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Toyama Nao - Ima Koko

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Topic Starter
Dubturt

Lasse wrote:

did you ever check back with nao about actually getting it rebubbled, since he popped kencho's bubble? i did ask and they said its okay to go for rebub

not interested in qualifying either way, but it still seems to be too anime rhythm wise, when the song offers so much more
i guess i'll remap top diff for now.... and hopefully can fix any problems
Topic Starter
Dubturt
Map updated

Insane is pretty different now, redid some concerns regarding rhythm

goodbye bubble
Asuka_-
ok check
im not good at english sorry.

00:02:841 (2,3,1) - fix ds
i think it's good to close 00:03:055 (3,1) - and you can avoid ulgy overlap(0:04:020 (2,4) - )
00:05:198 (5,6,1) - bit nazi, move up? example
00:19:984 (4,5) - placement is bit weird to me. it's good to move to 177:233 imo.
00:30:055 (3,4,5,6) - ds isuue
00:39:377 (8) - super quetionable to me xd why the slider start at blue...? 00:39:270 - better imo...
00:43:770 (4,6,7,1) - intentional overlap?
00:51:484 - want to be clickable here. maybe
01:04:877 (7) - remove this better cuz you didnt put circle at 00:58:020 - 01:11:734 - 01:18:591 - . if you keep it, pls fix ds issue.
01:06:377 - sound here....
01:20:198 - sound here. ignored it intentionally?

good luck~

no kd
Topic Starter
Dubturt

Asuka_- wrote:

ok check
im not good at english sorry.

00:02:841 (2,3,1) - fix ds
i think it's good to close 00:03:055 (3,1) - and you can avoid ulgy overlap(0:04:020 (2,4) - )
00:05:198 (5,6,1) - bit nazi, move up? example
00:19:984 (4,5) - placement is bit weird to me. it's good to move to 177:233 imo. uhh, those coordinates are offscreen lmao
00:30:055 (3,4,5,6) - ds isuue
00:39:377 (8) - super quetionable to me xd why the slider start at blue...? 00:39:270 - better imo... looooooooool i didnt see this
00:43:770 (4,6,7,1) - intentional overlap? lol mb
00:51:484 - want to be clickable here. maybe
01:04:877 (7) - remove this better cuz you didnt put circle at 00:58:020 - 01:11:734 - 01:18:591 - . if you keep it, pls fix ds issue. there is sound in blue tick but fix ds
01:06:377 - sound here....
01:20:198 - sound here. ignored it intentionally? intentional i guess, idk if its big problem

good luck~

no kd
no reply=fix
Gaia
[hitsounds]
copy the hitsounds from insane to other diffs too please lol

[easy]
00:03:698 (1,2) - try making these symmetric (rotate 180 degrees), atm this intro section is 1 giant circle so it'll be nice to mix flow up a bit
00:12:270 (1,2,3,4,5,1,2,3,4) - etc, rhythm in this section should use a lot more red ticks. try placing some 3/2 repeats, it fits a lot more
00:22:555 (1,2) - this can be 1 slider
00:55:984 (5,1,2) - symmetry here looks a lot better
01:03:698 (1,2,3,4) - listen to the crashes, staring the sliders on 1 and 3 is much better

in general try to use more 1/2 rhythms,
for example 00:39:698 (1,2,3) -
don't be afraid to skip those drum beats! this is an easy, it's good to skip notes , notes like 00:01:555 (2,4) - can be deleted as well

[normal]
00:02:841 (5) - switching between vocals and piano is odd, try moving this 1/2 later and maybe a circle on the downbeat if you insist on the piano
00:03:698 (1,2) - 00:05:412 (4,5) - make 3/4 repeat, otherwise it's inconsistent with 00:01:984 (4) -
00:12:270 (1,2,3) - etc.. again, try to use more upbeat notes.
00:16:984 (3,4,5,6) - try this.
00:30:055 - try to make this clickable
00:31:770 (6) - this can be 1/1 slider to avoid 3/2 gaps
00:43:127 (1) - the vocals are pretty strong here, i recommend following those instead of filler rhythms. use some repeats
00:46:555 (1) - vocals
00:57:270 (1,2) - 01:04:127 (1,2) - etc. switch places in timeline
01:20:841 (1,2,3,4) - should be consistent with the intro

[hard]
00:01:984 (1,2) - same as normal
00:05:198 (3,4,1) - probably want to stack these, also try to avoid the 3/4 gap with the sliders
00:12:270 (1) - try this rhythm. (applies to the other stuff too)
00:17:305 (1,2,3,4,5,6,7,8) - no idea what ur following here, give this a try.
00:23:627 (4,5) - if you put the 1/4 reverses here it'd make more sense. what about this instead, it followed the piano much more closely and is more suitable imo
00:27:270 (4) - 00:31:127 (1) - can be 2 circles to differentiate from the previous vocals
00:29:841 (2,3,4) - 00:36:698 (2,3,4,5) -
00:31:127 (1) - up to u but can be 3/4 + circle to follow piano better
00:37:877 - triple here?
00:38:412 (2,3,4,5,6) - doesn't really fit try either or
00:41:412 (1,2,3) - should reflect 00:39:698 (1,2) - more
00:42:912 - triple plz
00:43:127 (1,2) - keep repeating this kind of rhythm here would be nice
00:46:984 (2,3,4) -
01:04:341 (3) - dont skip those crashes plzz
01:07:127 (1,2,3) - doesn't flow very well, just make 1 slider and rotate it 120 degrees and play around with placement
01:13:555 (8,9,1,2,3,4,5,6,1) - similar to above http://puu.sh/xFSDF/0dab639a02.jpg
01:18:912 (5) - crash here :S
01:20:412 (8) - extend by 1/4?
01:20:841 (1,2) - 01:22:555 (1,2) - polarity!

