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Nicolas Silva y Ricardo Silva - Creer en mi

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Topic Starter
-Sh1n1-
This beatmap was submitted using in-game submission on martes, 20 de marzo de 2018 at 00:17:03

Artist: Nicolas Silva y Ricardo Silva
Title: Creer en mi
Source: Pokémon: La Búsqueda del Maestro
Tags: Believe in Me Pocket Monster ポケットモンスター Pokemon Master Quest busqueda Pikachu ピカチュウ Ash Ketchum Satoshi サトシ Brock Takeshi タケシ Misty Kasumi カスミ shini
BPM: 151
Filesize: 13719kb
Play Time: 00:46
Difficulties Available:
  1. Easy (1.47 stars, 52 notes)
  2. Hard (2.94 stars, 123 notes)
  3. Insane (3.99 stars, 146 notes)
  4. Normal (1.98 stars, 77 notes)


Download: Nicolas Silva y Ricardo Silva - Creer en mi
Download: Nicolas Silva y Ricardo Silva - Creer en mi (no video)
Information: Scores/Beatmap Listing
---------------
#26

RIP Nicolas Silva, descanza en paz y gracias por todas esas fabulosas canciones que son parte de mi infancia.
LimePixel
Hi! NM request from my queue.

[Easy]
00:28:423 (1,2,1) - Don't think that you should change from vocals to background instruments just for once in the whole map. New players get used to hitting and holding whole beat sliders and here there are extended sliders and sliders that are placed on red ticks.

[Insane]
00:05:774 (5,6) - The instrument sounds don't really change in intensity so there's no need to change from a triangle pattern to an alternating jump pattern. (I don't know the exact words to describe this, and this is just my suggestion tho. )


I really don't see anything else needing a change. Good luck! I think this one is ready for ranking :)
As always, if this isn't helpful at all, please don't award the kudosu.
Topic Starter
-Sh1n1-

LimePixel wrote:

Hi! NM request from my queue.

[Easy]
00:28:423 (1,2,1) - Don't think that you should change from vocals to background instruments just for once in the whole map. New players get used to hitting and holding whole beat sliders and here there are extended sliders and sliders that are placed on red ticks. understandable and I got your point, but cymbals here are really prominent to skip, so make the pattern more simplier.
[Insane]
00:05:774 (5,6) - The instrument sounds don't really change in intensity so there's no need to change from a triangle pattern to an alternating jump pattern. (I don't know the exact words to describe this, and this is just my suggestion tho. )


I really don't see anything else needing a change. Good luck! I think this one is ready for ranking :)
As always, if this isn't helpful at all, please don't award the kudosu.
thanks for your suggestions!!!
Tortenguss
Modding Request

I checked AiMod, it says your Beatmap is too short. Though I know Beatmaps that are short, too, so I don't know how important this is :/ But the song can't be mapped longer, that's a problem...

It feels also strange that before and after the song is so much space without music.

So to your Easy Mode:

00:28:423 (1,2) - this point is a bit irritating. I would use circles/sliders instead. I had a combobreak at this point :x
00:44:317 (3) - maybe a spinner is better here because the guy talks and it distracts reaaally.

And I think the whistlesound is a bit weird. Maybe the Normal-Sound from the Normal-Sample fits better, because the song is so lively.

Apart from that the map is really nice so it was difficult to find something that is bad.

Greetings,

Tortenguss
riffy
naruto is my favourite cartoon, tbh

[General]
  1. Is the mp3 really in 192kbps quality? It sounds like an upconverted ~128kbps mp3, I believe. give it an extra check and see if it is actually so.
    Note: if that's the case, we might bring it back to 128 and save some extra space.


[Easy]
  1. Try HP Drain rate 2, there is no real need to keep it set to 3 as it sort of contradicts the E/N/H spread design.
  2. 00:02:992 (1,2) - 00:06:171 (1,2) - and so on, - try to Ctrl+G these two as to stress the vocals and represent drums betteer.
  3. 00:20:476 (3) - I really don't think it works as the last beat (00:21:271 -) is way weaker and should be treated differently. Try to use a circle and a slider as to make on;y the last beat unclickable or just leave two circles. Either way works. a picture
  4. 00:28:423 (1,2) - the 3/2 rhythm really does feel artificial. Probably you could focus more on the main beats, here, see if this works better

    I feel like you tried to oversimplify the rhythm in general, except for that one point where the snapping got trickier.


