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Thaehan - Saiyajin

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Total Posts
11
Topic Starter
Nimagan
This beatmap was submitted using in-game submission on 5. januar 2018 at 22:10:22

Artist: Thaehan
Title: Saiyajin
Source: osu!
Tags: electronic dragonball
BPM: 180
Filesize: 3310kb
Play Time: 01:25
Difficulties Available:
  1. Hard (3,28 stars, 263 notes)
  2. Hyper (3,65 stars, 276 notes)
  3. Insane (4,21 stars, 358 notes)
  4. Lazor (5,03 stars, 420 notes)
  5. Normal (1,9 stars, 167 notes)
Download: Thaehan - Saiyajin
Information: Scores/Beatmap Listing
---------------
All diffs are done.


work
fixing color on difs
tinker with hit-sound
evening out spread?
Thank you to:
AthenaPvP for normal test play
Maxylan for mod
FlashPoint for mod
makisokk for mod
ASPIRIN for mod
Arphimigon blanket check
Maxylan
NM From my queue! ~
I would mod this in Swedish had it not been for the fact that changing between Swedish and English sounds really horrible and I have a really hard time understanding Norwegian lol

2007 memes lol IMA FIRIN MAH LAZOR
[General]
I will only mention a problem once as the problem is repeated throughout the song, if I say for example "X" should have less distance to better emphasise the sound then I recommend you take a good look at the entire diff =p
01:28:362 - Having something here would be hillarious to play lol

[Lazor]
Because this is almost an "extra" difficulty, I recommend the buildup in the beggining to contain more dense rythm in this section: 00:00:080 (1,6)
00:04:913 (5) - No sound under this circle.
00:08:079 (1) - Because the sound changes drasitcally it fits better with a change of flow on this instead of an anti-jump like you have currently, and isntead of flow changing on this 00:08:746 (4) -
00:17:579 - There's a sound on the blue tick infront of this soa burst fits better.
00:04:745 (4,5) - Replace 4 and 5 with a slider to better represent the held sound on 4.
00:28:079 (1,2,3,4) - Timing is off here, use playback rate 25% and you'll hear the strongest sound is 1/8 beatsnap devisor rythm.
00:28:663 - Sound missing on blue tick.
00:29:413 (1,2,3) - Sound missing on blue ticks, would fit with a stream or if you want to switch it up because you're already using tons of streams, a repeat slider?
00:33:996 (1) - I had no problem playing this, but from what I've heard you should introduce some sort of variance to a slider if you want to drastically change it's velocity, so that players have an easier time reading it. Doesn't have to be some massive change, something like one or two red/white anchors would do.
00:44:746 (9,10) - Congratulations on making the most aids placement possible when playing lmao. Technically there's absolutely nothing wrong with this, and alot of ranked maps use this, but for me personally, loosing combo because a map has a cleverly placed hidden circle which punishes me for pressing just ONE to many times RIGHT AFTER A STREAM is an action punishable by death.
(Holy fucking shit lightning just struck 500 meters away when I finnished typing this thank god my computer didn't get hurt)
00:50:079 (4,5,6,7,1,2,3,4) - The pitch of the sound emphasised with these circles are the opposite of what you represented with the rythm choice, it makes more sense to use a spaced stream 00:50:413 (1,2,3,4) when the pitch is higher not lower.
00:57:996 (5,6) - Remove 5 and place 6 in it's place.
[]
Overall, this difficulty uses a very linnear pattern, linnear as in I think the map doesn't have enough fluid angles with everything being placed in a straight line 90 degrees fasion. It isn't necessarily a problem that'll make the map less rankable, but it is in my opinion a very grave aesthetically/visually unpleasing mistake. Nevertheless, it was a fun map to play. I would continue this mod on your other difficulties but after looking through insane I saw alot of what I had already mentioned was repeated, and so I hope what I mentioned on this difficulty will stick with you as you look through the other difficulties yourself =P
[]
Good luck!
Topic Starter
Nimagan

Maxylan wrote:

NM From my queue! ~
I would mod this in Swedish had it not been for the fact that changing between Swedish and English sounds really horrible and I have a really hard time understanding Norwegian lol

2007 memes lol IMA FIRIN MAH LAZOR
[General]
I will only mention a problem once as the problem is repeated throughout the song, if I say for example "X" should have less distance to better emphasise the sound then I recommend you take a good look at the entire diff =p
01:28:362 - Having something here would be hillarious to play lol

