Toyama Nao - Ima Koko

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Solitaire
Happy to do the mod! Just going to mod hard and insane for now.

00:02:627 - There is a sound by the vocalist here, I think you should map it using a circle.

00:01:555 (3) - Pretty sure you intend to have circular flow here, but the slider does not imply that. It has a starting movement that implies that the player is moving against flow.
00:18:270 (4) - ^
00:21:698 (6) - ^
There are a few more examples, but I would rather let you find them on your own, because that would be much more influential.

00:31:127 (1) - This is a good example of emphasis, because this slider is on a significant note. Good Job!

00:40:984 (6) - This is not such a good example. because emphasis is placed on a note that is not very significant.
00:42:270 (4) - ^

00:49:984 (1,2,3,4,5,6) - Very good circular flow here. Well Done!

00:48:270 (1,2,3) - I'm not sure what instrument you are mapping in these notes. Could you explain or make it clearer in your map?

01:13:984 (1) - I think this note should have a bit more emphasis. Possibly move it closer to the left, away from the other notes in the sequence.
At 00:00:055, The vocalist sings an introduction note that is not mapped in the song. (Mostly comes down to the mapper's choice, though.)

00:04:770 (2) - Even though timing is pretty lenient in Hard difficulties, this note is very close to 00:03:698 (1) - but is a whole beat away from each other.

00:17:412 (1,2,3) - This stack has only 3 notes, while other examples of that same rhythm have four. An example of this is 00:15:698 (1) -

00:23:412 (3,4,5) - Not sure what instrument you are mapping here.

00:24:270 (1) - I think each of these sliders should have 2 repeats instead of one.

00:32:412 (4,1) - I think adding a circle in between 4 and 1 will better represent the rhythm.

At 00:39:484, there is a sound left unmapped.
00:42:912 ^

01:24:270 (1) - I think this spinner should last until 01:29:412


Thanks for letting me mod this! Good map overall.
Topic Starter
Dubturt

Solitaire wrote:

Happy to do the mod! Just going to mod hard and insane for now.

00:02:627 - There is a sound by the vocalist here, I think you should map it using a circle. - this part is made similar to
00:00:912, and also to avoid overmap


00:01:555 (3) - Pretty sure you intend to have circular flow here, but the slider does not imply that. It has a starting movement that implies that the player is moving against flow. - this is fine, it plays quite well
00:18:270 (4) - ^
00:21:698 (6) - ^
There are a few more examples, but I would rather let you find them on your own, because that would be much more influential. -thank you for pointing this out but, i'm not relying on circular motion all the time

00:31:127 (1) - This is a good example of emphasis, because this slider is on a significant note. Good Job! o7

00:40:984 (6) - This is not such a good example. because emphasis is placed on a note that is not very significant. -the map will feel empty if you dont map anything here so its fine[color=#BF0000]
00:42:270 (4) - ^

00:49:984 [/color](1,2,3,4,5,6) - Very good circular flow here. Well Done!

00:48:270 (1,2,3) - I'm not sure what instrument you are mapping in these notes. Could you explain or make it clearer in your map? -
i see your concern here, i overmapped this part so i just made 00:48:270 (1) - into a 1/2 slider instead


01:13:984 (1) - I think this note should have a bit more emphasis. Possibly move it closer to the left, away from the other notes in the sequence.-im observing my distance snapping here
At 00:00:055, The vocalist sings an introduction note that is not mapped in the song. -important sound here is instrument(Mostly comes down to the mapper's choice, though.)

00:04:770 (2) - Even though timing is pretty lenient in Hard difficulties, this note is very close to 00:03:698 (1) - but is a whole beat away from each other. -adjusted distance

00:17:412 (1,2,3) - This stack has only 3 notes, while other examples of that same rhythm have four. An example of this is 00:15:698 (1) - -the tone changes here so it this part complemented the slight change to its rhythm structure

00:23:412 (3,4,5) - Not sure what instrument you are mapping here.-so map wont feel empty

00:24:270 (1) - I think each of these sliders should have 2 repeats instead of one.-keep until further notice

00:32:412 (4,1) - I think adding a circle in between 4 and 1 will better represent the rhythm.-might be an overmap

At 00:39:484, there is a sound left unmapped.-note patter will become very dense
00:42:912 ^ -following instruments

01:24:270 (1) - I think this spinner should last until 01:29:412-not necessary


Thanks for letting me mod this! Good map overall. -thank you for your time o7
O-Moei
Hi !
Incompleted post, will continue later...

Easy
*Unnecessary beats for Easy
00:06:270 (2) -
00:52:984 (1) -

*Try delete these { 00:08:841 (3,4) - }, then replace them with this spinner { 00:10:555 (1) - }, then extend the spinner until 00:10:341 -

*No need to NC this { 01:22:555 (1) - } as ending

Normal
*Try change them { 00:09:484 (2,3) - } to a slider

*I hear something { 00:31:770 - }, something like this { 00:03:698 (1,2) - }

Insane
*I think they { 00:37:984 (1,2) - } should be 4-hit rhythms
Topic Starter
Dubturt

O-Moei wrote:

Hi !
Incompleted post, will continue later... - ill be waiting ;)

Easy
*Unnecessary beats for Easy
00:06:270 (2) - remoced
00:52:984 (1) - removed

*Try delete these { 00:08:841 (3,4) - }, then replace them with this spinner { 00:10:555 (1) - }, then extend the spinner until 00:10:341 - -fixed, thank you for pointing this out

*No need to NC this { 01:22:555 (1) - } as ending -fixed

Normal
*Try change them { 00:09:484 (2,3) - } to a slider -fixed

*I hear something { 00:31:770 - }, something like this { 00:03:698 (1,2) - } -tried to make it similar, fixed

Insane
*I think they { 00:37:984 (1,2) - } should be 4-hit rhythms -ill see what i can do
-Aerith-
Eyy ~~ I Got some good wallpaper for your beatmap as your request on my queue oh ! and You can choose the wallpaper [ ^_^ ]

Topic Starter
Dubturt

-Aerith- wrote:

Eyy ~~ I Got some good wallpaper for your beatmap as your request on my queue oh ! and You can choose the wallpaper [ ^_^ ]

thanks o7
Kuro Fuyusaki
Heya from my mod queue~

[General]
  1. Change the BG if you could (like character or scenery) It seems to be changed already, never mind.
  2. 00:25:984 - till 00:39:698 - It would be good if you could reduce the intensify of clap (snare drum in this case) HS in all diff (the sound seems awkward especially in less space at easy diff such as 00:29:412 - till 00:32:841 - . You can place clap in every 4 beat instead of 2)