[Normal]
  1. 00:03:986 - you seem to be more centered on the instruments, so ignoring the beat here feels really confusing. I would try to decide between vocals or instruments and stick to following one of them, while emphasisisng the other when possible.
    Note: there are more of those instruments on the red ticks that you ignore 00:05:575 - 00:07:165 - and this makes the rhythm feel oversimplified.
  2. 00:20:873 (4) - pretty much the same issue as the one in Easy. I guess a 1/2 slider without a reverse would do better. Or, you cna try adding a circle to 00:21:271.

    I don't think I can agree with the rhythm you choose to follow in the first part. The rest of the difficulty feels pretty neat, though.


[Hard]
  1. The sort of similar concept applies here. I don't really get what you follow. 00:02:992 - you clearly start on the drums, 00:03:787 (3,4,5) - then you switch to the vocals and 00:03:986 - neglect strong instruments. But then you seem to start following instruments again as 00:05:377 (3) - starts somewhere in the middle of the vocals.

    I guess it's consistent with Normal and Easy.


[Insnae]
  1. The same thing as I have already mentioned for Hard.
  2. Additionally, the jumps don't seem to follow the song. 00:11:536 (2,3,4) - according to the music here (4) is stronger, yet it is spaced in the same way as 2-3, then we have vocal based patterns spaced pretty much the same way 00:13:126 (2,3,4) - here. In 00:27:628 (3,4,5,6) - this combo (3) does not belong to the word pokemon, yet it is mapped as a part of the jump pattern.

    I really feel like you could be more consistent with what you follow.


Hope this helps. Please respond if you disagree or if something is unclear, so we can discuss that in detail!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
-Sh1n1-

Tortenguss wrote:

Modding Request

I checked AiMod, it says your Beatmap is too short. Though I know Beatmaps that are short, too, so I don't know how important this is :/ But the song can't be mapped longer, that's a problem... uwu but current drain time is safe, don't worry :3 actually 30 secs is the limit.

It feels also strange that before and after the song is so much space without music. yeah, I should edit it but I'm lazy as hell haha, I'll do something about it, thank for point out.

So to your Easy Mode:

00:28:423 (1,2) - this point is a bit irritating. I would use circles/sliders instead. I had a combobreak at this point :xyeah, I re-arranged this part, fixed
00:44:317 (3) - maybe a spinner is better here because the guy talks and it distracts reaaally. spinner doesn't fit imo

And I think the whistlesound is a bit weird. Maybe the Normal-Sound from the Normal-Sample fits better, because the song is so lively. it could be, anyways I'll try to find another custom hitsound for this song

Apart from that the map is really nice so it was difficult to find something that is bad.

Greetings,

Tortenguss
Thank you very much for the mod :3
Topic Starter
-Sh1n1-

Bakari wrote:

naruto is my favourite cartoon, tbh

[General]
  1. Is the mp3 really in 192kbps quality? It sounds like an upconverted ~128kbps mp3, I believe. give it an extra check and see if it is actually so.
    Note: if that's the case, we might bring it back to 128 and save some extra space. uwu I didn't edit the mp3, this is what I found


[Easy]
  1. Try HP Drain rate 2, there is no real need to keep it set to 3 as it sort of contradicts the E/N/H spread design. 3 works fine imo
  2. 00:02:992 (1,2) - 00:06:171 (1,2) - and so on, - try to Ctrl+G these two as to stress the vocals and represent drums betteer. current one is following drum too, if we care about vocal, it won't be constant cause at 00:09:549 - vocal starts on red tick, so I'm still thinking that my current pattern is more constant cause I'm following drums + guitar.
  3. 00:20:476 (3) - I really don't think it works as the last beat (00:21:271 -) is way weaker and should be treated differently. Try to use a circle and a slider as to make on;y the last beat unclickable or just leave two circles. Either way works. a picture at 00:20:476 - there is a different sound and it fits with vocal too, that way we could kill two birds with one stone
  4. 00:28:423 (1,2) - the 3/2 rhythm really does feel artificial. Probably you could focus more on the main beats, here, see if this works better totally agree with you, re-arranged this part, thank you.

