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posted

Karen wrote:

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52984
Countdown: 0
SampleSet: Soft
StackLeniency: 0.0
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 39698
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.399999

[Metadata]
Title:Imakoko
TitleUnicode:イマココ
Artist:Touyama Nao
ArtistUnicode:東山 奈央
Creator:Dubturt
Version:Karen's Insane
Source:月がきれい
Tags:op tsuki ga kirei as the moon so beautiful
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:9
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"cropped-1920-1080-830957.png",0,0
//Break Periods
2,9041,11091
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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270,-133.333333333333,4,2,0,40,0,0
12270,-100,4,2,0,60,0,0
25984,-133.333333333333,4,2,0,40,0,0
39698,-133.333333333333,4,2,0,45,0,0
53412,-100,4,2,0,65,0,1
80841,-133.333333333333,4,2,0,40,0,0
84270,-133.333333333333,4,2,0,20,0,0
89412,-133.333333333333,4,2,0,5,0,0


[Colours]
Combo1 : 4,196,251
Combo2 : 255,128,192
Combo3 : 242,216,223
Combo4 : 0,128,192

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i'll find some mods for my diff, sorry for delaying your ranking process a bit! and thanks for taking my diff 8-)-its okay, im not rushing things and thanks for your guest diff


some modding on the top diff
00:01:555 (3,1,2) - consider avoiding such confusing spacing change, 00:01:984 (1,2) - this is 3/4 but 00:01:555 (3,1) - this is 1/2, make the visual spacing different a bit
00:04:127 - what's the point of the slider? why not just follow the pianos
00:11:841 - make this clickable? pretty empty here, and you did something like this 00:52:984 (1) - here
00:37:770 (6,1,2,3) - try this? http://puu.sh/wJeOT/19861973e1.jpg the 2 sliders end at the tails so it would be better to make the next object closed to the tails
00:53:412 - add new combo since it's the kiai
00:56:948 (2) - triple starting on a white line is very weird in most cases, and it's an overmapped triple
00:58:770 (2) - there is no vocal or any other track on this circle, it feels kinda strange as 00:58:877 - this is ignored
00:59:520 - ^ here is a suggestion http://puu.sh/wJf9h/6f7b8d2d22.png (start from 00:58:555 - )
01:24:270 - considering making this clickable as well because this beat is similar with 01:23:412 -
i considered all of the suggestions, it made the diff better thanks
posted
hello coming from sotarks fan club

00:54:912 (7) - you could clap it since vocal are strong here
also try 00:53:412 (1) - tail clap and 00:53:841 (3) - head clap
and other places like this
01:06:698 (4,6,7) - clap on these would give cool effect
also you can add some finishes: 00:19:127 (1) - 00:22:555 (1) - 00:24:270 (1) - 00:25:984 (1) - 00:39:698 (1) - 00:46:555 (1) - 01:00:270 (1) - 01:03:698 (1) - 01:04:555 (4) - 01:05:412 (1) - 01:06:270 (3) - 01:07:127 (1) - 01:13:984 (1) - 01:17:412 (1) - 01:19:127 (1) - 01:20:841 (1) - 01:24:270 (6) -
eeeh if applied something apply it for every diff xd

last diff is nice but i'd clap more at the chorus so it is more emphasized lol, up to you

Karen
00:23:412 (6) - 00:23:627 (7) - hitnormal maybe, sounds strange

Hard
00:29:841 (2) - it is too close to previous, could try something like http://i.imgur.com/ZHi8A8O.png
01:01:555 (4) - move a bit so it is not so close with 01:00:698 (2) - http://i.imgur.com/gpk6IW3.png
01:13:984 (1,2) - o by blanketing them you can also avoid overlap with 01:13:770 (10) - http://i.imgur.com/bUB5b1r.png

Normal
00:04:770 (3) - aa offscreen, replace it, it is unrankable

low diffs are fine!
posted

Mirash wrote:

hello coming from sotarks fan club (didnt know such thing exists)

00:54:912 (7) - you could clap it since vocal are strong here -oh sounds nice, ill add this with other similar parts
also try 00:53:412 (1) - tail clap and 00:53:841 (3) - head clap
and other places like this -keep, no change
01:06:698 (4,6,7) - clap on these would give cool effect - i applied claps on some of these thanks
also you can add some finishes: 00:19:127 (1) - 00:22:555 (1) - 00:24:270 (1) - 00:25:984 (1) - 00:39:698 (1) - 00:46:555 (1) - 01:00:270 (1) - 01:03:698 (1) - 01:04:555 (4) - 01:05:412 (1) - 01:06:270 (3) - 01:07:127 (1) - 01:13:984 (1) - 01:17:412 (1) - 01:19:127 (1) - 01:20:841 (1) - 01:24:270 (6) -
eeeh if applied something apply it for every diff xd
-im gonna find for better finishes cause the one i have right now seems weak
last diff is nice but i'd clap more at the chorus so it is more emphasized lol, up to you -ill see what i can do

Karen
00:23:412 (6) - 00:23:627 (7) - hitnormal maybe, sounds strange

Hard
00:29:841 (2) - it is too close to previous, could try something like http://i.imgur.com/ZHi8A8O.png -thanks changed in a similar way
01:01:555 (4) - move a bit so it is not so close with 01:00:698 (2) - http://i.imgur.com/gpk6IW3.png-oh my bad
01:13:984 (1,2) - o by blanketing them you can also avoid overlap with 01:13:770 (10) - http://i.imgur.com/bUB5b1r.png ^

Normal
00:04:770 (3) - aa offscreen, replace it, it is unrankable-i adjusted the angle of the reverse

low diffs are fine!
posted
hello coming from sotarks fan club x2

don't kudos to this post because I've already received one from previous mod!

[Karen]
00:39:270 (5) - spacing
00:42:270 (2) - 1 grid left
00:43:127 (1,2,3,4) - 3/4 spam here would fit to vocals imo?

00:44:841 (1,2) - ^
01:01:984 (5,1) - inconsistent nc 00:55:127 (1,2) -
01:04:127 - 01:04:984 - 01:05:841 - actually triplets feel more like djpop
01:11:412 (5,6) - 1/1 blank feels out of place here because 01:13:984 (1,2) - is the only way you handled consistently
2003 modding  ̄\_(ツ)_/ ̄

