forum

Aiko - Koi wo shita no wa

posted
Total Posts
10
Topic Starter
Maardhen
This map has been deleted on the request of its creator. It is no longer available.
Sidetail
hi

[general]
- would be nice if you use soft-sliderslide.wav that is blank so you don't get this ugly slider sounds. if you want, just head off to other maps in editor, and get the soft-sliderslide.wav, add it to your map folder, timing -> timing setup -> ctrl + a -> audio tab -> select custom 1. If you did it correctly, you should see S:C1 on all green timing points and you shouldn't get annoying slider noise

[silent love]
00:16:130 (1) - not really fan of sliders with more than one reverse unless it is a hold slider (and song asks for those). Also hs there is really loud for some reason
00:17:959 (3) - (etc)
00:35:154 (1,2) - this slight overlaps bothers me, it would make map look more polished overall if they are properly spaced. I am assuming this above diff, meaning you have free distances
00:36:252 (3,4,1) - ^
00:37:349 (1) - @sliderend: you should express important points in the map with clickable rather than sliderend. even just changing 00:38:018 - makes it much better since it now follows piano well
00:40:276 - ^
00:41:374 (8,9,10) - i am really unsure what you're following, vocal or bgm, for vocal its more like https://puu.sh/weOoL/65ce39db42.jpg
00:58:213 (4,5,6) - this is pretty awkward that you used half stack for 4 and full stack for 5. I would just half stack all of it wait hold on.. are you sure this map is 1/4? this map feels like 1/6 to me since voice is really on 1/6 measure. another example is 01:17:970 (4,5,6,7,8,1) - , this feels really off, try changing to 1/6 and move circle#5 to right tick just before circle#6 and same goes for circle#8.
Sorry, I'll just pause here for now (you can call me back for mod if you decide to fix this 1/4 things to 1/6) :l

Hopefully I didn't disappoint you too much because of wrong time measure. Feel free to ask me questions if you have one
Topic Starter
Maardhen

Sidetail wrote:

hi

[general]
- would be nice if you use soft-sliderslide.wav that is blank so you don't get this ugly slider sounds. if you want, just head off to other maps in editor, and get the soft-sliderslide.wav, add it to your map folder, timing -> timing setup -> ctrl + a -> audio tab -> select custom 1. If you did it correctly, you should see S:C1 on all green timing points and you shouldn't get annoying slider noise Thanks, in my skin sliderslide is a silent, i didn't notice this awful sound. Hitsounds are not finished i need to find drums hitsounds and set piano too. (i have a pack with everything i need)

[silent love]
00:16:130 (1) - not really fan of sliders with more than one reverse unless it is a hold slider (and song asks for those). Also hs there is really loud for some reason i was thinking "same sounds, same way to map" but 2 reverse is too much, changed to 1 reverse and a circle
00:17:959 (3) - (etc) same here
00:35:154 (1,2) - this slight overlaps bothers me, it would make map look more polished overall if they are properly spaced. I am assuming this above diff, meaning you have free distances fixed
00:36:252 (3,4,1) - ^ same
00:37:349 (1) - @sliderend: you should express important points in the map with clickable rather than sliderend. even just changing 00:38:018 - makes it much better since it now follows piano well fixed
00:40:276 - ^ same
00:41:374 (8,9,10) - i am really unsure what you're following, vocal or bgm, for vocal its more like https://puu.sh/weOoL/65ce39db42.jpg i'm following vocals and piano here and at the end it's a 1/6 piano
00:58:213 (4,5,6) - this is pretty awkward that you used half stack for 4 and full stack for 5. I would just half stack all of it wait hold on.. are you sure this map is 1/4? this map feels like 1/6 to me since voice is really on 1/6 measure. another example is 01:17:970 (4,5,6,7,8,1) - , this feels really off, try changing to 1/6 and move circle#5 to right tick just before circle#6 and same goes for circle#8. 00:58:213 - here 4 is the cymbal and 5 is well on 1/6, 01:17:970 (4,5,6,7,8) - here it's the same at 02:30:774 (1,2,3,4,5) - with 2 circles 1/6
Sorry, I'll just pause here for now (you can call me back for mod if you decide to fix this 1/4 things to 1/6) :l

Hopefully I didn't disappoint you too much because of wrong time measure. Feel free to ask me questions if you have one
i'm not disappointed at all, thanks for the help !
Chris Jasorka
First of all, there are some parts mistimed ( when i talk about the grey ticks ), i dont know how playable those are with this starrating, so try to find something else to do with those ( either slider or skipping them in some parts ).