[renchon]
00:32:627 (8,9,1) - seems closer than the other 1/2 stuffs lol
00:43:984 (5) - 00:45:698 (5) - remove drum clap
00:51:270 (4) - drum finish
01:05:305 (5) - u didnt triple in the other spots idk why u want to here
01:10:984 - 01:12:698 - (and some more) why not note here
01:19:662 (4) - change to soft whistle?

time travel renchon UR

[insane]
00:18:055 (3,4) - clap on sliderend, whistle on circle
00:25:555 (4) - spacing is a bit confusing here, move this closer to the reverse sliders
00:30:698 (5,6,1) - make spacing here lower than 4->5, these are 1/2 apart rather than 3/4 like previously (see karen's diff for example, his diff relies heavily on spacing to read most his rhythms)
00:32:841 (1,2,3) - try copy pasta!!
00:42:912 (6,7,1) - how about
00:49:555 (4) - spacing is too close atm, and 2 circles here would fit nicer too
01:06:270 (5,6,7,8,9,10) - just make this 1 stream tbh
01:08:412 (4) - put further
01:12:698 (3,4,5,6,7,8) - again, try to space 1/2 and 3/4 accordingly . atm it's really ambiguous
01:20:841 (1,2,3,4,5,6,1,2,3,4,5) - slider spam isnt really consistent with the stuff before

try to look at how karen spaces his patterns, it'd help u a lot i think

glhf!

an irc log for the record cuz why not
2017-09-08 21:54 Dubturt: ACTION is listening to [https://osu.ppy.sh/b/1302611 Toyama Nao - Ima KoKo]
2017-09-08 21:54 Dubturt: i only need for top diff
2017-09-08 21:54 Gaia: oki
2017-09-08 21:54 Dubturt: cause bn's are too picky
2017-09-08 21:55 Gaia: lol
2017-09-08 21:55 Gaia: let me see
2017-09-08 21:55 Dubturt: bubble popped twice i love it
2017-09-08 21:55 Gaia: oh boy
2017-09-08 21:55 Gaia: the polarity in this x.x
2017-09-08 21:55 Dubturt: its remapped
2017-09-08 21:55 Dubturt: well hehe
2017-09-08 21:55 Dubturt: the version of that before the new one was worse tho
2017-09-08 21:55 Gaia: wish i can get so many bn mods on my maps someday
2017-09-08 21:55 Gaia: hehe
2017-09-08 21:55 Dubturt: well.....
2017-09-08 21:56 Dubturt: i just need som mods for top diff then go again for qual after tier split
2017-09-08 21:57 Gaia: lol
2017-09-08 21:57 Gaia: hehe
2017-09-08 21:57 Gaia: do you know what polarity is
2017-09-08 21:57 Gaia: :S
2017-09-08 21:57 Dubturt: tbh no lol
2017-09-08 21:57 Gaia: alright
2017-09-08 21:57 Gaia: spec me
2017-09-08 21:57 Dubturt: ok ok
2017-09-08 21:59 Gaia: so
2017-09-08 21:59 Dubturt: uh
2017-09-08 21:59 Gaia: the reason why this is so hard
2017-09-08 21:59 Dubturt: movement?
2017-09-08 21:59 Gaia: is because you keep switching between white/red (upbeat/downbeats) and blue ticks
2017-09-08 22:00 Gaia: holy shit karen
2017-09-08 22:00 Dubturt: thats what i focued on 3/4 sounds because that was the main issue of the orig insane
2017-09-08 22:00 Dubturt: ye i love his diff
2017-09-08 22:00 Gaia: mapping to blue ticks is fine
2017-09-08 22:00 Gaia: but it's really hard to catch the rhythm when u switch polariy like that
2017-09-08 22:01 Gaia: you ideally want to keep things 1/2 apart at all times
2017-09-08 22:01 Gaia: like in karen's diff
2017-09-08 22:01 Gaia: 00:22:555 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) -
2017-09-08 22:01 Gaia: etc
2017-09-08 22:01 Gaia: he maps the blue ticks
2017-09-08 22:01 Gaia: but things are 1/2 apart
2017-09-08 22:01 Dubturt: 3/4 bn's be like: YOu Use tHE 3/4 PLs
2017-09-08 22:01 Gaia: then look at your diff
2017-09-08 22:01 Gaia: 00:22:555 (1,2) - 3/4 apart00:22:984 (3,4,5) - 1/2 apart
2017-09-08 22:01 Gaia: etc.
2017-09-08 22:02 Gaia: u can fix that with extended sliders like 00:46:555 (1,2) -
2017-09-08 22:02 Gaia: or just do what karen did
2017-09-08 22:03 Dubturt: hmm ye i could do what karen did
2017-09-08 22:03 Dubturt: i realized
2017-09-08 22:03 Dubturt: there is no sound on that white tick
2017-09-08 22:03 Dubturt: 00:22:984 -
2017-09-08 22:04 Dubturt: o jk
2017-09-08 22:04 Dubturt: there is sopund
2017-09-08 22:05 Gaia: ur hitsounds sound really odd too lol
2017-09-08 22:05 Dubturt: this song is hard to map uwu
2017-09-08 22:05 Gaia: you're putting snares on the kicks
2017-09-08 22:06 Gaia: and leaving snares empty
2017-09-08 22:08 Dubturt: shoot me
2017-09-08 22:08 Gaia: lol
2017-09-08 22:11 Dubturt: well thanks
2017-09-08 22:11 Dubturt: you could drop your map here that will get modded
2017-09-08 22:12 Gaia: lol nah its fine
2017-09-08 22:12 Gaia: apply some the stuff i told u and poke me again
2017-09-08 22:12 Dubturt: ok ok
2017-09-08 22:12 Dubturt: thanks
2017-09-08 22:26 Gaia: btw this might be useful for u
2017-09-08 22:26 Gaia: t/55282
2017-09-08 22:27 Dubturt: o
2017-09-08 22:27 Dubturt: thank you
2017-09-08 22:27 Gaia: B)