    I feel like you tried to oversimplify the rhythm in general, except for that one point where the snapping got trickier.


[Normal]
  1. 00:03:986 - you seem to be more centered on the instruments, so ignoring the beat here feels really confusing. I would try to decide between vocals or instruments and stick to following one of them, while emphasisisng the other when possible.
    Note: there are more of those instruments on the red ticks that you ignore 00:05:575 - 00:07:165 - and this makes the rhythm feel oversimplified. I got the point about oversimplified but I don't think it's weird on the current state, as you notice I'm following the most prominent sounds only to don't confuse newcommers, maybe a little bit more of discussion could help, I'll wait for more mods to decide what should I do cause I'm sure that the rhythm is totally fine right now.
  2. 00:20:873 (4) - pretty much the same issue as the one in Easy. I guess a 1/2 slider without a reverse would do better. Or, you cna try adding a circle to 00:21:271. I'll go for one note and one 1/2 slider for this part.

    I don't think I can agree with the rhythm you choose to follow in the first part. The rest of the difficulty feels pretty neat, though.


[Hard]
  1. The sort of similar concept applies here. I don't really get what you follow. 00:02:992 - you clearly start on the drums, 00:03:787 (3,4,5) - then you switch to the vocals and 00:03:986 - neglect strong instruments. But then you seem to start following instruments again as 00:05:377 (3) - starts somewhere in the middle of the vocals. as I said before, I'm following the most prominent instruments only, like guitar and drum.

    I guess it's consistent with Normal and Easy.


[Insnae]
  1. The same thing as I have already mentioned for Hard. same here too
  2. Additionally, the jumps don't seem to follow the song. 00:11:536 (2,3,4) - according to the music here (4) is stronger, yet it is spaced in the same way as 2-3 I think this is fine cause it's a build-up pattern, then we have vocal based patterns spaced pretty much the same way 00:13:126 (2,3,4) - here you are totally right here, re-arranged this part. In 00:27:628 (3,4,5,6) - this combo (3) does not belong to the word pokemon, yet it is mapped as a part of the jump pattern. yes, fixed this one too.

    I really feel like you could be more consistent with what you follow. fixed distances on my jumps, thank you very much bakari :3


Hope this helps. Please respond if you disagree or if something is unclear, so we can discuss that in detail!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you very much for the mod, sorry for the long delay in my reply uwu
Hectic
hi, nm from my q

insane:
  1. 00:05:179 (2,3,4,5,6) - 00:11:536 (2,3,4,5,6) - comparing to anything else in the map, these things are pretty difficult, but i don't think they should be if i listen to the music
  2. 00:17:297 (1,2,3,4) - perhaps avoid such visual distance variations? i mean 3 and 4 are so close to each other if compare distance between 1, 2 and 3
  3. 00:21:072 (4) - maybe circle would work better here? would emphasize instrumental stop playing
  4. 00:27:231 (2,3,4) - maybe use sharper flow? map seems to use it quite a lot and this thing is a bit confusing
  5. 00:37:960 (1,2,3,4,1,2,3,4) - very diifficult again imo. i think music would not be represented worse if you lowered the space a bit cause space is not what does the job here, i think its more about clicks


hard:
  1. 00:06:171 (1,2,3) - 00:28:423 (1,2,3) - maybe go for perfect triangle here? 1 and 3 look a bit to close
  2. 00:21:072 (4) - same as insane
  3. 00:37:959 (1,2,3,4) - 3 and 4 should be a bit further from 1 and 2 i guess


