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Graeme Cornies & Dawna Toews - I Wanna Be Famous [OsuMania]

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Topic Starter
Unpredictable

SpectorDG wrote:

OD HP increases is +0.5 so Easy OD can be reduced 7.0 to 6.5?
[Currently OD HP]
:arrow: Easy OD : 7 HP : 6.5
:arrow: Normal OD : 7 HP : 7
:arrow: Hard OD : 7.5 HP : 7.5
:arrow: Crumpey's Final Elimination OD : 8 HP : 8

just talked about the HP and OD in irc, seems alright and no change
Topic Starter
Unpredictable

SpectorDG wrote:

And we had talked about some Hitsound so uploaded new Hitsounds here.
so i looked into it, and i don't mind it. sounds a lot nicer tbh. although, if I need to raise the volume on hitsounds, let me know. i can amplify it in audacity or something
Protastic101
[HS or smth based on crumpet's diff]
00:06:609 (6609|3) - w
00:19:124 (19124|2,19467|1,19809|3,20152|3,20495|1) - stuff i said in game about hat normal or w/e
00:34:552 (34552|3,34895|3,35238|3,35581|1) - also this ^
00:23:409 (23409|0) - w
00:24:781 (24781|3) - This sounds p unnatural using a clap, I would actually just make it a whistle cause the sound is more of a kick than a snare
00:43:124 (43124|3,43809|3) - I said in discord to go back to the original drum-hitfinish and if you do that, add those here cause there are crashes and stuff
00:44:152 (44152|0,45524|2,46895|3,48267|1,49638|3,51009|2,52381|2,53752|3) - also finishes here if you do the above stuff

[Also in crumpet's diff]
00:13:295 (13295|2,13295|1) - 00:16:038 (16038|2,16038|0) - 00:29:752 (29752|2,29752|0) - 00:32:495 (32495|1,32495|0) - these places are just hihats, so using a double for them but not for the hooked kicks on the 1/2 before and after it feels kind of like the rhythm was just copy pasted from the previous phrase with no regard to the rhythm. I know you're trying to maintain a fairly rigid structure in the verses, but differentiating the kicks and hats at these places by changing where the jumps are might be better or smth, I dont know.
Topic Starter
Unpredictable
["Protastic101"]
00:06:609 (6609|3) - w applied to diffs that have a note here
00:19:124 (19124|2,19467|1,19809|3,20152|3,20495|1) - stuff i said in game about hat normal or w/e im fine with that, but fyi i didnt apply this exactly on every 1/4 on diffs like easy and normal(normal did have some doubles on the 1/1 so i did apply it when applicable). i only applied them to things like hard and crumpet's diff since each 1/1 at these ticks are doubles.
00:34:552 (34552|3,34895|3,35238|3,35581|1) - also this ^ same thing here ^
00:23:409 (23409|0) - w applied to all diffs
00:24:781 (24781|3) - This sounds p unnatural using a clap, I would actually just make it a whistle cause the sound is more of a kick than a snare you got it fam
00:43:124 (43124|3,43809|3) - I said in discord to go back to the original drum-hitfinish and if you do that, add those here cause there are crashes and stuff ye
00:44:152 (44152|0,45524|2,46895|3,48267|1,49638|3,51009|2,52381|2,53752|3) - also finishes here if you do the above stuff yeee
edit: 00:53:752 - hey how can i apply the finish without it getting mixed up with the hitsound volume on a note that has a hitsound? it's pretty bad on this like e/n/h and its loud as hell but i dont know how to do this :V

all applied, although it might be tedious (sorry) but it would be nice if you were to check them with the hitsounds added/changed from this update. especially the parts with the additional LR normal and the hitsound volume (I think the hitsound volume is fine from the hitsound changes, but I can fix it if there's something wrong.). I also added back the hitnormal and hitfinish from before since the new hitsounds like we talked about were quite similar to each other and not much difference already. they're are the exact thing before when it got qualified so I don't think it should be much of a problem. also, updated!
FAMoss
Topic Starter
Unpredictable

FAMoss wrote:

https://puu.sh/A6bHm/6dc9c6e014.rar xd, replace it
wwwkwwwkwkwkwkwwwkk

and updated!
Crumpey

Protastic101 wrote:

[Also in crumpet's diff]
00:13:295 (13295|2,13295|1) - 00:16:038 (16038|2,16038|0) - 00:29:752 (29752|2,29752|0) - 00:32:495 (32495|1,32495|0) - these places are just hihats, so using a double for them but not for the hooked kicks on the 1/2 before and after it feels kind of like the rhythm was just copy pasted from the previous phrase with no regard to the rhythm. I know you're trying to maintain a fairly rigid structure in the verses, but differentiating the kicks and hats at these places by changing where the jumps are might be better or smth, I dont know.
i can see what your trying to pull across, and id be lying if i said its something ive never considered before.
The jacks are pretty much the hardest part of the song imo, during the jack section i didnt want to add anything more because i felt it would be way to hard in general and too hard in comparison to the diff before it.
Changing those sections to either remove the jack or add extra notes in emphasis either breaks the pattern in the map that im trying to express or imo make it so much harder for those newer-ish players to play the map
error_exe777
should be cool now then
Garalulu
hitsounding

some volumes of hitsounds are inconsistent.
seems you adjust the volume to 66% where the W, F and C hitsound are, and 33% if it has two or more hitsounds like W/F.
Main volume is 30%. But somethings don't follow this rule tho. Maybe they are deleted/changed by applying mods.
[General]
  1. 00:16:724 - 00:21:867 - I really don't understand what's going on here, that volume progress is weird.
    00:16:724 - 00:17:409 - 33% volume here, 00:17:752 - 66% volume here and 00:18:095 - back to 33%. It can't be justified by fade in effect, it is just inconsistency what can I find. Even it's different with 00:33:181 - 00:38:667 - . Why LR_Hat Normal is 33% at this part????
[Easy]
  1. 00:06:609 (6609|1) - not-adjusted hitsound, it's same volume with main thing. It should be 66%
    00:18:952 (18952|1) - 00:21:524 (21524|1) - 00:24:781 (24781|3) - 00:29:924 (29924|1) - 00:31:295 (31295|2) - 00:32:838 (32838|0) - 00:35:067 (35067|2) - 00:44:667 (44667|1) - same issue
  2. 00:37:638 (37638|0) - has two hitsounds (W/H) but 66%, should be 33%
  3. 00:43:809 - it's actually same sound with 00:43:124 - , should remove F or add one. Remind about volume too
  4. 00:44:152 (44152|2) -
[Normal]
  1. 00:06:609 (6609|1) - not-adjusted issue.
    00:23:409 (23409|2) - 00:28:552 (28552|2) - 00:29:581 (29581|0) - 00:29:924 (29924|2) - 00:31:295 (31295|1) - 00:36:267 (36267|1) - 00:44:152 (44152|2) - 00:45:524 (45524|3) - 00:46:895 (46895|3) - 00:48:267 (48267|2) - 00:49:638 (49638|3) - 00:51:009 (51009|3) - 00:52:381 (52381|3) - same issue
  2. 00:21:524 - one is 66% and another is 30% :?? should be 33% both as others
    00:21:695 - 00:21:867 - same issue
  3. 00:37:638 (37638|0) - two hitsounds with 66%, should be 33%
[Hard]
  1. 00:00:267 - wrong volume adjustment, 00:00:267 (267|0) - has not hitsound but 66% 00:00:267 (267|3) - has but default
    00:01:295 - 00:01:638 - 00:03:352 - 00:03:695 - 00:04:724 - 00:05:409 - and more has same issue

I don't wanna click all each notes and check the volume anymore, you should rework whole diffs. There are more issues actually so please check all carefully
FAMoss

Garalulu wrote:

hitsounding

some volumes of hitsounds are inconsistent.
seems you adjust the volume to 66% where the W, F and C hitsound are, and 33% if it has two or more hitsounds like W/F.
Main volume is 30%. But somethings don't follow this rule tho. Maybe they are deleted/changed by applying mods.
[General]
  1. 00:16:724 - 00:21:867 - I really don't understand what's going on here, that volume progress is weird.
    00:16:724 - 00:17:409 - 33% volume here, 00:17:752 - 66% volume here and 00:18:095 - back to 33%. It can't be justified by fade in effect, it is just inconsistency what can I find. Even it's different with 00:33:181 - 00:38:667 - . Why LR_Hat Normal is 33% at this part????
it's because the sound of the hat sample mixes with the kick sample (W) including also C and lowered the sound of kick (W) causes the volume of the hat sample to rise, the increase of sound from the hat sample can reach 70% but the sound from the sample hat can be lowered and made into a balanced, will be fixed soon. thanks!
FAMoss
to Unpredictable

- I made new hitsound https://puu.sh/Acxub/6a15b7b2aa.osz you can download it and apply to all diff and no more hitsound volume issues now

- Im delete all sample except hitnormal, hitwhistle, hitclap and hitfinish and remove the sample W (kick) in the beat hat, except the hat that beat the kick

- 00:21:009 - 00:21:181 - 00:21:352 - W C (mixed sound) you can hear with 25% PR

- 00:33:524 - W not C, its kick

- 00:43:124 -00:43:809 - F here, cymbal sound, changed with scratch sound

- Missing W here 00:46:381 - 00:48:095 - actually kick sound there

- 00:53:752 - changed scratch sound with F (cymbal) because the sound is still in the cymbal area
Topic Starter
Unpredictable
updated!

