hi from #modreqs
General Go through AiMod on your difficulties, it's bringing up some unsnapped notes and sliders in various difficulties, one for reference:
01:32:566 (6) - Unsnapped note (Expert)
Expert 00:02:363 (1,3) - Stack these, think it will make the notes look tidier and more concise this way. You did the same at 00:05:123 (3,6) and it looks nice!
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00:08:804 (7) - Imperfect blanket with 00:08:620 (6) and the sliderend overlap isn't the most appealing feature in my opinion
00:19:295 (6,7,8,9) - Why not try something more daring like having the distance snap gradually increase here because the pitch on each piano sound is getting lower so it could be a nice contrast to have.
00:20:583 (3) - Don't want to be too nit picky with blankets but -- hi. XD
00:22:976 (5) - X: 306 Y: 145. This will properly stack the sliderend.
00:25:921 (1,2) - Maybe copy paste one of the sliders just for added consistency?
00:29:602 (3,5) - Blanket issue with the sliderend and slider 5. A trick I use is to use the follow circle of the sliderball as a guide for how to curve on sliderends like so:
00:33:651 (2,3) - ^ (except we cant use the follow circle q.q)
00:34:387 (4,1) - ^
00:34:755 (1,5) - Consider stacking these two notes for the consistency reason I mentioned before.
00:36:596 (2,4) - ^
00:39:356 (7,9) - just so the pattern is more consistent I would make sure these two are the same shape because they're prominent in making the aesthetics of this pattern look good
00:42:117 (7,8) - Blanketing again
00:50:583 (6,9) - Stacks q.q
00:53:896 (5) - Moving this to X:220 Y:216 as an example would mean the previous sliders curvature would naturally go to the head of this slider.
00:57:025 (1) - NC here but not at, 00:51:136 (7) ?
01:00:154 (3) - Stack (but this one is more subjective due to how its used in a really nice star pattern!)
01:17:087 (5,8) - Little bit jarring when the sliderend is completely covered by the previous slider for a significant amount of time, I would see if you could make it a bit more noticable.
01:24:817 (1,2) - I feel this is undermapped from the amount of piano going on in the background, two 1/1 sliders just doesn't give the kiai the real difficulty it deserves at this part.
Pretty map, I like the use of circles that create many clean star and pentagon patterns! Hard 00:05:860 (2,3) - Smaller blanketing issue, stuff like this is frequent on your map I will admit so I will just point them out with "blanket" instead of repeating myself each time on what to do to fix it xD
00:11:933 (3,4,5,6) - I personally tend to avoid doing this with blankets due to the tendency of stacking. It kind of nullifies the whole point of blanketing in the first place when the notes are skewed diagonally down.
00:15:246 (3,4,5,6) - Why is the spacing on 3 and 4 completely different to 5 and 6. I don't really hear much of a change in the music.
00:18:927 (4,6) - Overlap here, unsure if it's intentional though :thinking:
00:21:872 (5,6) - If you're going to do a pattern like this maybe you could adjust the existing slider so that note 5 sits exactly on the center (we would want it in the middle of the tick on this slider)
00:22:976 (1,2) - Blanket issue
00:29:602 (3,4) - Maybe copypaste so we can keep consistency, same reason as in the expert.
00:30:890 (6,7,8,9) - Feels odd to play when the distance snap drastically changes with no curve or turn in the cursor motion. I can understand why you've done this as I have seen this a lot in the past and in older beatmaps and I guess it's fine if you want to keep it. In the current situation of the game it's not a popular mechanic. It's totally your call on this, but right now players may see it as a 1/1 gap when in reality it's 1/2, especially due to 00:31:442 (9,1) this being 1/1 straight after.
00:34:755 (1,3) - Overlap potential issue.
00:47:271 (6,2) - ^
00:49:847 (2) - ^
00:50:031 (3,4,5,6) - Same as before about the osu stacking in compound with blanketing reasoning and mechanics.
00:52:424 (1,2,3) - Maybe line it up so that these create an equilateral triangle like in this picture
01:14:878 (2,3) - Blanket issue
01:17:087 (3) - ^, this one is an easy fix though. Moving the end anchor from:
x:244 y:208
to:
x:240 y:208 will fix this.
01:18:927 (1,2) - ^
01:24:817 (1,2) - Same slider type for that sweet consistency xD
01:28:314 (4,1) - Blanket issue again e.e
Normal 00:07:148 (2,3) - These don't really feel mapped to anything significant, I would move them back to the red ticks because they have prominent sounds to land on.
00:24:448 (6) - New combo here for consistency with your other difficulties.
00:30:338 (6) - This is skipping over solid sounds at 00:30:706 and 00:31:074 (potentially), I would consider shortening in in order to accomodate these sounds.
00:48:743 (6,3) - Stack these maybe?
00:56:657 (3,4) - These would make more sense at: X:88 Y:248 for 00:56:657 (3)
and
X:104 Y:296 for 00:56:841 (4) . This would mean it's on the same angle as slider 2.
Easy Slider velocity is a little high for an easy, I would consider moving it down so they don't get lost with the large sliders moving at high speed.
Also, combo colour 255,255,255 is still present in the easy (At least on my version)00:07:148 (3) - Same as normal. There isn't really a sound this is mapped to the only real 'sound' is 00:06:964 and this is 1/2 which is subjective for a note in easy, maybe skip mapping this part unless you can make a 1/2 work for easy.
00:36:964 (4) - Blanket issue, I will put an image for this one on how I fixed it.
01:23:344 (2,2) - smol stacking issue here owo
01:44:979 (1) - Careful on this spinner, the short time and distance after the last spinner could catch newer players off guard. I'll leave this one to you though
Nice mapset, it's good to see a more diverse map style come through. Best of luck ranking this!