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Graeme Cornies & Dawna Toews - I Wanna Be Famous [OsuMania]

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SpectorDG
[All Diffs]
  1. 00:36:438 - Ghost notes PR 33% or whatever it's doesn't working. There are no sound. It's should be move on 00:36:395 - here. Something has same problem with 00:21:524 -.
  2. 00:55:124 - BPM changes? nah actually these are 6/1 patterns. First 6/1 patterns starting on 00:55:124 - , and ending 00:55:352 - at here. Fixed pattern with http://osu.ppy.sh/ss/10710260
  3. 00:56:802 - ^^ Next one is starting from 00:56:781 - here and ending on 00:56:895 - here. Difference with Hard.
  4. 00:58:480 - ^^ Last one is 12/1 and starting from 00:58:467 - here and next pattern on 00:58:524 - here, at last 00:58:581 - here too. ^ http://osu.ppy.sh/ss/10710275
[Crumpey's Final Elimination]
  1. 00:05:752 - Extreme difficulty just have 3 notes and Hard was 2 notes. Also LR3_Kick CSB just once on every diff, I found that there are many sounds that can be added with it.
  2. 00:44:152 - Double |W|. Also other difficulties mapped 1 HS right here.
  3. 00:58:585 (58585|3) - LN was wrong snapped, it's must be on 00:58:638 -. Other parts ending like stairs but this one wasn't.
[Hard]
  1. 00:37:809 - Missed hitsound |W|.
Topic Starter
Unpredictable

SpectorDG wrote:

[All Diffs]
  1. 00:36:438 - Ghost notes PR 33% or whatever it's doesn't working. There are no sound. It's should be move on 00:36:395 - here. Something has same problem with 00:21:524 -. going to have to disagree with this. I think overmapping is a valid point there and for the sake of keeping rhythm consistent and I think they're fine. thx error
  2. 00:55:124 - BPM changes? nah actually these are 6/1 patterns. First 6/1 patterns starting on 00:55:124 - , and ending 00:55:352 - at here. Fixed pattern with http://osu.ppy.sh/ss/10710260
  3. 00:56:802 - ^^ Next one is starting from 00:56:781 - here and ending on 00:56:895 - here. Difference with Hard.
  4. 00:58:480 - ^^ Last one is 12/1 and starting from 00:58:467 - here and next pattern on 00:58:524 - here, at last 00:58:581 - here too. ^ http://osu.ppy.sh/ss/10710275 the edit here will cover all the things you talked about the grace notes. i'm actually glad you made a post on these because I had a feeling that someone would anyways. after a discussion(s) with gara and error, we decided to leave it 1/8. I originally had made the hard diff on these grace notes 1/6. We just agreed on 1/8 being the snap divsior for the grace notes. I think they work fine being on 1/8s anyways and fit it a lot better than 1/6s imo.
[Crumpey's Final Elimination]
  1. 00:05:752 - Extreme difficulty just have 3 notes and Hard was 2 notes. Also LR3_Kick CSB just once on every diff, I found that there are many sounds that can be added with it. had a talk with crumpet on this. he says his a gd and with that, he's going to reflect some thing differently than others. his is the on the premise of jacks so i think its ok
  2. 00:44:152 - Double |W|. Also other difficulties mapped 1 HS right here. fixed
  3. 00:58:585 (58585|3) - LN was wrong snapped, it's must be on 00:58:638 -. Other parts ending like stairs but this one wasn't. oh wtf fixed edit: i forgot to mention the stairs part, but I think it's ok they way it is. I know it might be a bit more conventional for the player to hit, but I don't see much wrong with it other than being more convenient for the player.
[Hard]
  1. 00:37:809 - Missed hitsound |W|. oops, fixed
well rip qual, but thanks you spector for finding issues that i didn't see before. will be updated in a bit
Asherz007
By request then.

