1
2017-07-31 17:29 Mismagius: sure
2017-07-31 17:29 Lasse: do you not want to tag your old name
2017-07-31 17:29 Mismagius: oh fuck right
Fatfan Kolek
00:29:977 (2) - is this clap supposed to be like this? highest diff btw
Topic Starter
Mismagius

Fatfan Kolek wrote:

00:29:977 (2) - is this clap supposed to be like this? highest diff btw
yep, all diffs have the clap. remove the notes and compare this sound to the other "claps" in the song, this one is much more intense.
Fatfan Kolek

Mismagius wrote:

yep, all diffs have the clap. remove the notes and compare this sound to the other "claps" in the song, this one is much more intense.
alrighty, thought it was more of an inconsistency, but it seems to fit here :D
Please sign in to reply.

New reply