Also, i have criticised some slidershapes throughout the map, because i dont know, how and why you did them. I stopped somewhere criticising them ( if those are "mistakes", please change them aswell ), but please explain to me, why you did them. If you dont have a real prove except for because it looks cooler, better, different, change them please. They have to have synergy with the song to fit them in

- 00:21:983 (3,4) - dont use 2 different slidershapes here
- 00:30:398 (4,5,6,7,8) - these are mistimed :/ 00:30:627 (5) - this is on the grey tick after the blue tick, 00:30:993 (6) - this is on the grey tick after the blue tick and 00:31:358 (8) - this aswell, the problem with that is tho, it would be too hard to time for newer players, so i cannot tell you what to do :V maybe slider?
- 00:41:374 (2) - why suddenly this shape? you havent introduced this certain slidershape anywhere in your map so far, and it doesnt seem to appear anywhere in your map
- 00:55:653 (1,2,3) - you could change 1 and 3 so that the gap between both sliders are parallel, looks better.
- 00:58:213 (4,5,6) - this looks ugly and 5 is unnecessary
- 01:04:433 (5,6,7) - here, the gap between the sliderhead of 5 and the sliderbody of 7 looks ugly, make 7 more round so it looks better
- 01:11:750 (7) - why suddenly this shape?
- 01:13:213 (1) - ^ but even worse
- 01:18:198 (2,3,4,5) - 2 and 4 are on the grey ticks
- 01:20:531 (3,4,5) - let both sliderends perfectly overlap
- 01:21:994 (5,6) - this overlap is ugly
- 01:23:457 (1) - make this perfectly gapped to 5 please ( should be the same adjustement as the one before )
- 01:24:921 (1) - why again this slidershape?
- 01:26:384 (3,4,5,6) - maybe do something against this slidershape? it appears slightly when playing, dunno if it needs a change
- 01:30:774 (1,2,3,4) - ugly overlap :D
- 01:38:092 (4,5,6) - why a different slidershape here? if you wanna use it, i would recommend switching with the slidershapes more through the whole map ( or atleast for every sound the same slidershape as you tried to do with the slidershapes i have named already )
- 01:41:018 (1,2) - you could round 1 up, so it matches the approach circle of 2
- 01:48:335 (1) - same as for 01:38:092 (4,5,6) -
- 02:02:238 (3) - this is not perfectly symmetrical
- 02:04:433 (3,4) - make this jump the same as this 02:05:165 (6,7) - in terms of aesthetics
- 02:24:738 (4,5,6,7) - this is partly mistimed ( 5,6 and 7 ) and also meeh in terms of focusing on the sound of the singer. like this?
http://puu.sh/wiOOJ/f1f67c447c.jpg
- 02:30:287 (6) - grey tick again
- 02:31:384 (2,3,4,5) - maybe make this circle - slider - circle - slider ?
- 02:36:628 (3,4) - ugly overlap
- 02:37:360 (4,5,1) - these could be better looking, try something parallel ( you know, the gap!:D )
- 02:46:689 (1,2) - stack these maybe?
- 02:47:604 (5) - the slidershape ;w;
- 02:49:067 (7,8,9) - check the DS between those 3 circles
- 02:58:579 (1,2,3,4,5,6,1) - here you use the same slidershapes again you never use except for some weird parts? please explain them to me :(
- 03:07:360 (6) - this is hitsounded wrong
- 03:16:140 (2) - slidershape why?
- 03:38:092 (1) - make this sliderend on the blue tick
- 03:39:189 (2) - whats up with this? plain wrong
- 03:42:300 (4) - delete this
- 03:54:738 (6,7,8,9) - i would recommend making this in a direct line, but switch the direction of 8 and 9, and even if you disagree, 9 is not completetly showing straight up
- 04:02:981 (2,3) - you could make these better looking, you know, the gap
- 04:20:542 (1,2,3,4) - these are mistimed, they all start 1/16th earlier on the grey tick :(
- 04:26:350 (1,2,3,4) - these are timed differently aswell, 1 is 1/16th earlier, same for 2, 3 is ok, 4 is 1/16th earlier
- 04:30:374 (1,2,3,1,2,1,2,3) - mistimed aswell, try something like this https://puu.sh/wiPjz/fed4ca040b.jpg
- 04:32:204 (1,2,3,4,5,6,7,8,9) - this is mistimed aswell, try it alone tho! \:D/
- 04:58:211 (4,5,1) - why this DS?
- 05:23:821 (1,2,3,4,5,6,1) - why this DS between 6 and 1? Dont change it, it might be misleading for newer players.
- 05:24:919 (1,2,3) - let both sliderends end on the same point
- 05:29:309 (7) - ^ all 3, sorry :D
- 05:45:406 (1) - your heart is unsymmetrical!! change the red dot please =)

Fun map dude! :D just many minor things you need to improve on! I enjoyed modding this :>
Topic Starter
Maardhen

Chriz wrote:

First of all, there are some parts mistimed ( when i talk about the grey ticks ), i dont know how playable those are with this starrating, so try to find something else to do with those ( either slider or skipping them in some parts ).