2017-09-09 21:53 Dubturt: i think i fixed the polarity issue
2017-09-09 21:53 Gaia: noice
2017-09-09 21:54 Dubturt: still a bit confused
2017-09-09 21:54 Gaia: lol
2017-09-09 21:54 Dubturt: cause it might seem like overmapping
2017-09-09 21:54 Gaia: just use more sliders
2017-09-09 21:55 Dubturt: slider ends can cover up ticks with no sounds right
2017-09-09 21:55 Gaia: yeah
2017-09-09 21:55 Gaia: extended sliders
2017-09-09 21:55 Gaia: but
2017-09-09 21:55 Gaia: dont use them when it doesnt fit
2017-09-09 21:55 Gaia: for a quick guide look at kibb's userpage
2017-09-09 21:56 Gaia: https://osu.ppy.sh/u/3193504
2017-09-09 21:56 Gaia: or just talk to him yourself xdd
2017-09-09 21:56 Dubturt: i guess i can understand this lol
2017-09-09 21:58 Dubturt: can i use large spacing to show change in polarity
2017-09-09 21:58 Gaia: yea
2017-09-09 21:58 Dubturt: ok thank you
2017-09-09 21:58 Gaia: but in general it's not good
2017-09-09 21:58 Gaia: especially in insane
2017-09-09 21:58 Dubturt: uh
2017-09-09 21:58 Gaia: cuz people can think it's just a jump
2017-09-09 21:59 Dubturt: fk
2017-09-09 21:59 Gaia: it really depends
2017-09-09 21:59 Gaia: though
2017-09-09 21:59 Gaia: when it's very prominent in the song
2017-09-09 21:59 Gaia: go for it
2017-09-09 21:59 Dubturt: i see
2017-09-09 22:00 Dubturt: i didnt update yet tho
2017-09-09 22:01 Gaia: nah im looking for when it'd be a good place to use 3/4 circles
2017-09-09 22:01 Gaia: i think think there is one tho
2017-09-09 22:01 Gaia: :x
2017-09-09 22:02 Dubturt: o
2017-09-09 22:03 Gaia: typically it's one of those
2017-09-09 22:03 Gaia: really isolated beats with crashes
2017-09-09 22:03 Dubturt: yea i think so too
2017-09-09 22:04 Dubturt: i think ill go update now
2017-09-09 22:05 Gaia: okei
2017-09-09 22:05 Dubturt: don e
2017-09-09 22:07 Gaia: 00:03:698 (1,2,3) -
2017-09-09 22:07 Gaia: this is good
2017-09-09 22:07 Dubturt: cool
2017-09-09 22:07 Gaia: alright nice
2017-09-09 22:08 Gaia: a lot better
2017-09-09 22:08 Dubturt: yey
2017-09-09 22:08 Dubturt: just need to fix hitsounding now
2017-09-09 22:08 Gaia: your hitsounding still needs
2017-09-09 22:08 Gaia: yea
2017-09-09 22:08 Gaia: xd
2017-09-09 22:08 Dubturt: hitsounding gives me depression
2017-09-09 22:08 Gaia: i think kibb wrote a hs guide too
2017-09-09 22:08 Dubturt: thats what i kind of followed for this lol
2017-09-09 22:08 Gaia: t/306177
2017-09-09 22:08 Gaia: oh
2017-09-09 22:08 Gaia: okay
2017-09-09 22:09 Gaia: alright
2017-09-09 22:09 Gaia: can you watch a twitch stream
2017-09-09 22:09 Gaia: real quick
2017-09-09 22:09 Dubturt: hm
2017-09-09 22:09 Dubturt: sure i guess
2017-09-09 22:09 Dubturt: what stream
2017-09-09 22:09 Gaia: k ill give you a quick crash course
2017-09-09 22:09 Dubturt: but my internet is poopoo so streams buffer lots of times
2017-09-09 22:10 Gaia: lol
2017-09-09 22:10 Gaia: okay nvm then
2017-09-09 22:10 Gaia: might be better for me to make one and show you what i did
2017-09-09 22:10 Dubturt: o ok
2017-09-09 22:11 Dubturt: thank you
2017-09-09 22:11 Dubturt: i should put a special thanks section in description
2017-09-09 22:12 Gaia: lol up to you
2017-09-09 22:12 Gaia: btw
2017-09-09 22:12 Gaia: you just got unlucky cuz this song is pretty bad to hs
2017-09-09 22:12 Gaia: hard*
2017-09-09 22:13 Dubturt: i know
2017-09-09 22:13 Dubturt: but this song is really cool
2017-09-09 22:17 Gaia: alright
2017-09-09 22:17 Gaia: done
2017-09-09 22:18 Dubturt: that was pretty fast
2017-09-09 22:18 Gaia: well i only did a section
2017-09-09 22:18 Gaia: http://puu.sh/xw0U6/a98cbbffab.osz
2017-09-09 22:18 Gaia: hitsounding is easy
2017-09-09 22:18 Gaia: usually
2017-09-09 22:19 Gaia: because songs are repetitive
2017-09-09 22:19 Dubturt: imma go check it
2017-09-09 22:19 Gaia: notice i just copy pasta
2017-09-09 22:19 Dubturt: internet slow wtf
2017-09-09 22:20 Dubturt: wo
2017-09-09 22:20 Gaia: u see it?
2017-09-09 22:21 Dubturt: even if its copy pasta
2017-09-09 22:21 Dubturt: if fits so well
2017-09-09 22:21 Gaia: so yeah basically for the 2nd part of the kiai
2017-09-09 22:21 Gaia: all you have to do is copy the 1st part
2017-09-09 22:21 Gaia: and make small adjustments
2017-09-09 22:21 Gaia: after listening to it
2017-09-09 22:21 Dubturt: damn
2017-09-09 22:21 Dubturt: pretty cool
2017-09-09 22:21 Dubturt: and you used the default hs right?
2017-09-09 22:21 Gaia: i.e. 01:18:270 - no finish here
2017-09-09 22:22 Gaia: 01:19:342 - and drum clap here
2017-09-09 22:22 Gaia: and uhh
