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USAO - BroGamer [OsuMania]

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juankristal
To be fair I dont think the hardest difficulty is that big of a problem really. I dont know about the easier ones, dont really have the time to check them out so I will just point out here some stuff for you Spy in case you want to consider them (and sorry if DDM already pointed those ones out, I just want to give you my input on it regardless)


00:18:518 (18518|1,18614|1) - This minijack in particular worries me a little bit since you have this stack on the first column: 00:18:276 (18276|0,18421|0,18614|0) -. Main thing about this is hitting the transition just feels a bit weird. In my opinion having the jack in the other hand would just make the pattern a bit smoother but the theme of the map is already a bit of disorder so I guess its borderline fine if you really want to keep it that way.

For example on this part 00:37:068 (37068|2,37165|2) - you use the minijack in a more balanced way which is another reason for me to believe it would be better to apply the previous suggestion.

00:46:344 (46344|1,46440|1) - This one in particular is a biiit too much imo. 00:45:957 (45957|0,46102|0,46247|0,46440|0) - Having this with the triple anchor is a bit heavy for left hand and it will cause a spike that its, in my eyes, not enough to be justified by the maps theme. This plus a transition into 1/3 rythm is a bit too much.

00:57:624 (57624|2,57696|3,57769|2,57769|0,57841|3,57841|1) - This pattern appears twice in the song and I believe its a problematic one as well. Of course the main reason would be this 00:57:406 (57406|3,57551|3,57696|3,57841|3,57986|3,58131|3) - anchor that is a bit too long plus doing the 13-24 split jump is overall heavy to nail considering the peace of the section. If you feel the 13-24 doubles are worth to stay then my option would be deleting this 00:57:696 (57696|3) - note. I am not too sure about moving 00:57:551 (57551|1) - this one up to 00:57:624 - here to simulate the effect of the 13-24 as the drums are the most relevant sound out of this part. There are a couple of options to apply here so you can analyze them and see what suits you better. In my opinion that pattern is probably the heavier spike of the whole map and even tho the section is intense considering those drum hits the note in the red tick just kills a bit the intensity and makes it akward to play.

The same thing applies to 02:02:479 -

01:43:566 (103566|2,103638|3,103711|2,103783|3,103928|3,104073|3,104218|3) - Not a fan of this right hand minitrill into the anchor but its not that big of a problem, feel free to make it a bit smoother as you did here 01:53:059 -


Anyways, thats my two cents. Hope it helps or at least gives you something to think about in regards to those patterns.
Akasha-
EDIT:

DDMythical wrote:

1 / 2 / 3 / 4

Map absolutely riddled with problems, no idea how this is getting past BNs.

General
Offset is about 10ms too early overall. Of course no, I checked it, I can make sure it's no problem at all
These diff names look stupid and cringy; Change them to something normal that follows the IIDX scale. (X's Normal, X's Hyper, X's Another, Leggendaria/Black Another etc. Is it wrong to be creative? Yes, it's informal according to the original difficulties name but we want something different here, but it's still follow to the song's meaning

Another
00:01:320 (1320|3,1609|3,2479|3) - Why so dense on column 4 instantly? 00:01:320 (1320|3,1609|3,2479|3) - it's all to follow the recym sound, it goes like this to me
Further more: 00:01:320 (1320|0) - this is a kick, and 00:02:334 (2334|0,2479|1,2624|2,2769|3) - are vocals

(this diff is really well made, nice layering.)
00:29:870 (29870|1,29870|0,30015|1,30015|2,30160|2,30160|3) - I dislike this transition a lot, its very easy to mess up because of the lns and feels awkward with it using both wrists for 1 chord + 3 note jacks. you could repattern this but it is ok as-is. but the pitch should go like this
00:53:493 (53493|3,53493|2) - You could really do some cool SV tricks here. that would really increase this difficulties replay value. I tried, but I don't think it's that good to keep either
Overall this is really well made! Thank you
ExNeko

DDMythical wrote:

Normal
00:01:609 (1609|3,2189|3) - Why create a random columnstack that doesn't follow the music at all? the pattern is just awkward and lopsided on the 4th column and there's no reason for it to be there. The tone has barely changed, so I think they can be in the same col
00:18:276 (18276|1,18421|0,18518|1) - Creating an awkward minitrill on the left hand here. can be re-patterned into 1,3,2,4 to be much more comfortable I think that's good. The left hand is three note and the right hand is the three note
00:24:218 (24218|2,24218|0,24508|1,24798|2,24798|0) - ??? Why did you leave the 4th column to make a random pattern here (00:24:798 (24798|0,24798|2) - Change this into a 34) This is only a temporary departure, and my overall allocation is fairly average. If you want to be specific to each paragraph to be average, Well, I don't think it's interesting.
00:25:957 (25957|2) - This should be a double, you map this sound previously to a double so there is no reason for it to be the same here. There were already many note (00:25:088 (25088|125233|225377|025522|125667|325812|0) -), and if this double was, then the difficulty would be high
00:30:305 (30305|1) - Move to 1, You leave the 1st column empty to create an awkward columnstack on 2; just move it here so that it is more comfortable and move 00:30:595 (30595|0) - to 2 to avoid another columnstack
00:38:131 (38131|1) - Would move this LN to 3 so so that it transitions comfortably. (00:38:421 (38421|2) - Move this to 2, 00:38:711 (38711|0) - Move this to 2, 00:38:856 (38856|1) - move this to 1) I don't know why you think it's more comfortable, but I think my pattens is easier. Maybe we're used to different ways, lol
00:39:001 (39001|2) - Due to the harshness of the snare, I would change this into a [34] with the hold staying on 3. You can do it, too, but I think I can do it myself, and it's not a serious problem, and also that's your way, but map it's not made by you
00:39:580 (39580|3) - Why is this bit completely different to 00:11:754 (11754|2) - when it sounds exactly the same? Yes, but not all of the same sounds should be in the same pattern, That would only make the map look boring
00:44:508 (44508|3,44653|0,44798|2,44943|1,45088|0) - This is awful to play. it rolls uncomfortably and leaves 4th column blank. would repattern into 00:44:653 (44653|0,44798|2,44943|1,45088|0) - being 1, 2, 3, 4 For the more difficult part of the back (00:45:812 (45812|346344|346440|2) -), a little rest here is necessary, After all, this is for novice difficulty
01:03:928 (63928|3,66247|3) - The notes just, disappear here. Why? The song does not stop at all, there is legit no reason why you stop putting notes down here. This is a serious error.I don't think there's really any need to catch the latter paragraph
01:14:363 (74363|2,74653|3,74798|2,75088|1,75233|0,75377|1) - what is this hand balance Is this imbalance?
01:19:001 (79001|2,79291|3,79870|3) - The synth doesn't stop here at all, there is no reason for you to stop mapping to it and suddenly follow the clap. You can still have it emphasise the vocals whilst still following the synth. Again, I don't think it's necessary here
01:29:725 (89725|1) - Move to 1 to make exiting the previous LN on 2 to be more comfortable. They are not the same tone, overlap? not good
01:30:015 (90015|0) - Move to 2 because of the above point. I don't think there's any real change
01:30:595 (90595|1) - Move to 1 because of the above point above point
01:30:885 (90885|0) - Move to 2 because of the above point above point
01:31:464 (91464|1) - Move to 1 because of the above point. above point
01:32:914 (92914|1,93493|1) - Same LN exiting 'unorthodoxness' here. (Just re-pattern it.) The tail end of the LN isn't counted as a strike point, so they won't change
01:46:537 (106537|0,106827|0) - No column stacks like this. It doesn't fit your previous patterning and makes for a not particularly good transition. As you can see, this is my map. I can change my style, and it's not a serious problem. It's just a jack. It's good to emphasize the following note
01:50:015 (110015|2,110160|1,110305|3,110450|2,110595|1,110740|3) - You completely forget about the first column here. Above point, This is only a temporary departure, and my overall allocation is fairly average. If you want to be specific to each paragraph to be average, Well, I don't think it's interesting.
01:50:740 (110740|3,111175|3) - biasing a 4th column for no reason (01:51:175 (111175|3,111319|2) - Flip these so that they're 3,4) I don't think there's anything wrong with that
01:54:073 (114073|2,114073|0,114653|2,114653|0) - Repeating chords is awkward and boring to play. above point
01:54:508 (114508|3,114653|2,114798|3) - Awkward minitrill. above point
01:55:522 (115522|3,116537|3) - Forgot about the 4th column again. (01:56:102 (116102|2) - move to 4) Above point, This is only a temporary departure, and my overall allocation is fairly average. If you want to be specific to each paragraph to be average, Well, I don't think it's interesting.
01:57:262 (117262|0,118421|0) - Forgot about the 1st column. above point
Thank you for your mod, but it's a pity that it hasn't changed.
Topic Starter
Spy

DDMythical wrote:

1 / 2 / 3 / 4

Map absolutely riddled with problems, no idea how this is getting past BNs.

General
Offset is about 10ms too early overall.
These diff names look stupid and cringy; Change them to something normal that follows the IIDX scale. (X's Normal, X's Hyper, X's Another, Leggendaria/Black Another etc. About offset, we did checked for many times, maybe it got some delays but it still fine here. At least I asked many modders and BNs to testplayed the map, and no one think offset it a problem here, also there was even a player got SS when the map in qualified state.
Then, about diff name, I disagree here, they are informal diff names, but still identifiable for know what difficulties players are playing.