[Easy]
  1. Note that almost all of the suggestion is personal preference
  2. 00:03:698 (5) - exceed the slider to 00:04:341 - , there's no beat in it's current end point. also, tbh the first beat end at blue tick that's at 00:04:020 - but it seems awkward to make it shorter, so prefer prolong it.
  3. 00:08:841 (1) - prolong the spinner to 00:10:555 - where the music is shutting down rather than when the vocal stopped, just to make it a bit easier and lower the volume at that point (lowest to be safe).
  4. 00:41:412 (4,5) - you could the 00:42:270 (5) - slider and make the 00:41:412 (4) - like this for the sake of variation so the map doesn't seem too monotone. It also emphasis with the vocal
  5. 00:56:841 - 00:59:841 - 00:59:841 - 01:03:698 - 01:03:698 - 01:10:555 - 01:10:555 - 01:17:412 - please do something about this...it's utter dominant beat and seems to be ignored. Well, it's okay for some part to be emptied, but at least fill 3-5 of them
  6. 01:21:270 (2) - delete it for breather after kiai
  7. 01:22:984 (5) - ^
  8. 01:23:412 (6) - prolong the slider to 01:24:270 - so it follows the guitar. After that move the spinner to 01:24:484 - and prolong it to 01:29:412 - (don't forget to lower the volume at the end of spinner point)


[Normal]
  1. Quick glance, it doesn't seem contain many error, but i really can't tell the distinct variation of instrumental beat or vocal that you're following. (or i just suck)
  2. 00:41:412 (1) - widen it 1 tick, so it could emphasize with vocal, like
  3. I can't make a good suggestion, so will skip this diff, sry.


[Hard]
  1. Hmmm... Did you use random DS?
  2. 00:02:841 (2,3) - could you place it a bit higher instead, such as x:246 y:123, doesn't seem flow well with the delay from previous slider
  3. 00:26:841 (4,5) - mind the DS, its distance is rather confusing to differentiate 1/4 or 1/2 beat divisor.....umm, basically, exceed the DS
  4. 00:30:698 (5,1) - ^
  5. 01:24:270 (1) - same case with slider at Easy diff
  6. 00:57:484 (3,5,7) - make it symmetrically? for the sake of decent pattern
  7. 01:20:841 (1,2,3,4,5,6,1,2,3,4,5,6) - personal opinion, make it simpler and impactless for breather after kiai


[Insane]
  1. The HS placing is really inconsistent
  2. The SV range between Verse and Chorus seems significantly small. You could widen the range if you want so it could make a distinct change between them.
  3. 00:23:412 (4,5,6,7) - make the DS same
  4. 00:36:484 (2,3) - the upbeat was placed down at end point of slider. Ctrl+G so it could flow better, emphasizing with guitar. The placing is up to you
  5. 00:41:627 (2,3) - ^ emphasizing with vocal


Much of them about technical stuff, playing with different gear so can't judge further

Regardless, hope it helps~
MagicDragon
modqueue post
will do all 4 diffs because there wasn't much to say about easy and normal
there is a lot of stuff to process in the insane diff mod so take it slow and don't feel the need to respond to everything in one session

also i did this over the course of like a day so you might have changed some things already

main focus will be rhythm choice as well as suggestions for your workflow on the early difficulties, and then choice of emphasis on the harder ones

general: something you can do to keep visuals as similar as possible is to make use of the copy-paste and other keyboard functions to keep your map's design consistent
take this part from your easy - 01:11:841 (2,3) - the two sliders have slightly different placement of the middle "curve point" and that makes them look slightly different
if you copy the first slider, paste it, flip it vertically with ctrl+j, and then put it into place, it will look exactly the same but mirrored. this helps a lot on lower difficulties where visual design is more obvious and more important (imo)
it would probably be really helpful to look at all of the various options in the top menu bar, particularly the ones in the edit tab:

if you've heard this before and just don't want to, thats also cool, that's just my opinion on mapping.

easy: overall pretty solid but there are some minor inconsistencies and other things
00:08:841 (1) - technically spinners are supposed to be 4 beats long in easy difficulties unless justified to be shorter. this isn't a big deal because it looks justified, but if you're going for rank you may need to point out that the song is a bit slower than most songs and it's most appropriate to end it where you did
00:12:270 (1,2,3,4,5) - i like that you repeat this set of 5 objects, but there is a longer guitar sound that starts on the beginning of every measure in this section
it makes more sense to have a clickable object - either the start of a slider or a circle - on each big white tick in this section.
you do the same thing twice more in that section - 00:16:984 (3) and 00:20:412 (3)

normal:00:10:341 (1) - really not sure about this spinner. most of it goes over complete silence, and it ends half of a beat before an important sound. at the very least it should end on the white tick (like it does in your other diffs), but probably just be deleted and replaced with a couple of circles

00:48:270 (1) - this doesn't really follow anything too well, and it feels like you were going for this kind of rhythm, which follows the piano:


hard: 00:01:127 (2) - here and some other places it feels like it would be more apropriate to just have circle or two circles rather than a slider - that particular word sounds like it's cut short and a circle represents that better
this sort of goes more into my own opinions on mapping and how vocal stress influences object choice
00:27:270 (5), 00:30:698 (5), 00:34:127 (5), things like that, consider splitting into 2 circles (or maybe you prefer what you already did)
00:33:270 (2,3) you could make into a single slider
basically focus a tiny bit more on trying to map the major voice sounds with clickable objects (and sometimes slider ends or reverses but mainly circles and slider heads) - you do a lot of this but it's not quite as consistent as it could be. those are the main ones i noticed, but try looking through and seeing if there are any others that could fit that pattern

00:02:841 (2,3) - these feel like they were shifted back a half step by accident. i know there's a piano sound on the head of 2, but the vocal falls on the red tick before the head of 2 as well as the tail of 2, and there aren't any sounds associated with 3. also the spacing looks like it was supposed to be the way i described

00:05:198 (3,4,1) - a bunch of other triples during more intense sections are stacked, but this one isn't. it would make more sense to stack these as well
00:59:841 (8,9,10) - this section makes more sense having the triples spaced out a bit because it's the kiai

00:10:555 (1) - same problem from the normal with the spinner over nothing, but this time at least it ends at the right time - should still probably just be a circle though

00:27:698 (1,2), 00:34:555 (1,2) - these two places and a few others the singer uses a different rhythm than what you mapped, it's on the blue and red ticks like this:

00:02:841 (2,3) - same rhythm
00:48:270 (1,2,3,4,5) - this gets the right rhythm, but is difficult to play because you haven't introduced that rhythm yet. if you do a repeating slider for the first time or times you use that rhythm it will become more obvious what you need to do for that section

01:24:270 (1) - could be a bit longer

insane: the big problem that i had is that a lot of the object placement choice seems "weak" - i'll have to write quite a bit to explain this, but i'll try to keep the lenght down a bit.
there are a lot of things that go into designing what kind of objects you use and how you use them. generally pretty good at chosing objects based on the timing of sounds.
there's also the type of sound - a lot of really high-difficulty songs, particularly crazy electronic music, uses strange slider velocity changes or shapes for strange sounds. since this is just a normal song and doesn't have really weird sounds you don't really need to worry about that
another thing people worry about is how they place objects. in some places you do this really well, like this stream-and-slider combination: 00:12:270 (1,2,3,4,5). sometimes people space apart more intense parts of the song more than calmer parts of the song, which you do pretty good too - 00:08:412 (4,1,2,3) is calmer and has easier-to-play spacing than 00:58:770 (2,3,4,5,6,7,8), for example.
but, there are more advanced ways of using this idea. for example, this section right here could use a more special type of spacing to make it more accurately follow the music: 01:15:698 (1,2,3,4,5,6,7,8)
there is a drum sound on 1, 3, 6, and 8 but not on 2 or 7. a lot of mappers would increase the space before you are clicking on a sound that has a strong sound like a drum beat on it.
i can't tell if you tried to do this or not, because the spacing is slightly different, but it's not different enough to really have that really strong impact on the drum sound that would influence the player's experience. look at the difference:

that's just one example where you could change object placement slightly and it would make the map feel much more closely related to the music
there are a load of other ways you can choose to emphasize things, but this suggestion alone, make the circles with the drum beats on them further away and the circles without them closer, is going to require a lot of change and i don't want to overload you or force you to start mapping too close to my own style

general things for the same map:

00:02:841 (2,3) - again these are off by a half a beat, they should be on the red tick before, not the white ticks they are on now.