[Lazor]
Because this is almost an "extra" difficulty, I recommend the buildup in the beggining to contain more dense rythm in this section: 00:00:080 (1,6) Hmm, i can try to make it more dense with sliders and see if it fits
00:04:913 (5) - No sound under this circle. yepp, fixed
00:08:079 (1) - Because the sound changes drasitcally it fits better with a change of flow on this instead of an anti-jump like you have currently, and isntead of flow changing on this 00:08:746 (4) - I did... something. think this is a bit better but might be a bit of a diff spike
00:17:579 - There's a sound on the blue tick infront of this soa burst fits better. i don't rely hear it. i could do a triple here maybe.
00:04:745 (4,5) - Replace 4 and 5 with a slider to better represent the held sound on 4. yep.
00:28:079 (1,2,3,4) - Timing is off here, use playback rate 25% and you'll hear the strongest sound is 1/8 beatsnap devisor rythm. i understand what you are saying, but i think i have to simplify rhythm a bit here, as a 1/8 stream and slider, is rely out of place imo
00:28:663 - Sound missing on blue tick. extended the stream to include the blue tick tho i feel this does not put enough emphasis 00:28:579 (4,6) -
00:29:413 (1,2,3) - Sound missing on blue ticks, would fit with a stream or if you want to switch it up because you're already using tons of streams, a repeat slider? will do something about it, was thinking maybe kick-sliders
00:33:996 (1) - I had no problem playing this, but from what I've heard you should introduce some sort of variance to a slider if you want to drastically change it's velocity, so that players have an easier time reading it. Doesn't have to be some massive change, something like one or two red/white anchors would do.I did want players to intuitively associate purple sliders with drastic SV change (something introduced earlier in the beatmap)but i will do some anchor placement to give it a unique look, since it is a unique sound.
00:44:746 (9,10) - Congratulations on making the most aids placement possible when playing lmao. Technically there's absolutely nothing wrong with this, and alot of ranked maps use this, but for me personally, loosing combo because a map has a cleverly placed hidden circle which punishes me for pressing just ONE to many times RIGHT AFTER A STREAM is an action punishable by death.
(Holy fucking shit lightning just struck 500 meters away when I finnished typing this thank god my computer didn't get hurt)
I don't rely agree with this, but that might be because i do not find streams like this difficult. i will look for alternate placement

00:50:079 (4,5,6,7,1,2,3,4) - The pitch of the sound emphasised with these circles are the opposite of what you represented with the rythm choice, it makes more sense to use a spaced stream 00:50:413 (1,2,3,4) when the pitch is higher not lower. agree, i think i wanted to lead in to the spaced burst, but this makes more sense
00:57:996 (5,6) - Remove 5 and place 6 in it's place. done
[]
Overall, this difficulty uses a very linnear pattern, linnear as in I think the map doesn't have enough fluid angles with everything being placed in a straight line 90 degrees fasion. It isn't necessarily a problem that'll make the map less rankable, but it is in my opinion a very grave aesthetically/visually unpleasing mistake. Nevertheless, it was a fun map to play. I would continue this mod on your other difficulties but after looking through insane I saw alot of what I had already mentioned was repeated, and so I hope what I mentioned on this difficulty will stick with you as you look through the other difficulties yourself =P
[] will do
Good luck!
Thank you for the mod
1601
Insane
00:24:079 (4) - Perhaps this note can be placed separately from the stream ? So it will be more beautiful and under the music
00:27:413 (1,2) - It is better to avoid muffling the end of the slider
00:52:913 (6) - This note should be put closer
00:53:746 (2,3) - Replace these 2 notes better to put a stack of 3
00:54:413 (5,6) - Same ^
01:25:663 - Maybe need spinner ?
Topic Starter
Nimagan

FlashPoint wrote:

Insane
00:24:079 (4) - Perhaps this note can be placed separately from the stream ? So it will be more beautiful and under the music yeah, agree
00:27:413 (1,2) - It is better to avoid muffling the end of the slider turned up the volum a bit
00:52:913 (6) - This note should be put closer not sure i fully agree, scaled it down to 0.75
00:53:746 (2,3) - Replace these 2 notes better to put a stack of 3 i do not agree, that would undermined the bough the sound on the white tick and the red tick imo. I could put a slider there but i will have to wait and see
00:54:413 (5,6) - Same ^ same^
01:25:663 - Maybe need spinner ? I consider the song done at this point
really sorry about late response and thank you for mod
makisokk
Hello from my qeu
[General]
  • Why kiai different in diffs?
[Normal]
  • 00:07:747 (3,1) - Make a more round flow for easy play
    00:12:746 (2,1) - Fix blanket
    00:15:746 (3,1) - I think, need do blanket
    00:18:413 (3,1) - As in the first case
    00:28:246 - Add note here
    00:33:579 - ^
    00:51:413 (3,1) - Avoid overlap
    01:06:413 (4,1) - Do blanket?
    Try fix all blanket in your map, and maybe add more 1/2 moment
[hard]
  • 00:13:413 (1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,1) - Lol just copypast - try change their location
    00:27:413 (3) - can add here 1/4 slider
    00:27:746 (4) - can add here 1/4 slider
    00:28:746 (7) - Here 1/8
    00:32:329 - hmm, add note?
    00:44:746 (3,4,1) - Pls don't stack this, so hard to read
    00:50:079 (3,4,5) - Instead, make 2 sliders 1/4
    00:54:746 (7) - make it one tick shorter and add a note here 00:55:413 -
    00:57:746 (2) - can do 1/4 slider
okay, it's all
Good luck with mappset
Topic Starter
Nimagan

makisokk wrote:

Hello from my qeu
[General]
  • Why kiai different in diffs? mistake, fixing
[Normal]
  • 00:07:747 (3,1) - Make a more round flow for easy play had to do a bit of remapping
    00:12:746 (2,1) - Fix blanket fixed
    00:15:746 (3,1) - I think, need do blanket got changed during remapping from the first point
    00:18:413 (3,1) - As in the first case is now more counter clockwise but ugly as hell. gonna have to pimp this up somehow
    00:28:246 - Add note here ok
    00:33:579 - ^ ok
    00:51:413 (3,1) - Avoid overlap so minor that i don't relay feel like changing it at this moment
    01:06:413 (4,1) - Do blanket? did it so it looks more like a blanket
    Try fix all blanket in your map, and maybe add more 1/2 moment blankets are hard ok :? . this being the easiest diff in the map set, i didn't want to put to many half beat rythems
[hard]
  • 00:13:413 (1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,1) - Lol just copypast - try change their location well yes, the song is exactly the same tho, so i do't relay see how that is a problem?
    00:27:413 (3) - can add here 1/4 slider i personally think the rhythm here is a bit to hard for Hard (that sounds weird) and i do not think 1/4 sliders has any place in this diff, maybe if its repeat i could add it
    00:27:746 (4) - can add here 1/4 slider
    00:28:746 (7) - Here 1/8 same as before, tho i dont think i would add any form of 1/8 rhythm to any diff
    00:32:329 - hmm, add note? yeah
    00:44:746 (3,4,1) - Pls don't stack this, so hard to read i think they are much easier to read stacked. that might just be me so i will look for alternatives
    00:50:079 (3,4,5) - Instead, make 2 sliders 1/4 no, two heavy sounds on 00:50:413 (4,5) - considering the entire map is mostly 1/2 beats,
    this would feel out of place imo

    00:54:746 (7) - make it one tick shorter and add a note here 00:55:413 - tried it, didn't relay like it tbh
    00:57:746 (2) - can do 1/4 slider i don't relay like it, will experiment a bit with what i preferere
okay, it's all
Good luck with mappset
thank you for mod
ASPIRIN

hello there



Hyper

Mapping



00:26:746 (1,2,3,4) - It looks strange, make spacing more equal
00:35:746 (5,6,1) - ^
00:42:580 (6,1,2,3,4) - ^
01:19:746 (4,5,1) - ^

00:46:746 (1) - listen to this sound carefully, I think you need to make a short kick-slider
00:52:079 (1) - ^

00:57:746 (2,3) - I would have done instead of 2 notes kick slider

01:05:996 - lost sound
01:11:329 - ^
01:16:663 - ^
01:21:996 - ^
Normal

Mapping



00:13:413 (1) - make same sliders with same rhythmics. I think you need continue this slider 00:08:079 (1) - for white tick and make it with same sliders

00:58:079 (4) - Think about hitslider here, becouse this moment is breaking rhythmics

01:04:079 (1) - overlap, move it out from previous objects

Cool mapset, but you need to work on visuals, because most patterns looks unstaked and with not equal spacings and etc. Good luck!
Topic Starter
Nimagan