Leggendaria
00:09:435 (9435|3,9580|3,9725|3) - Why the random jack? Why not? This is not jack purposely, I just did small stream between 00:09:435 (9435|0,9435|3,9435|2) - and 00:09:725 (9725|3,9725|1) - . I don't think that is a problem, you're so picky.
00:16:102 (16102|3,16102|2,16247|2,16392|2,16392|3,16537|3,16537|2,16682|3) - Incredibly awkward on the right hand for no real reason. No reason? I testplayed many times, at the first, 00:16:102 (16102|2,16102|3,16102|0,16247|2) - is same as 00:15:233 (15233|3,15233|2,15233|0,15377|2) - it is just kick with bass stuffs, and then 00:16:392 (16392|1,16392|2,16392|3,16537|2,16537|1,16537|3) - for 2 same kick. any problem here? You're still picky for jack stuff as above. Then if I move 00:16:392 (16392|2,16537|2) - to 1, no matter how I change 00:16:682 (16682|1,16682|3,16682|0) - , you'll still mention on this part, right?
00:20:305 (20305|2) - There is clearly a sound here. Yes then? Mapping is not only a way to map all sound you heard in the song. I can choose follow it or not.
00:23:928 (23928|1,23928|2,23928|3,24073|1,24146|2,24218|1,24218|3,24291|2) - ??? Awkward minitrill + random jack on column 2 + awkward minitrill on 2/3. Please re-pattern this. You know, your point makes no sense here. As I said above, you're so picky about jacks. Even if I rearrange this part here, it will got same jack issues as you mentioned, it is 4K, not 7K or 8K that I can move those notes to other columns. Besides, they don't obviously give an uncomfortable feel while playing.
00:27:986 (27986|1,28059|2,28131|1,28204|2,28276|1) - Why map these like awkward trills when you could make interesting jumpstreams out of it? Oh please, so what do you want here? :( You don't want jacks, then you don't want jumpstreams, then minitrill..blabla, I have a big problem to map if I follow your ideas. Anyway, I don't think that is a big problem here.
00:45:088 (45088|0,45667|0) - Column 1 just forgotten about for no reason. Sorry but I don't get what you mean, forgotten what? And what is the problem with these 2 notes? I didn't see something wrong here.
00:45:522 (45522|1,45595|2,45667|1) - refer to my point at 00:27:986 Refer to my response above.
00:50:160 (50160|2,50305|2,50450|2) - Whats with the random jack? How about move 00:50:160 (50160|2) - to column 2? then 00:50:160 (50160|1,50377|1,50522|1) - they are random jacks again? Come on. Please. :o
00:50:305 (50305|2,50377|1,50450|2,50522|1) - And the awkward trill? How could this be awkward for you? only 4 notes here, I don't think it is a problem.
00:50:595 (50595|0,51175|0) - Completely forgetting about column 1 when you could move one of the notes (00:50:885 (50885|1)) into column 1 and (00:50:885 (50885|3)) to column 2 and also flipping (00:51:030 (51030|2,51102|3,51175|2)) so that its 4,3,4 so that you retain a jack but also keep an even spread throughout the columns. Nope, the gap is bigger than previous parts you mentioned, why should I still have to follow similar stuffs?
00:51:175 (51175|0,51247|1,51319|0,51392|1,51537|1) - Another minitrill into unfun jack. Oh please, I don't know how many times you pointed similar parts for same reasons. I have been explained many times for, they are not jacks purposely, and only 4 notes, how can that be awkward minitrill for you?
00:52:262 (52262|3,52262|2,52334|0,52334|3,52334|1) - No. Remove these minijacks. -- you can just delete 00:52:262 (52262|3) and this pattern would be fun and still fit the song. there is no reason to sacrifice playability to follow this drumroll. ................. I have nothing to say if you're so picky for this part. Also I have no idea why nobody mentioned same stuffs when it appeared in other maps, but only this map. :o
00:52:624 (52624|0,52769|1,52914|3,53059|2) - Repattern this so that it ends on the 1; this will mean that the 1st column will be empty for a much shorter period of time and overall even out hand-balance. I should note that I have no problem with the up-coming jacks and i recommend not changing these. Nope, that makes no sense for me. Only single notes here and I still have to rearrange patterns for balance?
00:57:551 (57551|3,57624|2,57696|3,57769|2,57841|3) - If you're going to throw in a burst mid-jack; Do NOT make it a onehanded trill. This is such a spike in awkwardness. I think I have repeat many times in previous responses.
01:01:754 (61754|0,61827|1,61899|0,61972|1,62117|1) - Another awkward trill into jack. .................Please. It is same case above.
01:02:044 (62044|3,62189|3) - Why make the stream start on the same hand as the double when there is an empty column 1 during most of this burst. you could make the stream start on column 1 and not only would it be more comfortable but it would also even out hand balance since this is a predominantly right-handed map. If I reverse 01:02:189 (62189|3,62262|2,62334|1) - and then you'll say awkward minijacks right?
01:11:464 (71464|3,71754|3,71899|2,72044|3,72189|2,72334|3) - Re-pattern this; It's very unfun to play. Unfun/Not fun is not a reason that I should change them.
01:12:914 (72914|1,73204|1,73493|1) - Columnstacking for no reason, column 3 is left empty for a while in this section, why not move 01:13:493 (73493|1) - to column 3, this would also even out hand density. Because I'm trying to make only column 4 is for clap sound. For this effect, I make column 3 empty. Is that a problem?
01:14:798 (74798|2,75088|2,75377|2) - Another column stack which isn't following the music. I don't think that is a serious issue here.
01:16:392 (76392|3,76537|2,76682|3,76827|2,76972|3) - This is still not particularly nice to play, please re-pattern this. I think I've said many times for same point enough.
01:17:551 (77551|1,77841|1,78131|1) - You copied and pasted this from 01:12:914 (72914|1,73204|1,73493|1) so edit out the same problems I pointed in it beforehand. So what? They are same melody, I did small copied and paste for same melody. I don't think it is a problem and I don't want to make it different for looking like messy.
01:22:189 (82189|1,82479|1,82769|1,82769|3) - You also copied and pasted this from 01:12:914 (72914|1,73204|1,73493|1). Fix the same problem. I don't want to repeat same sentence again.
01:25:812 (85812|2,85885|1,85957|2) - Please don't put random minitrills in this section; its just awkward and unfun to play and makes it feel like you squished a 7k map into 4k to make it. I said, unfun is not a reason that I should change them.
01:26:102 (86102|1,86175|0,86247|1) - ^ ^
01:26:392 (86392|2,86464|1,86537|2) - ^ ^
01:27:262 (87262|2,87334|1,87406|2) - ^ ^
01:27:551 (87551|1,87624|0,87696|1) - ^ ^
01:27:841 (87841|2,87914|3,87986|2) - ^ ^
01:29:363 (89363|0,89363|1,89435|2,89435|0,89435|3) - Remove minijack patterns like this. They're extremely un-fun. (once again, you can just delete 01:29:363 (89363|0) and it would be fun and playable with minimal changing to your mapping style.) Please check my response at 00:52:262 - .
01:34:508 (94508|1,94508|3,94580|2,94653|1,94653|3,94725|2) - If you're going to put bursts in your jacks; Don't make them one handed trills LET ALONE trills on 2-3 and 3-4!! This is just completely unbearable to play. I don't think so. You have pointed many I said I'm not making minijacks purposely, if you still want to count it in, then I think if follow your idea, this part will be more awkward than original version.
01:34:798 (94798|0,94870|1,94943|0) - Another awkward one-handed trill. Just stop being picky for such parts.
01:39:291 (99291|0,99363|1,99435|0) - ^ ^
01:39:580 (99580|1,99653|2,99725|1) - I don't feel like these are as bad when they use both hands, they are still an un-fun pattern in my opinion and I would remove them. You know it is not a reason for me that I should change them, right?
01:40:160 (100160|2) - ??? why an LN here? you didn't do this before and it doesn't seem to fit anything in the song. Vocal.
01:42:334 (102334|2,102406|1,102479|2,102624|1,102624|2,102769|2,102841|1,102914|2) - This is not particularly nice to play; please re-pattern. At least they are fine for me.
01:43:059 (103059|1,103131|2,103204|1,103348|2,103493|1,103566|2,103638|1,103711|2,103856|1,103928|2) - Oh my god it continues. Just redesign these bursts so that they're not awkward trills. Like I said above; It feels like you've squished a 7k map into 4k -- which is not particularly good
01:46:972 (106972|2,107044|3,107117|2) - Please stop these one-handed trills; they're not fun and can be patterned so much smoother. Stop mentioning unfiun in your mod for a reason to ask me to change, please.
01:47:624 (107624|1,107696|0,107769|1) - ^ ^
01:48:856 (108856|2) - Move to 2; the column is empty for a long period of time here -- you're not following pitch relevancy or any form of layering so there's no reason for columns to randomly fall empty. I prefer 3 anyway, it is obvious better than put in column 2.
01:53:059 (113059|2,113204|2,113348|2,113493|2,113638|2) - Awkward 5 note jack; remove this as it's just bad. Also it merges with trills which just makes it awful -- you should re-pattern this. No, I won't. I did many changes for this part, and this is the best pattern for me to use them here.
01:57:841 (117841|1,117914|2,117986|1) - I'll give this one a pass since it fits the music.But I will not.
02:02:479 (122479|0,122479|3,122479|1,122551|2,122624|3,122696|0,122696|2,122769|3,122769|1) - Copied and pasted from 00:57:551 (57551|3,57624|2,57696|3,57769|2,57841|3) (infact this entire map is copy-pasted patterns lol); Fix the same mistakes I pointed out there. Same melody should be same patterns, or have a small changes, is that a problem? Even if it is copy pasted, but so what? I don't like to make stuff being messy.
02:02:914 (122914|3,122914|0,122914|2) - The sound here is much lighter than the clap-smashes, why not make this a double instead? you could remove the note on column 4 and that would also ease the anchor on there which is currently extremely long. Originally I use 3 notes for such sound, I just used 2 notes for 02:02:696 (122696|2,122696|0,122769|3,122769|1) - because of they are 1/4, if I keep using 3 notes, then that will be so bad.
02:05:377 (125377|3,125377|2,125377|0,125450|1,125522|2,125595|1,125595|0,125595|3,125667|2,125740|1,125812|3,125812|0,125812|2,125885|1,125957|2,126030|3,126030|0,126030|1,126102|2,126175|0,126247|3,126247|1,126247|2,126319|0,126392|2,126464|1,126537|3,126537|2,126537|0) - Why?? With all due respect; this plays like complete trash. It has trills on every column and intense anchors on 2-3 -- This NEEDS a re-pattern. I don't think so, this is a part that I discussed with BN, and we both think it is fine.
02:06:175 (126175|0,126247|1,126319|0,126392|2,126464|1,126537|2) - The trills here are just as bad. If I just make some changes here, I guess you will still say bad trill here, so I have no idea how you want it be.
02:06:682 (126682|2) - Why on earth is this on column 3? It should be on column 2 for so many reasons (Hand balance, column density, columnstacking, pitch relevancy, layering -- wait, that's every reason.) No, I think put in column 3 is much better.
02:07:117 (127117|2,127117|0,127189|1,127262|3,127334|0,127406|2,127479|1,127551|3,127624|2,127696|1,127696|0,127696|3) - There is a decent drop in quality towards the end of this map. You should re-pattern this so that it's comfier; which will make it more fun and less likely to just kill FC/AAA runs at the end of songs. I have no words to say. https://imgur-archive.ppy.sh/c554A5B.jpg