Also, i have criticised some slidershapes throughout the map, because i dont know, how and why you did them. I stopped somewhere criticising them ( if those are "mistakes", please change them aswell ), but please explain to me, why you did them. If you dont have a real prove except for because it looks cooler, better, different, change them please. They have to have synergy with the song to fit them in The main reason was to diversify paterns to not make the map be boring to play, i wanted too to fit the intensity on violin with lower sv (maybe i completely miss this part) and i wanted also to avoid useless comments like : "SaMe CuRvE eVeRyWhErE" "PoOr CrEaTiViTy".

- 00:21:983 (3,4) - dont use 2 different slidershapes here I changed shape cause the sound of violin was different, but it's not slower or faster so ok
- 00:30:398 (4,5,6,7,8) - these are mistimed :/ 00:30:627 (5) - this is on the grey tick after the blue tick, 00:30:993 (6) - this is on the grey tick after the blue tick and 00:31:358 (8) - this aswell, the problem with that is tho, it would be too hard to time for newer players, so i cannot tell you what to do :V maybe slider? Stacked circles are really too hard for "hard diff" players ? Well let's try with sliders like this https://puu.sh/wj5F6/5f3e49008d.PNG , https://puu.sh/wj5Fc/fc517e4b39.PNG
- 00:41:374 (2) - why suddenly this shape? you havent introduced this certain slidershape anywhere in your map so far, and it doesnt seem to appear anywhere in your map That was a weird slider, now he's like 00:42:105 (3) -
- 00:55:653 (1,2,3) - you could change 1 and 3 so that the gap between both sliders are parallel, looks better.- 00:58:213 (4,5,6) - this looks ugly and 5 is unnecessary ok and removed 8 01:06:994 - to follow vocals
- 01:04:433 (5,6,7) - here, the gap between the sliderhead of 5 and the sliderbody of 7 looks ugly, make 7 more round so it looks better fixed
- 01:11:750 (7) - why suddenly this shape? I don't know, changed to regular curved
- 01:13:213 (1) - ^ but even worse same
- 01:18:198 (2,3,4,5) - 2 and 4 are on the grey ticks I don't get it, i see no problem here
- 01:20:531 (3,4,5) - let both sliderends perfectly overlap Done, i haven't noticed that
- 01:21:994 (5,6) - this overlap is ugly fixed blanket
- 01:23:457 (1) - make this perfectly gapped to 5 please ( should be the same adjustement as the one before ) fixed
- 01:24:921 (1) - why again this slidershape? Diversity i guess ? fixed
- 01:26:384 (3,4,5,6) - maybe do something against this slidershape? it appears slightly when playing, dunno if it needs a change yep i moved that
- 01:30:774 (1,2,3,4) - ugly overlap :D ugh, this should be a bit higher. bad distance snap. bad !
- 01:38:092 (4,5,6) - why a different slidershape here? if you wanna use it, i would recommend switching with the slidershapes more through the whole map ( or atleast for every sound the same slidershape as you tried to do with the slidershapes i have named already ) Different shape because i tried to express the vocals and music excitement by kinda extend those curved slider, that's also the meaning of 1.4x sv. I think i can keep it, it's not a brutal and unexpected change, even 2-3* players can handle this situation.
- 01:41:018 (1,2) - you could round 1 up, so it matches the approach circle of 2 oh good find.
- 01:48:335 (1) - same as for 01:38:092 (4,5,6) - Here it doesn't bother me to change this shape
- 02:02:238 (3) - this is not perfectly symmetrical fixed, now it is
- 02:04:433 (3,4) - make this jump the same as this 02:05:165 (6,7) - in terms of aesthetics How can i couldn't see this error? thx
- 02:24:738 (4,5,6,7) - this is partly mistimed ( 5,6 and 7 ) and also meeh in terms of focusing on the sound of the singer. like this? It looks better
http://puu.sh/wiOOJ/f1f67c447c.jpg
- 02:30:287 (6) - grey tick again I really think it's in 1/6 with 7, or i delete 7 and keep 6 like this
- 02:31:384 (2,3,4,5) - maybe make this circle - slider - circle - slider ? maybe not, i like with clickable circles, feel like playing piano
- 02:36:628 (3,4) - ugly overlap fixed
- 02:37:360 (4,5,1) - these could be better looking, try something parallel ( you know, the gap!:D ) It fixed itselfs while repairing overlap ^ wow
- 02:46:689 (1,2) - stack these maybe? nah it emphasize on the crash cymbal of the second circle
- 02:47:604 (5) - the slidershape ;w; oops double click a red anchor
- 02:49:067 (7,8,9) - check the DS between those 3 circles fixed
- 02:58:579 (1,2,3,4,5,6,1) - here you use the same slidershapes again you never use except for some weird parts? please explain them to me :( Same reason as above, but changed those S shaped sliders
- 03:07:360 (6) - this is hitsounded wrong fixed
- 03:16:140 (2) - slidershape why? Just diversity but fixed
- 03:38:092 (1) - make this sliderend on the blue tick ok
- 03:39:189 (2) - whats up with this? plain wrong
- 03:42:300 (4) - delete this it feel a bit empty, but try it
- 03:54:738 (6,7,8,9) - i would recommend making this in a direct line, but switch the direction of 8 and 9, and even if you disagree, 9 is not completetly showing straight up fixed, 9 is curved
- 04:02:981 (2,3) - you could make these better looking, you know, the gap fixed
- 04:20:542 (1,2,3,4) - these are mistimed, they all start 1/16th earlier on the grey tick :( I never map on 1/16, difference between grey and white tick is 0.046 sec, it's nothing.
- 04:26:350 (1,2,3,4) - these are timed differently aswell, 1 is 1/16th earlier, same for 2, 3 is ok, 4 is 1/16th earlier same
- 04:30:374 (1,2,3,1,2,1,2,3) - mistimed aswell, try something like this https://puu.sh/wiPjz/fed4ca040b.jpg same
- 04:32:204 (1,2,3,4,5,6,7,8,9) - this is mistimed aswell, try it alone tho! \:D/ same
- 04:58:211 (4,5,1) - why this DS? because there is an additionnal circle that make click faster so i put it closer to 4, but maybe it's not needed
- 05:23:821 (1,2,3,4,5,6,1) - why this DS between 6 and 1? Dont change it, it might be misleading for newer players. To emphasize 1
- 05:24:919 (1,2,3) - let both sliderends end on the same point
- 05:29:309 (7) - ^ all 3, sorry :D I don't think we can see it while playing but why not
- 05:45:406 (1) - your heart is unsymmetrical!! change the red dot please =) fixed