ASPIRIN wrote:

hello there



Hyper

Mapping



00:26:746 (1,2,3,4) - It looks strange, make spacing more equal done
00:35:746 (5,6,1) - ^ done
00:42:580 (6,1,2,3,4) - ^ done
01:19:746 (4,5,1) - ^ mmh, changed bough of them tho i really wanted to emphasis the two drum beats on 4 and 5. might change it back

00:46:746 (1) - listen to this sound carefully, I think you need to make a short kick-slider i understand what you mean, i just really wanted this section to be on the half beat rhythm (the om-pa, om-pa, witch to me is what stands out in this section, will do some tests to see what i prefer)
00:52:079 (1) - ^ ^

00:57:746 (2,3) - I would have done instead of 2 notes kick slider done, tho this being a bit of an irregular rhythm i thought it would be more naturell with a half beat between clicks than a 3/4 beat

01:05:996 - lost sound
01:11:329 - ^
01:16:663 - ^
01:21:996 - ^ oh god this took some work to add
Normal

Mapping



00:13:413 (1) - make same sliders with same rhythmics. I think you need continue this slider 00:08:079 (1) - for white tick and make it with same sliders i think i get what you mean

00:58:079 (4) - Think about hitslider here, becouse this moment is breaking rhythmics hitslider is a term i'm unfamiliar with, so i added a slider since there where really no sound that deserved a circle imo

01:04:079 (1) - overlap, move it out from previous objectsdidn't really see the overlap, but rotated 1,2 and 3 ten degrees to avoid overlap with 01:02:079 (2) - (tho this overlap was not visible in gameplay)

Cool mapset, but you need to work on visuals,i know because most patterns looks unstaked and with not equal spacings and etc. Good luck!
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats
[Hard]
Object at 00:03:246 - should be placed at: [304, 163] currently at: [304, 160] to blanket slider body at time 00:02:746 -
Object at 00:13:913 - should be placed at: [292, 199] currently at: [292, 196] to blanket slider body at time 00:13:413 -
Object at 00:25:079 - should be placed at: [55, 244] currently at: [56, 245] to move in line with slider at time 00:25:413 -
Object at 00:25:246 - should be placed at: [55, 244] currently at: [56, 245] to move in line with slider at time 00:25:413 -
Object at 00:41:413 - should be placed at: [345, 270] currently at: [346, 271] to move in line with slider at time 00:41:746 -
[Hyper]
Object at 00:00:080 - should be placed at: [99, 285] currently at: [100, 286] to move in line with slider at time 00:00:413 -
Object at 00:00:246 - should be placed at: [99, 285] currently at: [100, 286] to move in line with slider at time 00:00:413 -
Object at 00:03:246 - should be placed at: [202, 186] currently at: [206, 186] to blanket slider body at time 00:02:746 -
Object at 00:04:746 - should be placed at: [271, 341] currently at: [273, 341] to move in line with slider at time 00:04:079 -
Object at 00:13:913 - should be placed at: [296, 205] currently at: [293, 205] to blanket slider body at time 00:13:413 -
Object at 00:21:245 - should be placed at: [198, 179] currently at: [201, 179] to blanket slider body at time 00:21:413 -
Object at 00:25:079 - should be placed at: [449, 148] currently at: [450, 149] to move in line with slider at time 00:25:413 -
Object at 00:25:246 - should be placed at: [449, 148] currently at: [450, 149] to move in line with slider at time 00:25:413 -
Object at 00:26:079 - should be placed at: [278, 177] currently at: [279, 178] to move in line with slider at time 00:25:413 -
Object at 00:49:079 - should be placed at: [249, 279] currently at: [250, 280] to move in line with slider at time 00:48:413 -
Object at 00:49:913 - should be placed at: [420, 13] currently at: [418, 16] to blanket slider body at time 00:50:079 -
Object at 00:50:413 - should be placed at: [420, 13] currently at: [418, 16] to blanket slider body at time 00:50:079 -
Object at 00:52:413 - should be placed at: [341, 194] currently at: [342, 197] to blanket slider body at time 00:52:079 -
Object at 00:53:746 - should be placed at: [259, 118] currently at: [260, 119] to move in line with slider at time 00:54:413 -
Object at 00:59:079 - should be placed at: [164, 103] currently at: [166, 106] to blanket slider body at time 00:58:746 -
Object at 01:04:579 - should be placed at: [169, 247] currently at: [173, 247] to blanket slider body at time 01:04:079 -
[Insane]
Object at 00:16:911 - should be placed at: [49, 273] currently at: [48, 274] to move in line with slider at time 00:17:079 -
Object at 00:17:579 - should be placed at: [253, 136] currently at: [254, 137] to move in line with slider at time 00:17:746 -
Object at 00:17:663 - should be placed at: [253, 136] currently at: [254, 137] to move in line with slider at time 00:17:746 -
Object at 01:01:413 - should be placed at: [413, 211] currently at: [414, 212] to move in line with slider at time 01:01:579 -
[Lazor]
Object at 01:25:079 - should be placed at: [159, 273] currently at: [158, 272] to move in line with slider at time 01:24:746 -
[Normal]
Nothing Detected!
Stacked stuff will likely be off, so if those give wrong results, you can ignore those.
Topic Starter
Nimagan