Very long mod. This should not be in qualified at all in it's current state. It that based on your skill to say that? Sorry but no offense.
Alright, I don't get why you're so mad here. Besides, these mods are just shows you're dislike them so much, but it didn't give me a specific reason why they shouldn't be.
I'm not mad or exploded, but your words made me feel uncomfortable for sure. I hope you know.
In the end, your words have been hurt me for my map, and 2 BNs who checked the map.
You're not forced to enjoy the map and understand it, but you have to understand how a mapper work so hard for a map, I did testplayed many times, and asking for feedback so much. You never see it, then, follow these words in the mod, I just see lots of words like awkward, un-fun and many words that hurt me.
Also, your mod is very random to pick some parts and mention for stuffs you don't like.
I don't need an apology, buy I'm sincerely asking you for an apology to them. You should be responsible for your words.

Respect, thanks.


juankristal wrote:

To be fair I dont think the hardest difficulty is that big of a problem really. I dont know about the easier ones, dont really have the time to check them out so I will just point out here some stuff for you Spy in case you want to consider them (and sorry if DDM already pointed those ones out, I just want to give you my input on it regardless)


00:18:518 (18518|1,18614|1) - This minijack in particular worries me a little bit since you have this stack on the first column: 00:18:276 (18276|0,18421|0,18614|0) -. Main thing about this is hitting the transition just feels a bit weird. In my opinion having the jack in the other hand would just make the pattern a bit smoother but the theme of the map is already a bit of disorder so I guess its borderline fine if you really want to keep it that way.

For example on this part 00:37:068 (37068|2,37165|2) - you use the minijack in a more balanced way which is another reason for me to believe it would be better to apply the previous suggestion.

00:46:344 (46344|1,46440|1) - This one in particular is a biiit too much imo. 00:45:957 (45957|0,46102|0,46247|0,46440|0) - Having this with the triple anchor is a bit heavy for left hand and it will cause a spike that its, in my eyes, not enough to be justified by the maps theme. This plus a transition into 1/3 rythm is a bit too much.

00:57:624 (57624|2,57696|3,57769|2,57769|0,57841|3,57841|1) - This pattern appears twice in the song and I believe its a problematic one as well. Of course the main reason would be this 00:57:406 (57406|3,57551|3,57696|3,57841|3,57986|3,58131|3) - anchor that is a bit too long plus doing the 13-24 split jump is overall heavy to nail considering the peace of the section. If you feel the 13-24 doubles are worth to stay then my option would be deleting this 00:57:696 (57696|3) - note. I am not too sure about moving 00:57:551 (57551|1) - this one up to 00:57:624 - here to simulate the effect of the 13-24 as the drums are the most relevant sound out of this part. There are a couple of options to apply here so you can analyze them and see what suits you better. In my opinion that pattern is probably the heavier spike of the whole map and even tho the section is intense considering those drum hits the note in the red tick just kills a bit the intensity and makes it akward to play.

The same thing applies to 02:02:479 -

01:43:566 (103566|2,103638|3,103711|2,103783|3,103928|3,104073|3,104218|3) - Not a fan of this right hand minitrill into the anchor but its not that big of a problem, feel free to make it a bit smoother as you did here 01:53:059 -


Anyways, thats my two cents. Hope it helps or at least gives you something to think about in regards to those patterns.
Thanks for feedback, however no changes. I have my opinions, and these concerns have been discussed earlier than qualified, so I will just make a short response here.
At the first I did 00:18:421 (18421|3,18421|0,18518|2,18518|1,18614|0,18614|1) - like https://osu.ppy.sh/ss/8498724, while Fresh Chicken checking it, he mentioned, just as my concerned, so I followed his suggestion, change to this pattern. I did testplaying, it is definitely better than original version, also I don't think it will be a big problem after change like this. So does reversal parts. Also about the right hand parts, do you really notice there are too many notes on the right hand while playing? Or only look in editor? I have to admit it may get a little more notes on the right hand, but I think that should be fine because it doesn't affect so much while playing. When I start to mapping, I always care about balance for both hands, it is based on my playing skill to understand how it feel. My skill is not very good, but when I adjust a part to be accepted like me, based on my skill, I think people will not concern it so much. When I have any concern, I will ask players for testplaying or mappers/modders for help.
In the end, no changes for these, thanks.
DoNotMess
hello, since i also modded shana's version of brogamer, (which i forgot to mention because i was mainly focused on fixing the pattern and sv spacing) might as well point out a little snap problem here too!!
00:18:421 - the spacing here should be 3/8 instead of 1/3, as u can hear, the sound of 00:18:614 (18614|1,18614|0) - to 00:18:711 (18711|3,18711|2) - is faster than the notes before, so the snap here should be 3/8 - 3/8 - 1/4 (u can differentiate the snap with this one 00:36:972 - this is correct 1/3)
Akasha-

DoNotMess wrote:

hello, since i also modded shana's version of brogamer, might as well point out a little snap problem here too!!
00:18:421 - the spacing here should be 3/8 instead of 1/3, as u can hear, the sound of 00:18:614 (18614|1,18614|0) - to 00:18:711 (18711|3,18711|2) - is faster than the notes before, so the snap here should be 3/8 - 3/8 - 1/4 (u can differentiate the snap with this one 00:36:972 - this is correct 1/3)
It's exactly 1/3 on here, and even on though, IIDX chart go on 1/3 too
I found no reason to change snap on here
Critical_Star

DoNotMess wrote:

hello, since i also modded shana's version of brogamer, might as well point out a little snap problem here too!!
00:18:421 - the spacing here should be 3/8 instead of 1/3, as u can hear, the sound of 00:18:614 (18614|1,18614|0) - to 00:18:711 (18711|3,18711|2) - is faster than the notes before, so the snap here should be 3/8 - 3/8 - 1/4 (u can differentiate the snap with this one 00:36:972 - this is correct 1/3)
i am pretty sure it is 1/3 beats here
even if it really fall on 3/8 snap, we could use 1/3 snap to simplified it then
DoNotMess

Kuo Kyoka wrote:

DoNotMess wrote:

hello, since i also modded shana's version of brogamer, might as well point out a little snap problem here too!!
00:18:421 - the spacing here should be 3/8 instead of 1/3, as u can hear, the sound of 00:18:614 (18614|1,18614|0) - to 00:18:711 (18711|3,18711|2) - is faster than the notes before, so the snap here should be 3/8 - 3/8 - 1/4 (u can differentiate the snap with this one 00:36:972 - this is correct 1/3)
It's exactly 1/3 on here, and even on though, IIDX chart go on 1/3 too
I found no reason to change snap on here

taken from dolce liveplay https://www.youtube.com/watch?v=UHUl3TWtwyk&t=28s
IF we refer to the chart there, i think 1/3 is absurd seemingly, the last 2 notes spacing is closer than the notes before
but spy said that section i mentioned cant be snapped well in osu editor, so, might as well hear your thought about this
EDIT : if snap can be simplified, then there is no more problem to me but how would it affect snap problems in the future? i recall something like unmeiron that has tons of 1/6 -1/8 - 1/12 snaps problem and getting mentioned 1 by 1
Topic Starter
Spy

DoNotMess wrote:

hello, since i also modded shana's version of brogamer, (which i forgot to mention because i was mainly focused on fixing the pattern and sv spacing) might as well point out a little snap problem here too!!
00:18:421 - the spacing here should be 3/8 instead of 1/3, as u can hear, the sound of 00:18:614 (18614|1,18614|0) - to 00:18:711 (18711|3,18711|2) - is faster than the notes before, so the snap here should be 3/8 - 3/8 - 1/4 (u can differentiate the snap with this one 00:36:972 - this is correct 1/3)

DoNotMess wrote:


taken from dolce liveplay https://www.youtube.com/watch?v=UHUl3TWtwyk&t=28s
IF we refer to the chart there, i think 1/3 is absurd seemingly, the last 2 notes spacing is closer than the notes before
but spy said that section i mentioned cant be snapped well in osu editor, so, might as well hear your thought about this
EDIT : if snap can be simplified, then there is no more problem to me but how would it affect snap problems in the future? i recall something like unmeiron that has tons of 1/6 -1/8 - 1/12 snaps problem and getting mentioned 1 by 1
Greeting, I have checked so many times.
The snap is not 1/3 correctly, also it only delayed a bit here.
As the result, I think keep 1/3 will just be better for players to play, since the BPM is 207, I'm pretty sure keep 1/3 is better than moving the notes to something like 1/16 for only light space issues. Also I'm pretty sure it may be mp3 issue, but it is the current best mp3 I'm using.
Besides, following simple logics, there is no composer use odd stuffs like 3/8 in the song, so I disagree that snap should be 3/8 or something sounds odd.
Thanks.
DoNotMess

Spy wrote:

Greeting, I have checked so many times.
The snap is not 1/3 correctly, also it only DELAY a bit here.
As the result, I think keep 1/3 will just be better for players to play, since the BPM is 208, I'm pretty sure keep 1/3 is better than moving the notes to something like 1/16 for only light space issues. Also I'm pretty sure it may be mp3 issue, but it is the current best mp3 I'm using.
Thanks.
if it's for comfort reason, ok then, no prob for me 8-) first off, i was just intrigued with the SOUND , wihtout checking the reference from the original iidx chart itself.. but ok
Shima Rin
wtf is going on when i am on the plane
juankristal
I based myself from my first two attempts on the map and judging it on the editor. The pattern you linked there with the 3 note jack on 1/3 snaps was definetly too much indeed so good job there by FC to calling it out.