normal:
  1. 00:21:072 (5) - same as 2 previous diffs


ez:
  1. seems cool


Hope I helped. Good luck!
Hikomori
mod de mi q

[Insane]
  1. 00:07:761 (1,2,3) - estaria mejor que separes mas los circles para que tenga ''mejor'' fluidez
  2. 00:07:761 (1,2,3) - contacta y ^
  3. 00:32:000 (2) - puede que tenga mejor fluidez si lo separas mas
  4. 00:33:986 (3,4) - ^
  5. 00:05:774 (5,6) - este jump confunde en hr



bastante corto el mod pero bueno :p
Topic Starter
-Sh1n1-

h4d0uk3n1 wrote:

hi, nm from my q

insane:
  1. 00:05:179 (2,3,4,5,6) - 00:11:536 (2,3,4,5,6) - comparing to anything else in the map, these things are pretty difficult, but i don't think they should be if i listen to the music they fit the song imo, btw I reduced distances a bit
  2. 00:17:297 (1,2,3,4) - perhaps avoid such visual distance variations? i mean 3 and 4 are so close to each other if compare distance between 1, 2 and 3 nope, all notes have 2.20x of distances.
  3. 00:21:072 (4) - maybe circle would work better here? would emphasize instrumental stop playing there is an instrument there, that's why I'm keeping consistency throughout the mapset.
  4. 00:27:231 (2,3,4) - maybe use sharper flow? map seems to use it quite a lot and this thing is a bit confusing it was a suggestion from bakari, cause 00:27:827 (4,5,6) - are enphasizing vocal aying: "pokemon" while 00:27:231 (2,3) - are following another thing.
  5. 00:37:960 (1,2,3,4,1,2,3,4) - very diifficult again imo. i think music would not be represented worse if you lowered the space a bit cause space is not what does the job here, i think its more about clicks it's the last difficulty so idk, for me it plays fine tbh.


hard:
  1. 00:06:171 (1,2,3) - 00:28:423 (1,2,3) - maybe go for perfect triangle here? 1 and 3 look a bit to close okie
  2. 00:21:072 (4) - same as insane same as insane too
  3. 00:37:959 (1,2,3,4) - 3 and 4 should be a bit further from 1 and 2 i guess nah, they are following vocal very well.


normal:
  1. 00:21:072 (5) - same as 2 previous diffs same uwu.


ez:
  1. seems cool thanks


Hope I helped. Good luck!
Thank you very much :3
Topic Starter
-Sh1n1-

A L P H A wrote:

mod de mi q

[Insane]
  1. 00:07:761 (1,2,3) - estaria mejor que separes mas los circles para que tenga ''mejor'' fluidez incremente la distancia un poquito un poquito
  2. 00:07:761 (1,2,3) - contacta y ^ ahh es lo mismo que el anterior, ok
  3. 00:32:000 (2) - puede que tenga mejor fluidez si lo separas mas esta manteniendo una consistencia visual en distancia asi que por el momento lo dejare asi.
  4. 00:33:986 (3,4) - ^ igual, 2.00x es sufienciente creo yo.
  5. 00:05:774 (5,6) - este jump confunde en hr no mapeamos basandonos en modos como hr, hd o dt, de todos disminui un poquito las distancias para que sea un poquito mas comodo.



bastante corto el mod pero bueno :p
Muchas Gracias bro
EncoreW
hello there from my modding queue

[Insane]

00:02:396 - what about add a 1/2 reverse slider? https://puu.sh/ythxA/427b71dc30.png

00:08:555 (4) - move to (188,241)? it will looks like a isosceles triangle, maybe better https://puu.sh/ythE1/93ae48b995.png

00:14:913 - here is not a ordinary clap, also is a particular hitsound here, sounds like this https://puu.sh/ythSb/9a09f31cac.wav

00:35:178 - i think here is a 3/4 slider, not 1/2, because 00:35:178 - 00:35:476 - this two places have some voice (although i don't know what instrument it is, but the voice is appeared obviously), but 00:35:377 - not

[Hard]

00:02:396 - 00:14:913 - the same as insane

nothing more

[Normal]

00:14:913 - the same as insane

00:32:396 - nc?

[Easy]

00:03:787 - add clap hitsounds?