@Dubturt 00:11:841 (1) - could add a drum finish like karen's diff has, for every diff of course.
[Hard]
00:05:412 (1,2,3) - perhaps, this is hard to read for players who only can play hard difficulty because the spacing is too close each other. (also since it's after a triplet, this fact might cause it being harder.) https://osu.ppy.sh/ss/8586953 maybe do something like this so players could understand the rhythm here and 100s won't happen.
00:07:127 (1) - whistle on the sliderhead for the piano?
00:08:412 (3,1) - the distance each other could improve 00:07:127 (1,2) - like here
00:29:841 (2) - spacing is a bit hard to read https://osu.ppy.sh/ss/8586984
00:35:841 (3,1) - this is also kinda unpleasant to read imo, when there's a rhythm gap (so 1/1 this time) the distance between them should be clear to read. https://osu.ppy.sh/ss/8586989 or https://osu.ppy.sh/ss/8587003 also can work
00:42:698 (5,1) - this pattern is quite cool, but as I told you that the slight spacing for 1/1 gaps can make reading errors, the stacking here is a common pattern for 1/1 so that works nice but 00:42:270 (4,5) - is still too close imo.
00:46:984 (2,3) - same
00:48:270 (1,2,3) - suddenly 3/4 appears, which is a bit bad because the song doesn't have a prediction around here this could be a lot harder than the first point I mentioned for this difficulty. maybe consider making a slider instead of circles, you still can make it different from the first suggestion since the sound here is different, http://osu.ppy.sh/ss/8587049 can represent the song better. also yeah, 00:49:127 (2,3) - don't forget that the spacing here is not really nice too atm.
00:55:127 (1,2,3) - I think.. yeah, just my personal preference, but you might wanna try using a 1/1 slider here. the vocals are kinda complicated like you have to use a 3/4 slider to follow the vocal at 00:55:448 - but that's probably what you didn't want to do here, so maybe 1/1 slider for a better transition in the vocals. 01:01:984 (1) - 01:08:841 (1) - change them too if you applied this section!
00:59:948 (9) - I think this circle is kind of overmapping which makes it playing uncomfortable. 01:13:662 (9) - too
01:20:841 (1) - well, even if the sliderhead has strong sound here the spacing feels kinda too big since the slider is the introduction of the quiet part a.k.a ending of the song.
01:24:055 (6) - spilit this into two circles? so you can follow the strong sound at 01:24:270 - which you covered it by the sliderend right now.
[Normal]
00:15:698 (1) - curve the slider? the straight sliders have been used from 00:12:270 (1) - and the continuing is a bit too long.
00:22:555 (1,2,3,4,1,2,3,4) - not too hard, but the continuous rhythm here might be a pain. and there seems some unnecessary circles (at least for me) so they could be disappeared. https://delisha.s-ul.eu/o0cWRqop btw maybe remove the combo color here because you had it on each 2 measure, 00:20:841 (1) - is inconsistent.
00:41:412 (5) - uh, 3/4 slider in a connected objects makes it much harder. also generally using 1/4 snaps in easy/normal diffs aren't really recommended, I'm not a fan of it at least. so maybe 1/1? https://osu.ppy.sh/ss/8587213 also making a curve on one of the sliders feels looking better.
00:48:270 (5) - so as I'm not a fan of 1/4 snaps in lower diffs I'd recommend you to use a 1/1 slider here too.
01:10:555 - to catch the strong drum here, I think convert the circles 01:10:127 (6,7) - into one slider and place a circle at 01:10:555 - still makes a lot sense imo. (01:13:555 (7,1) - so it's similar to this)
01:20:841 (1,2,3,4) - perhaps consider remake the rhythm here? https://osu.ppy.sh/ss/8587267 for example here. the end note will be clickable, therefore the feedback is much better.
[Easy]
00:04:770 (6) - I guess a reversed 1/2 slider for the vocals could be too much for newbies, maybe try a 1/1 with no reverse?
00:11:841 (1) - remove this note, the recovery time from the spinner needs a measure in Easy difficulty.
00:19:984 (2,3) - I think you can create a better rhythm here by doing something https://osu.ppy.sh/ss/8587293 like this.
00:23:412 (2) - 1/1? the reason is same as the top of the mod for this difficulty.
00:27:698 (3) - ouch the overlapping with 00:25:984 (1) - doesn't look best, maybe avoid it in some way, this might require you to remake the sliders lol.
00:29:412 (1) - continuous rhythm would be prefered here even though the song is something different from the part where you could keep following the vocals. https://delisha.s-ul.eu/oAShPf2Y
00:36:270 (1,2) - ^
00:48:270 (3) - 2/1 maybe, rather following the piano keep the consistent rhythm in 1/1 for the better rhythm in fact.
00:52:984 (1) - yes, you need a break over a measure so remove it.
00:59:841 - circle for the vocal?
01:03:698 (1,2) - oh no, the stack is too sudden plus spacing isn't consistent which is not nice. you still can keep the stack but spacing is a problem now lol.
01:06:698 - circle for vocal
01:10:555 (1,2) - spacinggg
01:13:555 - vocal stuff
01:20:841 (1,2,3,4,5) - maybe apply the same thing I mentioned at the last of normal.

---
alright, so get some more mods for each difficulty and I can come back for a recheck here. probably you might wanna call me back once you got 2-3 mods that you think "it's helpful". btw I didn't really mention about hitsounding since mirash did, maybe I'll start talk about it once I came back to recheck the mapset. GL for now!
posted

Delis wrote:

hello coming from sotarks fan club x2 (pls explain this haha)

don't kudos to this post because I've already received one from previous mod!



@Dubturt 00:11:841 (1) - could add a drum finish like karen's diff has, for every diff of course.-yes i plan to do this
[Hard]
00:05:412 (1,2,3) - perhaps, this is hard to read for players who only can play hard difficulty because the spacing is too close each other. (also since it's after a triplet, this fact might cause it being harder.) https://osu.ppy.sh/ss/8586953 maybe do something like this so players could understand the rhythm here and 100s won't happen.
00:07:127 (1) - whistle on the sliderhead for the piano? -i forgot to add this while editing lol
00:08:412 (3,1) - the distance each other could improve 00:07:127 (1,2) - like here
00:29:841 (2) - spacing is a bit hard to read https://osu.ppy.sh/ss/8586984
00:35:841 (3,1) - this is also kinda unpleasant to read imo, when there's a rhythm gap (so 1/1 this time) the distance between them should be clear to read. https://osu.ppy.sh/ss/8586989 or https://osu.ppy.sh/ss/8587003 also can work
00:42:698 (5,1) - this pattern is quite cool, but as I told you that the slight spacing for 1/1 gaps can make reading errors, the stacking here is a common pattern for 1/1 so that works nice but 00:42:270 (4,5) - is still too close imo.
00:46:984 (2,3) - same
00:48:270 (1,2,3) - suddenly 3/4 appears, which is a bit bad because the song doesn't have a prediction around here this could be a lot harder than the first point I mentioned for this difficulty. maybe consider making a slider instead of circles, you still can make it different from the first suggestion since the sound here is different, http://osu.ppy.sh/ss/8587049 can represent the song better. also yeah, 00:49:127 (2,3) - don't forget that the spacing here is not really nice too atm.
00:55:127 (1,2,3) - I think.. yeah, just my personal preference, but you might wanna try using a 1/1 slider here. the vocals are kinda complicated like you have to use a 3/4 slider to follow the vocal at 00:55:448 - but that's probably what you didn't want to do here, so maybe 1/1 slider for a better transition in the vocals. 01:01:984 (1) - 01:08:841 (1) - change them too if you applied this section!
00:59:948 (9) - I think this circle is kind of overmapping which makes it playing uncomfortable. 01:13:662 (9) - too
01:20:841 (1) - well, even if the sliderhead has strong sound here the spacing feels kinda too big since the slider is the introduction of the quiet part a.k.a ending of the song.
01:24:055 (6) - spilit this into two circles? so you can follow the strong sound at 01:24:270 - which you covered it by the sliderend right now.
[Normal]
00:15:698 (1) - curve the slider? the straight sliders have been used from 00:12:270 (1) - and the continuing is a bit too long.
00:22:555 (1,2,3,4,1,2,3,4) - not too hard, but the continuous rhythm here might be a pain. and there seems some unnecessary circles (at least for me) so they could be disappeared. https://delisha.s-ul.eu/o0cWRqop btw maybe remove the combo color here because you had it on each 2 measure, 00:20:841 (1) - is inconsistent.
00:41:412 (5) - uh, 3/4 slider in a connected objects makes it much harder. also generally using 1/4 snaps in easy/normal diffs aren't really recommended, I'm not a fan of it at least. so maybe 1/1? https://osu.ppy.sh/ss/8587213 also making a curve on one of the sliders feels looking better.
00:48:270 (5) - so as I'm not a fan of 1/4 snaps in lower diffs I'd recommend you to use a 1/1 slider here too.
01:10:555 - to catch the strong drum here, I think convert the circles 01:10:127 (6,7) - into one slider and place a circle at 01:10:555 - still makes a lot sense imo. (01:13:555 (7,1) - so it's similar to this)
01:20:841 (1,2,3,4) - perhaps consider remake the rhythm here? https://osu.ppy.sh/ss/8587267 for example here. the end note will be clickable, therefore the feedback is much better.
[Easy]
00:04:770 (6) - I guess a reversed 1/2 slider for the vocals could be too much for newbies, maybe try a 1/1 with no reverse?
00:11:841 (1) - remove this note, the recovery time from the spinner needs a measure in Easy difficulty.
00:19:984 (2,3) - I think you can create a better rhythm here by doing something https://osu.ppy.sh/ss/8587293 like this.
00:23:412 (2) - 1/1? the reason is same as the top of the mod for this difficulty.
00:27:698 (3) - ouch the overlapping with 00:25:984 (1) - doesn't look best, maybe avoid it in some way, this might require you to remake the sliders lol.
00:29:412 (1) - continuous rhythm would be prefered here even though the song is something different from the part where you could keep following the vocals. https://delisha.s-ul.eu/oAShPf2Y
00:36:270 (1,2) - ^
00:48:270 (3) - 2/1 maybe, rather following the piano keep the consistent rhythm in 1/1 for the better rhythm in fact.
00:52:984 (1) - yes, you need a break over a measure so remove it.
00:59:841 - circle for the vocal?
01:03:698 (1,2) - oh no, the stack is too sudden plus spacing isn't consistent which is not nice. you still can keep the stack but spacing is a problem now lol.-tbh idk what happened here it was finely spaced then it becomes one huge jump, weir dthat the AiMod didnt notice it as well
01:06:698 - circle for vocal
01:10:555 (1,2) - spacinggg
01:13:555 - vocal stuff
01:20:841 (1,2,3,4,5) - maybe apply the same thing I mentioned at the last of normal.