I just feel, as a player, that the things I pointed out are harder compared to the rest of the map in sections that music wise dont really sound that challenging. It feels like its just a misplacement of the notes instead of an actual challenging thought into the map. I wouldnt mind them if they are justified music wise but for me they arent really well justified or at least not enough for me.

Its certainly not anything really imposible to play but it just feels unfair instead of challening. Nonetheless good luck with it!
DDMythical
Mod response; response.

Only going to go through leggendaria for the missing notes, ghost notes and consistency problems. I'm not doing this to DQ your map or because I hate you in the slightest. I'm doing this so that the quality of this map improves; It's a fun map -- it's just got some general errors.

RESPONSES TO RESPONSES
This time I will go over your responses to problems. I will not point out errors in patterning but rather errors in consistency and hand balance.

Your response came off as really aggressive towards me as a person rather than my mod, I would not mind at all if you were aggressive at my modding style but instead you have targetted me with comments such as "It that based on your skill to say that? Sorry but no offense." and "If I just make some changes here, I guess you will still say bad trill here, so I have no idea how you want it be."

I'd like to complain about some of the reasons you deny my points. For example:

02:06:682 (126682|2) - Why on earth is this on column 3? It should be on column 2 for so many reasons (Hand balance, column density, columnstacking, pitch relevancy, layering -- wait, that's every reason.) No, I think put in column 3 is much better.

This provides no reason for why you deny my mod. Generally in a mod response you should give reasons why you deny or accept specific parts of the mod but here you have provided no counterpoints to my point.

" I don't think so, this is a part that I discussed with BN, and we both think it is fine."
The BN and you is not everyone. My problem with it is that it is not consistent. If it was just a solid trill throughout it would be fine, but towards the end it branches off into two minitrills while the song stays exactly the same (omitting a slight rise in pitch)

"No, I won't. I did many changes for this part, and this is the best pattern for me to use them here."

Just because you have changed it before doesn't mean its perfect. Here's a way you could re-pattern it that makes it retain the style of mapping (minitrills) while removing unorthodox anchors. (https://osu.ppy.sh/ss/8504177) (With drawn on layering explaination: http://i.imgur.com/EFEAYdY.png -- Red is a trill, blue is a chord, Green is a special note that follows the song when it breaks from its own drum beat) [This is subjective -- In my opinion it makes more sense and is much more fun to play; Which should be ideally what you are aiming for with your maps -- the enjoyment of other players.)

"01:57:841 (117841|1,117914|2,117986|1) - I'll give this one a pass since it fits the music.But I will not."

Here I don't think you read my point, I was saying that the use of minitrills in that sense is acceptable as it follows the music (subjectively.) You have responded by saying that you don't find that part of the map ok? I think this could just be a common misunderstanding.

"I prefer 3 anyway, it is obvious better than put in column 2."

It is obviously better is not really a helpful response to this mod. I suggested it as column 2 because column 2 is largely empty for this section and I think the map would play nicer if you spread it across all columns.

"Stop mentioning unfiun in your mod for a reason to ask me to change, please."

Generally you should want your maps to be the most fun as possible so that players replay them and enjoy them having a leaderboard. With a response like this it's coming off as if you just want maps ranked so that your maps are ranked.

" I have no words to say. http://i.imgur.com/c554A5B.jpg"

Just because someone SS'd the map (RE: One of the best acc players in the world) Doesn't mean that a sudden spike in difficulty isn't going to trip up players unfairly at the end of the map.

posting throughout your mod is quite disrespectful to me when I put hours of effort into modding these maps to help you.

OBJECTIVE MOD
Nothing in here is related to your patterning or mapping style, This is just pointing out ghost notes and missing notes (along with snares being inconsistenly mapped)

00:36:464 (36464|2) - A note is missed here when following the vocals. -- You do the exact same sound correctly at 01:34:508 (94508|3,94508|1,94580|2,94653|3,94653|1,94653|0,94725|2). This is a consistency issue where two of the same sounds are mapped to different rhythms.

02:07:406 (127406|2) - A snare is mapped to a single here. There doesn't appear to be any reason when just before it a snare (and a lighter one at that) is mapped to a double (referring to 02:07:117 (127117|0,127117|2) - ) (If you want a way to integrate a snare without causing an anchor on column 4; consider doing

01:39:653 (99653|2,99725|1) - This triplet is mapped to no sound. (Ghost notes)

02:02:624 (122624|3) - This is also a ghost note.

02:06:682 (126682|2) - This isn't snapped to the right measure. (Listen on 25% or similar and you'll hear its extremely off.)
Shima Rin

DDMythical wrote:

1 / 2 / 3 / 4

Hyper
http://osu.ppy.sh/ss/8495490 - why is the normal harder than the hyper here Harder? How? just because the LN? no way orz
00:09:580 (9580|1,9653|2,9725|0,9798|3) - The way this pattern rolls is incredibly awkward for no reason and actually makes exiting it here(00:10:450 (10450|1,10522|2,10595|0,10595|3)) more comfortable as it rolls out 2,3,4. This needs some sort of re-pattern. 2314 is a fairly good pattern, i like it
00:13:059 (13059|1,13204|2,13348|1,13493|2) - Awkward minitrill does this trill really influence those players in such low bpm dude?
00:18:131 (18131|0,18131|2,18276|2,18276|0,18421|1,18421|3) - Awkward jacks like before with an (00:18:421 (18421|1,18518|2,18614|1)) awkward minitrill mixed in. sorry, they are intended
00:20:595 (20595|2,20667|1,20740|3,20812|2,20885|1) - Re-pattern this so that it includes the use of the left column, there isn't any layering or pitch relevancy being used in this mapset so there is no reason to just ignore a column like that. it doesnt really matter a lot. now the pattern is nice
00:26:102 (26102|1) - Move to 1 to evenly distribute across columns. No idea how BNs missed this, come on. why always evenly distribute? that will be boring bro
00:28:566 (28566|0) - Would turn into a chord just to make it consistent and follow the drums more. i put double on kicks not on snare, here is a snare

00:29:725 (29725|1,29870|1) - These two are not remotely the same pitch. why make them into a jack. no they are the same
00:29:146 (29146|1,29218|0,29291|1) - Another awkward minitrill. plz these trills are acceptable
00:39:146 (39146|1,39291|0,39363|1) - ^
00:40:450 (40450|3,40740|3,41030|3,41319|3) - This is an anchor, its sort of ok here since its not obnoxious, but it does not follow the music which hints to me that its unintentional. so i will keep it because u say it's ok. You focus too much on the partial patterns
00:41:609 (41609|0,41899|0,42189|0,42479|0,42769|0,43059|0) - You do the same here but it's not following the song at all, this would actually be really cool to play if it was on the right beats (i.e 1 1 1 1 4 4 4 4 1 1 1 1 || but instead you have 1 1 1 1 1 4 4 4 4 4 4 which is just not following it at all) will those players really have time to count how many on 1 how many on 4?

00:43:059 (43059|3,43348|3,43638|3,43928|3,44218|3,44508|3,44798|3,45088|3,45377|3,45667|3,45957|3,46247|3,46537|3) - Random extremely long anchor. This is completely unrankable and does not fit the song at all. hey if 1/1 is called anchor, then what is not an anchor?

00:49:073 (49073|1,49146|0,49291|1) - Awkward minitrill
00:49:363 (49363|2,49435|3,49580|2) - ^
00:49:653 (49653|1,49725|0,49870|1) - ^ same as before
00:50:160 (50160|0,50233|2,50305|0,50450|3,50522|1,50595|3) - Why switch patterns here for no reason and then go back to the previous patterning. Either way the way this is patterned should be how this section is patterned throughout. because it is boring to keep the same
00:50:812 (50812|1,50885|0,51030|1) - Awkward Minitrill
00:51:102 (51102|2,51319|2) - ^ same
00:51:247 (51247|0,51319|2,51392|1,51464|3,51537|0,51609|2,51682|1,51754|3) - Calls back to my previous point at 00:09:580 (9580|1,9653|2,9725|0,9798|3) - 1324 is acceptable, i swear to you
00:53:059 (53059|2,53493|2) - Bad transition. Repattern so that this 00:52:914 (52914|3,53059|2) - goes 3, 4 so long distance plz dont care too much

00:50:522 (50522|1,50812|1,51030|1,51392|1,51682|1,51972|1,52262|1,52479|1,52769|1) - Insanely long anchor that makes no sense. as my previous point goes

00:54:363 (54363|3,54363|1) - Would mark these loud claps with hands. papapapapapapa
00:57:841 (57841|2,58131|2) - Exiting this LN is uncomfortable. 1/2 distance rest is enough
01:02:189 (62189|2,62262|0,62334|2) - Awkward minitrill same
01:10:885 (70885|3,72044|3) - Forgot about the 4th column here. an obvious sound needs to be emphasized
01:26:827 (86827|1,86827|0,86972|2,86972|3,87117|3,87117|0,87117|1) - This pattern is awkward, change into [12]-[3]-[124] it doesnt matter in this bpm

01:27:986 (87986|2,87986|3,88131|0,88131|1,88276|3,88276|2,88276|0) - ^ ^

01:42:189 (102189|0,102189|2,102189|3) - Why use a hand here when for the exact same sound you use a jump earlier? ask the HSer
01:56:102 (116102|1,116102|3,116102|0) - ^ (this is copy and pasted from the one before it lol)
01:59:291 (119291|1,119291|3) - Would still mark these loud claps with hands.
02:00:450 (120450|2,120450|1) - ^
02:01:609 (121609|2,121609|0) - ^
02:03:928 (123928|1,123928|3) - ^
02:05:088 (125088|2,125088|1) - ^
02:06:247 (126247|0,126247|2) - ^ ask HSer

02:07:551 (127551|1,127624|2,127696|1) - awkward minitrill. said before
Though no change, thanks for taking a look at our map ;)
DDMythical

Tofu1222 wrote:

DDMythical wrote:

1 / 2 / 3 / 4

[box=Hyper]

00:13:059 (13059|1,13204|2,13348|1,13493|2) - Awkward minitrill does this trill really influence those players in such low bpm dude?

207 is not a low bpm, this is a pretty high bpm

00:20:595 (20595|2,20667|1,20740|3,20812|2,20885|1) - Re-pattern this so that it includes the use of the left column, there isn't any layering or pitch relevancy being used in this mapset so there is no reason to just ignore a column like that. it doesnt really matter a lot. now the pattern is nice

Its kinda noticable when playing.

00:29:725 (29725|1,29870|1) - These two are not remotely the same pitch. why make them into a jack? no they are the same

They aren't. Listen to it on 25% and you can clearly hear one is lower than the other.

00:41:609 (41609|0,41899|0,42189|0,42479|0,42769|0,43059|0) - You do the same here but it's not following the song at all, this would actually be really cool to play if it was on the right beats (i.e 1 1 1 1 4 4 4 4 1 1 1 1 || but instead you have 1 1 1 1 1 4 4 4 4 4 4 which is just not following it at all) will those players really have time to count how many on 1 how many on 4?


They're not going to be counting the notes on each column, but its noticable when the anchor is not following the drum beat to-measure. It doesn't feel like you're following the song as accurately as you can be, If you were just to change the map to 1-1-1-1-4-4-4-4-1-1-1-1 it would be much more fun in my opinion.

00:43:059 (43059|3,43348|3,43638|3,43928|3,44218|3,44508|3,44798|3,45088|3,45377|3,45667|3,45957|3,46247|3,46537|3) - Random extremely long anchor. This is completely unrankable and does not fit the song at all. hey if 1/1 is called anchor, then what is not an anchor?


This isn't responding to my point atall? This is a column-stack or an anchor (i guess) and is very awkward to play; the song does not call for it either.

00:50:522 (50522|1,50812|1,51030|1,51392|1,51682|1,51972|1,52262|1,52479|1,52769|1) - Insanely long anchor that makes no sense. as my previous point goes


It's still an awkward anchor in a stream.

00:54:363 (54363|3,54363|1) - Would mark these loud claps with hands. papapapapapapa

what? that isn't responding to my point atall.


01:42:189 (102189|0,102189|2,102189|3) - Why use a hand here when for the exact same sound you use a jump earlier? ask the HSer
01:56:102 (116102|1,116102|3,116102|0) - ^ (this is copy and pasted from the one before it lol)
01:59:291 (119291|1,119291|3) - Would still mark these loud claps with hands.
02:00:450 (120450|2,120450|1) - ^
02:01:609 (121609|2,121609|0) - ^
02:03:928 (123928|1,123928|3) - ^
02:05:088 (125088|2,125088|1) - ^
02:06:247 (126247|0,126247|2) - ^ ask HSer


The hitsounder shouldn't affect your mapping atall -- you can just get hitsounds re-applied. That isn't a reason to ignore a point.
Though no change, thanks for taking a look at our map ;)
you're overlooking all of my points, I need to word them better sorry. I've gone over your points and re-explained.
Topic Starter
Spy

DDMythical wrote:

Mod response; response.

Only going to go through leggendaria for the missing notes, ghost notes and consistency problems. I'm not doing this to DQ your map or because I hate you in the slightest. I'm doing this so that the quality of this map improves; It's a fun map -- it's just got some general errors.

RESPONSES TO RESPONSES
This time I will go over your responses to problems. I will not point out errors in patterning but rather errors in consistency and hand balance.

Your response came off as really aggressive towards me as a person rather than my mod, I would not mind at all if you were aggressive at my modding style but instead you have targetted me with comments such as "It that based on your skill to say that? Sorry but no offense." and "If I just make some changes here, I guess you will still say bad trill here, so I have no idea how you want it be." Aggressive? Sorry you must be kidding I think. I have replied them in kindest way. At least I didn't use awful words while replying I think. In the other hand, I only see lots of complaints in the mod such as unfun, awkward, or bad without reasons. I don't think that will makes your words have sense there. Instead, I think they are complaints.

I'd like to complain about some of the reasons you deny my points. For example:

02:06:682 (126682|2) - Why on earth is this on column 3? It should be on column 2 for so many reasons (Hand balance, column density, columnstacking, pitch relevancy, layering -- wait, that's every reason.) No, I think put in column 3 is much better.

This provides no reason for why you deny my mod. Generally in a mod response you should give reasons why you deny or accept specific parts of the mod but here you have provided no counterpoints to my point. Reason: just like previous patterns I did like 00:12:334 (12334|2,12334|3,12334|0,12479|2,13493|0,13493|3,13493|2,13638|2,15233|0,15233|3,15233|2,15377|2) - , I think it is already fine, I don't really understand why you can even preoccupied with the single note. Talking about only one note for balance? That makes no sense for me.

" I don't think so, this is a part that I discussed with BN, and we both think it is fine."
The BN and you is not everyone. My problem with it is that it is not consistent. If it was just a solid trill throughout it would be fine, but towards the end it branches off into two minitrills while the song stays exactly the same (omitting a slight rise in pitch)
Yes, BN and me are can't be mean everyone. However, you are not. I didn't see any players complaint this part except you, so if follow your logics, you're not able to mean everyone. Am I correct? Of course not.
So the same point, while we discussed this part, we did testplay for make sure if it is fine. You must understand, as a mapper, we always have to testplay our maps for make sure the map is fine or not.
Anyway, the pattern was the best solution for the part in final discussion, so I don't think I have to adjust more for that.



"No, I won't. I did many changes for this part, and this is the best pattern for me to use them here."

Just because you have changed it before doesn't mean its perfect. Here's a way you could re-pattern it that makes it retain the style of mapping (minitrills) while removing unorthodox anchors. (https://osu.ppy.sh/ss/8504177) (With drawn on layering explaination: http://i.imgur.com/EFEAYdY.png -- Red is a trill, blue is a chord, Green is a special note that follows the song when it breaks from its own drum beat) [This is subjective -- In my opinion it makes more sense and is much more fun to play; Which should be ideally what you are aiming for with your maps -- the enjoyment of other players.)
To follow your logic from previous mod, I personally think they are awkward jacks. and doesn't work here. Why should I add more notes for trill here and make my map to be messy? Also, you obviously didn't get what I followed here, it is not a problem between FUN or UNFUN here. The definition of fun is not defined by you, you must understand that, so that means, when you think something is fun, other people may not think so. Instead, when you think a stuff is unfun, other people may not think so. In the end, I don't even think this is necessary to change.

"01:57:841 (117841|1,117914|2,117986|1) - I'll give this one a pass since it fits the music.But I will not."

Here I don't think you read my point, I was saying that the use of minitrills in that sense is acceptable as it follows the music (subjectively.) You have responded by saying that you don't find that part of the map ok? I think this could just be a common misunderstanding. Sorry for misunderstanding then. However, I don't think this needs to be pointed out, it is just a normal part instead of a highlighted part.

"I prefer 3 anyway, it is obvious better than put in column 2."

It is obviously better is not really a helpful response to this mod. I suggested it as column 2 because column 2 is largely empty for this section and I think the map would play nicer if you spread it across all columns. I have my choice, the parts you mentioned are just for single notes, that doesn't make sense for me and I have to change them. Your range of empty is really shorter than I thought.

"Stop mentioning unfiun in your mod for a reason to ask me to change, please."

Generally you should want your maps to be the most fun as possible so that players replay them and enjoy them having a leaderboard. With a response like this it's coming off as if you just want maps ranked so that your maps are ranked. Fun or not fun is not a reason for mappers to change/improve when the map is already in qualified state. Of course if you mention it in pending state, it is fine. People mod a map after it qualified mostly for serious issue or unrankable issues here. So it was the reason I say unfun is not a reason for me that I should change them. Besides, I think they are fun for me, also I asked some players for testplaying, they also think it is fun, so where is the existence of unfun here?

" I have no words to say. http://i.imgur.com/c554A5B.jpg"

Just because someone SS'd the map (RE: One of the best acc players in the world) Doesn't mean that a sudden spike in difficulty isn't going to trip up players unfairly at the end of the map. Now again, https://imgur-archive.ppy.sh/DQyqQka.jpg Except the best acc player you mean, are other 2 players best acc players? I don't think so, it still shows the map is able to FC and SS.

posting throughout your mod is quite disrespectful to me when I put hours of effort into modding these maps to help you. Oh my, I swear I didn't mean to disrespect you, but did you check the both part when I post this image? First one is [12][34] end of [124], and you point [4] and [4] is an awkward jack. It is common in many maps, I don't get why it is a big problem for you? And you said the end kills many players who are going to FC or SS. However I still see many players FC the map, so obviously your words didn't make sense here.

OBJECTIVE MOD
Nothing in here is related to your patterning or mapping style, This is just pointing out ghost notes and missing notes (along with snares being inconsistenly mapped)

00:36:464 (36464|2) - A note is missed here when following the vocals. -- You do the exact same sound correctly at 01:34:508 (94508|3,94508|1,94580|2,94653|3,94653|1,94653|0,94725|2). This is a consistency issue where two of the same sounds are mapped to different rhythms. Both are different melody. First one, 00:36:464 - the sound was at 00:36:392 - and just a bit longer until 00:36:464 - , as the result, I think I should not put the not here. About 01:34:508 - , there is a main melody with the previous melody you mentioned here, it is why, but it doesn't have the sound like 00:36:464 - here.

02:07:406 (127406|2) - A snare is mapped to a single here. There doesn't appear to be any reason when just before it a snare (and a lighter one at that) is mapped to a double (referring to 02:07:117 (127117|0,127117|2) - ) (If you want a way to integrate a snare without causing an anchor on column 4; consider doing 02:07:117 (127117|2,127189|1,127262|3,127334|0,127406|2,127479|1,127551|3,127624|2) - is a part, 02:06:537 (126537|2,126682|2,126899|0,126972|3,127117|0) - is vocal, I don't think something is wrong here. You obviously didn't get what I followed here.

01:39:653 (99653|2,99725|1) - This triplet is mapped to no sound. (Ghost notes) Vocal, just they are lighter than you thought.

02:02:624 (122624|3) - This is also a ghost note. Bass, actually I didn't want to add a note here. Since the BPM is high, I think add one more note will better to play than leave an empty here.

02:06:682 (126682|2) - This isn't snapped to the right measure. (Listen on 25% or similar and you'll hear its extremely off.) It was for bass here. I thought it could also mean for a vocal here. Hm, but I agree it was a bit off. However, it still got snapped for the bass I followed. I don't think it need to adjust.
I think I have explained enough, also I think if you really want to help, you must consider your word usages when you doing a mod for a map.
To see your comments in disqus, "Is he allow to rank anything now" and your mods with more aggressive words. I personally don't think you're coming to help me. However, I still check your mods one by one for make a clarification why I do this, why I didn't do that.
Besides, for

DDMythical wrote:

Map absolutely riddled with problems, no idea how this is getting past BNs.
Should I mark your words as aggressive for disrespecting BN's and my efforts on this map?
Just reconsider your wording and your behaviors to make your points make sense then, please.
DDMythical
At this point you're just admitting theres problems in the map but refuse to call a DQ on it.
Topic Starter
Spy
If reject your points means that, then I got no words to say. Also you're making me to forced those mods. Should I call it Nazi mod?
One more, I have explained all of my points in your mods, instead you're making me feel you just want to make the map dq due to you don't like it or it is not your taste.
Otosaka-Yu
Say some personal thoughts, you did not mention some good suggestions for this map, just as Spy said you just chose something you think is uncomfortable, and there are no practical suggestions. I think these things are subjective, most of the situation is objective, I think you should take a good look at this map of the order of objects placed, so.
Shima Rin

DDMythical wrote:

1 / 2 / 3 / 4

Hyper
00:13:059 (13059|1,13204|2,13348|1,13493|2) - Awkward minitrill does this trill really influence those players in such low bpm dude?

207 is not a low bpm, this is a pretty high bpm

however this is only 1/4, not like 1/6 or 1/8. It is acceptable for this

00:20:595 (20595|2,20667|1,20740|3,20812|2,20885|1) - Re-pattern this so that it includes the use of the left column, there isn't any layering or pitch relevancy being used in this mapset so there is no reason to just ignore a column like that. it doesnt really matter a lot. now the pattern is nice

Its kinda noticable when playing.

the thing is, u may notice that before and after this small section there are notes on the leftmost column, which will not really let players feel kind of emptiness cuz this section lasts not too long. If something is longer than like half or one bar, I will decide to change it.

00:29:725 (29725|1,29870|1) - These two are not remotely the same pitch. why make them into a jack? no they are the same

They aren't. Listen to it on 25% and you can clearly hear one is lower than the other.

KK's diff is arranged in the same way. I would like to keep too. What's more, although there is difference( yep i can grasp your idea), the difference is not big enough to be needed to note that out by putting them in different column ;)

00:41:609 (41609|0,41899|0,42189|0,42479|0,42769|0,43059|0) - You do the same here but it's not following the song at all, this would actually be really cool to play if it was on the right beats (i.e 1 1 1 1 4 4 4 4 1 1 1 1 || but instead you have 1 1 1 1 1 4 4 4 4 4 4 which is just not following it at all) will those players really have time to count how many on 1 how many on 4?


They're not going to be counting the notes on each column, but its noticable when the anchor is not following the drum beat to-measure. It doesn't feel like you're following the song as accurately as you can be, If you were just to change the map to 1-1-1-1-4-4-4-4-1-1-1-1 it would be much more fun in my opinion.

it wont add fun but only make you feel that' oh this looks nice and neat so i like it', but the thing is, the current pattern is neat enough for me, and it is coherent so actually i dont wanna break the sequence off. If u can try to look into the pattern in a whole rather than dissect them into each column u will find it better



00:43:059 (43059|3,43348|3,43638|3,43928|3,44218|3,44508|3,44798|3,45088|3,45377|3,45667|3,45957|3,46247|3,46537|3) - Random extremely long anchor. This is completely unrankable and does not fit the song at all. hey if 1/1 is called anchor, then what is not an anchor?


This isn't responding to my point atall? This is a column-stack or an anchor (i guess) and is very awkward to play; the song does not call for it either.

I mean, if a few notes on the same column has 1/1 distance, like this part, can it be called ANCHOR? Anchor refers to those which will actually largely influence the playing experience of the players. However, here it is not so needed to be changed, cuz in this BPM for 1/1, they actually have enough time for players to get prepared. And this is HYPER diff, which imo players playing this are already making their first step to advanced players. So this will not really add too much difficulty for them

00:50:522 (50522|1,50812|1,51030|1,51392|1,51682|1,51972|1,52262|1,52479|1,52769|1) - Insanely long anchor that makes no sense. as my previous point goes


It's still an awkward anchor in a stream.

My previous point

00:54:363 (54363|3,54363|1) - Would mark these loud claps with hands. papapapapapapa

what? that isn't responding to my point atall.


01:42:189 (102189|0,102189|2,102189|3) - Why use a hand here when for the exact same sound you use a jump earlier? ask the HSer
01:56:102 (116102|1,116102|3,116102|0) - ^ (this is copy and pasted from the one before it lol)
01:59:291 (119291|1,119291|3) - Would still mark these loud claps with hands.
02:00:450 (120450|2,120450|1) - ^
02:01:609 (121609|2,121609|0) - ^
02:03:928 (123928|1,123928|3) - ^
02:05:088 (125088|2,125088|1) - ^
02:06:247 (126247|0,126247|2) - ^ ask HSer


The hitsounder shouldn't affect your mapping atall -- you can just get hitsounds re-applied. That isn't a reason to ignore a point.

For the HS, i would like to ensure the consistency of HS with other diffs, so actually I tend to keep unless the owner of this mapset would like to change this part for all diffs too. Taking a brief look, I also believe that the current HS is good.

Though no change, thanks for taking a look at our map ;)

Some suggestions for you: if you really wanna make our mapsets better sincerely, I am glad. However, your mods are indeed subjective. I understand these points are often worth noted by BNs (anchor, trills and so on), but they have to be dealt with in particular sections in particular mapsets. It is important for you to estimate the suitability of the patterns in some maps. In this map, because of mostly 1/4 spacing, it is no need to worry about patterns that largely influenced people's playing experience. I have tested and asked for testplays many times before, and I also prevented those patterns that will be too annoying. Also one thing to note, for this song, the snares and kicks are heavy, so for somewhat reason placing a few of them in the same pattern will really make players feel much more fun. Imo, as long as the patterns of some place is not too controversial, like you know minitrills in 250+bpm lol, they will be acceptable. Pattern consistency is not the most important thing to pay attention to, but the players' experience stresses the most.

Oh for another reason why your mods deem not welcoming among some of us is that, you seem to kind of forcing us to remap most of our maps, which is not a good idea. I hope after this series of events you can at least grasp something valuable for your future modding life. KK and Spy are nice guys. I am a new mapper but if you ask for help I will be willing to do so as well.

Seeing that you comment on the mapset page for some kind of biased opinions, I am quite sure that you, at least, have incorporated some of your personal emotions into this mod. So acutally mods are not for this purpose lol. Spy makes lots of efforts for this map, and this map has been certified by two another BNs. If you really have any useful and also urgent mods, I believe most of us would be willing to accept, but not this kind of sudden mods that go after qualification process. ;)
juankristal
Tofu1222:

Even though I do agree with some of your points I feel it's important to mark something for you to know (as apparently you are a new mapper so I imagine new to the system as well). The qualified section is exactly here for this reason, to give exposure to your map so more people gets to give input and feedback to make it better. Otherwise the qualified section doesn't really make much sense. So people has to stop being too defensive while in this state because it's the exact main reason why it exists.

If not then maps would just got instant ranked instead!

So then, even though DDM might come up a bit ruder that what he could actually attempt to be he is just playing the role of the community and trying to fix what in his eyes is not suitable. The fact that 2 BNs approved this doesn't mean the map is perfect and it will likely never be (any map really not just this one). But it's about finding an agreement. Even myself as a BN ended up showing some input into this and Spy managed to answer to me.