00:10:555 (1,1) - i now see what you were trying to do with the spinner in the normal difficulty - i think having the spinner is a mistake because the silence shouldn't be emphasized in that way, but you should keep the circle

00:30:912 (7,1) - you use this "circle on slider end, then go back to slider head" thing a couple of times, and i often like it, but i feel like having it in this map is a bit too difficult to read and technical for the map, consider making it a regular circle not placed at the tail end of the slider.
Topic Starter
Dubturt

Kuro Fuyusaki wrote:

Heya from my mod queue~

[General]
  1. Change the BG if you could (like character or scenery) It seems to be changed already, never mind.
  2. 00:25:984 - till 00:39:698 - It would be good if you could reduce the intensify of clap (snare drum in this case) HS in all diff (the sound seems awkward especially in less space at easy diff such as 00:29:412 - till 00:32:841 - . You can place clap in every 4 beat instead of 2) - guess ill try it not sure if it will be final, but im sure that i need to lower its volume


[Easy]
  1. Note that almost all of the suggestion is personal preference
  2. 00:03:698 (5) - exceed the slider to 00:04:341 - , there's no beat in it's current end point. also, tbh the first beat end at blue tick that's at 00:04:020 - but it seems awkward to make it shorter, so prefer prolong it. -fixed prolonged to red tick
  3. 00:08:841 (1) - prolong the spinner to 00:10:555 - where the music is shutting down rather than when the vocal stopped, just to make it a bit easier and lower the volume at that point (lowest to be safe).-thank you for this suggestion
  4. 00:41:412 (4,5) - you could the 00:42:270 (5) - slider and make the 00:41:412 (4) - like this for the sake of variation so the map doesn't seem too monotone. It also emphasis with the vocal -ill keep it this way for now, if i do that it will break flow of where i want the movement to go
  5. 00:56:841 - 00:59:841 - 00:59:841 - 01:03:698 - 01:03:698 - 01:10:555 - 01:10:555 - 01:17:412 - please do something about this...it's utter dominant beat and seems to be ignored. Well, it's okay for some part to be emptied, but at least fill 3-5 of them -ill do what i can
  6. 01:21:270 (2) - delete it for breather after kiai -thanks for this
  7. 01:22:984 (5) - ^
  8. 01:23:412 (6) - prolong the slider to 01:24:270 - so it follows the guitar. After that move the spinner to 01:24:484 - and prolong it to 01:29:412 - (don't forget to lower the volume at the end of spinner point)
- didnt prolong until 01:29:412 cause long spinners and its fine anyway, but i did what you recommended

[Normal]
  1. Quick glance, it doesn't seem contain many error, but i really can't tell the distinct variation of instrumental beat or vocal that you're following. (or i just suck)
  2. 00:41:412 (1) - widen it 1 tick, so it could emphasize with vocal, like -oh it sounds better
  3. I can't make a good suggestion, so will skip this diff, sry.


[Hard]
  1. Hmmm... Did you use random DS? -not random per se, i did varying DS, but i see what you mean, ill fix it
  2. 00:02:841 (2,3) - could you place it a bit higher instead, such as x:246 y:123, doesn't seem flow well with the delay from previous slider -umm your coordinates are wrongg but ill still distance it
  3. 00:26:841 (4,5) - mind the DS, its distance is rather confusing to differentiate 1/4 or 1/2 beat divisor.....umm, basically, exceed the DSdone
  4. 00:30:698 (5,1) - ^
  5. 01:24:270 (1) - same case with slider at Easy diff-depends on what ill do for the last part
  6. 00:57:484 (3,5,7) - make it symmetrically? for the sake of decent pattern-fixed
  7. 01:20:841 (1,2,3,4,5,6,1,2,3,4,5,6) - personal opinion, make it simpler and impactless for breather after kiai-try to change


[Insane]
  1. The HS placing is really inconsistent-try to fix
  2. The SV range between Verse and Chorus seems significantly small. You could widen the range if you want so it could make a distinct change between them.-this is fine for me and its comfortable to play with aswell
  3. 00:23:412 (4,5,6,7) - make the DS same-but they are though
  4. 00:36:484 (2,3) - the upbeat was placed down at end point of slider. Ctrl+G so it could flow better, emphasizing with guitar. The placing is up to you-keep for now, cant hear what you mean
  5. 00:41:627 (2,3) - ^ emphasizing with vocal


Much of them about technical stuff, playing with different gear so can't judge further

Regardless, hope it helps~
Topic Starter
Dubturt

MagicDragon wrote:

modqueue post
will do all 4 diffs because there wasn't much to say about easy and normal
there is a lot of stuff to process in the insane diff mod so take it slow and don't feel the need to respond to everything in one session

also i did this over the course of like a day so you might have changed some things already

main focus will be rhythm choice as well as suggestions for your workflow on the early difficulties, and then choice of emphasis on the harder ones

general: something you can do to keep visuals as similar as possible is to make use of the copy-paste and other keyboard functions to keep your map's design consistent
take this part from your easy - 01:11:841 (2,3) - the two sliders have slightly different placement of the middle "curve point" and that makes them look slightly different
if you copy the first slider, paste it, flip it vertically with ctrl+j, and then put it into place, it will look exactly the same but mirrored. this helps a lot on lower difficulties where visual design is more obvious and more important (imo)
it would probably be really helpful to look at all of the various options in the top menu bar, particularly the ones in the edit tab:

if you've heard this before and just don't want to, thats also cool, that's just my opinion on mapping. - I am well aware of editor shortcuts,
im just use to doing things manually.... if it visually looks the same but the structure isnt well ill try and fix that, if its a bothering factor


easy: overall pretty solid but there are some minor inconsistencies and other things
00:08:841 (1) - technically spinners are supposed to be 4 beats long in easy difficulties unless justified to be shorter. this isn't a big deal because it looks justified, but if you're going for rank you may need to point out that the song is a bit slower than most songs and it's most appropriate to end it where you did -this has been adjusted already by a previous update
00:12:270 (1,2,3,4,5) - i like that you repeat this set of 5 objects, but there is a longer guitar sound that starts on the beginning of every measure in this section
it makes more sense to have a clickable object - either the start of a slider or a circle - on each big white tick in this section.
you do the same thing twice more in that section - 00:16:984 (3) and 00:20:412 (3) -ill see what i can do here, thanks for pointing it out

normal:00:10:341 (1) - really not sure about this spinner. most of it goes over complete silence, and it ends half of a beat before an important sound. at the very least it should end on the white tick (like it does in your other diffs), but probably just be deleted and replaced with a couple of circles -regarding this spinner, i'll remove them in N to I