---
alright, so get some more mods for each difficulty and I can come back for a recheck here. probably you might wanna call me back once you got 2-3 mods that you think "it's helpful". btw I didn't really mention about hitsounding since mirash did, maybe I'll start talk about it once I came back to recheck the mapset. GL for now!
-i applied most of it again and some were changed for my fitting yes i will try and fix my hitsounding and will use Mirash's mod. thanks again
posted
hey :) new modder, excuse me for my mistake plz ^^'

Easy
01:01:984 - these two slider are not parallel, I don't know if it's on purpose, but it doesnt seem aesthetic by me :c
01:08:841 - same here, and you can put the second aim the incoming circle :)
except these two thing, nothing disturb me with timing or anything else, so I'll leave this one :)

Normal
00:28:770 - I think put a slider 1/2 long and a circle (00:29:198) can be cool to fit the voice too ? Say me what do you think of it (and so with the whole song).
that's all

Hard
00:02:627 - This one is too much, we focus on the instrumental thing right before and then, so this one don't fit (for me) ;)
00:23:627 - to me this timing is better used by the next patern (00:24:270) even if it last long :D
00:28:555 - same as the easy map
00:42:912 - you used a triplet before, so why not here too ? :) (00:05:198 for exemple) to fit the voice

Insane
00:01:555 - 2circle are smoother to play than a slider
00:18:055 (3,4) - invert these two in the timing, it make the sound more "clean" to me ^^

for all the beatmap : They should start here - 00:00:055 - at least for the two hardest

The song is really cool, I was happy to mod this :) (even if I didn't say anything really helpfull ><). Have a good day :D
posted

Bz EsKa wrote:

hey :) new modder, excuse me for my mistake plz ^^'

Easy
01:01:984 - these two slider are not parallel, I don't know if it's on purpose, but it doesnt seem aesthetic by me :c -they're not supposed to be parallel
01:08:841 - same here, and you can put the second aim the incoming circle :)
except these two thing, nothing disturb me with timing or anything else, so I'll leave this one :)-^ and i dont know what you mean about the incoming circle

Normal
00:28:770 - I think put a slider 1/2 long and a circle (00:29:198) can be cool to fit the voice too ? Say me what do you think of it (and so with the whole song).-this is still fine if i made it into a 1/2 to a circle it would be tedious to click in a normal diff since another circle comes after that part
that's all

Hard
00:02:627 - This one is too much, we focus on the instrumental thing right before and then, so this one don't fit (for me) ;)-this follows the vocals still so no change
00:23:627 - to me this timing is better used by the next patern (00:24:270) even if it last long :D-i have no idea what you mean here
00:28:555 - same as the easy map -not supposed to be parallel
00:42:912 - you used a triplet before, so why not here too ? :) (00:05:198 for exemple) to fit the voice-a triplet here doesnt support anything, i used a triplet in the first part is because it complements the piano sound

Insane
00:01:555 - 2circle are smoother to play than a slider -2 cirlces or a slider could work either way but i think a slider is best for me here to avoid more clicking in a calm section
00:18:055 (3,4) - invert these two in the timing, it make the sound more "clean" to me ^^-this was a hitsounding error in my part thanks fior pointing this out but i still dont understand what you mean by the timing

for all the beatmap : They should start here - 00:00:055 - at least for the two hardest-this is fine, im following my offset

The song is really cool, I was happy to mod this :) (even if I didn't say anything really helpfull ><). Have a good day :D
-thanks for the mod, i understand you are a beginner so yeah, but next time when you mod other stuff, make your suggestions clearer or understandable like try using pictures for example
posted

Mirash wrote:

Karen
00:23:412 (6) - 00:23:627 (7) - hitnormal maybe, sounds strange fixed the first one, 00:23:627 - i wanna follow the piano

Delis wrote:

[Karen]
00:39:270 (5) - spacing do you mean the current spacing is too small or something, anyway i made it bigger
00:42:270 (2) - 1 grid left ban
00:43:127 (1,2,3,4) - 3/4 spam here would fit to vocals imo? nice

00:44:841 (1,2) - ^
01:01:984 (5,1) - inconsistent nc 00:55:127 (1,2) - yah
01:04:127 - 01:04:984 - 01:05:841 - actually triplets feel more like djpop i'm not djpop and i don't copy djpop, the rhythms choice were made by my own feeling :banana:
01:11:412 (5,6) - 1/1 blank feels out of place here because 01:13:984 (1,2) - is the only way you handled consistently it was a mistake
2003 modding  ̄\_(ツ)_/ ̄
Thanks!
osu file format v14

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AudioLeadIn: 0
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Countdown: 0
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DistanceSpacing: 1
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[Metadata]
Title:Imakoko
TitleUnicode:イマココ
Artist:Touyama Nao
ArtistUnicode:東山 奈央
Creator:Dubturt
Version:Karen's Insane
Source:月がきれい
Tags:karen op tsuki ga kirei as the moon so beautiful
BeatmapID:1356825
BeatmapSetID:617836

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256,192,84377,12,0,89412,0:0:0:0:
posted
Loli's Mod Queue


yShadowXOP_ wrote:

Insane:


  1. 00:23:305 (3,4,5,6,7) - i believe that making a stream here is better because there is sound in the blue tick
  2. 00:28:555 (4) - i think the vocal start here 00:28:341 (3) -
  3. 00:57:055 - circle
  4. 00:57:162 - ^
  5. 01:03:698 (1) - spacing is not a bit exaggerated here?