So don't be discouraged to apply some stuff if you feel his reasons are valid, the map will likely get requalified immediately after the changes by FC and KK.

Edit: Tho remember that saying that something plays better because "X person says so" its not a good argument so always have reasons for every single note of your map and you will have no problems.
DDMythical

Tofu1222 wrote:

DDMythical wrote:

00:54:363 (54363|3,54363|1) - Would mark these loud claps with hands. papapapapapapa

what? that isn't responding to my point atall.
You didn't respond to my point again. Please respond to the mod I put effort into.

Tofu1222 wrote:

Some suggestions for you: if you really wanna make our mapsets better sincerely, I am glad. However, your mods are indeed subjective. I understand these points are often worth noted by BNs (anchor, trills and so on), but they have to be dealt with in particular sections in particular mapsets. It is important for you to estimate the suitability of the patterns in some maps. In this map, because of mostly 1/4 spacing, it is no need to worry about patterns that largely influenced people's playing experience. I have tested and asked for testplays many times before, and I also prevented those patterns that will be too annoying. Also one thing to note, for this song, the snares and kicks are heavy, so for somewhat reason placing a few of them in the same pattern will really make players feel much more fun. Imo, as long as the patterns of some place is not too controversial, like you know minitrills in 250+bpm lol, they will be acceptable. Pattern consistency is not the most important thing to pay attention to, but the players' experience stresses the most.
I completely agree with this. Fun is -- however -- subjective.

Tofu1222 wrote:

Oh for another reason why your mods deem not welcoming among some of us is that, you seem to kind of forcing us to remap most of our maps, which is not a good idea. I hope after this series of events you can at least grasp something valuable for your future modding life. KK and Spy are nice guys. I am a new mapper but if you ask for help I will be willing to do so as well.
KK is completely chill but spy isn't really listening to my mod atall. He seems to think I am targetting him even though I am explicitly stating points against the map and not him.


Tofu1222 wrote:

Seeing that you comment on the mapset page for some kind of biased opinions, I am quite sure that you, at least, have incorporated some of your personal emotions into this mod.
Being completely unbiased is impossible.


Tofu1222 wrote:

and this map has been certified by two another BNs.
Doesn't make it free of problems. The point of qualified is for users to check through the map for problems so that it is in a near-perfect state quality wise before ranked.

[quote="Tofu1222"but not this kind of sudden mods that go after qualification process. ;)[/quote]

Once again, That is the point of qualified. BNs will re-qualify this after some slight snapping error fixes (which are objective, some notes are not snapped to the beat and spy has admitted that) You can't just ignore them and throw it into ranked because that goes against exactly what qualified is for. I'm not deleting your map out of existance or something so i have no idea why everyone is so reluctant to refine their maps (objectively, ignoring my pattern choices)
Otosaka-Yu
DDMythical:
You will say that fun is subjective, but I have just said, most of the situation is objective, because you have a personal idea to make the whole map back, you have not thought about why this map will be Ranked If this map is really as bad as you said, why it will be recognized by the two BNs? I think you are such a performance that does not have any use. Most of this arrangement is the same as the other place map, and Spy is exactly what he thinks, and I think that Spy has been seriously considered before you point out some minor mistakes. Some of the ideas you think is close to the perfect does not exist, not a map is perfect, according to your reform in the end can change to what time to be close to the perfect? There is no need to continue to struggle.
DDMythical

Suzuki_1112 wrote:

DDMythical:
You will say that fun is subjective, but I have just said, most of the situation is objective, because you have a personal idea to make the whole map back, you have not thought about why this map will be Ranked If this map is really as bad as you said, why it will be recognized by the two BNs? I think you are such a performance that does not have any use. Most of this arrangement is the same as the other place map, and Spy is exactly what he thinks, and I think that Spy has been seriously considered before you point out some minor mistakes. Some of the ideas you think is close to the perfect does not exist, not a map is perfect, according to your reform in the end can change to what time to be close to the perfect? There is no need to continue to struggle.
Did you know that BNs can make mistakes sometimes? the point of qualified is to point out potential issues in the map before it is ranked. Shouting at me and calling me useless is just irritating and you're targetting me instead of my mod which is just being a dick.
Topic Starter
Spy
I don't want to see any argument here.
Please out, and stop using rude words.
DDMythical

Spy wrote:

.
Please out, and stop using rude words.
you called me a nazi
Murasame

DDMythical wrote:

Spy wrote:

.
Please out, and stop using rude words.
you called me a nazi
He called that on your mod not you, besides nobody even care about what you are being called and all you have to do is talk politely
Also let me remind you that mappers have the right to reject any mods that they want to and forcing other people to apply your mods isn't how it works in OSU
Raveille
Goddamnit everyone calm down. I don't think throwing offensive words at each other is creating any sort of progress.

If this escalates things are going to be nastier so let's cool this off.
Akasha-
I'm calling all of you just chill out and stop posting arguement discussion where it should be in PM
I don't have time to look all of the posts but here is the thing:

@DDM: Sometimes, it's not the best to just post and forces the mapper to change to what is in your thought, what we called that's suggestion, not unrankable issues, where you find it's uncomfortable to you, but not to other, but if it was, it's another different story. But it doesn't and prove that someone can SS the map easily without any hard time.
And with that, suggestion is just suggestion, in your opinion, it's good to you, and you think it may help the mapper to make it better, but to the mapper, is it helpful to him? What I want to say is, everyone got their own opinions and independence mind, you can't just forces them to have the same opinion with you, it may bad as you look but it may good to other.

If Spy already replied and spoke out the reason why and should why, and shouldn't why to change/not change this part, it's his will to keep, he has reason to keep it as long as the map is valid and follow the RC completely. This is where to understand each other.
And don't say offended words when you want to help the mapper, it just make the situation worse. Simple as it's, people will treat each other better if you don't start an arguement with offended words.

So, I don't want another discussion where you guys host up a drama right here, please, this game don't have enough drama for you? Thank you.
Feerum
Hello everyone.

This Map got reported for a Disqualify. After looking into the beatmap i must agree with some mentioned points.
Let's get right into it!

[General]
The biggest issue is. The offset is indeed wrong. Me and Blocko did both looked at it closely and we came to the conclusion that 1328 would be the best offset for this beatmap.
It's not so good audible with the custom hitsound used in the Map, but when i changed it to normal-hitnormal default i can hear it very clear that the notes come a bit too early.
Note: I modded the beatmap with the new offset. So please change the offset before you start looking into my mod to have the timestamps correct!

As next. The difficulty names can not stay like this. Custom diff names are allowed but only if the full set uses custom diff names. Here only the Hyper and Another have a custom diff name.
While i can understand that Kuo's difficult name is related to games overall, Tofu's isn't.

I see here two ways: Either you use simple difficult naming like "Normal, Hyper, Another, Leggendaria"
Or you make the complete difficult naming into custom. Keep in mind that the represented difficulty must still be recognizable.

[Leggendaria]
Okay let's talk about pattern.
While i'm overall fine with the pattern, i think you could definitely improve them with some of the suggestion either from DD or juan.

My issues are that some notes are no sound or are wrongly snapped.

My first suggestion is that you should add a note here 00:05:748 - . While the drum is a bit hard to recognize, it does exist when you listen really closely. Therefore this is just a random break in stream pattern. 00:06:038 - This one is okay. Here are definitely no drum sound.

00:07:777 - and 00:08:067 - are once again pretty random breaks.

00:21:183 (21183|1,21472|2) - Here i would suggest you to jack these pattern with the previous hand pattern. Means 00:21:038 - and 00:21:327 - . To keep the style you followed in this part. Could look like this:

00:23:212 (23212|1) - Same goes for this one. The best solution i see here is to move 00:23:212 (23212|1,23356|2) - both one column to the right and then you can CTRL+H these here 00:23:501 (23501|2,23646|1) -

00:24:154 (24154|2,24299|2,24443|1) - These 3 notes are Ghost Notes. They doesn't follow any sound. The 1/4 sound begins later.
Please delete 00:24:299 (24299|2,24443|1) - . Then you can move 00:24:154 (24154|2) - down to 00:24:009 - because here is a 1/4 sound. The vocal.

00:30:458 (30458|1) - According to how you mapped here this one should be jack with the previous jump. But that's rather optional.
00:33:646 (33646|1,33791|2) - Here i suggest you to move both one column to the right to keep up with the jack pattern.

Well, i won't mention all now but as you see there is some improvement possible!

00:46:642 (46642|1,47221|3) - These two notes are 100% Ghost Notes. I asked Blocko if he can hear something because sometimes i tend to overhear it but he also could confirm me that there is no sound. So please delete these.

00:49:226 (49226|2) - Would suggest to delete this one. There is a "s" vocal to hear, but it's so hard to recognize because it seems that you followed here the snare pattern.

00:50:168 - Did you forgot a Note here or is this 00:49:878 (49878|0,49878|1) - chord here random?

//00:53:719 - Too bad you didn't use SV's here. Would be soooo great. But everyone how he likes. It's your map :D

02:06:690 (126690|2,126907|0,126980|3) - These 3 Notes are wrongly snapped. It's pretty clear that you want to catch vocal. What else? Nothing to hear. To have the most accurate snap for these notes. Please move 02:06:690 (126690|2) - 1/8 line up to 02:06:726 - .
02:06:907 (126907|0,126980|3) - And these two please move 1/12 line down, to 02:06:883 - and 02:06:956 - .

That's all for this diff. As you see some things need to get fixed here.

[KK(NOOB)'s AnotherGamer]

00:28:356 (28356|1,28646|2) - Please remove these notes. There is no 1/4 sound. Like in Leggendaria diff.
00:28:936 (28936|0) - This one is a Ghost Note. No 1/4.
00:45:313 (45313|1) - Another Ghost Note The 1/4 vocals begin from here 00:45:530 - . Not earlier.