I'll probs take a quick look later when I'm back home (pls chase me if I don't)
Topic Starter
Unpredictable

Asherz007 wrote:

(pls chase me if I don't)
oh, I will ( ͡° ͜ʖ ͡°)
SpectorDG
Some IRC
15:05 Unpredictable: would u like to make mod now? :3
15:06 SpectorDG: ya
15:06 Unpredictable: oki
15:07 SpectorDG: let me drink my tea
15:07 SpectorDG: im just wake up now
15:07 Unpredictable: wait
15:07 Unpredictable: what kind of tea
15:07 SpectorDG: 15:07 here
15:08 SpectorDG: i was sleep at 05:~
15:08 Unpredictable: ooo
15:09 Unpredictable: just wondering
15:09 Unpredictable: if i made a mapset for rank on https://www.youtube.com/watch?v=-NzWf84h0OI
15:09 Unpredictable: and ask for a gd, would you want to make one?
15:09 SpectorDG: EBIMAYO
15:09 SpectorDG: hmm depeneds a diff
15:10 Unpredictable: EBILMAO
15:10 Unpredictable: unsure
15:10 Unpredictable: im making something right now
15:10 Unpredictable: i have someone who wants to make on if the mapset is made
15:10 SpectorDG: which diff do you making now
15:10 Unpredictable: just thought i ask you
15:10 Unpredictable: i make hardest
15:11 Unpredictable: im not asking anything of you now, i just wanted to see your response
15:12 SpectorDG: but
15:12 SpectorDG: this song is so funny
15:13 Unpredictable: LOL
15:13 Unpredictable: its really good
15:17 SpectorDG: okay lets irc
15:17 Unpredictable: o
15:17 Unpredictable: ok
15:18 Unpredictable: what diff do we start off?
15:18 SpectorDG: let me check HS first
15:18 *SpectorDG is editing [https://osu.ppy.sh/b/1303170 Graeme Cornies & Dawna Toews - I Wanna Be Famous [Hard]]
15:18 SpectorDG: 00:03:181 - how about add simple note on [4] ?
15:19 SpectorDG: this part haven't any LN's
15:19 SpectorDG: so it's kinda empty to playable
15:19 Unpredictable: hm
15:20 Unpredictable: i see your point, but i like much better with the pause
15:20 Unpredictable: normally i would say no but i think its ok here
15:21 SpectorDG: alright
15:22 SpectorDG: also 00:21:867 (21867|2) - move to [4] this pattern kinda awkard to catching for before 2/1 trills
15:23 SpectorDG: 00:23:409 (23409|1) - Missing Whistle for all diffs?
15:23 SpectorDG: same part 00:24:781 (24781|3) - added clap here
15:23 SpectorDG: my headphones little bit low :P
15:23 Unpredictable: haha
15:24 Unpredictable: so on the first one, i like it much better on 3 and yes, someone had asked me to change the same thing to
15:24 SpectorDG: ya it's good stuff
15:24 Unpredictable: i dont want it to be right under the LN and want to give the player time to hit it
15:25 Unpredictable: so yeah i will keep it on 3
15:25 SpectorDG: 00:26:152 (26152|1) - same thing as 00:23:409 -
15:26 Unpredictable: just to let you know
15:26 Unpredictable: i didnt do the hitsounds
15:26 Unpredictable: someone else did lol
15:26 SpectorDG: lmao
15:26 Unpredictable: but back to my point
15:26 Unpredictable: 00:23:409 (23409|1) -
15:26 Unpredictable: i think its ok here
15:26 Unpredictable: without W
15:27 SpectorDG: hmm okay then
15:27 SpectorDG: error_code777
15:27 Unpredictable: its a lot softer here than 00:23:238 (23238|0) -
15:27 SpectorDG: garalulu was noticed that before?
15:27 Unpredictable: oh
15:27 Unpredictable: you have discord
15:27 Unpredictable: ?
15:27 SpectorDG: ya
15:27 Unpredictable: oh wait
15:27 Unpredictable: i need to tell you something
15:27 SpectorDG: supekuta#7306
15:27 Unpredictable: i saw that discussion on crumpet's stream
15:28 Unpredictable: i think you guys just have a misunderstanding
15:28 Unpredictable: i think he just feels like you attacked him on his thread
15:28 SpectorDG: ya
15:28 SpectorDG: but honestly
15:28 SpectorDG: i know what he doing
15:28 SpectorDG: also i have his ss
15:28 SpectorDG: on discord
15:28 Unpredictable: ss?
15:28 SpectorDG: ya
15:28 Unpredictable: oh screenshot
15:29 SpectorDG: I think I broke Spector
15:29 SpectorDG: like that
15:29 Unpredictable: yeah
15:29 Unpredictable: idk i think hes being a little mean to you :(
15:30 SpectorDG: just i really won't talk with him
15:30 Unpredictable: its ok for people to have disagreements, but its not ok to be harsh about it
15:30 Unpredictable: i think thats for the best
15:30 SpectorDG: or he will shittalking me again
15:30 SpectorDG: so just i won't keep him
15:31 Unpredictable: if you have any problems with his diff, just talk it through me
15:31 Unpredictable: im ok with it
15:31 SpectorDG: okay
15:31 Unpredictable: ok sorry make to map
15:31 Unpredictable: back* lol
15:31 Unpredictable: also
15:31 SpectorDG: 00:32:838 (32838|1,33009|0) - Ctrl+G
15:31 Unpredictable: sorry i sound like noob, how can you see the letters on notes for hitsounds?
15:32 SpectorDG: View > Show sample name
15:32 Unpredictable: omg thank you
15:32 SpectorDG: who HS'd this map hmmmm :thinking:
15:32 Unpredictable: famoss
15:32 Unpredictable: cool guy
15:33 SpectorDG: ohh kawaii junior
15:33 SpectorDG: ya
15:33 SpectorDG: i bit know him
15:33 Unpredictable: a bit of errors, but its ok
15:33 Unpredictable: yeah hes friendly
15:33 SpectorDG: he is beginner too
15:33 SpectorDG: but good with HS
15:34 SpectorDG: 00:32:838 (32838|1,33009|0) - Ctrl+G that cuz after 2/1 patterns are just difference than before 2/1
15:34 SpectorDG: [https://i.imgur.com/J4E6Z99.png Before 2/1 stream] [https://i.imgur.com/b03O4yI.png after 2/1 stream]
15:37 Unpredictable: agreed
15:37 Unpredictable: a lot better
15:37 Unpredictable: 00:32:838 (32838|1) - moved this to column 1 and 00:33:009 (33009|0) - to column 2
15:37 SpectorDG: okay
15:38 SpectorDG: 00:36:438 (36438|2,36438|3) - so still disagreed that?
15:38 Unpredictable: yes, i had a talk with error with that
15:38 SpectorDG: i saw error_code777 said it's not ghost note
15:38 Unpredictable: yeah
15:38 Unpredictable: but i did contact QAT about it
15:38 Unpredictable: so we'll see
15:38 SpectorDG: talk with Feerum
15:39 Unpredictable: online?
15:39 SpectorDG: noo
15:39 SpectorDG: but he will come tonight i guess
15:39 Unpredictable: lol
15:39 Unpredictable: tried to talk with asherz and prot but both busy
15:40 SpectorDG: ash sleeping now
15:40 Unpredictable: ik
15:40 SpectorDG: sheep is sick :crying:
15:40 Unpredictable: both are sleeping now zzz
15:40 Unpredictable: i should be asleep
15:40 Unpredictable: lol
15:40 Unpredictable: but i like staying up :eyes:
15:40 SpectorDG: what time is there
15:41 Unpredictable: 00:41
15:41 SpectorDG: oh just 12
15:41 SpectorDG: it's ok :v
15:41 Unpredictable: ya
15:42 SpectorDG: okay Hard is good for me
15:42 *SpectorDG is editing [https://osu.ppy.sh/b/1305420 Graeme Cornies & Dawna Toews - I Wanna Be Famous [Normal]]
15:42 Unpredictable: i stay up for prob an hr or two more
15:42 Unpredictable: came back from work and im tired
15:42 SpectorDG: ohh
15:42 Unpredictable: ya :V
15:42 SpectorDG: i gonna work at supermarked again :V
15:42 Unpredictable: ya?
15:42 Unpredictable: u work now?
15:42 SpectorDG: looking some works cause my laptop is just potato
15:42 SpectorDG: no im university student
15:42 Unpredictable: lol
15:43 SpectorDG: my paretns won't to buy some laptop for me
15:43 SpectorDG: so i will buy by myself
15:43 Unpredictable: :(
15:43 Unpredictable: thats good
15:44 Unpredictable: work is hard
15:44 Unpredictable: :<
15:45 SpectorDG: 00:20:324 (20324|3,20667|0,20838|3) - Ctrl+H
15:45 SpectorDG: cause 00:18:781 - this part kinda empty to line [1]
15:45 SpectorDG: mostly patterns are focused only 2~4
15:46 Unpredictable: nice catch
15:46 Unpredictable: looks nice, fixed
15:47 SpectorDG: 00:22:209 (22209|0,22552|1,22895|2,23238|3,23409|2) - these patterns mapped like 1~4 and back stream
15:47 SpectorDG: but 00:23:581 (23581|0,23924|1,24267|2,24609|0,24781|1) - after one is wasn't backstream like that
15:48 Unpredictable: idk i think its ok, these patterns dont reflect much tbh
15:48 SpectorDG: hm just i suggested for balanced pattern
15:48 SpectorDG: but it's doesn't meaning unrankable
15:48 SpectorDG: so it's ok
15:48 Unpredictable: and honestly, i didnt purposely didnt do that
15:48 Unpredictable: where it looks similar
15:49 Unpredictable: it just happened
15:49 SpectorDG: ya i know it
15:49 SpectorDG: 00:34:724 (34724|0,34895|2) - Ctrl+H it again
15:49 SpectorDG: currently patterns kinda hard to catching for normal players
15:49 SpectorDG: Ctrl+G
15:49 SpectorDG: *
15:51 Unpredictable: ok
15:51 SpectorDG: 00:47:409 (47409|1) - Add Whistle
15:51 Unpredictable: wait actually, changed mind
15:51 Unpredictable: i like the idea of 1/1 stack here and i think its fine
15:52 SpectorDG: okay then
15:52 Unpredictable: it shows that the sounds are similar
15:52 SpectorDG: 00:37:809 - Also add Whistle on Hard
15:53 Unpredictable: wtf
15:53 SpectorDG: looks you didn't added yet
15:53 SpectorDG: haha
15:53 Unpredictable: how am i missing these hitsounds
15:53 Unpredictable: nice, fixed
15:53 Unpredictable: oh
15:53 Unpredictable: that mod
15:53 SpectorDG: ya
15:53 Unpredictable: i did fix stuff from map
15:53 Unpredictable: but no, havent updated
15:54 Unpredictable: i want to update in 1 go
15:54 Unpredictable: so everything is all together
15:54 SpectorDG: 00:47:409 (47409|1) - Missing Whistle
15:54 SpectorDG: ya you can update after this
15:54 SpectorDG: Big Update
15:54 Unpredictable: yes, got whistlr
15:54 Unpredictable: whistle*
15:55 SpectorDG: 00:44:152 - Don't forgot to delete 1 Whistle for Crumpey's diff
15:55 Unpredictable: but
15:55 Unpredictable: should i make it 66%?
15:55 SpectorDG: nah 33% is ok
15:55 Unpredictable: since the rest are 66?
15:55 SpectorDG: others are 33
15:55 SpectorDG: so
15:55 SpectorDG: 33 is ok
15:55 Unpredictable: no no
15:55 Unpredictable: 00:47:409 (47409|1) -
15:55 SpectorDG: ohh just simple Hs are 66%
15:55 SpectorDG: so ya 66% there
15:56 Unpredictable: kk
15:56 Unpredictable: ok
15:56 Unpredictable: yep
15:56 Unpredictable: fixed the two whistle
15:57 SpectorDG: 00:52:895 (52895|2,53067|3,53238|1,53409|2,53581|1) - just these are really awkard to reading
15:58 SpectorDG: maybe you can try something like that https://i.imgur.com/NUraVVJ.png
15:58 Unpredictable: wow
15:58 Unpredictable: thats pretty good
15:58 Unpredictable: nice, fixed
15:59 SpectorDG: okay last diff
15:59 SpectorDG: Ez time
15:59 Unpredictable: ok
16:00 SpectorDG: 00:10:552 (10552|1,10724|2,10895|3,10895|0,11238|1) - make more easy for there
16:00 SpectorDG: cause these patterns same as Normal
16:00 SpectorDG: 00:10:552 (10552|1,10895|3) - just Ctrl+G
16:00 SpectorDG: 00:11:238 (11238|1) - and move to [2]
16:00 SpectorDG: 3*
16:02 Unpredictable: ok
16:02 SpectorDG: 00:14:667 (14667|2,14838|3,15009|2) - Lmaoooo
16:02 Unpredictable: lmfao
16:02 SpectorDG: make them to 4 1 3
16:02 Unpredictable: why did do that
16:03 Unpredictable: nice, changed
16:04 SpectorDG: 00:29:409 (29409|0) - to [4]
16:04 SpectorDG: feels there are focused only left-handed
16:05 Unpredictable: ok
16:05 SpectorDG: 00:53:067 (53067|2,53238|1) - Ctrl+G them
16:06 Unpredictable: why?
16:06 SpectorDG: just difference sounds mapper like a stairs
16:07 SpectorDG: mapped*
16:07 Unpredictable: alright sure
16:07 Unpredictable: changed

OD HP increases is +0.5 so Easy OD can be reduced 7.0 to 6.5?
[Currently OD HP]
:arrow: Easy OD : 7 HP : 6.5
:arrow: Normal OD : 7 HP : 7
:arrow: Hard OD : 7.5 HP : 7.5
:arrow: Crumpey's Final Elimination OD : 8 HP : 8

And we had talked about some Hitsound so uploaded new Hitsounds here.
Topic Starter
Unpredictable

SpectorDG wrote:

OD HP increases is +0.5 so Easy OD can be reduced 7.0 to 6.5?
[Currently OD HP]
:arrow: Easy OD : 7 HP : 6.5
:arrow: Normal OD : 7 HP : 7
:arrow: Hard OD : 7.5 HP : 7.5
:arrow: Crumpey's Final Elimination OD : 8 HP : 8

just talked about the HP and OD in irc, seems alright and no change
Topic Starter
Unpredictable

SpectorDG wrote:

And we had talked about some Hitsound so uploaded new Hitsounds here.
so i looked into it, and i don't mind it. sounds a lot nicer tbh. although, if I need to raise the volume on hitsounds, let me know. i can amplify it in audacity or something
Protastic101
[HS or smth based on crumpet's diff]
00:06:609 (6609|3) - w
00:19:124 (19124|2,19467|1,19809|3,20152|3,20495|1) - stuff i said in game about hat normal or w/e
00:34:552 (34552|3,34895|3,35238|3,35581|1) - also this ^
00:23:409 (23409|0) - w
00:24:781 (24781|3) - This sounds p unnatural using a clap, I would actually just make it a whistle cause the sound is more of a kick than a snare
00:43:124 (43124|3,43809|3) - I said in discord to go back to the original drum-hitfinish and if you do that, add those here cause there are crashes and stuff
00:44:152 (44152|0,45524|2,46895|3,48267|1,49638|3,51009|2,52381|2,53752|3) - also finishes here if you do the above stuff

[Also in crumpet's diff]
00:13:295 (13295|2,13295|1) - 00:16:038 (16038|2,16038|0) - 00:29:752 (29752|2,29752|0) - 00:32:495 (32495|1,32495|0) - these places are just hihats, so using a double for them but not for the hooked kicks on the 1/2 before and after it feels kind of like the rhythm was just copy pasted from the previous phrase with no regard to the rhythm. I know you're trying to maintain a fairly rigid structure in the verses, but differentiating the kicks and hats at these places by changing where the jumps are might be better or smth, I dont know.
Topic Starter
Unpredictable
["Protastic101"]
00:06:609 (6609|3) - w applied to diffs that have a note here
00:19:124 (19124|2,19467|1,19809|3,20152|3,20495|1) - stuff i said in game about hat normal or w/e im fine with that, but fyi i didnt apply this exactly on every 1/4 on diffs like easy and normal(normal did have some doubles on the 1/1 so i did apply it when applicable). i only applied them to things like hard and crumpet's diff since each 1/1 at these ticks are doubles.
00:34:552 (34552|3,34895|3,35238|3,35581|1) - also this ^ same thing here ^
00:23:409 (23409|0) - w applied to all diffs
00:24:781 (24781|3) - This sounds p unnatural using a clap, I would actually just make it a whistle cause the sound is more of a kick than a snare you got it fam
00:43:124 (43124|3,43809|3) - I said in discord to go back to the original drum-hitfinish and if you do that, add those here cause there are crashes and stuff ye
00:44:152 (44152|0,45524|2,46895|3,48267|1,49638|3,51009|2,52381|2,53752|3) - also finishes here if you do the above stuff yeee
edit: 00:53:752 - hey how can i apply the finish without it getting mixed up with the hitsound volume on a note that has a hitsound? it's pretty bad on this like e/n/h and its loud as hell but i dont know how to do this :V

all applied, although it might be tedious (sorry) but it would be nice if you were to check them with the hitsounds added/changed from this update. especially the parts with the additional LR normal and the hitsound volume (I think the hitsound volume is fine from the hitsound changes, but I can fix it if there's something wrong.). I also added back the hitnormal and hitfinish from before since the new hitsounds like we talked about were quite similar to each other and not much difference already. they're are the exact thing before when it got qualified so I don't think it should be much of a problem. also, updated!
FAMoss
Topic Starter
Unpredictable

FAMoss wrote:

https://puu.sh/A6bHm/6dc9c6e014.rar xd, replace it
wwwkwwwkwkwkwkwwwkk

and updated!
Crumpey

Protastic101 wrote:

[Also in crumpet's diff]
00:13:295 (13295|2,13295|1) - 00:16:038 (16038|2,16038|0) - 00:29:752 (29752|2,29752|0) - 00:32:495 (32495|1,32495|0) - these places are just hihats, so using a double for them but not for the hooked kicks on the 1/2 before and after it feels kind of like the rhythm was just copy pasted from the previous phrase with no regard to the rhythm. I know you're trying to maintain a fairly rigid structure in the verses, but differentiating the kicks and hats at these places by changing where the jumps are might be better or smth, I dont know.
i can see what your trying to pull across, and id be lying if i said its something ive never considered before.
The jacks are pretty much the hardest part of the song imo, during the jack section i didnt want to add anything more because i felt it would be way to hard in general and too hard in comparison to the diff before it.
Changing those sections to either remove the jack or add extra notes in emphasis either breaks the pattern in the map that im trying to express or imo make it so much harder for those newer-ish players to play the map
error_exe777
should be cool now then
Garalulu
hitsounding