Hard:

  1. 00:37:984 (1) - i think here would look better with circles (in my opinion)
  2. 01:07:020 - Circle ?
Nice map man :), good luck ;)
posted

yShadowXOP_ wrote:

Loli's Mod Queue


yShadowXOP_ wrote:

Insane:


  1. 00:23:305 (3,4,5,6,7) - i believe that making a stream here is better because there is sound in the blue tick there aren't any significant sounds on the blue tick that i need to follow and making it into a stream seems unnatural
  2. 00:28:555 (4) - i think the vocal start here 00:28:341 (3) - -im keeping it this way to follow the pattern of 00:26:627 (3,4) but i see your concern though
  3. 00:57:055 - circle -im gonna keep it this way
  4. 00:57:162 - ^-i understand for the first one but why add circle here?
  5. 01:03:698 (1) - spacing is not a bit exaggerated here?ill lessen the distance just a little bit


Hard:

  1. 00:37:984 (1) - i think here would look better with circles (in my opinion)i dont want it to be tiresome for players so i made the first object into a slider
  2. 01:07:020 - Circle ? -why though?
Nice map man :), good luck ;)
-thanks for mod
posted
Easy:

00:25:984 (1) - make this flow like this to keep consistency -> 00:14:841 (5,1) -
00:32:841 (1) - I think you can get away with not having a linear flow from 00:31:127 (2) - to 00:32:841 (1) - . My thought is having 00:32:841 (1) - not on the same place/overlapping 00:29:412 (1) -
00:56:841 (1,3) - considering this is easy, might be a bit hard to read as this is a perfect stack (not too sure, as idk how completely new players would react to this)


Normal:

00:00:270 (1) - SV might be too fast for a beginning slider
00:44:841 (3) - I think this can afford to be ctrl+j 'd for variation
01:06:055 (6) - maybe a straight slider to keep consistency (last time this was all curved 00:57:484 (2,4,6) - and this time these two 01:04:341 (2,4) - were straight, so i just thought there might be a pattern)


Hard:

00:01:555 (3) - ctrl-j ?
00:26:841 (3,4) - i would either space 4 a bit farther away or angle it differently that the two sliders don't look like they're so close to each other
00:27:270 (4,1) - I would blanket this even though it is a new combo (just preference, w/v you think looks better, stick to it)
01:02:841 (3,4,1) - move 1 so that the head of 3, 4 and 1 make a equilateral triangle


Karen's Insane:

00:00:270 (1,2,3) - ??
00:07:127 (1,2,3) - ^
00:18:912 (10,1) - uncomfortable angle. it does emphasize the nc however. I would personally make it just a more easy to hit large jump, but it's your choice
00:39:270 (5) - why use sliders here when you seem so reluctant to use them earlier and later on in the song and use circles for filler beats? the long sliders I can sorta get but if the gimmick is the use of predominantly circles for the music, stick to it rather than using a slider so suddenly and making it feel out of place (this applies to the other 1/2 sliders)



Insane:

00:27:270 (5) - ctrl+j
00:39:698 (1,2,3,4) - pattern looks a bit ugly, use consistent angles
00:03:484 (4,1,2,3) - whoops missed this one on the first look through, it applies the same as ^
00:18:055 (3,4) - jump felt awkward. if you want to stack 00:17:412 (1,4) - then maybe make 00:17:841 (2,3) - smaller. the big jump to small jump feels off
00:22:555 (1,2) - spacing too small imo compared to other slider patterns
00:41:627 (2,3,4) - i would reconsider flow
00:46:127 (5) - would personally ctrl-j this. up to you
00:49:555 (5) - rotate this a bit clockwise to complement 00:49:984 (1) - better. or blanke it it better. either or
01:23:412 (1) - i would nc this

gl on rank! >w<)b
posted

[ amb1d3x ] wrote:

Easy:

00:25:984 (1) - make this flow like this to keep consistency -> 00:14:841 (5,1) - i'm keeping it this way because its a new verse in the song
00:32:841 (1) - I think you can get away with not having a linear flow from 00:31:127 (2) - to 00:32:841 (1) - . My thought is having 00:32:841 (1) - not on the same place/overlapping 00:29:412 (1) - -i see what you mean here i think i fixed it
00:56:841 (1,3) - considering this is easy, might be a bit hard to read as this is a perfect stack (not too sure, as idk how completely new players would react to this) -there is enough time i think to react to 3


Normal:

00:00:270 (1) - SV might be too fast for a beginning slider -i think this is fine, and there are no SV changes in this difficulty
00:44:841 (3) - I think this can afford to be ctrl+j 'd for variationnice
01:06:055 (6) - maybe a straight slider to keep consistency (last time this was all curved 00:57:484 (2,4,6) - and this time these two 01:04:341 (2,4) - were straight, so i just thought there might be a pattern)oh my bad


Hard:

00:01:555 (3) - ctrl-j ?keep
00:26:841 (3,4) - i would either space 4 a bit farther away or angle it differently that the two sliders don't look like they're so close to each otheri see, well i distanced it a bit
00:27:270 (4,1) - I would blanket this even though it is a new combo (just preference, w/v you think looks better, stick to it) tried to blanket it as much as it could look good
01:02:841 (3,4,1) - move 1 so that the head of 3, 4 and 1 make a equilateral trianglenice


Insane:

00:27:270 (5) - ctrl+j nice
00:39:698 (1,2,3,4) - pattern looks a bit ugly, use consistent angleswell i see what you mean here but i want to make a diamond shape so i did what i can do to fix it
00:03:484 (4,1,2,3) - whoops missed this one on the first look through, it applies the same as ^ removed4
00:18:055 (3,4) - jump felt awkward. if you want to stack 00:17:412 (1,4) - then maybe make 00:17:841 (2,3) - smaller. the big jump to small jump feels offnerfed distance
00:22:555 (1,2) - spacing too small imo compared to other slider patternsadjusted
00:41:627 (2,3,4) - i would reconsider flownice
00:46:127 (5) - would personally ctrl-j this. up to youkeep
00:49:555 (5) - rotate this a bit clockwise to complement 00:49:984 (1) - better. or blanke it it better. either ormy bad
01:23:412 (1) - i would nc thiswhy though

gl on rank! >w<)b
thanks for mod, was supposed to reply earlier but i was waiting for other requested mods  ̄\_(ツ)_/ ̄
posted
q
hey im watching this show rn :3

  • [insane]
  1. 00:08:412 (3) - you should increase the spacing here so it can be similiar to 00:01:555 (3) - which has similiar melody
  2. 00:09:270 (2) - you can condense this into two circles to make this part more intuitive
  3. 00:12:270 - from this point onwards, i think you should emphasize drum snares and drum crashes with larger spacing :3

    [hard]
  4. 00:16:984 (5,1,2,3) - something like this would work better
  5. 00:25:984 (1) - move this away from 00:25:127 (3) - because they are awfully close to each other
  6. 00:55:020 - you should map the 1/4 here for the vocals

great map :)
posted

Agatsu wrote:

q
hey im watching this show rn :3 iz good show 8.5/10

  • [insane]
  1. 00:08:412 (3) - you should increase the spacing here so it can be similiar to 00:01:555 (3) - which has similiar melodythanks for this
  2. 00:09:270 (2) - you can condense this into two circles to make this part more intuitive -i guess this fits more if referring to her syllabication of words
  3. 00:12:270 - from this point onwards, i think you should emphasize drum snares and drum crashes with larger spacing :3 ill try to understand this with the best of my knowledge