00:48:270 (1) - this doesn't really follow anything too well, and it feels like you were going for this kind of rhythm, which follows the piano:
-oh little whoopsie there, thanks for pointing it out

hard: 00:01:127 (2) - here and some other places it feels like it would be more apropriate to just have circle or two circles rather than a slider - that particular word sounds like it's cut short and a circle represents that better
this sort of goes more into my own opinions on mapping and how vocal stress influences object choice- i see what you mean here
00:27:270 (5), 00:30:698 (5), 00:34:127 (5), things like that, consider splitting into 2 circles (or maybe you prefer what you already did)-im keeping it this way
00:33:270 (2,3) you could make into a single slider-might consider this with other similar parts
basically focus a tiny bit more on trying to map the major voice sounds with clickable objects (and sometimes slider ends or reverses but mainly circles and slider heads) - you do a lot of this but it's not quite as consistent as it could be. those are the main ones i noticed, but try looking through and seeing if there are any others that could fit that pattern

00:02:841 (2,3) - these feel like they were shifted back a half step by accident. i know there's a piano sound on the head of 2, but the vocal falls on the red tick before the head of 2 as well as the tail of 2, and there aren't any sounds associated with 3. also the spacing looks like it was supposed to be the way i described -regarding this, i changed it in a way and made 2 a 1/1 slider

00:05:198 (3,4,1) - a bunch of other triples during more intense sections are stacked, but this one isn't. it would make more sense to stack these as well -i wont make it stack since its not that intense
00:59:841 (8,9,10) - this section makes more sense having the triples spaced out a bit because it's the kiai -this is fine

00:10:555 (1) - same problem from the normal with the spinner over nothing, but this time at least it ends at the right time - should still probably just be a circle though

00:27:698 (1,2), 00:34:555 (1,2) - these two places and a few others the singer uses a different rhythm than what you mapped, it's on the blue and red -doneticks like this:

00:02:841 (2,3) - same rhythm
00:48:270 (1,2,3,4,5) - this gets the right rhythm, but is difficult to play because you haven't introduced that rhythm yet. if you do a repeating slider for the first time or times you use that rhythm it will become more obvious what you need to do for that section -didnt make it a triple anymore

01:24:270 (1) - could be a bit longer

insane: the big problem that i had is that a lot of the object placement choice seems "weak" - i'll have to write quite a bit to explain this, but i'll try to keep the lenght down a bit.
there are a lot of things that go into designing what kind of objects you use and how you use them. generally pretty good at chosing objects based on the timing of sounds.
there's also the type of sound - a lot of really high-difficulty songs, particularly crazy electronic music, uses strange slider velocity changes or shapes for strange sounds. since this is just a normal song and doesn't have really weird sounds you don't really need to worry about that
another thing people worry about is how they place objects. in some places you do this really well, like this stream-and-slider combination: 00:12:270 (1,2,3,4,5). sometimes people space apart more intense parts of the song more than calmer parts of the song, which you do pretty good too - 00:08:412 (4,1,2,3) is calmer and has easier-to-play spacing than 00:58:770 (2,3,4,5,6,7,8), for example.
but, there are more advanced ways of using this idea. for example, this section right here could use a more special type of spacing to make it more accurately follow the music: 01:15:698 (1,2,3,4,5,6,7,8)
there is a drum sound on 1, 3, 6, and 8 but not on 2 or 7. a lot of mappers would increase the space before you are clicking on a sound that has a strong sound like a drum beat on it.
i can't tell if you tried to do this or not, because the spacing is slightly different, but it's not different enough to really have that really strong impact on the drum sound that would influence the player's experience. look at the difference:

that's just one example where you could change object placement slightly and it would make the map feel much more closely related to the music
there are a load of other ways you can choose to emphasize things, but this suggestion alone, make the circles with the drum beats on them further away and the circles without them closer, is going to require a lot of change and i don't want to overload you or force you to start mapping too close to my own styleregarding insane, there are things i will change and thank you for pointing out about object placement, i wont change alot of things but i will change which seems off in terms of placement



general things for the same map:

00:02:841 (2,3) - again these are off by a half a beat, they should be on the red tick before, not the white ticks they are on now.-changed in a way which seems better

00:10:555 (1,1) - i now see what you were trying to do with the spinner in the normal difficulty - i think having the spinner is a mistake because the silence shouldn't be emphasized in that way, but you should keep the circle

00:30:912 (7,1) - you use this "circle on slider end, then go back to slider head" thing a couple of times, and i often like it, but i feel like having it in this map is a bit too difficult to read and technical for the map, consider making it a regular circle not placed at the tail end of the slider. -gonna change this then since its been pointed out many times already
ty for mod and your time
Mitkoff
Hello,
short NM from q.

[General]
  1. I think your maps needs to be more consistant. Sliders, in different patterns on repetitive parts of music, might have same shape, angles between patterns should follow one choosen consept etc... it's about all mapset, also NCs, these is not consistant at all.


[Easy]
  1. 00:19:127 (1,3) - just copy it?
  2. 00:20:412 (3,5) - better make it mirorred by ctrl-j, with same angle from 00:21:270 (4) -
  3. 00:26:841 (2) - what's with this slider? Better keep your structure consistant 00:25:984 (1,2) - https://puu.sh/wxp0B.jpg
  4. 00:22:555 (1,2,3) - what about rhytm like https://puu.sh/wxp7M.jpg for emphesis 00:23:627 - strong sounds form here?
  5. 00:29:412 (1) - should be NC for 2 times down beat consistency. (Every 2 down beats)
  6. 00:30:484 - i've got your vocal following but it make too big space around it, which makes next section starts very unusual. Mb try https://puu.sh/wxpt9.png just suggestion
  7. 00:37:341 - same
  8. 00:46:555 (1,2) - aghh, just cntl j? for avoid uneven
  9. 00:47:412 (2,3,4) - same angle in, same angle out, like https://puu.sh/wxpz9.jpg
  10. 00:55:984 (5,2) - try to make same shape pls, it hurts when i see even slider with new shape whitout any reason... Or blanket next part https://puu.sh/wxpGw.jpg
  11. 01:01:984 (3,4) - these are different again, i start thinking that its on purpose but they always have new angle, so why?..
    01:17:841 (2,3,4) - ^
  12. 01:05:841 (3,4) - 1st blanketing is fine but 2nd -> https://puu.sh/wxpQp.jpg correct it pls
  13. 01:11:841 (3,4) - blankets
  14. 01:20:841 (1,2,3,4) - it's for sure incorrect rhytm :o idea :idea: -> https://puu.sh/wxqiI.png


[Normal]
  1. 00:20:412 (3,1,3,1) - perhaps better make these mirrored like https://puu.sh/wxr2X.jpg
  2. 00:23:198 - might be beat here unnececery since it brokes your rhythm inheritance. Might be also include full section to rhythm https://puu.sh/wxqwl.jpg
  3. 00:29:841 (2,3) - it's calm section, so slider insted to make rhytm less tense fits better imo.
  4. 00:49:341 - imo this beat not suported by music enough to be clicable...
  5. 01:03:270 (3,4,1,2,3,4) - Can You make connected patter incudes 3 these structures? it just seems random placed now. And whats happen with 01:03:698 - NC? Btw Nc in map so inconsistant might be just use it every 2 down beats? Recheck it please. You ofc can swap it for 1 per beat but if music support it (example: for kiai).


