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Toyama Nao - Ima Koko

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Topic Starter
Dubturt

My Angel Kanan wrote:

#modreqs I'm not a bn but eyyyy

Easy
  1. 00:23:627 (2,3) - I'm not sure about this but this is too hard imo it's the only 1/2 rhythm in this diff so it feels out of place too imo would change 2 into a circle
  2. 00:18:698 (3) - maybe delete this to have more emphasis on 00:19:127 (1) ?
  3. 00:49:770 (1) - the actual long vocal starts on the red tick not on the white tick when you place a circle here 00:49:555 (4) - then It shouldn't be a problem because I saw this in different maps too but you don't have to place a circle here so noobs will recognize the spinner better
  4. 00:58:555 (3) - I would make this a 3/2 slider instead so it ends on the vocal the drum you have here 00:59:412 (4) - is less recognize able as the the vocal end
    ^ basically the same for the parts you use in this diff

a bit about the general settings when you want to have a better spread then i would do od6,5 for (2,5>4,5>6,5)
same for your insane would do od8 here same as karen's diff here because it seems a bit wired for me atleast

hope it helped gl
-fixed everything, also changed my top diff to od8 cause others also want it to be od8 so yea
thanks for the mod
Delis
wheres kencho tho

also why the 2nd k is capitalized? any source if there is
[Insane]
00:06:912 (4) - would just go with a triplet since 1/4 slider in slower part is lol
00:26:841 (3,4,5) - this makes the flow really meh because it flows really unintuitive for this very normal part. http://osu.ppy.sh/ss/9335152 is something i would do, https://osu.ppy.sh/ss/9335155 if u don't know what you would continue after this
00:30:377 (4) - is weird to play because focusing on the guitars when it's anime is smh not right to me. just put at 00:30:484 - to follow the vocal https://osu.ppy.sh/ss/9335159 is how the pattern would be like
00:34:555 (1) - this overlap triggers me uguh how about doing just a normal pattern https://osu.ppy.sh/ss/9335163 then 00:35:412 (2) - might be too far from the slider so something https://osu.ppy.sh/ss/9335166
00:37:234 (4) - same as 00:30:377 (4) -
00:43:770 (3) - this drum sample is useless
00:51:698 (7) - finish sounds better tbh
00:52:984 - clap doesn't really fit because there's literally no sound but vocal, no clap and lower volume tbh also other diffs too
00:57:270 (3) - wheres a circle, there's a sound which is weak but still noticeable, and the rhythm currently is way too uncommon for this song generally might be too hard to play
01:07:555 (2) - moving this downward plays neater
01:11:627 - same as 00:57:270 (3) -
01:13:448 - circle here to make it more intuitive to play + to also remind 01:04:877 (7) - anyway this is still different from 00:59:198 (4,5,6) - which feels awkward to be inconsistent this way
01:18:591 - circleeee 01:04:877 (7) -

[Hard]
00:18:270 (4) - this jump unnecessarily makes the movement uncomfortable, as the rhythm is complicated enough the aiming wise should be easier a bit
00:24:270 (1,2) - I don't think making 00:24:698 - clickable is very nice decision in hard diff because also 00:24:912 (3) - is huge jump that i would nerf, 00:23:841 (6,1,2) - spacing between them also broken
00:25:555 (4) - uh https://osu.ppy.sh/ss/9335218
00:29:198 - drum sample sounds off
00:30:484 (4) - parallel slider with 00:30:055 (3) - flows nicer and it makes spacing weird on 00:31:127 (1) - so nerf it if u applied
00:37:984 (1,2,3) - isn't even following the piano properly https://osu.ppy.sh/ss/9335231 seems enough
00:42:055 (2,3) - this pause might cause misleading because of 00:36:270 (1,2) - would just do a 1/2 slider
00:56:841 (1,2,3,4) - and 00:57:698 (4,5,6,1) - the inconsistent spacing made me -_-

only 4 1/1 sliders in the kiai is shame

[Normal]
00:15:698 - too much connected rhythm, remove 00:18:912 (6) -
00:34:555 (4) - rly bad usage of straight sliders, should be like https://osu.ppy.sh/ss/9335259
01:15:698 (3) - suddenly 45 degree slider is lol https://osu.ppy.sh/ss/9335287 much better
01:23:412 - whistle

[Easy]
00:12:270 (1) - kinda tilted too much
00:19:127 (1) - ^
00:23:627 (2) - yeah i can understand you're trying to catch the strong piano but this rhythm might be unintuitive to play just follow the drum at 00:23:841 -
00:32:841 (1) - https://osu.ppy.sh/ss/9335389 to have a triangle with 00:29:412 (1,2) - is nice
00:55:127 (3,4,5) - swap the rhythm, 00:56:412 - has more strong and important vocal
00:58:555 (3) - 01:05:412 (3) - 2/1 feels nicer to just have stable rhythm
01:08:841 (3) - swap the clap
01:10:984 - clap
01:15:698 (3) - swap the clap
01:23:412 - whistle
Topic Starter
Dubturt

Delis wrote:

wheres kencho tho lol i dont know, i asked him like last month then i got no answer (to be fair that was my 3rd time asking)

also why the 2nd k is capitalized? any source if there is this is my fault, im stupid i didnt really notice
[Insane]
00:57:270 (3) - wheres a circle, there's a sound which is weak but still noticeable, and the rhythm currently is way too uncommon for this song generally might be too hard to play -i dont understand this part, maybe you highlited the wrong object
-but i fixed the kiai jumps to have the same gap, (like adding the circles where you highlighted)