2017-09-09 22:22 Gaia: i added a drum-hitnormal
2017-09-09 22:22 Gaia: which is just a typical drum kick
2017-09-09 22:22 Gaia: if it was default hs i'd just give you the code lol
2017-09-09 22:23 Dubturt: o
2017-09-09 22:23 Gaia: btw
2017-09-09 22:23 Gaia: delete your soft whistles
2017-09-09 22:23 Gaia: they're exactly the same as your normal soft whistles
2017-09-09 22:23 Gaia: same as the default soft whistles*
2017-09-09 22:23 Dubturt: o ok
2017-09-09 22:24 Gaia: but yeah
2017-09-09 22:24 Dubturt: pretty overwhelming
2017-09-09 22:24 Gaia: finish off this and then you can just copy hitsounds over to your actual diff
2017-09-09 22:24 Gaia: ;)
2017-09-09 22:25 Gaia: this kind of hitsounding is especially helpful when mapping full versions
2017-09-09 22:25 Dubturt: alright
2017-09-09 22:25 Gaia: cuz the 3 sections are usually the same
2017-09-09 22:25 Gaia: if not very similar
2017-09-09 22:25 Dubturt: part of me is still confused by what you said lol
2017-09-09 22:25 Gaia: so you just copy pasta
2017-09-09 22:25 Gaia: lol
2017-09-09 22:25 Dubturt: the whole kiai?
2017-09-09 22:25 Gaia: yeah
2017-09-09 22:25 Gaia: so from the diff i gave you
2017-09-09 22:26 Gaia: just copy all
2017-09-09 22:26 Gaia: and paste to the 2nd section
2017-09-09 22:26 Gaia: and listen to what you think sounds off
2017-09-09 22:26 Gaia: and change it
2017-09-09 22:26 Dubturt: sweet
2017-09-09 22:26 Dubturt: thanks a lot
2017-09-09 22:26 Gaia: yea np
2017-09-09 22:26 Gaia: it's a huge time saver
2017-09-09 22:26 Gaia: it's also good for consistency too
2017-09-09 22:26 Dubturt: how do i copy hs
2017-09-09 22:26 Dubturt: is it like manually follow
2017-09-09 22:27 Gaia: you have to download a file
2017-09-09 22:27 Gaia: p/4390738
2017-09-09 22:27 Gaia: i think this works
2017-09-09 22:27 Gaia: there are different ones out there so any one would work lol
2017-09-09 22:27 Dubturt: o i have this
2017-09-09 22:27 Dubturt: i meant like
2017-09-09 22:27 Dubturt: umm
2017-09-09 22:28 Dubturt: for that one diff
2017-09-09 22:28 Dubturt: is it possible to copy paste it for the sections
2017-09-09 22:28 Dubturt: or do i have to manually input
2017-09-09 22:28 Gaia: oh
2017-09-09 22:28 Gaia: ctrl+a
2017-09-09 22:28 Gaia: ctrl+c
2017-09-09 22:29 Gaia: then go the the spot and ctrl+v
2017-09-09 22:29 Dubturt: wont the hitcircles be copied as well?
2017-09-09 22:29 Gaia: you're supposed to copy the circles
2017-09-09 22:29 Gaia: o.o
2017-09-09 22:30 Dubturt: ah
2017-09-09 22:30 Dubturt: um
2017-09-09 22:31 Dubturt: its hard to ask questions hehe
2017-09-09 22:31 Gaia: hehe
2017-09-09 22:31 Dubturt: nvm tho
2017-09-09 22:31 Dubturt: sorry haha
2017-09-09 22:31 Gaia: hmm
2017-09-09 22:31 Gaia: lemme see if my past streams can help you
2017-09-09 22:32 Gaia: https://www.twitch.tv/videos/96829451
2017-09-09 22:33 Gaia: past the 2 hour mark
2017-09-09 22:35 Dubturt: on the shana map?
2017-09-09 22:35 Dubturt: o jk
2017-09-09 22:35 Gaia: shelter
2017-09-09 22:35 Gaia: i dont really want to give you a link from last year but this was the only 1 i could find :s
2017-09-09 22:36 Dubturt: x)
2017-09-09 22:37 Dubturt: ill continue tow atch it later
2017-09-09 22:37 Gaia: haha ok
2017-09-09 22:37 Dubturt: my internet is poop
2017-09-09 22:37 Gaia: :/
2017-09-09 22:37 Gaia: if you just want references
2017-09-09 22:37 Gaia: i have lots
2017-09-09 22:37 Dubturt: is it like video references?
2017-09-09 22:37 Gaia: actual maps with a hitsound diff
2017-09-09 22:37 Gaia: lol
2017-09-09 22:38 Dubturt: o
2017-09-09 22:38 Dubturt: sure i could use some references
2017-09-09 22:38 Gaia: ACTION is listening to [https://osu.ppy.sh/b/1322054 Iori Nomizu - Ma.Ka.Se.Te Tonight ~TV SIZE EDIT]
2017-09-09 22:39 Gaia: ^^ http://puu.sh/xw1yP/48a3cc0d91.osu
2017-09-09 22:39 Gaia: ACTION is listening to [https://osu.ppy.sh/b/1127521 Takigawa Alisa - Lost Love Letter]
2017-09-09 22:39 Gaia: http://puu.sh/xw1zf/d3c7e8a457.osu
2017-09-09 22:39 Gaia: ACTION is listening to [https://osu.ppy.sh/b/1391946 Shimotsuki Haruka - Byakuya Gensoutan]
2017-09-09 22:39 Gaia: http://puu.sh/xw1A0/c5ed7c8636.osu
2017-09-09 22:40 Gaia: actuall forget the last one it doesnt have my custom sounds
2017-09-09 22:40 Dubturt: ill check them later
2017-09-09 22:40 Dubturt: thanks
2017-09-09 22:40 Gaia: ACTION is editing [https://osu.ppy.sh/b/1395515 Roselia - The Everlasting Guilty Crown [keysounds]]
2017-09-09 22:40 Gaia: this was me having fun
2017-09-09 22:40 Gaia: but yeah lol
2017-09-09 22:41 Gaia: same idea
Topic Starter
Dubturt