[]
GL~
Topic Starter
Dubturt

Mitkoff wrote:

Hello,
short NM from q.

[General]
  1. I think your maps needs to be more consistant. Sliders, in different patterns on repetitive parts of music, might have same shape, angles between patterns should follow one choosen consept etc... it's about all mapset, also NCs, these is not consistant at all.-ill see what i can do


[Easy]
  1. 00:19:127 (1,3) - just copy it? - but it is the same
  2. 00:20:412 (3,5) - better make it mirorred by ctrl-j, with same angle from 00:21:270 (4) - -fixed
  3. 00:26:841 (2) - what's with this slider? Better keep your structure consistant 00:25:984 (1,2) - https://puu.sh/wxp0B.jpg-my mistake fixed
  4. 00:22:555 (1,2,3) - what about rhytm like https://puu.sh/wxp7M.jpg for emphesis 00:23:627 - strong sounds form here? -im sticking to the same rhythm cause i cant hear those strong sounds if it there
  5. 00:29:412 (1) - should be NC for 2 times down beat consistency. (Every 2 down beats)-fix
  6. 00:30:484 - i've got your vocal following but it make too big space around it, which makes next section starts very unusual. Mb try https://puu.sh/wxpt9.png just suggestion -no change
  7. 00:37:341 - same
  8. 00:46:555 (1,2) - aghh, just cntl j? for avoid uneven
  9. 00:47:412 (2,3,4) - same angle in, same angle out, like https://puu.sh/wxpz9.jpg-changed before
  10. 00:55:984 (5,2) - try to make same shape pls, it hurts when i see even slider with new shape whitout any reason... Or blanket next part https://puu.sh/wxpGw.jpg -but they are the same wtf
  11. 01:01:984 (3,4) - these are different again, i start thinking that its on purpose but they always have new angle, so why?..
    01:17:841 (2,3,4) - ^
  12. 01:05:841 (3,4) - 1st blanketing is fine but 2nd -> https://puu.sh/wxpQp.jpg correct it pls
  13. 01:11:841 (3,4) - blankets
  14. 01:20:841 (1,2,3,4) - it's for sure incorrect rhytm :o idea :idea: -> https://puu.sh/wxqiI.png


[Normal]
  1. 00:20:412 (3,1,3,1) - perhaps better make these mirrored like https://puu.sh/wxr2X.jpg
  2. 00:23:198 - might be beat here unnececery since it brokes your rhythm inheritance. Might be also include full section to rhythm https://puu.sh/wxqwl.jpg
  3. 00:29:841 (2,3) - it's calm section, so slider insted to make rhytm less tense fits better imo.
  4. 00:49:341 - imo this beat not suported by music enough to be clicable...
  5. 01:03:270 (3,4,1,2,3,4) - Can You make connected patter incudes 3 these structures? it just seems random placed now. And whats happen with 01:03:698 - NC? Btw Nc in map so inconsistant might be just use it every 2 down beats? Recheck it please. You ofc can swap it for 1 per beat but if music support it (example: for kiai).


-checked everything

[]
GL~
Delis
you should gather more mods so i can bubble it

or I'd rather give you the points where need to be polished


so, at first the rhythm is often being messed in general. for example, 00:01:127 (2) - the slider end isn't supported for any sound in the music which is a bad idea especially in the calm section. 00:01:984 (1) - is not following the vocal when you had catched the vocals one measure back, so 00:01:984 (1) - should end at 00:02:305 - to clarify what the rhythm is following now.

as I've provided an example for rhythm, you could reconsider your rhythm choice in entire mapset, if you don't really understand what to do with it, feel free to ask me.
[General]

can you reduce the volume like the pic above, atm it's too loud to listen to :(
so accordingly the volume of next quiet part (00:25:984 -) would be like something similar. maybe 50%
[Insane]
00:12:270 (1,2,3,4) - as I told you earlier the main problem of the map is rhythm. like here you made a stream of 5 which doesn't really fit to the song best, you know there's consistent sound that keeps playing in 1/4s, so trying to catch them as well as possible is not the best way to make a map imo lol.
here the best way to resolve it is, only try to follow the important sound so players can feel that the map plays the song itself. so, 00:12:377 (2,3) - remove them and only follow the guitar 00:12:591 - here. the slider 00:12:698 (3) - is fine as is since it still follows the guitar sound + the drum by its head and tail. http://osu.ppy.sh/ss/8579263 here's an example of it with how to make the pattern working nice, since there'll be a 3/4 gap between (1) and (2) an enough space is cool for this kind of rhythm in general.

00:13:555 (6,7,8) - ok next, this is also not really good for now because, a louder sound is at 00:13:877 - not 00:13:662 - plus usually people don't feel comfy with a triplet which starts from a white tick compared to a triplet which starts from a red tick. https://osu.ppy.sh/ss/8579284 so this would be an ideal rhythm here I'd suggest.

00:15:698 (1,2,3,4,5) - this is also the same thing where I pointed out first 00:12:270 (1,2,3,4) - maybe doing something like I did or you did on 00:13:984 (1,2) - is much better. this applies to the rest so I won't mention it anymore.

00:20:412 (5) - this doesn't look good and flows neither. perhaps stack it on 00:19:770 (3) - or try something different here. https://osu.ppy.sh/ss/8579298

00:27:270 (5) - a bit suspicious rhythm here, but I think it wouldn't be considered as a "problem" because it somehow fits to the hi-hats. but remember there's a vocal at 00:27:484 - so a 1/2 slider instead of 3/4 is a better choice for generic map. this kind of overmapping is hated in the mapping meta so would suggest avoiding for new mappers but whatever.

00:31:127 (1) - a jump would be prefered here, because you did it 00:30:698 (6,7) - for the piano, and it still goes to here. also 00:31:555 (3,4,5) - rhythm here could be improved a bit, by making a 1/1 slider 00:31:770 - here for the piano then a circle at 00:32:412 - so http://osu.ppy.sh/ss/8579326 is the way how I would fix the problem here, it improves the feedback a lot better.

00:34:555 (1) - in the case would be better following the vocal. http://osu.ppy.sh/ss/8579335

00:38:841 (3,4,5,6,7) - https://osu.ppy.sh/ss/8579347 smaller spacing for the stream somehow fits better imo.