    [hard]
  4. 00:16:984 (5,1,2,3) - something like this would work better it does sound better and its better to have stacks not start on the white tick here anyway
  5. 00:25:984 (1) - move this away from 00:25:127 (3) - because they are awfully close to each otherfixed
  6. 00:55:020 - you should map the 1/4 here for the vocals
so yeah i kind of changed some parts in the chorus so it would all be similar and yes i did put the 1/4 so i did like a stack like 01:08:627 (5,6,1)

great map :)
thanks for the mod (^^
posted

[ amb1d3x ] wrote:

Karen's Insane:

00:00:270 (1,2,3) - ?? ??
00:07:127 (1,2,3) - ^ ^
00:18:912 (10,1) - uncomfortable angle. it does emphasize the nc however. I would personally make it just a more easy to hit large jump, but it's your choice it's an easy jump...
00:39:270 (5) - why use sliders here when you seem so reluctant to use them earlier and later on in the song and use circles for filler beats? the long sliders I can sorta get but if the gimmick is the use of predominantly circles for the music, stick to it rather than using a slider so suddenly and making it feel out of place (this applies to the other 1/2 sliders) the sliders are for the vocals when the drums are not strong
thanks!
posted
Much love Karen-chan, here's my free of charge mod.

[Karen's Insane]
  1. OD9->OD8
  2. 00:24:055 (10,1) - inconsistent spacing, can't hear anything in the music that would explain this increased distance
    00:28:663 (4) - https://star.s-ul.eu/upB40qOt ????? (you seem to try keeping the same distance between objects yet we have a weird distance change over here), for example you did the similar pattern over here 00:33:805 (4) and kept the proper distance.
  3. 00:30:698 (5,6,1) - https://star.s-ul.eu/7ZglIN83 -> https://star.s-ul.eu/LfT6CmYg maybe?
  4. Kiai part seems solid


Good luck!
posted
you don't want a video? well I'm not really familiar with handling with videos so its totally up to you.
apparently the artist should be either Toyama Nao or Nao Toyama. source: http://toyamanao.com/index.html / https://lineblog.me/toyamanao/ add touyama to tags instead.
also another metadata for next bns and myself. https://tsukigakirei.jp/goods/cd/
[Insane]
00:02:841 (3) - whistle on the head for the piano?
00:09:270 (2,3) - use a smaller spacing here maybe, this currently does look pretty similar to 1/3 where you did it 00:03:698 (1,2,3) -
00:11:841 (1) - use drum finish instead of normal finish. you can choose it from the top-left in the edit screen, and edit the additions to drum. https://delisha.s-ul.eu/KCXEajme
00:12:270 (1) - and finish on this fits nicely.
00:18:270 (4) - I forgot to mention this out but the 3/4 slider should start from 00:18:055 - not 00:18:270 - because the guitar isn't picked properly right now. https://delisha.s-ul.eu/Xu5XZG8a is how the rhythm should be at here, so the claps on the slider ends work pretty good.
00:26:412 (2) - about the whistle usage from here, I'd suggest you to catch the guitar sounds instead of placing whistles consistently. so for example, 00:26:412 (2) - remove, 00:26:627 (3) - add, 00:26:841 (4) - remove from sliderhead. 00:28:127 (2) - remove, 00:28:341 (3) - add, 00:28:555 (4) - remove from the head. so like that the hitsounding will match to the song really better, I think this goes to the rest of the part so please have a check the rest. though there's some exception such as 00:30:698 (6,7) - since they fit to the piano, you should keep them as is. so following the logic I provided here, 00:31:770 (4) - whistle on the slider head works nicely too, since it can follow both the piano and the guitar at the same time.
00:51:270 (4) - clap on the head fits
01:19:984 (6) - you might want a nc here because, it's the climax of the map and the jump is actually the largest? in the mapset so for a easier reading perhaps.
01:19:448 (3) - clap here? I don't really have any reason but I found it fitting somehow.
01:24:270 (6) - finish

ok I can see you improved it so nice, good job! by the way the hitsounds mod for this difficulty can be applied to the rest of the difficulties, ofc except karen's lol.

@Karen did you change the stackleniency accidentally? I asked okorin if the stackleniency being 0 is fine and then the answer was a yes, you should change it back lol. also OD 8 please, this isn't the highest difficulty. this od doesn't treat people who are going to play an easier insane nicely.
and about the spacing I've mentioned, you addresed it in the right way as I meant the spacing was inconsistent with the previous circles even though having the same rhythm here.
[Hard]
00:00:270 (1,2,3) - a bit minor, but you've used x0.9 spacing among the objects but once 00:01:984 (1) - this slider is mapped, it switched to x1.2 or something around. this isn't probably the best idea thus I recommend you to apply the x1.2-ish spacing for 00:00:270 (1,2,3) - as well.
00:39:270 (6) - how about mapping it a 1/2 slider instead of a circle? it can follow the vocals and can solve a minor problem that causes the spacing between 00:39:270 (6,1) - hard to read. https://delisha.s-ul.eu/uPhQ9of9
[Normal]
01:04:127 (1,2,3,4,5,6) - they have different hitsounding from the other diffs, the insane and hard had claps on the red ticks not the white ticks. though I think the way you've done hitsounding for this diff is what I like most, maybe apply this to Insane and Hard instead? (I mean, use the usage of claps that being on 2/4 white ticks for other diffs. only this section though.) 01:17:841 (1,2,3,4,5,6,7) - don't forget to do the same thing here too if you considered to apply the suggestion here.
01:15:270 (3) - only this is made in a different rhythm, although making rhythm consistent and constant is a nice idea which feels more comfy, so 01:01:770 (3) - 01:08:627 (3) - map them with 1/2 sliders too for better consistency?
[Easy]
00:55:984 (5,1) - the distance between them is a bit messed, maybe adjust the slider end 00:55:984 (5) - to make it just x0.9.
01:20:841 (1) - you could curve it for more cute pattern? lol https://delisha.s-ul.eu/i5O3G88o

---
ok this is pretty much everything, thank you for not giving up even though I gave you long mods twice!(and this is the third time!) I'll come back once again after karen's done with replying to the mod, and once this mod is addressed.
posted

Delis wrote:

you don't want a video? well I'm not really familiar with handling with videos so its totally up to you. it would be great if i had a video, but idk where i can get one or who can provide for me :o (edit: the video changes every episode soooooo yeah rip)
apparently the artist should be either Toyama Nao or Nao Toyama. source: http://toyamanao.com/index.html / https://lineblog.me/toyamanao/ add touyama to tags instead. -aight
also another metadata for next bns and myself. https://tsukigakirei.jp/goods/cd/
[Insane]
00:18:270 (4) - I forgot to mention this out but the 3/4 slider should start from 00:18:055 - not 00:18:270 - because the guitar isn't picked properly right now. https://delisha.s-ul.eu/Xu5XZG8a is how the rhythm should be at here, so the claps on the slider ends work pretty good. -sounds better but idk if my patterning here will look good or if it plays well :?
00:26:412 (2) - about the whistle usage from here, I'd suggest you to catch the guitar sounds instead of placing whistles consistently. so for example, 00:26:412 (2) - remove, 00:26:627 (3) - add, 00:26:841 (4) - remove from sliderhead. 00:28:127 (2) - remove, 00:28:341 (3) - add, 00:28:555 (4) - remove from the head. so like that the hitsounding will match to the song really better, I think this goes to the rest of the part so please have a check the rest. though there's some exception such as 00:30:698 (6,7) - since they fit to the piano, you should keep them as is. so following the logic I provided here, 00:31:770 (4) - whistle on the slider head works nicely too, since it can follow both the piano and the guitar at the same time. -woah sugoi


ok I can see you improved it so nice, good job! by the way the hitsounds mod for this difficulty can be applied to the rest of the difficulties, ofc except karen's lol. -noted


[Hard]
00:00:270 (1,2,3) - a bit minor, but you've used x0.9 spacing among the objects but once 00:01:984 (1) - this slider is mapped, it switched to x1.2 or something around. this isn't probably the best idea thus I recommend you to apply the x1.2-ish spacing for 00:00:270 (1,2,3) - as well. -ive considered this, but whats the meaning behind why its probably not the best idea? but i did change it so yeah

[Normal]
01:04:127 (1,2,3,4,5,6) - they have different hitsounding from the other diffs, the insane and hard had claps on the red ticks not the white ticks. though I think the way you've done hitsounding for this diff is what I like most, maybe apply this to Insane and Hard instead? (I mean, use the usage of claps that being on 2/4 white ticks for other diffs. only this section though.) 01:17:841 (1,2,3,4,5,6,7) - don't forget to do the same thing here too if you considered to apply the suggestion here. -it does fit well with the other diffs, i might consider this

[Easy]
00:55:984 (5,1) - the distance between them is a bit messed, maybe adjust the slider end 00:55:984 (5) - to make it just x0.9.
01:20:841 (1) - you could curve it for more cute pattern? lol https://delisha.s-ul.eu/i5O3G88o

---
ok this is pretty much everything, thank you for not giving up even though I gave you long mods twice!(and this is the third time!) I'll come back once again after karen's done with replying to the mod, and once this mod is addressed.
thanks again (for the 3rd time) you've been a huge help, all other things you mentioned that i didnt comment were all done, thanks again
posted

Astar wrote:

Much love Karen-chan, here's my free of charge mod.

[Karen's Insane]
  1. OD9->OD8
  2. 00:24:055 (10,1) - inconsistent spacing, can't hear anything in the music that would explain this increased distance added a finish now so it has something to emphasize
    00:28:663 (4) - https://star.s-ul.eu/upB40qOt ????? (you seem to try keeping the same distance between objects yet we have a weird distance change over here), for example you did the similar pattern over here 00:33:805 (4) and kept the proper distance.
  3. 00:30:698 (5,6,1) - https://star.s-ul.eu/7ZglIN83 -> https://star.s-ul.eu/LfT6CmYg maybe? overlaps are bad in this map
  4. Kiai part seems solid