00:14:913 - the same as insane

00:29:814 (2) - 00:31:403 (4) - what about a 1/1 slider?

it's a short mapset with high quality so sorry for post a shit mod .-.
Chromoxx
hey, quick mod

insane
looks good

hard
00:14:516 (2,3,5,6) - the way these are stacked looks kinda confusing, people might think it's a triplet

normal
00:29:814 (3) - you usually use this spacing for 1/2 rhythms, but the fact that this lands on a red tick is more confusing for the player so i'd suggest overlapping this or something to make it more intuitive to read or achieving this in some other way
00:31:403 (2) - ^
00:36:171 (1) - ^

easy
00:29:814 (2,3,4) - you could avoid mapping this red tick rhythm since it's kinda confusing and focus more on vocals

that's about it
Topic Starter
-Sh1n1-

EncoreW wrote:

hello there from my modding queue

[Insane]

00:02:396 - what about add a 1/2 reverse slider? https://puu.sh/ythxA/427b71dc30.png I prefer to start after offset line.

00:08:555 (4) - move to (188,241)? it will looks like a isosceles triangle, maybe better https://puu.sh/ythE1/93ae48b995.png maths everywhere, nice catch, fixed.

00:14:913 - here is not a ordinary clap, also is a particular hitsound here, sounds like this https://puu.sh/ythSb/9a09f31cac.wav your link died, sorry for the long delay in my reply, but I think that my current clap is fine.

00:35:178 - i think here is a 3/4 slider, not 1/2, because 00:35:178 - 00:35:476 - this two places have some voice (although i don't know what instrument it is, but the voice is appeared obviously), but 00:35:377 - not I didn't detect that sound, it's a low sound so I think is not a good idea to follow.

[Hard]

00:02:396 - 00:14:913 - the same as insane same as insane

nothing more happy to read that :3

[Normal]

00:14:913 - the same as insane same as Insane :3

00:32:396 - nc? guitar is still a part of this section imo

[Easy]

00:03:787 - add clap hitsounds? nope there isn't a sound that deserve clap, following my next patterns, I leaving this sound as a normal hitsound.

00:14:913 - the same as insane same

00:29:814 (2) - 00:31:403 (4) - what about a 1/1 slider? consistency with 00:31:403 (4,5) -

it's a short mapset with high quality so sorry for post a shit mod .-.
Thank you very much for the mod
Topic Starter
-Sh1n1-

Chromoxx wrote:

hey, quick mod

insane
looks good arigathanks

hard
00:14:516 (2,3,5,6) - the way these are stacked looks kinda confusing, people might think it's a triplet fixed

normal
00:29:814 (3) - you usually use this spacing for 1/2 rhythms, but the fact that this lands on a red tick is more confusing for the player so i'd suggest overlapping this or something to make it more intuitive to read or achieving this in some other way
00:31:403 (2) - ^
00:36:171 (1) - ^ I tried overlapping but they look more confusing tbh, searching for another way will be basically the same cause distances will be the same and having the same distances will be better imo cause the player will be more familiarized

easy
00:29:814 (2,3,4) - you could avoid mapping this red tick rhythm since it's kinda confusing and focus more on vocals the cymbal on red tick is too strong to skip, also the most part of the song I'm following instrumental rather than vocal so I think it could be fine uwu

that's about it
Thank you chromoxx <3
Chromoxx
looks good, bubbled! :D
Topic Starter
-Sh1n1-
Thank you very much~~ ♥
mancuso_JM_
Buenas! Lo prometido es deuda!

[Easy]

  1. 00:31:403 (4) - Deberías agregar un New Combo en esta nota para remarcar el cambio de transición, generalmente este estilo de técnicas pueden complicar un poco si no lo muestras bien en esta clase de dificultades.
  2. 00:41:138 (3,4) - Siento que deberías cambiar la ubicación de estos objetos en el timeline. Creo que vas a seguir mejor la música, principalmente la voz, ya que el slider largo cubrirá el "sereeeee" que aparece.


