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KOAN Sound & Asa - Tetsuo's Redemption

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Topic Starter
Jakomo73

Saika- wrote:

hi m4m from your queue

General

OD is the extreme for 4* at least 8.5 is ok This isnt really a 4* map, and with the rhythmic density, it can lead to some unwanted notelock/misses if it's lower
this map is pretty damn easy to pass because of many NCs+HP6 so i think raising HP a bit is fine Sure, raised to 7

Psionics

01:02:158 (2,1) - close up the spacing a bit i think, this could make an unnecessary 100 on the slider end Intentional, player has to hold for longer and further emphasizes the drum beat with quick movement
01:12:765 (1,2,1) - should be equaly spaced Whoops, think i messed it up when fiddling with that pattern. Fixed
01:14:480 (1,2,1) - ^ yep
01:23:265 (1,1) - i fuckin love this thanks <3<3
01:35:265 (1,2,3,4,1) - this should have lower spacing than 01:35:908 (1,2,3,4,1) - It already does have slightly higher spacing, and I the wider path makes it more difficult than the pattern before, so I think it would be too difficult for the intensity if the difficulty was increased
02:28:087 (1) - this goes on for too long Oh huh, timing point got reset from 2.5x to 2x somehow
03:12:980 - from this point to 04:07:837 - the song is quite repitetive and some part looks almost like you have copy pasted it, repeats too much and the map will get boring as you play so i think you could represent the other part of the song in another way yet dont feel diffrent (hard task but i would enjoy the map even more than i already do)
04:07:837 - same here until 04:59:265 - Changing the patterning around for each section wouldn't really fit the music imo. I already change around the patterns for increased intensity, despite the rhythms being pretty similar
Best of luck! (i would like to this get ranked so i will shoot a star ;)) U guys shouldn't shoot stars, they're just wasted after 12 sp unfortunately :(( but I really appreciate the sentiment <3
Thanks for the mod and support!
sheela
  1. there's a fade in effect in files soft-hitfinish2 and soft-hitfinish7 at the beginning, so here's an updated file you can use for both: https://puu.sh/xvTzs/db8f218d40.wav
  2. 01:04:730 (1,1) - i think it's best to keep the spacing small to not fool the players with the sudden jump since the gap is much smaller than 01:04:408 (1,1) - while these have a small distance in-between. i would say x:260 y:140 is a good placement.
ook poke me back again
Topic Starter
Jakomo73

sheela wrote:

  1. there's a fade in effect in files soft-hitfinish2 and soft-hitfinish7 at the beginning, so here's an updated file you can use for both: https://puu.sh/xvTzs/db8f218d40.wav
  2. 01:04:730 (1,1) - i think it's best to keep the spacing small to not fool the players with the sudden jump since the gap is much smaller than 01:04:408 (1,1) - while these have a small distance in-between. i would say x:260 y:140 is a good placement.
ook poke me back again
ok both fixed, thanks
spaced the second one a bit closer since it is a 1/4 gap instead of 3/8 gap
sheela
fixed a slider's end snapping so this map is coolio
Mir
what the fuck jako ranking maps hold up fam
Topic Starter
Jakomo73

sheela wrote:

fixed a slider's end snapping so this map is coolio
Thanks for all the help <3<3

Mir wrote:

what the fuck jako ranking maps hold up fam
ye ive gone past my edgy phase of 5x svs and quitting every map :^)
Mir
i would have preferred 5x sv since it would have fit more with the kiai section

that aside:
This is a bit questionable, like mainly here:
I think it's a little too ambiguous so I'll just pop this for now so you can fix it (or if you have arguments against you can bring them forward for discussion). You can get sheela to rebubble after it's adjusted. The reason being you can't exactly tell if you should be going up first or down first. Something like this would be clearer:
Topic Starter
Jakomo73
sure, isn't that important to the slider and might help players read it (although I do think the slider path before would've shown the player where to go. Better to be safe than sorry)