00:50:841 (3) - maybe avoid overlapping with 00:49:984 (1) - ? at least make the sliderhead more clear to see because this currently looks not good in visual wise.

01:12:270 (1) - you perhaps wanna avoid overlapping with 01:11:412 (5) - so slightly looking nicer! https://osu.ppy.sh/ss/8579364

01:15:912 (2,3,4,5,6) - I think this jump is kinda too much jumpy here, and therefore the flow 01:16:555 (6,7,8) - here feels bad in comparison. I think you can give a try making it smaller and the flow better while keep doing what you wanted to do here. https://osu.ppy.sh/ss/8579376 though you probably can make it better since I did it kinda bad xD.

01:21:270 (3) - might wanna use the same slider shape as 01:20:841 (1) - for better visual here. when you use straight sliders in a row, using different slider styles (yet both are sliders) could cause a bad aesthetic.

01:24:270 - circle for the strong sound! 01:24:270 (1) - and extend the spinner to make it fitting to the end of the guitar? this currently ended like the guitar (or the echo) were still playing so doesn't feel best to people. also maybe set an inherited point with 5% volume since there's no sound on the spinner ends, it's a bit annoying.

---
ok so I modded only Insane difficulty for now, maybe you can recheck all difficulties about the rhythm and apply the rhythm knowledge I gave here to the other diffs. once you're done with it I'll be back to mod the rest. edit: your patterning was cool so didn't really mention, good job with that!
Topic Starter
Dubturt

Delis wrote:

you should gather more mods so i can bubble it

or I'd rather give you the points where need to be polished


so, at first the rhythm is often being messed in general. for example, 00:01:127 (2) - the slider end isn't supported for any sound in the music which is a bad idea especially in the calm section. 00:01:984 (1) - is not following the vocal when you had catched the vocals one measure back, so 00:01:984 (1) - should end at 00:02:305 - to clarify what the rhythm is following now.

as I've provided an example for rhythm, you could reconsider your rhythm choice in entire mapset, if you don't really understand what to do with it, feel free to ask me.
[General]

can you reduce the volume like the pic above, atm it's too loud to listen to :(
so accordingly the volume of next quiet part (00:25:984 -) would be like something similar. maybe 50%
[Insane]
00:12:270 (1,2,3,4) - as I told you earlier the main problem of the map is rhythm. like here you made a stream of 5 which doesn't really fit to the song best, you know there's consistent sound that keeps playing in 1/4s, so trying to catch them as well as possible is not the best way to make a map imo lol.
here the best way to resolve it is, only try to follow the important sound so players can feel that the map plays the song itself. so, 00:12:377 (2,3) - remove them and only follow the guitar 00:12:591 - here. the slider 00:12:698 (3) - is fine as is since it still follows the guitar sound + the drum by its head and tail. http://osu.ppy.sh/ss/8579263 here's an example of it with how to make the pattern working nice, since there'll be a 3/4 gap between (1) and (2) an enough space is cool for this kind of rhythm in general.

00:13:555 (6,7,8) - ok next, this is also not really good for now because, a louder sound is at 00:13:877 - not 00:13:662 - plus usually people don't feel comfy with a triplet which starts from a white tick compared to a triplet which starts from a red tick. https://osu.ppy.sh/ss/8579284 so this would be an ideal rhythm here I'd suggest.

00:15:698 (1,2,3,4,5) - this is also the same thing where I pointed out first 00:12:270 (1,2,3,4) - maybe doing something like I did or you did on 00:13:984 (1,2) - is much better. this applies to the rest so I won't mention it anymore.

00:20:412 (5) - this doesn't look good and flows neither. perhaps stack it on 00:19:770 (3) - or try something different here. https://osu.ppy.sh/ss/8579298

00:27:270 (5) - a bit suspicious rhythm here, but I think it wouldn't be considered as a "problem" because it somehow fits to the hi-hats. but remember there's a vocal at 00:27:484 - so a 1/2 slider instead of 3/4 is a better choice for generic map. this kind of overmapping is hated in the mapping meta so would suggest avoiding for new mappers but whatever.

00:31:127 (1) - a jump would be prefered here, because you did it 00:30:698 (6,7) - for the piano, and it still goes to here. also 00:31:555 (3,4,5) - rhythm here could be improved a bit, by making a 1/1 slider 00:31:770 - here for the piano then a circle at 00:32:412 - so http://osu.ppy.sh/ss/8579326 is the way how I would fix the problem here, it improves the feedback a lot better.

00:34:555 (1) - in the case would be better following the vocal. http://osu.ppy.sh/ss/8579335

00:38:841 (3,4,5,6,7) - https://osu.ppy.sh/ss/8579347 smaller spacing for the stream somehow fits better imo.

00:50:841 (3) - maybe avoid overlapping with 00:49:984 (1) - ? at least make the sliderhead more clear to see because this currently looks not good in visual wise.

01:12:270 (1) - you perhaps wanna avoid overlapping with 01:11:412 (5) - so slightly looking nicer! https://osu.ppy.sh/ss/8579364

01:15:912 (2,3,4,5,6) - I think this jump is kinda too much jumpy here, and therefore the flow 01:16:555 (6,7,8) - here feels bad in comparison. I think you can give a try making it smaller and the flow better while keep doing what you wanted to do here. https://osu.ppy.sh/ss/8579376 though you probably can make it better since I did it kinda bad xD.

01:21:270 (3) - might wanna use the same slider shape as 01:20:841 (1) - for better visual here. when you use straight sliders in a row, using different slider styles (yet both are sliders) could cause a bad aesthetic.

01:24:270 - circle for the strong sound! 01:24:270 (1) - and extend the spinner to make it fitting to the end of the guitar? this currently ended like the guitar (or the echo) were still playing so doesn't feel best to people. also maybe set an inherited point with 5% volume since there's no sound on the spinner ends, it's a bit annoying.

---
ok so I modded only Insane difficulty for now, maybe you can recheck all difficulties about the rhythm and apply the rhythm knowledge I gave here to the other diffs. once you're done with it I'll be back to mod the rest. edit: your patterning was cool so didn't really mention, good job with that!
-this was a really great help, i did most of your recommendations and tweaked a bit with some of them to fit what i would like to happen,
i'll go ahead and check on my other diffs and fix the rhythm problems as well
Karen
stalking delis posts :eyes:

is it too late for you to take my insane diff :?:?:?
Delis
^ that actually would be cool though!
Topic Starter
Dubturt

Karen wrote:

stalking delis posts :eyes:

is it too late for you to take my insane diff :?:?:?
i guess i can take your insane diff (are you going to update it our am i gonna get it as it is?)
Karen
osu file format v14