[Normal]

  1. 00:30:807 (1,2) - Intercambia el combo entre estas notas (remove NC en (1), add NC in (2) ), básicamente porque el cambio de música es más notorio ahí, además estarías siendo más consistente con el resto de las dificultades.
  2. 00:36:171 (1) - Diría que el patrón se ve algo desprolijo, puedes utilizar mejores curvas para hacer este slider y el resto del patrón más disfrutable. En mi opinión queda mejor si haces la curva más o menos así.
  3. 00:36:767 (x) - Se sintió raro que la palabra "mundo" quede cortada. ¿Qué te parece agregar una nota o en su defecto, cambiar la nota previa por un slider en 1/2?
  4. 00:44:317 (3) - Este slider toca bastante el porcentaje y el puntaje en resoluciones 4:3. Creo que no sería una mala idea moverlo algún grid a la izquierda para evitar este problema y todos puedan disfrutar este patrón correctamente, además es el final del mapa así que no tienes que tocar mucha cosa.


[Hard]

  1. 00:04:185 (4) - Este Whistle al comienzo del slider es clap en las otras dificultades. Deberías cambiarlo si no es intencional.


[Insane]

  1. 00:27:827 (4,5,6,1) - Arreglaría un poquito este patrón para darle un mejor toque, enfatizar "Pokémon" es necesario al igual que el sonido del platillo que aparece. La idea no difiere mucho a la tuya, solo que cambio la posición entre (5,6), agrego un salto un poco más grande entre (6,1) e hice una curva un poco más notoria en (1), como puedes ver en esta imagen.
  2. 00:31:006 (4,5,1) - El stack entre (4,5) no proporciona nada interesante en el juego, además creo que usando un spacing normal el flow incrementa bastante. También pienso que el jump entre (5,1) es algo exagerado para el momento de la canción, creo que si ubicas (5) alrededor de x:352 y:154 puedes arreglar ambos problemas.
  3. 00:41:338 (6,1) - Un stack entre dos notas de diferente combo no es siempre la mejor opción, si agregaste un NC en la segunda nota significa que hay un cambio en la música pero no lo representas por el lado de la jugabilidad. Creo que sería mejor desapilar estos objetos.
  4. 00:45:906 (1) - La verdad, no me parece que esta nota tenga un NC simplemente porque se ubique en un downbeat. Todavía estás siguiendo los drum y creo que es mejor separar "Pokémon" en un único combo. Por eso, creo que es mejor eliminar este NC y agregarlo en la siguiente nota (aplica en todas las dificultades).
  5. 00:46:106 (2,3,4) - Pienso que esto fluye mejor.


Eso sería todo por mi parte.
Nada mayor para mencionar c:
Avísame cuando estés listo.
Topic Starter
-Sh1n1-

mancuso_JM_ wrote:

Buenas! Lo prometido es deuda! Muchas gracias Mancu

[Easy]

  1. 00:31:403 (4) - Deberías agregar un New Combo en esta nota para remarcar el cambio de transición, generalmente este estilo de técnicas pueden complicar un poco si no lo muestras bien en esta clase de dificultades. totalmente de acuerdo, new combo agregado.
  2. 00:41:138 (3,4) - Siento que deberías cambiar la ubicación de estos objetos en el timeline. Creo que vas a seguir mejor la música, principalmente la voz, ya que el slider largo cubrirá el "sereeeee" que aparece. no me agradaba mucho el resultado final del patron que me diste, por lo que trate de buscar otra alternativa para seguir mejor la musica, espero que te agrade :)


[Normal]

  1. 00:30:807 (1,2) - Intercambia el combo entre estas notas (remove NC en (1), add NC in (2) ), básicamente porque el cambio de música es más notorio ahí, además estarías siendo más consistente con el resto de las dificultades. si, se me paso, arreglado.
  2. 00:36:171 (1) - Diría que el patrón se ve algo desprolijo, puedes utilizar mejores curvas para hacer este slider y el resto del patrón más disfrutable. En mi opinión queda mejor si haces la curva más o menos así. concuerdo en que no era muy agradable a la vista, le hice un pequeño cambio al final del patron que enviaste, le puse mas curva para que la transicion entre slider y nota sea mas natural.
  3. 00:36:767 (x) - Se sintió raro que la palabra "mundo" quede cortada. ¿Qué te parece agregar una nota o en su defecto, cambiar la nota previa por un slider en 1/2? no he usado patrones parecidos al que sugieres y luego de testearlo, creo que esa pausa le da mas énfasis al tono alto de voz que hay en 00:37:165 -, otro ejemplo de palabra cortada que también use aquí seria 00:29:814 (3,4,5) - y no quedo mal.
  4. 00:44:317 (3) - Este slider toca bastante el porcentaje y el puntaje en resoluciones 4:3. Creo que no sería una mala idea moverlo algún grid a la izquierda para evitar este problema y todos puedan disfrutar este patrón correctamente, además es el final del mapa así que no tienes que tocar mucha cosa. listo,
    no sufri mucho ya que era al final como dijiste, arreglado.