Also I like the way the kiai is expressed rn D: 5x sv was really cancer to play when I had it (think i sent it to you at some point in the beginning lol)
Mir
SPOILER
05:33 Jakomo73: hey did u have any problems besides that slider?
05:33 Mir: nah it was just that
05:33 Jakomo73: ok, thanks ^^
05:33 Mir: not bad for a first map tho i think you could been a bit more idk
05:33 Mir: force more movement in the second part
05:33 Mir: felt a little lacking in that department but the first part was pretty nice
05:34 Jakomo73: by second part do you mean second part of the chorus?
05:34 Mir: nah like after the really long slider-art part
05:34 Mir: the really repetitive part
05:34 Jakomo73: ahh
05:34 Mir: the part is already pretty repetitive so making something interesting out of it would mask that repetitiveness
05:34 Mir: but atm you have a pretty basic part there
05:36 Jakomo73: hmm, im not too sure what i couldve done to combat too much
05:36 Mir: well for one raise the sv
05:36 Jakomo73: interpretting rhythms with different objects prob would be a good start tho
05:36 Mir: i don't think the song calls for such a low sv at all there, it's a fairly fluid section
05:36 Mir: i mean it's pretty subjective tho lol
05:36 Mir: mm lets look
05:37 Jakomo73: to me that section is more of a technical rhythm section instead of an aim section
05:37 Jakomo73: although streams of 5 and triples isnt very technical tbf
05:37 Mir: tbf
05:37 Mir: 03:16:408 (1,2,1,2,3,1,2,3,4,5) -
05:37 Mir: this isn't technical at all LOL
05:38 Jakomo73: that parts just coming out of the super slow section tho, I think having it be pretty calm kinda fits
05:39 Jakomo73: doubles are very technical tho :^)
05:40 Mir: not at this bpm
05:40 Mir: also i would have used https://i.imgur.com/HytH8rI.png personally
05:40 Mir: from 03:16:408 -
05:40 Mir: just so it's not so empty
05:40 Mir: cuz atm it feels like the song is going but i'm barely moving
05:41 Mir: then 03:37:515 (1,1) - is pretty out of the blue
05:41 Mir: in such a calm part
05:41 Mir: (the nc doesn't help)
05:42 Mir: i like 04:07:837 - this part a lot more than the part before it tbh
05:42 Mir: 04:33:551 (1,2,1,2,1) - but this is so underwhelmingggg
05:44 Mir: idk about you but i feel like https://i.imgur.com/cqTWk1b.png fits more for 04:33:551 -
05:44 Mir: since you have the hihats in the back too that you were previously mapping with streams like 04:23:265 (1,2,3,4,5) - etc
05:45 Mir: idk just some things to take into consideration is all
05:45 Mir: it's really up to you in the end it's not enough to make me pop the map cuz it's not what i interpret the song as
05:46 Jakomo73: yeah i dont really agree with the calm part, but I think ill make those changes to the second thing you linked
05:46 Jakomo73: cause that sounds and plays a ton better than just 3/4 jumps
05:47 Jakomo73: i will try to change some of the repetative parts tho to accentuate the differences in rhythm as well
05:48 Mir: i like how
05:48 Mir: you SORT of had the idea with 04:47:480 (2,3,1,2,3,4) -
05:48 Mir: just making 1/4 sliders to fit the hihats would have been perfect imo
05:50 Jakomo73: yeah i completely agree with that, ill have to add 1/4 sliders to those jump parts
05:50 Mir: dammit now i feel like mapping this song at some point
05:50 Mir: but i already have 9 pending slots aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
05:50 Mir: good luck with this btw
05:50 Jakomo73: its a really good song
05:50 Jakomo73: thanks, i appreciate the help <3
05:51 Mir: o//
05:51 Jakomo73: do u mind if i post logs in the thread? just kinda for "says rebubble is fine" as well?
05:52 Mir: lemme do it so i can milk some free kds out of this

Jako wants to make some more changes so he asked me to put the log here.

I'm not vetoing or anything so you can rebubble it whenever.

Good luck!
Topic Starter
Jakomo73
OK, the only significant changes are:
04:19:837 - to 04:21:551 -
04:33:551 - to 04:34:944 -
04:47:265 - to 04:48:872 -
05:00:980 - to 05:02:265 -
sheela
Mir made a good point on the slider, so i approve the changes

rebub
Nuolong
yas sheela now bubble my map thanksx <3 ,#3,3,3, 3, 3, 3, #, 3,<< 3< 3 i quit osu
squirrelpascals
Gamer!! :D

small consistency fix to the last significant change jack mentioned
Topic Starter
Jakomo73
thanks pascals and sheela for pushing it forward and thank you for all the help and support everyone <3<3
Nuolong
woo!! NICE!!
Kaitjuh
05:14:801 (2) - isnt it more accurate if it were mapped on 05:14:765 - ? (1/6)

other than that the map has a wonderfully well thought out design, never thought i'd like a KOAN Sound map, good job!
Topic Starter
Jakomo73

Kaitjuh wrote:

05:14:801 (2) - isnt it more accurate if it were mapped on 05:14:765 - ? (1/6)

other than that the map has a wonderfully well thought out design, never thought i'd like a KOAN Sound map, good job!
oh god, you're right. hopefully it's small enough that it can be direct qual'd (don't wanna bother sheela AGAIN lol)

thanks for the kind words though <3
JBHyperion
DQ requested to fix an incorrectly snapped slider

Sorry to spoil the hopes and dreams but since this is a gameplay-affecting element, this won't be possible to instantly re-qualify. I'm sure your previous Nominators won't have a problem going over it one more time (fingers crossed)

Good luck!
sheela

JBHyperion wrote:

DQ requested to fix an incorrectly snapped slider
not really a slider but ok

re-bubbled!
JBHyperion
details, details...
Topic Starter
Jakomo73

sheela wrote:

JBHyperion wrote:

DQ requested to fix an incorrectly snapped slider
not really a slider but ok

re-bubbled!
Thanks :D lets hope this map never has to be opened again lol
-Tochi
ey nice
can't wait for it to be ranked!
squirrelpascals
wub wub wub wub
Nuolong
woo!! NICE!! (again)
Crypthesis
congratz! :D
Saika0k1
congratz
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