wheres kencho tho
also why the 2nd k is capitalized? any source if there is
[Insane]
00:06:912 (4) - would just go with a triplet since 1/4 slider in slower part is lol
00:26:841 (3,4,5) - this makes the flow really meh because it flows really unintuitive for this very normal part.
http://osu.ppy.sh/ss/9335152 is something i would do,
https://osu.ppy.sh/ss/9335155 if u don't know what you would continue after this
00:30:377 (4) - is weird to play because focusing on the guitars when it's anime is smh not right to me. just put at 00:30:484 - to follow the vocal
https://osu.ppy.sh/ss/9335159 is how the pattern would be like
00:34:555 (1) - this overlap triggers me uguh how about doing just a normal pattern
https://osu.ppy.sh/ss/9335163 then 00:35:412 (2) - might be too far from the slider so something
https://osu.ppy.sh/ss/933516600:37:234 (4) - same as 00:30:377 (4) -
00:43:770 (3) - this drum sample is useless
00:51:698 (7) - finish sounds better tbh
00:52:984 - clap doesn't really fit because there's literally no sound but vocal, no clap and lower volume tbh also other diffs too
00:57:270 (3) - wheres a circle, there's a sound which is weak but still noticeable, and the rhythm currently is way too uncommon for this song generally might be too hard to play
01:07:555 (2) - moving this downward plays neater
01:11:627 - same as 00:57:270 (3) -
01:13:448 - circle here to make it more intuitive to play + to also remind 01:04:877 (7) - anyway this is still different from 00:59:198 (4,5,6) - which feels awkward to be inconsistent this way
01:18:591 - circleeee 01:04:877 (7) -
[Hard]
00:18:270 (4) - this jump unnecessarily makes the movement uncomfortable, as the rhythm is complicated enough the aiming wise should be easier a bit
00:24:270 (1,2) - I don't think making 00:24:698 - clickable is very nice decision in hard diff because also 00:24:912 (3) - is huge jump that i would nerf, 00:23:841 (6,1,2) - spacing between them also broken
00:25:555 (4) - uh
https://osu.ppy.sh/ss/933521800:29:198 - drum sample sounds off
00:30:484 (4) - parallel slider with 00:30:055 (3) - flows nicer and it makes spacing weird on 00:31:127 (1) - so nerf it if u applied
00:37:984 (1,2,3) - isn't even following the piano properly
https://osu.ppy.sh/ss/9335231 seems enough
00:42:055 (2,3) - this pause might cause misleading because of 00:36:270 (1,2) - would just do a 1/2 slider
00:56:841 (1,2,3,4) - and 00:57:698 (4,5,6,1) - the inconsistent spacing made me -_-
only 4 1/1 sliders in the kiai is shame
[Normal]
00:15:698 - too much connected rhythm, remove 00:18:912 (6) -
00:34:555 (4) - rly bad usage of straight sliders, should be like
https://osu.ppy.sh/ss/933525901:15:698 (3) - suddenly 45 degree slider is lol
https://osu.ppy.sh/ss/9335287 much better
01:23:412 - whistle
[Easy]
00:12:270 (1) - kinda tilted too much
00:19:127 (1) - ^
00:23:627 (2) - yeah i can understand you're trying to catch the strong piano but this rhythm might be unintuitive to play just follow the drum at 00:23:841 -
00:32:841 (1) -
https://osu.ppy.sh/ss/9335389 to have a triangle with 00:29:412 (1,2) - is nice
00:55:127 (3,4,5) - swap the rhythm, 00:56:412 - has more strong and important vocal
00:58:555 (3) - 01:05:412 (3) - 2/1 feels nicer to just have stable rhythm
01:08:841 (3) - swap the clap
01:10:984 - clap
01:15:698 (3) - swap the clap
01:23:412 - whistle