Gaia wrote:

[hitsounds]
copy the hitsounds from insane to other diffs too please lol ye

[normal]
01:20:841 (1,2,3,4) - should be consistent with the intro uh this is calmer than intro so i this would present it better

[hard]
01:20:841 (1,2) - 01:22:555 (1,2) - polarity! uh this is pretty difficulty i could follow insane but this is a lower difficulty and there arent any supported sounds i can use to make proper polarity


[insane]
00:42:912 (6,7,1) - how about personally i would want it the way it is
01:20:841 (1,2,3,4,5,6,1,2,3,4,5) - slider spam isnt really consistent with the stuff before um well it kind of sounds different from intro so its mapped differently
thanks youyouyuouuo for mod
Karen

Gaia wrote:

[renchon]
00:32:627 (8,9,1) - seems closer than the other 1/2 stuffs lol blame the grid snap i can't make the spacing that accurate
00:43:984 (5) - 00:45:698 (5) - remove drum clap
00:51:270 (4) - drum finish
01:05:305 (5) - u didnt triple in the other spots idk why u want to here
01:10:984 - 01:12:698 - (and some more) why not note here i use 01:10:877 (3,6) - these doubles to emphasize the sound on the blue tick, it's the main track that i'm following
01:19:662 (4) - change to soft whistle? i think the part is kinda sense so i want to use stronger hitsounds

time travel renchon UR
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52984
Countdown: 0
SampleSet: Soft
StackLeniency: 0
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 39698
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.399999

[Metadata]
Title:Ima KoKo
TitleUnicode:イマココ
Artist:Toyama Nao
ArtistUnicode:東山奈央
Creator:Dubturt
Version:Karen's Insane
Source:月がきれい
Tags:karen opening tsuki ga kirei as the moon so beautiful touyama
BeatmapID:1356825
BeatmapSetID:617836

[Difficulty]
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CircleSize:5
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[Events]
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//Break Periods
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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FiddleBlue
Hi, I was just browsing some maps and found this. It's nice, but I think Insane could use some improvements.

00:08:841 (1,2,3,4,5) - Spacing here could be decreased a bit since, on this part, there are no instruments playing on the beat other than the vocals. Decreasing the spacing would indicate that this part isn't as strong as before. Also, the angles on this part are all wide angles. Kinda weird when wide angle is harder than sharp angle and this part is calm. Though I guess it can be an indication of the vocal only.

00:09:912 (4,5) - This would be better as a slider as vocal on circle 4 is held until circle 5. You could also stack them, which can symbolize that they're related.

00:29:412 (1,2,3,4,5) - and 00:31:127 (1,2,3) - don't really have that much of a visual differences. They're both different in intensity, so visually similar isn't really following the music.

Also, the rhythm on 00:30:377 (4,5,6) - is really weird. The transition to 1/2 isn't really smooth as before, it sounds really weird. I find that the transition will be more impactful when the vocal is also emphasized. They are like the indication of changing from 3/4 to 1/2. You could use a rhythm for 00:29:412 (1,2,3,4,5,6) - like this: https://i.gyazo.com/a9289f2d9029de0ea14 ... 6969b2.png or (my fav) https://gyazo.com/8f0a7d3eb73965cb7bce01c7bb0be5e0 since 00:30:377 (4) - is like the weakest of all.

Same thing can be said for 00:36:270 (1,2,3,4,5) - .

I guess that's all. Good luck!
Topic Starter
Dubturt

FiddleBlue wrote:

Hi, I was just browsing some maps and found this. It's nice, but I think Insane could use some improvements.

00:08:841 (1,2,3,4,5) - Spacing here could be decreased a bit since, on this part, there are no instruments playing on the beat other than the vocals. Decreasing the spacing would indicate that this part isn't as strong as before. Also, the angles on this part are all wide angles. Kinda weird when wide angle is harder than sharp angle and this part is calm. Though I guess it can be an indication of the vocal only. lessen spacing a bit i rather keep wide angles for movement purposes

00:09:912 (4,5) - This would be better as a slider as vocal on circle 4 is held until circle 5. You could also stack them, which can symbolize that they're related.
keep circle for the syllable emphasis in vocals
00:29:412 (1,2,3,4,5) - and 00:31:127 (1,2,3) - don't really have that much of a visual differences. They're both different in intensity, so visually similar isn't really following the music. there are slight differences and this kind of pattern would help for comfortable movement

Also, the rhythm on 00:30:377 (4,5,6) - is really weird. The transition to 1/2 isn't really smooth as before, it sounds really weird. I find that the transition will be more impactful when the vocal is also emphasized. They are like the indication of changing from 3/4 to 1/2. You could use a rhythm for 00:29:412 (1,2,3,4,5,6) - like this: https://i.gyazo.com/a9289f2d9029de0ea14 ... 6969b2.png or (my fav) https://gyazo.com/8f0a7d3eb73965cb7bce01c7bb0be5e0 since 00:30:377 (4) - is like the weakest of all. keep[ circles for each sound to be active when clicking and your first suggestion would hurt the polarity

Same thing can be said for 00:36:270 (1,2,3,4,5) - .

I guess that's all. Good luck!
thanks
nextplay
#modreqs I'm not a bn but eyyyy

Easy
  1. 00:23:627 (2,3) - I'm not sure about this but this is too hard imo it's the only 1/2 rhythm in this diff so it feels out of place too imo would change 2 into a circle
  2. 00:18:698 (3) - maybe delete this to have more emphasis on 00:19:127 (1) ?
  3. 00:49:770 (1) - the actual long vocal starts on the red tick not on the white tick when you place a circle here 00:49:555 (4) - then It shouldn't be a problem because I saw this in different maps too but you don't have to place a circle here so noobs will recognize the spinner better
  4. 00:58:555 (3) - I would make this a 3/2 slider instead so it ends on the vocal the drum you have here 00:59:412 (4) - is less recognize able as the the vocal end
    ^ basically the same for the parts you use in this diff

a bit about the general settings when you want to have a better spread then i would do od6,5 for (2,5>4,5>6,5)
same for your insane would do od8 here same as karen's diff here because it seems a bit wired for me atleast

hope it helped gl
Topic Starter
Dubturt

My Angel Kanan wrote:

#modreqs I'm not a bn but eyyyy

Easy
  1. 00:23:627 (2,3) - I'm not sure about this but this is too hard imo it's the only 1/2 rhythm in this diff so it feels out of place too imo would change 2 into a circle
  2. 00:18:698 (3) - maybe delete this to have more emphasis on 00:19:127 (1) ?
  3. 00:49:770 (1) - the actual long vocal starts on the red tick not on the white tick when you place a circle here 00:49:555 (4) - then It shouldn't be a problem because I saw this in different maps too but you don't have to place a circle here so noobs will recognize the spinner better
  4. 00:58:555 (3) - I would make this a 3/2 slider instead so it ends on the vocal the drum you have here 00:59:412 (4) - is less recognize able as the the vocal end
    ^ basically the same for the parts you use in this diff

a bit about the general settings when you want to have a better spread then i would do od6,5 for (2,5>4,5>6,5)
same for your insane would do od8 here same as karen's diff here because it seems a bit wired for me atleast

hope it helped gl
-fixed everything, also changed my top diff to od8 cause others also want it to be od8 so yea
thanks for the mod
Delis
wheres kencho tho

also why the 2nd k is capitalized? any source if there is
[Insane]
00:06:912 (4) - would just go with a triplet since 1/4 slider in slower part is lol
00:26:841 (3,4,5) - this makes the flow really meh because it flows really unintuitive for this very normal part. http://osu.ppy.sh/ss/9335152 is something i would do, https://osu.ppy.sh/ss/9335155 if u don't know what you would continue after this
00:30:377 (4) - is weird to play because focusing on the guitars when it's anime is smh not right to me. just put at 00:30:484 - to follow the vocal https://osu.ppy.sh/ss/9335159 is how the pattern would be like
00:34:555 (1) - this overlap triggers me uguh how about doing just a normal pattern https://osu.ppy.sh/ss/9335163 then 00:35:412 (2) - might be too far from the slider so something https://osu.ppy.sh/ss/9335166
00:37:234 (4) - same as 00:30:377 (4) -
00:43:770 (3) - this drum sample is useless
00:51:698 (7) - finish sounds better tbh
00:52:984 - clap doesn't really fit because there's literally no sound but vocal, no clap and lower volume tbh also other diffs too
00:57:270 (3) - wheres a circle, there's a sound which is weak but still noticeable, and the rhythm currently is way too uncommon for this song generally might be too hard to play
01:07:555 (2) - moving this downward plays neater
01:11:627 - same as 00:57:270 (3) -
01:13:448 - circle here to make it more intuitive to play + to also remind 01:04:877 (7) - anyway this is still different from 00:59:198 (4,5,6) - which feels awkward to be inconsistent this way
01:18:591 - circleeee 01:04:877 (7) -

[Hard]
00:18:270 (4) - this jump unnecessarily makes the movement uncomfortable, as the rhythm is complicated enough the aiming wise should be easier a bit
00:24:270 (1,2) - I don't think making 00:24:698 - clickable is very nice decision in hard diff because also 00:24:912 (3) - is huge jump that i would nerf, 00:23:841 (6,1,2) - spacing between them also broken
00:25:555 (4) - uh https://osu.ppy.sh/ss/9335218
00:29:198 - drum sample sounds off
00:30:484 (4) - parallel slider with 00:30:055 (3) - flows nicer and it makes spacing weird on 00:31:127 (1) - so nerf it if u applied
00:37:984 (1,2,3) - isn't even following the piano properly https://osu.ppy.sh/ss/9335231 seems enough
00:42:055 (2,3) - this pause might cause misleading because of 00:36:270 (1,2) - would just do a 1/2 slider
00:56:841 (1,2,3,4) - and 00:57:698 (4,5,6,1) - the inconsistent spacing made me -_-

only 4 1/1 sliders in the kiai is shame

[Normal]
00:15:698 - too much connected rhythm, remove 00:18:912 (6) -
00:34:555 (4) - rly bad usage of straight sliders, should be like https://osu.ppy.sh/ss/9335259
01:15:698 (3) - suddenly 45 degree slider is lol https://osu.ppy.sh/ss/9335287 much better
01:23:412 - whistle

[Easy]
00:12:270 (1) - kinda tilted too much
00:19:127 (1) - ^
00:23:627 (2) - yeah i can understand you're trying to catch the strong piano but this rhythm might be unintuitive to play just follow the drum at 00:23:841 -
00:32:841 (1) - https://osu.ppy.sh/ss/9335389 to have a triangle with 00:29:412 (1,2) - is nice
00:55:127 (3,4,5) - swap the rhythm, 00:56:412 - has more strong and important vocal
00:58:555 (3) - 01:05:412 (3) - 2/1 feels nicer to just have stable rhythm
01:08:841 (3) - swap the clap
01:10:984 - clap
01:15:698 (3) - swap the clap
01:23:412 - whistle
Topic Starter
Dubturt

Delis wrote:

wheres kencho tho lol i dont know, i asked him like last month then i got no answer (to be fair that was my 3rd time asking)

also why the 2nd k is capitalized? any source if there is this is my fault, im stupid i didnt really notice
[Insane]
00:57:270 (3) - wheres a circle, there's a sound which is weak but still noticeable, and the rhythm currently is way too uncommon for this song generally might be too hard to play -i dont understand this part, maybe you highlited the wrong object
-but i fixed the kiai jumps to have the same gap, (like adding the circles where you highlighted)

[Hard]

only 4 1/1 sliders in the kiai is shame shame
other things fixed, thanks again x4 Delis, (Kencho where you at)
Delis
mid
Delis
forgot the icon
Topic Starter
Dubturt
uwaaa thanks Delis !!!
Karen
uwaaa when
Topic Starter
Dubturt