Fun map dude! :D just many minor things you need to improve on! I enjoyed modding this :>
That was so looong !! Took me 5 hours. Thanks for your help, even if i didn't apply all your suggestions that was a good damn mod wall !
Chris Jasorka
well, lots of the mistakes were not big ones :D I also try to say everything i think is wrong, so even if its 90% not applied, you still thought about how you placed stuff, made decisions etc =) ( It also helps me to be a better modder :v )

To the Slidershapes, try to introduce maybe the newer slidershapes in the intro somewhere if possible. I didnt notice that you mapped them to the violin, thanks for the answer =)
tatatat
The AR might be a little too high for an easier Hard difficulty, and the OD and HP might be a little low.
Combo color 4 might be a little too bright to be using it in Kiai time such as at 01:48:335 - , consider dimming it. It also MIGHT be mistaken for combo color 1, but thats unlikely.
The left side of the screen is really lonely before the first break.
00:53:447 - Consider ending this combo earlier, I suggest having 00:50:520 - being the last object in the combo. Overall you should probably be reserving 11 object combos for dense streams.
02:04:067 - Each of these triplets could be their own combo.
05:45:406 - This could be broken up into two sliders, connecting to each other at the bottom of the heart.
00:16:130 - Hitsounds could be a little louder here.
Topic Starter
Maardhen

tatatat wrote:

The AR might be a little too high for an easier Hard difficulty, and the OD and HP might be a little low. AR changed to 6,OD and HP too.
Combo color 4 might be a little too bright to be using it in Kiai time such as at 01:48:335 - , consider dimming it. It also MIGHT be mistaken for combo color 1, but thats unlikely. i maked it more grey than white
The left side of the screen is really lonely before the first break.
00:53:447 - Consider ending this combo earlier, I suggest having 00:50:520 - being the last object in the combo. Overall you should probably be reserving 11 object combos for dense streams. seems legit 13 combo were a bit too much for this part
02:04:067 - Each of these triplets could be their own combo. i like how it is right now
05:45:406 - This could be broken up into two sliders, connecting to each other at the bottom of the heart. nope
00:16:130 - Hitsounds could be a little louder here.yep, my drum hitsounds were louder than i expected
Mombei
From my modding queue :)

You queued for a full NM

[Silent Love]

  • Rhythm structure is very much off;
  1. 00:17:593 (3,4) - 4's head doesn't have a sound unique or strong enough to justify mapping 00:18:325 - passively
  2. 00:19:057 (5,6) - 00:23:447 (1,2) - 00:24:910 (3,4) - 00:26:374 (5,6) - etc.etc.etc. throughout a LOT of the map - ^
  3. In the section after too - 00:35:154 (1,2) - 00:41:008 (1,2) - etc. etc. - literally all over the map
  4. 00:33:325 (3,4,5) - Aside from the fact that 4 isn't a sound in the song and there is no need to fill in with 1/4s since this isn't an important downbeat or anything of the sort, stacks should be handled consistently in lower difficulties. This is an Hardish diff. 00:33:508 - doesn't have an intensity change that calls for a jump like 3-4 is. Even out the spacing, and even better, remove 4
  5. In general, emphasis is all over the place and should pretty much be completely redone from scratch. This is barely salvageable at all.
  6. While spacing is mostly passable because you probably used DS, Object placement makes no sense within the map. There are no concepts used at all for object placement so there aren't any recurring visual elements that the players should use to read the map properly, despite this song being extremely monotonous and regular.
  7. Hitsounds seem overdone as well, especially hitwhistle spam
In short,remap. Even better, work on another map. You can't rank this. If you do, it will be an awfully below-average ranked map. You could do it, but you could also spend the next 8ish months doing something actually useful, like improving by mapping more maps, instead of fishing for mods on this one.

I definitely advise you take a look at this reference material and try mapping some more.

Sorry for the delayed mod, I hope I was of help.
Thank you for using my queue! :)
Topic Starter
Maardhen

Mombei wrote:

From my modding queue :)

You queued for a full NM

[Silent Love]

  • Rhythm structure is very much off;
  1. 00:17:593 (3,4) - 4's head doesn't have a sound unique or strong enough to justify mapping 00:18:325 - passively
  2. 00:19:057 (5,6) - 00:23:447 (1,2) - 00:24:910 (3,4) - 00:26:374 (5,6) - etc.etc.etc. throughout a LOT of the map - ^
  3. In the section after too - 00:35:154 (1,2) - 00:41:008 (1,2) - etc. etc. - literally all over the map
  4. 00:33:325 (3,4,5) - Aside from the fact that 4 isn't a sound in the song and there is no need to fill in with 1/4s since this isn't an important downbeat or anything of the sort, stacks should be handled consistently in lower difficulties. This is an Hardish diff. 00:33:508 - doesn't have an intensity change that calls for a jump like 3-4 is. Even out the spacing, and even better, remove 4
  5. In general, emphasis is all over the place and should pretty much be completely redone from scratch. This is barely salvageable at all.
  6. While spacing is mostly passable because you probably used DS, Object placement makes no sense within the map. There are no concepts used at all for object placement so there aren't any recurring visual elements that the players should use to read the map properly, despite this song being extremely monotonous and regular.
  7. Hitsounds seem overdone as well, especially hitwhistle spam
In short,remap. Even better, work on another map. You can't rank this. If you do, it will be an awfully below-average ranked map. You could do it, but you could also spend the next 8ish months doing something actually useful, like improving by mapping more maps, instead of fishing for mods on this one.

I definitely advise you take a look at this reference material and try mapping some more.

Sorry for the delayed mod, I hope I was of help.
Thank you for using my queue! :)
I understand that red tick are not strong enough sounds to start a slider and yeah maybe 1/4 isn't needed on a "light hard" 3*... About hitsounds when I watched a drum cover, the guy tapped every 1/2 on ride cymbal and 1/1 snare except when the ryhtme was slower or mainly piano, I tried to do same.
Maybe I'm gonna leave this in graveyard and remap later with more experience on low diff mapping.
Thanks for your advice, sad this map is completely disorganized but it's better than insist to rank a bad map :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply