should be cool now then
it's because the sound of the hat sample mixes with the kick sample (W) including also C and lowered the sound of kick (W) causes the volume of the hat sample to rise, the increase of sound from the hat sample can reach 70% but the sound from the sample hat can be lowered and made into a balanced, will be fixed soon. thanks!Garalulu wrote:
hitsounding
some volumes of hitsounds are inconsistent.
seems you adjust the volume to 66% where the W, F and C hitsound are, and 33% if it has two or more hitsounds like W/F.
Main volume is 30%. But somethings don't follow this rule tho. Maybe they are deleted/changed by applying mods.[General]
- 00:16:724 - 00:21:867 - I really don't understand what's going on here, that volume progress is weird.
00:16:724 - 00:17:409 - 33% volume here, 00:17:752 - 66% volume here and 00:18:095 - back to 33%. It can't be justified by fade in effect, it is just inconsistency what can I find. Even it's different with 00:33:181 - 00:38:667 - . Why LR_Hat Normal is 33% at this part????
oops, fixed! also updatedGaralulu wrote:
00:13:295 (13295|1) - 00:16:038 (16038|0) - 00:29:752 (29752|0) - unnecessary W hitsound at last diff
aminSurono wrote:
judulnya tenar, orangnya tenar. amin
long story but there WERE custom hitsounds on notes with specific with hitsound volumes. my hitsounder (FAMoss) did this at first but after a couple chats on discord/in-game, we decided to get rid of a couple custom hitsounds. not fixing the notes with set hitsound volumes was my fault though. I thought I fixed all of them, but I guess I didn't check some of the LNs. So my bad. Hard and Crumpet's diff were the ones that had this problem and both are fixed now.Feerum wrote:
Hello Unpredictable!
I'm here because i have a little problem with your map. My problem is that the hitsound effects you used are pretty quiet in this map.
I can see that you raised the volume of some notes here to 33/66% but i don't really know why you did that only with the hitnormals (Notes, which doesn't have any additional effect on them). Examples in the highest difficultie:
00:00:267 (267|0,1295|0,1638|1) - these are 66% Volume
Notes between/after them again not, while like nothing changes in the music.
00:03:352 (3352|0,3695|1) - These two are again 66%, 00:04:038 (4038|3,4381|2) - these two not. Then again a single LN with 66% volume.
I can't really understand what you tried here but it didn't really help because having only an audible hitnormal makes the beatmap sound pretty boring, additionally there is missing feedback when pressing a note which actually has an effect on it.
So overall: the Beatmap has too quiet hitsounds, the effects are not audible enough.
A good solution would be to raise the overall volume of the hitsounds (via Timing Setup Panel) to 50-55%.
This makes the effects audible enough to be noticeable while playing.
all fixedGaralulu wrote:
[easy]
00:16:038 - delete W
[hard]
00:14:838 - add W
00:41:067 - it's C, not W
Garalulu wrote:
social construct
me tooGabe wrote:
love how this map keeps getting disqualified :-)