some volumes of hitsounds are inconsistent.
seems you adjust the volume to 66% where the W, F and C hitsound are, and 33% if it has two or more hitsounds like W/F.
Main volume is 30%. But somethings don't follow this rule tho. Maybe they are deleted/changed by applying mods.
[General]
  1. 00:16:724 - 00:21:867 - I really don't understand what's going on here, that volume progress is weird.
    00:16:724 - 00:17:409 - 33% volume here, 00:17:752 - 66% volume here and 00:18:095 - back to 33%. It can't be justified by fade in effect, it is just inconsistency what can I find. Even it's different with 00:33:181 - 00:38:667 - . Why LR_Hat Normal is 33% at this part????
[Easy]
  1. 00:06:609 (6609|1) - not-adjusted hitsound, it's same volume with main thing. It should be 66%
    00:18:952 (18952|1) - 00:21:524 (21524|1) - 00:24:781 (24781|3) - 00:29:924 (29924|1) - 00:31:295 (31295|2) - 00:32:838 (32838|0) - 00:35:067 (35067|2) - 00:44:667 (44667|1) - same issue
  2. 00:37:638 (37638|0) - has two hitsounds (W/H) but 66%, should be 33%
  3. 00:43:809 - it's actually same sound with 00:43:124 - , should remove F or add one. Remind about volume too
  4. 00:44:152 (44152|2) -
[Normal]
  1. 00:06:609 (6609|1) - not-adjusted issue.
    00:23:409 (23409|2) - 00:28:552 (28552|2) - 00:29:581 (29581|0) - 00:29:924 (29924|2) - 00:31:295 (31295|1) - 00:36:267 (36267|1) - 00:44:152 (44152|2) - 00:45:524 (45524|3) - 00:46:895 (46895|3) - 00:48:267 (48267|2) - 00:49:638 (49638|3) - 00:51:009 (51009|3) - 00:52:381 (52381|3) - same issue
  2. 00:21:524 - one is 66% and another is 30% :?? should be 33% both as others
    00:21:695 - 00:21:867 - same issue
  3. 00:37:638 (37638|0) - two hitsounds with 66%, should be 33%
[Hard]
  1. 00:00:267 - wrong volume adjustment, 00:00:267 (267|0) - has not hitsound but 66% 00:00:267 (267|3) - has but default
    00:01:295 - 00:01:638 - 00:03:352 - 00:03:695 - 00:04:724 - 00:05:409 - and more has same issue

I don't wanna click all each notes and check the volume anymore, you should rework whole diffs. There are more issues actually so please check all carefully
FAMoss

Garalulu wrote:

hitsounding

some volumes of hitsounds are inconsistent.
seems you adjust the volume to 66% where the W, F and C hitsound are, and 33% if it has two or more hitsounds like W/F.
Main volume is 30%. But somethings don't follow this rule tho. Maybe they are deleted/changed by applying mods.
[General]
  1. 00:16:724 - 00:21:867 - I really don't understand what's going on here, that volume progress is weird.
    00:16:724 - 00:17:409 - 33% volume here, 00:17:752 - 66% volume here and 00:18:095 - back to 33%. It can't be justified by fade in effect, it is just inconsistency what can I find. Even it's different with 00:33:181 - 00:38:667 - . Why LR_Hat Normal is 33% at this part????
it's because the sound of the hat sample mixes with the kick sample (W) including also C and lowered the sound of kick (W) causes the volume of the hat sample to rise, the increase of sound from the hat sample can reach 70% but the sound from the sample hat can be lowered and made into a balanced, will be fixed soon. thanks!
FAMoss
to Unpredictable

- I made new hitsound https://puu.sh/Acxub/6a15b7b2aa.osz you can download it and apply to all diff and no more hitsound volume issues now

- Im delete all sample except hitnormal, hitwhistle, hitclap and hitfinish and remove the sample W (kick) in the beat hat, except the hat that beat the kick

- 00:21:009 - 00:21:181 - 00:21:352 - W C (mixed sound) you can hear with 25% PR

- 00:33:524 - W not C, its kick

- 00:43:124 -00:43:809 - F here, cymbal sound, changed with scratch sound

- Missing W here 00:46:381 - 00:48:095 - actually kick sound there

- 00:53:752 - changed scratch sound with F (cymbal) because the sound is still in the cymbal area
Topic Starter
Unpredictable
updated!