01:10:168 - You could add here a 1/2 LN. The sound you follow with your LNs is also here to hear. Not very audible but it exist that's why i leave the decision to you.

01:47:197 (107197|3,107487|2,107922|2) - And these notes are once again Ghost Notes. No 1/4 sound here.
01:48:501 (108501|0,108791|2) - Same goes for these here

Nothing more to say here. Just several Ghost notes.

[Tofu(Love Dubstep)'s Hyper]
Really nice diff. The only problem i have are 02:06:690 (126690|2,126907|1,126980|3) - . Like in leggendaria. If you follow the vocal these are wrong snapped.
Move 02:06:690 (126690|2) - 1/8 up and 02:06:907 (126907|1,126980|3) - 1/12 down.

[ExNeko's Normal]
Nothing to say! I am not a fan of 1/4 pattern in the lowest difficulty but since this is a Normal and not an Easy i am fine with them. Nothing to say.
Good job!

--

So. As you can see there is stuff that needs to get fixed in several diffs. Also the difficult naming and offset. Maybe take another look in the mods of juan and DD. DD came indeed with a bit harsh wording but some suggestion could be helpful to improve this map.

With this being said. I disqualify this beatmap for now.
DoNotMess
ok im trying to make this map better (honestly speaking, it could be a lil more better and fun "in my opinion" but i will just point out only 1 more thing that bugged me after trying 1 more time)
leggendaria
01:11:175 (71175|1,71319|2,71464|0,71464|3,71609|1,71754|3) - why no ln for the dubstep like in 00:47:986 - and 01:06:247 - and so on, u get my point..
Akasha-
Fixed, thank you for modding
Better I recheck hitsound later
+8 is too much

fix
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 89443
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.215199

[Metadata]
Title:BroGamer
TitleUnicode:BroGamer
Artist:USAO
ArtistUnicode:USAO
Creator:Spy
Version:KK(NOOB)'s AnotherGamer
Source:beatmania IIDX 24 SINOBUZ
Tags:BEMANI KONAMI SUPER ULTIMATE HYPER CORE trap 男の娘 雷振流 忍々七鍵伝 Kuo Kyoka Tofu1222 ExNeko
BeatmapID:1304319
BeatmapSetID:617846

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Sample,9435,0,"drum.wav",45
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Sample,31030,0,"hihat.wav",45
Sample,32479,0,"hihat.wav",45
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Topic Starter
Spy

Feerum wrote:

Hello everyone.

This Map got reported for a Disqualify. After looking into the beatmap i must agree with some mentioned points.
Let's get right into it!

[General]
The biggest issue is. The offset is indeed wrong. Me and Blocko did both looked at it closely and we came to the conclusion that 1328 would be the best offset for this beatmap.
It's not so good audible with the custom hitsound used in the Map, but when i changed it to normal-hitnormal default i can hear it very clear that the notes come a bit too early.
Note: I modded the beatmap with the new offset. So please change the offset before you start looking into my mod to have the timestamps correct!

As next. The difficulty names can not stay like this. Custom diff names are allowed but only if the full set uses custom diff names. Here only the Hyper and Another have a custom diff name.
While i can understand that Kuo's difficult name is related to games overall, Tofu's isn't.

I see here two ways: Either you use simple difficult naming like "Normal, Hyper, Another, Leggendaria"
Or you make the complete difficult naming into custom. Keep in mind that the represented difficulty must still be recognizable.

[Leggendaria]
Okay let's talk about pattern.
While i'm overall fine with the pattern, i think you could definitely improve them with some of the suggestion either from DD or juan.

My issues are that some notes are no sound or are wrongly snapped.

My first suggestion is that you should add a note here 00:05:748 - . While the drum is a bit hard to recognize, it does exist when you listen really closely. Therefore this is just a random break in stream pattern. 00:06:038 - This one is okay. Here are definitely no drum sound.

00:07:777 - and 00:08:067 - are once again pretty random breaks.

00:21:183 (21183|1,21472|2) - Here i would suggest you to jack these pattern with the previous hand pattern. Means 00:21:038 - and 00:21:327 - . To keep the style you followed in this part. Could look like this:

00:23:212 (23212|1) - Same goes for this one. The best solution i see here is to move 00:23:212 (23212|1,23356|2) - both one column to the right and then you can CTRL+H these here 00:23:501 (23501|2,23646|1) -

00:24:154 (24154|2,24299|2,24443|1) - These 3 notes are Ghost Notes. They doesn't follow any sound. The 1/4 sound begins later.
Please delete 00:24:299 (24299|2,24443|1) - . Then you can move 00:24:154 (24154|2) - down to 00:24:009 - because here is a 1/4 sound. The vocal.

00:30:458 (30458|1) - According to how you mapped here this one should be jack with the previous jump. But that's rather optional. I think it is fine, keep.
00:33:646 (33646|1,33791|2) - Here i suggest you to move both one column to the right to keep up with the jack pattern.

Well, i won't mention all now but as you see there is some improvement possible!

00:46:642 (46642|1,47221|3) - These two notes are 100% Ghost Notes. I asked Blocko if he can hear something because sometimes i tend to overhear it but he also could confirm me that there is no sound. So please delete these.

00:49:226 (49226|2) - Would suggest to delete this one. There is a "s" vocal to hear, but it's so hard to recognize because it seems that you followed here the snare pattern.

00:50:168 - Did you forgot a Note here or is this 00:49:878 (49878|0,49878|1) - chord here random?

//00:53:719 - Too bad you didn't use SV's here. Would be soooo great. But everyone how he likes. It's your map :D I don't really think it needs.

02:06:690 (126690|2,126907|0,126980|3) - These 3 Notes are wrongly snapped. It's pretty clear that you want to catch vocal. What else? Nothing to hear. To have the most accurate snap for these notes. Please move 02:06:690 (126690|2) - 1/8 line up to 02:06:726 - .
02:06:907 (126907|0,126980|3) - And these two please move 1/12 line down, to 02:06:883 - and 02:06:956 - .

That's all for this diff. As you see some things need to get fixed here.

[Tofu(Love Dubstep)'s Hyper]
Really nice diff. The only problem i have are 02:06:690 (126690|2,126907|1,126980|3) - . Like in leggendaria. If you follow the vocal these are wrong snapped.
Move 02:06:690 (126690|2) - 1/8 up and 02:06:907 (126907|1,126980|3) - 1/12 down.


--

So. As you can see there is stuff that needs to get fixed in several diffs. Also the difficult naming and offset. Maybe take another look in the mods of juan and DD. DD came indeed with a bit harsh wording but some suggestion could be helpful to improve this map.

With this being said. I disqualify this beatmap for now.
All fixed as wish. Thanks.

DoNotMess wrote:

ok im trying to make this map better (honestly speaking, it could be a lil more better and fun "in my opinion" but i will just point out only 1 more thing that bugged me after trying 1 more time)
leggendaria
01:11:175 (71175|1,71319|2,71464|0,71464|3,71609|1,71754|3) - why no ln for the dubstep like in 00:47:986 - and 01:06:247 - and so on, u get my point..
Yea, I did it, thanks.
Also, that is wobble bass, not something calls dubstep.
Critical_Star
Snap issue fixed and it is good to go again
Verniy_Chan
maybe.. set preview time on red line 01:29:299 - ?
so i can cleary hear vocal of "headshoot...
>w<
DoNotMess
i just hear "i like dubstep" and assume it is dubstep lul ;)
Akasha-

DoNotMess wrote:

i just hear "i like dubstep" and assume it is dubstep lul ;)
dubstep is a genre, not an actual sound sample
Topic Starter
Spy

Verniy_Chan wrote:

maybe.. set preview time on red line 01:29:299 - ?
so i can cleary hear vocal of "headshoot...
>w<
I will check it later and set it if it is good enough :) Thanks.
AncuL
In Leggendaria, i don't understand why both of the notes at 01:08:212 (68212|1,68936|1) - are here. Vocal? I do think the synths are more powerful than it. Also, there's only "tch" audible on 01:08:936 - while the vowel is audible on 01:09:009 - (tchonight? probably). If it isn't vocal, probably also rearrange the whole section on 01:07:704 - to match with the PR of the synth rather than the PR of the vocal.

In a side note, i feel like 01:39:081 (99081|2) - is 1/6 on 01:39:105 - , 01:57:559 (117559|3) - is 1/16 on 01:57:541 - , and 01:57:704 (117704|0) - is 1/12 on 01:57:680 - . I don't know about the other diffs but probably this also applies to them.
Topic Starter
Spy

AncuL wrote:

In Leggendaria, i don't understand why both of the notes at 01:08:212 (68212|1,68936|1) - are here. Vocal? I do think the synths are more powerful than it. Also, there's only "tch" audible on 01:08:936 - while the vowel is audible on 01:09:009 - (tchonight? probably). If it isn't vocal, probably also rearrange the whole section on 01:07:704 - to match with the PR of the synth rather than the PR of the vocal.

In a side note, i feel like 01:39:081 (99081|2) - is 1/6 on 01:39:105 - , 01:57:559 (117559|3) - is 1/16 on 01:57:541 - , and 01:57:704 (117704|0) - is 1/12 on 01:57:680 - . I don't know about the other diffs but probably this also applies to them.
At the first, I think vocal is one of feature in this part. It is the main reason I did those notes there. I admit it may be a bit messy for following synth and vocal both, however I would keep it for sure since I prefer vocal than synth here.
About those snaps, I believe it definitely not correct. Those timings you posted for correct snaps are obviously later than music.
Thanks.

DoNotMess wrote:

i just hear "i like dubstep" and assume it is dubstep lul ;)
The song is based on Frenchcore, so it still count to be Frenchcore, not dubstep.
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