Karen wrote:

uwaaa when
hard to find bn willing to check
Asuka_-
ヾ(。>﹏<。)ノ゙✧*。
Garden
General:
consider exchanging combo color 2 3, 1-2 3-4 looks kinda similar to each other and sometimes can be distracting

Easy:
00:27:698 (3) - 00:34:555 (3) - stopping at 00:28:341 - 00:35:198 - makes more sense to me, vocal + guitar there
01:01:984 (3,4,1,2,3,4) - long chains of 1/1 fail to indicate the variation in music, I would suggest turning 01:01:984 (3,4) - into a 3/2 reversed slider (cuz 01:02:627 - is also a quite important beat imo)
01:08:841 (3,4) - 01:15:698 (3,4) - same here

Normal:
00:49:555 (1) - you can do sth harder than easy here, https://puu.sh/ynLNO/929f6816d0.png for example

Hard:
00:54:270 (3,4) - etc. just suggestion, make'em a 1/1 slider follow the extended vocal better imo
00:57:698 - 00:59:412 - maybe add finish as well to follow the same pattern as 01:03:698 (1,4,1,4) -

Karen:
00:23:627 (7,8,9,10,1) - 可以搞个五连七连什么的?
rhythm game for real

Insane:
00:30:484 (4) - 00:37:341 (4) - consider nc for 3/4 gaps -> 1/2 gaps
00:48:698 (2,3) - uh parallel would look better, also your visual spacing here is kinda inconsistent with the rest
random suggestion https://puu.sh/ynMCS/9529e2abe0.png
01:22:555 (1,2,3,4) - make them two ups and two lefts maybe, corresponding to 01:20:841 (1,2,3,4) -

lots have been improved since last time i saw the map
pick random diffs to mod as you like - 1 or 2 and call me back to qualify :)
Karen

Garden wrote:

Karen:
00:23:627 (7,8,9,10,1) - 可以搞个五连七连什么的? 这图我是简化了节奏以二连三连为主,这种钢琴就不想跟了,感觉太塞爆
rhythm game for real
Topic Starter
Dubturt

Garden wrote:

General:
consider exchanging combo color 2 3, 1-2 3-4 looks kinda similar to each other and sometimes can be distractingok ok

Easy:
00:27:698 (3) - 00:34:555 (3) - stopping at 00:28:341 - 00:35:198 - makes more sense to me, vocal + guitar therefixed
01:01:984 (3,4,1,2,3,4) - long chains of 1/1 fail to indicate the variation in music, I would suggest turning 01:01:984 (3,4) - into a 3/2 reversed slider (cuz 01:02:627 - is also a quite important beat imo)
01:08:841 (3,4) - 01:15:698 (3,4) - same here fixed, but now im scared of my new note placements lol

Normal:
00:49:555 (1) - you can do sth harder than easy here, https://puu.sh/ynLNO/929f6816d0.png for example fixed

Hard:
00:54:270 (3,4) - etc. just suggestion, make'em a 1/1 slider follow the extended vocal better imo hmmm i think having a hit circle on 00:54:698 and etc. would fit more since there is like a drum sound so yeah
00:57:698 - 00:59:412 - maybe add finish as well to follow the same pattern as 01:03:698 (1,4,1,4) - uh i copied my top diff hitsound, i think the finish sounds would better suit the middle part of kiai since thats the most intense part

Karen:
00:23:627 (7,8,9,10,1) - 可以搞个五连七连什么的?
rhythm game for real

Insane:
00:30:484 (4) - 00:37:341 (4) - consider nc for 3/4 gaps -> 1/2 gapsok fixed
00:48:698 (2,3) - uh parallel would look better, also your visual spacing here is kinda inconsistent with the rest
random suggestion https://puu.sh/ynMCS/9529e2abe0.png fixed
01:22:555 (1,2,3,4) - make them two ups and two lefts maybe, corresponding to 01:20:841 (1,2,3,4) - hmm alright made it to two lefts then two downs

lots have been improved since last time i saw the map
pick random diffs to mod as you like - 1 or 2 and call me back to qualify :)
alright thank you, and it seems no update for karen's diff other than the combo colors
Garden
imakoko
Topic Starter
Dubturt

Garden wrote:

imakoko
uwaaaaa thanks Garden
Akitoshi
gratz
Shurelia
Whoaa gratz
Topic Starter
Dubturt
aaaa Karen's diff was orignally sl0, but when i changed combo color it went to 2

ill reconfirm with karen about this and might ask for dq
Mirash
gratz duby turty >w<
lol no sl0 = korosu
Topic Starter
Dubturt
ye gonna let qat dq first, my fault didnt check stacking leniency of karen's diff
pishifat
dq
Einja
neat
Topic Starter
Dubturt
alright fixed the issue
Uta
ahh pishi plz requali
Delis
Stack leniency 0 is music theory
Karen

Delis wrote:

Stack leniency 0 is music theory
no bezier slider is
Garden
i agree
Topic Starter
Dubturt
same tbh

(sl0 should be available to use in editor instead of doing the notepad thing)
Asuka_-
dq soon
Topic Starter
Dubturt

Asuka_- wrote:

dq soon
ssssssssssshhhhhhhhhhhhhhhhhhhhhhh
Shima Rin
Late Congratz!! ;) You've made it too owo.
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