(also im just keeping hitsound diff just in case famoss/me needs it)
Garalulu
00:13:295 (13295|1) - 00:16:038 (16038|0) - 00:29:752 (29752|0) - unnecessary W hitsound at last diff
Topic Starter
Unpredictable

Garalulu wrote:

00:13:295 (13295|1) - 00:16:038 (16038|0) - 00:29:752 (29752|0) - unnecessary W hitsound at last diff
oops, fixed! also updated

deleted hitsound diff as well
Garalulu
oki
Surono
judulnya tenar, orangnya tenar. amin
FAMoss

Surono wrote:

judulnya tenar, orangnya tenar. amin
amin
Feerum
Hello Unpredictable!

I'm here because i have a little problem with your map. My problem is that the hitsound effects you used are pretty quiet in this map.
I can see that you raised the volume of some notes here to 33/66% but i don't really know why you did that only with the hitnormals (Notes, which doesn't have any additional effect on them). Examples in the highest difficultie:

00:00:267 (267|0,1295|0,1638|1) - these are 66% Volume
Notes between/after them again not, while like nothing changes in the music.
00:03:352 (3352|0,3695|1) - These two are again 66%, 00:04:038 (4038|3,4381|2) - these two not. Then again a single LN with 66% volume.

I can't really understand what you tried here but it didn't really help because having only an audible hitnormal makes the beatmap sound pretty boring, additionally there is missing feedback when pressing a note which actually has an effect on it.

So overall: the Beatmap has too quiet hitsounds, the effects are not audible enough.
A good solution would be to raise the overall volume of the hitsounds (via Timing Setup Panel) to 50-55%.

This makes the effects audible enough to be noticeable while playing.
Asherz007
As requested then.
Topic Starter
Unpredictable

Feerum wrote:

Hello Unpredictable!

I'm here because i have a little problem with your map. My problem is that the hitsound effects you used are pretty quiet in this map.
I can see that you raised the volume of some notes here to 33/66% but i don't really know why you did that only with the hitnormals (Notes, which doesn't have any additional effect on them). Examples in the highest difficultie:

00:00:267 (267|0,1295|0,1638|1) - these are 66% Volume
Notes between/after them again not, while like nothing changes in the music.
00:03:352 (3352|0,3695|1) - These two are again 66%, 00:04:038 (4038|3,4381|2) - these two not. Then again a single LN with 66% volume.

I can't really understand what you tried here but it didn't really help because having only an audible hitnormal makes the beatmap sound pretty boring, additionally there is missing feedback when pressing a note which actually has an effect on it.

So overall: the Beatmap has too quiet hitsounds, the effects are not audible enough.
A good solution would be to raise the overall volume of the hitsounds (via Timing Setup Panel) to 50-55%.

This makes the effects audible enough to be noticeable while playing.
long story but there WERE custom hitsounds on notes with specific with hitsound volumes. my hitsounder (FAMoss) did this at first but after a couple chats on discord/in-game, we decided to get rid of a couple custom hitsounds. not fixing the notes with set hitsound volumes was my fault though. I thought I fixed all of them, but I guess I didn't check some of the LNs. So my bad. Hard and Crumpet's diff were the ones that had this problem and both are fixed now.

On top of that, I changed the hitsound volume to 50% so now hitsounds are more audible and clear.

thank you though for mentioning these problems, since these were issues that should have been addressed.

updated!
Feerum
Great. Now the hitsounds are more audible.

I give you a rebubble so we gonna have another person to look over it just to be 100% sure!
Garalulu
[easy]
00:16:038 - delete W
[hard]
00:14:838 - add W
00:41:067 - it's C, not W
Topic Starter
Unpredictable

Garalulu wrote:

[easy]
00:16:038 - delete W
[hard]
00:14:838 - add W
00:41:067 - it's C, not W
all fixed

updated!
Garalulu
social construct
Topic Starter
Unpredictable

Garalulu wrote:

social construct

must... construct... more... socials
Aurele
love how this map keeps getting disqualified :-)
Topic Starter
Unpredictable

Gabe wrote:

love how this map keeps getting disqualified :-)
me too
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