[Hard]

only 4 1/1 sliders in the kiai is shame shame
other things fixed, thanks again x4 Delis, (Kencho where you at)
Delis
mid
Delis
forgot the icon
Topic Starter
Dubturt
uwaaa thanks Delis !!!
Karen
uwaaa when
Topic Starter
Dubturt

Karen wrote:

uwaaa when
hard to find bn willing to check
Asuka_-
ヾ(。>﹏<。)ノ゙✧*。
Garden
General:
consider exchanging combo color 2 3, 1-2 3-4 looks kinda similar to each other and sometimes can be distracting

Easy:
00:27:698 (3) - 00:34:555 (3) - stopping at 00:28:341 - 00:35:198 - makes more sense to me, vocal + guitar there
01:01:984 (3,4,1,2,3,4) - long chains of 1/1 fail to indicate the variation in music, I would suggest turning 01:01:984 (3,4) - into a 3/2 reversed slider (cuz 01:02:627 - is also a quite important beat imo)
01:08:841 (3,4) - 01:15:698 (3,4) - same here

Normal:
00:49:555 (1) - you can do sth harder than easy here, https://puu.sh/ynLNO/929f6816d0.png for example

Hard:
00:54:270 (3,4) - etc. just suggestion, make'em a 1/1 slider follow the extended vocal better imo
00:57:698 - 00:59:412 - maybe add finish as well to follow the same pattern as 01:03:698 (1,4,1,4) -

Karen:
00:23:627 (7,8,9,10,1) - 可以搞个五连七连什么的?
rhythm game for real

Insane:
00:30:484 (4) - 00:37:341 (4) - consider nc for 3/4 gaps -> 1/2 gaps
00:48:698 (2,3) - uh parallel would look better, also your visual spacing here is kinda inconsistent with the rest
random suggestion https://puu.sh/ynMCS/9529e2abe0.png
01:22:555 (1,2,3,4) - make them two ups and two lefts maybe, corresponding to 01:20:841 (1,2,3,4) -

lots have been improved since last time i saw the map
pick random diffs to mod as you like - 1 or 2 and call me back to qualify :)
Karen

Garden wrote:

Karen:
00:23:627 (7,8,9,10,1) - 可以搞个五连七连什么的? 这图我是简化了节奏以二连三连为主,这种钢琴就不想跟了,感觉太塞爆
rhythm game for real
Topic Starter
Dubturt

Garden wrote:

General:
consider exchanging combo color 2 3, 1-2 3-4 looks kinda similar to each other and sometimes can be distractingok ok

Easy:
00:27:698 (3) - 00:34:555 (3) - stopping at 00:28:341 - 00:35:198 - makes more sense to me, vocal + guitar therefixed
01:01:984 (3,4,1,2,3,4) - long chains of 1/1 fail to indicate the variation in music, I would suggest turning 01:01:984 (3,4) - into a 3/2 reversed slider (cuz 01:02:627 - is also a quite important beat imo)
01:08:841 (3,4) - 01:15:698 (3,4) - same here fixed, but now im scared of my new note placements lol

Normal:
00:49:555 (1) - you can do sth harder than easy here, https://puu.sh/ynLNO/929f6816d0.png for example fixed

Hard:
00:54:270 (3,4) - etc. just suggestion, make'em a 1/1 slider follow the extended vocal better imo hmmm i think having a hit circle on 00:54:698 and etc. would fit more since there is like a drum sound so yeah
00:57:698 - 00:59:412 - maybe add finish as well to follow the same pattern as 01:03:698 (1,4,1,4) - uh i copied my top diff hitsound, i think the finish sounds would better suit the middle part of kiai since thats the most intense part

Karen:
00:23:627 (7,8,9,10,1) - 可以搞个五连七连什么的?
rhythm game for real

Insane:
00:30:484 (4) - 00:37:341 (4) - consider nc for 3/4 gaps -> 1/2 gapsok fixed
00:48:698 (2,3) - uh parallel would look better, also your visual spacing here is kinda inconsistent with the rest
random suggestion https://puu.sh/ynMCS/9529e2abe0.png fixed
01:22:555 (1,2,3,4) - make them two ups and two lefts maybe, corresponding to 01:20:841 (1,2,3,4) - hmm alright made it to two lefts then two downs

lots have been improved since last time i saw the map
pick random diffs to mod as you like - 1 or 2 and call me back to qualify :)
alright thank you, and it seems no update for karen's diff other than the combo colors
Garden
imakoko
Topic Starter
Dubturt

Garden wrote:

imakoko
uwaaaaa thanks Garden
Akitoshi
gratz
Shurelia
Whoaa gratz
Topic Starter
Dubturt
aaaa Karen's diff was orignally sl0, but when i changed combo color it went to 2

ill reconfirm with karen about this and might ask for dq
Mirash
gratz duby turty >w<
lol no sl0 = korosu
Topic Starter
Dubturt
ye gonna let qat dq first, my fault didnt check stacking leniency of karen's diff
pishifat
dq
Einja
neat
Topic Starter
Dubturt
alright fixed the issue
Uta
ahh pishi plz requali
Delis
Stack leniency 0 is music theory
Karen

Delis wrote:

Stack leniency 0 is music theory
no bezier slider is
Garden
i agree
Topic Starter
Dubturt
same tbh

(sl0 should be available to use in editor instead of doing the notepad thing)
Asuka_-
dq soon
Topic Starter
Dubturt

Asuka_- wrote:

dq soon
ssssssssssshhhhhhhhhhhhhhhhhhhhhhh
Shima Rin
Late Congratz!! ;) You've made it too owo.
Topic Starter
Dubturt

Tofu1222 wrote:

Late Congratz!! ;) You've made it too owo.
CTB and Taiko when
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