Arphimigon wrote:

Lab Aesthetics Mod!
Results given in [x, y] formats
[Hard]
Object at 00:03:246 - should be placed at: [304, 163] currently at: [304, 160] to blanket slider body at time 00:02:746 -
Object at 00:13:913 - should be placed at: [292, 199] currently at: [292, 196] to blanket slider body at time 00:13:413 -
Object at 00:25:079 - should be placed at: [55, 244] currently at: [56, 245] to move in line with slider at time 00:25:413 -
Object at 00:25:246 - should be placed at: [55, 244] currently at: [56, 245] to move in line with slider at time 00:25:413 -
Object at 00:41:413 - should be placed at: [345, 270] currently at: [346, 271] to move in line with slider at time 00:41:746 -
[Hyper]
Object at 00:00:080 - should be placed at: [99, 285] currently at: [100, 286] to move in line with slider at time 00:00:413 -
Object at 00:00:246 - should be placed at: [99, 285] currently at: [100, 286] to move in line with slider at time 00:00:413 -
Object at 00:03:246 - should be placed at: [202, 186] currently at: [206, 186] to blanket slider body at time 00:02:746 -
Object at 00:04:746 - should be placed at: [271, 341] currently at: [273, 341] to move in line with slider at time 00:04:079 -
Object at 00:13:913 - should be placed at: [296, 205] currently at: [293, 205] to blanket slider body at time 00:13:413 -
Object at 00:21:245 - should be placed at: [198, 179] currently at: [201, 179] to blanket slider body at time 00:21:413 -
Object at 00:25:079 - should be placed at: [449, 148] currently at: [450, 149] to move in line with slider at time 00:25:413 -
Object at 00:25:246 - should be placed at: [449, 148] currently at: [450, 149] to move in line with slider at time 00:25:413 -
Object at 00:26:079 - should be placed at: [278, 177] currently at: [279, 178] to move in line with slider at time 00:25:413 -
Object at 00:49:079 - should be placed at: [249, 279] currently at: [250, 280] to move in line with slider at time 00:48:413 -
Object at 00:49:913 - should be placed at: [420, 13] currently at: [418, 16] to blanket slider body at time 00:50:079 -
Object at 00:50:413 - should be placed at: [420, 13] currently at: [418, 16] to blanket slider body at time 00:50:079 -
Object at 00:52:413 - should be placed at: [341, 194] currently at: [342, 197] to blanket slider body at time 00:52:079 -
Object at 00:53:746 - should be placed at: [259, 118] currently at: [260, 119] to move in line with slider at time 00:54:413 -
Object at 00:59:079 - should be placed at: [164, 103] currently at: [166, 106] to blanket slider body at time 00:58:746 -
Object at 01:04:579 - should be placed at: [169, 247] currently at: [173, 247] to blanket slider body at time 01:04:079 -
[Insane]
Object at 00:16:911 - should be placed at: [49, 273] currently at: [48, 274] to move in line with slider at time 00:17:079 -
Object at 00:17:579 - should be placed at: [253, 136] currently at: [254, 137] to move in line with slider at time 00:17:746 -
Object at 00:17:663 - should be placed at: [253, 136] currently at: [254, 137] to move in line with slider at time 00:17:746 -
Object at 01:01:413 - should be placed at: [413, 211] currently at: [414, 212] to move in line with slider at time 01:01:579 -
[Lazor]
Object at 01:25:079 - should be placed at: [159, 273] currently at: [158, 272] to move in line with slider at time 01:24:746 -
[Normal]
Nothing Detected!
Stacked stuff will likely be off, so if those give wrong results, you can ignore those.
Pixel perfection
(as per authors request, post will not gain kudosu)
BanchoBot
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