(also im just keeping hitsound diff just in case famoss/me needs it)
Garalulu
00:13:295 (13295|1) - 00:16:038 (16038|0) - 00:29:752 (29752|0) - unnecessary W hitsound at last diff
Topic Starter
Unpredictable

Garalulu wrote:

00:13:295 (13295|1) - 00:16:038 (16038|0) - 00:29:752 (29752|0) - unnecessary W hitsound at last diff
oops, fixed! also updated

deleted hitsound diff as well
Garalulu
oki
Surono
judulnya tenar, orangnya tenar. amin
FAMoss

Surono wrote:

judulnya tenar, orangnya tenar. amin
amin
Feerum
Hello Unpredictable!

I'm here because i have a little problem with your map. My problem is that the hitsound effects you used are pretty quiet in this map.
I can see that you raised the volume of some notes here to 33/66% but i don't really know why you did that only with the hitnormals (Notes, which doesn't have any additional effect on them). Examples in the highest difficultie:

00:00:267 (267|0,1295|0,1638|1) - these are 66% Volume
Notes between/after them again not, while like nothing changes in the music.
00:03:352 (3352|0,3695|1) - These two are again 66%, 00:04:038 (4038|3,4381|2) - these two not. Then again a single LN with 66% volume.

I can't really understand what you tried here but it didn't really help because having only an audible hitnormal makes the beatmap sound pretty boring, additionally there is missing feedback when pressing a note which actually has an effect on it.

So overall: the Beatmap has too quiet hitsounds, the effects are not audible enough.
A good solution would be to raise the overall volume of the hitsounds (via Timing Setup Panel) to 50-55%.

This makes the effects audible enough to be noticeable while playing.
Asherz007
As requested then.
Topic Starter
Unpredictable

Feerum wrote:

Hello Unpredictable!

I'm here because i have a little problem with your map. My problem is that the hitsound effects you used are pretty quiet in this map.
I can see that you raised the volume of some notes here to 33/66% but i don't really know why you did that only with the hitnormals (Notes, which doesn't have any additional effect on them). Examples in the highest difficultie:

00:00:267 (267|0,1295|0,1638|1) - these are 66% Volume
Notes between/after them again not, while like nothing changes in the music.
00:03:352 (3352|0,3695|1) - These two are again 66%, 00:04:038 (4038|3,4381|2) - these two not. Then again a single LN with 66% volume.

I can't really understand what you tried here but it didn't really help because having only an audible hitnormal makes the beatmap sound pretty boring, additionally there is missing feedback when pressing a note which actually has an effect on it.

So overall: the Beatmap has too quiet hitsounds, the effects are not audible enough.
A good solution would be to raise the overall volume of the hitsounds (via Timing Setup Panel) to 50-55%.

This makes the effects audible enough to be noticeable while playing.
long story but there WERE custom hitsounds on notes with specific with hitsound volumes. my hitsounder (FAMoss) did this at first but after a couple chats on discord/in-game, we decided to get rid of a couple custom hitsounds. not fixing the notes with set hitsound volumes was my fault though. I thought I fixed all of them, but I guess I didn't check some of the LNs. So my bad. Hard and Crumpet's diff were the ones that had this problem and both are fixed now.

On top of that, I changed the hitsound volume to 50% so now hitsounds are more audible and clear.

thank you though for mentioning these problems, since these were issues that should have been addressed.

updated!
Feerum
Great. Now the hitsounds are more audible.

I give you a rebubble so we gonna have another person to look over it just to be 100% sure!
Garalulu
[easy]
00:16:038 - delete W
[hard]
00:14:838 - add W
00:41:067 - it's C, not W
Topic Starter
Unpredictable

Garalulu wrote:

[easy]
00:16:038 - delete W
[hard]
00:14:838 - add W
00:41:067 - it's C, not W
all fixed

updated!
Garalulu
social construct
Topic Starter
Unpredictable

Garalulu wrote:

social construct

must... construct... more... socials
Aurele
love how this map keeps getting disqualified :-)
Topic Starter
Unpredictable

Gabe wrote:

love how this map keeps getting disqualified :-)
me too
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