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Title:Imakoko
TitleUnicode:イマココ
Artist:Touyama Nao
ArtistUnicode:東山 奈央
Creator:Dubturt
Version:Karen's Insane
Source:月がきれい
Tags:op tsuki ga kirei as the moon so beautiful
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i'll find some mods for my diff, sorry for delaying your ranking process a bit! and thanks for taking my diff 8-)


some modding on the top diff
00:01:555 (3,1,2) - consider avoiding such confusing spacing change, 00:01:984 (1,2) - this is 3/4 but 00:01:555 (3,1) - this is 1/2, make the visual spacing different a bit
00:04:127 - what's the point of the slider? why not just follow the pianos
00:11:841 - make this clickable? pretty empty here, and you did something like this 00:52:984 (1) - here
00:37:770 (6,1,2,3) - try this? http://puu.sh/wJeOT/19861973e1.jpg the 2 sliders end at the tails so it would be better to make the next object closed to the tails
00:53:412 - add new combo since it's the kiai
00:56:948 (2) - triple starting on a white line is very weird in most cases, and it's an overmapped triple
00:58:770 (2) - there is no vocal or any other track on this circle, it feels kinda strange as 00:58:877 - this is ignored
00:59:520 - ^ here is a suggestion http://puu.sh/wJf9h/6f7b8d2d22.png (start from 00:58:555 - )
01:24:270 - considering making this clickable as well because this beat is similar with 01:23:412 -
Topic Starter
Dubturt

Karen wrote:

osu file format v14

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Title:Imakoko
TitleUnicode:イマココ
Artist:Touyama Nao
ArtistUnicode:東山 奈央
Creator:Dubturt
Version:Karen's Insane
Source:月がきれい
Tags:op tsuki ga kirei as the moon so beautiful
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416,112,35198,1,0,0:0:0:0:
416,0,35520,1,0,0:0:0:0:
304,0,35841,1,2,0:0:0:0:
192,0,36162,1,0,0:0:0:0:
192,0,36270,5,0,1:0:0:0:
240,96,36591,1,0,0:0:0:0:
192,192,36912,1,0,0:0:0:0:
240,288,37233,1,0,0:0:0:0:
192,384,37555,1,2,0:0:0:0:
144,320,37770,1,0,0:0:0:0:
144,320,37877,1,0,0:0:0:0:
144,320,37984,5,0,1:0:0:0:
48,384,38305,1,0,0:0:0:0:
32,272,38627,1,0,0:0:0:0:
128,208,38948,1,0,0:0:0:0:
208,272,39270,2,0,L|288:272,1,60.0000022888184,0|0,1:0|0:0,0:0:0:0:
320,224,39698,5,4,1:0:0:0:
320,80,40127,1,4,3:0:0:0:
464,80,40555,1,4,3:0:0:0:
464,224,40984,1,4,3:0:0:0:
464,368,41412,6,0,L|336:368,1,120.000004577637,2|4,3:2|3:0,0:0:0:0:
352,224,42270,2,0,L|472:224,1,120.000004577637,2|4,3:2|3:0,0:0:0:0:
512,160,42912,1,0,0:0:0:0:
512,160,43020,1,0,0:0:0:0:
512,160,43127,5,4,3:0:0:0:
416,48,43555,1,4,3:0:0:0:
320,160,43984,1,12,3:0:0:0:
224,48,44412,1,4,3:0:0:0:
128,160,44841,6,0,L|128:288,1,120.000004577637,4|4,3:0|3:0,0:0:0:0:
208,160,45698,2,0,L|208:280,1,120.000004577637,4|4,3:0|3:0,0:0:0:0:
320,368,46555,6,0,B|368:336|448:368|448:368,1,120.000004577637,4|4,1:0|3:0,0:0:0:0:
432,224,47412,2,0,B|384:256|304:224|304:224,1,120.000004577637,4|4,3:0|3:0,0:0:0:0:
272,96,48270,5,4,3:0:0:0:
128,96,48698,1,4,3:0:0:0:
272,96,49127,1,4,3:0:0:0:
128,96,49555,1,4,3:0:0:0:
192,224,49984,5,4,3:0:0:0:
192,368,50412,1,4,3:0:0:0:
48,368,50841,1,4,3:0:0:0:
48,224,51270,1,2,0:0:0:0:
48,192,51377,1,0,0:0:0:0:
48,160,51484,1,2,0:0:0:0:
48,128,51591,1,0,0:0:0:0:
48,96,51698,5,6,0:0:0:0:
256,192,51805,12,0,52984,0:0:0:0:
368,48,53412,6,0,L|192:48,2,160,0|2|0,1:0|0:0|1:0,0:0:0:0:
368,208,54698,1,2,0:0:0:0:
432,256,54912,1,0,1:0:0:0:
432,256,55020,1,0,1:0:0:0:
432,256,55127,5,0,1:0:0:0:
368,352,55448,1,2,0:0:0:0:
368,352,55555,1,0,1:0:0:0:
304,304,55770,1,2,0:0:0:0:
304,304,55877,1,0,0:0:0:0:
304,304,55984,1,0,1:0:0:0:
240,352,56198,2,0,L|160:352,1,80,2|0,0:0|1:0,0:0:0:0:
96,304,56627,1,0,0:0:0:0:
160,256,56841,5,0,1:0:0:0:
160,176,57055,1,2,0:0:0:0:
160,176,57162,1,0,1:0:0:0:
80,96,57484,1,0,1:0:0:0:
80,16,57698,1,2,0:0:0:0:
80,16,57805,1,0,1:0:0:0:
208,16,58127,1,0,1:0:0:0:
208,96,58341,1,0,1:0:0:0:
208,96,58448,1,0,0:0:0:0:
208,96,58555,5,0,1:0:0:0:
272,144,58770,1,2,0:0:0:0:
272,144,58877,1,0,1:0:0:0:
336,96,59091,1,2,0:0:0:0:
336,96,59198,1,0,1:0:0:0:
400,144,59412,1,2,0:0:0:0:
400,144,59520,1,0,1:0:0:0:
464,96,59734,1,2,0:0:0:0:
464,96,59841,1,0,1:0:0:0:
400,48,60055,1,0,1:0:0:0:
336,176,60270,6,0,L|336:336,2,160,4|2|0,1:0|0:0|1:0,0:0:0:0:
192,48,61555,1,0,1:0:0:0:
192,128,61770,1,0,1:0:0:0:
192,128,61877,1,0,1:0:0:0:
192,128,61984,1,0,1:0:0:0:
192,208,62198,5,2,0:0:0:0:
192,208,62305,1,0,0:0:0:0:
192,208,62412,1,0,1:0:0:0:
112,208,62627,1,0,1:0:0:0:
112,288,62841,1,0,1:0:0:0:
192,288,63055,2,0,L|272:288,1,80,2|0,0:0|1:0,0:0:0:0:
352,288,63484,1,0,1:0:0:0:
448,208,63698,5,0,1:0:0:0:
448,128,63912,1,2,0:0:0:0:
448,128,64020,1,0,1:0:0:0:
368,48,64341,1,0,1:0:0:0:
224,128,64555,5,0,1:0:0:0:
224,208,64770,1,2,0:0:0:0:
224,208,64877,1,0,1:0:0:0:
336,208,65198,1,0,1:0:0:0:
336,208,65305,1,0,0:0:0:0:
336,208,65412,5,0,1:0:0:0:
336,288,65627,1,2,0:0:0:0:
336,288,65734,1,0,1:0:0:0:
240,352,66055,1,0,1:0:0:0:
64,352,66270,5,0,1:0:0:0:
64,272,66484,1,0,1:0:0:0:
64,272,66591,1,0,1:0:0:0:
64,192,66805,1,0,1:0:0:0:
64,192,66912,1,0,1:0:0:0:
64,32,67127,5,4,1:0:0:0:
64,112,67341,1,2,0:0:0:0:
64,112,67448,1,0,1:0:0:0:
192,112,67770,1,0,1:0:0:0:
192,32,67984,1,2,0:0:0:0:
192,32,68091,1,0,1:0:0:0:
320,32,68412,1,0,1:0:0:0:
320,112,68627,1,0,1:0:0:0:
320,112,68734,1,0,1:0:0:0:
320,112,68841,5,0,1:0:0:0:
384,160,69055,1,2,0:0:0:0:
384,160,69162,1,0,1:0:0:0:
384,288,69484,1,0,1:0:0:0:
320,336,69698,1,2,0:0:0:0:
320,336,69805,1,0,1:0:0:0:
208,288,70127,1,0,1:0:0:0:
208,208,70341,1,0,1:0:0:0:
208,208,70448,1,0,0:0:0:0:
208,208,70555,5,0,1:0:0:0:
208,128,70770,1,2,0:0:0:0:
208,128,70877,1,0,1:0:0:0:
96,128,71198,1,0,1:0:0:0:
96,208,71412,1,0,1:0:0:0:
96,368,71841,1,0,1:0:0:0:
176,368,72055,1,0,1:0:0:0:
176,368,72162,1,0,0:0:0:0:
176,368,72270,5,0,1:0:0:0:
224,304,72484,1,2,0:0:0:0:
224,304,72591,1,0,1:0:0:0:
320,368,72912,1,0,1:0:0:0:
368,304,73126,1,2,0:0:0:0:
368,304,73233,1,0,1:0:0:0:
320,192,73555,1,0,1:0:0:0:
240,192,73770,1,0,1:0:0:0:
240,192,73877,1,0,1:0:0:0:
240,192,73984,6,0,L|240:32,2,160,4|2|0,1:0|0:0|1:0,0:0:0:0:
400,192,75270,1,0,1:0:0:0:
400,112,75484,1,0,1:0:0:0:
400,112,75592,1,0,1:0:0:0:
400,112,75699,5,0,1:0:0:0:
320,16,76020,1,2,0:0:0:0:
320,16,76127,1,0,1:0:0:0:
240,16,76341,1,2,0:0:0:0:
240,16,76449,1,0,0:0:0:0:
240,16,76556,1,0,1:0:0:0:
240,96,76770,2,0,L|160:96,1,80,2|0,0:0|1:0,0:0:0:0:
80,96,77199,1,0,1:0:0:0:
80,256,77412,5,0,1:0:0:0:
160,256,77627,1,2,0:0:0:0:
160,256,77734,1,0,1:0:0:0:
80,352,78056,1,0,1:0:0:0:
160,352,78270,1,2,0:0:0:0:
160,352,78377,1,0,1:0:0:0:
240,256,78699,1,0,1:0:0:0:
320,256,78913,1,0,1:0:0:0:
320,256,79020,1,0,0:0:0:0:
320,256,79127,5,0,1:0:0:0:
384,304,79342,1,2,0:0:0:0:
384,304,79449,1,0,1:0:0:0:
448,256,79662,1,0,1:0:0:0:
448,256,79770,1,0,1:0:0:0:
384,208,79984,1,2,0:0:0:0:
384,208,80092,1,0,1:0:0:0:
448,160,80305,1,0,1:0:0:0:
448,160,80413,1,0,1:0:0:0:
448,80,80627,1,0,1:0:0:0:
304,80,80841,6,0,L|192:80,3,90.0000034332277,6|0|0|0,0:0|0:0|2:0|0:0,0:0:0:0:
112,80,82127,1,2,0:0:0:0:
112,80,82341,1,0,0:0:0:0:
112,160,82555,6,0,L|112:256,3,90.0000034332277,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
112,352,83841,1,2,0:0:0:0:
112,352,84055,1,0,0:0:0:0:
192,352,84270,5,4,1:0:0:0:
256,192,84377,12,0,89412,0:0:0:0:


i'll find some mods for my diff, sorry for delaying your ranking process a bit! and thanks for taking my diff 8-)-its okay, im not rushing things and thanks for your guest diff


some modding on the top diff
00:01:555 (3,1,2) - consider avoiding such confusing spacing change, 00:01:984 (1,2) - this is 3/4 but 00:01:555 (3,1) - this is 1/2, make the visual spacing different a bit
00:04:127 - what's the point of the slider? why not just follow the pianos
00:11:841 - make this clickable? pretty empty here, and you did something like this 00:52:984 (1) - here
00:37:770 (6,1,2,3) - try this? http://puu.sh/wJeOT/19861973e1.jpg the 2 sliders end at the tails so it would be better to make the next object closed to the tails
00:53:412 - add new combo since it's the kiai
00:56:948 (2) - triple starting on a white line is very weird in most cases, and it's an overmapped triple
00:58:770 (2) - there is no vocal or any other track on this circle, it feels kinda strange as 00:58:877 - this is ignored
00:59:520 - ^ here is a suggestion http://puu.sh/wJf9h/6f7b8d2d22.png (start from 00:58:555 - )
01:24:270 - considering making this clickable as well because this beat is similar with 01:23:412 -
i considered all of the suggestions, it made the diff better thanks
Mirash
hello coming from sotarks fan club

00:54:912 (7) - you could clap it since vocal are strong here
also try 00:53:412 (1) - tail clap and 00:53:841 (3) - head clap
and other places like this
01:06:698 (4,6,7) - clap on these would give cool effect
also you can add some finishes: 00:19:127 (1) - 00:22:555 (1) - 00:24:270 (1) - 00:25:984 (1) - 00:39:698 (1) - 00:46:555 (1) - 01:00:270 (1) - 01:03:698 (1) - 01:04:555 (4) - 01:05:412 (1) - 01:06:270 (3) - 01:07:127 (1) - 01:13:984 (1) - 01:17:412 (1) - 01:19:127 (1) - 01:20:841 (1) - 01:24:270 (6) -
eeeh if applied something apply it for every diff xd

last diff is nice but i'd clap more at the chorus so it is more emphasized lol, up to you

Karen
00:23:412 (6) - 00:23:627 (7) - hitnormal maybe, sounds strange

Hard
00:29:841 (2) - it is too close to previous, could try something like http://i.imgur.com/ZHi8A8O.png
01:01:555 (4) - move a bit so it is not so close with 01:00:698 (2) - http://i.imgur.com/gpk6IW3.png
01:13:984 (1,2) - o by blanketing them you can also avoid overlap with 01:13:770 (10) - http://i.imgur.com/bUB5b1r.png

Normal
00:04:770 (3) - aa offscreen, replace it, it is unrankable

low diffs are fine!
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