[Hard]

  1. 00:04:185 (4) - Este Whistle al comienzo del slider es clap en las otras dificultades. Deberías cambiarlo si no es intencional. ups, listo


[Insane]

  1. 00:27:827 (4,5,6,1) - Arreglaría un poquito este patrón para darle un mejor toque, enfatizar "Pokémon" es necesario al igual que el sonido del platillo que aparece. La idea no difiere mucho a la tuya, solo que cambio la posición entre (5,6), agrego un salto un poco más grande entre (6,1) e hice una curva un poco más notoria en (1), como puedes ver en esta imagen. me gusta, aplicado
  2. 00:31:006 (4,5,1) - El stack entre (4,5) no proporciona nada interesante en el juego, además creo que usando un spacing normal el flow incrementa bastante. También pienso que el jump entre (5,1) es algo exagerado para el momento de la canción, creo que si ubicas (5) alrededor de x:352 y:154 puedes arreglar ambos problemas. me diste la coordenada actual de (5) pero creo que se a que te refieres, lo moví hacia x:410y:240, de tal modo que evite el stack y acorte el jump, espero haber hecho lo que esperabas
  3. 00:41:338 (6,1) - Un stack entre dos notas de diferente combo no es siempre la mejor opción, si agregaste un NC en la segunda nota significa que hay un cambio en la música pero no lo representas por el lado de la jugabilidad. Creo que sería mejor desapilar estos objetos. tienes razon, ademas de que no es consistente con el resto de la seccion, se me paso, arreglado.
  4. 00:45:906 (1) - La verdad, no me parece que esta nota tenga un NC simplemente porque se ubique en un downbeat. Todavía estás siguiendo los drum y creo que es mejor separar "Pokémon" en un único combo. Por eso, creo que es mejor eliminar este NC y agregarlo en la siguiente nota (aplica en todas las dificultades). solo lo aplique en normal, hard e insane, ya que en la easy hice un patron que no me permitia ubicar el NC desde 00:46:105 -
  5. 00:46:106 (2,3,4) - Pienso que esto fluye mejor. acá si siento la necesidad de refutar, creo que el movimiento actual sigue mas el "Pokemon", la transición entre 00:45:906 (9,1) - me parece interesante ya que hace una simulación de un build-up con el resto del patron y queda muy divertido al testearlo


Eso sería todo por mi parte.
Nada mayor para mencionar c:
Avísame cuando estés listo.
Muchas gracias, estoy listo, /me is calling Mancu~~
mancuso_JM_
Meh.. me quedó una cosa para atrás :c..

Hard

  1. 00:28:026 (4,5) - Para enfatizar otra vez el "Pokémon", creo que es mejor desapilar estas notas. Además le da un mejor juego al espacio que existe entre 00:28:224 (5,1) - .


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Eso sería todo en cuanto al mapeo.

Por cierto, si puedes dejar alguna información sobre el metadata, ya se que no hay nada oficial pero por lo menos explicar esto en inglés sería genial.
Por mi parte, lo único que pude conseguir fue esto que tampoco es que tenga mucho de oficial, pero bueno, algo es algo.

Quizás quieras agregar "Believe in Me" en los tags, quizás muchas personas busquen la versión inglesa de esta canción y también pueden encontrar esta.

Avísame de nuevo. Y perdón por haberme saltado estas pequeñas cositas, pero mejor no dejar nada librado al azar :P
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