Good luck!
hp 5 -> 6
od 9 -> 8
sl 2 -> 0
Thank you!
osu file format v14

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Countdown: 0
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TitleUnicode:イマココ
Artist:Toyama Nao
ArtistUnicode:東山 奈央
Creator:Dubturt
Version:Karen's Insane
Source:月がきれい
Tags:karen op tsuki ga kirei as the moon so beautiful touyama
BeatmapID:1356825
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304,304,55984,1,0,1:0:0:0:
240,352,56198,2,0,L|160:352,1,80,2|0,0:0|1:0,0:0:0:0:
96,304,56627,1,0,0:0:0:0:
160,256,56841,5,0,1:0:0:0:
160,176,57055,1,2,0:0:0:0:
160,176,57162,1,0,1:0:0:0:
80,96,57484,1,0,1:0:0:0:
80,16,57698,1,2,0:0:0:0:
80,16,57805,1,0,1:0:0:0:
208,16,58127,1,0,1:0:0:0:
208,96,58341,1,0,1:0:0:0:
208,96,58448,1,0,0:0:0:0:
208,96,58555,5,0,1:0:0:0:
272,144,58770,1,2,0:0:0:0:
272,144,58877,1,0,1:0:0:0:
336,96,59091,1,2,0:0:0:0:
336,96,59198,1,0,1:0:0:0:
400,144,59412,1,2,0:0:0:0:
400,144,59520,1,0,1:0:0:0:
464,96,59734,1,2,0:0:0:0:
464,96,59841,1,0,1:0:0:0:
400,48,60055,1,0,1:0:0:0:
336,176,60270,6,0,L|336:336,2,160,4|2|0,1:0|0:0|1:0,0:0:0:0:
192,48,61555,1,0,1:0:0:0:
192,128,61770,1,0,1:0:0:0:
192,128,61877,1,0,1:0:0:0:
192,128,61984,5,0,1:0:0:0:
192,208,62198,1,2,0:0:0:0:
192,208,62305,1,0,0:0:0:0:
192,208,62412,1,0,1:0:0:0:
112,208,62627,1,0,1:0:0:0:
112,288,62841,1,0,1:0:0:0:
192,288,63055,2,0,L|272:288,1,80,2|0,0:0|1:0,0:0:0:0:
352,288,63484,1,0,1:0:0:0:
448,208,63698,5,0,1:0:0:0:
448,128,63912,1,2,0:0:0:0:
448,128,64020,1,0,1:0:0:0:
368,48,64341,1,0,1:0:0:0:
224,128,64555,5,0,1:0:0:0:
224,208,64770,1,2,0:0:0:0:
224,208,64877,1,0,1:0:0:0:
336,208,65198,1,0,1:0:0:0:
336,208,65305,1,0,0:0:0:0:
336,208,65412,5,0,1:0:0:0:
336,288,65627,1,2,0:0:0:0:
336,288,65734,1,0,1:0:0:0:
240,352,66055,1,0,1:0:0:0:
64,352,66270,5,0,1:0:0:0:
64,272,66484,1,0,1:0:0:0:
64,272,66591,1,0,1:0:0:0:
64,192,66805,1,0,1:0:0:0:
64,192,66912,1,0,1:0:0:0:
64,32,67127,5,4,1:0:0:0:
64,112,67341,1,2,0:0:0:0:
64,112,67448,1,0,1:0:0:0:
192,112,67770,1,0,1:0:0:0:
192,32,67984,1,2,0:0:0:0:
192,32,68091,1,0,1:0:0:0:
320,32,68412,1,0,1:0:0:0:
320,112,68627,1,0,1:0:0:0:
320,112,68734,1,0,1:0:0:0:
320,112,68841,5,0,1:0:0:0:
384,160,69055,1,2,0:0:0:0:
384,160,69162,1,0,1:0:0:0:
384,288,69484,1,0,1:0:0:0:
320,336,69698,1,2,0:0:0:0:
320,336,69805,1,0,1:0:0:0:
208,288,70127,1,0,1:0:0:0:
208,208,70341,1,0,1:0:0:0:
208,208,70448,1,0,0:0:0:0:
208,208,70555,5,0,1:0:0:0:
208,128,70770,1,2,0:0:0:0:
208,128,70877,1,0,1:0:0:0:
96,128,71198,1,0,1:0:0:0:
96,208,71412,1,2,0:0:0:0:
96,208,71520,1,0,1:0:0:0:
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176,328,72055,1,0,1:0:0:0:
176,328,72162,1,0,0:0:0:0:
176,328,72270,5,0,1:0:0:0:
224,264,72484,1,2,0:0:0:0:
224,264,72591,1,0,1:0:0:0:
320,328,72912,1,0,1:0:0:0:
368,264,73126,1,2,0:0:0:0:
368,264,73233,1,0,1:0:0:0:
312,160,73555,1,0,1:0:0:0:
240,192,73770,1,0,1:0:0:0:
240,192,73877,1,0,1:0:0:0:
240,192,73984,6,0,L|240:32,2,160,4|2|0,1:0|0:0|1:0,0:0:0:0:
400,192,75270,1,0,1:0:0:0:
400,112,75484,1,0,1:0:0:0:
400,112,75592,1,0,1:0:0:0:
400,112,75699,5,0,1:0:0:0:
320,16,76020,1,2,0:0:0:0:
320,16,76127,1,0,1:0:0:0:
240,16,76341,1,2,0:0:0:0:
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240,16,76556,1,0,1:0:0:0:
240,96,76770,2,0,L|160:96,1,80,2|0,0:0|1:0,0:0:0:0:
80,96,77199,1,0,1:0:0:0:
80,256,77412,5,0,1:0:0:0:
160,256,77627,1,2,0:0:0:0:
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80,352,78056,1,0,1:0:0:0:
160,352,78270,1,2,0:0:0:0:
160,352,78377,1,0,1:0:0:0:
240,256,78699,1,0,1:0:0:0:
320,256,78913,1,0,1:0:0:0:
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384,304,79342,1,2,0:0:0:0:
384,304,79449,1,0,1:0:0:0:
448,256,79662,1,0,1:0:0:0:
448,256,79770,1,0,1:0:0:0:
384,208,79984,1,2,0:0:0:0:
384,208,80092,1,0,1:0:0:0:
448,160,80305,1,0,1:0:0:0:
448,160,80413,1,0,1:0:0:0:
448,80,80627,1,0,1:0:0:0:
304,80,80841,6,0,L|192:80,3,90.0000034332277,6|0|0|0,0:0|0:0|2:0|0:0,0:0:0:0:
112,80,82127,1,2,0:0:0:0:
112,80,82341,1,0,0:0:0:0:
112,160,82555,6,0,L|112:256,3,90.0000034332277,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
112,352,83841,1,2,0:0:0:0:
112,352,84055,1,0,0:0:0:0:
192,352,84270,5,4,1:0:0:0:
256,192,84377,12,0,89412,0:0:0:0:
posted
14:55 Delis: ooook so let's get to the final check now
14:56 Delis: if you're not busy since it might take a bit
14:56 Dubturt: im not busy (^^
14:57 Delis: 00:02:841 - whistle in easy? you put it in other diffs but here
14:57 Delis: the sliderend!
14:58 Dubturt: uh
14:58 Dubturt: i forgot about the one wops
14:58 Delis: xD
14:59 Delis: 00:09:270 (2,3) - https://osu.ppy.sh/ss/8676772 maybe this to clarify the timing gap more clear (in Insane)
15:00 Delis: 00:17:412 (1,3) - make the curve a bit softer? they look too much imo lol
15:01 Dubturt: woah yeah
15:01 Dubturt: i was worried with that part
15:01 Delis: http://osu.ppy.sh/ss/8676781 something like this feels better prob
15:02 Delis: 00:35:412 (2) - whistle on the head? for the piano
15:03 Delis: also easy has whistle here lol so
15:03 Dubturt: got it
15:03 Dubturt: im deaf XD
15:04 Delis: 00:43:984 (4) - https://osu.ppy.sh/ss/8676790 like this could work as well but pretty sure its up to you
15:04 Delis: its just like I prefer it xD
15:05 Dubturt: ah blanket? right?
15:06 Delis: well more like, I prefer how the jump into the triplet flows
15:06 Delis: :p
15:06 Delis: 01:24:270 (4) - has soft sampleset only on easy and normal while hard and insane have normal sampleset
15:06 Delis: o also its whistle +_·
15:07 Delis: change it to sampleset normal, and finish instead of whistle
15:07 Dubturt: why have i not noticed this
15:08 Delis: haha
15:08 Delis: hitsound thing is lazy so that sometimes happens lol
15:08 Dubturt: hitsounding makes me want to cry lol
15:09 Delis: https://delisha.s-ul.eu/Gc8SxJxW
15:09 Delis: this could be helpful to check consistency thourgh the diffs
15:09 Delis: fyi if you didn't know it :P
15:10 Dubturt: is this the ctr+o option thingy?
15:10 Dubturt: ctrl*
15:11 Delis: oh yeah
15:11 Delis: I
15:11 Delis: DIDN'T
15:11 Delis: KNOW
15:11 Delis: THAT!!
15:11 Delis: Lol
15:11 Dubturt: WAT
15:11 Delis: that the command does exist
15:11 Delis: lol
15:11 Dubturt: lmao
15:12 Delis: 00:44:627 (6) - in hard is this clap on purpose? since the insane had nothing here
15:12 Delis: but this fits okay so
15:12 Dubturt: uh should i add that clap to the insane aswell?
15:12 Delis: if you like to go as is might wanna put it on other diffs too for consistency
15:12 Delis: yea
15:13 Dubturt: aight amm go do that
15:13 Delis: like
15:13 Delis: 00:44:734 (6) -
15:13 Delis: in insane, you could put here instead of (5)
15:13 Delis: because it's a triplet this somehow sounds better for me :x
15:14 Dubturt: alright
15:14 Dubturt: 00:45:591 (3) - how bout here?
15:14 Delis: ah the clap doesn't really fit to the rhythm you built up for insane lol nvm kill me
15:14 Delis: you can ignore consistency about here, only using it on hard is fine!
15:14 Dubturt: so remove it from 00:44:734 (6) - ?
15:14 Dubturt: ah ok lol
15:14 Delis: yea yea
15:14 Delis: lol
15:14 Delis: sorry
15:14 Dubturt: its fine its fine
15:15 Delis: but could give a try on 00:46:127 (4) - slider end in hard?
15:15 Dubturt: woah
15:15 Dubturt: amazing
15:16 Delis: on normal 00:27:698 (4,5) - switch the whistles between its slider end and the circle? (sorry for switching among difficulties for several times lol)
15:16 Delis: it seems I suck at rechecking things XD
15:16 Dubturt: its fine haha
15:17 Dubturt: im trying my best to follow
15:17 Delis: take your time!
15:17 Dubturt: so 00:28:341 (5) - will have the whistle instead?
15:17 Delis: 00:28:770 (6) - whistle on both because 00:26:412 (2) - has on both for the vocals perhaps?
15:17 Dubturt: oh
15:17 Delis: yea
15:18 Dubturt: yea
15:18 Delis: because the vocal there is at 00:28:020 - and 00:28:341 (5) - is the guitar, would be better to catch the instrumental
15:19 Delis: 00:31:127 (5,6) - so yea, according to the reason, switch them too?
15:19 Delis: replace the whistle on the slider end to the circle
15:19 Dubturt: oh i see
15:20 Delis: 00:35:198 (5) - whistle for the guitar + vocal?
15:20 Dubturt: yes i did that
15:20 Dubturt: i wa s about to mention it
15:20 Delis: 00:35:627 (6) - could use whistles for both sliderhead and end
15:20 Delis: nice
15:22 Delis: 00:43:984 - probably remove the whistle in all diffs, here's the only one place you used whistle and clap at the same time in this part
15:24 Dubturt: oh
15:24 Dubturt: idk how that was there tbh
15:24 Delis: 00:03:698 (5) - might be minor, but any reason that the combo is continuing over 4 measures?
15:25 Dubturt: easy diff?
15:25 Delis: 00:12:270 (1,1) - like this, you're comboing the rest within 2 measures
15:25 Delis: ah yes
15:25 Delis: mb lol
15:25 Dubturt: well....
15:25 Dubturt: umm
15:26 Dubturt: i didnt notice??
15:26 Dubturt: well my bad haha
15:26 Delis: oh well also I got a suggestion for the rhythm here
15:27 Delis: 00:05:412 - how about making the slider until 00:06:055 - to follow the piano instead of vocals?
15:27 Delis: i mean
15:27 Delis: change 00:04:770 (6) - this slider to what i said
15:28 Delis: since 00:03:698 (5) - was for the piano + guitar suddenly switching to the vocal and ignoring the piano felt awful for me
15:28 Dubturt: alright lets see what i can do
15:28 Dubturt: with it
15:28 Dubturt: holy thats one long slider
15:29 Delis: well yea lol
15:29 Delis: 00:12:270 (1) - finish instead of clap
15:30 Dubturt: ah forgot to change
15:31 Dubturt: is this offscreen?
15:31 Dubturt: https://osu.ppy.sh/ss/8676857
15:31 Delis: suspicious lol
15:31 Delis: try a testplay?
15:32 Dubturt: well it does overlap with my hit error bar thing
15:33 Delis: if you're unsure with it I'll have an another check after my recheck is done and updated it lol
15:33 Delis: 01:05:305 (7,1) - how about stack them on 01:04:984 (6) -'s slider end like 01:04:127 (2,3,4) - ?
15:33 Dubturt: ill just move it up a bit then for now
15:34 Dubturt: on hard?
15:34 Delis: LOL
15:34 Delis: INSANE
15:34 Delis: sorry
15:34 Delis: LoL
15:34 Delis: I always forgot to mention which difficulty im talking about lol
15:35 Delis: 01:22:020 (5) - remove this circle? it can build up structure pretty much nice with 01:23:412 (4,5) -
15:35 Delis: so according to it, https://osu.ppy.sh/ss/8676866 patternin something like this is also nice
15:36 Dubturt: regarding 01:05:305 (7,1) will it apply to 00:58:448 (7,1)?
15:36 Dubturt: oh wat
15:36 Dubturt: 00:58:448 (7,1)
15:36 Delis: hm
15:37 Delis: that one is exception as one more triplet is there after the slider?
15:37 Dubturt: ah i see
15:37 Delis: if you rather care of consistency, you don't need to change the point where I suggested lol
15:37 Delis: also that's it i guess
15:38 Dubturt: aight
15:38 Dubturt: ill see what to do with 01:05:305 (7,1)
15:39 Delis: that was simply a suggestion so whatever is fine :b
15:39 Dubturt: but is it fine either way?
15:39 Delis: yea
15:40 Dubturt: ah ok
15:40 Delis: https://delisha.s-ul.eu/ZnfwrB1s also you might wanna use jpg ver of the bg because the quality is almost same while less filesize
15:41 Delis: there's not much difference tho xD
15:41 Dubturt: oh thanks :)
15:41 Dubturt: well lesser filesize the better i guess
15:41 Delis: ye
15:42 Delis: oh before update things there's something might cause to be unrankable
15:42 Delis: wait a secx
15:42 Delis: sec*
15:43 Delis: ok so, soft-hitfinish.wav is unused
15:43 Dubturt: i should remove it then?
15:44 Delis: and normal-hitfinish.wav has slightly delay, replace it to https://delisha.s-ul.eu/y1ajkE2e
15:44 Delis: yea
15:44 Dubturt: the soft-hitfinish was my first finish sound but it sounded very weak XD
15:44 Dubturt: so yeah amma go change it
15:44 Delis: then everything should be fine!
15:44 Dubturt: yey
15:46 Delis: tell me when you updated it :D
15:46 Dubturt: alright
15:46 Dubturt: btw
15:47 Dubturt: are videos necessary for like tv sized op?
15:47 Dubturt: or i could just leave it as is
15:47 Delis: thats optional
15:47 Dubturt: oh cool
15:47 Delis: and yea, perhaps better without video because as you said it's different on each episode
15:47 Delis: oh wait
15:47 Delis: but
15:48 Delis: was op different every episode?
15:48 Delis: can't really remember lol
15:48 Dubturt: at the end of the video
15:48 Dubturt: like near end
15:48 Dubturt: it shows the different scenes of the episod
15:48 Dubturt: of that particualr episode
15:48 Delis: o yea
15:48 Delis: got it
15:49 Dubturt: yeas
15:49 Dubturt: alright updated (^^
15:49 Delis: oook
15:50 Delis: btw I thought you wouldn't take karen's diff lol
15:50 Dubturt: well............
15:50 Dubturt: i couldnt say no? eh
15:50 Delis: well his diff is unique so why not :PPPP
15:50 Dubturt: yeah its pretty fun
15:51 Dubturt: not really meta so its cool
15:52 Delis: 00:35:412 (2) - i think you forgot to put whistle on hard xD
15:52 Dubturt: WAT
15:52 Dubturt: OMG
15:53 Dubturt: TT_TT
15:53 Dubturt: fixed
15:54 Delis: 00:36:698 (2) - whistle on the slider tail (normal)
15:54 Dubturt: oh dem
15:55 Delis: in easy: 00:04:770 (2) - i meant this to start 00:05:412 - and end at 00:06:055 for only the piano xD
15:55 Delis: 00:06:055 - *
15:56 Dubturt: OH
15:56 Dubturt: SHI
15:56 Dubturt: oooookay then
15:56 Dubturt: my bad
15:57 Delis: 00:30:055 - whistle / 00:31:127 (2) - whistle on reverse and sliderend / 00:35:412 (5) - whistle on sliderend / 00:36:270 (1) - reverse and sliderend / 00:37:984 (2) - same i guess
15:57 Delis: forgot to check this in easy hehe my bad again
15:58 Delis: iiij
15:59 Delis: oooookkkkkk
15:59 Delis: *
15:59 Delis: update it once the thing is addressed
15:59 Dubturt: ok ok
15:59 Dubturt: whistle also here? 00:29:412 (1) -
15:59 Delis: but you don't want to have whistle and clap at same place?
15:59 Delis: wait
16:00 Delis: i was watching insane xD
16:00 Delis: yes
16:00 Delis: the reverse and sliderend
16:00 Dubturt: alright
16:01 Delis: that's finally everything!
16:01 Dubturt: yey haha
16:01 Dubturt: updated again haha
16:02 Dubturt: i hope i didnt mindblock anything again
16:02 Delis: I GOTCHU ALREADY
16:02 Delis: 00:31:127 (2) -
16:02 Delis: THE WHISTLE ON THE SLIDERHEAD IS
16:02 Delis: UGUU.
16:02 Delis: like
16:02 Dubturt: OH SHI
16:03 Delis: you didn't really need to put whistles on the sliderheads where i suggested
16:03 Delis: so 00:36:270 (1) - too
16:03 Delis: in easy btw
16:03 Dubturt: ahdhgfjksdagfdusa
16:03 Dubturt: my bad
16:03 Dubturt: really sorry
16:04 Dubturt: or maybe i when i clicked on it i mightve selectred the head and end
16:04 Delis: hehe that's ok
16:04 Delis: yea
16:04 Dubturt: uwu
16:04 Dubturt: mb
16:04 Delis: that's it!!


after several changes on irc I feel really like to put this forward so have a bubble here!
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